Rapture Tagged Articles RSS Feed | GameSkinny.com Rapture RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network The 10 Best Indie Games of All-Time https://www.gameskinny.com/us8ll/the-10-best-indie-games-of-all-time https://www.gameskinny.com/us8ll/the-10-best-indie-games-of-all-time Fri, 05 May 2017 08:00:02 -0400 Curtis Dillon

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Well that's it for our list, and I'm sure you're all happy and agree with every game on here. All jokes aside, we want to hear what your favourite indie games are. Feel free to drop your personal Top 10 in the comments below and let us know where we went horribly wrong!

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There are so many amazing indie games it was super difficult to narrow this list down to 10 - hence the overlong honourable mentions. It pained me personally to leave out games like Oxenfree, Rogue Legacy, and Guacamelee, but that's part of the fun. The gaming world is so vibrant right now, with amazing titles coming out on a weekly basis. It's incredibly encouraging that six of the games in this list, came out in the past three years!

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Gaming is alive and well in every spectrum, the least of which is the indie scene. Games like Shovel Knight prove that what's old can be new again, while Everybody's Gone To The Rapture show immense beauty and a narrative that can only be told in a game. There's so much breadth and diversity that everyone can find something to love. And on that note, we also want to hear which of those 10 is your favourite! So get chatting in the comments and be sure to stay tuned to GameSkinny for all your gaming coverage!

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Honorable Mentions:
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  • Bastion
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  • Limbo
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  • Dear Esther
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  • Braid
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  • Super Meat Boy
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  • Hotline Miami
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  • OlliOlli
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  • Spelunky
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  • Rogue Legacy
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  • Oxenfree
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  • Thomas Was Alone
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  • Don't Starve
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  • Tokyo Jungle
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  • Actual Sunlight
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  • Three Fourth's Home
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  • Guacamelee
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  • Her Story
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  • Nidhogg
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  • The Beginner's Guide
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Stardew Valley
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Stardew Valley is a phenomenon. Similar to Undertale, it has a rabid fan base and everyone that plays it falls in love. And there's a very simple reason why: it's addictive.

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I'm not a fan of farming simulators, games like Animal Crossing never appealed to me. Yet I kept hearing reverent praise for Stardew Valley, so eventually I picked it up on a PSN sale and figured I'd play a few hours before deleting it. 94 hours later I finished Stardew Valley.

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Why? Never before had I played a game with a better carrot on the end of the stick. Every day cycle in Stardew Valley lasts one hour, and in that hour you might water your crops, chop down some tree's, run into town and go fishing, and go to the bar to talk to the locals. Of course you could turn it off there but tomorrow you want to go to the blacksmith and crack open an ore, run down to the forest to see if the gypsy with the travelling cart is back, then maybe go up to the mines where you accidentally run out of stamina and pass out. You wake up the next morning and someone stole your money, so now you have to make it back, as well as check out the community centre, and maybe you have your eye on a villager so you'll want to bring them a gift. That's a quick example of how you could easily lose three hours to Stardew Valley.

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Stardew Valley is a really special game that is every bit as charming and fun as it is life-consuming. It's so much more than a farming simulator; Stardew Valley is like Animal Crossing meets The Sims, with a dash of Zelda thrown in. Even now that might not sound like it's for you, but I bet if you give it a couple of hours, you will be caught, hook, line and sinker.

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Shovel Knight

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Shovel Knight was a game funded on Kickstarter and one of the true success stories to emerge from the platform. Carrying-on the lineage of classic platformers like Super Mario World, Mega Man, and CastleVaniaShovel Knight didn't reinvent the wheel but it might have perfected it.

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Of course, in the world of gaming it comes as blasphemy to say anything is better than those that pioneered the way, those that people hold the most nostalgia for, but the reality is that Shovel Knight combined the best elements of all of those classic games to make the perfect action platformer. Even though it is an amalgamation of those games, taking the world map, inventory, and combat from NES classics, Shovel Knight was a success because it has a personality of its own.

