Quake Champions Guides  Tagged Articles RSS Feed | GameSkinny.com Quake Champions Guides  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network How to Fix Quake Champions Error Codes and Bugs https://www.gameskinny.com/uhche/how-to-fix-quake-champions-error-codes-and-bugs https://www.gameskinny.com/uhche/how-to-fix-quake-champions-error-codes-and-bugs Wed, 30 Aug 2017 15:41:58 -0400 Ty Arthur

The resurgence of classic fast paced shooters continues as Quake Champions hits Early Access on Steam! As with any big name modern title, especially in unfinished Early Access form, there are bugs, errors, and launch problems galore.

Below we cover the most common Quake Champions issues players have been reporting, from failure to launch to hanging and freezing and even being unable to connect to a server. With a little troubleshooting and elbow grease you should be back into team death matches in no time flat.

Looking for help besides getting the game to launch? If you're having trouble getting that kill/death ratio to an acceptable level, check out our latest Quake Champions walkthroughs here:

Quake Champions Won't Launch

This iteration of the classic FPS franchise requires a graphics card that supports DirectX 11 or higher in order to even load.

To check your currently installed version of DirectX, type Run in the search bar and hit Enter when the program appears at the top of the results list, then enter the phrase DxDiag in the text box and click OK.

The bottom of the report screen that appears will list your current DirectX version. If 11 or 12 is listed, head over to your graphics card's manufacturer website to make sure your specific card actually supports version 11. If it doesn't, that means its time for an upgrade.

 Running the DirectX Diagnostic Tool

If you are up to date on DirectX and meet the video card requirements, right click Quake Champions in your Steam library and choose Properties and then navigate to the Local Files tab and click Browse Local Files.

That takes you straight to the Steam game folder, but not to the specific file we want. Navigate through the folders labeled client -> bin -> and then pc, which should take you to the Quake Champions executable file. Right click the file and choose Run As Administrator to get the game launching properly.

         Finding the Quake Champions Steam game folder

Quake Champions Freezes On Launch

This problem is most frequently caused if you already linked your Bethesda account to your Steam account before installing Quake Champions through Steam.

Close down the whole application and exit from Steam completely (including accessing the Task Manager through Ctrl+Alt+Delete and manually shutting down the process if necessary). When you boot it all back up, the game should stop hanging.

If that doesn't resolve the problem, make sure you have uninstalled all the files you may already have on your computer from the previous Bethesda beta edition of the game before it hit Steam. After uninstalling, restart your computer and load up Steam again.

Finally, make sure to verify your install through Steam to make sure you aren't missing any critical files. Right click the Quake Champions entry in your Steam Library, select Properties, navigate to the Local Files heading, and finally click Verify Integrity Of Game Files.

Quake Champions Error 107 / Error 1201

While lots of players have been getting this one intermittently, unfortunately there isn't a fix to the error code.

Both codes indicate there's a temporary server issue, either meaning something is down that shouldn't be and the issue is already being worked on, or the game is currently in a maintenance window where the servers are purposefully offline for a short time.

All you can do with Error 107 or Error 1201 is to wait a while, restart Steam, and try again. For up-to-date info on whether server maintenance is currently underway, head over to the Quake Champions Twitter profile here.

 Quake Champions server downtime notification

Are you having any other Quake Champions framerate, launch, or error code issues? Let us know in the comments and we'll look for a solution to the problem so you can get back to fragging away!

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Quake Champions Lore Scroll Collecting Guide https://www.gameskinny.com/6zepp/quake-champions-lore-scroll-collecting-guide https://www.gameskinny.com/6zepp/quake-champions-lore-scroll-collecting-guide Wed, 30 Aug 2017 11:19:12 -0400 Ty Arthur

There's more to the rebooted Early Access Quake Champions than just trying to earn the title of Sir Fragsalot every match (although that really is the end goal).

If you want to know a little bit more about the 11 varying Champions, sadly there's no single player campaign to play and find that info, but you can get a closer look at each character by search for hidden lore scrolls.

Below we cover everything you need to know about finding and collecting 110 different Quake Champions lore scrolls. Just getting started with the game and need help with any other aspect of this twitchy shooter? Check out our other Quake Champions guides:

Finding Quake Champions Lore Scrolls

With no story mode or solo missions, these aren't hidden in the places you'd typically expect from a shooter with backstory collectibles. 

You get the very first Ranger lore scroll in the tutorial mission by grabbing six different items scattered across the map. If you missed any of them while learning about each weapon type, just load the tutorial level up again and look around each room before moving on, as they really aren't hidden at all.

