Sales Figures Tagged Articles RSS Feed | Sales Figures RSS Feed on en Launch Media Network The Switch Might Have Impressive Sales in Japan, But Is it Actually a Western Success? Sun, 09 Apr 2017 11:22:26 -0400 GeorgieBoysAXE

It’s officially been one month since Nintendo’s new console hybrid launched, and the sales numbers are in: the Nintendo Switch has moved over 500,000 units in Japan. To put this figure in context, let's take a look at the sales for the original Wii -- which was Nintendo's fastest-selling console in history, with a record of 600,000 sold in its first eight days. The Switch managed to beat this record in just three days, and now holds that title for itself.

While sales figures play a big role in measuring commercial success, they’re also a clumsily deceptive method of foretelling the longevity of appeal and overall sustainability of a new product. This is especially true when trying to measure its success in western countries like the United States, where the Big N has repeatedly failed to make the Wii a smash hit (not to mention its somewhat disappointing successor, the Wii U).

The Switch is great, but are its features tailored enough to a western audience?

The new hybrid console may have been able to right some of the more egregious flaws that Nintendo has made in the past decade, but it’s also guilty of some other mistakes that western consumers are far less likely to forgive. And that might just cost it more headway than the company had initially prepared for.

In the West, looks matter. Consumers pay a lot of attention to the aesthetics of a shiny new gadget -- how it looks, how it feels, and (more importantly) how it makes the person who's using it look. Nintendo is no stranger to this concept, as they were the ones who first acclimated their hardware to western sensibilities by pioneering a physical revision of the Famicom hardware prior to launch in America. 

They definitely didn't do this with the Wii and Wii U, though, and that was partially reflected in their low sales counts for both those consoles. The flimsy and somewhat childish designs of these machines was antithetical to the commanding look of beloved consoles like the Xbox and PlayStation. (Let's be honest, that gamepad looks like a giant Fisher Price toy when you hold it.)

In this regard, the Switch has learned from the mistakes of its predecessors. Its surface finish has a silken look, it's got a minimal aesthetic with concise ergonomics, and feels discreet to use without sacrificing strong lines and overall polish. 

But the peripherals are a different story...

In a Western market that's already overburdened with add-on things like paid DLCs, Season Passes, and microtransactions, there's a stigma against locking part of the play experience behind a paywall. And when it comes to consoles, players tend to expect that everything they need to get the most out of their game experience will come in the box they paid good money for. 

That means Nintendo needs to address one of the biggest issues on the Switch if they really want to see it succeed on this side of the world -- the cost of its peripherals. While the Joy Cons are surprisingly robust in their range of utility, they're not always the ideal controller for every game on the console. Nintendo recognizes this, and already offers the option to pick up a Pro Controller. This upgraded accessory is a great option for games that have a more sophisticated control scheme, and gives the player a lot more functionality than the base Joy Cons. 

But that said, the price gouging with these controllers is a serious problem that's actively preventing western players from buying in. It's hard to justify paying $60 for a controller after forking so much money over for the console in the first place. And it seems especially ridiculous when you take into consideration that you can usually pick up a DualShock 4 controller for PlayStation at about $10 less. 


But the money-grubbing doesn't stop there. If you need another pair of Joy Cons, you'll end up paying $80 at retail. But at least if you just need one, you'll only pay $40....right? Wrong. A single Joy Con will cost $60 out the door. Just take a look back at this pricing model if you have to, because something really isn't adding up. These are the real prices Nintendo is asking for its peripherals. (And heaven forbid you want an extra dock to keep around the house, because that's going to take another $90 out of your wallet.)

There's no reason for this sort of pricing, especially when the cost of peripherals makes up a sizeable fraction of the whole console's price. This sort of thing might fly in Japan, but western gamers are much more discerning about this sort of thing -- and I'm willing to bet it's only a matter of time before the price gouging starts to hurt the adoption rate of the console by the end of 2017. Given the current economic state of this side of the world and the ever-increasing number of consoles/tech competing for gamers' hard-earned cash...Nintendo may find themselves in an unfortunate position sooner rather than later. 

