Realistic  Tagged Articles RSS Feed | Realistic  RSS Feed on en Launch Media Network Beginners Survival Guide To Rising Storm 2: Vietnam Sat, 13 May 2017 21:33:14 -0400 Ty Arthur

It's been a long wait for Rising Storm 2: Vietnam, with the game originally listed in our most anticipated shooters of 2016!

Obviously we didn't get a feature complete version last year, but now the game is in its final closed beta ahead of official release, and the servers are filling up with gamers eager to shoot, burn, and blow each other up in the jungle (check out our full impressions of the closed beta here).

If you're just getting in on the beta and are totally lost, you aren't alone - its definitely a trial and error scenario at the moment! If you aren't keen on dying a couple of hundred times while figuring the game out, we've got you covered with a basic survival guide on how to not get horribly blown to bits as a soldier on the ground.

The Basics

This game is very much in the super-difficult, ultra-realistic vein, but there's still some concessions to the more casual shooter crowd. In short, if you see green or blue near a running figure, don't shoot. If no indicator pops up, it's weapons free and time to let the bullets fly.

Melee can be tough to get right in Rising Storm 2. It's not quite the same as your typical run 'n gun shooter where somebody zig zags to stab you as you fill them with lead and they still manage to get the kill. Unless you are unseen coming up from behind, or you are out of stamina because you've been running, it's not usually your best bet. 

In This Case, Green Means "Don't Go"

When not in direct combat, always pay attention to the location indicators on the screen - they aren't prominent, but they flash red or blue to let you know who is in control of a location or if your squad is attacking or defending a site. This is a life saver if you spawn away from your Team Leader, and prevents you from having to be vulnerable while pulling up the map screen overlay.

If you are playing the U.S. side, you can choose to spawn on your Team Leader, or instead pick a location your side owns that may be farther away from the action.

Sometimes the latter is the smarter choice, even if it means hoofing it for a bit across the map. If your squad is busy getting torn to pieces and you were the first to die, re-spawning right back in the kill zone is the equivalent of actively asking to be spawn camped.

 Close Quarters Death 


We'll be covering each class in greater detail in a future article, but when first starting out be sure to try different classes until you find your niche.

Your first thought might be to go Grenadier or Machine Gunner, but these require more finesse than you might think, and it's very easy to take yourself or your own team out. Of course nobody wants to be the basic Grunt, but it's a solid all around class.

On the U.S. side, if you aren't sure where to go, try out Point Man. You get a solid short to mid range main weapon, a sidearm for using in tunnels, binoculars, and a smoke grenade, which can be a lot more useful than you first realize. Preventing the enemy from seeing, or marking where they are positioned are so the squad can fire into the smoke or launch an artillery strike on that location, can quickly turn the tide.

When playing the Vietnamese side, always take the time to lay your traps at entrances to locations or any choke points you've discovered - you need to overcome your lack of superior fire power with superior strategy. 

 Laying A Trap In Front Of A Building Entrance


With these huge maps and 64 players online at a time trying to take and hold five or six different locations, teamwork is actually important in Rising Storm 2. Stay in contact, and expect to take orders from your team leader.

At the same time, if your Team Leader is slacking or somebody keeps accidentally killing other team members, don't be afraid to start a vote to boot 'em off the server.

Staying together as a squad at your basic spawn point until you reach a location can be a workable strategy, but from there it's better to fan out and take up ambush positions.

Keep in mind when defending a location with your squad that as soon as you hear high speed whirring... high tail it to some serious cover. Enemies on the machine gun in the helicopter can tear a whole squad to shreds in seconds.

 Stay Near Cover And Keep An Eye On Future Cover Locations

Know The Layout

In general, running anywhere is a bad idea unless you are actively being fired upon. Stealth is a better solution, because if something moves, it's a good bet its about to get shot. When your stamina is low from running, your accuracy with a firearm also drops significantly.

It's usually a better practice to spend some time out of the action getting into an ambush position than it is to rush toward where you think the enemy is positioned.

Knowing the layout is key for getting around and staying alive, so be sure to fly around the map in ghost camera mode between spawning. You always want to know where cover is, and make sure to get to cover before bandaging with the F key.