Finding the other 109 Quake Champions lore scrolls isn't nearly as simple, however, and doesn't involve picking up coins at all.

 The first Ranger lore scroll is a freebie

The rest of the lore scrolls (at the moment anyway) are found in randomly spawned locations during a match. Unlike the other spawns -- weapons, upgrades, ability cooldowns, etc. -- lore scrolls aren't dropped at any one specific position each time.

What you are looking for are any type of "breakables" -- so basically anything that looks like a pot, urn, or barrel. If it's something you'd smash to search for treasure in an RPG, you should probably shoot at it during a match just in case it's got a hidden lore scroll.

The lore scroll spawn doesn't occur during a match's warm up when you can freely frag to learn the map, and if you smash the pots during the warm up time period they will just appear whole again once the match actually starts.

Keep in mind that there's only one lore scroll per match -- and once someone snags it, it's gone for good. That drastically slows down the progress of collecting all 110 scrolls, especially if several people in a match are looking for the spawned scroll. You need to pick it up before anyone else grabs it -- even if that person is a teammate! Everyone is out for themselves in Quake Champions.

 If you see 'em, then shoot 'em!

Each individual Champion has 10 separate lore scroll pieces describing their back stories, history, and abilities. When you collect all 10 for any given Champion, your profile is rewarded with loot boxes or new cosmetic items for your Champs.

Now for the obvious question -- can you skip the death matches and just find them yourself by starting your own lobby? At this stage of Early Access, that appears to be a solid "no dice." I spent about an hour putting together custom matches and running around the maps looking for urns in hopes of getting lore scrolls easily, but no such luck.

Currently, it appears that lore scrolls only spawn in public team death matches, death match free-for-alls, duel mode, or sacrifice matches.

 How many have you found so far?

Have you found areas of any given Quake Champions map that seem to spawn scrolls more often than others, or any map that more reliably has scrolls for a specific Champion? Let us know in the comments section, and good lucking collecting them all!

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Quake Champions Beginner's Guide To Not Getting Fragged (Immediately) https://www.gameskinny.com/0im96/quake-champions-beginners-guide-to-not-getting-fragged-immediately https://www.gameskinny.com/0im96/quake-champions-beginners-guide-to-not-getting-fragged-immediately Sat, 26 Aug 2017 13:07:35 -0400 Ty Arthur

So your nostalgia got the better of you and you decided to re-live the glory days of when you dominated in twitchy multiplayer shooters as a wily teen. You've loaded up Quake Champions... and immediately got fragged. You respawned... and got fragged even faster somehow. 

Yeah, it happens to the best of us, so don't get too down on yourself just yet. Quake is a whole different beast from your typical Call Of Duty style multiplayer shooter, and it requires a paradigm shift in how you think and how you play. 

Below we cover the basics of what you need to know in terms of weapons, movement, map layout, and Champion abilities so you can stop dying and start dominating in Quake.

Weapons

The Absolute Worst Quake Champions Weapon

Let's just get this out of the way -- get rid of the machine gun as soon as possible. Unless you have the quad damage upgrade and initiated the Dual Wield ability as B.J., this is just a plain old garbage weapon.

The machine gun is only good for killing someone who wasn't smart enough to pick up health after their last battle, or mildly damaging someone who is going to kill you so your teammate who is better at the game can maybe finish the job later.

It's such a useless, pointless gun that I'm not even going to put a picture of it here. It deserves to go die in a corner somewhere, forgotten and alone.

The Alright But Not Amazing Quake Champion Weapons

The super shotgun is a thing of beauty in close range, if you aim at where your enemy is going to be, rather than where they currently are. Don't forget you can still get some mild damage from near-misses due to spread.

The tri-bolt is a tricky weapon that fires three projectiles at once in an arc, and all three explode when they land. You have to aim carefully with this one due to the arc and plan ahead since it fires three at a time before reloading -- but if you can land those hits, it does devastating damage.

For high rate of fire and double the damage of the pathetic machine gun, the super nailgun should be your go-to burst fire weapon. It chews through ammo, but can lay down suppressing fire like nobody's business and keep enemies moving where you want them to move.

The Best Quake Champions Weapons

The lightning gun can easily chew through armor and health in no time flat, if you keep your aim on the enemy and manage to match their speed. Rather than firing an endless stream of bullets, this one is a beam that deals constant damage so long as you keep it lined up. For the love of all that's holy, don't jump when trying to avoid the lightning gun. Your slow falling arc when jumping will ensure you take maximum damage.

