Premium  Tagged Articles RSS Feed | GameSkinny.com Premium  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Battlefield 1's multiplayer is excluding France and Russia.... unless you pay more money https://www.gameskinny.com/c7r67/battlefield-1s-multiplayer-is-excluding-france-and-russia-unless-you-pay-more-money https://www.gameskinny.com/c7r67/battlefield-1s-multiplayer-is-excluding-france-and-russia-unless-you-pay-more-money Sun, 28 Aug 2016 11:30:34 -0400 David Martinez_1224

People who are interested in Battlefield 1 will not have the option to play as Russia or France in multiplayer. However, EA is offering players a chance to add them to the game, but only if they pay a little extra.  And by "a little", they actually mean fifty bucks. The reason? Players will be required to purchase the Premium Pass containing a variety of additional content that will (hopefully) make the experience worth the money. 

 The Premium Pass will offer players sixteen multiplayer maps, twenty new weapons, vehicles, skins, and elite classes, as well as several Battlepacks. Here is everything the fifty dollar premium pass will grant players:

  • Two-week early access to each expansion pack
  • The ability to play as new armies including France in Battlefield 1 They Shall Not Pass DLC, and the Russian Empire in an upcoming expansion pack
  • 16 new multiplayer maps
  • New Operations and game modes for more ways to play
  • New Elite classes
  • 20 new weapons
  • New vehicles
  • 14 Battlefield 1 Battlepacks containing stand-out weapon skins, delivered monthly from November 2016
  • 14 unique dog tags distributed over the course of the Battlefield 1 Premium Pass period

Sounds cool, right? Once again, the only catch is that it's fifty bucks. That's only ten dollars short of the actual cost of a newly released game and this is only for extras. Still, it's still ultimately up to players if they want to spend their money on a few extra perks.

They Shall Not Pass is an expansion that will be released in March and is a part of the pass. Players may get turned on by this, but it's still more money. On the bright side, it's still a few months away, so they have time to think about it. It's always good to have a choice.

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New GHTV Premium shows coming to Guitar Hero Live https://www.gameskinny.com/zvh70/new-ghtv-premium-shows-coming-to-guitar-hero-live https://www.gameskinny.com/zvh70/new-ghtv-premium-shows-coming-to-guitar-hero-live Wed, 04 Nov 2015 06:19:37 -0500 BlackTideTV

Guitar Hero took to their official Twitter page today (11/04/15) and announced three new GHTV Premium shows coming to Guitar Hero Live this week. Black Veil Brides, Paramore, Fall Out Boy, and more artists are featured across the three setlists. Each setlist can be found below.

Black Veil Brides

  • "Heart of Fire (Live)"
  • "Fallen Angels (Live)"
  • "In the End (Live)"

Legendary Headliners

  • Fall Out Boy - "Sugar, We're Goin Down"
  • Blink-182 - "First Date"
  • Paramore - "Monster"

Pop Goes GHTV

  • American Authors - "Believer"
  • The 1975 - "Chocolate"
  • George Ezra - "Budapest"

Premium shows in GHTV can usually be unlocked by earning three or more stars on three, generally random, other songs first, or by purchasing access through microtransactions (real money). 

A new batch of Premium shows means that it is likely the older GHTV Premium show content is now available in the random playlists and in the song catalog. The Premium shows are meant to provide players with advanced access to new content by earning, or buying, their way in.

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Battlefield: Hardline's new DLC dds new Game Mode, Bounty Hunter https://www.gameskinny.com/9c3yd/battlefield-hardlines-new-dlc-dds-new-game-mode-bounty-hunter https://www.gameskinny.com/9c3yd/battlefield-hardlines-new-dlc-dds-new-game-mode-bounty-hunter Mon, 01 Jun 2015 20:44:46 -0400 Victor Ren

A little over a year later, Battlefield: Hardline releases its first piece of DLC and it will include a new type of way to play the game. In Criminal Activity, Visceral Games opens up "bounty season" and pits teams against each other in a race to collect the other's bounty coins. 

The game sort of plays like Call of Duty's kill confirmed, where you kill an opposing player then pick up their coin. Collecting enemy coins will count toward your end-game goal, while picking up friendly coins will deny the enemy scoring. The first team to hit the limit will win the game. 

Along with Bounty Hunter, a few new maps will be released with the game mode. Black Friday, Code Blue, The Beat, and Backwoods are all maps that come with the DLC that offer different strategic values in the new game mode. For example, Black Friday will take place in a Miami mall that offers a plethora of chokepoints to be taken advantage of, while Backwoods tests your long range accuracy.

Criminal Activity will released right before their next piece of DLC named Robbery, which is planned for the summer of 2015. And even though Premium members are set to play the maps 2 weeks earlier, Visceral Games is planning a bonus for everyone on launch day, as long as it is approved within their policies.

