Rust  Tagged Articles RSS Feed | GameSkinny.com Rust  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Rust Gets Rid of the XP Grind https://www.gameskinny.com/garfo/rust-gets-rid-of-the-xp-grind https://www.gameskinny.com/garfo/rust-gets-rid-of-the-xp-grind Sun, 06 Nov 2016 23:32:32 -0500 StrongerStrange

The most recent Rust update has brought with it some big changes to the survival game and the way it works, which includes the removal of the XP and leveling system.

The developer Facepunch Studios have stated that the reason why players won't level up in Rust anymore because it "changed the feel of Rust as a sandbox." It turned the game into a race to see who could reach the max level first, but then that made the game boring once you had leveled to the max.

So now instead of an XP system, there is the component system, which makes every basic item within the game craft-able from the moment you start; there are no more locked items or blueprints. Now items that are beyond the most basic, require the use of a components to craft, and these can only be discovered in the world (components can't be crafted). Along with this system, you will see the return of radiation.

You can read more about the latest update on the official Rust devblog.

So have you tried out the new component system in Rust yet? Let me know in the comments down bellow.

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25 Most Addicting PC Games on Steam https://www.gameskinny.com/3qorl/25-most-addicting-pc-games-on-steam https://www.gameskinny.com/3qorl/25-most-addicting-pc-games-on-steam Tue, 26 Apr 2016 06:47:30 -0400 StratGamer48

Steam is a large video game distribution platform. Its anti-piracy functions and allowing quick and easy updates for games attracted many developers to sell their game on Steam. With Steam's variety of genres and games, it had attracted more than 125 million active users by 2015. Some games have higher qualities and "replayability" (or replay value).  Here is the list of games with the highest replay value by today's metrics.

What are the top 25 then?

Ranking Game

Biweekly Median Playtime 

 Genre  Icon
25  Total War: Attila 12:33 Strategy
24

Tom Clancy's Rainbow Six: Siege

12:27 Action
23 Neverwinter  12:29 MMO
21  NBA 2K16 13:45 Sports
21  Stardew Valley 13:45 RPG
20  Warframe 13:51 Action
19 Elite: Dangerous  14:19 MMORPG
18 Sid Meier's  Civilization  14:36 Strategy
17  Counter-Strike: Global Offensive 14:55 Action
16  Rust 15:27 MMORPG
15  Factorio 16:32 Strategy
14 Grim Dawn  16:54 Action RPG
13  Arma 3 17:23 Action Strategy
12 Clicker Heroes  17:44 RPG
11  Europa Universalis IV 18:24 Strategy
10 Shake and Fidget  18:40 MMORPG
9 Path of Exile  19:48 Action MMORPG
8 ARK: Survival Evolved  20:38 Action MMORPG
7 Tree of Savior (English version)  21:08 MMORPG
6 Tom Clancy's The Division  21:56 Action RPG
5 DOTA 2  22:38 Action Strategy
4 Football Manager 2015  25:54 Sport
3  Dark Soul III 31:11 Action RPG
2 Football Manager 2016  31:20 Sport
1 Knight Online  46:07 MMORPG

 

This list may be different in a few months, or even just weeks, as the rankings are dynamic. The stats are determined by how long players actively play these games.

How many of these games do you play, and for how long?

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Survive or Die: Best PC survival games for early 2016 https://www.gameskinny.com/3pgbi/survive-or-die-best-pc-survival-games-for-early-2016 https://www.gameskinny.com/3pgbi/survive-or-die-best-pc-survival-games-for-early-2016 Fri, 25 Mar 2016 16:21:00 -0400 Taranis8

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On the rise: Subnautica

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Price: $20
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While Subnautica did not make the list it is something to look out for. Developed by Unknown Worlds Entertainment, Subnautica provides a different twist to survival games.

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Taking place in what looks like the water covered alien planet in Interstellar, you are forced to survive with no land around you. The map is vast and the dev team provides updates and content often. The focus right now is on exploration and the game was recently optimized for better performance. 

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The downfall is right now there is not much of a story line even though one is slowly developing. While that is not an issue for many survival games, this one is single player only currently.  The plan is for it to be a multi player game but the developers have said that it takes converting from single player to multiplayer. 

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Subnautica has a bright future if it brings a multiplayer aspect to the game or a storyline for a single player game. Currently, the exploration aspect is very good and it is developing at a steady pace. Follow the progress of Subnautica here.

