Spike Chunsoft  Tagged Articles RSS Feed | GameSkinny.com Spike Chunsoft  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network New Screenshots, Overview Released For Danganronpa V3: Killing Harmony https://www.gameskinny.com/0aers/new-screenshots-overview-released-for-danganronpa-v3-killing-harmony https://www.gameskinny.com/0aers/new-screenshots-overview-released-for-danganronpa-v3-killing-harmony Tue, 25 Jul 2017 14:48:13 -0400 Erroll Maas

The Steam page for Danganronpa V3: Killing Harmony, the third game in the popular Danganronpa series, has been launched and features eight new English screenshots, as well as an overview of the upcoming game.

Key features include:

  • A completely new cast of characters
  • More murder mysteries to solve, where no character's motivations are quite what they seem
  • Fast-paced trial scenes which will require lying, wit, and logic to lead to the correct conclusion
  • Brand new minigames to play between murder investigations and trials

Danganronpa V3: Killing Harmony will be released on September 26 for PlayStation 4 and PS Vita in North America, and on September 29 in Europe. The game will release worldwide on Steam on September 26 as well.

Additionally, players who want to play the other games in the series can now purchase Danganronpa: Trigger Happy Havoc and Danganronpa 2: Goodbye Despair on PC via Steam for $19.99 each. Danganronpa 1+2 Reload, an enhanced collection of both games, is also available for the PlayStation 4.

The arcade action shooter spin off game, Danganronpa Another Episode: Ultra Despair Girls, which takes place between the events of the first two games, is available on PlayStation Vita, PlayStation 4, and PC via Steam for $29.99 as well.

Stay tuned to GameSkinny for more news on Danganronpa V3: Killing Harmony

The Three Best JRPGs of the Past Two Years You May Have Missed https://www.gameskinny.com/ujl3p/the-three-best-jrpgs-of-the-past-two-years-you-may-have-missed https://www.gameskinny.com/ujl3p/the-three-best-jrpgs-of-the-past-two-years-you-may-have-missed Tue, 20 Sep 2016 11:45:42 -0400 Alex Anderson_0905

The past few years have been amazing for JRPGs. We’ve gotten some amazing titles that will go down as classics in the eyes of fans. These games have engaging concepts, stories, and/or gameplay that bring back feelings of nostalgia for some and give others a whole new love for the genre.

But sometimes we miss out of some of the best games because we just weren’t looking. Here are three JRPGs released within the past two years you may have missed out on.

Bravely Default

Bravely Default is an instant classic. So much so that it made Square Enix rethink the importance of making JRPGs with unique elements and a focus on fan enjoyment.The game utilizes traditional turn-based combat mechanics and a job system, which includes the ability to combine jobs and increase encounter rates. Each job has its own ability and can be used to shape the gameplay to the player’s particular tastes.

Bravely Default was made to evoke the feel of a classic JRPG, and it succeeded. Every element, down to the soundtrack, reminds players of the early age of JRPGs and the fun tied to those classics. If you haven’t had a chance to check it out and you enjoy games like Dragon Quest, or the earliest Final Fantasy titles, now is the time to pick it up.

Etrian Mystery Dungeon

A crossover between Etrian Odyssey and Mystery Dungeon, Etrian Mystery Dungeon combines the best of both series to make a fun RPG dungeon crawler. Players create characters with Etrian Odyssey’s character and class system and take their party into randomly generated dungeons. The player only controls the party leader and must manage all of the characters’ health and hunger.

Etrian Mystery Dungeon is one of the best games in both series and works well as a dungeon crawler. Everything about the game evokes fun and encourages players to play at their own pace while exploring. While this game is not a hardcore RPG, it has all of the elements of an amazing game. Definitely pick it up if you have a chance.

