Reddit Tagged Articles RSS Feed | GameSkinny.com Reddit RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Best Reddit Posts and Reactions From the Star Wars Battlefront 2 Microtransactions Controversy https://www.gameskinny.com/nnp9e/best-reddit-posts-and-reactions-from-the-star-wars-battlefront-2-microtransactions-controversy https://www.gameskinny.com/nnp9e/best-reddit-posts-and-reactions-from-the-star-wars-battlefront-2-microtransactions-controversy Mon, 13 Nov 2017 18:07:20 -0500 Jonathan Moore

We're just hours away from the release of Star Wars Battlefront 2, and the internet is blazing brighter than the fires of the Second Death Star. The ire stems from EA's mind-numbing stance on the game's loot crates and microtransactions and how those systems tie into BF2's progression and credits structure. Much of it currently relies on ridiculously laborious grind mechanics and/or hefty real-currency investments for in-game credits, the latter of which relies on even heftier loot crate RNG. 

The fervor came to a head earlier today when the game's early adopters via EA Access and Origin Access discovered over the weekend that the grind to unlock Battlefront 2's heroes and villains was extremely steep -- that those heroes and villains were still locked behind laughable, 40-hour or more progression walls or expensive microtransactions.

In a nutshell, EA was incentivizing players to dip into their pockets and pay extra for unlocking characters such as Darth Vader and Luke Skywalker faster. 

Undoubtedly, Redditors the world over didn't take kindly to the information that buying a $60-$80 game wouldn't give them access to all the content within that game, typical progression mechanics aside. As the fires grew, EA's Community Team Reddit released the following statement: 

The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.

As for cost, we selected initial values based upon data from the open beta and other adjustments made to milestone rewards before launch. Among other things, we're looking at average per-player credit earn rates on a daily bases, and we'll be making constant adjustments to ensure that players have challenges that are compelling, rewarding and of course attainable via gameplay.

We appreciate the candid feedback, and the passion the community has put forth around the current topics here on reddit, our forums and across numerous social media outlets.Our team will continue to make changes and monitor community feedback and update everyone as soon and as often as we can.

Of course, that only added fuel to the already raging inferno. And Redditors responded accordingly. Currently, the EA's retort is the most down-voted Reddit comment in the history of the platform -- receiving thousands of downvotes every minute. As of this writing, the post stands at -456,000 points. 

Some of the following contains NSFW language. 

Note: EA has since released a statement that they are drastically slashing the in-game prices of unlockable heroes and villains by 75% in response to the outcry. 

Best Reddit Reactions to BF 2's Microtransactions for Heroes and Villains So Far

Crotalus_Horridus

Mariozilla

Vancity

Xiofar

Komali_2

Jabnin

Wipfenfels 

DPSnacks

Stormesp

CreamyGoodness

PlagueofMidgets

ScienceofSpock

ImMufasa

Kudosbudo

Bananagoo

Dancing_Cthulhu

SuperSonicsNotOKC

JonRedcorn862

Moronotron

Gaged105

Heisenberg747

ObiMemeKenobi

Best Reddit Memes to BF2's Microtransactions for Heroes and Villains So Far

Hun_Alex

 _PettyOfficer117_

Kingeryck

Tost3

McJock

This Reddit thread started by Seutossic:

Led to these witty responses from: 

UnderlordFox

DirtyUncleRon69

donquixote1991

--- 

Currently, the in-game credit cost of the six locked Battlefront 2 heroes and villains after the recent update are: 

  • Luke Skywalker: 15,000 credits (previously 60,000)
  • Darth Vader: 15,000 credits (previously 60,000)
  • Emperor Palpatine: 10,000 credits (previously 40,000)
  • Chewbacca: 10,000 credits (previously 40,000)
  • Princess Leia: 10,000 credits (previously 40,000)
  • Iden Versio: 5,000 credits (previously 20,000)

Stay tuned to GameSkinny for more news and information on Battlefront 2's microtransactions as it develops. 

Header image: Pretty Good Gaming

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[Rumor] World of Warcraft "Rise of the Naga Empire" Expansion Info Leaked https://www.gameskinny.com/57k9h/rumor-world-of-warcraft-rise-of-the-naga-empire-expansion-info-leaked https://www.gameskinny.com/57k9h/rumor-world-of-warcraft-rise-of-the-naga-empire-expansion-info-leaked Tue, 16 May 2017 17:55:51 -0400 ReverendShmitty

In a post on the r/WoW subreddit, a user has listed information from a supposed email leak from the Irvine offices of Blizzard -- with details concerning World of Warcraft's upcoming seventh expansion, titled: Rise of the Naga Empire.

Azshara and N'zoth are listed as the main antagonists, and the plot detailed is as follows: 

The Burning Legion has diverted the attention of the heroes of Azeroth away from their home lands. As the war wages on Argus to stop the Legion, Azshara continues her preparations in carrying out the will of N'zoth by readying an invasion that will cover every continent on the planet. The Naga Empire has been building its forces and patiently waiting for the perfect time to strike. Using a twisted form of black magic and power granted to her from N'Zoth, Azshara will carry out a ritual that will cause the submerged Naga empire to rise from the depths. Both the Horde and Alliance are unprepared for such an attack, and as a result, many iconic locations will be destroyed. In order to defend the lands that the factions of Azeroth hold dear, both major factions must band together even amid the hatred both feel for each other.

Inventions created by the Gnomes and adopted by the Goblins will be created and refined to help curtail the invading Naga. Gifted and mechanically intelligent, Gnomes and Goblins will pilot massive suits of Armor and will be instrumental in holding off the Naga invasions. These Tinkers will be looked at by the rest of the horde and alliance as essential to the military efforts that will greatly help turn the tide of battle.

