Pvp Tagged Articles RSS Feed | GameSkinny.com Pvp RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Changes Inbound for Elder Scrolls Online, Including Game World, PvP https://www.gameskinny.com/wtb0z/changes-inbound-for-elder-scrolls-online-including-game-world-pvp https://www.gameskinny.com/wtb0z/changes-inbound-for-elder-scrolls-online-including-game-world-pvp Fri, 19 Apr 2019 11:43:10 -0400 t4rhele

In January, when Elsweyr was first announced for the Elder Scrolls Online, Bethesda made some rather large announcements around PvP and Cyrodil. However, the team did not give much detail on either.

Since the PTS notes for Elsweyr have been released, some information about the changes has emerged. Some of these changes are to help performance issues in Cyrodil and others are to, hopefully, bring balance to campaigns.

One of the first thins that players will notice is that all their favorite campaigns are no more. So long Vivec, Shor, Sotha Sil and Kyne and hello to the new campaigns:

  • Bahlokdaan - 30 Day No CP and Alliance Locked
  • Kaalgrontiid - 30 CP Enabled and Alliance Locked
  • Yolnahkriin - 7 Day CP Enabled
  • Mulaamnir - Levels 10-49
  • Imperial City - No CP
  • Imperial City - CP

Note that the following notes are PTS related and are subject to potential change prior to launch.

Imperial City

One of the most notable changes will be that Imperial City will no longer be tied into the rest of Cyrodil. It will become its own campaign. There seems to be a couple reasons for this change.

Overall Performance

Anyone who has played in Cyrodil is well aware of the random load screens and constant lag issues inherent to the area. Removing Imperial City from the equation will lighten the load on the servers for each campaign.

Queue Times

Queuing for the more populated campaigns can be a long wait as it doesn't matter whether the player wants to PvP or go to Imperial City; it is all one queue.

This change keeps the player can queue for the Imperial City campaign from having to compete for spots with those that want to PVP in overland Cyrodil.

Too Much Travel

Interest in Imperial City has dropped over the last year for a few reasons, but the main one is the potentially long ride to the city gates from the closest owned keep (fortress in Cyrodil).

That long ride opens players, especially solo players, to being attacked by groups of other alliance players and being forced to re-spawn and start the ride over again. Putting Imperial City in its own campaign eliminates that issue entirely.

Artifacts

Sheogorath, the Daedric Prince of Madness, decided that Cyrodil was not chaotic enough and decided to do something to remedy the situation. He has opened up his vault and is leaving powerful weapons known as Artifacts around Cyrodil for players to use.

These Artifacts are designed to be able to turn the tide of a campaign, allow a player to solo Keeps, or even take on a large group of enemy players and come out victorious.

However, in true Sheogorath fashion, these Artifacts come with some conditions:

  • When a player picks up the Artifact, a new progression bar will show up on the bottom right of the screen showing how long the player has use the Artifact.
  • The progression bar can be replenished by killing other players, also known as feeding the weapon.
  • If the progression bar empties, the player dies to the weapon.
  • Weapons can go for 10 minutes without being fed. 
  • If a player dies while carrying the Artifact, then anyone other than the current emperor can pick it up. If no one picks it up after 30 minutes, the Artifact will de-spawn.

There are a few other general rules regarding Artifact, too:

  • The current emperor of each alliance will not be able to pick up the Artifact.
  • It will not spawn near Keeps.
  • It will have a random time of at least every five hours.
  • It will spawn closer to the alliance with the least amount of points in the campaign.
  • It will spawn at completely random locations in order to keep players from camping spawn locations.
  • Players can mount and use potions while in position of the Artifact.

Grabbing the Artifact will also give the player a new skill bar with five skills and an ultimate. The ultimate will pull other players to the player carrying the Artifact. There are also other skills, such as a heal over time, some devastating damage abilities, and an ability to knock down walls.

The first Artifact to be released will be known as the Volendrung.

Alliance Locking

However, the change that is getting the most mixed results is Alliance Locking. What this means is that once a player selects a home campaign with a character, any other character they have that is in the same alliance is locked to the same home campaign.

