Rise Of The Necromancer  Tagged Articles RSS Feed | GameSkinny.com Rise Of The Necromancer  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Diablo 3 Challenge Rifts: Explanation and Rewards https://www.gameskinny.com/f6wfm/diablo-3-challenge-rifts-explanation-and-rewards https://www.gameskinny.com/f6wfm/diablo-3-challenge-rifts-explanation-and-rewards Tue, 01 Aug 2017 12:01:53 -0400 Joseph Rowe

It's been a while since Reaper of Souls came out, and fans have been wanting more content for a while. With the new Rise of the Necromancer character pack, Diablo 3 added in a new feature called the Challenge Rift to quench our thirst for new content.

This rift is similar to the Nephalem Rifts and Greater Rifts -- you go into dungeons, kill tons of enemies until you fill your bar, then defeat the rift guardian. So how are these Challenge Rifts different? In this short guide, we'll break down what makes them unique and what rewards you can reap for completing them.

How Challenge Rifts Work in Diablo 3

In CRs, you are given another player's character to use instead of one of your own. This character comes with their own build already pre-chosen, so you have to work with what you've got. The challenge then comes from trying to beat the original player's time for the rift.

If you succeed, you get a treasure chest full of rewards. If you fail, you have to try again until you get it right.

Challenge Rift Rewards in Diablo 3

Upon completing the rift by the given time, you will be able to claim a cache that has the following:

  • 8x each act's legendary crafting materials (Khanduran Runes, Arreat War Tapestries, etc.)
  • 300 Blood Crystals
  • ~80-250 of Reusable Parts, Arcane Dust, and Veiled Crystals

 As of right now, challenge rifts can only be done once a week. Some players have complained about that as they don't feel the rewards are significant enough for a weekly event, so perhaps this will change in further updates to Rise of the Necromancer.

Every week, a new character is picked for the rift. If you've only ever really played one or two classes, this is a great way to get a feel for other classes and their respective end-game builds.


Have you completed a challenge rift yet? Which one was your favorite so far? Let us know in the comments! And be sure to check out the rest of our Diablo 3 guides for Rise of the Necromancer to get the most out of this season:

  • Diablo 3 Necromancer Build Guide
  • Diablo 3 Necromancer Power Leveling Guide
  • Complete List of Diablo 3 Pets and Their Locations
Diablo 3: Rise of the Necromancer Review - Is It Worth the Price? https://www.gameskinny.com/ab7si/diablo-3-rise-of-the-necromancer-review-is-it-worth-the-price https://www.gameskinny.com/ab7si/diablo-3-rise-of-the-necromancer-review-is-it-worth-the-price Fri, 30 Jun 2017 15:02:54 -0400 Joseph Rowe

Diablo 3 fans have waited too damn long for something resembling an expansion, and we finally got it with Rise of the Necromancer. Blizzard successfully revives this gruesome class from Diablo 2 in a fresh and fun way that will delight most players. There are also two new free zones: the Shrouded Moors and the Temple of the First Born. There's even new free bounties to check out in the freshly added Realms of Fate!

New Zones and Bounties

I won't spend much time talking about the new zones, as they are just a free part of the patch itself -- but once again, the art team has outdone themselves. The Shrouded Moors are spooky as hell and the Temple of the First Born has some ghastly-yet-cool features (like its copious amounts of flowing blood).

If you're bored with the current zones, both of the new ones and the Realms of Fate will give you somewhere new to farming spots for loot. I was pleased with what Blizzard had to offer, because I'm a sucker for terrifying temples. But keep in mind that this content is by no means a new act and won't last as long as some might hope.

Challenge Rifts

One of the coolest features of the new patch is the weekly challenge rifts. You can use other players' builds and gears to try and beat their time in the rift that week and get some free loot. If you're the competitive type, you can also fight for the top rank on the leader boards. This seems to be fitting in with Blizzard's recent attempts to add weekly content into their games.


Here's the part everyone's been waiting for: the new class in Rise of the Necromancer. Whether you're into pet classes, bones, or just the whole necromancer aesthetic, you won't be disappointed with this skeleton raising son/daughter of a gun.

In terms of visuals, Blizzard found a way to take the classic design from Diablo II and build on it. The necromancer's armor is sufficiently bony, and both the male and the female version look great in their class sets. The skills all look impressive -- and whether it's a big zone of blood on the floor from one of your curses or literal exploding corpses, the gore shines without being too over the top.

