Polyphony Digital  Tagged Articles RSS Feed | GameSkinny.com Polyphony Digital  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Gran Turismo Sport Review: Competitive Racing Redefined https://www.gameskinny.com/8zj94/gran-turismo-sport-review-competitive-racing-redefined https://www.gameskinny.com/8zj94/gran-turismo-sport-review-competitive-racing-redefined Mon, 11 Dec 2017 14:54:13 -0500 Beckett Van Stralen

Drivers to your cars! Drivers to your cars! The wait for a new entry in the Gran Turismo franchise is finally over. Polyphony Digital has released their new love letter to cars, autosport, and racing culture in the form of the incredibly polished Gran Turismo Sport for the PlayStation 4 exclusively. There has been a lack of variety in simulation-oriented racing games available for the PlayStation 4, and GT Sport definitely helps to correct this problem. While it may not possess a large car roster or the level of customization offered by its direct competitors (or predecessors), its heart and guts remain intact because GT Sport is comfortable in its own shoes and what it has to offer -- an incredibly realistic driving simulation experience backed by a competitive online racing platform designed for the sport of racing, and racing alone.

To get your feet wet,
GT Sport offers a variety of different modes to conquer before jumping right into Sport Mode, its epicenter and main feature. The Arcade and Campaign modes can be tackled in single player, and there is a Lobby mode which allows you to create an online room where your friends and other players can race together casually. The campaign mode is quite extensive and serves as the perfect practice tool for familiarizing yourself with the required driving techniques to win races and drive the tracks themselves. Arcade Mode allows single-player racing or split-screen racing, and also includes the attractive yet limited VR mode, but more on that later. So far I’ve spent the majority of my time with GT Sport in Campaign mode when I’m not in Sport Mode -- each challenge completed nets you a gold, silver, or bronze award depending on what position or finish time was achieved. It didn’t take long for me to get into a habit of aiming for gold on each challenge, and constantly retrying when my ghost silhouette would leave me in the dust. Somehow I managed to get all gold, and it truly felt like a significant accomplishment.

Outside of the Driving School, the Mission and Circuit Challenges offer less of a trial and error experience (that’s only if you’re aiming for gold on all challenges) and throw you into the racing immediately. They allow you to get comfortable with track racing vs circuit racing, passing other racers on narrow tracks complete with sharp corners and more. It’s a sample buffet of all the skills you’ll need to master to be the best racer possible when in Sport Mode, and it’s highly encouraged to complete these challenges before attempting to race competitively.

Sport Mode is the meat and potatoes of 
GT Sport, and it’s the driving force of the game itself. Racers will enter online daily races and championships to bolster and increase their Sportsmanship Rating (SR) and Driver Rating (DR). SR is governed mainly by clean driving, from what I’ve experienced myself, and this is a skill that is highly encouraged and basically mandatory for racers to climb through the ranks. GT Sport even forces players to watch two videos on racing etiquette before entering any race whatsoever. After coming from racing games like Need for Speed 2015, where the path to winning races by most players is something similar to Battle Royale, this approach to curbing dirty driving and promoting clean races is incredibly refreshing and appreciated. Drive poorly enough, and you’ll find yourself racing alongside the bottom feeders with the same driving habits, who prefer smashing their way to victory instead of driving a clean race.


While Sport Mode does encourage clean driving, there is one significant drawback when it comes to the SR system -- sometimes a loss in SR will be applied when another driver impacts you, but not as a result of your own driving. This will assuredly frustrate some players, as it did for me, but what’s good is that if you persist with clean driving, the results will be noticeable, and the SR will balance out. If this happens, take note of the username of the erratic driver and avoid them like the plague. One or two bumps are not detrimental, and driving the rest of the race clean will still provide an overall increase to your SR.

Another point that needs to be addressed is the timed entry into competitive races. Instead of being able to start driving immediately, players will sometimes have to wait up to 15 minutes or longer until the event actually starts. Waiting between races can be spent minimizing your personal qualifying lap time, but once you’re happy with your lap time, there isn’t much else to do until the race begins. On one hand, I can understand Polyphony Digital’s desire to engineer the races this way -- it allows the player to decompress, get up and walk around, and refresh their brain. On the other hand, waiting can be bothersome, especially if the allotted time to play is already slim. Once the first race has been completed, if you enter the next race immediately, the wait time is roughly 4-12 minutes. However, since the championships have now commenced, it seems like the wait time is now longer, with the races refreshing every 15 minutes or so.