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With whimsical characters, fairytale setting, and flawless mechanics, Shovel Knight did was so few other modern platformers were able to achieve: originality and peerless quality. Available on pretty much every platform imaginable, there's no excuse not to play Shovel Knight. Personally I played it on the PS Vita, where it feels right at home. Furthermore, Yacht Club Games, developer of Shovel Knight, has released two full-length DLC's, the most recent being a brand new game from head-to-toe, and there's more to come. Oh, and all of it has been free if you already own the game. That's fan service like no other. So, what are you waiting for?

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Journey

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Journey is often considered the crown-jewel of indie games. A break-taking voyage through a scorching desert in order to reach the shining peak of the mountain ahead; a deceptively simple premise.

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Journey celebrates the majesty of nature and offers-up an adventure that is as unforgettable as it is beautiful. The game clocks-in at around two hours and takes you through the full spectrum of emotions, from the awe of climbing your first dune and seeing the vista ahead, to the dread you feel when traversing the dark underground locales.

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And, perhaps most importantly, along the way you might meet a friend. As you play Journey you can encounter another traveller, who joins in your trek to the mountain top. This partnership formed the core of many Journey experiences, especially when the game ends and you realise it was another player and not just an AI. In all the online gaming house I've played, none has been as unique and touching as my solitary Journey playthrough.

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There's a reason Journey is revered to the extent that it is. It is a masterpiece of storytelling and visuals that manages to tug on all the right strings while not uttering a single word. When people say video games cannot be art, point them in the direction of Journey.

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Gone Home

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What can I say about Gone Home that hasn't already been said? The game launched in 2013 on PC and set new standards for environmental storytelling and progressive topics in gaming.

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Gone Home, from The Fullbright Company, tells the story of Katie, a college student who returns from a summer abroad to her family's new home in Oregon, set in 1995. The family is still in the process of moving, so there's a lot boxes and disarray around the home, and her parents and sister are nowhere to be found. Once again it's hard to say much more without spoiling the game for anyone.

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Gone Home, in a way, put "walking simulators" on the map. Even though the term is often used in a derogatory fashion, the sub-genre is alive and well, in large part thanks to the brilliance and success of Gone Home.

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Inside

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Playdead was always going to have a very hard time attempting to follow-up its smash-hit Limbo. However it did something much, much better; the team eclipsed every single element of Limbo and crafted a game so stylish and weird that it demands to be played. They crafted Inside.

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Not quite as grayscale as Limbo, Inside added a little red to the proceedings and some excellent lighting, to create a really stunning game. It's difficult to talk about the plot, or even mechanics, of Inside without delving into spoiler territory in some fashion. I will say that it plays a lot like Limbo but much improved, and I guess that kind of sums-up everything about Inside: it's Limbo on steroids.

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In short, Inside is a fantastic game that you should play. It's the modern evolution of the puzzle platformer, which uses all the facets of the genre to perfect it.

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Everybody's Gone To The Rapture

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Set in a perfectly recreated 1980's English village, in which every single person has disappeared, Everybody's Gone To The Rapture tells a story of everyday life coming to an abrupt end.

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As a voiceless wanderer, you are guided through the picture-perfect village of Yaughton by an ethereal ball of light that seeks to reveal to you the mystery of what happened to the locals. The people have left behind literal traces of themselves, which, when prompted, take form and act out some of the last moments of their lives like a message from beyond the grave. You can follow these particular people and watch exactly what they did: who were they with? Or were they alone when they met their demise? Did they at least get a goodbye?

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The answers to those kind of questions are what pushes you through the game, while unravelling the much-larger mystery at hand. You become connected the the villagers, while never actually meeting any of them. Everybody's Gone To The Rapture is a testament to well-written dialogue and a perfectly created setting. These elements come together to weave a story that will tug at your heart strings as much as it makes you scratch your head and wonder.

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Undertale

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When you talk about beloved video games, you think Pokemon, Zelda, Skyrim, but you can definitely add Undertale to that list.

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Emerging from obscurity in 2015, there was a long ground swell of devotion and fanfare for Undertale. It seemed that everyone who played it, fell in love with it, and rightfully so; Undertale masterfully created a game that weaved typical RPG elements with original Pokemon-style graphics, and a fairly simple story. Then it took all of those elements and flipped them on their head; the story twisted into something much darker and revelatory (while still making you laugh), and the battle system changed, continuously kept you on your toes.