Speaking of skills, the class plays amazingly. There is enough variation in spells to have quite a few fun and interesting builds. You can raise an army of skeletons to engage with your foes while you shoot bone spears at them from afar, or you can get up close and personal with your grim scythe and death nova.  

The Necromancer has quickly tied itself with the barbarian as my favorite class in D3. When the game originally launched, I didn't have as much fun playing the spell casters as I had hoped, but this character pack has fixed that for me. They're visually striking, fun to play, and I heard a rumor that if you yell "welcome to the bone zone" as you use your skills, you'll increase your damage by 0.1%. What's not to love?


The price for the Rise of the Necromancer pack would be a bit steep if it was just the class, but the pack also comes with wings, a half-formed golem non-combat pet, two new character slots, two new stash tabs, a pendant, portrait frame, banner, and sigil. With all this bonus content, $15 isn't too outrageous. However, you're out of luck if you just want the class without the other items. That being the case, it's understandable why a number of players have grumbled at the price tag.

What the hell is transmogrification?

Final Judgment

In my opinion, the Rise of the Necromancer pack is worth getting because the Necromancer is superb and the little pet is cute in the grossest of ways. If you're really excited to play the new class, I'd say it's worth it -- especially if you're a sucker for cosmetics like me.

If you don't think you'd play the class much and aren't interested in the character slots, pet, etc. then you can definitely pass on this since the rest of the content that comes with this patch is free.

If you end up buying Rise of the Necromancer, check out our leveling builds and power leveling guide for getting started and our build guide for when you've hit 70. 

Note: Blizzard provided a code for "Rise of the Necromancer" to the writer for the purpose of this review. 

Necromancer Power Leveling Guide and Leveling Builds for Diablo 3 https://www.gameskinny.com/st435/necromancer-power-leveling-guide-and-leveling-builds-for-diablo-3 https://www.gameskinny.com/st435/necromancer-power-leveling-guide-and-leveling-builds-for-diablo-3 Thu, 29 Jun 2017 11:55:31 -0400 Joseph Rowe

The Rise of the Necromancer expansion adds a lot of new features to Diablo 3, but the coolest and most obvious one is the Necromancer itself. This class is bad to the bone -- and nothing feels more rewarding than mowing down mobs of enemies with exploding corpses and hordes of skeletons.

Eventually you can even clone yourself and become temporarily invulnerable, but first you gotta grind. To save time, you should follow this necromancer power leveling guide, complete with the best builds for leveling this class up as fast as possible. (And if you want to see the best ways to build it when power leveling isn't your goal, check out our standard Necromancer build guide.)

This guide is split into two sections: a necromancer power leveling guide and a set of suggested necromancer leveling builds if you're playing seasonal or want to start from scratch.

Best Builds for Power Leveling the Necromancer in Diablo 3

Command Golem/Corpse Lance Solo Build

This early game necromancer leveling build is my favorite on the list because of the insane damage you can do with it at low levels. There's nothing like seeing an elite mob that gives you the run-around on another character go down in seconds flat from a few bone lances to the face with the Necromancer.

This build is based around using bone spikes and bone spear as your main filler spells, while you wait for command golem to come off cooldown for corpses so you can bone lance your enemies to death.

  • Bone Spikes with Sudden Impact: This is the skill you use to build essence for this Necromancer leveling build. Amazing range and an AoE stun make this a perfect skill for kiting enemies while keeping them grouped together.
  • Bone Spear with Blighted Marrow: Use this skill when you have essence. It, too, has amazing range -- and this rune causes the spears to get stronger with each consecutive enemy it hits so use it in tandem with bone spikes to line stunned enemies up for tons of damage.
  • Corpse Lance with Brittle Touch: Use this when you have corpses. This is going to be your biggest single-target damage dealer for this build. It is great for shredding low level bosses and gets a significant damage boost from the rune's critical chance increase.
  • Command Golem with Flesh Golem: Use this on cooldown. Stand behind your new buddy and let it take the damage as you safely corpse lance enemies from afar with the extra corpses generated by the flesh golem rune.
  • Decrepify with Dizzying Curse: Use this on all enemies. This skill is the most flexible of the bunch for this Necromancer leveling build, and you can substitute it with either leech or frailty -- but a slow with a chance of stun is the safest option for kiting mobs in larger areas.
  • Bone Armor with Vengeful Armaments: Try to use this in groups and keep it refreshed. Vengeful armaments increases the damage this skill does and is especially effective in large groups of mobs.
  • Fueled by Death (Passive): The constant barrage of corpse lances you'll be doing means you'll always have stacks of this passive to make sure you can keep a safe distance from enemies.
  • Stand Alone (Passive): Your only pet will be the golem with this Necromancer leveling build, so you can gain a pretty significant amount of survivability from this rune.
  • Commander of the Risen Dead (Passive): Command golem's cooldown being reduced by 30% means more corpses and more corpse lances.