Conception II: Children of the Seven Stars

Conception II is really weird. Hilarious, but weird. The gameplay is a standard RPG with turn-based battles. The premise of the game is the main character, Wake Archus, goes to a high school that is also a demon hunting training program for young people who bear the mark of the Star God. After a tragic event resulting in the death of his sister, Wake discovers he has this mark on his hand. He also learns that he has a large amount of ether inside him and therefore can use his star energy inside of the Dusk Circles, where the demons come from.

So, in order to fight the demons, Wake and his female classmates create Star Children through a process called “classmating”. Get it? It’s called Conception because they mate and make children.

If you’re not scared away by the premise, you’re in for a real treat. The game combines elements similar to the Persona series as you raise your Star Children and build deeper relationships with the heroines. It’s got a fun story, a host of interesting characters, and interesting gameplay mechanics to entertain savvy RPG players of all ages.

With so many JRPGs slated to come out at the end of this year and the beginning of next, now’s the perfect time to catch up on some of the ones you missed. Did I leave out your favorite JRPGs from the past two years? Tell me your favorites and why you think they’re destined to be classics!

Zero Time Dilemma Review: It's About Time https://www.gameskinny.com/wampp/zero-time-dilemma-review-its-about-time https://www.gameskinny.com/wampp/zero-time-dilemma-review-its-about-time Wed, 29 Jun 2016 06:31:32 -0400 ChrisDeCoster

The final part of a trilogy is a hard place for a game to occupy, as evidenced by games like Mass Effect 3. The end of any story can make or break the entire experience, so it makes sense that expectations would be at an all-time high, and failure to meet those expectations can forever taint the way people view the series as a whole.  

This, coupled with the fact that the final installment of the Zero Escape series was thought to be cancelled for over a year, meant that fans of the series have a lot to be worried about.  To those fans, I say this: rejoice.  Zero Time Dilemma is out, and it's everything you could have hoped for.

One Final Game

Zero Time Dilemma directly follows the cliffhanger ending of Virtues Last Reward, though it's also a prequel in it's own weird way.  It takes place during a simulated Mars mission fated to go horribly wrong, and that's exactly what happens.  

A masked man who calls himself "Zero the Second" kidnaps the nine participants, splits them into teams of three, and forces them to play a game. While that setup will sound familiar to fans of the series, the stakes have been raised even higher this time: while in the previous game, escape was theoretically possible with all participants, here, the door will only open if six of them die.  The already tense setup is made even more hectic by the final rule: every ninety minutes, the players will be injected with a chemical compound that knocks them out and wipes their short term memory.

The way this memory loss is presented is one of the game's most ingenious mechanics: building on the flowchart system in Virtue's Last Reward, the player is given a random assortment of episodes corresponding to each of the three player characters.  When these episodes take place is uncertain until they've been completed, whereupon you're shown where they fit into the game's branching flowchart.  While this sounds confusing, it does an amazing job of adding to the mystery: nothing is more tense than waking up in an unfamiliar room without one of your team's members, and being forced to wonder if they're still alive.

Time to Make a Decision

Another mechanic that separates Dilemma from its predecessors is the inclusion of decisions.  These moments force you to make a difficult, frequently life-or death, choice.  While this isn't anything new to gaming, being a staple of nearly every Telltale game released in the last five years, the context you're given here makes these moments all the more meaningful.

Because of the non-linear nature of the story, you're frequently thrown into decisions without knowing the full context of your choices, making them even more difficult to make.  Also adding to the difficulty of these choices is that they concern the lives of characters fans of the series know and love.

On that note, while Dilemma is very accessible to newcomers, it's very hard to recommend to anyone who hasn't played the first two games.  While the plot is surprisingly easy to follow for a series with such a convoluted timeline, new players will miss out on a lot of the story's subtle nuances.  Not only that, but two of the teams are mostly made up of returning characters, whose interactions contain a lot of nods to previous games that will either go over the heads of new fans or spoil the previous plot twists.  

