Spiders Studios  Tagged Articles RSS Feed | GameSkinny.com Spiders Studios  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Your Fight For Mars' Future Begins Tomorrow In The Technomancer https://www.gameskinny.com/pw1jk/your-fight-for-mars-future-begins-tomorrow-in-the-technomancer https://www.gameskinny.com/pw1jk/your-fight-for-mars-future-begins-tomorrow-in-the-technomancer Mon, 20 Jun 2016 03:30:01 -0400 Captynplanet_8219

Focus Home Interactive's dystopian RPG The Technomancer comes out tomorrow for PlayStation 4, Xbox One, and PC. And if you've ever wondered what it would be like to survive in a world where water is the most valued resource to the point where wars are being fought over it, then you're in luck.

The Technomancer takes place on Mars after its initial colonizations. Players take the role of an initiate Technomancer who is working for one of the corporations that serve as societal centers on The Technomancer's version of the red planet. A Technomancer is a lightning wielding, mechanical-esque mage-warrior.

Throughout the player's journey from initiate Technomancer to master, they will gain skill points as they complete quests and objectives. These skill points can be allocated into three trees that each represent their own distinct fighting style. 

If the player wants to play a more defensive game, they can put resources into the shield and mace fighting tree. If they want to use the traditional Technomancer staff weapon they can go that route. And if they want to play a bit more stealthy they can choose to go down the dagger and gun path.  

Companions play a big role in the game, and each NPC follower you acquire will have their own moral codes. If you commit too many heinous acts in front of certain companions they will leave you for good, possibly taking useful in and out of combat abilities with them.

The Technomancer's environment has a large amount of aesthetic appeal. Scrap cities contrast the red wasteland that surrounds them, and huge, genetically mutated animals which were brought by the initial wave of settlers have been forced to adapt to Mars' harsh climate by developing some sinister defense mechanisms.

The color red as a theme goes beyond just the backdrop of the game, as there seem to be references to Soviet Russia in the areas that humans live. In the trailer, one can spot a secret police force, a political figurehead on a propaganda poster, and imagery of gears and hammers which hint at 20th century Russian influences.

The Technomancer has an interesting world combined with what seems to be a good amount of depth in the story department. If you want to learn more you can check out its Spiders' official website for the game.   

Why I'm only kind of excited for The Technomancer https://www.gameskinny.com/x6ytw/why-im-only-kind-of-excited-for-the-technomancer https://www.gameskinny.com/x6ytw/why-im-only-kind-of-excited-for-the-technomancer Sun, 09 Aug 2015 06:32:42 -0400 Duran Boskovic

The studio Spiders has released some more gameplay footage for its upcoming game The Technomancer the sequel (or possibly prequel?) to their 2013 game Mars: War Logs. The footage shows off the base mechanics, such as changing stances and technomancer abilities, as well as crafting. But the biggest draw would have to be the cyberpunk aesthetic. 

The Technomancer definitely looks cool, but I’m no stranger to Spiders' games, and it makes me wary. The last two titles they put out, Mars: War Logs and Bound by Flame, were rough to say the least. Mars: War Logs which is the first game in the (now) series was a diamond in the rough - the story was interesting and the main character, while being a pretty stereotypical tough guy, was still pretty likable. But despite the cool setting, the game had some glaring flaws: poorly paced social strings (went straight from meeting someone to them declaring their love for me), the length of the game, and general jankiness made it pretty hard to recommend to people who didn't like RPGs and cyberpunk.

The game they released after that was...not very good. Don't get me wrong, Bound by Flame really tried. But the lackluster characters, forgettable protagonist, and boring plotline just killed it for me as far as narrative-driven RPGs go. And the jank didn't get any better, either. 

The big question is: Can Spiders learn from its mistakes and deliver this time?

What I've seen of The Technomancer looks really good, and if they've fixed the issues they've had in the past, I’ll play the hell out of it. I’m just not sure if that's going to happen. I guess I'll find out when the game drops in 2016 for Xbox One, PS4 and PC.

What about you? Are you hyped for Technomancer, or do you have reservations of your own? Let me know in the comments!

