Server Transfers Tagged Articles RSS Feed | GameSkinny.com Server Transfers RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network ArcheAge getting server "Evolutions" and new servers next month https://www.gameskinny.com/k5fyp/archeage-getting-server-evolutions-and-new-servers-next-month https://www.gameskinny.com/k5fyp/archeage-getting-server-evolutions-and-new-servers-next-month Sat, 15 Aug 2015 14:56:04 -0400 Ashley Shankle

Love it or hate it, ArcheAge is definitely has a unique place in the current MMORPG market -- but anyone not on the up and up in regards to the game's housing and economic system may be really perplexed as to why Trion is simultaneously removing and adding new servers to the game next month.

Three things are taking place in the middle of next month that ArcheAge players should be aware about:

  • Multiple low-population servers are being merged into brand new single servers. This is what Trion is referring to as server Evolutions.
  • Servers transfers will be taking place for players who would rather join the ranks on the high population servers than go through with an Evolution.
  • New Fresh Start servers are being added (one for NA and the other for EU) with separate auction house clusters than the other servers, for a "launch-like" experience. These require brand new characters.

All three of these things are pretty big deals, since players currently on low population servers are going to lose their land in the merges and transfers -- if you're on one of the affected servers, you might want to take off work the day the Evolution to get some land.

Server Evolutions

The servers being merged during the Evolution are as follows:

North America
  • Inoch and Calleil are being merged to make Hanure.
  • Ezi and Lucius are being merged to make Nazar.
  • Naima and Enla are being merged to make Kraken.
Europe
  • Aier and Orchidna are being merged to make Anthalon.
  • Nui and Janudar are being merged to make Leviathan.
  • Melisara and Nebe are being merged to make Sirothe.

Servers not mentioned above will not be affected during the Evolution process, though players on the current servers mentioned above have the option to transfer to an already-present server. Players who are currently on a high population server are exempt from all of the above.

The new servers will be almost completely fresh, and as such there will be a land rush on the day they are released. But their economies will be tied with the high population servers because of the auction house clusters. Only the brand new servers, Morpheus (NA) and Rangora (EU) will have separate auction houses from the other servers.

Transfers

If you're ready to jump ship from your current server and aren't too keen on being merged with another low population server, you better get ready to go through with the server transfer process lasting from August 25th to September 4th. This is the only window you will have to get a free server transfer during the Evolution process.

Those who apply to be moved to another server will be migrated on September 8th, before the 1.8/2.0 patch and Evolution.

There is a whole list of transfer restrictions found in the transfer and Evolution FAQ that you should read so you can get ready.

The big patch will be happening in the middle of September, after which ArcheAge will finally be sitting at the 2.0 version of the game and the new Fresh Start servers will be live.

Even if you aren't included in the Evolution process, you should read the transfer and Evolution FAQ to read about the (potential) guild cap and what is going to happen to property on Diamond Shores with the 2.0 update. Be sure to pop any questions you have in the megathread on the official ArcheAge forums asking for player questions to be answered on August 20th. Good or bad, the game is progressing next month and it's good to be in the know.

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Play With Your Friends: SWTOR Offers Deep Discount on Server Transfers https://www.gameskinny.com/ibrku/play-with-your-friends-swtor-offers-deep-discount-on-server-transfers https://www.gameskinny.com/ibrku/play-with-your-friends-swtor-offers-deep-discount-on-server-transfers Mon, 22 Jun 2015 19:51:48 -0400 Ainyan

Since announcing the newest expansion for Star Wars: The Old Republic, Knights of the Fallen Empire, BioWare’s MMO has seen a spike in subscriptions. New players have been coming in to see what the game is all about, and older players have been subscribing in hopes of cashing in on some of the promised subscriber rewards. With resubscribing comes the inevitable quandary: How do I play with my friends on X server when my characters all reside on Y server?

To answer this burning question, SW:TOR has announced a limited time, massive discount on server transfers starting on June 23rd, 2015. While no end-date for the discount was announced, SW:TOR has stated that the promotion will ‘run for a while’ and that they will ensure that there is warning given several weeks in advance before the price returns to normal.