(Almost) Zero Complaints

Zero Time Dilemma, the final game in the Zero Escape trilogy of visual novel/escape the room hybrids, is easily the most polished game in the trilogy.  While Nine Hours Nine Persons Nine Doors had some problems with repetition in the late game, and Virtue's Last Reward had some incredibly difficult and, at times, very unclear puzzles, Zero Time Dilemma feels like a game made by people who not only learned from their mistakes, but tried their best to do better.  Also, the voice acting is top notch, and the music is as good as it's ever been.

There are, however, a few complaints that I do have.  The game looks great on the PlayStation Vita... as long as it's not moving.  Some of the animations look good, but the majority are very unnatural looking, especially in regards to hair and clothing.  The game's reliance on random chance can be a bit frustrating as well.  Because of the random outcomes of some of the decisions, it's entirely possible to reach one of the game's endings in less than ten minutes, in a way that kills the initial momentum.

The Bottom Line

Fans of Zero Escape, you're in the right timeline: the one where the series gets the spectacular ending it deserves.  Violent, tense, and thought-provoking, this is a game that will keep you up for days while you finish it, than days more while you process what you just saw.  If you haven't picked it up yet, you owe it to yourself to do so now.

Zero Time Dilemma is out today! https://www.gameskinny.com/2ujx7/zero-time-dilemma-is-out-today https://www.gameskinny.com/2ujx7/zero-time-dilemma-is-out-today Tue, 28 Jun 2016 03:30:01 -0400 HaruOfTime

Zero Time Dilemma is a visual novel by Spike Chunsoft. Today on June 28, the game is released for the PS Vita and 3DS. The PC version of the game will be released through Steam on June 30, 2016. This will be the third and final game in the Zero Escape series and the first game in the series to get a PC release. The game's price will be $39.99.

The story follows nine participants who are trapped in a twisted life-or-death Decision Game hosted by a mysterious figure called Zero. Escaping the facility requires solving puzzles and making decisions that may put the lives of other characters on the line. The results of the game will decide the fate of humanity. You need 6 passwords to escape, but passwords are only revealed when somebody dies.

Who will live, and who will die? The decision is yours.

Be prepared for a suspenseful and engaging story rife with mystery as you try to escape and uncover the truth behind Zero's identity in Zero Time Dilemma

Zero Time Dilemma is out next week! https://www.gameskinny.com/qfpfn/zero-time-dilemma-is-out-next-week https://www.gameskinny.com/qfpfn/zero-time-dilemma-is-out-next-week Mon, 20 Jun 2016 19:30:01 -0400 HaruOfTime

There's only one week left until Zero Time Dilemma is released for the 3DS and PS Vita on June 28, and for PC through Steam on June 30th. 

Zero Time Dilemma will be the third and final game in the popular visual novel series, Zero Escape, and it will be the first game in the series to be available on PC. Like previous games in the series, the story focuses on nine participants that have been captured and forced to play in a life-or-death game, hosted by a mysterious man named Zero.

In Zero Time Dilemma, the participants play the Decision Game, which involves making extreme decisions that can determine whether a character lives or dies. In order to escape the facility that they're trapped in, the participants need to solve puzzles and obtain six passwords during the Decision Game.

The problem is that passwords are only revealed when a person dies.

Be prepared to make difficult choices in Zero's Decision Game, which will determine the fate of humanity. 

Will you solve the mystery behind Zero's identity and the Decision Game? Or will there be zero change escape?

Zero Time Dilemma gets a PC Release https://www.gameskinny.com/ww1gx/zero-time-dilemma-gets-a-pc-release https://www.gameskinny.com/ww1gx/zero-time-dilemma-gets-a-pc-release Tue, 31 May 2016 12:27:46 -0400 HaruOfTime

Zero Time Dilemma will be released on PC through Steam on June 30, which is two days after the release of the game for the PS Vita and 3DS. Zero Time Dilemma will be the third and final game in the Zero Escape series.