New Races, Zones, and More

The email went on to list some of the new features for the expansion as well. These updates and changes include:

  • Level Cap: Raised to 120
  • New Race: Naga (Neutral)
    • A splinter faction of Naga unwilling to succumb the Old God's whispers  will defect from Azshara's ranks and choose to either join the Horde or Alliance.
  • New Class: Tinker (Gnomes & Goblins)
    • Tank and DPS specs available
  • New Neutral City: Undermine
  • New Mount Type: Boats
    • With the help of the Goblins and Gnomes, players will be able to create their own boat in the initial leveling stage of the expansion.
    • Faster boats will be able to be found as mount drops off bosses.
    • Race-specific House Boats can be created and customized by players.
  • Faction Allegiance System: Allows horde and alliance players to undergo a series of quests and events that eventually allows them to group together, unlocks account wide.
  • 8 New Zones: All new zones will have Legion level scaling tech, except for ones indicated.
    • Leveling Zones:
      • Scintal Reef (Naga Leveling Zone 1-20)
      • Kul'Tiras
      • Isle of Kezan
      • Zandalar
      • Tel Abim
      • Drowned Reaches
    • Max Level Zones:
      • Gishan Caverns
      • Nazjatar
Other Major Features

The leak also points to some other PvP, raid, and miscellaneous content and features that players will supposedly encounter in this new expansion, including:

  • 2 new battlegrounds
  • 1 new arena
  • 3 new raid zones available at launch, with more planned in several patches
  • 12 dungeons available at launch (10 new, 2 refreshed previous expansion dungeons, more planned in several patches)
  • Transmog Closet updates, to include all off set "sets"
    • Ex. Purple Paladin Tier 2 BC Dungeon Set

Keep in mind, this is an unverified leak and must be taken with a grain of salt.

There is already a healthy amount of skepticism about it, for several reasons. Some players are doubtful about Nagas having a neutral alignment separate from both the Horde and Alliance. Also, they're wary of the idea that the Tinker class (which has long been rumored to come out in several past expansions) will limited to only Goblins and Gnomes, so that the premiere Naga race will be unusable with the shiny new class they'll debut alongside.

It's also worth noting that the user who posted this supposed leak, Kajukembo24, has zero comments and no other posts on their Reddit account. This could mean they're using a burn account so they can share this information without repercussion. But it's also possible that they are a troll making up stories to get people's hopes up. So once again, don't take this information as absolute fact.

So what do you think? Does this sound real? Or have you read more believable stories in WoW fan fiction? Let us know in the comments! We'll keep you updated as new information unfolds, so stay tuned to GameSkinny for all your World of Warcraft news.

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Top 5 Most Helpful Threads in the Overwatch University Subreddit https://www.gameskinny.com/47ksu/top-5-most-helpful-threads-in-the-overwatch-university-subreddit https://www.gameskinny.com/47ksu/top-5-most-helpful-threads-in-the-overwatch-university-subreddit Tue, 04 Apr 2017 12:00:01 -0400 Jerline Justo

Overwatch provokes players to cooperate with their teammates and to decide whether to move for the offensive or the defensive, making this the most popular game among gamers. But let’s admit -- not everyone can be pro players after a couple of missions.

That’s why fans created Overwatch University on Reddit.

Overwatch University

Overwatch University is the place where fans come together to gain some guidance and tips in order to improve their gameplay. Fans share ways to use a character’s ultimate and places to practice an ability.

But these five threads turn players into greater heroes.

Ranging Practice

Overwatch

For some players, they might find it difficult to find a character most fitting for them because each one specializes in different weapons and abilities. This thread by Nitia can improve players’ gameplay and test a character's weapons, especially for new players. This type of training can also test characters’ abilities, like Ana’s sleep dart or Genji’s Dashblade. With each practice, players can have a go-to player when entering a game and help out the team with their amazing skills.

The Pros and Cons on Each Support Hero

overwatch, characters

Every team needs a support hero, but players sometimes do not know who to play when it comes in different situations. SkylineOW opens this thread, sharing a YouTube video where he explains to players the pros and cons of each support hero and which maps that would bring out the best of each character's abilities. He also explores which support pairs work best together as well as which benefits the other characters. With this, players can help their teammates with efficiency and cooperation.

Competitive Play with Symmetra, Baston, Orisa, and Lucio

overwatch, competitive

Competitive play becomes an essential component to Overwatch players, challenging themselves and gaining more experience. But as the game develops, will the player’s gameplay be affected? This thread by Snlffer analyzes how Symmetra, Baston, Orisa, and Lucio and how they have changes affect low tier players. His analysis gives players some ideas to think about when playing these four characters that can be helpful during a mission.

Orisa: Fast Tips

Orisa, overwatch

With the recent release with Orisa on March 21, fans enjoy playing the new character and experiencing her tank abilities. But since Orisa is still a new character, players are motiviated to learn about her, which is why this thread by deepflash can be helpful. Deepflash explores the perks about her abilities as well as how to create combos with Reinhardt. Blizzard gave fans an amazing character, but these tips turn any player pro at Orisa.

Zarya: An Advance Guide Plus Tips

Zarya, Overwatch

When playing Overwatch, players tend to see characters, like Tracer, Reaper, or D.Va, on the field, but this thread by CANAS1AN can convince players to play Zarya. Like SkylineOW, CANAS1AN shares a YouTube video explaining full details about Zarya as a way for player to improve during competitive gameplay. Even though not a lot of players play this character, the thread encourages players to play Zarya while understanding her mechanics and functions within a team.

Overwatch University offers more than just these five threads. They provide more insight and training tips for players to improve their skills. With the right amount practice and patience, players can turn into pros in no time!

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5 Things We Learned During The Reddit AMA with Gabe Newell https://www.gameskinny.com/k38nv/5-things-we-learned-during-the-reddit-ama-with-gabe-newell https://www.gameskinny.com/k38nv/5-things-we-learned-during-the-reddit-ama-with-gabe-newell Thu, 19 Jan 2017 03:00:01 -0500 Will Dowell

Gabe Newell, co-founder of Valve and one of the largest figures in the gaming industry, has just finished a Q&A session called the Reddit AMA (Ask Me Anything). In this Q&A, Gabe has shed further light on Valve development, future goals, and much more. Here are Five Things We Learned During The Reddit AMA with Gabe Newell.

Gabe Shows Aspiring Developer Important Techniques for Game Design

Passing knowledge to the next generation, Gabe Newell stresses the need of iteration cycles and constant changes. He states:

"The most important thing you can do is to get into an iteration cycle where you can measure the impact of your work, have a hypothesis about how making changes will affect those variables, and ship changes regularly. It doesn't even matter that much what the content is -- it's the iteration of hypothesis, changes, and measurement that will make you better at a faster rate than anything else we have seen."

This advice shares not only experience, but practical applications as well. Creating an actual method gives young designers guidance in the chaotic world of game design.

