Relic Tagged Articles RSS Feed | Relic RSS Feed on en Launch Media Network Dawn Of War III: Revitalizing The RTS Genre Mon, 24 Apr 2017 09:00:02 -0400 Ty Arthur

The unexpected latest entry in Warhammer 40,000's Dawn Of War series, Dawn of War III, arriving a full eight years after the previous main title, brings along a host of tweaked features that shake up the franchise

That shouldn't be too much of a surprise, considering how drastically different the original Dawn Of War was from its successor, with a major overhaul and total focus change between the first and second games.

Games Workshop hands the license to this franchise out like candy on Halloween night, and the last year has already been overstuffed with entries where Space Marines battle the Xenos hordes.

Relic's latest offering is welcome despite the overcrowded nature of all things Warhammer 40K, and after having given both multiplayer and the single player campaign a fair shake, I can say without hesitation that I'm enjoying it quite a bit more than the recent FPS entry, Space Hulk: Deathwing

Dawn of War III Puts You Back In The Space Saddle 

Although there are numerous changes to the formula, there are also lots of familiar elements at play in the single player campaign – using special abilities to reach inaccessible areas or change battlefield configurations, beginning with an Ork invasion, while clearly something bigger is going on in the background, and so on.

Everything has been reconfigured from the ground up, however, including a massively overhauled UI. Plenty of little tweaks can be noticed in every area of the game, and some of the changes are long-overdue -- like using drop pods of reinforcements offensively. Why haven't we always been dropping massively heavy pods filled with battle-ready troops at ludicrous speeds directly onto enemies before?

 Gabriel Angelos And The Blood Ravens Return To Battle Ork Hordes

As with the previous games, this take on the RTS genre is still squad-based (rather than building individual units) but precisely how those squad units work has been retooled a bit.

Maximum health and damage output are now reduced as units within a squad are killed, for instance, and they can only be reinforced with replacement units at specific locations. Upgrades are retooled a bit between each playable race as well, with Orks getting temporary boosts by salvaging scrap.

Dawn of War III Factions And Level Design

Playing through the campaign, it's very clear Relic went out of its way to craft more intricate backgrounds, with a lot more eye candy in any given single player map this time around.

At the same time, those maps also feel a little more constrained and linear, less wide open than in earlier games (in single player at least, as the multiplayer maps are pretty spacious).

Interesting elements from other game styles work their way into both the single and multiplayer, like planting a standard to give bonuses to troops, with enemies able to capture that standard to nullify those boosts.

Shrouded stealth areas for planning ambushes or sneaking through large troop formations are featured prominently, as well as totally redesigned cover points where troops take less ranged damage after capturing the cover point.

Somewhat similar to how Dragonshard had levels split between below ground RPG style missions and above ground RTS segments, or how Spellforce combined the two ideas more seamlessly, a lot of missions are diametric. For instance, some involve you taking your Elite hero to complete specific tasks before actually building a base and play the RTS side of the game.

Each faction's roster of Elite units is ludicrously fun to play in both single and multiplayer, with distinct abilities offering many different tactical options. Gorgutz's Wreckin' Klaw ability for instance is utterly amazing, letting him deal monstrous damage in a sphere while still moving forward so you can cut a path for other troops to rush in.

Wreckin' Klaw Can Also Be Used Defensively To
Cover Troops From Enemy Fire

In previous Dawn Of War iterations, the various factions were essentially the same on the base building elements – everyone was trying to get more requisition and energy in the exact same ways (with the lone exception being the Necrons, who only used energy).

Now the three major factions feel a little more distinct, with Space Marines playing as you remember from previous games. However, Orks are now looking for scrap instead -- and they have a Waaaagh! meter that needs to be filled in different ways. As you'd expect, the Eldar are much sneakier, focused on teleporting troops to locations where the enemy doesn't have strong defenses.

Each mission brings those differences to the forefront in some innovative ways, with the hilarity of Ork thought really brought out by certain mission objectives. How often do you move an object from one end of the map to the other by firing it repeatedly and letting it fly backwards due to absurd recoil?

Yeah, That Looks Totally Stable.

Dawn of War III's Multiplayer

We already covered multiplayer in great detail on a look at the Dawn of War III closed beta a few weeks back, and everything written there still holds true as the official release date looms.

In short, there may be fewer match types available, but multiplayer is still a blast and the number of strategies to be utilized with different elites and factions essentially mitigates the lack of options.