The Technomancer: Bound By Flame Developer Unveils Cyberpunk Fantasy RPG https://www.gameskinny.com/63jdu/the-technomancer-bound-by-flame-developer-unveils-cyberpunk-fantasy-rpg https://www.gameskinny.com/63jdu/the-technomancer-bound-by-flame-developer-unveils-cyberpunk-fantasy-rpg Sat, 11 Apr 2015 12:51:15 -0400 Elijah Beahm

Spiders is not a household name for most gamers. They're a small French studio that's developed several RPGs published by Focus Home Interactive. But if I told you their games, you probably would have only heard them in passing mention. Of Orcs & Men, Mars: War Logs -- even their most recent title, Bound By Flame, only got so-so notice thanks to its release being unfortunately timed around the PS4 launch.

Does this mean their games are bad? No they are not! In fact, they're often very indie-minded AAA games. Which is why you should be excited to hear that Spiders has revealed their next game, which will be combining ideas from all of their past projects - The Technomancer.

The Technomancer looks to be bringing some of the ideas from both Mars: War Logs and Of Orcs & Men together. The single-player action-strategy combat from Mars: War Logs, that was styled heavily after Witcher 2, seems likely given the current screenshots. Magic and cyber-powers have also been played with in Bound By Flame and Mars: War Logs.

However, the new version of Mars presented here has a far more mystical, fantastical in feel. Still, it is likely Spiders will open the game with another downtrodden and or misunderstood man/woman, like with their previous projects. Here's hoping it proves to be another gem!

The game is set to release on Xbox One, PC, and PS4, but no date has been confirmed.

Image Credit: Game Informer

Bound By Flame Guide: Warrior Skill Tree https://www.gameskinny.com/qsv9r/bound-by-flame-guide-warrior-skill-tree https://www.gameskinny.com/qsv9r/bound-by-flame-guide-warrior-skill-tree Thu, 22 May 2014 07:03:08 -0400 Synzer

The Warrior is a physical-based, two-handed weapon skill tree in Bound By Flame. It boosts all attacks and skills with two-handed weapon and the Warrior Stance. Like Ranger, Warrior works well with the Pyromancer skill tree to augment your fighting style, but is great on its own.

If you like swinging big weapons, breaking through enemy armor, and feeling like an unstoppable tank, then the Warrior skill tree is for you! If you'd like to see other guides and tips on Bound By Flame, please visit the Master Guide List.

This guide will cover everything about the Warrior skill tree including:

  • Warrior Skill List - Every skill in the Warrior tree and what they do.
  • Suggested Skills - Tips on what skills to look at and suggestions on what to get first.

Warrior Skill List

There are four tiers of the skill tree: Novice, Amateur, Expert, and Master. Each requires a certain number of points to reach the next tier and you start with Novice already unlocked. 

  • Amateur requires six points in the Warrior skill tree to unlock.
  • Expert requires 12 points.
  • Master requires 24 points.

Reaching these tiers unlocks new skills to use points on. There are five total skill lines: Powerful Attack, Circular Attack, Vitality, Guard Break, and Parry. You must put points in the skill lines to unlock skills in the higher tiers of the tree.

Each skill has three levels to upgrade. After unlocking each tier, you can put points in equal to the number of the previous tier. For example: If you put two points in a skill and unlocked the next tier, you can only put two points in the next skill. Once you put three points in the previous skill, you can put 3 points in the higher skill.


Powerful Attack

  • Heavy Weapons Mastery
    • Level 1 - Damage from heavy weapons +10%.
    • Level 2 - Damage from heavy weapons +20%.
    • Level 3 - Damage from heavy weapons +30%.
  • Force of Impact
    • Level 1 - Ability to interrupt with heavy weapons +10%.
    • Level 2 - Ability to interrupt with heavy weapons +20%.
    • Level 3 - Ability to interrupt with heavy weapons when you critically hit +50%.
  • Rage (Also requires Circular Attack skill line)
    • Level 1 - Triggers Rage mode each time an enemy is killed. Health regeneration +2 per second for 5 seconds.
    • Level 2 - Ability to interrupt +5 for the duration of Rage.
    • Level 3 - Interruption resist +5 for the duration of Rage.

Circular Attack

  • Whirlwind
    • Level 1 - Charging time for Assault -25%.
    • Level 2 - Interruption resist while charging Circular Attack +5.
    • Level 3 - Lets you turn during Circular Attack.
  • Tornado
    • Level 1 - Radius of effect +1m.
    • Level 2 - Interruption resist +5 for the Circular Attack.
    • Level 3 - Ability to interrupt of the Circular Attack +3.