Valve Justifies Their Lack of Communication as Part of Their Design Structure

Valve has one of the most unique development structures, with developers self assigning to projects and creating freedom unheard of in the AAA space. Team sizes are fluid, increasing and decreasing in response to what needs to get done. This constant changing is one of the major reasons Valve is less open about its content than other developers. According to Gabe:

"Another way to think about this, and the way we talk about this internally, is that we prefer to communicate through our products. We are all pretty devoted to reading and listening to the community -- everyone here believes it is an integral part of their job to do so. And when it comes time to respond, we generally use Steam -- shipping updates that address issues or add functionality. Obviously this doesn't work for everything. Working this way imposes latency on our communication -- it takes longer to ship and update than to do a blog post. This can lead to the feeling of an echo chamber, where it seems like Valve isn't listening. We’re always listening. So sometimes the latency is rough for everyone, including us when we want to address issues quickly. On balance we think it's usually worth the trade-off."

The idea of showing the consumers updates and products rather than telling is a noble idea. As Gabe said however, the lack of response makes users feel ignored and can have larger backlashes if these updates don't go as planned. Counter-Strike: Global Offensive updates for example, frequently divide the fanbase with balancing changes and additional content that make fans feel Valve isn't listening to user feedback. Acknowledging Valve fans with programs like these do remedy the lack of communication somewhat.

Showing You the Games You Want Is Valve's Next Goal for Steam

In this Q&A, Gabe Newell constantly spoke about improving Steam's navigation and filtering systems so users can find the games they need. In response to games containing sexual content, Gabe Newell states:

"In principle, there are two problems to solve. The first is a completely uncurated distribution tool for developers. The second is a toolset for customers that allow them to find and filter content (and people are an instance of content most obviously in multiplayer) that is best for them."

This response is also similar to one involving quality control and the flood of games on the Steam storefront. Gabe Newell believes that there is "not a singular definition of quality" and instead Valve is focusing on making the storefront able to show the right games to customers.

New Valve Movie In the Works

Gabe also re-confirms that a movie in the Half Life/Portal universe made by Valve and JJ Abrams is still in the works, and that Steam's support is a primary focus. The movie was first announced in 2013 but no confirmation that it was still in development existed until now. JJ Abrams was the director of Star Wars: The Force Awakens and is considered a premier director/film writer. Hopefully it becomes the first truly great video game movie.

Valve is Working on VR and Source Engine 2 Titles

Currently, Valve has been working on unannounced titles using the Source 2 engine and plans on releasing the engine to other developers. They are also focusing on other VR games using their own VR controller. Not much is known about these endeavors, only that they're happening and to expect further announcements.

Counter-Strike: Global Offense has New Plans for 2017

Gabe Newell was not the only Valve employee answering questions in this event. Developer Ido Magal addressing the future of CS:GO in 2017 with this response: 

"As far as a roadmap is concerned, our priorities for 2017 are to replace the UI with Panorama, to make CS:GO available in more territories where a lot of Counter-Strike fans don't have easy access to it (like China), and anti-cheat. Of course, we're also planning on continuing to ship bug fixes and new features throughout the year, as in the past.

We plan to continue updating every week or two. As for Operations, there's no set schedule. We weigh that work relative to other work we could choose to focus on and other recent work seemed better for the product. For example, at the end of 2016 we chose to focus on shipping Inferno, improving spatial audio via HRTF, joinable public lobbies, and some long-term work that hasn't shipped yet."

CS:GO Operations are considered some of the best additions to the game and have been high on fan demand. Hopefully these updates satisfy their hunger for new content. He also addressed the use of the Source 2 engine with CS:GO, stating that the hitboxes would not be fixed with Source 2 and that they are unsure if the engine would be a good fit.

What did you learn in the AMA? Let us know in the comments below.

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3 of Reddit's Most Brilliant Ideas for the Nintendo Switch https://www.gameskinny.com/3ammt/3-of-reddits-most-brilliant-ideas-for-the-nintendo-switch https://www.gameskinny.com/3ammt/3-of-reddits-most-brilliant-ideas-for-the-nintendo-switch Fri, 21 Oct 2016 09:07:27 -0400 Autumn Fish

[{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/5/8/h/58hwia-d31ed.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/5/8/h/58hwia-d31ed.png","type":"slide","id":"137197","description":"

Custom Joy-Con Controllers

\n

Redditor /u/hero_light came up with a brilliant idea after the Nintendo Switch reveal yesterday. Just take a look at the potential custom controllers have for certain games.

\n

Now this is most certainly what we like to call a gimmick. Nintendo is well known for these so-called gimmicks. Another gimmick is the last thing Nintendo needs if they hope to capture the hearts of 20 million gamers within the first year, like they project.

\n

However, custom Joy-Cons could be a fun gimmick later on down the line for dedicated fans who want that extra bit of pizazz while playing their games.

\n

What did you think of the Nintendo Switch reveal? Anything you're particularly giddy about? Any concerns? Join the discussion in the comments below!

\n

Source: Reddit

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/9/z/c/9zckuohkevbi84bntchqegojb-pzuqzutpbob2ljuxg-2bb65.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/9/z/c/9zckuohkevbi84bntchqegojb-pzuqzutpbob2ljuxg-2bb65.jpg","type":"slide","id":"137196","description":"

Nintendo Pocket - Joy-Con compatible phone

\n

This is another image cooked up with mad Photoshop skills by Redditor /u/MrFudg. Imagine playing mobile games by connecting your Joy-Cons to your phone. Wouldn't that be a hoot?

\n

Nintendo already confirmed network compatibility between smart phones and their consoles during their DeNA partnership announcement. Now, that doesn't mean Nintendo is working on their own smartphone, but you can expect to see more Nintendo Network features on your phone in the future.

\n

Source: Reddit

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/k/p/o/kpo4vvewpaoyuder0vjf4buc7anbxmhmzd1lxe4-a0i-17235.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/k/p/o/kpo4vvewpaoyuder0vjf4buc7anbxmhmzd1lxe4-a0i-17235.png","type":"slide","id":"137194","description":"

Solution to Improve Battery

\n

Easily one of the biggest concerns about the Nintendo Switch is the battery. The Wii U Gamepad wasn't exactly known for it's stellar battery life. At most you could squeeze out 3 hours on it before you had to plug it back into a charger.

\n

Redditor /u/Ragerodracir came up with a clever solution. Simply hook two battery packs into the Joy-Con slots! Now this doesn't solve the issue of Joy-Con battery life, but it's sure to keep the Nintendo Switch up and running for hours if not days.

\n

We've yet to hear how long the battery is expected to last. Though if the Wii U gamepad and New 3DS XL are any indication, we're looking at somewhere between 3 and 6 hours.

\n

Source: Reddit

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/n/i/n/nintendoswitch-hardware20-7a220.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/n/i/n/nintendoswitch-hardware20-7a220.jpg","type":"slide","id":"137190","description":"

The Nintendo Switch reveal took the Internet by storm yesterday. As expected with any big Nintendo reveal, reactions from gamers and casual players alike were largely mixed.