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Leave me comments below on what you agree with and disagree with. Which survival game is your favorite and why?

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1. ARK

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Price: $30
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Where did all the zombies go? ARK, published by Studio Wildcard, comes roaring in at #1. ARK has beautiful graphics and a community that is surprisingly friendly. The biggest downfall would be the optimization needs work and a low-end computer could struggle to run ARK.

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ARK takes a step in a different direction by dropping the player in an era where dinosaurs are the king of the world. While the community is friendly it is tough to solo play in ARK with it being a big time sink to build and survive.  Custom servers can help with that adjusting what is accessible and the taming timers. They also provide low-tech servers which help those that are not fans of guns in a dino-filled world. For the more on hands type, ARK offers mod support for those who like changing things themselves.

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Like H1Z1, ARK split into two games and now has  ARK:  Survival of the Fittest which is a last man standing battle as well. It has already been announced as an eSport. The difference between this split and H1Z1's is that ARK has made their last man standing game completely free.

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What separates ARK from the rest of the pack is the content updates are constant. The developers are in touch with the community and the game never seems to get stale with the updates coming fast and often. I want to stress again though that the optimization is the biggest downfall to ARK.

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If you are sick of all the zombie survival games and you prefer to ride a T-Rex with a friendlier community then ARK is for you.

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2. The Forest

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Price: $15
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The Forest, developed by Endnight Games, is a gem of a survival game.  This is Resident Evil meets survival. You are not fighting zombies, but instead cannibalistic mutants that have beliefs, families, and even morals. 

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The Forest is different compared to the other survival games on the list in the fact there is a slight story here. You are looking for your son after your plane crashed and the mutants dragged him away. Unlike the zombies in previous survival games the mutants don't always attack you. Is the cannibalistic tribe a threat to the player or are you a threat to the tribe? You have to discover what is going on for yourself.

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The graphics and lighting in The Forest do an amazing job of setting the mood of a horror survival game. The AI has some bugs to work out but overall is better than that of H1Z1 or 7 Days to Die.  

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The developers do a great job of releasing new content and patches around every 3 weeks.  Another benefit of The Forest is the save option. If you are playing and a griefer comes along or you just die due to unfortunate events you can load into a different server at your last save point. While some will not be a fan of this it allows you to continue the story line that you prefer. The Forest is easily playable solo due to this mechanic. However, like most of these survival games playing with friends seems to make it more enjoyable. 

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If zombies are not your thing and instead you prefer mutant cannibals then I would recommend The Forest. Make sure to play it late at night with the lights off. Feel free to get more information at The Forest's website.

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3. 7 Days to Die

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Price: $25
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7 Days to Die, developed by The Fun Pimps, cracks our top 3 and is the only zombie survival game among them. Just like the title says, this is a survival horde crafting game. If you are a fan of Minecraft and survival games then this most likely is the game for you. With less focus on PVP and more on crafting, 7 Days to Die adds a different element to the normal zombie survival games.

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That's not to say it does't come with its share of downfalls. The updates are few and far between. The current patch -- "Alpha 13" -- seems to have brought more bugs than fixes. The developer team seems to have slowed down immensely with the updates to this game, which appears to be the theme of games closing in on 3 years of development.

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The game does not need a top end computer to run though, and offers private servers for up to 8 people. There are some private servers that have up to 20-30 people but those are exceptions.  There are few vehicles in the game and the pathing from the zombies can be pretty clunky at times.

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There is not much to say about 7 Days to Die besides the fact that if you are a big fan of crafting and building then this is the game for you. Spend 6 days exploring and crafting and then wait for day 7 to fight off the horde of zombies. Check out 7 Days to Die's website for more information

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4. Hurtworld

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Price: $25
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Hurtworld, developed by Bankroll studios, comes it at #4.  Hurtworld took elements designed for the more hardcore gamer as well as for the casual player and brought them together.  There is no armor or healing items of any type in Hurtworld and the survival is tougher than the other games. You raid for territory more than for items due to the fact when you die whatever was on your hot bar you keep. With this, you see less kill-on-sight activity because people do not get as much off of you.  

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Your body doesn't stay in the world when you log off so you don't have to worry about logging in dead. Guns are expensive and tough to come by as well so not everyone is running around with shotguns. The best part of Hurtworld comes with the cars. Driving them is just fun compared to Rust or H1Z1. You will be flipping off ramps and doing 360's over buildings.