Don't forget that taking a hit in the leg slows you down, so try to stay near cover at all times in case you have to quickly get out of the line of fire. For those with quick fingers and a lucky streak, there's an achievement called Survive! that pops for bandaging yourself twice before dying.

On the opposite side, even in the most hidden and remote locations, enemies always leave signs of their activity. Dust will fly up when shots are fired - and as grisly as it seems - keep an eye on your team mates. You can usually tell where the fire is coming from based on the blood spurt and where they fall.

 Bad Hiding Spot  

Those are the basics you need to know to stay alive - good luck soldier! We'll be covering the class load outs in greater detail, as well as the specifics on how to dominate with the helicopter, in upcoming guides, so stay tuned!

Prepare to Die in Rising Storm 2: Vietnam's Utterly Nuts Beta Fri, 12 May 2017 18:02:01 -0400 Ty Arthur

I'm in a helicopter on a machine gun. The pilot is screaming incoherently because he has no idea how to fly. I see buildings and figures below, and assume I should be shooting at them. Hopefully they're the bad guys, because I just went to town on that village at a rate of about a hundred bullets a second.

In the event those were our guys or even just innocent civilians, the day is officially saved when we crash land in the jungle. Miraculously, I survive... for about 5 seconds, when I'm cut down by a Vietnamese soldier who was waiting for me to jump out of the wreckage.

That was my official introduction to Rising Storm 2: Vietnam. The tutorial videos aren't active yet, so I figured I'd just jump on an ongoing game and see what happened. The next two hours were some of the wildest of my life outside of a GTA Online server.

My Very First Moment Of Rising Storm 2

After the helicopter debacle, next I spawn next to our team leader...and get cut down in about 3 seconds because he's run into a kill zone. Hmm, maybe I'll pick a different spawn location next time.

U.S. soldiers have the option to spawn at the team leader or instead at advance bases farther back, while the Viet Cong place tunnels to spawn on. There's a lot to learn here, and a whole lot of dying to do along the way.

Realistic Historical Warfare

Normally I'm not a huge fan of the "realistic" war shooters like Arma, Squad, or Operation Flashpoint: Dragon Rising. I get the appeal in theory, but in practice they seem more like exercises in frustration than anything legitimate fun. I always end up dying before I even see or hear an enemy soldier, and after a couple of dozen times of that happening the appeal diminishes (surprise, surprise, I don't dig Dark Souls either).

However, this iteration does a better job of appealing to both player bases. It took a lot of work, but eventually I got to a point where I could hold my own and not immediately die.

For about the first hour, I mostly just stayed a bit behind the rest of the players and waited for them to get cut down so I knew where the enemy was. Brutal? Yep. Treasonous? Maybe. Effective? Absolutely.

Running with wild abandon through the jungle, it dawns on me that I'm spraying gunfire all over the place while the guys calmly standing still seem to take me down in a single trigger pull. Suddenly I realize running drains stamina and low stamina means low accuracy.

When my kill counter on the scoreboard finally went from "0" to "1" I nearly stood up and cheered.

Smoke-Filled Trench? What The Heck, I'll Run In At Full Speed!

Mass Combat Hysteria

In what used to be very rare, but is now becoming typical of the style, you can have a huge number of players (up to 64) all engaged in active warfare against each other at once. There's a ton going on in any given map, and the objectives of taking and holding different locations keeps me plenty busy while trying to figure out how my current loadout works.

While waiting to re-spawn after getting torched by a flamethrower, I notice for the first time that our squad is apparently  named “We Touch Kiddies.” Can't say I'm thrilled about that -- but other than the kiddie diddling thing, these dudes seem like a bunch of decent guys. That is, except for our squad leader who (like most of us in the beta) apparently has no idea how to play the game.

It wouldn't be that big a deal for the average grunt, but he's got our ability to call down artillery strikes -- and he keeps failing to use it, so we're getting torn to pieces. Everyone on the squad is bugging him on chat to either get with the program out drop out of the team leader role. We're in for a fun surprise next -- he doesn't speak English and has no idea what we're all yelling at him. This isn't going well.

 Napalm's A Hell Of A Drug

Rising Storm 2 Gameplay

Trying out different loadouts as we switch maps, there's actually some key differences between the classes, and some big differences between the classes on the U.S. and Vietnamese side. But at this point in the game's development, you've got to figure out how to work them through trial and error.