\n

Many people adore the Nintendo Switch and believe a portable home console is nothing short of amazing. Skeptics, however, aren't convinced that the console will succeed with such a niche target market.

\n

Ultimately, only time will tell whether the Nintendo Switch is a success or not. Nintendo even went on record declaring that they don't have any more news for us regarding the console until 2017. So let's have a little fun while we wait for the dawn of the new year.

\n

Since the reveal yesterday, Reddit has been hard at work coming up with ideas to make the already jaw-dropping Nintendo Switch console even snazzier. We scoured the depths of Downvote Valley to bring you the most brilliant ideas, straight from Redditors like you.

"}]]]>
Gurumin 3D Gets A European Release Date https://www.gameskinny.com/nragm/gurumin-3d-gets-a-european-release-date https://www.gameskinny.com/nragm/gurumin-3d-gets-a-european-release-date Wed, 12 Oct 2016 08:19:55 -0400 Joshua Harris

Gurumin 3D: A Monstrous Adventure, an ARPG from the legendary developer, Nihon Falcom, will be coming to the Nintendo eShop sooner than expected. Gurumin 3D is slated for a European release for the Nintendo 3DS coming October 27, 2016 for only €14.99 (~$16 US Dollars).

As a special limited-time bonus, people who purchase Gurumin 3D from the Nintendo eShop from October 27 to November 29, 2016, will receive the 'Gurumin Party Time Theme.' This can of course be used to decorate the home screen of your Nintendo 3DS system. Several additional Gurumin 3D themes will be available to purchase from the eShop as well.

Mastiff, the publisher, will be hosting an AMA on Reddit's /r/Games subreddit as well on October 11, 2016 at 4:00 PM PST.

Gurumin 3D boasts an immersive experience in a highly-vivid 3D fantasy world voiced by an all-star cast. With real-time combat, mini-games, alternate gameplay modes, and even hidden characters, Gurumin promises quite the creative and fast-paced gaming experience, but can it deliver on this?

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No Man's Lie: Hello Games to be Investigated By the Advertising Standards Authority https://www.gameskinny.com/fj5xt/no-mans-lie-hello-games-to-be-investigated-by-the-advertising-standards-authority https://www.gameskinny.com/fj5xt/no-mans-lie-hello-games-to-be-investigated-by-the-advertising-standards-authority Wed, 28 Sep 2016 11:02:37 -0400 Joshua Harris

Following an interim amount of promises and silence from Hello Games, the No Man's Sky developer is being investigated by the UK's Advertising Standards Authority -- an agency responsible for regulating the content of advertisements, sales promotions, and directing marketing through investigating complaints made about ads, marketing, and promotions.

After receiving a complaint filed by Reddit user AzzerUK, the ASA is now investigating No Man's Sky based upon its supposedly misleading advertising. AzzerUK's complaint is rooted in a frustration with the disparity between the game's general information provided to consumers by Hello Games and Steam, along with the promotional materials released prior to the game's debut. In the Reddit post about the ASA's response to their complaint, AzzerUK said:

"I can't speak about other countries, but in the UK there are regulations about providing advertising material that could mislead a consumer in some way - eg displaying things that do not, in fact, exist."

Some of the issues AzzerUK had with No Man's Sky are the UI, large scale space combat, flowing water, and the size of the creatures to name a few. The ASA provided a response, stating:

The outcomes of ASA investigations are cross-applicable to other marketing making the same claims, so any decision reached in relation to the Steam page would apply to other advertising for No Man’s Sky where the same (or materially similar) claims appear. We will ensure the advertisers are made aware of any points relating to other marketing material under their control (such as the Hello Games YouTube channel and website).

With an unprecedented amount of silence on behalf of No Man's Sky's developers, players feel ignored, unheard, and mislead. It is unclear whether or not there is a case to be made just yet. But as the investigation continues, we will keep you up to date when the ASA releases more information regarding the advertising practices of Hello Games. 

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No Man's Sky's Success Could Be A Game Changer https://www.gameskinny.com/6g63q/no-mans-skys-success-could-be-a-game-changer https://www.gameskinny.com/6g63q/no-mans-skys-success-could-be-a-game-changer Tue, 09 Aug 2016 13:36:55 -0400 Joshua Harris

No Man's Sky makes its debut today as one of the most highly anticipated indie titles to be released this year. Sean Murray, the CEO of the Hello Games, has stated that the success of this game could bridge the gap between indie developers and major publishers. Hello Games has published games in that past that have been relatively low priced games such as Joe Danger and Joe Danger 2: The Movie, whereas No Man's Sky competes with its AAA peers at the average $60 price mark. Living up to the expectations they have been building up for the last three years is the primary goal of Hello Games, and their efforts shine through in their work and willingness to interact day to day with their community. 

The power this game holds lies within its ability to inextricably market ambiguity along with the allure of exploring seemingly infinite amounts of planets. Sean Murray's promise of never ending game content and hours of exploration is what has driven the hype behind No Man's Sky parallel to the allure of discovering what lies at the center of the galaxy.

Hello Games is the underdog of indie gaming in an AAA dominated market. In an AmA over on Reddit yesterday, Sean Murray discussed the development of the game. Pertaining to whether or not the developers kept an eye on /r/nomansskythegame, Murray stated:

"Some of the team read it for sure, and then post me the weirdest stuff. OK so I'll admit there have been times, my lowest on the project, where I've looked at the subreddit and it's cheered me up and kept me going. But there have been times I've looked on there and despaired - and just thought "how can we ever live up to the expectations of people who having been waiting for this game for 3 years"

Obviously, a lot of work and an insurmountable amount of time has gone into carefully crafting this game, and a lot is riding on its reception following today's release. Besides the mental toll No Man's Sky has taken on Murray and his time, he's discussed how without the support of the community, the project would not have survived.

Ideally, he would have wanted to develop the game secretly to create a scenario where Hello Games could have announced No Man's Sky one day and released the next. That is to say; its success is reliant on the symbiotic relationship Murray and Hello Games have cultivated with their consumer base.

Sony, the front-runner for this game, was only involved as far insomuch as marketing, but otherwise, as Murray states:

"Sony has been super cool to work with, but mainly just because they haven't been involved in development, you know? We're still sort of the underdog with Sony, and in the general AAA (for obvious reasons). People generally think of [No Man's Sky] as a Sony title, but we're still just a self funded indie studio."

