Spellslinger  Tagged Articles RSS Feed | GameSkinny.com Spellslinger  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Wildstar - AMP Locations - Master Guide https://www.gameskinny.com/5uqck/wildstar-amp-locations-master-guide https://www.gameskinny.com/5uqck/wildstar-amp-locations-master-guide Fri, 30 May 2014 11:54:52 -0400 GameSkinny Staff

AMPs are WildStar's answer to talent trees and are a little more complex than typical MMOs. Unfortunately, they also are not terribly well explained in-game and new players are finding themselves spamming chat with: "how/where do I get X AMP?" and "WTB [insert X AMP]."

Here's where you can find every AMP in WildStar for each class. The following charts list every AMP and what they do, sorted by leveling locations. Articles are split in two, covering separate locations for the Dominion and the Exile

To see our full WildStar AMP Location Guide in convenient Google spreadsheet form, click here or goo.gl/vp4M5v.
  • Engineer AMP Location Guide
  • Esper AMP Location Guide
  • Medic AMP Location Guide
  • Spellslinger AMP Location Guide
  • Stalker AMP Location Guide
  • Warrior AMP Location Guide

Note: If there are discrepancies, please let me know in the comments section below the article that contains the error. Or, contact me via Twitter @ZacaJay.

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WildStar - AMP Location Guide - Spellslinger https://www.gameskinny.com/11kai/wildstar-amp-location-guide-spellslinger https://www.gameskinny.com/11kai/wildstar-amp-location-guide-spellslinger Fri, 30 May 2014 11:08:51 -0400 GameSkinny Staff

AMP Location Master Guide.

Here's where you can find every AMP in WildStar for the Spellslinger class. The following charts list every AMP and AMP effect, sorted by leveling locations. This article covers the separate locations for the Dominion and the Exile.

Tip for using this guide: Ctrl+F is your friend. Additionally, a great resource for sorting through AMPs by Tier and Assault/Support/Utility/Hybrid categories is WS-Base's AMP calculator.

To see our full WildStar AMP Location Guide in convenient Google spreadsheet form, click here or goo.gl/vp4M5v.

Note: If there are discrepancies, please let me know in the comments.