GT Sport
doesn’t possess a vehicle library as quantitatively broad as some of its direct competitors, but it has included the absolute cream of the crop when it comes to vehicles and their respective brands. Looking at these vehicles gives the impression that Polyphony Digital pored over every single square inch of each car, as they look jaw-droppingly gorgeous inside and out with breathtaking detail. While the total number of drivable cars is a little over 180, I feel that isn’t necessarily a drawback. Some of GT Sport’s competitors offer over 700 driveable vehicles -- is it possible that every single one will be driven in the duration of the single-player campaign? Likely not. GT Sport encourages you to work with the vehicles you accumulate. My main vehicle has now become the Gr. 4 Subaru WRX, and its miles counter has been steadily increasing. Polyphony Digital has also announced that by March 2018, 50 additional cars will be available.

PlayStation VR now has its killer driving app in the form of GT Sports rather limited VR Tour mode, but it is immensely more enjoyable than DriveClub VR. Comparing the two, DriveClub VR has loads more to offer in terms of playable content, but the feel of the VR driving is absolutely knocked out of the park in GT Sport. Playing DriveClub VR caused in me a sudden onset of motion sickness (and I was not alone in this regard) and required me to stop within 10 minutes of playing. It might be because GT Sport doesn’t emulate the natural head tilt when turning corners as noticeably as DriveClub VR, but this minor difference allowed me to race repeatedly for over an hour before I removed my headset. It’s unfortunate that GT Sport’s VR mode is so limited. You select your vehicle and track, and you’re racing against an AI opponent -- that’s it. I hope in future patch releases that Polyphony Digital will expand on its VR mode, because there is truly something amazing here.

One of the most divisive aspects of GT Sport is the fact that there is less to be enjoyed when the game is played offline -- players aren’t even able to make progress in their personal campaigns. This is now actually being remedied by Polyphony Digital in the form of allowing access to the Scapes, Campaign, and Livery Editor while in offline mode, as of November 27th in the newest patch being introduced (although to save any campaign progress, scapes, or liveries, you will still need to be connected to the internet). That’s not all, either -- in December, there will be a single player “GT League” that is exclusively played offline. While accessing all of GT Sport’s features is troublesome for those who aren’t constantly connected to the internet, I think that games in general are moving towards an online-only direction, and I believe the benefits outweigh the negatives. For example, GT Sport has an integrated social media platform where you can post pictures of your car in a race or from the amazing Scapes photo mode, and people can like, comment, and even share your photos. Other players can upload liveries online for people to peruse and download into their own libraries. Personally, I’ve already downloaded Overwatch and Resident Evil decals. Without its online platform, this service would likely have to exist outside of the game itself.

Gran Turismo Sport is the driving simulator that PlayStation owners have been waiting for since GT6 on PlayStation 3. This time, there are no “standard cars” -- all cars look jaw-droppingly gorgeous and meticulously rendered within GT Sport’s engine. While there are some aspects of the package that some may not look kindly upon, such as the number of drivable vehicles and the mandatory online connection to enjoy most of the game’s features, GT Sport performs exceptionally well and provides the distinct racing experience that fans of driving simulators are looking for.  

Images for this review were screen-captured from my PlayStation 4 Pro.

GT Sport Closed Beta Announced https://www.gameskinny.com/st5n7/gt-sport-closed-beta-announced https://www.gameskinny.com/st5n7/gt-sport-closed-beta-announced Thu, 09 Mar 2017 12:46:00 -0500 Pierre Fouquet

Polyphony has recently announced the start of the "Phase 2" closed beta for Gran Turismo Sport. Beta testing for this version of the game is set to start on March 17.

The closed beta will show off a rotation of cars and tracks that players can pick from. And they will be swapped out daily -- so you'll need to check in often to test everything you can.