Zero Time Dilemma is a murder mystery visual novel by Spike Chunsoft and has some elements of psychological horror. The series is known for its plot-heavy and complicated story.

Like other games in the series, Zero Time Dilemma is about nine participants trapped in a Saw-like "Decision Game" that will determine the fate of humanity. The Decision Game is hosted by a mysterious person called Zero, and the characters must solve puzzles to escape, figure out Zero's identity, and find out the truth behind the Decision Game.

The game will feature full voice acting in both Japanese and English. The game will also have 3D animated cutscenes, which is uncommon in other visual novel games.

Fans of the Zero Escape series, as well as new players, will enjoy Zero Time Dilemma since the game will have both old and new characters in a new storyline.

Aksys Games to release Shiren the Wanderer 5 this Summer https://www.gameskinny.com/qhn3a/aksys-games-to-release-shiren-the-wanderer-5-this-summer https://www.gameskinny.com/qhn3a/aksys-games-to-release-shiren-the-wanderer-5-this-summer Mon, 09 May 2016 04:09:02 -0400 Jeffrey Rousseau

Shiren the Wanderer: The Tower of Fortune and the Dice of Fate was announced by Akysys Games for release on July 26. Developed by Spike Chunsoft, the adventure continues in the fantasy world of feudal Japan for the PlayStation Vita.

The series tells the story of a ronin, Shiren, and his talking weasel companion Koopa as they search for legends and secrets. Shiren titles are roguelikes; games which features primarily dungeon exploration, randomly generated dungeons, permanent death, and RPG elements. Shiren the Wanderer was originally released in 1995.

The newest adventure follows the traveling duo as they traverse the Tower of Fortune. Within the tower, they hope to meet a god that can change their fate, or so the legend says.

Aksys Games recently shared some details on the multiplayer features of the latest Shiren. In co-op mode, players can work together to clear a dungeon floor by defeating a boss. If either player dies, the co-op session will end in defeat. In versus mode, players can face off in head to head battle.

Adventure and RPG fans can look forward to the fifth title in the series this Summer.

Here's 16 minutes of Grand Kingdom and its sprite on sprite violence https://www.gameskinny.com/r6044/heres-16-minutes-of-grand-kingdom-and-its-sprite-on-sprite-violence https://www.gameskinny.com/r6044/heres-16-minutes-of-grand-kingdom-and-its-sprite-on-sprite-violence Wed, 16 Mar 2016 07:07:23 -0400 Jeffrey Rousseau

NIS America and Spike Chunsoft are teaming up to release Grand Kingdom (GK) on June 21 for both the PlayStation 4 and PlayStation Vita.

So what is GK? It's medieval fantasy themed tactical RPG developed by MonoChro. A great empire has fallen and war is no longer the duty of knights. War is now the profession of mercenaries. You play the commander of a mercenary squad in a war-torn continent, seeking to put food on the table and gain some prestige.

As seen in the preview (PS4 footage), the game features many gameplay elements and blends them together. GK is part board game; where you'll move out your mercenaries across a map. While traversing around, you'll discover treasure, NPCs, enemies, and traps (Yay danger! I mean...oh no).

GK is also part chess game when it comes to enemy encounters. Your unit positioning is critical to success. You'll have to match and counter your enemies advancements to maximize damage. You may also want to minimize damage to the troops too. Sure, battle is turn-based, but it's a fine line between a random battle and  a possible gameover.

You'll notice that the characters Flint and Lillia present you with two schools of thought for approaching dangers. Do you go in guns blazing, or exercise caution? These choices have their respective pros and cons.

GK features some pretty entertaining voice over work as well. You may even recognize a few of them. GK is bright, keeps you on your feet, and looks like a fun addition for Tactical RPG genre. Why is June so far away?