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Some of the downfalls to Hurtworld are also some of its appealing aspects. You start off knowing every crafting recipe. That's not exactly realistic and the whole "not losing loot" can cause an issues as well. You will kill your enemy and the people will spawn and jump back into the fight with all of their stuff.

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The dev team is constantly putting out updates and talking to the community. That's the benefit of a game being so new that the dev team is still excited about what they are doing . Whether that continue 6 months from now is yet to be seen. 

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For more information you can visit Hurtworld's website.

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5. Rust

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Price: $20
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Rust -- developed by Facepunch Studios -- is a game that has also been in development for almost 3 years. The graphics leave more to be desired but the optimization is a lot better compared to pretty much every other game on this list. You start off naked and looking to get some shelter and clothes right away.  Rust falls into the same category of H1Z1 making it more kill-on-sight than some of the others. 

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What Rust brings to the table is a deeper crafting and building system than some of the previously listed games.  The weapons in rust are a bit more realistic in the fact that the guns have decent recoil.  You don't worry about starving as fast as you would in other games, so you have more time to explore. With that said playing with friends is your best bet. 

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The map size is adjustable depending on the server, which helps a bit compared to H1Z1. Rust is also a very big time sink, with the way the developers have implemented the "decay system," which is a way to combat too many player made structures. Basically, the health of man-made structures will decay over time if not used. If you are not able to log in often to stop this then you will fall victim of decay. Below is some of the decay timers.

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    \n
  • Twigs - 6-hour delay , 6-hour duration
  • \n
  • Wood - 12-hour delay , 24-hour duration
  • \n
  • Stone - 18-hour delay , 48-hour duration
  • \n
  • Sheet Metal - 18-hour delay , 72-hour duration
  • \n
  • Armored - 24-hour delay , 120-hour duration
  • \n
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Rust is a bit more grindy than some of the other games but it has a lot to do. The dev's still communicate with the community even after almost 3 years. If you are not a fan of mass nudity in a game then Rust is not for you. I also would not recommend for the solo player. You can look more into Rust here.

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6. DayZ

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Price: $35
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DayZ developed by Bohemia Interactive began as a mod for Arma 2 that turned into its own stand-alone game. DayZ has been in early access for almost 3 years.  With H1Z1, you have a smaller map that allows you to run into people often, while in DayZ you will run around and not see someone for hours. 

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A benefit to DayZ is that you can host your own private server and be selective about who you bring into it. For being in development for almost 3 years the game doesn't feel like it is bringing content fast enough. Bohemia spoke about an offline mode coming but that was almost a year ago and we still no idea when or if it is coming. Updates seem to have stalled on DayZ. You can mod the game with the Steam Workshop which is a plus for gamers who like tinkering with mods.  

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The optimization is pretty bad, especially when compared to games who have not been in early access as long such as H1Z1.  If you are interested in DayZ it is more beneficial to just play Arma2 and use the DayZ mod which is smoother. Plus it will cost you a total of $13 compared to the high price tag of $35. You can check out DayZ here

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7. H1Z1

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Price: $20
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Kicking off our list is H1Z1 developed, by Daybreak Game Company.  H1Z1 started off with a lot of promise and is a classic example of how fast things can change. Daybreak Game Company took over H1Z1 and one of the changes was the price. H1Z1 was first scheduled as an F2P game now will have a price tag of $20 (for one-half of the game). 

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H1Z1 is a zombie survival game that drops you in the middle of the forest of a zombie infested world.  The current state of the game is a kill-on-sight grief fest. One of the issues with H1Z1 is the map is 1/4th the size of DayZ so you constantly run into people who have a kill on sight mentality.  They do not offer private servers to the public so most are left having to play on a public server. The graphics are nice and the game runs smoothly compared to most of the other games on our list.  Pathing and the overall intelligence of the AI is a little off. Keeping in mind that this is early access though, this is not a bad survival game if you are looking for non-stop PVP.