The rail gun is actually the hardest to hit with, and it has a much longer reload speed than the other guns, but it can potentially deal the most damage on direct hits. Its best for sniping from above or at the other end of corridors when the enemy doesn't know you are there. If you are in close ranged combat, though, just go ahead and put this thing away.

Finally, the cream of the crop: the rocket launcher. It deals glorious damage on a direct hit or even a near miss through splash damage. When the enemy is strafing or jumping like crazy to avoid you, make sure to aim your projectile where they are going to land, not where they started. If you are playing as the Ranger, you should be on this weapon spawn as soon as possible, since he deals less self-damage and can fire at close range.

Movement

Let's make this as simple as possible -- if you aren't going fast, you are dead. We're not going to advocate doing meth or anything before a match, but at the very least you should probably have a Rockstar or Monster Energy IV drip set up for maximum speed.

So how do you increase your Champion's speed? Say it with me now: strafe jumping, strafe jumping, strafe jumping. Say it one more time, but louder. No seriously, louder than that. 

To build up your speed, jump, then tap either A or D to move left or right, slightly swivel your mouse in that direction, and then repeat the process as you jump again. Not only are your movements harder to track, but your base speed will go up with each successful strafe jump. This isn't something you want to try to master while in a match, though -- so before you get playing, pull up a custom match and practice this over and over until you get it down.

Since the game is all about speed in every element, you may also want to re-bind your weapon-swapping controls to the buttons near the WASD movement keys so they are faster than using the mouse scroll wheel.

 See those platforms? Why aren't you strafe jumping across them yet?

Map Layout and Upgrades

Nearly as important as fast movement and getting rid of that godawful machine gun is memorizing the layout of each map, as well as learning the cooldown period on the upgrades.

You want to be the first one to the mega armor or mega health, and you need to know the location of the normal health spawns if you plan on staying alive after any given skirmish.

On that note, don't be afraid to disengage. Just because you saw an enemy and got behind them doesn't mean you are going to come out the victor, especially if they are using a Champion with higher base health and they managed to get the armor upgrade.

Picking up the quad damage upgrade as soon as it spawns is nice, but lying in wait for the poor fools rushing the quad damage can be even better. The same goes for weapon spawn points. If you know where a coveted rocket launcher or lightning gun is located, hanging out nearby to snipe the enemies who know their cool down timers can be more effective than running around the map like a mad man.

Always remember -- even in Team Deathmatch, you are competing for resources against your team mates. You want that gun before they can get their filthy casual hands on it.

 The holy grail of upgrades... and an excellent place to snipe the fools who rush for it 

Champion Abilities

Each Champion has different starting health, armor, and speed, in addition to passive abilities and an active ability with a cool down timer.

The hourglass upgrades laying around the map reduce your ability cool down -- so if you use your ability frequently, you want to know where these are and stay on top of them.

Knowing your Champion's abilities can give you the edge to beat out other players who have mastered the speed and weapon aspects of the game.

For instance, increasing your speed while playing Scalebearer is crucial, since you can damage enemies just by slamming into them when you hit a certain speed threshold. Meanwhile, Anarki has no upper cap to his speed increase while strafe jumping, so his extremely low starting health can be offset by a skilled player.

Want to know more about each Champion and their abilities? Check out our guide to Quake Champions characters for more information. 

 Bullets are fine, but spitting acid and going invisible can be better

Those are all the basics you need to know to not (immediately) get fragged in a Quake Champions death match. Have any other tips for the beginners? Let us know in the comments! And check out the rest of our Quake Champions guides for more tips and tricks. 

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Quake Champions Characters And Abilities https://www.gameskinny.com/b4cfn/quake-champions-characters-and-abilities https://www.gameskinny.com/b4cfn/quake-champions-characters-and-abilities Fri, 25 Aug 2017 07:27:05 -0400 Ty Arthur

It's official: one of our most anticipated FPS games of 2017 has arrived in Early Access on Steam. You'll want to pick up a six pack of energy drinks before installing, though, because Quake Champions is as insanely fast-paced and as twitchy as you'd expect.

There are 11 different Champions to pick from in the game's current state, with at least one more to be released down the line. The game is using an interesting model that has fan opinion split -- you can either play Quake Champions completely free on full release, or you can buy the game in order to automatically access all Champions from the start.