Devour/Bone Spirit Solo Build

This is a fantastic mid-level Necromancer leveling build. Your skeletal mage will burn down enemies to provide you with corpses to devour so you can reduce your bone spirit cooldown and spam it on your main target.

Siphon Blood ensures that you stay alive long enough to do it and have a steady stream of damage when your main damage skill is on cooldown.

  • Siphon Blood with Power Shift: Use this to build up your essence. Try to keep this skill going as often and as long as you can to maintain the stacks provided by the runes for increased damage. You can easily shred through enemies with full stacks of siphon blood while regaining health using this necromancer leveling build.
  • Skeletal Mage with Singularity: Use this when your essence is full. This rune makes it so that you have one super powerful skeletal mage that, with the passive skills you'll take, lasts for a long time as you send bone spirits at your enemies while siphoning their blood.
  • Devour with Devouring Aura: Try to stay near corpses to make the most of this aura. Taking this rune makes it so you can more quickly devour corpses to lower bone spirit's cooldown. Not only that, but it will restore your essence so you can summon more powerful skeletal.
  • Army of the Dead with Frozen Army OR Command Skeletons with Enforcer: Use Army of the Dead on cooldown and use Command Skeletons sparingly with this Necromancer leveling build.
    • Army of the Dead makes the most sense in synergizing with this build as it does not have as much of an essence requirement that would eat into the essence needed for skeletal mages, but Command Skeletons can have its essence usage mitigated by the enforcer rune, and it will provide more survivability than Army of the Dead.
  • Leech with Transmittable OR Frailty with Scent of Blood: Use this when you first engage a group of enemies. Like the skill above and the curse slot for the previous build, this one's flexible -- but I found that Leech provided the most sustainability for the 30-50 range. Frailty will give you more damage if you find yourself having no problem staying alive.
  • Bone Spirit with Astral Projection: Use on cooldown. This is the big damage dealer skill in this Necromancer leveling build. It is perfect for using in large groups of enemies, as the more of them the spirit passes through, the more damage it ends up dealing to its target. Try to hit as many extra enemies as possible for more damage!
  • Fueled by Death: You can't die if your enemies can't catch you!
  • Overwhelming Essence: More maximum essence means more essence for skeletal mage damage.
  • Extended Servitude: More skeletal mage time means more skeletal mage damage.

Death Nova/Corpse Explosion Group Build

This is another fantastic mid-level Necromancer leveling build, but it is intended for group play and has less survivability than the previous two builds.

To take full advantage of this build, you must have a tank or someone else who can help keep you alive. You will want to gather enemies in front of you using Grim Scythe, blast them with damage and poison from Death Nova, use Frailty to build up close corpses, use Corpse Explosion to explode them, and use Land of the Dead to explode them even more.

  • Grim Scythe with Dual Scythe: Use this to build your essence. You will want to try and gather as many mobs together with the Dual Scythe rune to build up essence as quickly as possible to use death nova as much as possible with this necromancer leveling build.
  • Death Nova with Blight: Use this when you have essence. This skill is amazing. You can deal tons of AoE damage while slowing and weakening your enemies thanks to this rune! Your group will thank you for taking this.
  • Corpse Explosion with Close Quarters: Use this when you have corpses. Although you don't have as much control over where you can explode your corpses, you can deal more damage to the enemies that will likely already be in Grim Scythe range.
  • Land of the Dead with Frozen Lands: Use this on cooldown. It grants an unlimited amount of exploding corpses with the chance of freezing enemies caught in the messy blasts.
  • Frailty with Aura of Frailty: This is a passive aura. It will make sure that enemies who get close to you have a chance of dying, giving you more survivability. But it also ensures that your corpses stay nearby to synergize with corpse explosion.
  • Blood Rush with Potency: Use this when necessary. Since this is a Necromancer leveling build based around getting up close and personal, you will need an "oh crap" button -- and this is it with bonus armor. It's perfect for moments when you get caught in the middle of a group of powerful enemies.
  • Stand Alone: You have no pets in this build, so get some extra armor.
  • Rigor Mortis: This synergizes extremely well with Death Nova to debuff your enemies as much as possible.
  • Spreading Malediction: Goes well with your Frailty aura to give you a nice damage boost.