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H1Z1 did split into two games, H1Z1: Just Survive and H1Z1: King of the Kill with the latter being the last one standing slugfest.  The issue is while this game, at first, was included with H1Z1: Just Survive, it now costs an extra $20 and has a pay 2 win model around it. It looks like Daybreak Game Company is looking more towards getting money than producing a good product. You can check out H1Z1 here.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/fl_lossy,q_80/c_limit,f_auto,h_360,w_640/v1/gameskinnyc/s/u/r/survival-shelter-9d419.gif","thumb":"http://res.cloudinary.com/lmn/image/upload/fl_lossy,q_80/c_limit,f_auto,h_85,w_97/v1/gameskinnyc/s/u/r/survival-shelter-9d419.gif","type":"slide","id":"108980","description":"

Zombies and Cannibals and Dinosaurs (Oh my!). As more and more survival games launch each year, they try and bring a new and refreshing twist to the classic survival feel.

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This list will help you decide which one is for you. All of the games on this list are in early access which means the game is not ready for release. Keep that in mind as all of them will be changing constantly and will have their share of bugs. This list rates them in their current state and has nothing to do with previous patches or future promises. While it doesn't hurt to see what is promised by the developers, we have to keep in mind that not everything promised will be given. 

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Rust will randomize everything from race and gender to penis length https://www.gameskinny.com/slr3z/rust-will-randomize-everything-from-race-and-gender-to-penis-length https://www.gameskinny.com/slr3z/rust-will-randomize-everything-from-race-and-gender-to-penis-length Tue, 23 Jun 2015 08:19:22 -0400 Jackson Ingram

Online multiplayer survival video game Rust is populating the barren frontier with a diverse cast of players. The only catch? You don't get any say over customization. Everything has already been randomly generated for you and attached to your Steam ID, so it's yours for good.

Huh, kind of like how genetics work in real life.

The game made waves back in March when it threw skin tone into the mix. "Everyone now has a pseudo unique skin tone and face," says Facepunch Studios Founder Garry Newman. "Just like in real life, you are who you are – you can’t change your skin colour or your face." The reactions have been varied, to say the least. While some have responded with (explicitly racist) complaints, others have praised Facepunch Studios for the update.

The community has begun self-policing racist language used by players in-game.

Race comparison in Rust.

Facepunch studios wants to show players how arbitrary race is, letting them step into someone else's wooden sandles for a change. It's time to say goodbye to white mobs of naked men holding rocks above their heads and usher in an age of racially diverse naked men holding rocks above their heads.

Speaking of which, get ready to see a lot of nudity.

Every player spawns into the world of Rust the same way they spawned into this one: naked, with completely random physical features. Every body part is determined randomly. Every. Body. Part. Penises can vary considerably, as evidenced by this NSFW video shared by Reddit user u/M4STER_TROLL. As expected, this trait has been locked in by your Steam ID. You won't find any male enhancement drugs in the wildnerness.

More excitingly, a recent devblog has shed new light on the upcoming female model.

The female model in Rust.

The developers confirmed that, similar to the male model, they "really don’t want to make the female model unrealistic in the sense of her being aesthetically idealised." Testing in-game could happen as soon as next week.

Personally, I love this system. I'm tired of seeing MMOs populated exclusively by white dudes with the physiques of Greek gods. Maybe experiencing life with a body different than their own idealized version of themselves will encourage gamers to play with a little more empathy.

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Developer Speaks Out Against 'Gamer Feminists' https://www.gameskinny.com/fjj76/developer-speaks-out-against-gamer-feminists https://www.gameskinny.com/fjj76/developer-speaks-out-against-gamer-feminists Thu, 19 Jun 2014 20:20:16 -0400 Krystina Butler

Last week a controversy arose pertaining to the lack of female playable characters in Assassin's Creed: Unity and Far Cry IV saying that it "can't be done" because it would be too much work.

However, it seems like there may be a new controversy on the rise associated with the game: Rust developer Garry Newman speaking out against the "self elected video gamer feminists."

His intentions, saying that Ubisoft is unfairly receiving all the blame for a problem that is prevalent all over the gaming industry "as if they invented sexism", are good.  But the way that he went about it, arguing over Twitter has not only made the problem worse but lost him followers of his game, some even requesting a refund for the money that they spent on Rust.

Newman seemed to try and backtrack later on by posting a tweet clarifying his original intentions, saying "It would undoubtedly be good if there were more female protagonists in games, but rallying against games for not having any is insane, in my own personal opinion," but it wasn't nearly as well met as some of his other tweets.  All of this craziness comes after last week's announcement from Ubisoft that says we can expect to encounter some strong female characters in Assassin's Creed: Unity

I'm sure when Ubisoft decided to address the issue of the lack of female playable characters it was not with the intentions to make the gaming world upset or to provoke a twitter battle that has quite possibly lost business for a different game developer.  Assassin's Creed Unity director Alex Amancio claimed that it would take a lot of extra work-- an estimated 8,000 extra animations-- for the female character alone, which if they took the time to do may possibly impact the game's release date.  From a business standpoint, it makes sense.