  • Vitality
    • Level 1 - Health regeneration in combat +0.50 per second. (Warrior Stance only)
    • Level 2 - Additional Health regen outside of combat +0.50 per second.
    • Level 3 - Additional health regen under 30% health in combat +2.00 per second. (Warrior Stance only)
  • Stability
    • Level 1 - Interruption resist +2. (Warrior Stance only)
    • Level 2 - Interruption resist +4. (Warrior Stance only)
    • Level 3 - You get back up faster when you fall to the ground. (Warrior Stance only)
  • Resistance
    • Level 1 - Resistance to poison + 20%. (Warrior Stance only)
    • Level 2 - Resistance to magic + 15%. (Warrior Stance only)
    • Level 3 - Physical resistance + 10%. (Warrior Stance only)

Guard Break

  • Violence
    • Level 1 - Ability to interrupt +5.
    • Level 2 - Chance of critical hit +20% (Ability to interrupt is 100% with a critical hit.)
    • Level 3 - Critical hits knock over weak enemies.


  • Improved Parrying
    • Level 1 - Parries attacks from the side.
    • Level 2 - Parries attacks from behind.
    • Level 3 - Faster recovery after parrying.
  • Parrying Mastery
    • Level 1 - You have more time to counter-attack.
    • Level 2 - Chance of critical hit on the attack following a successful counter-attack +25%.
    • Level 3 - Chance of critical hit on the attack following a successful counter-attack +50%.

Master Skill

  • War Cry
    • Level 1 - Damage, ability to interrupt, and interrupt resist +50% for 10 seconds. Also affects allies.
    • Level 2 - Health regen +2 per second.
    • Level 3 - Duration of effect +5 seconds.

Suggested Skills

A Warrior fights at close range and takes more hits than the other fighting styles. This means you should increase your survivability early on to help with the later levels.

  • Vitality is required if you want to go far as a Warrior. You should put points in this early for the health regen and many resistances it gives.
  • Parrying is important. Put at least two points in Improved Parrying early on so you can parry from any angle.

  • Powerful Attack is the first attack skill line to max for sure. It gives a great damage increase and high ability to interrupt.
  • Work on Circular Attack to unlock Rage.

That covers everything on the Warrior skill tree. If you want tips and guides on anything else related to Bound By Flame, be sure to check out the Master Guide List.

Bound By Flame Guide: Pyromancer Skill Tree https://www.gameskinny.com/cd55e/bound-by-flame-guide-pyromancer-skill-tree https://www.gameskinny.com/cd55e/bound-by-flame-guide-pyromancer-skill-tree Wed, 21 May 2014 08:25:01 -0400 Synzer

The Pyromancer is the magic-based skill tree in Bound By Flame. It is not a separate stance like dual-wielding and warrior. Instead, they're skills that you use in any stance. It still has its own tree and you have to put points in it to make it better, like the other trees.

This skill tree is great on its own, but also very helpful for either of the other two fighting styles. If you like magic and long-ranged combat, or just making your other fighting styles more powerful, then the Pyromancer is for you!

If you'd like help with anything else in Bound By Flame, then please visit the Master Guide List.

This guide will cover everything about the Pyromancer skill tree including:

  • Pyromancer Skill List - Every skill in the Pyromancer tree and what they do.
  • Suggested Skills - Tips on what skills to look at and suggestions on what to get first.

Pyromancer Skill List

There are four tiers of the skill tree: Novice, Amateur, Expert, and Master. Each requires a certain number of points to reach the next tier and you start with Novice already unlocked. 

  • Amateur requires six points in the Pyromancer skill tree to unlock.
  • Expert requires 12 points.
  • Master requires 24 points.

Reaching these tiers unlocks new skills to use points on. There are five total skill lines: Orb of Fire, Burning Weapon, Concentration, Flame Mastery, and Intense Heat. You must put points in the skill lines to unlock skills in the higher tiers of the tree.

Each skill has three levels to upgrade. After unlocking each tier, you can put points in equal to the number of the previous tier. For example: If you put two points in a skill and unlocked the next tier, you can only put two points in the next skill. Once you put three points in the previous skill, you can put 3 points in the higher skill.