How to Power Level the Necromancer in Diablo 3

This necromancer power leveling guide (brought to us by YouTube user Anon Ymous) is only usable if you've played a ton of the game already and have the right gear. If you don't have the right gear, follow the power leveling builds above to ensure that you're specced properly. If you do have the right gear, then you better start planning your end-game build now -- because you'll hit 70 in no time.

In order to use advanced gear at a lower level, you will need to have access to Kanai's Cube and several rank 25+ Gems of Ease. Check out our noob's guide to Kanai's Cube for more information.

Necromancer Power Leveling Gear

Once you have the right gear equipped, turn the difficulty up to the highest that you can reasonably handle then go out and grind until you hit cap. The creator of the video went out into the outskirts of New Tristram and hit level 17 off of his first kill!

If you don't have the necessary gear and don't mind grouping up, you can still power level until your heart's content with power leveling communities. You might have to beg until you find someone nice enough to power level you, but the community is surprisingly less toxic than many other online games.

This necromancer power leveling guide and the leveling builds will get you started on the right path with your new favorite class. If you still need a little extra assistance with the game, check out the rest of our Diablo 3 guides

What's your favorite build so far? Favorite pet? Tell us in the comments, and stay tuned for more Rise of the Necromancer tips!

Diablo 3 Necromancer Build Guide https://www.gameskinny.com/rarcq/diablo-3-necromancer-build-guide https://www.gameskinny.com/rarcq/diablo-3-necromancer-build-guide Sun, 23 Apr 2017 15:40:40 -0400 tofuslayer

The Necromancer class for Diablo III is currently available for beta players, and so far, there are no specific items for the class. However, we do know what skills and runes the class has so far. Though these may change as we move closer to the official release of "Rise of the Necromancer," we can get a feel for what kind of builds we can use with this class when we get the full release. 

We can most likely base the D3 Necromancer loosely off popular D2 builds, and there are a lot of new things to factor into that equation. The Witch Doctor class essentially replaced the Necromancer class in the transition from D2 to D3, and Blizzard has worked to make the new Necromancer class distinctive from the WD and its D2 predecessor. With these new abilities, there are so many new possibilities for powerful builds that bear no resemblance to the original Necromancer.

Let's take a look. 

Necromancer Armor and Weapons

Obviously, it's the players choice whether they want a more skill-dependent build or a gear-dependent build. However, since we don't have any Necromancer specific items just yet, all we can do is speculate, and base projections off past weapons we saw for the D2 Necromancer. While the items will undoubtedly be different, they will definitely have gear that boosts the major skills for the new class.

Ideally, we'd have gear that adds to the skills and runes we center our builds around. However, another factor to consider is that many skills for the new Necromancer class, such as Blood Nova and Blood Spear, use health as a resource. Having a solid set of armor, as well as ranged weapons (such as wands or staffs), will help preserve your health.

Necromancer Skills and Runes

You can get the full list of skills and runes from the official Diablo III blog here.

The post has a disclaimer that the "numbers and functionality may still be subject to substantial change" once the class is out of beta, so we won't get too specific about DPS and other nit-picky details just yet.

And despite the possibility of "substantial change" in the future, we can start to get a general idea of what kinds of skills we want to use for our builds. These "builds" aren't exact builds, but more of a guide to give you ideas for what kind of skills you can center your builds around.

Pet-Focused Necromancer Build

One of the really cool things about this new class is the ability to summon pets and have them fight for you. So far, the general consensus is that Command Skeletons is a must-have skill.

Active Skills:

  • If you use Command Skeletons, you can reduce your Essence by 30% with the Commander of the Dead passive skill.
  • The Revive Corpse ability also allows you to reanimate corpses and have them fight for you.
  • There are a lot of runes available for Revive Corpse, but Purgatory allows you to reanimate corpses that you've already used.
  • Skeleton Mage allows you to raise a skeleton from the ground that deals 400% weapon damage for six seconds.
  • The Skeleton Archer Rune for Skeleton Mage allows you to increase your attack speed every time for five seconds your archer deals damage for up to 10 stacks.

Passive Skills:

  • You can also boost your skeletons with the Frailty Curse by proxy of the Scent of Blood Rune so that your enemies take 15% increased damage from your pets.
  • You can gain 10% of your Life on Hit every time a minion hits an enemy with Grisly Tribute.

These are just a few base skills to center your build around. You can add more passive or active skills depending on your preferences. 