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Undertale is the perfect storm of mechanics, characters, art-style, plot, etc., melding together to create a masterpiece. It's an example of every single element of a game being utilised to further the experience and keep players engaged. Undertale is an adventure like no other and one I implore everyone to take - and you can play it on your standard laptop for $10!

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The Unfinished Swan

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Giant Sparrow is a games developer that was signed by Sony literally out of college, and the first thing they created was a plain white room, in which the player would splash black paint around. Eventually, after years of development, that rudimentary idea formed into The Unfinished Swan.

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Standing toe-to-toe with Journey as the best indie game on the PS3, The Unfinished Swan portrayed the adventure of Monroe, an orphan, who was only allowed to retain one painting from his mother's collection, after she sadly passes away. One night, Monroe wakes-up to find the swan missing, and so he leaps into the canvas and finds himself in a completely white world.

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The mechanic of the game sees Monroe throwing paint, which splashes on surfaces to reveal the world and help you navigate. The sheer sense of wonder that comes from throwing every blob of paint to find a mundane object, such as a park bench or a wooden crate, is equalled by the touching story of Monroe searching for place in the world. The game is a beautiful, serene journey, narrated by a soothing voice, that will stick with you long after it's over.

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Firewatch

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The first game from developer Campo Santo, Firewatch had lofty expectations ahead of its release in 2016. With a development team that worked on The Walking Dead and Mark of the Ninja, and art courtesy of Olly Moss, it's easy to see why this game was so highly-anticipated.

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Firewatch puts you in the shoes of Henry; a middle-aged man who needs a break from his difficult life, so impulsively takes a job as a forest lookout in the Shoshone National Park, Wyoming. The game takes place in 1989, a year after the horrible Yellowstone Fires. Playing as Henry, you have a walkie-talkie that connects you to the other nearest lookout, Delilah, who guides you through the first days on the job.

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Firewatch is sheer beauty. From the jaw-dropping art by Olly Moss, to the emotionally-charged voice acting, Firewatch is everything a narrative-driven experience should be. The gameplay aims to serve the story, and the overall package is so finely crafted that it's impossible not to become immersed in the gorgeous world that Campo Santo has created.

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FEZ

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Fez was arguably the first big-hit of the indie scene. Created almost entirely by Phil Fish, Fez is a marvel of game design.

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With mind-bending level design, in which you rotate the levels to progress, beautiful pixel-art, and pleasant sound design, Fez is simply a joy to play. Sure it might look like a Super Nintendo game but your SNES would have a stroke if it tried to play Fez.

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Fez begs you to explore its world at your own pace and it's a testament to the design that you can do so without getting frustrated. The first time you jump into the blocky world and the entire perspective shifts, you'll have a smile on your face and be hooked to the brilliance of Fez.

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What defines an "indie game"? That is the question... that I will not be answering here today. That's right: I'm not about to answer the tired debate of what actually constitutes an indie game and what doesn't. Truth be told, the word has lost all meaning in the current development landscape of Kickstarter and Steam Early Access.

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For the sake of this list, we can agree that indie simply means downloadable title made on a low budget by a small team of developers. That, too, is redundant considering all games are available to download -- but I digress.

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Anywho, the world of indie games exploded onto the scene way back in 2008, with Braid. Back then, downloading a game onto your console was still a foreign concept and few gave the idea a second thought. Fast forward almost a decade and these games are making up two-thirds of the games released on PS4 and Xbox One.

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It took a long time, too long, for these games to get the recognition they deserve, with a lot of gamers clinging to the ignorant idea that if it isn't on a disc, it isn't worth their time. Thankfully that mindset is all but gone today, and most gamers use the valuable time between AAA titles like Resident Evil 7 and Mass Effect: Andromeda, to catch-up on many smaller games that can be completed in a single sitting.

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The best thing about the "indie" games, is that they are filling the void left by mid-tier developers like THQ. Such B-level video games have been replaced by passion projects that don't have the same requirements as a full-release title would -- for example, had Outlast released in 2007, it would have been 10 hours longer, you would have had a gun, and it would have been less impressive.

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The "indie" scene allows developers to be artistic and branch out, spreading their wings without pressure. Furthermore, we may have once considered an indie to be a side-scrolling, 2D game that could run on an SNES, but now it can be anything from Limbo, to Firewatch. There is no pigeon-holing or defining this aspect of gaming and I for one love it.