Since much of the defensive Viet Cong side is based on tight tunnels and holding locations rather than taking them, some of their classes have abilities like setting traps. This is pretty much useless in the jungle or wide open hillsides (unless you can funnel enemies a certain direction), but in trenched areas, these are your best friend.

Extra elements like suppression -- which cause negative effects until you crouch and get to safety -- offer a little something outside the norm, and there's an astonishing 80+ achievements to earn.

The maps themselves are spacious, and you'll never run out of interesting locations to discover (and brutalize). Each map has an A, B, C, D, E, and F location that will keep you frantically running from one area to another, then digging in to hold the line and praying to the war gods that you don't hear the whir of a helicopter machine gun.

Setting it apart from a lot of the competition, the map layouts and lush graphics are more pleasing than the typically dull maps of other realistic war simulators.

 Vietnam Sure Is Pretty This Time Of  Year

The Bottom Line

It's a familiar style that focuses on cooperation aspects, but I'm actually digging Rising Storm 2's take on the genre more than competitors like Squad. The varied maps are a ton of fun, the different classes offer lots of different ways to play, and switching back and forth from ground to air combat adds a lot to the overall experience.

In just one map, I managed to die by grenade in a labyrinth of trenches, get torn to pieces in the jungle because I was running rather than crouching, be burned alive in an underground cave complex, die by artillery strike on a blasted hill covered in dead trees, and take a bullet to the head courtesy of an enemy sniper when I popped out of cover inside a thatch house. But somehow, I also managed to have an incredibly entertaining time doing it.

The Wolf Among Us By Telltale Games Mon, 31 Oct 2016 06:00:01 -0400 Sand Snake

Honestly, when I first heard Telltale Games had made other games besides The Walking Dead Series, I was pretty surprised. I had no idea Telltale Games had made any other games. And after playing The Wolf Among Us, I gotta say they have not disappointed me. The story, the decisions you make and the characters you come across are all brought together to make this intensely dark and gritty story. 

The greatest thing about this game has to be the background story, which is both beautifully unique and extremely realistic. A bunch of fairy tale creatures flee their home world to become refugees in the real world, and because of their appearance, they have to wear glamour charms to appear human. All of which is enforced by a special task force, which includes Bigby (the protagonist), Snow White and Ichabod.

The sheer amount of darkness you see in this world, which includes black markets, shady loan sharks and thugs for hire, all keep you wondering about their past lives. How bad was life back home for them to flee to here? To live in this rank cesspool of humanity. I have never come across a game that so actively builds up this morbidly fascinating world, full of characters that have been twisted and warped.

Then there are the characters Bigby the big bad wolf from Three Little Pigs, who is constantly haunted by a past that people will not forget. Snow White a woman, who only sees the world in shades of black and white. The Woodsmen from Little Red Riding Hood has become an abusive drunk that is stuck in the past. Toad a father, who tries his best to provide for his family and is constantly beset with money problems. And many more characters, all of whom have colorful past lives and intriguing background stories that are absolutely riveting.

And finally the choices, this game is full of decisions that need to be made and all those decisions will impact the ending of the story. Which is exactly the type of game, you won't want to put down till you've played it a few times to see how things would work out differently if you had done things a certain way.

The creators, the artists, the voice actors, and the writers have all done an amazing job. They have brought this imaginary, fictitious world to life and you can't ask for more than that.

"I thought we were all supposed to have a fresh start here. I can't change the past" - Bigby 

These Realistic Pokemon Will Make You Want to Put on Your Running Shoes Mon, 19 Sep 2016 17:54:25 -0400 Michael Keener


For the greater good, it's best that Pokemon will stay in the world of video games and television. They have always been a loving bunch for many people growing up (and having been grown up), but the transition they make into the real-world is fairly scary to think of; not to mention they would probably carve us out of existence in a short time. Perhaps a virtual reality game would deliver the ultimate experience while keeping us completely safe. Pokemon Go has done a decent job creating a real-life simulation of Pokemon. But for now, we can all sleep safe knowing there isn't a Mewtwo lurking in the woods by our house, or a Gyarados in our favorite swimming spot...hopefully.