The free players will be able to rent specific Champions with in-game currency for short periods of time, and besides those characters that are temporarily unlocked by spending Favor, the free-to-play crowd will primarily have access to the Ranger Champion.

But regardless of which option you choose, knowing each Champion's abilities and strengths is something you're going to need to know to win in the arena. 

Quake Champions Characters

Everyone in a match -- even other members of your team -- are competing for weapon and upgrade resources, so you need to properly utilize the special ability of each Champion to have an edge.

There will be times where you are stuck with the basic machine gun that does minimal damage, and in a game as twitchy and deadly as this one, that's not going to cut it at all. Below we break down each Champion and how to best use their abilities.

Ranger
  • Ability: Dire Orb -- The Ranger throws an orb that deals damage to any opponent it passes through. You can activate the ability again to teleport to the orb’s position. If not activated, the orb will explode one second after it hits any surface.
  • Health: 100
  • Armor: 25
  • Speed: 320

Your base Champion is a bit squishy at only 100 health, but he does have decent speed, which is a plus if you know how to quickly reach jump pads or slipdoors. The Ranger takes less self-damage than other Champions, so don't be afraid to take that rocket launcher into "danger close" territory.

The Ranger's ability is less about the damage it deals and more about the teleportation effects it provides, which are helpful for quickly getting out of the line of fire, or for moving across chasms and cliffs to get at fleeing enemies on the verge of death.

 Quake Champions Ranger

Scalebearer
  • Ability: Bull Rush -- Scalebearer rushes forward, dealing massive damage to any opponents he hits. While the ability is active, Scalebearer loses maneuverability but becomes much more resistant to incoming damage.
  • Health: 150
  • Armor: 25
  • Speed: 300

This guy's a big, hulking target who will always get shot at, but if you can deck him out with extra armor upgrades, he takes longer to go down. If Scalebearer's speed increases above 400 through upgrades, he also automatically damages any enemy he touches.

Since everyone will constantly be in your face, Bull Rush can be a lifesaver, as you are pretty much guaranteed to get a kill so long as you are moderately aimed at an enemy when you activated the ability. Don't forget you are resistant to damage for a few seconds afterward as well, so use that time to get up close and personal to anyone who thought they were going to frag you.

 Quake Champions Scalebearer

Visor
  • Ability: Piercing Sight -- Visor activates a special cybernetic sight that allows him to see enemies through walls and other objects.
  • Health: 125
  • Armor: 25
  • Speed: 310

With higher health and only slightly reduced speed, Visor is often a better pick than the basic Ranger class. Unlike the other Champions, he can strafe jump with no limit and will always pick up speed on every successive strafe jump, so you frequently won't get hit at all.

While there is a cool down period to prevent omniscience, the versatility of being able to see through walls can't be overstated. Unless the quad damage upgrade has spawned and you already know where everyone is going, being able to see the enemy before he sees you makes all the difference. This is especially useful if you are rocking the railgun, which requires a lot of precision. If you know an enemy is about to turn that corner, headshots become incredibly easy.

 Quake Champions Visor

Anarki
  • Ability: Health Injection -- Anarki instantly heals himself and receives a permanent boost to his maximum health. Anarki also receives speed boost for 5 seconds after he used an injection.
  • Health: 75
  • Armor: 25
  • Speed: 320

Anarki's low health makes him seem useless --- until you realize his ability not only returns him to max health instantly, it also permanently increases his health for the remainder of the match.

When timed properly, this means you turn certain death into certain victory, and you will be harder to kill for the next guy. Don't forget that he can make tight turns at high speeds on his hover board to dodge out of the way of incoming fire.

 Quake Champions Anarki

Nyx
  • Ability: Ghost Walk -- Nyx moves into another dimension becoming invisible and immune to any damage. Nyx will instantly kill any opponent occupying her materialization spot.
  • Health: 75
  • Armor: 25
  • Speed: 320

For the cloak and dagger crowd, there's the stealthy Nyx, who can wall jump to get across chasms or away from enemies on the ground. Get caught out in the open and you're dead, but remain mobile and you can dominate. Turning invisible to flee in the opposite direction of where an opponent thinks you are going is massively useful.

Killing an enemy by materializing on top of them is more difficult than you'd think, though, due to how fast everyone is moving and all the constant jumping and dodging. If you've come across a camper or sniper on the other hand...

