Space Marine Tagged Articles RSS Feed | Space Marine RSS Feed on en Launch Media Network 5 Best Warhammer 40K Video Games to Get Into the Franchise Fri, 16 Feb 2018 12:13:13 -0500 buymymixtape123

Warhammer 40K has a rich history, dating back to a board game in the late 80s. Since its first video game outing in 1992 with Space Crusade, the series has kept going strong under many different publishers and developers. Here are five games from the series that will help you get into it if you are new to the series.

Warhammer 40,000: Dawn of War

Publisher: THQ

Developer: Relic Entertainment

Platform: PC

Dawn of War may look like an outdated RTS, but it is still a great game to check out if you are new to the series. You can take charge of the Space Marines, the Chaos Space Marines, the Eldar, or the Ork and go and defeat other factions by taking over all of their headquarters or controlling points for a period of time. You can also play the campaign, where you can play through the war in the Imperium empire. This game is a classic RTS and should be played if you are a big fan of RTS games. 

Warhammer 40k: Space Marine

Publisher:  THQ

Developer:  Relic Entertainment

Platforms: PC, Xbox 360, PS3

Space Marine brings something different to a series mostly known for strategy games. This game is a third-person shooter, similar to Gears of War, in which you play as Titus, a space marine trying to fight back the invading Orks on the planet Forge World Graia. You will have to shoot and use effective melee attacks to defeat the enemies trying to kill you. This game is considered the most accessible of the series, and unlike the others on this list, it is available on consoles.

Warhammer 40K: Armageddon

Publisher: Slitherine Ltd

Developer: Flashback Games, The Lordz Games Studio

Platforms: PC, iPad

Have you ever wanted to play a good Warhammer 40K game on the go? Well look no further than Armageddon, which is a strategy game with gameplay similar to Panzer General or an older Civilization game. In this game, you are again fighting against the Orks as Space Marines or Armageddon Steel Legion. The game moves on a hex system, so you can only move your units on your turn in a certain amount of spaces. This game is kind of different from other Warhammer games, but if you have an iPad or a PC, this is a great way to ease your way into the series. 

Warhammer 40K: Chaos Gate 

Publisher: Strategic Simulations

Developer: Random Games

Platforms: PC

This game is a bit older than all the other entries on this list, but is still worth checking out. In Chaos Gateyou take on traitorous space marines as Captain Kruger and his crew. This game plays similar to XCOM, as you will move your marines on your turn around the level and then attack the enemies if you are in range to attack. This game is great for people who love the XCOM series, so try to check it out! 

Warhammer 40K: Dawn of War II

Publisher: THQ, Sega

Developer: Relic Entertainment

Platforms: PC, Mac

Similar in many ways to the original Dawn of War Dawn of War II is just as good of a game with which to start your Warhammer experience. This game takes away the base-building of its predecessor and focuses more on covering your units, but things like grenades will destroy your cover. In the campaign, you play as the Space Marines taking on the Orks in different planets in the Galaxy. This game is a true sequel, as it takes those things that made its predecessor good and expands upon them to make a worthwhile experience. 


These are five good Warhammer 40K games that are good to get into the series with. If you are really interested in getting into this series, be sure to try some of these games out.  



How to Defend Against Whirlwinds in Dawn of War 3's Late Game Sat, 06 May 2017 14:51:11 -0400 tofuslayer

If you've been playing Warhammer 40,000: Dawn of War III, you know how deadly a late game Whirlwind attack can be. Since Space Marines run the risk of being overpowered by opponents on the battlefield, developers created the Whirlwind to even the odds. The tank has a standard Rhino chassis, which is less sturdy than other tanks available for Space Marines. However, what it lacks in resilience it makes up for two-fold with its long-range Whirlwind Multiple Missile Launcher.

But that can make it a true (and aggravating) menace on the battlefield. 

However, as overpowering as this tank may seem, it does have its weaknesses. We're going to go over some strategies to get past the Whirlwind's Missile Barrage so that you can achieve ultimate DoW3 glory.

