Pwe Tagged Articles RSS Feed | Pwe RSS Feed on en Launch Media Network Perfect World Entertainment Launches Own Gaming Platform Mon, 03 Jun 2013 13:55:42 -0400 Ashley Shankle

Joining a number of other digital distribution platforms is Perfect World Entertainment's Arc, a platform meant to streamline access to the publisher's titles, support, and community.

Perfect World Entertainment hosts a number of titles, each of which being accessible from Arc. If you play any of the following, you may be able to make good use of this new platform:

  • Neverwinter
  • RaiderZ
  • Torchlight 2
  • Blacklight: Retribution
  • Perfect World International
  • Forsaken World
  • Star Trek Online
  • Jade Dynasty
  • War of The Immortals
  • Rusty Hearts
  • Champions Online
  • Ether Saga Odyssey
  • Battle of The Immortals

Use of Arc is optional, but it brings a few conveniences to the table that frequent players of the games listed above may want to make use of.

Outside of being able to download and launch Perfect World's titles, players can also purchase Zen, contact support, talk with friends via a client messenger, and receive news. Users will also reportedly receive exclusive promotions and coupons via the client.

The uses for Arc are limited to frequent players of Perfect World Entertainment-published titles, but its uses for those it pertains to are numerous. Those of you who play one of the many games listed above, do find PWE's new platform useful or are you inclined to avoid it entirely? Let us know in the comment section below!

Neverwinter Full of Disappointment, Lacking in Everything Else Mon, 06 May 2013 14:59:40 -0400 Ashley Shankle

I was pretty excited to meet Neverwinter--he just seemed like a fun guy. He plays D&D, loves to PvP, and is pretty handy with quest-creation; but he's always asking for money and I have this sneaking suspicion he was dropped as a baby. You can't hate someone for being dumb, right?

It's a bit wrong to dislike a person for being less than bright, but we're talking a video game here. There's no logical excuse for a Dungeons and Dragons-based MMORPG to hold your hand so tightly, nor for the fact that you must purchase additional bag space in the cash shop as opposed to in-game.

There are so many things in this game that are simply baffling from a design standpoint. Is this really where MMOs are going? Direct advantages to cash shop users, ridiculous currency grind, time-intensive and uninteresting crafting?

Worst of all, where is the challenge? All of the content created by Cryptic is laughably easy; dungeons do not even provide a challenge, unless you're a Guardian Fighter desperately trying to hold boss aggro when they decide they don't want to be marked anymore. Only the PvP and odd Foundry quest provide any sort of challenge, making quest completion feel empty and useless.

Everything in Neverwinter feels empty and useless.

The truth is that the game feels hollow. A fun combat system can't make up for a lack of depth, nor can it make up for a game-and-business model that aims to squeeze as much from the player as possible. Cryptic deserves no praise in this release.

I've played around 60 to 70 hours of the game since open beta began, and I'm still not clear why the standard copper, silver, and gold currency is included in the game at all. While there are certainly several items you can purchase from NPCs with gold, often you can get those same items with Astral Diamonds.

Astral Diamonds are, in practice, the game's primary currency. You use them to exchange for Zen (cash shop currency), buy and sell things on the auction house, and some items can only be bought with Astral Diamonds. Identification scrolls are one example that is completely baffling. Aren't they common enough to just keep to gold currency? Why should I spent my hard-earned diamonds on identification scrolls, when every other supply can be purchased with gold?

The above is not to say that the Astral Diamond currency isn't common, but you need such massive amounts for anything worthwhile that I just feel like I'm being ripped off in-game.

I got 600k for purchasing a founder's pack, but that 600k's worth is undeniably low in-game. It costs 300k to 600k on the auction house to buy a bag. A bag! And let me tell you, those people selling bags on the AH didn't get them from playing the game, they got them from the cash shop. How is this good, non-predatory game design?

It's hard not to feel like Cryptic and Perfect World Entertainment are taking us all for a ride. Their reputations in this field speak for themselves, and sadly Neverwinter has not proven to be the exception to the rule. The PvP is fun, but it's not fun enough to justify the mess that is the rest of the game. There is simply no excuse for the game's lack of depth, distinct void of challenge, or currency clusterbang.

The game had and has a lot of potential, but as it is now Neverwinter is not worth playing or investing even a few hours of time into. Five days in, I already found myself regretting the purchase of the Guardian of Neverwinter pack. This is not worthy of being related to Dungeons and Dragons, even the bastard child that is 4th Edition. If this is where the MMORPG genre is going, I think I may have to take a hiatus.

RaiderZ: Broken Silence Expansion Due This Month Wed, 13 Mar 2013 10:25:40 -0400 Ashley Shankle

Action MMO RaiderZ is getting an expansion later this month, despite being less than a year old. The expansion, dubbed Broken Silence, brings some exciting new content to Perfect World Entertainment's very own monster hunting MMORPG.

RaiderZ: Broken Silence will be raising the level cap to 40 and adding a new zone, the Cowen Marsh. As seen in the trailer above, Cowen Marsh has a few large monsters to take down as well as a new instance and dungeon. New loot and gear is included with these new baddies, of course.

This expansion also brings avid players a PvP arena and a functional party matchmaking system. Expect to see all of this new content at the end of the month.

Those of you who enjoyed TERA's combat but found the game itself to be lacking in oomph may want to consider RaiderZ. The combat system is loads of fun, and the boss fights actually vary from one another. It may not be the in-depth experience that some other MMORPGs provide, but it is a pretty damn good time.

New Neverwinter Trailer Showcases Battle vs. Undead Wed, 06 Feb 2013 12:04:59 -0500 Ashley Shankle

The new Neverwinter trailer doesn't show off what players are actually going to be doing in-game, but it certainly does give a nice preview of violent eye candy.

The trailer surfaced on Gamestar (click through to watch), a German tech and media site. All of the dialogue (and I assume undead groans) is in English, along with German subtitles -- so don't worry about the language barrier here.

Neverwinter is being developed by Cryptic Studios, the developer behind Star Trek Online; and is being published by Perfect World Entertainment later this year. The closed beta will be taking place over the weekend, starting on February 8.

If you're interested in getting into the beta, you can head over to the official site to register for a chance for a beta key. If you are really set on the game, you can invest in the Founder's Pack or the Guardian of Neverwinter Pack, both of which guarantee beta access and provide some nice items for use when the game launches.