Dominion Spellslinger AMP Locations 

Dominion - Spellslinger - AMP Locations
AMP Name AMP Effect Zone Location Vendor
Clarity (S) Using an ability grants a 10% chance to gain Efficiency. Efficiency: Reduces Focus costs by 20% for 4s Auroria, Hycrest -2432, -1884 Merchant Voxic
Evasive Maneuvers (U) Dashing grants a Defense for 2s. Defense: Decreases damage received by 7%. Auroria, Hycrest -2432, -1884 Merchant Voxic
Augmented Armor (S) Augmented Armor: Landing a heal on an ally affected by Affinity, Runes of Protection, or Healing Salve applies a Defense. Defense: Increases Armor Rating by 8% for 10s. Spearclaw Post -5487, -1089 Apprentice Laveka
Frost Snap (U) Taking damage from a target affected by Flash Freeze or Chill reduces their cooldowns by 1s. Spearclaw Post -5487, -1089 Apprentice Laveka
Hyper Shield (S/U) Reduces the reboot time on your Shield by 3s. Spearclaw Post -5487, -1089 Apprentice Laveka
Augmented Armor (S) Augmented Armor: Landing a heal on an ally affected by Affinity, Runes of Protection, or Healing Salve applies a Defense. Defense: Increases Armor Rating by 8% for 10s. Ellevar, Vigilant's Stand -3180, 3671 Starts at: Gaurdian Zelcon
Frost Snap (U) Taking damage from a target affected by Flash Freeze or Chill reduces their cooldowns by 1s. Ellevar, Vigilant's Stand -3180, 3671 Starts at: Gaurdian Zelcon
Hyper Shield (S/U) Reduces the reboot time on your Shield by 3s. Ellevar, Vigilant's Stand -3180, 3671 Starts at: Gaurdian Zelcon
Deadly Chain (A) Landing a physical or magical attack grants 1 stack of Empower based on damage type. Physical Attack Empower: Increases Physical Damage by 1.5% for 15s. Stacks 3 times. Deradune, Bloodfire Village -5621, -709 Mika
Final Salvo (T3) (S/U) Taking damage that kills you will grant a 508% Absorb Shield for 10s to 5 allies within 30m. Deradune, Bloodfire Village -5621, -709 Mika
Final Salvo (T3) (S/U) Taking damage that kills you will grant a 508% Absorb Shield for 10s to 5 allies within 30m. Ellevar, Lightreach Mission -2555-3500 Lady Saphis
Savior (S) Landing a heal on an ally that is below 30% health grants a 10% chance to restore an additional 151.7% health every 1.99s for 4s Ellevar, Lightreach Mission -2555-3500 Lady Saphis
Desperation (T3) (S) While your Focus is below 100, after 2s generate 60 Focus every 2s for 8s. Can only occur every 120s. Farside, Virtue's Landing 5354, -4556 Dakahari
Enchanted Shields (S/U) While Shields are 50%, grants a Defense after 8s. Defense: Increases Maximum Shield Capacity by 12%. Farside, Virtue's Landing 5354, -4556 Dakahari
Focus Stone (A/S) Using Gathering Force grants a Focus Stone for the next 180s. On Use: Restores 100 Focus, 90% health, and 10 Spell Power Farside, Virtue's Landing 5354, -4556 Dakahari
Gunslinger (T3) (A) Using an ability with a cooldown grants an Empower. Stacks 6 times. Empower: Increases Critical Hit Chance by 2.5% per stack. Farside, Virtue's Landing 5354, -4556 Dakahari
Urgency (A/S) When dropping below 30% health, decreases cooldowns by 3s. Can only occur every 20s. Farside, Virtue's Landing 5354, -4556 Dakahari
Surge Damage (T3) (A) Using a Spell Surged ability grants an Empower for 4s. Empower: Increases Damage Dealt by 10%. Farside, Virtue's Landing 5354, -4556 Dakahari
Danger Danger (A/U) Grants a Swiftness for 8s when below 30% health. Swiftness: Increases Movement Speed by 12%. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Flame Armor (S/U) Taking melee damage returns 12% magic damage to your attacker. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Frost Armor (S/U) Taking melee damage applies Snare to the attacker. Snare Reduces Movement Speed by 10% for 3s. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Fury (S/U) When an ally that you have healed within 8s dies, generate 4 Spell Power every 1s for 6s. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Headhunter (T3) (A/U) Killing an enemy player restores 10 Spell Power. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Killer (A/U) Killing foes grants 1 stack of Empower for 15s. Empower: Increases Assault Power by 4.5% of current maximum. Stacks 4 times. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Penetrating Rounds (A/U) Landing a Critical Hit applies an Expose. Expose: Decreases PvP Defense Rating by 5% for 5s. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Reorient (U) Dashing removes Daze and restores 40% Endurance. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Spell Armor (U) Exiting Void Slip generates 1 Interrupt Armor for 3s. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
True Sight (A/U) Increases your chance to detect stealthed players by 50%. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Preparation (A/S) Upon entering combat, after 5s reduce active Cooldowns by 2s and gain 11 Spell Power. Can only occur every 5s. Whitevale, Palerock Post 2137, -785 Zephix
Critical Surge (A) Landing a Critical Hit generates 6 Spell Power. Can only occur every 6s. Whitevale, Palerock Post 2137, -785 Zephix
Critical Surge (A) Landing a Critical Hit generates 6 Spell Power. Can only occur every 6s. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Healing Aura (T3) (S) Using a Spell Surged ability causes you and 4 allies within 30m to restore 31% health every 1s for 5s. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Holy Roller (S) Using a unique Support Ability within the last 10s grants 1 stack of an Empower. Empower: Increases Support Power by 1% for 10s. Stacks 7 times. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Homeward Bound (T3) (U) Taking damage that would kill you instead places you in the Void for 4s. Can only occur every 60s. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
The One (T3) (A/S) Using and Spell Surged ability grants Defense for 4s. Defense: Increases Deflect Chance by 9% Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Withering Magic (A) Landing a hit while Spell Surged applies an Expose for 8s. Expose: Reduces Magic Resistance by 7.2%. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Shock & Awe (T3) (A/S) Interrupting a foe grants you 2 Interrupt Armor for 6s. Unknown, Random Drop ????, ???? ?????
Trigger Fingers (A) Using Quick Draw reduces your cooldowns by 0.5s. Unknown, Random Drop ????, ???? ?????
Vengeance (A) When your attack is deflected it grants an Empower for 5s. Empower: Increases Strikethrough Chance by 6%. Unknown, Random Drop ????, ???? ?????
Burst Power (S) Landing a Critical Heal generates 6 Spell Power. Can only occur every 6s. Unknown, Random Drop ????, ???? ?????
Readiness (U) Performing a CC Break grants you 1 Interrupt Armor for 3s. Unknown, Random Drop ????, ???? ?????
Speed of the Void (T3) (U) Using Gate, Spatial Shift, or Void Slip grants Swiftness for 3s. Swiftness: Increases Movement Speed by 30%. Unknown, Random Drop ????, ???? ?????
Overpower (T3) (A/U) Landing a hit on foes that are under the effects of Stun, Disorient, or Daze deal an additional 24% magic damage. Unknown, Random Drop ????, ???? ?????
Power Surge (A/S) While under the effects of Spell Surge, increases Assault and Support Power by 8.6% of current maximum. Unknown, Random Drop ????, ???? ?????