Orb of Fire

  • Upgraded Orb of Fire
    • Level 1 - Fire Damage +5.
    • Level 2 - Ability to interrupt +5.
    • Level 3 - Chance of critical hit +20%.
  • Multiple Orbs of Fire
    • Level 1 - Sends 2 more orbs of fire. (Fire damage 10 and ability to interrupt 10)
    • Level 2 - Critical hit send 4 more orbs of fire.
    • Level 3 - Damage from additional orbs of fire +5.
  • Conflagration (Requires Burning Weapon tree as well.)
    • Level 1 - Chance of setting an enemy on fire with Orb of fire or Burning weapon 20%. (Fire damage: 5 every second for 5 seconds.)
    • Level 2 - Burning enemies are more sensitive to fire. (Resistance to fire -50%.)
    • Level 3 - Critical hits automatically set affected enemies on fire.

Burning Weapon

  • Flaming Weapon
    • Level 1 - Fire Damage +5.
    • Level 2 - Duration of effect +5 seconds.
    • Level 3 - Spell is instantly cast.


  • Concentration
    • Level 1 - Interruption resist +10 while casting a spell.
    • Level 2 - Speed of sequence of spells +30%.
    • Level 3 - Magic points +10 when you kill an enemy.
  • Influx of the Worldheart
    • Level 1 - Magic regeneration +0.25 per second.
    • Level 2 - When under 30% magic, +0.50 additional magic regen per second.
    • Level 3 - When magic is maxed, +0.25 health regen.
  • Lava Blood
    • Level 1 - Fire damage for all spells + 25%.
    • Level 2 - Chance of critical hit with Orb of Fire and fire Wave +10%.
    • Level 3 - Duration of Burning weapon and Guardian Flames spells +5 seconds.

Guardian Flames

  • Flame Mastery
    • Level 1 - Invokes 4 guardian flames.
    • Level 2 - Additional Resistance to damage +10%.
    • Level 3 - Invokes 6 guardian flames.
  • Avenging Flames
    • Level 1 - Guardian Flames will damage anyone who attacks you. (Fire Damage: 10.)
    • Level 2 - Guardian Flames can interrupt the attacker. (Ability to interrupt: 20.)
    • Level 3 - Chance of setting the attacker on fire: 30%.

Fire Wave

  • Intense Heat
    • Level 1 - Reduces cost of spell by 5.
    • Level 2 - Spell is quicker to cast.
    • Level 3 - The wave knocks down all weaker enemies.
  • Devastating Heat
    • Level 1 - Fire damage +10.
    • Level 2 - Radius of effect +2m.
    • Level 3 - Chance of critical hit +10%.

Master Skill

  • Fire Spirit
    • Level 1 - Creates a fire spirit that send up to 4 fire orbs at enemies in an 8m radius.
    • Level 2 - Increases radius to 12m.
    • Level 3 - The spirit sends out 2 more fire orbs before disappearing.

Suggested Skills

I'll go over some skills, and order to get them in, for those wanting to use magic as their main source of damage.

  • Orb of Fire first. This is your main attack and does a lot of damage, especially when upgraded. I suggest at least upgrading to level 3 of the Novice tier.
  • Concentration is the best skill line. It adds damage to all your fire skills, critical hit chance, more orbs of fire, more magic/magic regen, and anything else you could want. Of course, you still need to put points in the other skills to make this worth it.
  • Flaming Weapon next, even if you don't use it much. You only need one tier of it, then you can put points in Conflagration, as long as you put point in Orb of Fire.
  • Pick up Guardian Flames and/or Fire Wave depending on what you want more. If you die easily, try using Guardian Flames. If you want to keep people away from you, use Fire Wave.

That wraps up the guide on the Pyromancer skill tree. If you want tips and guides on anything else related to Bound By Flame, be sure to check out the Master Guide List.

If you have any questions, ask them in the comments below!

Bound By Flame Review: Such Potential https://www.gameskinny.com/0a689/bound-by-flame-review-such-potential https://www.gameskinny.com/0a689/bound-by-flame-review-such-potential Thu, 15 May 2014 13:50:08 -0400 Synzer

Bound By Flame is an interesting RPG. It has a unique and easy to use crafting system, three fighting styles, a fun upgrade system, and well, there's combat. I'll get to that later.