Strengths and Weaknesses of the Whirlwind
  • Cost: 145 Requisition
  • Power: 345
  • Vehicle Population: 2
  • Hit Points: 1000
  • Melee Damage: 0 
  • Ranged Damage: 27-33 
  • Bonus Damage Against Buildings: Up to 6x 

The main thing going for this tank is its long range accuracy. If you are caught in its target acquisition system, it may spell death for you. At a distance, the Whirlwind does incredible damage -- this is where it is most effective. If properly protected by the front line, this tank can seem unstoppable.

Like all tanks in DoW3, its main weakness is being attacked from behind. To make up for its ranged deadliness, its health is lower than other tanks in the game. In order to stop a Whirlwind attack, you will need to get within its minimum range and try to attack it from the rear. Different players have their own strategies to achieve this goal, and we're going to go over a few different strategies for each class.

Defeating the Whirlwind

The general strategy for all races is generally the same: don't let the Whirlwind start firing. Use your stealth unit to scout for hidden Whirlwinds and send out skimmers to take them down before they can begin their ranged attack. However, for each race, there are tools to get by its vicious offense.

Space Marines: Use a Dreadnought. With its immense melee damage, this heavy walker vehicle will be your best weapon against a Whirlwind. If you can get within its minimum range, a well-timed attack will drain the Whirlwind's health to almost nothing. Send in your Assault Marine Squad (preferably upgraded with Meta Bomb) and finish the Whirlwind off.

Orks: The Deff Dread is the Ork equivalent of the Space Marine Dreadnought. This walker vehicle is best in melee combat, which makes it your most effective tool against a Whirlwind. Using its temporary shield, use the added speed to get within the minimum range of the Whirlwind.

Eldars: This one might be the tough, as your infantry unit is not as effective against vehicles as other clans. Your best bet would be to use the speed of the Wraithlord to your advantage if you have it. Be careful though, because it is not as strong as the Dreadnought.


Do you have a different strategies for taking down Whirlwinds? Let us know in the comments below! 

8 Unique Games You Probably Missed Last Gen Thu, 24 Apr 2014 12:44:29 -0400 Elijah Beahm


Warhammer 40K Space Marine is a game that sounds too good to be true. A game that beautifully hybrids brawling mechanics with third person shooting that works great in single-player and multiplayer. Not only all this, but a game accurately representing the Warhammer 40K universe, and it was developed by a studio known only for strategy games before it's release. Yet somehow Relic pulled it off.


Despite being critically lauded, retaining an active fanbase, and some decent DLC expansion packs all seemed to be in the game's favor, most players I meet haven't even heard of the game or expected it to be "just another shooter". It is anything but ordinary.


You can transition from brutal melee kills to shooting off all manner of weaponry from Heavy Bolters to Laser Cannons with an ease and grace that contrasts perfectly with the otherwise grim and gritty science fiction setting. Warhammer 40K was one of the dark science fiction settings that existed long before Gears, and owns it's distinctive take on the setting with sincerity. This is a world of eternal war and insane scale as men in hulking suits do battle with thousands of space hill-billy like Orks and demons from nether regions of Hell.


The art direction is just like the miniatures from the role playing game, the voice acting is Hollywood grade, the characters all feel like they belong in this world, and the levels inspire awe in the scale of their designs and the game's many attempts to break the traditional "running down a corridor" shooter mold. There is a clear style and tone to the world that it just revels in it.

This is a game that loves it's universe and wants nothing more than to be the epic power fantasy of being an Ultramarine. This even transitions to the game's numerous multiplayer options, giving both Marine versus Marine combat and Marines versus Environment combat options for every fan. The multiplayer features three distinct classes with each filling a distinctive role and their own weapons to choose from. The game gives a huge leg up in accessibility by letting you copy any player's loadout, regardless of your level, if they kill you.