Exile Spellslinger AMP Locations 

Exile - Spellslinger - AMP Locations
AMP Name AMP Effect Zone Location Vendor
Clarity (S) Using an ability grants a 10% chance to gain Efficiency. Efficiency: Reduces Focus costs by 20% for 4s Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Evasive Maneuvers (U) Dashing grants a Defense for 2s. Defense: Decreases damage received by 7%. Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Augmented Armor (S) Augmented Armor: Landing a heal on an ally affected by Affinity, Runes of Protection, or Healing Salve applies a Defense. Defense: Increases Armor Rating by 8% for 10s. Celestion, Gienview's Bulkwark 1028, -3059 Starts at: Arwick Redleaf
Frost Snap (U) Taking damage from a target affected by Flash Freeze or Chill reduces their cooldowns by 1s. Celestion, Gienview's Bulkwark 1028, -3059 Starts at: Arwick Redleaf
Hyper Shield (S/U) Reduces the reboot time on your Shield by 3s. Celestion, Gienview's Bulkwark 1028, -3059 Starts at: Arwick Redleaf
Augmented Armor (S) Augmented Armor: Landing a heal on an ally affected by Affinity, Runes of Protection, or Healing Salve applies a Defense. Defense: Increases Armor Rating by 8% for 10s. Algoroc, Tremor Ridge 3766, -4650 Starts at: Pappy Grizzleston
Frost Snap (U) Taking damage from a target affected by Flash Freeze or Chill reduces their cooldowns by 1s. Algoroc, Tremor Ridge 3766, -4650 Starts at: Pappy Grizzleston
Hyper Shield (S/U) Reduces the reboot time on your Shield by 3s. Algoroc, Tremor Ridge 3766, -4650 Starts at: Pappy Grizzleston
Deadly Chain (A) Landing a physical or magical attack grants 1 stack of Empower based on damage type. Physical Attack Empower: Increases Physical Damage by 1.5% for 15s. Stacks 3 times. Algoroc, Gallow 4089, -3938 Merchant Clara Clearfield
Final Salvo (T3) (S/U) Taking damage that kills you will grant a 508% Absorb Shield for 10s to 5 allies within 30m. Algoroc, Gallow 4089, -3938 Merchant Clara Clearfield
Final Salvo (T3) (S/U) Taking damage that kills you will grant a 508% Absorb Shield for 10s to 5 allies within 30m. Celestion, Sylvan Glade 2706, -2406 Melri Gladewalker
Savior (S) Landing a heal on an ally that is below 30% health grants a 10% chance to restore an additional 151.7% health every 1.99s for 4s Celestion, Sylvan Glade 2706, -2406 Melri Gladewalker
Desperation (T3) (S) While your Focus is below 100, after 2s generate 60 Focus every 2s for 8s. Can only occur every 120s. Farside, Walker's Landing 5899, -4951 Reya Resinbough
Enchanted Shields (S/U) While Shields are 50%, grants a Defense after 8s. Defense: Increases Maximum Shield Capacity by 12%. Farside, Walker's Landing 5899, -4951 Reya Resinbough
Focus Stone (A/S) Using Gathering Force grants a Focus Stone for the next 180s. On Use: Restores 100 Focus, 90% health, and 10 Spell Power Farside, Walker's Landing 5899, -4951 Reya Resinbough
Gunslinger (T3) (A) Using an ability with a cooldown grants an Empower. Stacks 6 times. Empower: Increases Critical Hit Chance by 2.5% per stack. Farside, Walker's Landing 5899, -4951 Reya Resinbough
Urgency (A/S) When dropping below 30% health, decreases cooldowns by 3s. Can only occur every 20s. Farside, Walker's Landing 5899, -4951 Reya Resinbough
Surge Damage (T3) (A) Using a Spell Surged ability grants an Empower for 4s. Empower: Increases Damage Dealt by 10%. Farside, Walker's Landing 5899, -4951 Reya Resinbough
Danger Danger (A/U) Grants a Swiftness for 8s when below 30% health. Swiftness: Increases Movement Speed by 12%. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Flame Armor (S/U) Taking melee damage returns 12% magic damage to your attacker. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Frost Armor (S/U) Taking melee damage applies Snare to the attacker. Snare Reduces Movement Speed by 10% for 3s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Fury (S/U) When an ally that you have healed within 8s dies, generate 4 Spell Power every 1s for 6s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Headhunter (T3) (A/U) Killing an enemy player restores 10 Spell Power. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Killer (A/U) Killing foes grants 1 stack of Empower for 15s. Empower: Increases Assault Power by 4.5% of current maximum. Stacks 4 times. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Penetrating Rounds (A/U) Landing a Critical Hit applies an Expose. Expose: Decreases PvP Defense Rating by 5% for 5s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Reorient (U) Dashing removes Daze and restores 40% Endurance. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Spell Armor (U) Exiting Void Slip generates 1 Interrupt Armor for 3s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