 Quake Champions Nyx

Sorlag
  • Ability: Acid Spit -- Sorlag spits streams of acid blogs dealing damage and applying continuous poison effect to any opponent they hit. If the blob hits any surface, it will explode leaving an acid puddle. The puddle will poison any enemy that steps into it.
  • Health: 150
  • Armor: 50
  • Speed: 290

Although she has a starting slow speed, Sorlag gets faster with each successive jump, so now there's a reason behind those players who inexplicably hop everywhere instead of running.

Acid Spit is, of course, a decent backup attack if you are having trouble hitting an opponent with your gun, but don't forget you can set it as a trap to damage anyone running through a doorway. Soften up first with the acid, then let loose with the rocket launcher to finish the job.

 Quake Champions Sorlag

Clutch
  • Ability: Barrier -- Clutch raises an impenetrable shield in front of itself that blocks any projectile. The shield will be deactivated for a small period of time for each shot clutch fires.
  • Health: 100
  • Armor: 100
  • Speed: 290

Although large and bulky, Clutch has a step up over the Champions on the twitchy dodging, since the robot can dash any direction by double tapping a movement key.

Barrier is also nifty for staying alive -- especially against someone who thinks they are about to kill you instantly with the quad damage upgrade -- but don't forget the barrier fades if you fire off a round, so be sure to have something like the rocket launcher equipped when using the ability. A combo of Barrier + machine gun is actively useless, since the shield will be down the whole time you are firing.

 Quake Champions Clutch

Galena
  • Ability: Unholy Totem -- Galena places a totem that heals her allies and damages her enemies. The totem will vanish if an enemy triggers or destroys it. When it heals an ally it will become inactive, but reactivates when another totem is placed.
  • Health: 100
  • Armor: 25 
  • Speed: 300

Putting Galena's totem in a high-traffic area can really mess with the enemy as they have to waste time going around it or deactivating it (time during which you should be mowing them down). The cool down for her Unholy Totem ability is reduced anytime you grab a health pickup, so be on the lookout if you want to keep laying them down!

 Quake Champions Galena

Slash
  • Ability: Plasma Trail -- Slash can leave a plasma trail behind her. The trail deals damage to any enemy who stepped on the trail. When the ability button is pressed for the second time – the trail explodes, dealing damage to nearby enemies.
  • Health: 100
  • Armor: 25
  • Speed: 310

Slash can dodge attacks with her crouch slide by crouching just as she lands from a jump, making it difficult to effectively aim against her. Couple that quick movement with Plasma Trail and you can make people dearly regret chasing after you.

 Quake Champions Slash

B.J. Blazkowicz
  • Ability: Dual Wield -- Thanks to his time spent as a duel-wielding badass in the waking realm, B.J. is able to effectively duel-wield any weapons in the game, making him twice as deadly when his active ability is triggered.
  • Health: 100
  • Armor: 25
  • Speed: 310

B.J. has one of the most useful abilities in the game, but it isn't even a triggered effect. Just get out of combat for a few seconds and he automatically starts healing damage, which means your frag to fragged ratio will go way up, since everyone else has to look for health packs. Time your Dual Wield wisely for when an enemy can't get away, and even a lame gun like the starting machine gun can deal some serious damage.

 Quake Champions B.J. Blazkowicz

Quake Doom Slayer
  • Ability: Berserk -- The Doom Slayer releases his rage upon his enemies, relentlessly beating them to death with his bare hands. For 6 seconds he will pummel enemies for massive amounts of damage. If the ability is used again, Doom will lunge at his enemy for one massive blow.
  • Health: 125
  • Armor: 25
  • Speed: 310

Wait, what now? I thought I was playing a new version of Quake and not the reboot of Doom? Yeah, turns out Bethesda being involved has an upside here, since now you get the Quake Doomguy looking just like his rebooted counterpart from one of the best shooters of 2016.

He's got high starting health, armor, and speed, so this is a good starter Champion to learn the game. The Doom Slayer can also double jump for more evasive tactics. His Berserk ability works just like in Doom, so while that means you have to get into melee range, if you do get close enough to hit, anything you touch is going to die.

 Quake Champions Doom Slayer

Those are all the characters currently available in Quake Champions! Which one are you most looking forward to playing, and for those who got in on Early Access, what's your preferred Champion to use?

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Quake Champions: Primary Weapons Guide https://www.gameskinny.com/5vkej/quake-champions-primary-weapons-guide https://www.gameskinny.com/5vkej/quake-champions-primary-weapons-guide Wed, 31 May 2017 10:22:56 -0400 Craig Snyder

With Quake Champions having been in beta for some time now, a lot of hype is surrounding the game and people are eager to see how successful it'll be compared to its predecessors like Quake Live. Unlike those games, however, Quake Champions is being pushed as the first game in the main series since Quake 4 in 2005.