Should Hello Games' efforts prove successful, then the relationship between indie developers and major publishers completely change. It would open the door to more creative, diverse, and consumer-driven IPs creating a more consumer-driven market catered to niche tastes and unique titles. 

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Are the Oculus Touch controls finally coming? https://www.gameskinny.com/jzrd5/are-the-oculus-touch-controls-finally-coming https://www.gameskinny.com/jzrd5/are-the-oculus-touch-controls-finally-coming Sun, 07 Aug 2016 14:10:20 -0400 LoganKrum

Oculus has continually promised we would see a 2016 release date for Oculus Touch, its handlebar-like physical controllers that can further immerse users in a virtual world. Announced more than a year ago, the company has already pushed back its release from the first half of 2016 to the second half and there’s still no definitive proof it will hit shelves this year, despite the company’s word and more than 30 games announced said to utilize the controls.

Until now, perhaps. Oculus said they would talk about Touch at the upcoming Oculus Connect 3 Conference, scheduled for October 5-7. Even if the wording is as vague as having “lots more to share about Touch,” this is the first time we have a definitive timeline relating to the controls.

An official announcement and possible pre-order opening in October could put the machine on target for a winter launch. This is further corroborated by an image that appeared on Reddit from poster ThatVRGuy, which showcases a mockup of the controls and advertises a winter 2016 release date. The image was verified to be real by Tom’s Hardware.

A winter release makes sense as a popular release time for video games to coincide with the holidays. An upcoming game Ripcoil, to be released in December, is said to future use of the Touch controllers. While this is all speculation, many signs point to a winter release for the controls.

In July, new buttons for the controls were revealed, showcasing a new ‘Enter’ button, which essentially acts as a Start button on other common controllers. It will also provide both buffered and non-buffered haptic feedback, which means the vibration effects have the capability of changing rapidly.

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Dark Souls subreddit organizes mass replay of Dark Souls 1 https://www.gameskinny.com/3d740/dark-souls-subreddit-organizes-mass-replay-of-dark-souls-1 https://www.gameskinny.com/3d740/dark-souls-subreddit-organizes-mass-replay-of-dark-souls-1 Fri, 10 Jun 2016 11:40:28 -0400 Kevin S. Behan

Organized by the Dark Souls subreddit, Global Restart Day has come upon us. That means there is a mass movement to get the Dark Souls communities up and running again, mostly as an opportunity to let newcomers and nostalgic veterans to experience the original game again.

Dark Souls is fun enough on its own, and I've played through the various Soulsborne games solo when lacking internet. But they start to lack something whenever the next game comes out. There's no thrill of the hunt from being invaded. There's no jolly cooperation from phantoms. Alvina's Forest Hunters are gone, changing the once harrowing zone into a quiet jog through the woods.

So if you've ever wanted to experience Dark Souls, take this opportunity. And if you feel like playing through it again, here's a great chance to remember the start of the Dark Souls series. You can visit the Dark Souls subreddit if you'd like to participate.

For newcomers, let me be the first to say "Welcome to Dark Souls"! And don't worry if you're coming a little bit late. This event is not just for one day. It's just a bunch of people starting new playthroughs together. This will probably be going on for a while.

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President of Riot Games Reveals Icefrog's Name https://www.gameskinny.com/2r5oz/president-of-riot-games-reveals-icefrogs-name https://www.gameskinny.com/2r5oz/president-of-riot-games-reveals-icefrogs-name Mon, 06 Jun 2016 07:32:18 -0400 Pierre Fouquet

Riot Games' President and Chief Marketing Officer (CMO), Mark Merrill, has recently outed Icefrog's name on Reddit. (And while that name is out there, we will not be revealing it here.)

Icefrog is one of the co-creators of DotA, which originally was a Warcraft 3 mod. They were then hired by Valve to be the lead developer working on DotA 2. Icefrog has always aimed to keep their identity private, a move which has left many skeptical about Icefrog even being real. With their name confirmed, you now know that Icefrog is a very real person indeed.

What's up with that?

Now, I'm not going to slam anyone for being a terrible person, and I urge everyone to refrain from verbally attacking anyone. I'm wondering what spurred this act from Merrill -- was it in a jealous rage at how DotA 2 is seemingly gaining ground on LoL, or was it more simply a slip of the tongue?

Icefrog is someone who has tried very hard to keep their identity a secret, which is possible because of their role in creating MOBAs, which are notorious for being very toxic online. But Merrill, seemingly without care, has thrown Icefrog's true name out there for all to see -- even those dark and toxic corners of the MOBA community.

Merrill leaked Icefrog's name via a Reddit post made a few days ago. The post has been all but deleted by Reddit moderators, but one Reddit user managed to take screenshots of the post before the cleanup -- though here all references to Icefrog's name have been blurred out.

Click for a larger image.

Whether or not this was simply a slip of the finger, or a malicious attempt by Merrill is entirely unclear. We do know that Riot has been under a lot of strain recently when they removed solo queue from League of Legends in favor of a dynamic queue.

The only question now is...what happens to Icefrog now that his identity has been revealed?

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Make way for the new hotness -- Overwatch's subreddit exceeds Reddit's front page in views https://www.gameskinny.com/lp35t/make-way-for-the-new-hotness-overwatchs-subreddit-exceeds-reddits-front-page-in-views https://www.gameskinny.com/lp35t/make-way-for-the-new-hotness-overwatchs-subreddit-exceeds-reddits-front-page-in-views Fri, 27 May 2016 06:10:17 -0400 FlameKurosei

Overwatch's popularity continues to rise, surpassing even the Reddit front page. According to Reddit employee Justin Bassett, the 271,000+ subscriber subreddit accelerated in view-count the moment Overwatch's servers went online on launch day.

Compared to Reddit's front page with 60,000 page views at the time, the Overwatch subreddit went for over 80,000 page views for 17 minutes straight. Bassett commented on how remarkable the feat was, noting only two other examples of the same moment on Reddit (specifically Obama's and Psy's Ask Me Anything sessions).

Here is a graph from Bassett's twitter, showing the sudden rise in views during launch (subreddit in green, Reddit's front page in orange):

Overwatch is a new multiplayer game published and developed by Blizzard Entertainment. The game previously opened a beta testing during May 5th-9th, spurring an overwhelming interest in Blizzard's baby steps to the first person shooter genre. Since May 24th, Overwatch is out for both PC and consoles (Xbox One and PlayStation 4).

If you're already playing the game, you can check our Overwatch guides to get a leg up on the competition.

Were you surprised about Overwatch's popularity? Let us know in the comments below!