True Sight (A/U) Increases your chance to detect stealthed players by 50%. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Preparation (A/S) Upon entering combat, after 5s reduce active Cooldowns by 2s and gain 11 Spell Power. Can only occur every 5s. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
Critical Surge (A) Landing a Critical Hit generates 6 Spell Power. Can only occur every 6s. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
Critical Surge (A) Landing a Critical Hit generates 6 Spell Power. Can only occur every 6s. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Healing Aura (T3) (S) Using a Spell Surged ability causes you and 4 allies within 30m to restore 31% health every 1s for 5s. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Holy Roller (S) Using a unique Support Ability within the last 10s grants 1 stack of an Empower. Empower: Increases Support Power by 1% for 10s. Stacks 7 times. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Homeward Bound (T3) (U) Taking damage that would kill you instead places you in the Void for 4s. Can only occur every 60s. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
The One (T3) (A/S) Using and Spell Surged ability grants Defense for 4s. Defense: Increases Deflect Chance by 9% Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Withering Magic (A) Landing a hit while Spell Surged applies an Expose for 8s. Expose: Reduces Magic Resistance by 7.2%. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Shock & Awe (T3) (A/S) Interrupting a foe grants you 2 Interrupt Armor for 6s. Unknown, Random Drop ????, ???? ?????
Trigger Fingers (A) Using Quick Draw reduces your cooldowns by 0.5s. Unknown, Random Drop ????, ???? ?????
Vengeance (A) When your attack is deflected it grants an Empower for 5s. Empower: Increases Strikethrough Chance by 6%. Unknown, Random Drop ????, ???? ?????
Burst Power (S) Landing a Critical Heal generates 6 Spell Power. Can only occur every 6s. Unknown, Random Drop ????, ???? ?????
Readiness (U) Performing a CC Break grants you 1 Interrupt Armor for 3s. Unknown, Random Drop ????, ???? ?????
Speed of the Void (T3) (U) Using Gate, Spatial Shift, or Void Slip grants Swiftness for 3s. Swiftness: Increases Movement Speed by 30%. Unknown, Random Drop ????, ???? ?????
Overpower (T3) (A/U) Landing a hit on foes that are under the effects of Stun, Disorient, or Daze deal an additional 24% magic damage. Unknown, Random Drop ????, ???? ?????
Power Surge (A/S) While under the effects of Spell Surge, increases Assault and Support Power by 8.6% of current maximum. Unknown, Random Drop ????, ???? ?????
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WildStar Shows off the Spellslinger Class https://www.gameskinny.com/4rv2y/wildstar-shows-off-the-spellslinger-class https://www.gameskinny.com/4rv2y/wildstar-shows-off-the-spellslinger-class Wed, 20 Nov 2013 15:11:59 -0500 Synzer

Carbine Studios recently released a DevSpeak on the Spellslinger Class for their upcoming MMO, WildStar. The Spellslinger class is a unique one that uses portals, dual blasters, and sigils. This allows them to do much more than just damage and teleportation.

Portals allow the Spellslinger to teleport, switch places with enemies, and hide from enemies. I can see this mechanic becoming very useful and fun to use. More information would be needed on how the hiding works, though.

It looks like sigils will be used for Crown Control and other support functions as they can be used to throw enemies and heal teammates. They can also be used to attack enemies with fire, and possibly other elements.

The game does have a very space western feel to it.

Dual blasters are the primary weapons of the Spellslingers. They have high mobility with these and can attack on the move. They are also good at close combat.

Combining the dual blasters, sigils, and teleportation of the this class, makes it very elusive. If you like highly evasive, rogue-like classes, then this may be the class for you.

I really enjoy the look of the game and the classes of WildStar so far. The combinations they put into each class makes them more than just reused models from every other MMO. For more information of this, or anything else on WildStar, visit the official website.

What do you think of the Gunslinger class? Are you excited for WildStar? Let me know in the comments.

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