But if the third-party software is good enough, western gamers will flock to it. 

Significant third-party software is probably going to be the determining factor in how successful the Switch actually becomes. During the Wii/Wii U's life cycle, Nintendo managed to deliver third-party exclusives that critically and commercially rivaled those available for the Xbox and PlayStation consoles. And that was a huge boon for moving units. 

Nintendo has already shown that they're looking to do the same with the Switch -- having announced a huge list of publishers and developers that are signed on to release games for the console. And smash-hit titles like Breath of the Wild are only serving to help the console sell in the West. 

Only time will tell if Nintendo can improve its third-party formula and turn the Switch into a truly lucrative hybrid console that fills the long-standing gap between home systems and handhelds. 

The Switch has still got a long way to go, and Nintendo is promising a lot that they haven’t shown us yet. Maybe the hype will be able to last long into E3, and we'll see some big reveals that gets western gamers hype for the console. That's the only way this machine will stay hot enough to sell out by the time that the holidays roll around.

Metroid Prime: Federation Force Tanks in Japan Wed, 07 Sep 2016 02:58:54 -0400 Brawler1993

When Metroid Prime: Federation Force was unveiled, it was met with so much backlash. Many gamers had never seen so much vitriol and hate directed at a game with moments of it being announced. But there was always the chance for Nintendo to win them over - after all, if the game was actually good, people would buy it then, right? Well, it looks like in this instance, Metroid fans really DID speak with their wallets this time, at least in Japan.

According to Famitsu, the 3DS FPS only sold 4286 copies within its first week, absolutely trailing behind the likes of No Man's Sky (which sold 15,977 units) and King of Fighters XIV (which sold 23,242 units).

And if you think that's bad, in the United Kingdom, it didn't even break into the all-format software charts, coming under much older titles like New Super Mario Bros. 2 and Tomodachi Life. Some outlets are already writing the title off as a flop.

Reviews, meanwhile, have been average at best. On Metacritic, it holds an average score of 65/100.

Whether all this will lead to Nintendo taking the Metroid series back to its roots or just dumping the series in the same pit they put F-Zero and Earthbound in remains to be seen.

Microsoft will no longer be announcing hardware sales figures Fri, 23 Oct 2015 20:14:37 -0400 Curtis Dillon

Microsoft has confirmed reports that it will no longer be announcing hardware sales in quarterly financial reports. Sales figures will still be announced, just much more infrequently.

Microsoft will be shifting focus from sales figures to console activity. This came to light when the latest financial quarter results were reported and there was no mention of hardware sales. Rather than looking solely at sales numbers, Microsofy will be tracking its monthly active user base going forward.

Microsoft had this to say:

"To better reflect the company’s strategy and ambitions to build best-in-class platforms and productivity services for a mobile-first, cloud-first world, Microsoft is changing the reporting of its financial results. This presented the opportunity for a fresh way to look at how we report on Xbox results. We have been delivering a service-centric approach for the Xbox business for some time and now have Xbox now available across Windows 10 devices. Our measurement for success is focused on engagement on Xbox as a key driver for monetization."

This is in line with what Phil Spencer, Head of Xbox, had to say at the GeekWire Summit earlier this month. Spencer was, as always, very candid when a fan asked if the Xbox One could catch up to the PS4 in sales:

"You know, I don't know..You know, the length of the generation..they [Sony] have a huge lead and they have a good product. I love the content, the games line-up that we have...I would never question the ability of our organization, but I'll say we're not motivated by beating Sony, we're motivated by gaining as many customers as we can."

The last numbers reported (in June) by VGChartz, had the Xbox One at 13 worldwide lifetime sales. It's probably safe to assume that it's now around 15 million consoles sold, which may put it about 11 million behind the PS4. It's important to remember that the Xbox One is still selling at a fantastic rate, it just pales in comparison to the record-breaking PS4.










Being in second place isn't necessarily a bad thing - as we saw with the PS3 last generation, it forces you to become the better product. So Microsoft's focus on user activity and its own brand means we should see exciting new IP that can only be found on Xbox. You can read about the shifting tides and why it's not all bad right here.