The super weapons provided to each faction in particular really change how matches play from previous games, and there's nothing more satisfying than annihilating an entire enemy army with an orbital bombardment.

The Bottom Line

There's probably going to be a day one patch for Dawn of War III, and I am playing an advance review build of the game. But its worth noting there were some weird bugs I experienced in single player, like units suddenly no longer being flagged as enemies so they couldn't be targeted.

Bugs aside, there's a satisfying balance between defensive and all-out assault missions on the single player front. Like a lot of AAA games these days, there's new abilities for your units and cosmetic items to be unlocked as you gain a currency over time (in this case, skulls).

You can also level up your Elites for all three factions in both single and multiplayer, and earn skulls from both sides, so the two modes are intertwined and there's plenty of reason to keep playing.

If you enjoyed any of the previous Dawn Of War games, there shouldn't be anything holding you back from diving into this one as well. 

 May this screen grace your monitor for the glory of the Emperor!

Dawn of War 3 Pre-Alpha Footage Leaked Mon, 13 Jun 2016 09:36:11 -0400 Kevin S. Behan

Warhammer 40k: Dawn of War 3 Pre-Alpha footage managed to leak out. The original video put out by PC Games Hardware has been made private -- but not before fans got to see it and reupload it.

This installment in Relic's Dawn of War franchise seems to be reaching back to the first game of the series. Epic, huge battles with masses of infantry slugging it out while heroes or titanic walkers bring cinematic destruction. The cover systems of Warhammer 40k: Dawn of War 2 have been seemingly eschewed in favor of macro army management over micro squad management.

While we can't get a truly in-depth look at the game's mechanisms yet, the presence of Gabriel Angelos on the field implies that the heroic commander units of Dawn of War 2 will be making a comeback. At the very least, the campaign will likely be utilizing hero units again, while combining it with the mass combat of Dawn of War 1

Keep in mind that this is all pre-alpha footage, and judgement should be reserved for the finished product. I'm just speculating from what I've seen in this video, there's no concrete details on gameplay nuance. I've been a fan of all of Relic's games personally, and am eager for more information during their E3 presentation today.

Uncharted 2: Among Thieves - Where to find the Strange Relic Tue, 27 Oct 2015 16:20:40 -0400 BlackTideTV

(If you'd rather watch this guide, check it out on my YouTube Channel)

When Uncharted: The Nathan Drake Collection came out on October 7th, 2015, a whole new group of treasure hunters joined the throngs of thirsty adventurers already seeking to achieve one hundred percent completion in the classic PlayStation 3 game series. One of the most frequently sought after baubles of Uncharted 2: Among Thieves is the coveted "Strange Relic". Today, you're going to learn where to find it. 

The Strange Relic appears in-game as a treasure like any other, but counts as the 101st treasure - an item in a whole other league. Although it plays the same role as common treasures (it's purely cosmetic), it will reward you with a bronze "Very Rare" PlayStation 3/4 trophy, an in-game medal, and official bragging rights.

How To Get It

Start Chapter 5: Urban Warfare. Once you get past the running-and-shooting-the-truck bit at the start and kill the enemies that come looking for you, head to the area beyond the exploding bus, seen below.

Once you scale a few signs, break through a bathroom floor, and criticize some poor parking, you'll arrive at the following location.

Eliminate the guard standing watch, as I have done, and proceed to street level. Instead of following the enemies to the left (the direction the game wants you to go), turn right to an oft-overlooked back-alley. The area is easily recognizable with a bright blue garage door at the far end. In the corner of the street between two trikes is an open manhole. 

A brief jaunt to the sewers below will reveal the long awaited Strange Relic. Bask in the glory of this wondrous... thing.

Unfortunately, the Relic is only one of one hundred and one treasures to be found in Uncharted 2: Among Thieves. I'm just glad I could help you on this one. Good luck with the rest, you'll certainly need it!

Gearbox Developing Homeworld 1 and 2 Remakes for Windows Sat, 20 Jul 2013 15:30:10 -0400 Ashley Shankle

There have been a number of space RTS titles over the years, but fans of the Homeworld series have been dying of thirst for a gameplay experience similar to that seen in the legendary ship-based RTS.

I hope you're ready for a big cup of Homeworld:

Gearbox announced during PAX Australia that they would be handling HD remakes of Homeworld and Homeworld 2 and bringing them to two undisclosed digital platforms.