The discount on server transfers is an incredibly deep 95%, from 1800 Cartel Coins to a mere 90 Cartel Coins per transaction. Like all transactions for SW:TOR (barring actual subscriptions), server transfers can only be paid for through use of the IP-specific currency, Cartel Coins. As a reminder, all subscribers receive a 500 Cartel Coin monthly grant, and all players, regardless of subscription status, receive a 100 Cartel Coin monthly grant for having an authentication token (available as a dongle or through Android and iOS) on the account. For players who have already spent their available allowance, Cartel Coins are available for purchase through SWTOR.com or from your local game retailer for real life money.

These Are The Friends You're Looking For

Once the discounted server transfers go live on June 23rd, 2015, players can take advantage of them by initiating a standard character transfer.

  • Login and then visit: https://account.swtor.com/user/account/transfer

  • Select Start a Character Transfer;

  • Choose the server on which the character you wish to transfer is located;

  • Select Choose a Character From Source Server;

  • Choose the character that you wish to transfer;

  • Choose the server to which you wish to transfer that character;

  • Select Next;

Once you have confirmed that the character is eligible:

  • Select Start Transfer;

  • Play with your friends!

Reminder: It can take up to an hour, or even longer, for a server transfer to complete, depending on system load.

Discounted Character Transfers will be live on June 23rd, 2015, once the scheduled server maintenance has concluded. Star Wars: The Old Republic is free-to-play, with bonuses offered to subscribers ($14.99 USD/month). Cartel Coin prices range from 450 for $5 USD to 5500 for $40 USD. Code cards for 2400 Cartel Coins are available at retail locations for $20 USD.

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TERA Server Transfers No Longer Free on June 11, New Servers Now Open for Transfer https://www.gameskinny.com/zlnyt/tera-server-transfers-no-longer-free-on-june-11-new-servers-now-open-for-transfer https://www.gameskinny.com/zlnyt/tera-server-transfers-no-longer-free-on-june-11-new-servers-now-open-for-transfer Fri, 07 Jun 2013 02:40:07 -0400 Ashley Shankle

TERA players have enjoyed the luxury of free server transfers since the game went free to play, but that luxury is coming to an end. En Masse Entertainment have announced that after June 11, a fee for server transfers will be implemented for the first time since TERA: Rising's launch.

If you are one of the many looking to get into (or out of) Lake of Tears or Ascension Valley but don't want to spend money on a transfer, worry not! As of yesterday, transfers to and from those servers are now open for all.

This is notable because these servers were put up to compensate for the rise in population after the game's free to play launch. As such, this is the first time they have been open to transfer to and from since their inception.

New Fees, New Rules

Between now and June 11, a character must be at least level 40 and can have a maximum of 20,000 gold, up from the previous level 30 and 10,000 gold limits. Once the free transfer period has ended, the following restrictions will be implemented:

  • Characters must be level 20+ to be eligible for transfer.
  • 50,000 gold transfer limit
  • 5 day cooldown, down from 30 days

Server transfers will cost 2,750 EMP for standard TERA account holders and 1,650 EMP for Elites. These new rules and costs are being implemented at 12PM PDT on June 11, so be sure to get your transfers done beforehand!

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TERA Time - Rising, Buffing, and Group Hugs (Part 1) https://www.gameskinny.com/44dub/tera-time-rising-buffing-and-group-hugs-part-1 https://www.gameskinny.com/44dub/tera-time-rising-buffing-and-group-hugs-part-1 Mon, 04 Feb 2013 05:03:16 -0500 Ashley Shankle

The time of TERA: Rising is nigh! Fear not, fellow TERA players. The transition will be slow, painful, and ultimately rewarding as we get a bunch of quality of life changes to go with our new content.

That 24 hour downtime, though. Geez. What am I supposed to do while I wait, work on my backlog? Guffaw.

This TERA Time, we're going to be taking a look at Elin lancers, how server transfers are going to work, and what some of those changes in the patch notes mean to long-time players. A group hug may also find its way in here. Who knows.

Elin Lancer Master Race

The debate on whether Elin lancers have a longer range than other races is an old one -- and it's silly. There's no need to debate on something that's been proven multiple times. Elin lancers have small hit boxes, and their lance literally has the longest range thanks to collision detection.

Don't believe it? There's always a skeptic. Maybe you'll believe it if you see the difference with your own eyes. En Masse forum user Mushimushi 4-boxed to run some experiments comparing Baraka and Elin lancers, and the results are pretty damning.