There are a couple of concerns about this change. The biggest one is that campaigns could become dominated by a single alliance on a regular basis. Alliance locking will be tied to the 30-day campaigns only (Bahlokdaan and Kallgrontiid). 

What alliance locking means is that once a player chooses a home campaign or enters a campaign not previously joined, all characters of that Alliance are locked to that campaign for the duration. There is no option to change the locked Alliance until the campaign duration has ended. Multiple notices have been added in-game to provide warnings about joining the locked campaigns. 

Players can also only earn emperor once per campaign per account. Meaning once a player becomes emperor during a campaign and it is then lost, they cannot claim that title again until the new campaign starts. Should a player become emperor and then abandon the campaign, then all progress toward the rewards is lost. 

Players will also no longer be locked into Guest campaigns. Guest campaigns are secondary campaigns for a character that do not count toward campaign rewards. With the change, the player can select and freely swap between Guest campaigns.

---

There have been many different thoughts on whether these changes will help or hurt Cyrodil. Only time will tell. In any event, I look forward to the changes to the changes and will be interested to see what makes it through PTS and into launch.

]]>
Strikers Edge Review: TowerFall Meets Dodgeball https://www.gameskinny.com/97gag/strikers-edge-review-towerfall-meets-dodgeball https://www.gameskinny.com/97gag/strikers-edge-review-towerfall-meets-dodgeball Wed, 28 Feb 2018 14:54:02 -0500 Sjaak den Heijer

In late January, Fun Punch Games released their very first game, Strikers Edge, for PC and PS4. At first glance, the game looked like a Flash game that got taken way too far, but with a closer look, the game exudes quality and depth. For a new studio, I was already impressed by the game’s looks and couldn’t have been more excited to check it out once I saw more of the game.

Surprisingly Good Lore

Strikers Edge has a surprising amount of lore for an indie game. The game has eight short campaigns for each playable character, each with its own interesting backstory. The campaigns themselves are simple but still provide a good amount of story to make you want to play through all the other campaigns as well. It would have been cool if the stories had intertwined more with one another, but all in all, the lore of Strikers Edge is surprisingly good and definitely helps the game elevate itself above a glorified Flash game.

When reading the stories, it’s clear that a lot of time went into the lore and that it was thought out very well. This gives the lore a lot of potential to expand to new characters or even to new mediums like comics and books, and it would be interesting to see if Fun Punch Games will take their lore to a whole new level.

Intense Gameplay

Strikers Edge is a hero arena brawler that’s a little different from your standard brawler game. The core of the game mostly resembles dodgeball, everyone's favorite P.E. activity. In the game, you pick a character and take on your opponents in either a 1v1 or a 2v2 fashion. Both teams have their own sides and have to hit each other with projectiles. To make the concept a bit more exciting, the developers threw in a dodge mechanic, a charged attack, a block, and a unique ability for each character.

All these mechanics perfectly support each other and make the overall gameplay of Strikers Edge really fun and mechanically intense.

Simply said, the game just works!

The fights always feel fair, and you’ll need to be quick on your feet and utilize both your defensive options and your offensive options to come out on top of your opponents. The game’s mechanics really give you the ability to create your own playstyle and surprise your opponents with interesting ways to claim your victory.

Overall, Strikers Edge uses a simple concept but makes it so much more fun and mechanically deep by adding simple but impactful mechanics that really spice up the gameplay to the point where it's super intense and fun to play on your own in online matches or locally with a group of friends.

Arcade Look

When looking at Strikers Edge, the game just screams "arcade." From the graphics, sounds, and even the way the menu behaves, it almost seems like Strikers Edge was made to be played on an arcade machine. The pixel art and the overall fantasy style really suit the game and make Strikers Edge a joy to look at. The characters, though simple, all have a cool and distinctive look to them that expresses who they are.

The game has four different arenas that do vary in quality; three out of the four arenas look detailed and lively, while the last arena, “Battleships,” kind of looks unfinished or rushed and lacks the detail the other arenas have. Apart from that, the graphical design of the game is great and sets itself apart from other similar indie titles.