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Developers Can End the DLC War https://www.gameskinny.com/o14fy/developers-can-end-the-dlc-war https://www.gameskinny.com/o14fy/developers-can-end-the-dlc-war Fri, 15 May 2015 02:30:01 -0400 GamingGuru

The Underlying and Ongoing Controversy of DLC

If you want to set the Internet on fire, simply pop into a gamer forum and state your opinion on DLC, or downloadable content. It really doesn't matter if you address it in a general context or focus on a single title that employs what you feel is "unfair"; someone will disagree with you. With strong stances on either side of the coin on what's fair and what's not, the question is, what can developers do to make people "feel better" about DLC? One word: transparency.

Since DLC's quality and value are subjective at best (when people aren't outright punching each other out over it), it can be taken as a warning sign that developers need to clearly state what value their DLC provides and how much it will cost. In the mobile gaming realm, transparency is severely lacking, with purchase options made available with little context as to why and sometimes outright stopping gameplay until the user makes a choice.

The tiniest X in existence.

When DLC Isn't So Good...

In regards to console/handheld gaming, DLC is not always clearly communicated when a game hits the eShop. One recent example I experienced is Mighty Gunvolt, released August 29, 2014. When I first came across this title, I noticed that it was on special for only $2.49. Reading the description, I bought the game on the premise that I was getting a "full" game. It wasn't until after I downloaded it that I discovered that it was first available as a free download for those who purchased Azure Striker Gunvolt from the eShop and that it only had 5 levels, with the rest available as DLC.

Mighty Gunvolt? I love you, man, but...

In the end, I walked away feeling somewhat cheated, even though I truly enjoyed the game. Yeah, I could have replayed the game as another character, but the differences are so mild that it's hardly noticed. The characters offer different attacks, but the enemies continue to show up in the same places and boss fights lose their luster after you learn their attack patterns. In short, I felt that the game was artificially short (one could argue that the price matched the content) and that the rest of the content was hidden behind paywalls that didn't necessarily belong there. Others on Metacritic tend to echo this sentiment, as well.

What made this even more jarring is that it was not stated on the eShop page that the game had DLC and didn't provide a clear enough description of what people would be buying if they hit "Download". Had I known that I was only going to receive 5 static levels to play, I may have reconsidered my choice to buy it. As a gamer, I felt cheated; as a buyer, I felt misinformed. Bottom line: I feel that Mighty Gunvolt is a great game that would benefit from providing all of its content on download (which I would gladly pay $9.99 for), or offering the content as unlockables gained through in-game achievements.

DLC Can Be Good

Granted, not all DLC can feel or appear "janky" or criminal. For example, New Super Luigi U was offered as downloadable content on New Super Mario Bros. U. For anyone who's played New Super Luigi U, they quickly realized that it was not a gimmick, but almost a whole game within itself...without Mario! The eShop price point is currently $19.99, and offers: 1) greater difficulty, 2) Luigi's unique jumping mechanics, and 3) 82 new courses. For $19.99, this would be considered a great bargain, but was not a requirement to enjoy the original New Super Mario Bros. U to its full extent and gave players the option to experience the core game in a new, exciting way.

If you haven't checked this out, it's totally worth it!

So what makes DLC "good"? I would personally say that anything that: 1) adds a comparable value for what's being charged, and/or 2) offers an extension of the full, core game. I, and others, feel that games like Mighty Gunvolt failed in this aspect because the game felt too short (even if the content matched the price), but that doesn't mean that we wouldn't buy the full game at a higher price point with the option of buying DLC post-release as it rolls out.

Prosperity and Success for All

Another gripe for disenfranchised gamers who may not be able to necessarily afford all of the DLC offered in-game is that they cannot grind fast enough for resources to compete with paying players. World of Tanks offers players the ability to purchase premium tanks that gives them a distinct advantage over "free" players. For example,  the TOGII are literal "tanks" in that they can take an insane amount of damage and in a 1v1 situation, a Tier 6 "heavy" would eventually be worn down by a Tier 6 TOGII in a battle of sheer attrition. The skill level of the "free" player almost doesn't matter when going against a TOGII.


So Strong!

Another advantage available to premium players is "gold rounds", which have 25% better armor-penetrating capabilities than those available to "free" players. This may leave a sour taste in the mouth of "free" players who have to virtually grind for hours to earn enough in-game currency, but for "premium" players who may not have the time to invest in obtaining in-game buffs naturally, it's a fast way to improve their capabilities with real-world money.

One game that has attempted to bridge this gap in a fairer manner is ArcheAge. Patron, or premium, players do obtain labor points at a faster rate of 10 labor points per 5 minutes, with a 5,000 point cap than free players, who obtain 5 labor points per 5 minutes with a 2,000 point cap. Labor points are required to do anything in-game that is considered "crafting", whether it's building a house, gathering a harvest or planting trees.