Blood Nova-Focused Necromancer Build

One interesting feature of the Necromancer is the ability to use health as a resource cost. Blood Nova is a rune for the Death Nova skill, which costs 10% of your health and deals 450% weapon damage to enemies within 25 yards. While this is a powerful skill, equipping it forces you to more fiercely preserve and restore your health.

Active Skills:

  • If you use Command Golem with the Blood Golem Rune, the Golem dies to heal you and then returns to deal 450% weapon damage to nearby enemies.
  • Leech allows you to curse everything in your target area (including allies), healing you every time they lose health.
  • Corpse explosion creates more corpses around you, use in conjunction with Devour to allow you to consume them to increase your Essence.

Passive Skills:

  • Draw Life allows you to increase your health regeneration by 10% for every enemy within 20 yards.
  • Life from Death gives you a 20% chance of spawning a health globe for every corpse consumed.
Freezing-Focus Necromancer Build

This is a cool idea from this review of the Necromancer beta. The idea is to equip cold skills to keep enemies at a distance, which is ideal for the Necromancer, who is less of a melee fighter. Since there are a lot of cold runes to work with, there's a lot of creative freedom you can take with this idea.

 Active Skills:

  • Frost Spikes is a rune for Bone Spikes, which creates an icy patch that reduces movement speed by 60% for two seconds.
  • The Suppress Rune for Siphon Blood slows your down enemies by 75%.
  • With the Command Golem Skill, you can use the Ice Golem Rune, which will freeze enemies for three seconds, as well as increase your critical hit chance by 10% for 10 seconds.
  • Use Corpse Explosion with the Dead Cold Rune to freeze any enemies in the radius of the explosion for two seconds.


These are just a few ideas for potential builds you could use. One of the better ways to use the Necromancer is to focus on ranged attacks, generally by using your summoned minions to create distance or slow your enemies down. Between these three loose guides for Necromancer builds, you have three templates you could potentially base future builds off of.

You can use one or any combination of the three, or even try to pull off a more melee type build if you're the ambitious type.

If you're planning on purchasing the "Rise of the Necromancer" expansion pack, what kind of builds are you planning? Let us know in the comments below!

Necromancers are Coming Back From the Dead in Diablo III https://www.gameskinny.com/a3z6h/necromancers-are-coming-back-from-the-dead-in-diablo-iii https://www.gameskinny.com/a3z6h/necromancers-are-coming-back-from-the-dead-in-diablo-iii Tue, 14 Mar 2017 11:00:01 -0400 Auverin Morrow

A new class is coming soon to the Reaper of Souls expansion for Diablo III. In an update called "Rise of the Necromancer", Blizzard is introducing more playable heroes that are -- you guessed it -- Necromancers. 

Long-time fans of this hack-and-slash RPG series will recognize the Necromancer class from Diablo II. Originally, this class didn't see a reprise in Diablo III, and instead was mostly replaced by the Witch Doctor. But now, Necromancers are back in all their bloody glory -- and reimagined to take full advantage of Diablo III's mechanics. 

As a ranged mage class, Necromancers will wield powerful dark magic and draw Essence from their enemies to sustain themselves on the battlefield. These grim summoners can also curse their enemies to heal themselves, explode corpses to consume all their blood power, or even reanimate carcasses and directly control them on the battlefield.

Because they're guardians of the balance between life and death, the Necromancer class will rely heavily on blood and bone. Although this may sound a bit similar to the Witch Doctor, it's important to note that Necromancers will not use poison in any way -- and Blizzard has taken careful steps to make sure this new class is different enough to create a fresh gameplay experience. 

The skillset for the Necromancer will include:

  • Grim Scythe: Swing a huge scythe in a wide arc, dealing damage and restoring Essence. 
  • Blood Nova: Unleash a powerful nova dealing massive damage to surrounding enemies. 
  • Devour: Consume corpses to instantly restore Essence
  • Golem: Summon a Blood Goldem that can drain blood from your enemies, dealing damage and restoring health. 
  • Blood Rush: Shed your mortal flesh and pass through solid objects to swiftly reach a new location.
  • Leech: Curse enemies so that attacking them transfers their life energy to you and your allies. 

As far as weapons go, the Necromancer will be able to use a one-handed scythe and phylactery combo, or some two-handed weapons as well. It's a bit of a melee-mancer, if you will. 

There's no word yet on when the Necromancer class is going to be released as part of the "Rise of the Necromancer" pack. Whenever it does launch, the pack will include the character, an in-game pet, cosmetic wings, two additional character slots, two stash tabs, a portrait frame, a pennant, a banner, and a banner sigil. 

Stay tuned for more information as we get closer to release!