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So here we are, about to celebrate the ten best indie games you can possibly play. This list is in no particular order and it's important to remember that there is always a level of partiality, so do not be offended if your favourite title is merely an honourable mention. So, without further ado...

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2K Teases New Bioshock Announcement https://www.gameskinny.com/4jti6/2k-teases-new-bioshock-announcement https://www.gameskinny.com/4jti6/2k-teases-new-bioshock-announcement Fri, 25 Jul 2014 07:35:14 -0400 Yasmin Curren

Being a massive Bioshock fan I was sad to see Irrational Games shut down earlier this year, but remained positive about what Ken Levine and his team of 15 people at 2K would bring to us in the future. 

However, their tweets from the 24th of July took us by surprise, exciting us with images from Rapture; the world we thought we had said our goodbyes to!

2K's international Twitter account teased fans with two tweets of the same image; a raunchy 'adults exotic dancing venue' called Eve's Garden, which some people may remember from exploring the vast world of Rapture. The first tweet simply read '#Discuss', and the second, "Oooo, what COULD this mean?!" What flirts!

Eve's Garden is found in Fort Frolic in Bioshock, where you encounter the ghost of Jasmine Jolene, the most well-known performer of this adult club as well as the former mistress of Andrew Ryan. It can also be explored within Bioshock 2's multiplayer mode.

So what is the meaning of these tweets? I'm afraid I'm just as clueless as you are. Perhaps it's hinting towards the definite make of a Bioshock game for PlayStation Vita, or maybe they simply aren't ready to put Rapture to rest yet.

All I have to respond to this is: #somanyfeels!

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Irrational Games Offering 50% Off Select Bioshock Items; Sale Ends at Midnight https://www.gameskinny.com/s5lab/irrational-games-offering-50-off-select-bioshock-items-sale-ends-at-midnight https://www.gameskinny.com/s5lab/irrational-games-offering-50-off-select-bioshock-items-sale-ends-at-midnight Mon, 26 Aug 2013 19:23:45 -0400 Brian Armstrong

If you love Bioshock, you have until midnight Eastern to cash in on some deep savings to help show your love.

The Irrational Games web store is offering 50% off select items including clothes, collectibles, and games. For example, the Bioshock Ultimate Rapture Edition is available for Xbox 360 and PlayStation 3 for only $15 USD. Bioshock logo t-shirts are as low as $12 and lithographs can be found for as low as $10.

The sale won't last long (again, it ends at midnight on the East Coast), so grab Elizabeth's hand and rush over to the Irrational Games web store for some pretty sky-high deals.

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The Brothers Rapture: A Bioshock Short Film https://www.gameskinny.com/seoq5/the-brothers-rapture-a-bioshock-short-film https://www.gameskinny.com/seoq5/the-brothers-rapture-a-bioshock-short-film Mon, 13 May 2013 17:53:45 -0400 Amanda Wallace

Bioshock Infinite was exciting because of the promise of seeing a city like Rapture before its collapse into objectivist anarchy. The Brothers Rapture, a fan-made short film, promises just that same allure. 

The Brothers Rapture is, as they put it, a piece of fan fiction as well as being a final project at the Vancouver Film School. There was a fairly discreet Indiegogo to help fund the project, but it has otherwise been mostly under the radar. According to their Facebook page, "2K games and Take-Two Interactive who produced and published Bioshock are really cool companies to work with," and didn't require them to change anything despite asking to use their property for free. 

The short film follows two brothers, Arthur and Charles, as they are introduced to Rapture and the delights that follow--the freedom to be a true artist without being limited by their own humanity. Naturally, as this is a Bioshock piece, this short film is a tragedy. 

As for the film? At around 18 minutes, it's a quick fix for Bioshock junkies lamenting that they've already finished Bioshock Infinite. 

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Game Veteran Ken Levine Discusses His Inspirations For BioShock Infinite https://www.gameskinny.com/fhf0x/game-veteran-ken-levine-discusses-his-inspirations-for-bioshock-infinite https://www.gameskinny.com/fhf0x/game-veteran-ken-levine-discusses-his-inspirations-for-bioshock-infinite Thu, 21 Mar 2013 09:57:15 -0400 John Gaudiosi

One of the most-anticipated games of this year is about to hit store shelves from 2K Games and Irrational Games. BioShock Infinite, the first new game from celebrated game creator Ken Levine since BioShock, introduces PC, Xbox 360 and PlayStation 3 gamers to a brand new world that could only be conjured from the mind of Levine and his talented team of 200 in Boston.