However, the way that the issue has been handled has caused nothing but more problems.  Perhaps everyone involved (or those with a strong opinion that have been involving themselves) should just stay quiet for a while to assure that an already negative thing doesn't grow worse, into something that may be unable to be resolved.

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Game Industry Misbehaving Series: Steam Early Access, Fraudulent or Truthful? https://www.gameskinny.com/pjdnj/game-industry-misbehaving-series-steam-early-access-fraudulent-or-truthful https://www.gameskinny.com/pjdnj/game-industry-misbehaving-series-steam-early-access-fraudulent-or-truthful Wed, 26 Feb 2014 03:30:47 -0500 Pierre Fouquet

Does the Early Access program steal your money, or use it in creative ways?

Think About the Developer's Rent

Developers are humans and so need to pay for everything. They need to have a roof, and some food, as well as all the other nice things humans need.

Without this sort of system, and no publishers to back the projects, how can small studios make their games? The answer is that they can't, without sacrificing such luxuries like food, or water, or a place to sleep.

Money Grabbers

Developers need houses, yes, but that's only the developers who are just starting out. Take other developers who have already got a publishing deal. Games like Arma 3 or DayZ, in this case the developers are the publishers.

However this does not stop the fact they already have all the funding and houses they need.

So why would these people put an unfinished game on Steam Early Access?

To milk money from an unfinished game and from their fanbase is why.

Glitches were very obvious in the Arma 3 Alpha and Beta.

What Would the Developers Point of View be?

You, the consumer, may see this as a money grabbing scheme from the Bohemia Interactive teams, but they see this as showing you their game. They want to show you how it grows, expands and improves. Simply put to get the game, in an early stage, into gamers hands. They can then optimise the experience to fit the gamers wants and needs, to shape the game how gamers want it, while keeping to their vision. Balancing the game, stress testing the game and generally testing the game, to make sure it releases with as little bugs as possible. Indeed, Arma 3 is the least buggy Arma game, with the best AI.

DayZ was held off for a long time untill Dean 'Rocket' Hall, the creator of the DayZ mod and the head honcho for the DayZ team, held off the release untill he was happy it was ready to be playable, and in a reasonable condition. (Mr Hall is leaving DayZ soon).

DayZ Standalone has a few glitches, but nothing more than the mod.

Should you Always Trust Developers?

Do you trust a developer who releases a game which isn't created to its full potential, making the game broken and difficult to play? The outrage at the Battlefield 4 multiplayer being a prime example of this leading to a significant number of gamers demanding refunds. This then led players (like you) towards not trusting DICE as much as they may once have. So why when a game like, 7 Days to Die comes out (and you are made to pay full price for it, if you want it) is there almost no backlash? Do we just accept poor quality or down right broken games because it bears the mark pre-alpha or the like? Are gamers buying into this purely because the games bear the mark, "Steam Early Access"? Do you have any ideas?

7 Days to Die may have good ideas, but it doesn't make them look good, or work.

Who is to stop a developer just never finishing their game? What if they run out of money because they can't manage said money, and so cannot pay for staff or office/house rent? Will they, in effect, been stealing the money, of possibly thousands of gamers, on a false promise? In my books, that's fraud.

What is an Alpha or Beta for?

For developers:

  • Alpha 
    • When game's story has been implemented, but often unfinished
    • A small part of the world has been made
    • Very buggy or unoptimised
  • Beta
    • When full game is playable from start to finish
    • There are bugs (sometimes game breaking)
    • Optimisation issues a plenty.

For the consumer theses should mean something a bit different.

  • Pre-Alpha
    • When the core concept is there.
    • Game isn't fleshed out.
  • Alpha
    • Building upon the pre-alpha
    • Core concept works and is fully playable
    • Minimal game breaking bugs.
    • Like the state DayZ is currently in.
  • Beta 
    • Fully functional
    • There are some optimisation issues
    • Servers need to be stress tested, due to online features
    • Such as the Titanfall Beta
Attach These Definitions to 7 Days to Die

Is 7 Days to Die in a fit state to be released? I don't think so, but for a game like Interstellar Marines it's ok right? Errr... I'm not sure, do you want tell me what you think?