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Fan art pieces that prove Dark Souls has one of the best gaming communities https://www.gameskinny.com/oomfe/fan-art-pieces-that-prove-dark-souls-has-one-of-the-best-gaming-communities https://www.gameskinny.com/oomfe/fan-art-pieces-that-prove-dark-souls-has-one-of-the-best-gaming-communities Thu, 19 May 2016 11:36:58 -0400 Joshua Potter

One of the best things about the gaming community is our enthusiasm. When a gaming company like FromSoftware is able to develop so many great games in such a short time, it's only natural that we'd rally around them. From animated videos to some pretty impressive artwork, here's some examples that prove the Dark Souls community is one of the greatest in the history of gaming.

Happy Souls

YouTuber Jameserton leads the pack with one of my favorite Dark Souls fan pieces in the history of ever. His video was only released recently, but details him and his friend's journey through the abyssal nightmare that is Dark Souls II. It has also spawned one of my favorite things to yell in a crowded room, "I GOT BOOOSSSS WEAAAAPOOOOONNNNS!" I've watched this piece an unsightly amount of times if only for the Weaponsmith Ornifex scene.

Shrek Defends His Swamp


Iron Pineapple and his crew have made quite a few videos detailing just how versatile a game like Dark Souls is. What makes this one stand out in particular is his dedication to the subject material. Donkey ONLY kicks using the Horsehoof Ring and Puss in Boots is using a rapier. Play this in the background for added experience.

Mimicry Men

Rounding out the videos is JellyElite~ with his video about emulating the life of one of the creepiest monsters in Dark Souls. Once again, what really sells this video is his attention to detail. He limits his killing spree against opponents who use the Undead Hunter Charm item which has the unique effect of putting mimics to sleep. Did you know their "teeth" are actually dozens of bonelike fingers? As if they weren't already creepy nightmare boxes.

Fan-made Estus Flask & Soapstone Necklace

Some of the creative people at Etsy have gotten in on the Dark Souls craze as well and make some pretty awesome stuff for the enthusiast who wants to bring the darkness of Lordran into their every day life. The people at VideoGameCollectorHQ have made some pretty cool trinkets for sale on their site, although the lead painted flasks are probably more likely to harm than heal.

Bonfire Night Light

Etsy user ZanzibarLand has made a miniaturized version of the Dark Souls bonfire into a night light. Now you can feel that soothing glow call to you in your own home while you race from the kitchen to your room in the dead of night to avoid whatever monsters await you in the dark.

Dark Souls III Watercolor Posters

The last from the Etsy front is by Rob of EpicDecorations. He's done some amazing work with his water colored posters depicting the Dark Souls universe, as well as a few other popular franchises such as League of Legends. The Solaire of Astora poster is my favorite just because he looks so happy.

Watchers of the Abyss

Another testament to the artistic talents of the Dark Souls fandom is this piece by redditor Nathanpye depicting the boss Abyss Watchers. This entire piece was done digitally and nothing could do this enemy more justice.

Lordran and Beyond

While great fan art is amazing, it's even better when backed by a compelling story. Zach Sharpe, with help from artists Rachel Saunders, Chris Puglise and WitnessTheAbsurd have collaborated to make one the the coolest Dark Souls comics out there. The storyline is sweet as well as chilling, fitting in perfectly with the theme of the franchise. They're close to hitting their Patreon goal as well, so be sure to check it out if you'd like to see more like this.

Anything we missed or have a piece you'd like to share? Post them down below in the comments for everyone to see! 

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Battlefield 5 title and artwork revealed ahead of event https://www.gameskinny.com/foj38/battlefield-5-title-and-artwork-revealed-ahead-of-event https://www.gameskinny.com/foj38/battlefield-5-title-and-artwork-revealed-ahead-of-event Fri, 06 May 2016 10:56:14 -0400 Eric Levy

It looks like the rumors are true and we'll be going back in time to World War I in the upcoming Battlefield 5.

An image from the game showed up on Xbox Live this morning in order to advertise today's livestream.  A retail promotional poster was also found on Reddit, showing the same image and confirming the title of the upcoming entry as Battlefield 1.  

As you can see in the image above, a release date of October 18, 2016 seems to be all but officially confirmed, and there will be a DLC entitled the Hellfighter Pack.  The Hellfighter Pack will contain "themed items inspired by the heroic Harlem Hellfighter infantry regiment."  Whether this pack is just a pre-order bonus or DLC available to the public is still unknown.

Finally, it seems a Battlefield 1 beta will be announced at the event as well. According to an image found on NeoGAF (below), if you register to become a Battlefield-Insider, you will receive early access to the public beta as well as other exclusive content.

We'll be covering the Battlefield Event when it starts at 4PM EST / 1PM PST, so be sure to check back when the time comes for all your Battlefield needs.

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Guild Wars 2 now has a companion app https://www.gameskinny.com/3yne7/guild-wars-2-now-has-a-companion-app https://www.gameskinny.com/3yne7/guild-wars-2-now-has-a-companion-app Thu, 21 Apr 2016 09:21:41 -0400 ESpalding

Available on Google Play, the Guild Wars 2 GW Sidekick app was released this week. The app is designed to help manage your account and you are able to track individual characters as well as your currency, bank, equipment, and inventory.

The app currently has the following features:

  • General account overview,
  • The ability to browse your characters including wallet, bank storage, and account inventory,
  • On character pages, players will be able to see equipment and character-specific inventory,
  • Other features include background synchronization, local database caching and adjustable update rates.

There is a whole host of features still to come including PvP statistics and league play tracking, material storage, item price history / market statistics and a Trading Post watchlist.

Speaking on Reddit, the apps creator, FirePrufe, has said:

"This application intends to be the best mobile game companion available with a whole suite of useful features that will continually be expanded upon in the future!"

The Guild Wars 2 spring update has just been released with more content and improved gameplay.

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Paragon Founder's Packs and Early Access! https://www.gameskinny.com/bihca/paragon-founders-packs-and-early-access https://www.gameskinny.com/bihca/paragon-founders-packs-and-early-access Fri, 04 Mar 2016 04:49:22 -0500 shox_reboot

Earlier today, emails were sent out to those who'd signed up for beta access to Epic Games' new MOBA, Paragon. They contain information on how to get into the Early Access phase that begins on the 18th of March. 

As explained in detail in a reddit post: This will be paid early access in the form of 'Founder's Packs'. The basic Founder's Pack will cost $19.99, which includes access to the game, skins, boosts and other cosmetic items (all of which can still be earned by playing the game). 