Microsoft will be hoping for some big sales in the coming months with exclusives Halo 5: Guardians and Rise of the Tomb Raider. So it's a fair assumption that we will hear some more figures from the company sometime in the new year, maybe in the March fiscal quarter.

For all your Xbox, PlayStation, and gaming news, stay tuned to GameSkinny!

Was Titanfall a Missed Opportunity for EA and Respawn? Wed, 07 May 2014 11:14:44 -0400 Venisia Gonzalez

The moment we all wait for: to hear the sale numbers in the earnings report. Surprisingly, EA's numbers for Q4 were at $1.2 billion, as compared to $1.21 billion in the same quarter last year. Yes, they shared their gross profit numbers and mobile game revenue. They also made claim to being the top publisher in the western half of the world across Xbox One and PS4 thanks to Need For Speed: Rivals, Madden, Battlefield 4, FIFA, and Titanfall.

“EA delivered outstanding results in fiscal year 2014,” CEO Andrew Wilson said. “Most importantly, we produced hit games, innovative digital content and services, and amazing entertainment for our players around the world.

“It was a transformative year for EA in a dynamic year for our industry, and I’m even more excited for the new experiences we will deliver in fiscal year 2015 and beyond.”

EA confirmed that it's "...continuing its partnership with Vince Zampella and his Respawn Entertainment team,” adding that “...through a new policy agreement, we will be working with Respawn to bring new Titanfall experiences to players worldwide."

What didn't we hear? The actual sales numbers for Titanfall, that's what we didn't hear.

Why not? With all the positive reviews from critics and gamer alike, it's hard to imagine that they did poorly. NPD has Titanfall listed in its rankings with 925,000 units sold in March and VGChartz has them listed with 2.34 million global sales across Xbox One, Xbox 360 and PC.

With EA keeping its numbers a secret, it very well may be they didn't do as well as they expected, and that's quite disappointing with so much riding on a new IP. Not sharing their data is also leaving everyone to think the worst, and is that what they really want? Are they that ashamed of the numbers? Isn't it important to focus on the sales they have made?

Let us know what you think in the comments.

Monster Hunter 4 Surpasses 3 Million Units Shipped Thu, 17 Oct 2013 04:01:11 -0400 Ryan Chizmar

Even though the game has been out for a month, Monster Hunter 4 has seen massive success in Japan. Capcom released news today that their shipments have surpassed three million units. This total includes physical sales in addition to download cards and digital sales in the Nintendo eShop.

According to VGChartz, Monster Hunter 4 has been at the top of the Japanese Top Sellers since its release with 149,299 units sold in its latest week. This brings the total to 2.61 million units sold in Japan alone. The game launched on September 14th with 1.78 million copies sold within the first two days of sale. The game's popularity helped Nintendo 3DS sales so much that it saw an increase of 259 percent.

In contrast, the series' most popular title to date, Monster Hunter Freedom Unite (Monster Hunter Portable 2nd G in Japan), released in March 2008 with a global total of 5.37 million units sold as of October 5th.

With the game being so popular in Japan these sales figures come as no surprise, especially after finding out that you can dress up as Link in the game! Will this latest installment increase the popularity of the series outside of Japan? With no word yet as to whether Monster Hunter 4 will see a Western release, it seems like fans will have to wait.

Less Than Half of Game Sales Are From New, Physical Content Wed, 06 Feb 2013 14:14:46 -0500 HC Billings

Last year, Americans spent a whopping $14.8 billion on video games. Oddly enough, this number is actually down from 2011's $16.34 billion, but the details of this figure are what's important.

In 2012, sales for digital content--things like add-ons, subscriptions, and mobile games--rose 16 percent to $5.92 billion while sales of physical games--new or used--dropped radically from $11.25 billion in 2011 to $8.88 billion in 2012.

“When including all other forms of content spending outside of new physical games, the 2012 U.S. games market was more than twice as large as the total spending on new physical games alone,” Liam Callahan says in the NPD Group's report on video game sales.

With digital marketplaces typical for all major consoles and the rise of casual social media gaming, the fate of brick-and-mortar game stores seem to be increasingly uncertain.