Once you've had enough fun beating on opposing teams of marines, you can take your friends into the game's dungeon crawler -inspired horde mode. Four marines enter, no Orks are left alive as you rely on team tactics and powers to hold back the unending waves of enemies across multiple linked maps that have different environmental bonuses and layouts. If you survive until the final map, the game ups the difficulty again and gives you bonus waves of Chaos Marines that will push you to the limit.

There is so much on offer in a single package, it's disappointing to realize that with THQ's closure, the planned sequels will never see the light of day. The one major negative as a result is that the game ends on a cliffhanger for the campaign's progatonist Captain Titus. The multiplayer has an unfortunate amount of progression padding as some levels don't even unlock new equipment for no reason. Regardless though, it is a worthwhile game and not something you want to overlook as a fan of either brawlers or shooters.


Here's one that really slipped you by unless you're a frequent browser of Steam's indie offerings. Gunpoint, is "A 2D stealth game about rewiring things and punching people". Imagine Inspector Gadget as a crime noir with just as much camp and silliness but with the added bonus getting to make chain reactions and a wealth of hilarious dialogue choices between missions.


The game has a demo that lets you try the first few missions freely, and the final game comes with a level editor. While the rewiring mechanic can take getting used to, the game feels very natural and offers an experience you really can't get elsewhere. It can run on basically anything, so if you have a computer, it's worth checking out. It should be noted though that the level editor doesn't have Steam Workshop support yet, so you have to manually get new levels from fellow fans of the game, but otherwise it's a great time.


Horror games often have trouble keeping players afraid when sequels arrive. FEAR 3 all but gives up on being a terrifying game in it's singe-player, but Day 1 Studios managed to craft something special with it's multiplayer. Despite most horror fans being doubtful of genuine horror working well in multiplayer, FEAR 3 managed to deliver thanks to it's tense modes. While Soul King was just a twist on Deathmatch, every other mode is built around some super natural element beyond the player's control while utilizing aspects such as mid-wave pauses to build tension. 


Contractions took horde mode but added visual blocking fog, unyielding enemies, limited means of acquiring supplies needed to survive, and Alma's spirit meddling with players by blinding them and teleporting them across the map.


F***ing Run prevents players from retreating and makes every shot count as you desperately attempt to escape the coming wall of death that grows louder and makes your screen turn grey the closer it gets.


Soul Survivor turns one of your own against you and as they eliminate your squad, your former allies become new enemies. By the end of a match, there can be only one player remaining, fleeing from three player controlled spirits possessing enemies and trying to consume the player's soul.


It was an innovative approach to multiplayer with fresh ideas. Similarly the game's cooperative play added in a number of new ideas to traditional shooters by letting players be the ghost of Paxton Fettel, letting you toy with levitating enemies, possessing foes, and guarding your partner as he slows down time for you.


While the campaign lacked the genuine intensity of the other multiplayer modes, it still took a number of risks with the franchise. Abandoning some of the traditional systems didn't pan out as well, but the new ideas presented took the series otherwise standard TDM, CTF, KOTH style multiplayer and spun it on its head.


It was exceptional for all the things you wouldn't expect a horror game to stand out for, but sold so poorly that Day 1 is now all but a skeleton crew. While the game's public servers are fairly vacant, the game has a loyal cult following, and is definitely worth looking up for co-op fans and those who'd like to see more experimental attempts at creating horror games.


In case Metro 2033 wasn't bleak enough a game for you, there's one option sure to both test your trigger finger and your moral stamina. Spec Ops: The Line is one of the darkest shooters available on PS3, Xbox 360, and PC. 2K took a leap of faith that gamers would appreciate Yager's reboot of the Spec Ops franchise. However, sales barely broke one million, and even after being released on Playstation Plus, the game still hasn't reached a lot of gamers' radar.


You'll survive through a sandstorm plagued near-future Dubai as Captain Walker, a member of a Delta Force squad that gets pushed to the brink as they go to hell and back. What starts as a recon mission turns into all out war as your morals and skills are both put to the test. Do you choose to kill a fellow soldier to keep yourself hidden or do you let them live? Is it the civilian or the corrupt soldier who pays the price for justice? Are you even human anymore? Is this even reality?