The Homeworld franchise was purchased by Gearbox for $1.35 million earlier this year during the THQ liquidation. The company's chief creative officer, Brian Martel, pushed for the purchase of the IP during the sale and has the preservation of the series at the top of his priority list.


It has been 10 years since the release of Homeworld 2, and what people expect from games is much different from when these games were initially developed. It may be worrying that these classics are receiving a remake, but it is difficult to get too nervous with Martel's love and dedication toward Relic's space RTS at the helm of this remake project.

Expect more news from Gearbox on the Homeworld games' remakes in the coming months.

Relic Hints at a New Dawn of War Title! Tue, 23 Apr 2013 16:19:43 -0400 Jeremy

I'll come out and say this right now. I'm a Warhammer 40K fanboy. I love the tabletop, the games, the books, everything. I love the over the top races, the ridiculous technology, the crazy weapons and aliens. And you can bet your butt I loved Dawn of War and Dawn of War 2. Once THQ went bankrupt, I had a sad period, knowing in my heart that I wouldn't get DoW 3 now.

But now, it looks like I may not have to commit sepukku. Relic has come out to say that, once their work on Company of Heroes is taken care of, there is a strong possibility of a new Dawn of War game. When I heard that Relic had been picked up by Sega, the first thing I remember thinking of was a Total War styled game, only set in the Warhammer 40K or Warhammer Fantasy settings.

Now if Dawn of War 3 comes out, it will probably be the next RTS I sink a good chunk of time into. I've been looking and looking for something to fill the gap, and Supreme Commander 2 just isn't cutting it anymore. I hope Relic finishes up soon, and starts up on a new Dawn of War title. I need to get my Imperial Guard on!

Sega to Zenimax: You're too slow! Thu, 24 Jan 2013 05:35:26 -0500 Jeremy

The THQ property auction is finally over, and the various intellectual properties have finally been sold. The most surprising of the biding wars was between two companies. Sega and Zenimax (Owners of Bethesda).

Now that the auction is over, it's been revealed who bought what. Both Sega and Zenimax were willing to pony up over $26 million for something, but what could it possibly be?

Could it be Volition, makers of the successful Saints Row games? Nope, sorry! The answer we were looking for is Relic Entertainment! It seemed odd at first, but given the type of game Relic is known for making, Sega's interest grows more and more apparent, mainly because of Creative Assembly, a partner of Sega most famous for its Total War series.

Zenimax comes $300k short

 Sega and Zenimax were bidding against one another for Relic Entertainment, makers of the Dawn of War games which gave them such a huge fan following. The bidding ended at $26.3 million, with Zenimax in the lead, when Sega finally managed to top them with one last bid for $26.6 million dollars!



Now that it's all over, the only thing to do is sit back, wait, and see what Sega and Creative Assembly will do with their fun new toys. Still, gotta feel bad for Zenimax, missing out on a lucrative acquisition, and having it taken away.

Warhammer 40k: Space Marine, Exterminatus game mode review Sat, 19 Jan 2013 04:59:27 -0500 Jeremy

I've had Warhammer 40k : Space Marine collecting digital dust in my backlog for more than a year now. Last time I picked it up, I played the campaign for about 3-4 hours and set it down. I found it fun, and worth what I paid for it.

Redemption found

I tried the multi player only briefly, and what I remembered of the multi player turned me off, seeming very Call of Duty-esque. It had a perks system, unlockable weapons, and the same general playstyle that I never found any enjoyment from.

However, there is a co-operative multi-player mode known as Exterminatus. In this game mode, you and up to three other Space Marines fight back increasingly larger and more difficult waves of Orks, thirsty for your blood. I wound up having a blast, unlocking all kinds of crazy weapons and abilities. From Jet packs and plasma guns, to chainswords and stun grenades.

Culling the Ork Hordes

Exterminatus differs from most survival modes by giving you extra little challenges, and a "lives" system. As you progress through the various waves, it will randomly throw a new objective in. Anything from defending/capturing a point, getting x amount of headshots, melee kills, or kill streaks. These reward you with points, which fill a meter to give you extra lives to respawn with.

I played quite a few round with a couple of friends, and we managed to make it through roughly twelve or thirteen waves before finally being overrun by the massive quantities of enemies. I've had some of the most fun in a multi player game with Space Marine, and I look forward to returning to the fight with my battle brothers, crushing the orks.