Ship Combat  Tagged Articles RSS Feed | Ship Combat  RSS Feed on en Launch Media Network Clean and simple, how Booty Hunters plans to tell you a tale on mobile Thu, 22 Oct 2015 10:48:02 -0400 Daniel R. Miller

Disclaimer: The author is the Lead Writer on Booty Hunters for Volite Games.

For most mobile games, narrative is not a large focal point. Many are predominantly ludologically oriented experiences, emphasizing game systems over context and content and it makes sense. Mobile games are made to be experienced on the go. Whether you are waiting to catch a bus on your way to work, or briefly distracting yourself from said work, these games are built to make you feel accomplished in a much smaller timeframe than traditional console or PC games do.

The upcoming pirate adventure game, Booty Hunters won't be looking to shake that foundation, but it will be trying to incorporate narrative into the mobile experience in a way that is smooth and concise while maintaining the flow of the game.

In Booty Hunters, you are a fledgling pirate captain looking to make your name (in)famous on the high seas. After pulling off one of the more creative mutinies this side of the Atlantic against your former Captain, you claim his vessel as your own and set off in search of glory, gold and the mythical Fountain of Youth. To get to the Fountain of Youth, you must travel to the four corners of the world and undertake a Trial to prove your worth.

The overarching story isn't the only thing you'll be dealing with in Booty Hunters. As you travel the world and make port, you will hear rumors of buried treasure or new vessel types and can undertake a variety of different jobs to earn more coin. All of these things are woven seamlessly into the game's UI and are revealed through dynamic spoken dialog from an NPC. So for instance, you go to resupply your rum stock, the vendor will become a bit chatty and offer you up some details you might not get anywhere else.

In Booty Hunters, you will fight to survive and thrive across a dangerous and unforgiving ocean filled with greedy enemies looking to take what you've got. Are you skilled enough to weather the storm and find the Fountain of Youth?

If you like what you see, you can follow Booty Hunters on Facebook and Twitter.

The Vessels of Booty Hunters: Enemy Types Wed, 04 Mar 2015 09:42:16 -0500 Daniel R. Miller

Daniel R. Miller is the Lead Writer and PR Rep for Volite Games.

As the saying goes, variety is the spice of life. Every game developer can attest that the same applies to design. Booty Hunters aims to deliver on that ideal by delivering a naval combat experience that features carefully balanced and unique enemy types.  The first three enemy types players will encounter at the outset of the game are the Artillery Ship, the Buckshot Ship and the Mirage Ship.  Each vessel offers a completely different set of abilities and battle tactics that will force the player to adjust how they attack on the fly.  Here is an in-depth look at what makes these enemies the backbone of combat in Booty Hunters.

The Artillery Ship is one of the more basic long range enemies that the player will encounter.  You will know them by their lobbed cannon strikes that land in the water around the player’s ship causing “Area-of-Effect” damage, which can be quite lethal with its high damage output.  Artillery Ships tend to keep their distance especially since they don’t have much in the way of speed.  However, since the damage they produce can escalate quickly, the goal is to sink the Artillery Ship before it can return a shot.

The Buckshot Ship is a floating shotgun that thrives in close quarters combat.  With its many cannons, a single volley can rip the player's sails to shreds, slowing them down and leaving them with nowhere to run. This can be especially dangerous when facing groups of enemies, as players can quickly find themselves surrounded and under fire from every angle.  The best way to deal with this foe, is to identify it before engaging it, and attack it from a distance.

The Mirage Ship is a Predator-like vessel that reflects blinding sunlight to hide itself from its enemies.  While it is concealed, the player will be unable to attack it, since your crew won't be able to see it.  The best method of disposing of this enemy is a carefully planned and timed use of your vessel's abilities.  The Mirage Ship can only stay cloaked temporarily, so once they finally do reveal themselves, they are vulnerable to nearly every type of attack there is.