Those expecting a traditional shooter experience need drop those expectations by the door upon entering Spec Ops: The Line. Beyond the brooding narrative, it offers a far more tactically styled control scheme. The shooting puts emphasis the player's aim over auto-aim assisting every shot while strongly encouraging assigning targets to your squad so you can focus on the most pressing hostiles.  The campaign, while short, has branching choices decided by gameplay preference over simple "good or evil" decisions. Failing one style of play may result in total failure for the alternative as well but the game continues on all the same. The game's multiple endings also give you a dramatic level of control for how the finale plays out. Last but not least, the game features a brilliant PC port that can scale to many different rigs.


The multiplayer was a wash due to the cumbersome nature of progression and the lack of content for both competitive and cooperative missions, but did feature the unique focus on using line of sight and squad tactics to succeed over super human abilities and magic knifing moves. If you had the right mindset, it could be a rewarding if still completely average experience, sitting somewhere between a squad shooter for co-op and a stealth shooter for the competitive multiplayer.


I have to give full disclosure for this one: I am actually in the "Thank You" credits for this one (right at the end, I'm "Paradigm"). I was a fan of it back when less than a thousand people knew it existed in ModDB. So if that at all worries you about my bias towards this, fear not, it's actually become fairly popular on it's own right (and was even reviewed by Game Informer), and I'm still openly critical of the things it could have done better. With that out of the way...

Tiny and Big: Grandpa's Leftovers will remind you of the time when game developers just took an idea and ran with it. It is an unconventional game looking purely to it's own designs rather than trying to fit in any particular genre. At it's most basic, it's a puzzle platformer, but with three core mechanics instead of just one gimmick.


You can cut almost anything with your laser, you can drag almost anything with your hook claw, and you can propel almost anything with a rocket. You can make your own bridges, platforms, or knock aside walls in your way to progress. With a custom made physics engine built for the game, it's almost a miniature sandbox of options. Despite a linear progression through the campaign, every level hides secrets and can be solved multiple ways. At one point near the game's end, I was able to just use my knowledge of the game to bypass a puzzle and it all continued to run properly.

Tiny & Big: Grandpa's Leftovers is the sort of game for people who really want a fresh experience, even if it's still got bugs and little slip ups due to the nature of it's freedom. Checkpoints can sometimes be unforgiving, your response time can be pushed to the limit in some boss fights, and the physics can get wonky if you do something -really- off the wall.

It's also a great game for indie music enthusiasts. One of the things you collect in the game is the game's excellent soundtrack, with some songs hidden in places most games wouldn't even let you access. Combined with a more meta-story about ancient gods you can only uncover through thorough exploration and some hilarious moments the developers have for certain playstyles, there's a hefty amount of replayability for collectors.

If any of this catches your interest, it's worth at least a try of the game's Steam demo. Considering the fairly low requirements for playing it on PC, Mac, and Linux, it's probably the second least stressful game on PC hardware on this list, so even primarily console gamers can give it a shot.


While Metro: Last Light has taken the post-apocalyptic franchise to new heights, a lot of gamers (especially those on PS3) missed out on the original Metro 2033. It's got more bugs and some serious design changes than Last Light, but it also offers are far more genuinely harrowing experience for 360 and PC gamers. Even on Normal, there are some scenarios that reach Silent Hill level of "oh my gosh how am I going to survive this?"

Stealth options are more problematic so those who played through Last Light first on a stealth run will have problems here depending on whether you used silenced weapons or knives. Despite those issues, the game feels far more visceral and far less cleanly handled like Last Light. It feels genuinely like you are clawing for every inch of life, so those wanting a more authentic, less shooter-y experience should definitely try the original.


First person shooters have run out of ideas, you say? Well, not in the case Syndicate's 2012 reboot by Starbreeze (also known for The Darkness, Brothers, and Chronicles of Riddick: Escape from Butcher Bay). Instead we got a distinctive cooperative shooter experience that presented one of the most aggressive shooter/RPG-lite games for 360, PC, and PS3. It could have been another break out title for EA; except for the small problem that almost no one played it.