Levine told me that one disappointment he had in the original BioShock was that he felt they never were able to provide a payoff for all the work that was put into Rapture being at the bottom of the ocean -- outside of from the visual perspective. 

“We never really got to bring that into the gameplay,” said Levine. “When we started BioShock Infinite we knew the setting was going to be in the sky. We made it a mission this time that we’re going to really pay it off. We’re going to figure out a way to bring in an open-air verticality to the space.”

Four years ago, Irrational Games kicked around a lot of ideas, including the concept of flight, which Levine said had lost its magic because it’d been done so many times before in other games. Once the developer began thinking about how freight would be moved around the floating city of Columbia, the game’s iconic rail system was born.

“I always loved roller coasters when I was a kid and I started thinking like being in a battle on a roller coaster that’s stacked on another rollercoaster, that’s stacked on another rollercoaster and with guns,” said Levine. “It was really challenging, but once you have that visceral feeling of being on those skylines and figuring out how they would work in this world, how they would look in this world, how they would feel in this world, it got really exciting for us.”


The end result is some truly frenetic action shootouts that will send players – as former Pinkerton agent Booker Dewitt -- hurling through the city while being chased by enemies high above the floating city’s ground. And these enemies are not ordinary, as anyone who’s seen the animatronic-inspired Motorized Patriot, a Gatling gun-armed, George Washington enemy that looks like it escaped from Disney World’s American Presidents exhibit.

Of course, this being a BioShock game, nothing’s ever exactly as it seems – even when the world’s that’s being conjured is set an alternate 1912 on a floating city that involves an epic political battle between the Founders, an ultranationalist group led by Hale Comstock that wants Columbia only for American citizens, and the Vox Populi, a ragtag resistance group led by Daisy Fitzroy, which is fighting for the rights of all people. The game introduces the ability for Elizabeth, an AI-controlled character that aids Booker – and vice versa – throughout this adventure, to tear through time and bring 1980s technology, including weapons, back with her.

“All I’ll say about the tears in time is that BioShock games are always trying to tap into things that were in the scientific brain space at the time,” said Levine. “BioShock 1 took place in the late ‘50s early ‘60s and it deals with when (Francis) Crick and (James) Watson were starting to figure out the structure of DNA by mapping the human genome. Obviously, the characters in that game took that work and went completely crazy with it. In BioShock Infinite, Elizabeth is not a scientist but she’s tapping into these tears. What was happening in Physics at the time around the turn of the century was that guys like (Albert) Einstein and (Werner) Heisenberg were just starting to understand these concepts and everything was just completely opening up. Elizabeth’s tapping into this notion -- and I don’t want to ruin any of the details of the story, but we do always like to reflect what was going on in science at the time in our own very BioShock way.”


While BioShock Infinite promises plenty of action, it also looks like there will be many layers of mystery to solve as the more astute gamers search through every nook and cranny of Columbia – which was inspired by the 1893 World’s Fair in Chicago. Irrational Games has used the extra development time to not only polish the look and feel of the game, but to add even more intricacies to its rich fiction. Where does Levine and his talented team dream up such stories?

“I think that storytelling has an influence on you whether it’s a book or a movie or another game,” said Levine. “There are parts of BioShock that are influenced by stories that are several thousand years old. I won’t say which ones, but there are also some very old storytelling influences in BioShock Infinite. We’ve always been very open to being influenced by great work of other people. We’re half in the history, cultural and non-fiction space, but there are lots of great influences from the fictional space as well.”

Gamers will be able to explore this original steam punk-fueled take on history, blended with some mesmerizing fiction. What starts off as a simple rescue-the-girl mission quickly evolves into something much more. And contending with a 30-foot mechanical Songbird will likely be the least of gamers’ worries as they fight their way through to the end. When you embark on an Irrational Games adventure – and this one spans 16 hours, you’re in for a ride like no other.


 

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