Quake Champions brings back the fast-paced, skill-based, arena-style FPS gameplay that you've come to know and love from this legendary series, and the first hurdle to becoming a master of the game and its mechanics is having an understanding of its weapons. Let's take a look at all of the primary weapons from Quake Champions as of its beta release.

Heavy Machinegun

Stat Value
Ammunition Bullets
Damage per hit 9
Rate of fire 75ms
DPS 120 damage/sec
Starting ammo 100
Max ammo 150
Range Medium to long


The Heavy Machinegun is probably the most "vanilla" weapon in Quake Champions. It operates similarly to the starting machinegun, but its rate of fire and damage are cranked up a bit. It has a wider range than the Lightning Gun, so it's very effective when you're rushing into medium range and strafing around an opponent -- just expect to expend a lot of bullets to get a kill. 

Super Nailgun

Stat Value
Ammunition Nails
Damage per shot 12
Rate of fire 80ms
DPS 150 damage/sec
Splash damage 6
Starting ammo 100
Max ammo 150
Range Medium


The Super Nailgun's fire rate is higher than the starting nailgun and it also pierces armor. This gun has the highest DPS in the game right now, but it comes at the cost of being the most difficult to operate and master. Predicting your opponent's movement is key to becoming effective with this weapon because its rate of fire is slower than the HMG and Lightning Gun.

Super Shotgun

Stat Value
Ammunition Shells
Damage per pellet 6
Pellets per shot 20
Rate of fire 1000ms
DPS 120 damage/sec
Spread 800
Starting ammo 10
Max ammo 25
Range Close


The Super Shotgun is double-barreled, firing two shells per blast. This is the ideal close-range weapon when it comes to finishing your opponent off. The firing rate on the Super Shotgun is extremely slow, but the damage you get out of this gun is enough to put the finishing blow on any enemy without armor if they're already banged up. If you're patient with your blasts and nimble with your movements, you'll be able to bring an opponent down in 2-3 shots -- but it's a dangerous strategy, especially against faster foes.  

Rocket Launcher

Stat Value
Ammunition Rockets
Damage per shot 100
Rate of fire 800ms
DPS 125 damage/sec
Splash damage 1-100
Splash radius 120 units
Starting ammo 150
Max ammo 25
Range Medium


The Rocket Launcher is a classic gun in the Quake series. You're going to see this gun very often, and although it's fun to blast around and play with rocket jumping, knowing how to lead your shot and utilize other mechanics like the gun's splash radius is crucial. Rocket jumping is executed by shooting the Rocket Launcher beneath you, which will vault you into the air at the expense of some of your health, so some classes, like the Ranger and Scalebearer, are better geared toward the strategy. On top of that, if you're accurate with the Rocket Launcher, you can kill your opponent in 1-2 shots. 

Lightning Gun

Stat Value
Ammunition Cells
Damage per shot 7
Rate of fire 50ms
DPS 140 damage/sec
Starting ammo 50
Max ammo 150
Range Medium


The Lightning Gun is unlike any other gun in Quake Champions, emitting a stream of lightning that beams through players and deals constant damage. While it does less damage than the HMG, the Lightning Gun's damage ramps up much faster. Players who are precise with this weapon while chasing opponents through corridors will be able to quickly melt their health.

Railgun

Stat Value
Ammunition Slugs
Damage per shot 80
Rate of fire 1500ms
DPS 53 damage/sec
Starting ammo 5
Max ammo 25
Range Long


The Railgun is the Quake equivalent of the sniper rifle. High precision and high damage is balanced by a very low firing rate and long reload time. Using this gun at close range is not what you want to do. Wait patiently as players come to grab a power-up or armor and delete them from the map with this gun. And while camping can be dicey in Quake Champions because of the games furious pace, certain modes like Sacrifice and Dual Deathmatch, lend themselves to a sometimes stealthier, sniper-centric strategy. 

---

As it should be in a well-balanced arena FPS, there is no "best" weapon in Quake Champions, and true mastery of the game is knowing which weapon to use in each situation and encounter. There are different spreads, firing rates, and DPS values, so the only way to improve over time is by establishing a strong sense of in-game knowledge and muscle memory.

Stay tuned to GameSkinny for more news and tips on Quake Champions as it comes closer to release and beyond. 

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