A combination of way too limited marketing, a lackluster (and altogether unnecessary if still fairly polished) single-player campaign, the removal of the competitive component due to time constraints, and angry fans  of the normally isometric shooter series all combined to make Syndicate's release more of a silent puff than an explosive hit. Rumors have also swirled that the title was originally considered as an open world title, suggesting even more changes in design and development. Despite all these problems, the game was received average to above average reception from critics.

The strength for Syndicate lies in it's multiplayer co-op mode. It features nine missions from the original Syndicate, rebuilt with modern tastes in mind. In addition to highly aggressive AI, the game gives players an armory of breaches, tactics, and fully upgradable weapons to play around with.


Perhaps you want an armor piercing semi-automatic sniper rifle with a virus that damages and spreads amongst your opponents while you raise an overshield on each of your teammates. Maybe you go with the burst fire pistol, self-revive ability, and EMP so you can swoop in, grab an objective, stun all enemies, and be gone before they can even hit you. Instead of requiring players fit into traditional Tank/Healer/DPS/Buff roles, you use what works best for you and your allies can make up the difference. The game's various difficulties also change enemy spawns and behavior instead of just giving your opponents larger health bars.


One other notable aspect for those tired of Gears of War style of grit is the game's attempt to combine Mirror's Edge's high contrast color palette with an almost Goth-like sensibility to character design. Instead of war torn cities and grunting military men, you're in slick high rise corporate buildings fighting UAV drones, automated turrets, and riot police. Every location is made to be distinctive and features it's own specific theme.


While the PC community is all but dead, there are still active fans on PS3 and Xbox 360 who play the multiplayer. There has been no DLC released for the game, although Starbreeze is still apparently working on a new Free to Play experience called Cold Mercury that may take some inspirations from Syndicate. While singe-player fans have only average fair to look forward to, co-op fans would benefit from giving this title a look before EA cuts the plug on the servers.


Jetpacks are fun, aren't they? It seemed inevitable we'd finally get a game built around flying free as a bird. That game came in the form of Dark Void, developed by Airtight Games (also known for Quantum Conundrum and the upcoming Soul Suspect).


While a number of the game's weapons and assets changed over the course of development, the core focus on dogfights similar to Star Wars: Rogue Squadron remained the same.


Dark Void was the harshest critically received game on this list, receiving a mediocre scores from most news outlets, many criticizing the bland on-foot sections, limited campaign, and lackluster storytelling. One thing most critics agreed on though was that the actual jetpack mechanics and all combat scenarios utilizing the jetpack were outstanding experiences.


With the added bonus of the Survivor Missions DLC pack that adds a challenge mode focused purely on the best parts of the game, it's still worth consideration if you want to see what could have been. The flight mechanics are still impressive to see in action, and hopefully the ideas behind them will be revived by another developer for PS4 and Xbox One.

Warhammer 40k: Space Marine Centurion Squad Spotlight Fri, 24 Jan 2014 10:22:53 -0500 GabrielKross

Two of the recent releases in the Warhammer 40k Space Marine line-up, the Centurion Assault Squad and Centurion Devastaror Squad, are both forces to be reckoned with. These literal walking tanks wear an armored exo-suit over their existing Power Armor suit. Outfitted with heavy weaponry, Centurion Squads can rip the toughest foes to shreds.

Hand picked from the best of the Devastator and Assault Squads, Centurion Squad members must excel in their squad's battle area. 

Assault Squads:

Here's a Centurion Assault Squad from the Ultramarines chapter.

Centurion Assault Squads lead the front lines of confined siege warfare. Since a Centurion squad can go where a tank or a Dreadnought can't, they are perfect frontline soldiers. Giving up the heavier guns, members of the assault squads instead carry massive Siege Drills. These drills can rip through walls, armor and flesh with ease. In a game, I'd recommend trying to take these units out from a distance instead of facing them in hand to hand combat.