What does Bound By Flame bring to the table you ask? What does it have that other RPGs don't? Well, that's hard to say. It depends on what you want. I will give my take on the game though and talk a bit about what the game currently has to offer. You can decide whether it's worth your time.

The Demon Within

The defining mechanic of the game is dealing with the demon inside. You can choose to let it take over, and grant you more power, or stay in control and keep your humanity.

Your appearance changes if the demon takes over and I honestly like this feature. They even go as far as disabling helmets when you grow horns.

This also changes how your companions interact with you. Some may hate the change and turn on you, others might agree. Supposedly there are romance options in the game but I didn't see any. My guess is that nobody wants to go out with someone possessed 100% by a demon. People these days.

Repetitive Combat is Repetitive

Don't get me wrong I like the combat, but it is very much of the same. The game is unforgiving and you'll die a lot if you aren't careful. The problem is, that's how you get through it, by being careful. 

You can switch between two stances at anytime, even during combat. Warrior uses two-handed weapons and Ranger dual-wields daggers. There is also fire magic, but you can use it in any stance.

I used dual-wielding mostly and had to dodge everything. I do mean everything. You forget to dodge that skeleton sneaking up behind you? You are dead! I died so many times I thought I was Sean Bean.

Don't get the wrong idea, this isn't like Dark Souls. I fixed this by literally spamming dodge and using hit and run tactics. It was satisfying to take down enemies, but it was the same thing every time. The only thing that changed, was when I had to dodge.

Personally, it didn't bother me too much, maybe cause the game isn't that long, but I'm sure many people got tired of it. Overall, I do like the combat, I just wish there were more mechanics. We might be able to solve this by letting me dodge in ANY direction and not just backwards.

Craft your way to Victory

Seriously though, you can. I love that you craft in the field, mix ingredients to make others, and even buy them with gold (but don't ask me who you're giving that gold to in the middle of nowhere).

The problem, or solution depending on how you look at it, is you can craft in the middle of a battle. That's right, you can open the menu during a fight, craft a potion or mix some ingredients, then go about your business.

It's like I'm in an anime where the enemy lets me explain my life story between attacks. Admittedly, this helped me out in more than one occasion.

The upgrade system is nice though. It's great that the visual of your gear changes depending on what you upgrade it to. The stats also help a lot, and that's what you should look for. It would have been nice to choose my appearance of the gear and not have it rely on the type of upgrade it is, but this is better than nothing.

I beat it, now what?

That's what I asked after beating the game. I don't think that's the response you want. I won't spoil anything, but I didn't feel fulfilled. It does set up the game for a Bound By Flame 2 - well, one choice does anyway.

Still, it was a little short and I felt like I wasted my time at the end. There is no new game+ like many RPGs, but there are several choices, skills, and play styles to choose from. This gives the game a longer life and I'm interested to see how the game is playing as a female character.

In short, if you really want an RPG and you've played what's already out there, give this a try. If you're someone who has precious time and can't play a lot of games, I'd skip this. Of course, you may think differently. The only way to know is to try it yourself.

Bound By Flame Guide: Warrior Combat Tips https://www.gameskinny.com/0cdvr/bound-by-flame-guide-warrior-combat-tips https://www.gameskinny.com/0cdvr/bound-by-flame-guide-warrior-combat-tips Wed, 14 May 2014 12:34:08 -0400 Synzer

The warrior in Bound By Flame is like the classic warrior class in most RPGs. They wield two-handed weapons, hit hard, and soak up damage. Unlike pyromancer, you don't keep your distance. No need to use hit and run tactics like dual wielding players, just get up in the enemy's face like a boss.

Just be sure to master blocking and parrying, or you will be eating the floor a lot. This guide will help you understand how a warrior fights, along with some tips to get better. For anything else Bound By Flame related, visit the Master Guide List.

This guide will cover everything about warrior combat including:

  • Warrior Stance - What it is and why it is important.
  • Combat Basics - Basic tips to help you master this fighting style.
  • Warrior Skill Tree - What it is and why you should use it.
  • Feats - Helpful feats for this fighting stance.

Warrior Stance - Stand tall

In order to fight with two-handed weapons, you have to get in Warrior Stance. To do this, open the tactical menu and select Warrior Stance. Alternatively, you can press the switch combat stance button.

As long as you have either a two-handed sword, hammer, or axe, you'll pull it out when you attack in this stance.

