Sonic Boom  Tagged Articles RSS Feed | Sonic Boom  RSS Feed on en Launch Media Network Capcom adds Guile to Street Fighter V Roster Mon, 18 Apr 2016 12:12:40 -0400 ESpalding

In the April update to Street Fighter V, Capcom has revealed that one of the most iconic characters from Street Fighter will be added to the roster. Guile, one of the eight World Warriors, will return along with his classic stage, the Air Force Base.

In addition to his usual moves, Sonic Boom and Somersault Kick, Guile will be getting Faultless Move, which means that he will keep his charge while moving forward in a crouched walk.

Other moves which Guile will be coming with are Sonic Blade and Solid Puncher. Sonic Blade is a stationary projectile which also increases Sonic Boom durability, while Solid Puncher continuously creates Sonic Booms -- which can create deadly sequences.

Also in the update will be a new game mechanic called the Rage Quit System. It will be implemented to punish players who frequently rage quit.

"The way this will work is the system will identify players who have high disconnect rates during matches and will lock them out of matchmaking for a period of time. Players who have been identified as abusing the system will receive an in-game message notifying them they have been locked out of matchmaking."

--Playstation blog writer, Harrison Young

There is currently no date confirmed for the new content.


SEGA Marketing Director apologizes for the quality of recent Sonic games Wed, 28 Oct 2015 09:25:18 -0400 Robert Sgotto

Sonic games are a far cry from what they used to be. In the '90s, SEGA was in direct competition with Nintendo. SEGA had Sonic, Nintendo had Mario.

Seeing the two mascots in the same
game would have been impossible at
the time.

My ten-year-old self would never believe me if I told him.

Fast forward to today and Sonic is almost a joke (Just google Sanic if you don't believe me.) Well at least SEGA says they know they've made some mistakes.

"The quality of console games in the Sonic franchise hasn’t been acceptable over recent years," said SEGA Europe's Marketing Director Jon Rooke in an interview with tech business website Marketing week.

So what happened, how did Sonic and SEGA fall so far? After the Dreamcast, SEGA's track record started to fill up with failures. Things really got bad in 2006 when SEGA released Sonic the hedgehog, or infamously known as Sonic '06. This is the game that gave us backwards snowboarding and broken physics (among so many other things.)


It didn't end there, though. After a few steady years of okay games like Sonic Colors and Sonic Generations, SEGA released Sonic Boom, another game filled with glitches, such as the infamous Knuckles "flying" bug.

It's about as ridiculous as it looks, and requires you to unpause and pause the game with Knuckles, which will allow you to jump infinitely.

Good news then that SEGA says they're aware that the Sonic games have been in pretty bad shape lately. They say their strategy is to listen to what the fans want.

We'll see how well they can listen, considering they ignored their quality assurance testers on Sonic Boom.

Sonic Boom: Fire & Ice delayed to 2016 Tue, 15 Sep 2015 20:24:07 -0400 Charly Mottet

SEGA has made the announcement via their official blog - Sonic Boom: Fire & Ice has been delayed to 2016. The reason? They simply stated that they were giving the game "the time and polish needed" in order to make it a good (great?) game.

This news can be received as both good and bad. It is good in the sense where Sanzaru Games is taking the time to work on the game to make it better than Sonic Boom: Shattered Crystal (Nintendo 3DS) and Sonic Boom: Rise of Lyric (Wii U) were. Both games suffered a terrible reception, so maybe the extra time taken to polish this sequel will help and give gamers a good game to enjoy. 

A delayed game for better results

"No exact window from us, just yet – it’ll be ready when it’s ready!"

SEGA says in their blog that they are trying to obtain a "stronger, more enjoyable experience" out of the game, which explains the extra time they are taking to work on it.

Sonic Boom: Fire & Ice was announced in June and was originally set to be released in Winter 2015. The game is going to be released for Nintendo 3DS and will be a 2.5D platformer. Sonic, Tails, Knuckles, Amy and Sticks will all be playable characters, working together in order to defeat Dr. Eggman and his robot D-Fekt. 

2016 is rather vague when it comes to a release date, but SEGA stays firm on the fact that the game will be available when it's ready, no sooner. 

The coolest hedgehog around gets heated up for Sega's next Sonic Boom game Tue, 09 Jun 2015 20:07:41 -0400 David Fisher

What does a game company do when their newest spin-off franchise barely manages to get a 47 on Metacritic? According to Sega, release a sequel.

Today the Nintendo's YouTube channel released an announcement trailer for Sonic Boom: Fire and Ice (above). The video provides one minute of gameplay footage for Sonic's next adventure in the Sonic Boom universe. The video highlights the game's new mechanic involving - you guessed it - fire and ice. From what is visible in the footage it seems that fire will be used primarily to destroy stage obstacles while ice will create new paths for characters to cross. Also new to the 3DS version of Sonic Boom is Amy Rose as a member of the playable roster, an addition that should please... somebody.

The game is already receiving some flak from fans of the Sonic the Hedgehog series as the YouTube video's comments section is now filled with posts mocking the game's headline "What do you get when you mix fire and water?", while others speculate on what has possessed Sega to greenlight a new Sonic Boom game.

While a release date has not been announced as of yet for Sonic Boom: Fire and Ice, it is likely a game that devoted fans will skip over considering the relatively new spin-off franchise's notorious of glitches and poor sales. With fans begging for a new Sonic title that does not disappoint, only time will tell if Sega's latest Sonic title will drown the Blue Blur once and for all.

SONIC BOOM is Officially Sega's Worst-Selling Sonic Game Thu, 12 Feb 2015 16:46:15 -0500 Nick Boisson

Most of us millennials, at some point or another, remember that first time we experienced the blue streak speeding by. Heck, I remember Christmas 1992, when I was four-years-old and unwrapped the Sonic the Hedgehog 2 Sega Genesis bundle from "Santa." Sadly, there have been few Sonic memories worth noting since those Genesis days.

Earlier today, Sega released their latest financial report, with the Sonic Boom titles selling a collective equivalent of 490,000 units. And yes, that is for both Sonic Boom: Rise of Lyric for Wii U and Sonic Boom: Shattered Crystal for 3DS. This makes the new series -- which launched in conjunction with a Sonic Boom CG-animated TV series on Cartoon Network -- the lowest-selling game in Sonic's nearly 25 year history.

This is not the first low point in this game's short lifespan. Not only was it critically panned, but the game also shipped with a glitch that allowed players to skip most of the game entirely.

If only that scarf could've saved Sonic...

Sonic Boom scarf

Sonic has been on the decline. The second lowest selling game was not so far off, but the last game in the franchise -- Sonic Lost World for the Wii U and 3DS in 2013 -- which sold a collective 710,000 combined copies. These last two games also come off of Sega's exclusivity deal with Nintendo. Say what you will, but Sonic with console-exclusivity is not working as well as it did when Sega had their own consoles.

Let's put this in comparison to Sonic's best-selling title: the original Sonic the Hedgehog on the Sega Mega Drive/Genesis in 1991. That game sold 15 million copies back when Sega did what Nintendon't.

Team Sonic has been pushing out mediocre Sonic the Hedgehog games for a while now and the sales are no longer justifying slapping the Sonic name on a perfunctory platformer. It may be very well be time to give the blue hedgehog and his gang some much-needed time off and craft a game worthy of a return.

What do you think: should Team Sonic try and go for a quick recovery, take some time off, or let the franchise go by way of Gex the Gecko?