The other Founder's Packs, the Challenger/Master Packs which cost $59.99 and $99.99 respectively, will feature a greater number of skins and other cosmetic items, plus a Founder's Pack to gift to a friend. 

Despite all this Epic Games stresses two things:

  • Paragon is designed in a way that players can compete and win without having to spend money. All heroes are free and cards can only be earned by playing the game. The only things that players will be able to spend money on are cosmetics and other in-game items that have no effect on the game play whatsoever.  
  • Early Access exists for players to help make Paragon better by giving feedback and help change the game for the better. As a thank you to the players, the Founder's Packs will get you in-game content for a significantly discounted price. 

So there you have it. If you choose to not opt in for Early Access, you can still sign up for the beta and play during the open beta that will take place this summer, free of charge. 

Paragon will launch later this year for the PC and PlayStation 4. 

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Ubisoft patch The Division in time for open beta https://www.gameskinny.com/vbgn7/ubisoft-patch-the-division-in-time-for-open-beta https://www.gameskinny.com/vbgn7/ubisoft-patch-the-division-in-time-for-open-beta Wed, 10 Feb 2016 09:24:09 -0500 Alec Pearce

Ubisoft has rolled out a patch for Tom Clancy's: The Division before launching the open beta test on 18th February

Reddit user 'codnavar' posted the details of the update to The Division subreddit and it outlines several important and much-needed changes. Included in the patch is a new playable mission for the beta, another upgrade wing for the Base of Operations and a plethora of gameplay tweaks and bug fixes. 

Have a look at all of the patch notes from codnavar's post: 

The 'Dark Zone' has clearly received the most love with a large number of changes that should ultimately make for a better gameplay experience. In the closed beta, players often found themselves wandering about aimlessly, but the addition of large numbers of NPC enemies should put a stop to that. 

Changed too is the rogue system. Now instead of becoming instantly disavowed because you accidentally shot a friendly, a warning sign will appear that shows you and other players that it was unintentional. Player health bars will now only change to red when you become rogue. Again this will stop players from attacking each other by accident, thinking that someone had been disavowed when they actually hadn't. 

Ultimately, it is great news that a lot of the confusion with the PvP features has been fixed and the annoying bugs that many people (myself included) experienced have also been patched out. No more invincible players or infinite ammo and you can actually now open the chests in the Dark Zone after their reset time was drastically reduced!

If you didn't delete your data from the closed beta then it will be updated with the patch the next time you load it up. 

You can check out my analysis of the closed beta here and you can write about your experience with the game so far in the comments below.

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TotalBiscuit is quitting social media for good, "my f**king mental health is gonna come first" https://www.gameskinny.com/1yaj7/totalbiscuit-is-quitting-social-media-for-good-my-fking-mental-health-is-gonna-come-first https://www.gameskinny.com/1yaj7/totalbiscuit-is-quitting-social-media-for-good-my-fking-mental-health-is-gonna-come-first Mon, 25 Jan 2016 11:10:33 -0500 Alec Pearce

John Bain, aka TotalBiscuit, has announced that he will be completely quitting his online presence from Twitter, Soundcloud, and presumably Reddit as well as other social media sites.

He released the statement on Soundcloud before handing over control of his account to his assistant, Chris. He plans to continue posting videos on YouTube and hosting livestreams on Twitch.tv. 

TotalBiscuit is not alone in struggling with the pressure and negativity that comes with being an internet celebrity and has previously talked about his frustration with Reddit in relation to him and his work. 

However, TB is unique due to the heartbreaking fact that he is living with terminal cancer, something which he announced in October last year. It is because of his situation that he is leaving social media since he cannot be certain of how long he has left to live. He stated:

...if it ends up being the last few years of my life, I want to spend them not being fucking miserable.

You can read the full transcription of TB's announcement below (thanks to Patrick Klepek from Kotaku), but if you would prefer you can listen to his message directly on Soundcloud instead.

From everyone at GameSkinny, our thoughts, hopes and prayers are with you John. We love you!

TotalBiscuit's statement:

Well, you’ve heard this many times before, but maybe this will actually be the time this happens. I’m done with social media. I’ve had it. It’s enough.

Look, let’s be real here about the reality of what could happen over the next few years. In a few years, I could very well be dead—two to three [years to live] average is what I’m given for this particular form of this disease. I intend to outlive that by a significant margin, but if it ends up being the last few years of my life, I want to spend them not being fucking miserable. And if that involves disconnecting from everybody, so be it.

My family is gonna come first, my fucking mental health is gonna come first. The expectation that everyone who ever made it on the Internet’s gotta be constantly connected to their fans all the time 24 hours a day 24/7 is insane. It’s unreasonable. Nobody can fucking handle it. Nobody. [sighs] God. You have no idea how many of my friends are in therapy just because of this job.

I even know what you’re going to say. I know what the fucking naysayers are going to say. You’re going to turn around and tell me “ah, you’ll be back.” Yeah, maybe. I might be—because I’m fucked in the head, as I’ve explained many times. It’s a problem. It’s an obsession. But I’ve got to make at least a concerted effort to stop it. This is the only way I know how because I’ve tried every other way. I’ve been trying for years. It doesn’t work. I’m done.

So as of now, my Twitter account is in the hands of Chris [an assistant], and he is under explicit instructions not to let me post anything on it. If I tell him to post something, he’s not going to do it. He’s been told to put up the videos, make announcements, remind people of upcoming events, that’s it. After this Soundcloud is done, I’m giving him control of the Soundcloud—so I’done with that, too. There are not going to be anymore personal Soundcloud audio blogs. This Soundcloud is here solely to host the podcast and audio versions of my YouTube content. This will be it.

I want no way—no way at all—to contact the wider Internet outside of my work. I don’t want to do it anymore. It’s too much. So that’s how it’s going to be. There will be YouTube videos and there will be streams. If I could, I’d probably shut down the chat in my stream, as well, but I think, at least, that stays reasonable the vast majority of the time so I could probably handle that. We’ll see. That’s probably going to get fucked up as well, isn’t it?

[sighs] There’s the thing. I would delete my Twitter right now if I could. I would delete it. I can’t. I legally can’t. [laughs] I’m under contract. I have to maintain this Twitter for my YouTube channel and for my sponsorship agreements. For my contractual obligations, it has to exist. I can’t get rid of it. So the only thing I can do is make sure that I can never post on it. Hopefully, if I never post on it, I’ll have no desire to read the responses to it, and it’ll be far harder for me to see it.