Interstellar Marines has one of the most open developers out there, Zero Point Software. They often release 'behind the scenes' video logs (vlogs) for small announcements, and they release previews for upcoming updates. All of this really shows how basic the game is, and where they want to go with it. But the game is functional and has only minor bugs, well with the exceptions, and the issues that come with PC gaming, it will crash. Overall the game is very stable, I think in part it's due to Zero Point developing it in public eye and in small sections. It's in a pre-alpha stage, where there is only multiplayer, and no single player as of yet. So this is a good thing right? Even if I do personally like the game, even in its current state, I am waiting for it to be fully released to play it as much as I want to. I payed for it as I wanted to fund the game, just like I wanted to do with their unfortunate Kickstarter. Is this how Early Access should be used? To fund a game in a similar way that Kickstarter uses?

Interstellar Marines was released very barebones, but works. Almost flawlessly.

Is Early Access Just like Kickstarter?

In some ways yes. You give a developer money, before the game is out, to help fund the development process. Only the game has to be playable right? Well not always, as I have explained before, but the developer does have more of an inclination to finish the game as it's playable, and in the publics hands. Which is always a good thing. Look at Broken Age for a great Kickstarter success.

The game may have gone over budget, but it's still great.

The good side of Alphas or Betas

As I have said before, the Early Access Program allows a game to be shown to people before it has been released; as a sort of pay for demo. This allows player feedback to shape the game. Then it's exactly how gamers want it. Think Goldilocks and her porridge, it's just right. I think it also opens the development process of the game up to the public, as they can see exactly how the game takes shape, what features are harder to make (these will often be the features implemented last) or what features get taken out, if any (but hasn't happened as of yet).

The Name: Steam Early Access

Does the name of the program make you think you can have access to games early? Sure. But does it also tell you the game is still in development? Not so much.

I think Early Access says to someone "you can now have access to our game earlier than anyone else, and it will work". Which is not the case. Maybe a more fitting name would be, Steam Funding Access, or Steam Pre-Release Access. Ok, not those, but something which screams. This game is still being made, it will be broken, and/or unfinished. This is purely for funding the game and seeing the progress we make.

My Views

If the system is used well, like with DayZ, then great. On the DayZ Steam page, it says:

They are actively trying to stop you from buying their game unless you want to fund it, or are able to deal with game breaking issues. This is great, as it tells you exactly what to expect.

I hate Early Access when it's used to push out a bad, broken, or unfinished game, and claim it's like that because it's still in development. So I mostly hate the way some developers use the system. I really hate it when the terms Alpha, Beta, etc, are used as get out of jail free cards. I know the game is still being made, but as I can play it, it should work.

I like the idea behind Early Access, but dislike the way some use it.

Readers Your Money! Please?

Now as this article is in an unfinished state, I demand your money! Or you will never get the full article. What's that? This article is finished? Never mind then.

Please leave your mumblings, thoughts, musings, or fully constructed and formatted ideas in the comments bellow. It would be best if all of the above are to do with the article, but feel free to write about anything.

If you cannot complete your fully constructed ideas, please don't ask for money, that's just rude.

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New Online Security for Rust, CheatPunch https://www.gameskinny.com/ikz0y/new-online-security-for-rust-cheatpunch https://www.gameskinny.com/ikz0y/new-online-security-for-rust-cheatpunch Thu, 13 Feb 2014 03:34:34 -0500 Pierre Fouquet

What does it do?
Simply put, it blocks cheaters.
In more detail, it stops cheaters from using cheats which can make you fly, or give you super speed. Hence CheatPunch, the puncher of cheats.
When is it out?

NOW! But only on official servers, and unofficial servers which will run it.

Facepunch Studios commented:

"We’re testing it out on our official servers to make sure it all works before forcing it on everyone else."
 Will it work?
"We fully expect cheats to be touted as ‘CheatPunch proof’ quite soon, that’s cool. We’re never going to be finished fighting."

So yes, but not forever; they will keep updating it until people give up--if they give up. Will they give up? What are you thoughts on anti-cheat measures? What are you thoughts on Steam Early Access? What are your thoughts on the meaning of gaming life?

Anything put it in the comments bellow.

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