The closed beta will also show off the new "Driver Profile" matchmaking system. This system has two parts:

  • Sportsmanship Rating: Tracks how well-behaved players are on track.
  • Driver Rating: This tracks your lap times, and where you finish.

While the beta is limited to US PSN IDs to start, it will come to Europe later. In an official statement, Polyphony said this delay is due to the time difference:

"While we begin to roll out the beta, we have decided that the time differences across the U.S. are best matched to the development team in Tokyo."

This is "Phase 2" of the closed beta testing, and there will be future tests. If you sign up now, you may not get entry for this iteration of the beta -- but you should be able to get into a future phase of testing.

The servers for the closed beta will only be open at specific times of day, but these times have yet to be confirmed. Stay tuned for more updates as we learn more!

7 Great Racing Games to Play While you Wait for Gran Turismo 7 https://www.gameskinny.com/qcgab/7-great-racing-games-to-play-while-you-wait-for-gran-turismo-7 https://www.gameskinny.com/qcgab/7-great-racing-games-to-play-while-you-wait-for-gran-turismo-7 Sun, 04 Dec 2016 06:56:18 -0500 Caio Sampaio


While the future of the Gran Turismo franchise remains uncertain, many other racing games can provide you with your daily racing fix, while providing different angles of the motorsports industry, which GT may not tackle.


From the hyper-realistic physics of iRacing to the mythic career depicted in Valentino Rossi – The Game, if you are a racing fan, there is life outside the Gran Turismo series after all.

NASCAR Heat Evolution

Platforms: PlayStation 4, Xbox One and PC


The last two entries presented you with games that take you behind the wheel of the two largest racing series in the world, but now we will show a game that allows you to drive in the biggest championship in the United States. Of course, I am talking about NASCAR.


Featuring 40 drivers and 23 tracks from the 2016 NASCAR Sprint Cup Series, NASCAR Heat Evolution puts you behind the wheel of an 850-horsepower stock car driving through the high banks of the American speedways.


The game includes common modes, such as race weekend and season, but the most unique of them is the “challenge mode," which replicates critical situations that occurred throughout the 2016 season.


36 races, 40 drivers and one championship. Welcome to NASCAR.

Valentino Rossi - The Game

Platforms: PlayStation 4, Xbox One and PC


We move from the pinnacle of four-wheels to the highest form of racing on two wheels.


Valentino Rossi – The Game features the 2016 season of the MotoGP championship, the largest series in motorcycle racing, as well as moments from the career of Valentino Rossi, a six-time MotoGP world champion.


Players can face the same 291 opponents Valentino encountered throughout his 14 years in the premiere series of the sport.


Additionally, the game also features dirt bikes and rally racing, the other forms of motorsports Valentino has also competed in during his career, ensuring a great racing experience for each motorsports enthusiast.

Formula 1 2016

Platforms: PC, PlayStation 4 and Xbox One


The Formula 1 World Championship, the largest racing series in the world, has a history with the video game industry that dates back to the 70s. In 2016, Codemasters delivered the latest title to carry the name of Formula 1, Formula 1 2016.


Featuring 22 drivers and 21 tracks from all over the world, the game replicates the 2016 season of the pinnacle of motorsports.


Following the trend of RaceRoom, this title offers some challenge to its players, but it does not take realism to the extreme, making it a fun experience for those who wish for a more casual drive.

RaceRoom Racing Experience

Platform: PC


We have presented you with the most realistic racing simulators available in the market, but now we will propose something a bit different.


Available for free through Steam, RaceRoom offers a more casual experience, with physics that do not aim for a hyper-realistic reproduction of real on-track races.


However, RaceRoom presents player with a good balance between the difficulty of a hardcore simulator and the fun of casual games, due to its physics, which allows for a more “forgiving” behavior of the cars.


If you do not have the skills of a real racecar driver and simply wants to have some challenging fun, this is the game for you.


Platform: PC


This production may not have the graphics of Project CARS, but iRacing is the definitive racing simulator, if you are only looking for realistic physics.


Available for a monthly payment of $6.50, this simulator offers a license-based career, in which you can only race against drivers of your level, which ensures a more balanced experience.


Despite featuring more than 50 real life race cars, what allows this simulator to stand above every other is its physics system, which is so accurate. Real drivers even use this simulator in order to train for their races, while real racing teams use iRacing as a tool to develop their cars. 