Combat Basics - Master the Guard Break

When using this stance, you get access to Guard Break. On shielding enemies, this breaks through their defense and makes them vulnerable for a short time. For other enemies, it interrupts what they are doing. Mastering this will stop enemies from doing power attacks, which could save your life.

  • If you see an enemy charging up, or sitting in one spot, use guard break. It can stop their attack from ever happening and gives you a chance to attack.
  • Use it often on non-melee enemies to give you an advantage.

Blocking and parrying are two other important things. Blocking is more important for warriors because they can't dodge and attack at close range. If you block at the last moment of an enemy's attack, you'll parry and counter-attack them.

  • Watch strong enemies, especially bosses, for fight patterns. If you pay attention, you'll know when an attack comes and can parry with ease.

Besides the normal attack, you get a circular attack. This is chargeable and hits multiple enemies at once. The more you charge, the longer the attack goes.

Warrior Skill Tree

Just holding a two-handed weapon and fighting doesn't make you a warrior. To get the most out of this play style, you have to put skill points in the warrior tree. Below are explanations of each branch in the tree.

  • Powerful Attack - This enhances your normal attack. It involves increasing damage and ability to interrupt.
  • Circular Attack - This enhances your area attack. You'll be able to reduce charge time and increase radius, among other things. You also need points in both this and Powerful Attack, to put points in Rage. Rage gets triggered from killing enemies and increases health regeneration.

  • Vitality - This significantly increases health regeneration and resistances to all forms of damage. Definitely worth putting points in.
  • Guard Break - This enhances Guard Break to have a higher chance of interrupt and ability to knock down enemies.
  • Parry - This enhances your ability parry. It lets you parry from all sides and chance to critically hit with a parry.


These passive skills are separate from your skill points so you can get these without sacrificing your skill tree. I'll show you some that are helpful to warrior.


  • Tough and Colossus are important for the health boosts they give.
  • Everyone needs Practical and Passionate because it increases experience gained from killing enemies.


  • It is a good idea to get Swashbuckler, Slugger, and Executioner, because you never know which weapon you'll have. They each give a bonus to either swords, hammer, or axes.


  • Healer is a good choice because you'll get more health back when using healing potions. As a warrior, you'll most likely take more damage than normal.

That's everything on warrior combat in Bound By Flame. If you'd like help with anything else, please check out the Master Guide List. If you have any questions, or suggestions, feel free to leave a comment below!

Bound By Flame Guide: Feats List and Tips https://www.gameskinny.com/d27ek/bound-by-flame-guide-feats-list-and-tips https://www.gameskinny.com/d27ek/bound-by-flame-guide-feats-list-and-tips Tue, 13 May 2014 11:58:32 -0400 Synzer

Feats in Bound By Flame are passive skills that anyone can use, regardless of fighting style. You get one point every time you level up and it is separate from the skill points you get for the combat skill trees.

They fit into three different categories: exploration, combat, and crafting. Most of them help your character tremendously, so don't forget to put points in them. There is technically a fourth category, but only if you let the demon take over. These feats also unlock automatically, so you don't use any points on them.

I'll go over each feat in the game and tips on each one. If you'd like tips on anything else related to Bound By Flame, check out the Master Guide List.

This guide will cover everything about Feats including:

  • Feats List - Every feat in the game and how to unlock them.
  • Feats Tips - Suggestions on which feats to use for each play style.
Feats List
Each feat is listed in one of three categories: Exploration, Combat, and Crafting.
  • Exploration feats give bonuses to item find, experience, and health and mana.
  • Combat feats give bonuses to certain fighting styles an other skills that do damage.
  • Crafting feats give bonuses to making items, recycling, and anything else related to crafting.
Exploration Feats List
Feat Description How to Unlock
Tough Maximum Health +10 Take damage 20 times. Costs 1 point.
Colossus Maximum Health +20 Take damage 40 times. Costs 3 points.
Energetic Maximum Magic +10 Cast 15 fire spells. Costs 1 point.
Intense Maximum Magic +20 Cast 30 fire spells. Costs 3 points.
Practical Experience earned +10% Kill 30 enemies. Costs 1 point.
Passionate Experience earned +20% Kill 60 enemies. Costs 3 points.
Mule Additional weight before overload +50 Collect 5 items. Costs 1 point.
Lucky Chance of finding items +20% Collect 20 ingredients from enemies. Cost 1 point.
Snooper Chance of finding items +40% Collect 40 ingredients from enemies. Cost 3 points.
Finder Nearby chests give off a sound. Open 15 chests. Costs 1 point.