The Elin lancer's weapon detects collision at the tip, while the Baraka's weapon detects collision in the middle. In addition, you can see the Elin in the video move forward much more than her Baraka counterpart.

With the smaller hit box and range that is 3m longer, why would anyone roll a lancer of any other race? This is a balance issue that seriously needs to be worked on if they're looking for F2P success. I love Elins -- but I love balanced races even more.

If you need more proof, check out Mushimushi's other videos in the thread and read the discussion. Or hey, just look at how depressing the Amani female lancer's attack range is.

Server Transfers, choo choo!

Server transfers are back! For the longest time I couldn't transfer any of my characters, but the Rising patch is temporarily implementing free transfers among all of the old servers.

From Celestial Hills but looking for a more.. murderous lifestyle? You can finally transfer to Mount Tyrannus. Sick of groups of Elins running a train on you while you're trying to down BAMs? To Tempest Reach or Celestial Hills you go! All three of the old servers will be able to transfer to and from each other.

Before you get all excited, do know that there are restrictions on transfers as always. The restrictions/changes to the transfer system are as follows:

  • Individual character transfer cooldown increased to 30 days, from 7 days.
  • Minimum character level for transfer increased to 40, from 10.
  • Maximum 10,000g transferable.

I might rush one of my characters on Celestial Hills to level 40 over the next 24 hours for an easy transfer, but otherwise these restrictions are easy enough to follow. Characters cannot be transferred to or from the new servers, which is also more than fair for those of you planning on rerolling on the new realms to race for firsts.

Quality of Life Changes

The patch notes for TERA: Rising shines a bright light on the future of the game. Sure, we didn't get all of the changes that Korea got (and our patch notes were initially pretty depressing), but the changes we are getting are going to make everyone's lives easier. Except Mystics, because those guys are jerks.

We're not going to go through all of the class changes this patch. If you are interested in how your favorite class is going to be changing with Rising, check out the patch notes on the official site. The second half of this patch's class balance changes can be found past the main body of the notes -- here's a link to that for your convenience.

So onto making life easier.

Crafting Changes

As it stands now (but not after tomorrow), crafting in TERA really sucks. You know it, I know it, that Velik statue in the middle of Velika knows it. It sucks. It's terrible. It's cumbersome and too complicated for something that barely pays off. Why do I need all this useless stuff to make one almost-as-useless tunic?

Crafting in TERA: Rising is going to be easier and more streamlined. The patch notes reflect this pretty well. Let's just sum up the best parts:

  • New regeant system - No longer a bazillion regeants that are useless outside of crafting four items.
  • New recipes - Adding more useful recipes.
  • Removal of major potions and elixirs; holism recipes also removed.
  • Recipes and regeants that are no longer usable can be sold to merchants for their original price.
  • Scrolls to make crafting and gathering faster! Both are craftable.
  • Healing and mana pots now on separate cooldown timers! Hurrah!
Gathering Changes

Gathering really isn't a big part of TERA, and to be honest crafting really isn't either -- which is why I'm hoping this patch gives the whole system the overhaul it so desperately needs. Gathering is getting some love alongside crafting.

  • Plentiful nodes now have a 50% higher chance of dropping uncommon materials.
  • Monsters will drop fewer crafting materials outside of hides, which will retain the current drop rates.
  • Gathering time decreased.
  • Gathering rewards increased.
  • Gathering success rate increased.

These simple changes are just the thing to make gathering less of an annoyance. Does this mean it will be more useful? Well, that depends on whether or not the crafting rework does its job.

Enchanting

We all know that Masterwork Alkahests are being removed from vendors with the patch. I'm sad to see them go, but happy to see enchanting being made easier. I spoke about the enchanting changes in the last TERA Time.

Technically the changes are going to make life easier, but will that ease come at the cost of real world money? EME have stated on the forums that MW Alkahests won't be available in the cash shop right off the bat, so we'll have to see how this one plays out. For now, I've stocked up on them to sell a few days after Rising launch. Have to fund my level 50 enchants somehow.

To Part 2!

We're about done with this part of TERA Time. There's too much in the patch notes to go over here. They are far too extensive and there is a lot to cover. Be sure to read up on them to know what you're getting into when you launch TERA after the patch.

Head over to TERA Time - Rising, Buffing, and Group Hugs Part 2 for the (sort of?) emotional conclusion to the end of my time with pre-Rising.

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