Project CARS

Platforms: PlayStation 4, Xbox One and PC


Considered by many the racing game with the best graphics on modern hardware, Project Cars offers players the possibility of taking sim racing to new heights.


Featuring a detailed physics engine, this Project Cars allows players to get as close as possible to a real race without entering a real racecar. With a dynamic weather system, players must keep an eye on the sky, as, for example, dark clouds approaching the track may represent rain coming. What's more, the game also simulates differences in air/track temperature and wind variations. 


This adds an interesting element in long races, as players must adapt their tire and fuel strategy to the demands of the situation at hand.


With a large variety of cars ranging from go-karts to Le Mans Prototypes, and an engine that simulates even the slightest variation on weather and how it affects the handling of the car, this game is a must play for any racing aficionado.

Live for Speed

Platform: PC


The graphics of this game may be outdated, but you cannot judge a book by its cover. Featuring one of the best physics systems available on the market, one of the most accurate force feedback systems in the racing genre, and a dedicated and stable fan-following, this game delivers one of the best user experiences available in the racing simulator genre.


And best of all? Live for Speed is free to play in its basic package.


Players can choose various tracks, ranging from a superspeedway to a tight street circuit, and race in them with a variety of cars, including go-karts, streetcars, touring cars, GTs and even the BMW Sauber F1.06.


Note: The free version of the game features a Formula BMW and two streetcars, as well as three race tracks.


The Gran Turismo franchise has come a long way since its debut in 1997, providing racing enthusiasts with thousands of exciting hours in front of their PlayStations.


Now, Polyphony, the studio responsible for the series, is working on Gran Turismo Sports, which will release in 2017. And once it reaches stores worldwide, it is still unclear whether the studio will work on Gran Turismo 7.


But don't worry if you're waiting for the next installment of the franchise. This delay actually provides you a unique opportunity: You can experience different racing titles on other platforms to get your daily adrenaline fix.


And there are A LOT of them. 


With this in mind, we have compiled a list of seven racing games you must check while you wait for Gran Turismo 7.

Gran Turismo Sport Officially Delayed! https://www.gameskinny.com/w2xkm/gran-turismo-sport-officially-delayed https://www.gameskinny.com/w2xkm/gran-turismo-sport-officially-delayed Tue, 30 Aug 2016 04:34:32 -0400 Angie Harvey

The founder of Polyphony Digital and creator of the Gran Turismo series, Kazunori Yamauchi, has taken to the PlayStation Blog to officially announce the delay of Gran Turismo Sport to 2017. No specific date has been given, just the release window of 2017.

While fans have been patiently waiting three years for Gran Turismo Sport, the delay shouldn't really come as a shock. Speaking with a Chinese outlet, Sina, in early August, Kazunori had revealed that only around 70 percent of the game was completed. This information caused quite a stir amongst fans, with many doubting whether the game will actually meet it's November deadline.

While no specific reason was given for the delay, Kazunori explains that the decision to delay the game just months out from it's initial November 15 launch date was very difficult. Gran Turismo Sport has been Polyphony Digital's most ambitious undertakings yet with Kazunori stating:

"As we approach our planned release date in November, we realize we need more time to perfect GT Sport, which we’ve already dedicated so much effort towards since announcing the title. We do not want to compromise the experience in any way. While we cannot confirm a new release date at this time, we are more committed than ever to making GT Sport the best Gran Turismo game to date."

Although the game may be delayed, don't expect it to just disappear as it will continue to be shown at several gaming events around the world. 

Do you think the delay is cause for concern? Let us know what you think in the comments section below!

Gran Turismo Sport Sounds Like Gran Turismo 3: A-Spec, And That's a Good Thing https://www.gameskinny.com/u7673/gran-turismo-sport-sounds-like-gran-turismo-3-a-spec-and-thats-a-good-thing https://www.gameskinny.com/u7673/gran-turismo-sport-sounds-like-gran-turismo-3-a-spec-and-thats-a-good-thing Mon, 18 Jul 2016 18:07:16 -0400 Cody Drain

It seems to me that if there's one genre that has been underrepresented during this current generation of consoles, at least thus far, it's racing games.