Combat Feats List
Feat Description How to Unlock
Swashbuckler Sword damage +2 Kill 15 enemies with a sword. Costs 2 points.
Slugger Interrupting power with hammer +2 Kill 15 enemies with a hammer. Costs 2 points.
Exectioner Chances of critical using axes +2% Kill 15 enemies with an axe. Costs 2 points.
Assassin Chance critical using daggers +2% Kill 15 enemies with daggers. Costs 2 points.
Temperate Cost of fire spells -10% Kill 15 enemies with a fire spell. Costs 1 point.
Wise Cost of fire spells -20% Kill 30 enemies with a fire spell. Costs 3 points.
Crossbowman Crossbow damage +30% Kill 5 enemies with a crossbow. Costs 2 points.
Gunner Trap damage +50% Hit 15 enemies with exploding traps. Cost 2 points.


Crafting Feats List
Feat Description How to Unlock
Healer Potions restore +25% more health Use a health potion 2 times. Costs 1 point.
Alchemist Potions restore +25% more magic Use a mana potion 2 times. Costs 1 point.
Craftsman Chance of recycling ingredients +20% Recycle 10 objects. Costs 1 point.
Master Craftsman Chance of recycling ingredients +40% Recycle 20 objects. Costs 3 points.
Manufacturer Takes fewer ingredients to make other ingredients. Make 10 ingredients. Costs 2 points.
Apothecary Takes fewer ingredients to make potions. Make 5 potions. Costs 2 points.
Soldier Takes fewer ingredients to make crossbow quarrels. Make 10 crossbow quarrels. Costs 1 point.
Trapper Takes fewer ingredients to make traps. Make 10 traps. Cost 1 point.
Haggler Merchant price -20% Make or upgrade 20 things. Cost 2 points.


Feats Tips

Each play style uses different feats. I'll list each category below, as well as a section for feats useful to all people.


  • Swashbuckler
  • Slugger
  • Executioner


  • Assassin


  • Energetic
  • Intense
  • Temperate
  • Wise


  • Lucky
  • Snooper
  • Finder
  • Craftsman
  • Master Craftsman
  • Manufacturer
  • Apothecary
  • Soldier
  • Trapper


  • Tough
  • Colossus
  • Practical
  • Passionate
  • Mule
  • Crossbowman
  • Gunner
  • Healer
  • Alchemist
  • Haggler

That wraps up this Feats guide. If you would like to see guides on anything else related to Bound by Flame, please visit the Master Guide List.

Any questions or suggestions? Let me know in the comments!

Bound By Flame Guide: Dual Wielding Combat Tips https://www.gameskinny.com/iacij/bound-by-flame-guide-dual-wielding-combat-tips https://www.gameskinny.com/iacij/bound-by-flame-guide-dual-wielding-combat-tips Thu, 08 May 2014 10:17:38 -0400 Synzer

Bound By Flame gives you multiple choices when it comes to combat. One of those is dual wielding daggers. This combat choice is faster pace and requires more precision than two-handed weapons or pyromancer. You also need to avoid being hit more. For people who like fast, rogue/ninja-like combat, this is your weapon stance of choice.

For anything else Bound By Flame related, check out the Master Guide List.

This guide will cover everything about dual wielding combat including:

  • Stealth Stance - What it is and why it is important.
  • Combat Basics - Basic tips to help you master this fighting style.
  • Ranger Skill Tree - What it is and why you should use it.
  • Feats - Helpful feats for this fighting stance.
Stealth Stance - Attack from the shadows.

Before you can even start fighting with daggers, besides equipping them of course, you have to switch to stealth stance. To do this, open the tactical menu and select stealth stance. Alternatively, you can press the switch combat stance button.

As long as you have daggers equipped, you'll pull them out when switching to stealth stance.

Combat Basics - Dodge all the time.

When using this stance, you get access to dodging. I suggest you use it. Without dodging, you're going to have a hard time. Enemies are relentless in this game and this fighting style requires a lot of quick attacks. The only way to survive is to dodge as many attacks as you can.