The history of Mewtwo being scientifically made from a pregnant Mew would be completely believable if society wasn't already extremely suspicious of aliens. This model of it in realistic form is truly intimidating, not to mention its possessed powers and psychic abilities.


Mew looks extremely innocent in this depicted form, as it also does throughout the animated Pokemon universe, but I don't foresee it being able to combat efficiently like in the latter. Just look at what a Mewtwo encounter would look like below. This is why it is debated to be the strongest of all Pokemon, aside from the original genetic make-up of Mew who possesses the DNA of all Pokemon. 



An extremely mysterious Pokemon, Eevee has the ability to turn into 1 of 8 different types of Pokemon due to its unique genetic build: Umbreon, Jolteon, Vaporeon, Flareon, Espeon, Glaceon, Leafeon, and Sylveon (from left to right in the picture, without the inclusion of Sylveon). It adapts to the environment it lives in when its final form is decided. Some look friendlier than others, but, as a pet, the ability to prevent its change would be the more promising choice as it looks ridiculously fluffy and innocent as Eevee.


Below you can see RJ Palmer as he makes his illustration in Photoshop. He doesn't note how long the work took him to finish, but he has compressed it to 15 minutes for you to enjoy the process.  



Part of the Weather Trio, Kyogre is the mascot of Pokemon Sapphire. If Pokemon were real, maybe Team Aqua would be as well, which would spell disaster for the real-world. While habitat enthusiasts would appreciate its ability to create more water environments, Earth is not in a great position to receive too much sea elevation (Plus, this means greater populations of Feraligatrs and Gyarados,). Its potential beauty would make it a much appreciated addition to the ecosystem, though, if we were to simply ignore the many negatives.


The wolf-like elegance carries through with Ninetails, even though it's supposed to be fox-like. As Pokemon has taught us through generations, it usually is extremely friendly as long as it is treated with respect. If you could acquire one while it was still a Vulpix, I believe it would make the most bad-ass pet with its ability to understand human speech and keep you warm with its internal flame if it crawled up at the foot of the bed. 

Totodile - Croconaw - Feraligatr 

Totodile in the bottom right looks friendly and playful but quickly changes with age. Even in the middle stage of life, Croconaw, looks like a vicious little monster and is already bigger than the average human. The long bright fins of Feraligatr would be the ultimate heart-attack to see while swimming; a shark is horrifying, an alligator equally so, but to see a hybrid of the two would be unfathomable. If Pokemon were real, the stock price for indoor pool manufacturers would shoot through the roof; no natural water would ever be safe again.


Below you can see RJ Palmer as he makes his illustration in Photoshop. He notes that the work took him 50 hours to finish (the same time it took to make Charizard, Venusaur, and Blastoise combined), but he has compressed it to 3 videos, each roughly 23 minutes, for you to enjoy the process.  





While RJ didn't include any teeth in this drawing, its probably for the greater good. The addition would probably cause nightmares. Add the teeth and a weird mutation, and you would have a real-life Tremor causing mass chaos. Being made out of steel would mean nobody could use a cement wall or dynamite to kill it. We could try to huddle up on giant boulders, but seeing as that fits into their wheel house, I don't see that being any safer.


While I already have a strict rule about not going into the ocean past my thighs, due to sharks, if we learned there were populations of Gyarados Pokemon also lurking about, I wouldn't go deeper than my toes. It has a short temper, and if it also had the ability to turn into a Mega Gyarados, nothing would survive around it. In RJ's depiction, it looks to be purely water-type, therefore it does not have the perk of flying, unless it's Mega form would allow the Dark power to give it some form of the ability. I'm no scientist, and maybe Larry Everett of GameSkinny could "science the shit out of it," but with the body similar to a snake, I'm sure it would be ridiculously fast underwater!

Bulbasaur - Ivysaur - Venusaur  

The third and final first-generation starter from Kanto, Bulbasaur, is a tough looking little lizard with its light-hearted green plant bulb on its back. But it quickly loses its cuteness. Ivysaur, in the far bottom left, looks like it could really do some damage if you ran across it in the wilderness. The really intimidating things in this picture though are located in the middle and slightly above Venusaur. Do you see those bees? They're larger than a human head. And Venusaur himself/herself looks pretty tough.