Sounds fair to me.

But what makes ArcheAge so awesome is that patron players can still receive certain advantages, such as owning a plot of land and earning more labor points faster than free players, but free players can still enjoy the game and not feel like their being punished for not paying. Treating free players fairly and still giving them value is an important aspect of creating brand loyalty, as well as encouraging free players to "ante up".

Developers Can Help Bring Cohesiveness

So how can developers help? Simply communicating the purpose and value behind their DLC is a good starting point. As a buyer in almost any other realm of life, gamers want to know what they're buying into if they choose to do so. By simply writing a detailed description of the DLC's content, setting a fair price (it's market value determined by comparable products), and adding it in a manner that extends the experience of the game post-release would do wonders for an industry divided.

To help drive this point home and entertain at the same time, I've written a haiku that would serve well to be posted above every developer's workstation:

Devs, Listen, Take Heart 

Transparency is Crucial

Good Content Sharing

Whether their platform is Steam Greenlight, Twitter or Facebook, developers have an almost endless number of platforms where they can engage and inform their customers. Just like in the all other facets of consumer goods, people like to know what they're buying before they jump in and above all, not feel forced to do so. In short, developers would do well to be aware of their's and others' emotions so that they can interact effectively and clearly with their customers to help reduce confusion and boost their brand's image.

During this entire last week, I've learned just how divided the gamer base is in regards to DLC. I've had multiple discussions with other gamers in all walks of life, and the only conclusion I can draw at this time is that this derision can be effectively fixed at the source. Instead of fighting among each other, developers can do much to bring us all together by practicing transparency.

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Doomtown Reloaded: Collectibles Guide https://www.gameskinny.com/uz1ot/doomtown-reloaded-collectibles-guide https://www.gameskinny.com/uz1ot/doomtown-reloaded-collectibles-guide Mon, 26 Jan 2015 11:46:21 -0500 Landon Sommer

Doomtown: Reloaded opened up with the collectible Premium set that was incredibly popular at Gencon in 2014 and is still frequently found on Ebay for upwards of $150.00. Some of the collectibles are found in tournament kits and others are awarded at large conventions for participation and ranking in events.

Premium Collector's Edition

The premium edition was available at Gencon in 2014, specific retailers, and during an online promotion. They are likely to be available on Ebay for the next year. They include:

  • A Deputy Badge
  • Metal Ghost Rock Coins With Pouch
  • Two Scroll Playmats
  • 100 Poker chips in 4 different colors
  • Wooden Outfit cards
  • Wooden Carrying Case
  • Full Playset Of Cards (2 Doomtown Core Sets)

Marshal's Badge

Only one of these has been handed out at Gencon 2015. You might have some trouble trying to take it from the 2015 Doomtown champion, David Hammond.

You might have a chance to earn one of these next year at Gencon 2016.

 

 

Sheriff's Event Kit (2015)Img from Ludi World Facebook page

  • Alternate art Joker
  • Sheriff's Badge
  • Alternate Rumors (32), Mustang (8), Teleportation Device (8), Jokers (64) and Soul Blast (8)
  • Deck Tins and Mats from previous OP kits
  • "Badge Series" Playmat (4)
  • Wood-backed Outfits for the original Outfits and Faith & Fear Outfits

Alternate Art of "The Cackler"

Pinnacle has released a Kickstarter for fiction based around the long-running baddie, The Cackler. One of the rewards is an alternate art card for The Cackler that is only available through the Kickstarter. It has been said the Cackler will be an alternate art of a joker card.

Avie Cline Playmat

The Avie Cline playmat was only available to customers who were able to purchase their premium editions from stores that use GTS Distribution.

AEG's 2014 Black Box

The Black box was a special release from AEG that had unknown contents until one was opened on Black Friday. Among other things it had two Doomtown related items.

  • A version of Seventh Hero using Doomtown characters instead
  • More cards for Maximum Overdrive with a Doomtown theme.

Gencon 2014 Tournament Deck Tin

This tin was only available as a participation prize in the High Noon tournaments held at Gencon.

Top 16 Playmat Gencon 2014

Only available to players that made the top 16 in the Gencon 2014 High Noon events.