So that’s how it’s going to be. I’m going to make YouTube videos and you can do one of two things: you can watch them or you can not watch them. That’s up to you. If I end up losing a bunch of money from this because people feel the need to connect with me, otherwise they can’t appreciate my content, so be it. I’ll be happier. Money’s awesome, but it can’t buy me out of this…whatever this is. It hasn’t helped. What you’re gonna get is content, that’s it. Enjoy it or don’t—it’s up to you. I’m handing this Soundcloud account to Chris now, so this will be the last time I post on it. I know what’s going to happen now.

The usual people come out of the woodwork and go “ah, you can’t take criticism, nyah!” And all that other shit. OK! Fine. I accept it. I can’t take criticism. I’m dying of terminal cancer. I don’t think I need to read your Internet criticism of me. I think I’ll live longer if I don’t. And you know what? That should be the priority. I don’t want to leave my wife and son behind. I don’t want to do it. I don’t want to leave my friends behind. I don’t want to leave my job behind. I don’t want to leave my pets behind. I don’t want to leave my family behind. [pause] No. If that’s the price—that I don’t read your feedback? Or I don’t take your criticism into account? I’m going to pay that price. I will happily pay that price.

This is my fucking life, and what is left of it I am going to take control back. Sorry if this disappoints people. I know the vast majority of you are cool and you like this level of interaction, but if this is going to be the last few years that I get to live, I’m going to try and live it in a way that doesn’t make me miserable. I have too much shit on my plate as it is. I don’t need anymore.

Know that the vast majority of you, I appreciate you every day. It’s why I thank you at the end of every video. You let me live my dream, and I’m so very grateful for that. I’m going to go back to work now. See ya.

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Oculus CEO challenges Australians to go to ACCC https://www.gameskinny.com/0ffbv/oculus-ceo-challenges-australians-to-go-to-accc https://www.gameskinny.com/0ffbv/oculus-ceo-challenges-australians-to-go-to-accc Tue, 12 Jan 2016 04:55:34 -0500 BlackTideTV

There's no doubt about it. Oculus Rift's price reveal had a veritable rippling effect throughout the Reddit, gaming, and virtual reality communities. However, no one is feeling the pain more than Australian consumers, who will be forced to pay well over 1000AUD to purchase the product.

For more information on Reddit's reaction to the Oculus Rift price reveal click here.

In a recent AMA on Reddit with Palmer Luckey, CEO of Oculus, Australian user u/socially_reddited posed this incredible question:

“Hi Palmer. Apologies for [the] long question but you didn't seem to understand the issue in the last AMA.

So the main issue for Australians is the shipping cost.

Why the hell is shipping $130 USD (~$180 AUD)? Especially when it's shipping from Sydney!? It is cheaper to ship from U.S to Australia via a third party instead. So, why do you even have a warehouse in Australia? This is insane. There are also issues with taxation. It's shipping from within Aus so we pay GST of 10%. Yet the base price adds what I assume is U.S taxes, it goes from $599 to $685 or whatever.

So we're somehow paying two taxes, plus the most expensive shipping costs the world has ever seen. If this issue is worked out, it would bring the cost down to around $900 and I would buy immediately. All you have to do is ship directly to Aus, instead of from within Aus.”

The Oculus VR warehouse located in Sydney, Australia charges $130 for shipping and includes both U.S. and AUS taxes for buyers in the land down under. 

In a half-ass reply Palmer Luckey addressed the question with:

“I can't throw anyone under the bus. Wish I had a better answer for you, I really do. If it helps, it should be clear from our international pricing choices overall that we are not trying to gouge anyone, I don't have anything out for Australia.”

Another upset user asked if Australians should refer to the Australian Competition and Consumer Commission - a government run collective in charge of securing fair trade in Australia. To which Palmer replied:

“Feel free, would be interesting to see what they say.”

Through negligence to throw others "under the bus", Palmer Luckey has successfully evoked the rage of Aussie gamers everywhere. With the final comment (shown above) Luckey retreated into his hidey-hole and has refused to post further on the thread. It's safe to say that the PR surrounding this issue is some of the worst ever seen.

It's scary to see the way Oculus is handling their consumer base when the Rift is still so far from actual launch. This outrage will surely leave the company reeling and provide an excellent foot-in-the-door for other VR projects like PlayStation VR. 

It is unclear if anyone has actually gone to the ACCC with this issue. It would be interesting to hear what they say indeed.

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Half-Life writer Marc Laidlaw has left Valve to work on own projects https://www.gameskinny.com/gg2rx/half-life-writer-marc-laidlaw-has-left-valve-to-work-on-own-projects https://www.gameskinny.com/gg2rx/half-life-writer-marc-laidlaw-has-left-valve-to-work-on-own-projects Fri, 08 Jan 2016 07:36:05 -0500 Jessa Rittenhouse

It's time to stop asking Marc Laidlaw about Half-Life 3

The famed sci-fi author, writer of Half-Life and Half-Life 2, and lead writer for Half-Life 2: Episode 1 and Episode 2 has retired from Valve.

His retirement was confirmed in an e-mail exchange between Laidlaw and a fan, posted on the Half-Life subreddit. Redditor TeddyWolf e-mailed the writer to ask the now-ages-old question, "What about Half-Life 3?" 

He probably didn't expect a reply, but he got one. In it, Laidlaw offered a brief explanation for his decision to leave Valve:

"There are many reasons, most of them personal. An outwardly obvious reason is that I'm old, or anyway oldish. My nickname when I first started at Valve in 1997 was 'old man Laidlaw'. The little baby level designer who gave me that that nickname is now older than I was then. Imagine how much older I am! I had the unbelievable luck to fall in with the kids at Valve when they could have just dismissed me as an old fogey who didn't know s**t about videogames. The only Zelda I'd ever heard of was F. Scott Fitzgerald's wife. They taught me everything. I had a good run but lately I have been feeling a need for a break from the collaborative chaos of game production, and a return to more self-directed writing projects."

Sorry. Nope. Still not confirmed.

So what does this mean for the future of Half-Life 3? Laidlaw can't say. He knows he'll always have fond memories of and a relationship with the folks at Valve, but he'll no longer be a part of the development of any Valve projects. As he says in the letter, "Where Valve may choose to take Half-Life in the future is not in my hands."

If you're a fan of Laidlaw's work, however, take heart - while he's not writing for Valve (or any other game developer), Laidlaw says he will more than likely return to writing stories of his own, calling this his "default setting."

Is this the final nail in the coffin for Half-Life 3, or do you think another writer could take up the mantle? Are you hoping the game will still have a future, or do you think it's time to let go of the Half-Life 3 dream? Let us know in the comments.

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