Devastator Squads:

Here is a Devastator Squad in the same style.

The Devastator Squads fill a defensive role. These units care little for mobility, the guns they carry have a large range to make up for their lack of mobility. Devastator Squads excel when mobility isn't a necessity. Protecting fortifications or besieging enemy defenses are a Centurion Devastator's primary missions. Unlike Assault Squads, you'll want to engage in hand-to-hand combat with these units to render their guns useless.

A well positioned Centurion Squad can be the difference in a game. Be sure to use their strengths to the fullest.

Games Workshop Defends Position as Space Marine e-Book Returns to Amazon Following EFF Involvement Sun, 10 Feb 2013 20:00:43 -0500 Mat Westhorpe

In the face of a rising tide of internet acrimony as a result of the potentially litigious 'Space Marine' controversy - in which Games Workshop is alleged to have influenced Amazon to remove an e-book with 'Space Marine' in the title from sale – the tabletop battlegame manufacturers released a statement via Facebook.

The message, posted on Friday 8 February 2013, was as follows;

“Games Workshop owns and protects many valuable trademarks in a number of territories and classes across the world. For example, 'Warhammer' and 'Space Marine' are registered trademarks in a number of classes and territories. In some other territories and classes they are unregistered trademarks protected by commercial use. Whenever we are informed of, or otherwise discover, a commercially available product whose title is or uses a Games Workshop trademark without our consent, we have no choice but to take reasonable action. We would be failing in our duty to our shareholders if we did not protect our property.

“To be clear, Games Workshop has never claimed to own words or phrases such as 'warhammer' or 'space marine' as regards their general use in everyday life, for example within a body of prose. By illustration, although Games Workshop clearly owns many registered trademarks for the Warhammer brand, we do not claim to own the word 'warhammer' in common use as a hand weapon.

“Trademarks as opposed to use of a word in prose or everyday language are two very different things. Games Workshop is always vigilant in protecting the former, but never makes any claim to owning the latter.”

Meanwhile, the source of the controversy, the e-book edition of Spots the Space Marine by M.C.A. Hogarth, has returned to Amazon's retail list. On her website on the same day as Games Workshop's statement, the author wrote;

“I hope you’ll join me in applauding Amazon’s decision to reinstate the book. Amazon and other major retailers have given me wonderful opportunities as an independent author, not just in e-books but in print and audiobooks.”

The author goes on to explain that the support of her cause by the Electronic Frontier Foundation was “enthusiastic, supportive and productive”, as clearly evidenced by the activities of both Games Workshop and Amazon.

A message from M.C.A. Hogarth on "Trademark Bullying and Free Speech" can also be read on the EFF website.

Games Workshop Attempts to Claim Sole Ownership of the Term 'Space Marines' Thu, 07 Feb 2013 20:58:48 -0500 Mat Westhorpe

A marine is traditionally a soldier trained to fight in, on and around water and whilst putting them in space is a bit of a strange decision, the Space Marine is an odd sci-fi trope that has been around almost as long as science-fiction itself. The choice to use marine is undoubtedly a natural extension of the naval lexicon used elsewhere in sci-fi; spaceships, star destroyers, space navy, star fleets, photon torpedoes, space pirates.

However, Games Workshop, the UK-based tabletop games specialist behind the Warhammer 40k sci-fi franchise, has made moves to lay sole claim to the rights to use the term “space marine”.

According to author, M.C.A. Hogarth, after Games Workshop became aware of her novel entitled Spots the Space Marine: Defense of the Fiddler for sale on Amazon in December last year, the games company “told Amazon that I’d infringed on the trademark they’ve claimed for the term 'space marine'”.

It transpires that Games Workshop does in fact have a US trademark on the term “space marine”, but only covering them for “board games, parlor games, war games, hobby games, toy models and miniatures of buildings, scenery, figures, automobiles, vehicles, planes, trains and card games and paint, sold therewith.”