Below you can see RJ Palmer as he makes his illustration in Photoshop. He notes that the work took him 15 hours to finish, but he has compressed it to 16 minutes for you to enjoy the process. 






Charmander - Charmeleon - Charizard

The second lovable Pokemon starter from Kanto, Charmander, is depicted slightly different from the animated version in regards to body type. In the games and shows, he's seen to be a little bit chubbier. Keeping true to the real-life factors though, RJ Palmer took the dragon-type design to its base of origin as it shows reptilian features. It almost looks like a Basilisk, which if you're a zoologist or a mildly decent Google searcher, you'll know the irony is that it is very skilled at running across the surface of water. As it ages through its 36 year cycle, reaching maturity as a Charizard, you can see that it would cause panic if it started moving its hunting grounds into your neighborhood.


Below you can see RJ Palmer as he makes his illustration in Photoshop. He notes that the work took him 12 hours to finish while doing a live-stream, but he has compressed it to 9 minutes for you to enjoy the process.  


Squirtle - Wartortle - Blastoise

The lovable water-based starter from the first generation in Kanto, Squirtle, in the top right, is childishly enjoying the presence of a baby Magikarp. As it hits age 16, in the bottom left, it looks a little bit more aggressive. By age 36, it has become a full Blastoise. Judging by the average life of many turtles, there's still a lot of years ahead for this Blastoise.


Below you can see RJ Palmer as he makes his illustration in Photoshop. He notes that the work took him 15 hours to finish, but he has compressed it to 16 minutes for you to enjoy the process. 



If you've ever wondered what Pokemon would probably look like in real life, one man who goes by the name Arvalis (pronounced like marvelous, and real name RJ Palmer) on DeviantArt, has been hard at work making depictions. In fact, he's made so many that he has two different art books for sale; Realistic Pokemon Vol. 1 and Realistic Pokemon Vol. 2. He's done over 100 Pokemon and has recently made a twitter post giving followers a head's up that he will be publishing even more drawings this fall. Just as a word of explanation, we will replace the idea of levels with age since this is supposed to life-like. 



It's a little intimidating to imagine if Pokemon were real. Could you imagine playing Pokemon Go and, as you turn your phone to find that animated model of Weedle, you see it sitting next to a real Mewtwo right in front of you? If that still doesn't sound scary to you, wait until you get to the end of this slideshow.

Crazy Star Wars Battlefront PC mod makes visuals look exactly like the movies Fri, 27 Nov 2015 12:57:17 -0500 Daniel R. Miller

Say what you want about Star Wars: Battlefront's gameplay, but one thing that cannot be disputed is that it's an attractive game. But one modder has taken it to a level of authenticity that borders on insane. Martin Bergman, an amateur coder who is also known for his work on the Grand Theft Auto V mod Toddyhancer, has taken his talents to a galaxy far, far away. And the results are absolutely astounding. 

Here are a few of the screenshots:

Bergman's work was recently highlighted on Reddit, and there are dozens more of these images on his Imgur page. According to Bergman's LinkedIn profile, he has worked at Activision as a QA and Localization tester. From the looks of things, Bergman's talents extend far beyond that job.

Quick Take: This is probably the most beautiful set of screenshots I have ever seen. I don't want to say that visuals are everything (they certainly aren't), but an upgrade like this might make me overlook a few of Battlefront's shortcomings.

War of Rights Kickstarter Thu, 22 Oct 2015 02:55:07 -0400 Jessi_Cat

History is something we're taught in school and not usually in video games. But the indie game War of Rights revolves around the history of the American Civil War, during the Maryland Campaign. The developer, Campfire Games, is using the CRYENGINE to make a stunning, historically accurate MMOFPS game for players to enjoy.

Its amazing graphics and geographical accuracy take the player back in time to the year 1862. There are no automatic weapons or sniper rifles. Just good old one-shot rifles and your revolver pistol. The developers want this game to be so realistic that players will experience hard times on the battlefield.

For example, the more you use your rifle, the worse its condition will be. This means the players have a higher chance of misfires or delayed fires. Players will also be able to customize their characters with small changes to separate themselves from others.

Due to the historic accuracy of the game, female characters will most likely not be available for combat, which is understandable in this case. The game is still in development, but it does have a Kickstarter and is on Steam GreenLight.