This is just a taste of the kinds of enemies you will face on the open waters in the world of Booty Hunters.  With a plan for on-going development, the developers will be implementing more and more intricate and varied enemies that will bring their own unique spin to the battlefield and help to keep the gameplay fresh.  Next time, we will take a look at the vessels that will be available for the player to control.

Ship Boarding Guide - Assassin's Creed 4: Black Flag Fri, 01 Nov 2013 16:54:07 -0400 Amanda Wallace

What's the point of being a pirate if you can't go around boarding ships, then looting them like a proper rough seas vagabond?

But it is surprisingly easy to get killed off on the deck of the ship (probably because my Edward isn't too great in a one-on-one fight,) so here are a couple of tips and tricks for surviving the boarding process and making it out with your crew and cargo intact. 

Which Ships are Boardable? 

Most ships in Assassin's Creed 4: Black Flag are boardable. The obvious exception are civilian ships. Hit a civilian ship, even on accident, and the game will panic. This historical figure, see, didn't hurt civilians (just guards..and random Templars). So since you can't attack those ships, that also means they're not boardable. 

The other ships that seem impossible to board, at least once you've become, effectively, a pirate king are low-level ships. This might be just because your shot is too powerful and takes them out too quickly, or there might just not be an ability, but I haven't been able to board a LVL 1 Ship in a very long time. 

When Do I Board? 

When in battle with ships, it's important to take ships pretty far down in "health," but not so far down that they sink. Think about it like Pokemon battles. You want the Pokemon weakened enough to get into the Pokeball, but you don't want them so weak that they faint, making them impossible to catch. (I haven't played since the first 150, so this analogy might no longer be accurate.)

When a ship is ready to board, the sails will disappear and the ship will appear on fire.

Now typically you want to avoid things that are on fire, but in this case that means the ship is in prime boarding shape. There will also be an onscreen prompt saying to "Press B to Board." As you might have noticed, the prompts in AC4 can be a bit finicky, but when that comes up, you can begin the boarding process and let go of the wheel. 

Now comes time to clear the deck of the ship.

The size and difficulty of the encounter will effect the amount of people you have to kill before the ship becomes "yours." A standard schooner will require 5 deaths, a hunter ship 10, a royal ship more, you get the idea.

Here is where the swivel guns come into play.

If you're like me, you knew that you had swivel guns (because you upgraded them) but you didn't actually know where they were located. Now, if you're standing at the wheel, look to the side of the ship that is being boarded. On that side, there should be a gun along the top deck, with a "Press B" prompt above it. 

This is your swivel gun. It is your best friend. 

As mentioned before, it is surprisingly easy to get killed during a boarding. Edward Kenway is built more for stealth and less for tanking. Attacking a ship of people who know you're coming sort of falls under tanking. 

This is where the swivel gun comes into play. 

Wait until the target that the swivel gun is looking at is red, and then fire.

This sounds extra obvious, but it's not necessarily targeting people, but fire barrels. Your shots are limited, so don't go off half-cocked, but really wait it out. 

If you successfully shoot the crew of the other ship dead, you can avoid boarding at all and save yourself and your cost of crew. The swivel gun is the best thing ever. 

I've Taken the Ship, Now What? 

This is a matter of opinion, so feel free to share your dissenting opinions in the comment section below. Once you've unlocked the Pirate Hangout, you'll have the ability to add ships to your fleet. However, initially you'll only be able to add one, all others will be scrapped for gemstones. 

A sneaky tactic you can use in ship battles is to engage in a single opponent, board them, and then choose "Repair the Jackdaw" while in the midst of battle. I've heard it equated to taking a health potion in the middle of battle, and it really is.

Want suddenly full health while facing wave after wave of brutish opponents? Board a smaller ship. Repair the Jackdaw. 

As for picking ships for your fleet, that is up to you. Personally I would avoid jumping on every pretty lady that asks you to dance and waiting for a good quality ship to join your fleet. Which is why I now have a Royal ship in my fleet and it is three times stronger than anything else I have. 

Do you have any boarding tips? Leave them in the comments below. 

Find More Tips In the Guide to Assassin's Creed 4 Guides Here