As Hogarth points out on her website, “Fiction isn’t included in that list, which means Games Workshop has no grounds on which to accuse me of trademark infringement.”

Corporate Clout

Nonetheless, Amazon acquiesced to Games Workshop's demands and removed the e-book from sale, although the paperback edition remains available. Hogarth has since been in contact with Games Workshop, who has apparently explained to her “that they believe that their recent entrée into the e-book market gives them the common law trademark for the term 'space marine' in all formats.”

Hogarth is not in a position to take on Games Workshop in a court of law, writing, “To engage a lawyer to defend me from this spurious claim would cost more money than I have, certainly more than the book has ever earned me. Rather than earning money for my family, I’d be taking money from them, when previously my writing income paid for my daughter’s schooling. And I’d have to use the little time I have to write novels to fight a protracted legal battle instead.”

Popular Opinion

However, on 6 February 2013, Hogarth posted a statement explaining that she is now in talks with the Electronic Frontier Foundation, a donor-funded non-profit organization who, by “blending the expertise of lawyers, policy analysts, activists, and technologists...achieves significant victories on behalf of consumers and the general public.”

The popular support for Hogarth's position has seen her receive a plethora of “encouraging comments” and “warm personal emails”, including a retweet from author Neil Gaiman and a significant amount of coverage across electronic media.

The e-book version of Spots the Space Marine: Defense of the Fiddler is available on Smashwords.

Games Workshop's Modus Operandi

Elsewhere, a protracted legal battle with independent figurine manufacturers Chapterhouse Studios sees Games Workshop attempting to shut down a third party who makes parts compatible with Games Workshop products in much the same way that third-party manufacturers can produce car parts for established brands. It seems Games Workshop feel this is unacceptable practice.

Aside from the questionable validity of their claims and the distasteful tactics employed, Games Workshop seems to have selective tastes when it comes to leaning on people who may be infringing their copyright. Blizzard has long been borrowing heavily from Warhammer canon for their Warcraft and Starcraft material, yet Games Workshop perhaps doesn't have the stomach for such affluent legal opposition.

In reference to their latest legal maneuver, it is disappointing to see an organization whose products have given enjoyment to many for decades, stoop to dirty tricks against such inoffensive parties. Why even bother; just Googling "space marine" proves they've got very little to worry about.

But no matter how rich they become, they don't own “space” and “marine” as an aquatic adjective. Is the world really getting to the stage where we have to worry about the order in which we write such innocuous words just to avoid possible litigation?

Edit: Further developments here.

Warhammer 40k: Space Marine, Exterminatus game mode review Sat, 19 Jan 2013 04:59:27 -0500 Jeremy

I've had Warhammer 40k : Space Marine collecting digital dust in my backlog for more than a year now. Last time I picked it up, I played the campaign for about 3-4 hours and set it down. I found it fun, and worth what I paid for it.

Redemption found

I tried the multi player only briefly, and what I remembered of the multi player turned me off, seeming very Call of Duty-esque. It had a perks system, unlockable weapons, and the same general playstyle that I never found any enjoyment from.

However, there is a co-operative multi-player mode known as Exterminatus. In this game mode, you and up to three other Space Marines fight back increasingly larger and more difficult waves of Orks, thirsty for your blood. I wound up having a blast, unlocking all kinds of crazy weapons and abilities. From Jet packs and plasma guns, to chainswords and stun grenades.

Culling the Ork Hordes

Exterminatus differs from most survival modes by giving you extra little challenges, and a "lives" system. As you progress through the various waves, it will randomly throw a new objective in. Anything from defending/capturing a point, getting x amount of headshots, melee kills, or kill streaks. These reward you with points, which fill a meter to give you extra lives to respawn with.

I played quite a few round with a couple of friends, and we managed to make it through roughly twelve or thirteen waves before finally being overrun by the massive quantities of enemies. I've had some of the most fun in a multi player game with Space Marine, and I look forward to returning to the fight with my battle brothers, crushing the orks.