Satisfying Sounds

The music in Strikers Edge definitely could have been better. The menu music is a nice and calm track, but it doesn’t fit the game at all. The other music in the arenas does fit the game, but it's repetitive and not as good as expected. However, playing your own music over the game is a great alternative.

The sound effects are where Strikers Edge shines. The menu sounds are just like how you’d expect them to be and give off that arcade vibe once again. In the arena, the hit sounds and especially the headshot sounds are super satisfying, making each hit just feel a bit better. The crowd also cheers whenever you do something good, making the matches feel more lively and making you feel even better when you pull off that clutch win.

Small Player Base

At this point, the only thing that’s holding Strikers Edge back from becoming something big is its player base. Finding online matches takes a little while, and there is no real community around the game yet. This is sad to see because the game has a lot of potential to become a competitive game, and with features like Twitch integration, it is an awesome game to stream. Strikers Edge just needs some good marketing right now to grow its player base and become an awesome game.

Conclusion

With all that said, Fun Punch Games did an awesome job with Strikers Edge. The game feels great, it’s fun, and it looks awesome. There are still things left to be desired, like better music and some more in-game settings, but all in all, Strikers Edge is a very cool and interesting game that has the potential to become even better.

]]>
Elder Scrolls Online PvP Event: Midyear Mayhem https://www.gameskinny.com/9858j/elder-scrolls-online-pvp-event-midyear-mayhem https://www.gameskinny.com/9858j/elder-scrolls-online-pvp-event-midyear-mayhem Fri, 21 Jul 2017 09:38:22 -0400 LuckyJorael

The Elder Scrolls: Online has started the Midyear Mayhem PvP Event, which promises increased rewards and Alliance Points gained, as well as a special collectible and event-specific loot boxes.

The event is to "celebrate the legendary hero Pelinal Whitestrake and his victory at the Bridge of Heldon" -- and Zenimax is encouraging players to take part in the festivities by, naturally, killing each other.

To take part in the event, you need to do the following:

1. Find a ticket in the in-game Crown Store ("Details on the Midyear Mayhem") and activate it.

2. Find the quest giver "Predicant Maera" and complete the quest "Midyear Mayhem."

The quest rewards you with a Scroll of Pelinal's Ferocity and a Pelinal's Midyear Boon Box. Using the scroll will give you a two-hour 100% boost to earned Alliance Points -- as long as the points are earned in the Alliance War, Imperial City, or Battlegrounds. As a bonus, the Scroll stays in your inventory, so you can re-use it for the duration of the event!

Pelinal's Midyear Boon Box gives you Tel Var Stones, which, if you have the Imperial City DLC, you can exchange for armor sets, lockboxes, crafting materials, or filled Grand Soul Gems. The Boon Boxes also have the chance to award the following items:

  • Alchemy reagents
  • PvP consumables (repair kits, forward camps, siege weapons)
  • Motif pages for your Alliance
  • Style items for your Alliance
  • Akaviri-style items
  • Coldharbour siege weapons
  • Prismatic Runestones
  • Books of Pelinal housing items

You'll also earn more of the Boon Boxes as you play in PvP game modes, in addition to the normal rewards for playing PvP.

The event also introduces seven new achievements to earn. Complete them all, and you'll unlock an eighth achievement that rewards you with the Midyear Victor's Laurel Wreath, a special cosmetic hat that makes you look like a Roman emperor.

Additionally, during the weekends in the event (the July 22-23 and July 29-30), a special merchant will appear at the Western Elsweyr Gate, the Northern High Rock Gate, and the Southern Morrowind Gate. The merchant, Adhazabi Aba-daro ("The Golden"), sells Legendary-quality jewelry usually reserved for Alliance War rewards.

On the first weekend, The Golden will sell necklaces; on the second weekend, he will sell rings. Both must be purchased with Alliance Points, as opposed to gold.

For the collectors out there, the Crown Store will be selling the Midyear Mayhem Crowns bundle from June 27-31. The bundle contains three crowns: the Circlet, the Coronet, and the Diadem -- all of which are tied to the Midyear Mayhem event.

The Elder Scrolls: Online Midyear Mayhem PvP Event starts on July 20 at 10 AM EDT and will run until July 31 at 10 AM PDT.

]]>