Danganronpa Review https://www.gameskinny.com/gzauu/danganronpa-review https://www.gameskinny.com/gzauu/danganronpa-review Tue, 23 Feb 2016 23:15:27 -0500 Tululah Gordon-Hall

Danganronpa: Trigger Happy Havoc is a detective-style mystery visual novel from Spike Chunsoft for the PlayStation Vita (and soon PC). The story follows a group of high school students trapped in the prestigious Hope’s Peak Academy, who remember nothing beyond entering the school for their first day. The students are given a way out of their prison though – murder someone and get away with it.


  • Thrilling Story
  • Character Variance
  • Stunning Soundtrack


  • Linear
  • Little Challenge
  • Repetitive Gameplay


The story of Danganronpa is fantastic. After meeting the game’s diverse cast of characters, you are introduced to the antagonist, Monokuma, who reveals that they will all be trapped in the school unless someone murders another person and gets away with it. If they do, then they walk free and everyone else is killed. But if you and the others discover the murderer, then only they get a flashy personalized execution.

The game very closely follows the theme of hope vs. despair, where you as the main character (Makoto Naegi) represent hope by solving the mysteries behind the murders. You work against the despair that Monokuma brings. Would you murder someone if it meant you could escape? After all, if you don’t then no one gets out…right?  


The gameplay is linear and lacks difficulty. It consists of free time, where you choose who to socialize with for dialogue (and benefits if maxed), investigations in which you look around the school for clues, and class trials where you use all those clues during a debate with the other students to find out the truth. The lose condition is if your influence gauge reaches zero, you redo the trial. You lose influence by choosing incorrect options during the trials or by failing the mini-games.

Once you have found all the clues, if you have been paying attention you’ve probably already worked it out -- especially given that you cannot progress to the trial without finding all the clues. The trials continue to hand-hold, as you are always given a choice as to whether you should choose an option or a clue -- and this is usually preceded by an intelligent student heavily hinting at what you need to do.

During the class trial, you will go through nonstop debates, where the students discuss the murder. During their speeches there are highlighted weak points – shoot the right weak point with the relevant clue to break their argument and find contradictions that bring you one step closer to the truth.

Hangman’s Gambit is a mini-game during the trials -- it's a game of hangman where you shoot the correct letters to fill in the blank and progress the trial with this word. Bullet Time Battles happen towards the end of a trial. Once someone has been pushed into a corner and they panic, they'll begin shouting or blindly denying that they had any involvement with the crime. To break them out of their hysteria, you participate in a simple, fun rhythm game.

Finally, the closing argument is the end of each trial. You go over the trial from start to finish by filling out the missing images in a manga-style summary of the case. The gameplay is fun, but does not pose much challenge. And lthough there is a scoring system for each trial, all of the solutions and conversations are the same each time, so there is little replay value.

The release of Danganronpa in the West was a remake of the original PSP Japanese game, and in this remake an additional mode was added, which is unlocked after you beat the game. This ‘school mode’ follows a comical ‘what if’ situation with a fun time management game and, most importantly, the ability to freely speak to all the characters and completely max out everyone’s social scenes. These scenes add a lot to each character, so this mode should definitely be played.


The graphics are in a hand-drawn anime style, mostly as still sprites with a plethora of emotions, and a couple of smooth, pleasing animated scenes. Each of the character’s designs perfectly show what they are all about, each design suits each character. There are a couple of artistic quirks to separate the art from similar games. When seen in multiple dimensions, the characters almost seem to be cardboard props, an artistic choice that was kept in the Danganronpa anime. The other, most startling, artistic choice is the censoring of blood – bright pink blood! This is not the only game to use this technique, and although it seems a little silly for the dark themes of the game, it actually adds to the surprise and shock of seeing a dead body.


The Danganronpa soundtrack is a strong point for the game. The music adds to the atmosphere -- fun music while everything is calm, tense music during investigations. But most important is the timing of the music. It felt like it changed with me: calm while I was going through free time, quiet and gripping as I investigate the body of my favorite character. But the best music happens during a trial, when you make that final revelation. BAM! The music is right there, catchy and resolute.

