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Insanely Evil: 5+ Video Game Villains with Diagnosable Psychological Disorders
There are plenty of crazy video game villains, but only the best deserve to be diagnosed by resident P.h.D. ThatGamersAsylum.
Tokyo Dark: Exclusive Interview With Jon Williams of Cherrymochi
by Rob Kershaw
The creative director of Cherrymochi offers new screenshots and insights into the game's development -- and how the Square Enix Collective has helped Tokyo Dark grow.
Operant Conditioning: Why Games Give You Crappy Items
by Justin Michael
Loot rewards are important in games. Even if the loot in question totally sucks.
Highlights of Psychology and Gaming in 2016 [Pax East Coverage]
by | Narz |
Are video games addictive? Do gamers have tendency to be more violent? In this panel, PsyD Kelli Dunlap and founder of Geek Therapy Josué Cardona discuss the major highlights of video games...
SOMA Programmer Ian Thomas on how Frictional makes horror
by Andrea Koenig
How they try not to grow bored of horror and what it means for SOMA.
Video Games in the Classroom
by Pip Simon
My experience with using video games in a high school classroom
Ready to Overcome Your Fears?
by Alexa Serrano
Explore your darkest fears through Nevermind, a new horror video game expected to launch in 2014.
The Legend of Zelda: Majora's Mask and the Five Stages of Grief
by J Cole Miller
The five main sections of Majora's Mask line up well with the five stages of grief.
How The Sims Fulfills Desires and Teaches Capitalism
by Alexa Serrano
Do video games cause real-world violence or do they provide something more?
Dust Bunny Diaries: Squad Psychyology
by Lioso Cadelanne
In any shooter, a good squad can change the course of a battle. Two types psychological forces make a great squad awesome and a bad one fail-tastic.
The 5 Stages of Grief in MMO PUGs
Puggin' Ugly. Seriously, that's what it is.
Your Parents Were Wrong: Video Games Are Good For You!
The next time you are challenged by someone saying video games are mentally harmful, us this information and enjoy the completely made up and unfounded argument that ensues from your challenger.
Valve's Look Into Biofeedback In Game Design
by Stephanie Tang
Valve psychologist experiments with what part of video games really makes you tick.
Meeting Community Needs
If there is no need or benefit to doing something, players won't do it.
Maslow's Hierarchy of Game Design
by Ste Grainer
What happens when you look at the history of game design through the prism of Maslow's Hierarchy of Needs?
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