  • When you dodge right before being attacked, you can riposte. You'll see a slight slow down, like bullet time, and can get an extra attack in. 
  • Pay close attention to your enemies attack patterns. If you watch closely, you'll know when they attack and can dodge them.
  • Charging up your assault attack unleashes a flurry of attacks. Use this when your enemy is defenseless.
  • Move Constantly. Besides dodging this it the most important. Move often and attack in short bursts. If you do this, you can take out enemies without every taking damage.
Ranger Skill Tree -  Choose the right skills.

Knowing how to fight isn't the only important part about dual wielding combat. You also want to pick skills to improve yourself passively. The Ranger skill tree is the one that increases your skills with daggers.

I'll do an in-depth guide on each ranger skill, but for now, here are some things to keep in mind.

  • If you want to increase your dodging skills, go to dodging on the skill tree and put point in all the skills connected to it. These skills increase riposte with things like extra critical hit damage and increased time to riposte after dodging.
  • Blocking doesn't have many skills, but they allow you to sprint in combat, move faster while parrying, and take less damage when moving or dodging.
  • The Stealth skill line lets you move faster, do more damage, and not get detected easily while you're in stealth.

  • Fast Attacks and Assault are your two ways of attacking. Both skills lines increase damage and critical hit chance of each respective attack. You also need to max both if you want the ability to poison your enemies while attacking with daggers.

When you get 24 points in the ranger skill tree, you unlock Speed Demon. This slows down time for 10 seconds to make it easier to dodge and attack quickly.  

Feats - Helpful boosts.

In Bound By Flame, you don't get just skill points when you level, you also get feat points to spend. There are a variety of categories, but I'll tell you some useful ones for dual wielding combat in this guide.


  • Tough and Colossus are always good to have because they increase your health. If you think you can dodge things like a pro, skip it. For safety, go for these.
  • Take Practical and Passionate no matter what you do. They increase the experience you get for killing enemies.


  • Assassin is the only one you need. It increases critical hit change of daggers by 2%.

That's it for this guide on Dual Wielding Combat in Bound By Flame. If you'd like help with anything is in Bound By Flame, visit the Master Guide List. If you have any questions, or suggestions, let me know in the comments!

Bound by Flame Releases All You Need to Know Trailer https://www.gameskinny.com/d1pme/bound-by-flame-releases-all-you-need-to-know-trailer https://www.gameskinny.com/d1pme/bound-by-flame-releases-all-you-need-to-know-trailer Fri, 14 Feb 2014 17:13:00 -0500 Cosmic Engine

If you're wondering what upcoming RPG Bound by Flame is all about, fear not. The new trailer of the game literally tells you everything you need to know. I have followed Bound by Flame for some time now and I'm cautiously optimistic about the new title.

Bound by Flame is being developed by Spiders Studios and published by Focus Interactive. Bound by Flame is certainly the most ambitious project Spiders Studios since working on Of Orcs and Men alongside French developer Cyanide Studios.

The game itself is a third person action role-playing game hyped to pack character, choices, and plenty of fire. You will be assuming the role of a mercenary, but not just any ol' run of the mill merc, mind you; one possessed by a flame demon. The developers themselves explain that the possession is a crucial mechanic in the game:

Your adventure in Bound by Flame will change radically according to the relationship you have with the demon: will you yield to the formidable power it gives you, or will you fight to preserve your human self? The reactions of the various characters and of your companions, and the very way the story unfolds will depend entirely on your decisions. Each of your choices will therefore have an influence, not only on what and who is around you, but also on yourself! The more of your humanity you lose and the more demonic powers you gain, the more your appearance is transformed and corrupted.”


The game will also boast companions, each with a unique storyline. You will be able to interact with your companions and even pursue romantic options with some of them.

According to the choices you made earlier in the story and to your relationship with the demon, you will build friendship, romance, or rivalry with them. Some may even abandon you or turn against you if what you become violates their principles... so be careful not to offend your favourite companion! Your very choices will shape your companions’ behaviour and evolution throughout your adventure.”


The game is certainly promising a lot and this is an ambitious undertaking for the studio. I have high hopes for the game and it could well be a real gem for RPG lovers (and give us a fix until Witcher 3 releases). The game is set to release in Q2 of this year on PC, Xbox one and Playstation 4.