The voice acting in Danganronpa is also fantastic. The PC port will have dual audio like the Vita, and both have top class voice actors. The English voice cast includes Bryce Papenbrook as the main character Makoto Naegi, Erin Fitzgerald, and Brian Beacock. The Japanese voice cast includes Megumi Ogata as Makoto Naegi, Koki Miyata and Yoko Hikasa.


I recommend this game. The story is fantastic, the characters are well-designed, and the mysteries are gripping. The visual style is pleasing to the eye and easy to follow, while the soundtrack really keeps the atmosphere and draws you in. Overall, just knowing that Danganronpa is a text-heavy, story-based game that sacrifices engaging gameplay, will tell you whether or not it is the right game for you. 

Be sure to check out the Danganronpa PC port on Steam releasing on 18th February 2016!

Atlus Streams Etrian Mystery Dungeon's Full Trailer https://www.gameskinny.com/94xub/atlus-streams-etrian-mystery-dungeons-full-trailer https://www.gameskinny.com/94xub/atlus-streams-etrian-mystery-dungeons-full-trailer Thu, 02 Apr 2015 18:34:10 -0400 Featured Contributor

With Etrian Mystery Dungeon's American release in a few days, it seems like a good time to reveal the game's full length trailer.

Atlus' new effort of expanding and experimenting with Etrian Odyssey, the dungeon-crawling JRPG series, Etrian Mystery Dungeon is due for its North American release. A collaboration with Spike Chunsoft, Etrian Mystery Dungeon combines the classes and battling of Atlus' series and the randomized dungeons of Spike Chunsoft's Mystery Dungeon series.

Shigeo Komori and Yukari Yokoro from Atlus serve as the producer and director of the game, with Seiichiro Nagahata and Kaoru Hasegawa from Spike Chunsoft serve as the project director and character designer. People who worked on previous Etrian Odyssey titles also return to the work on the new game, including composer Yuzo Koshiro, class designer Yuji Himukai, monster designer Shin Nagasawa, and art supervisor Nizo Yamamoto.

There are a number of changes to the series in this collaborative spin-off. Unlike in the original Etrian Odyssey series, players can only choose a maximum of 4 out of the 10 classes for their exploring party, explore the dungeons in a third-person perspective, not first-person, and can't map the floors because of the obvious randomization.

The game will be released with bonuses for players who decided to preorder it. In addition the game, players will get a 28-page book of art and notes from the game and a CD with rough recordings of the soundtrack. Already released in Japan in March, the game became the number two seller for the month, selling 91% of its stock within the first week of its release. Hopefully the game will preform the same in America as it did in Japan. The game will be released on April 7th for North America with its price set at $39.99.

A New Sneak Peek at Fushigi no Chronicle (Mystery Chronicle) https://www.gameskinny.com/p9e71/a-new-sneak-peek-at-fushigi-no-chronicle-mystery-chronicle https://www.gameskinny.com/p9e71/a-new-sneak-peek-at-fushigi-no-chronicle-mystery-chronicle Mon, 30 Mar 2015 08:17:05 -0400 Featured Contributor

Spike Chunsoft recently released a teaser trailer of their new game, Fushigi no Chronicle: Furikaerimasen Katsu Made wa (otherwise known as Mystery Chronicle: I Won't Look Back Until I Win).

The PS4 and Vita game is the newest in the long-running Mystery Dungeon series and apparently the first in a new series called Fushigi no Chronicle (or Mystery Chronicle). And while it is still a new Mystery Dungeon game, it comes with a new twist.

While the title does seem to keep the randomly generated floor maps featured in Mystery Dungeon games, a new mysterious light forces the player to keep moving through the floors if they want to keep playing. This adds another level of depth to the game, which will be explained in the game's story later on. The game's producers, Yuichiro Sato and Yoshinori Terasawa, called the game a "forced scrolling RPG" because of this new mechanic.

The game will be released for the PS4 and Vita this summer.