Of course, that's not to say there hasn't been any racing games: there was DRIVECLUB for the PlayStation 4, Forza Motorsport 6 for the Xbox One, and the more hardcore racing sim Project CARS for both platforms. And, to be fair, Assetto Corsa looms on the horizon. But it just doesn't feel like there's been a generation-defining racing game yet.

In other words, what's been missing--especially for PS4-centric gamers like myself--is Gran Turismo. The iconic series has sold over 76 million copies since its debut in 1997, but hasn't been heard from since the release of Gran Turismo 6 for the PS3 in 2013. The upcoming release of Gran Turismo Sport, then, provides perhaps the best opportunity for a legitimately great racing game that we've seen during this console generation.

At first glance, though, the game sounds unlike any entry in the Gran Turismo series to date. There's an emphasis on online competition, with two ongoing championships: a manufacturer's cup, and a national one. The focus on online play sounds particularly foreign compared to the olden days, when earlier entries featured dozens upon dozens of hours of single-player content.

Upon closer inspection, however, Gran Turismo Sport closely resembles one of its predecessors in many regards, which is an encouraging sign.

The prior entry in question is Gran Turismo 3: A-Spec, released in 2001 for the PlayStation 2. While it featured less content than both Gran Turismo 2 and Gran Turismo 4, it marks an important point in the series as a whole, demonstrating the level of detail the new hardware could handle. It also remains perhaps my favorite entry in the series, as comfortable to return to as an old pair of shoes, even to this day.

You might be wondering how two games 15 years apart can truly be that comparable to one another, but their circumstances are eerily similar. Both games, for example, are the first entries in the series on their respective consoles. And oddly enough, both feature about the same amount of content. According to the official site for Gran Turismo Sport, the game will include around 140 vehicles and 19 tracks (with 27 layouts). By comparison, Gran Turismo 3: A-Spec included approximately 180 vehicles and--wait for it--19 tracks.

It's true that Gran Turismo 2 (around 500 vehicles) and Gran Turismo 6 (a thousand or more vehicles), shown above, featured significantly more content than the games that came after them. But one could argue that having fewer cars isn't necessarily a bad thing. After all, in both cases this meant that Polyphony Digital had to prioritize as many unique cars as possible, rather than featuring five or six variations of the same vehicle. And it's also true that 140-180 cars is still more than other racing games, like Project CARS and Assetto Corsa, are generally offering these days.

In other words, by going for a smaller roster of cars and tracks, Polyphony has opted to emphasize variety over repetition, which should appeal to every kind of racing fan.

And the smaller roster of cars and tracks presumably means that greater attention is paid to each one in turn, resulting in an even more realistic and enjoyable racing experience.

Historically, games like Gran Turismo 3: A-Spec prove that principles such as "less is more" really do contain some amount of truth. And if nothing else, Gran Turismo Sport, like its much older counterpart, may set the groundwork for something even better, as Gran Turismo 3 did for Gran Turismo 4. Only time will tell.

Gran Turismo Sport is scheduled to be released on November 15.

Community Expectations of Gran Turismo Sport May Not Be Met https://www.gameskinny.com/n07v1/community-expectations-of-gran-turismo-sport-may-not-be-met https://www.gameskinny.com/n07v1/community-expectations-of-gran-turismo-sport-may-not-be-met Thu, 16 Jun 2016 06:22:58 -0400 Serhii Patskan

A couple of weeks ago Kazunori Yamauchi, the creator of Gran Turismo racing video game series, announced that the beta-testing for the new installment, titled Gran Turismo Sport, had to be cancelled. Otherwise, the game would have been pushed to 2017 -- which neither Yamauchi nor the fans of the series wanted.

As a result, Gran Turismo Sport will be released, as scheduled, on November 15, 2016 exclusively on PS4. In order to please the fans after the announcement, Sony showed the possibilities of the new game during a special presentation (watch it here).

The community was finally able to make up its mind on the upcoming game -- and here are the conclusions.

Graphics got slightly better

According to the presentation, Gran Turismo Sport improved the graphics to a certain extent. However, there will be no dynamic weather conditions or fancy special effects that you might see in other racing simulators, such as DriveClub or Forza. The environments actually look better now, which you probably won't notice anyway -- if you’re focused on the driving.