Organized Play Kit #1

The first Organized Play kit is currently available and includes:

  • Wendy Cheng Playmat
  • 4 copies of an alternate art Pony Express
  • 16 copies of an alternate art Pistol Whip
  • 2 Fourth Ring deck tins

Organized Play Kit #2 (available Mar.23)

  • Alternate Stakes Just Rose (16) and Circle M Ranch (4)
  • Lane Healey art Playmat
  • Law Dogs tin featuring Wendy

Store Deputy Organized Play Kit

The Deputy kit is a limited kit that includes extra alternate art cards and a deputy badge to award the winner. The kid includes:

  • Deputy Badge
  • 4 copies of an alternate art Carters Bounties
  • 8 copies of an alternate art Steven Wiles
  • 16 copies of an alternate art One Good Turn...
  • Playmat with Jackson's Strike art
  • Sloane Gang deck tins

 

Organized Play Kit #3

  • Micah Ryse (exp) Playmat
  • Morgan Cattle Company Deck Tins featuring Elander and Max Baine
  • 16x Alternate Unprepared and 4x Alternate B&B Attorneys

 

If you're aware of any other collectible or rare items, let me know and I can add them here. When the details of any new organized play kit or collectible are released, you'll be able to find them here.

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Battlefield 4's China Rising DLC to Release December 3rd https://www.gameskinny.com/hfewj/battlefield-4s-china-rising-dlc-to-release-december-3rd https://www.gameskinny.com/hfewj/battlefield-4s-china-rising-dlc-to-release-december-3rd Tue, 29 Oct 2013 14:43:29 -0400 Mary Yeager

Battlefield 4 has released in the United States today, and DICE has chosen this day to make a second release, this time though of a date. China Rising, one of five DLC to come for Battlefield 4, has had a release date of December 3rd, according to their service Battlelog.

China Rising was a pre-order bonus which introduces quite a few additions to the game. New large Chinese mainland maps, four in total, will be added. The add-on will also include new vehicles and equipment for player's use.

The December 3rd date, however, is for those who are Premium Subscribers. Those who aren't premium will have to wait two weeks to get access to the new expansion on December 17th. To become a Premium Subscriber, you can purchase a subscription through the Battlefield 4 website for $49.99.

The other four extensions are due out all by Summer of 2014. Battlefield 4 is available on PC, Xbox 360, and PS3. Xbox One and PS4 editions are to come in November as console launch titles.

Already, Battlefield 4 has a multiplayer update that the company would like all users to be sure to download and apply to the game on day one.

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Ubisoft Sets Their Sights On Digital Releases https://www.gameskinny.com/7u7br/ubisoft-sets-their-sights-on-digital-releases https://www.gameskinny.com/7u7br/ubisoft-sets-their-sights-on-digital-releases Mon, 21 Oct 2013 20:38:04 -0400 MyNameIsProjekt

Ubisoft has announced their intent to increase their stake in the digital-title market during their Digital Days event.  Alain Corre, EMEA executive director, announced the company's high ambitions as Ubisoft is hoping to reach a 50 percent share of the publisher's turnover within three-to-four years.

During this announcement, Ubisoft revealed several mobile and digital-only titles such as Child of Light, Trials Frontier and Valiant Hearts: The Great War to help them achieve their goal.  Child of Light and Valiant Hearts: The Great War are both planned for digital releases and Trials Frontier will be a mobile game that is designed to work with its digital counterpart, Trials Fusion.  

 

As a Trials fan, I am excited about a mobile version in Trials Frontier.

These titles will not be the triple-A releases that Ubisoft is known for, but shows Ubisoft's focus on games that they label "indie" and "mini-triple-A experiences." 

"It's more an indie mindset.  To do an indie game is not because you are independent, but it is also something that is about creativity and freedom," said Thomas Paincon, EMEA marketing director for digital publishing.

Ubisoft is also working on developing companion apps that will accompany the company's "triple-A" titles such as the open-world title, Watch Dogs.  Paincon said that companion apps for mobile devices and tablets can act as a gateway for casual gamers, and can even turn their free-to-play experience into them becoming a paying customer.

"We see that as an entry point to the universe.  Because again, right now we are talking about open world for triple-A.  The goal is through this open world we will have a different entry point.  And the goal is to make them as easy as possible," said Paincon.

This could be the strategy that helps Ubisoft expand into the digital world, and it means that triple-A titles will not be limited to just one console.  Triple-A titles will span several different outlets even those outside of gaming.

"It's more an indie mindset.  To do an indie game is not because you are independent, but it is also something that is about creativity and freedom," said Thomas Paincon, EMEA marketing director for digital publishing.

This strategy will also make triple-A titles more viable and cost-efficient for developers given the increasing cost of development, and could also draw more players through different means.

"Digital will represent a lot of different platforms.  We really believe that all the companion apps, all these second-screen features, will also be a lot more present here in the next year," said Paincon. "The next-gen is more digital than ever, so I think that a shift will arrive.  But it will not mean no retail, I don't believe in that.  I think it will always be based around retail.  If you take Minecraft at retail in the UK, they are doing amazingly well... I cannot see the future.  But you can see the frontier between digital-only and triple-A games is thinner..."

What is your opinion on Ubisoft's goal towards the digital gaming market?  Do you foresee them reaching their goal of a 50 percent share in three-to-four years? 

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