Polyphony Digital, the game’s developer, never had an intention to make the graphics of Gran Turismo its main selling point. What they always targeted was the technical side of cars and their mechanics. On the other hand, the photo mode works very well and can make for some amazing in-game shots.

Concerning the tracks, all 19 of them will have a perfect geometry, as has always been the case in Gran Turismo series. Today the developers achieved incredible precision with new scanning technologies, so you really have the sense of driving through the actual locales.

Sound design received no improvements

Aside from graphics one of the most crucial points in any racing sim is the characteristic sound of each vehicle’s engine. Unfortunately, fans never liked the sound design in the series, which even prompted the developers to hire a sound engineer from the rival studio – Microsoft.

Mike Caviezel, the former Forza audio designer, was brought to Polyphony a year ago to improve the engine sounds of the Gran Turismo cars. However, during the presentation the community didn't notice any changes to the sound at all.

Probably this aspect of the game is still in the works and the final product will have significant improvements, otherwise the acquisition of Mike Caviezel makes no sense.

Online multiplayer is the future

Gran Turismo Sport inside the car

The Gran Turismo series is known primarily for its precise control mechanics, which can distract new players and make them lose their way during the race. So, with this is mind the developers had to come up with a solution that would allow the new players to learn the basics of driving as quickly as possible, since Gran Turismo Sport is focused entirely on the multiplayer racing competitions.

For this reason, all competitive racing modes in the game will offer whole training courses that should prepare newcomers for the actual races with real players. Fans were more than happy with this decision, and it looks like the regional and eventually worldwide championships are closer than we may think.

Single player doesn’t offer too much

Gran Turismo Sport racing

Despite being mainly a multiplayer game, GT Sport does offer a few single player modes:

  • Beginner’s School will teach new players how to properly control the vehicles.
  • Circuit Experience offers all the necessary information about the tracks including detailed training sessions.
  • Mission Challenge brings you closer to the competitive nature of the game with a whole slew of various challenges.
  • Racing Etiquette teaches you how to win in the multiplayer championships.

As you see, the game doesn’t include a typical career mode, which was a bit surprising for fans who’ve been anticipating this game since the very first announcement. However, Sony stated many times that GT Sport is not Gran Turismo 7, but a spin-off dedicated solely to online competitions.


Sony really wants to push the GT series into the global eSports arena and they want to do it as quickly as they can. It is completely understandable, as the amount of young people desiring to win big prizes by playing their favorite video games grows every day.

This is the reason for the beta cancellation and other underwhelming news from the production side of the game. Hopefully, Polyphony Digital will turn GT Sport into a complete game in the next five months, otherwise the dream of being a worldwide eSports discipline may vanish really quickly.

What is your stance on the current development status of Gran Turismo Sport? Do you think Sony will manage to deliver a well-polished final product by the official release date? Share your thoughts in the comments section.

Gran Turismo Sport races to the PS4 November 15 https://www.gameskinny.com/agotr/gran-turismo-sport-races-to-the-ps4-november-15 https://www.gameskinny.com/agotr/gran-turismo-sport-races-to-the-ps4-november-15 Thu, 19 May 2016 08:21:21 -0400 Jeffrey Rousseau

Sony recently revealed that Gran Turismo Sport will be launching November 15 in North America and Japan simultaneously for the PlayStation 4. The title will be releasing in Europe November 16 and November 18 for the United Kingdom. 

The Gran Turismo series, created by Kazunori Yamauchi and Polyphony Digital, debuted in 1997 for the PlayStation console. Over time, the series has also become the highest selling exclusive franchise for the Sony brand.

The games feature realistic driving simulation gameplay. Players are able to test their racing skills through a series of escalating difficulties. Titles also feature a large roster of real-world vehicles and concepts to obtain as rewards.

Grant Turismo Sport will include an offline event mode, live editor, arcade mode, campaign mode, sport mode and it will also feature a social features as well. Sony has also announced a limited edition of the game for series' fans. The limited edition includes early vehicle access, in-game currency and more.

Racing fans can look forward to a new racing experience this November.