Spry Fox Tagged Articles RSS Feed | GameSkinny.com Spry Fox RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Unbearably easy to use Alphabear bear guide list https://www.gameskinny.com/45ej9/unbearably-easy-to-use-alphabear-bear-guide-list https://www.gameskinny.com/45ej9/unbearably-easy-to-use-alphabear-bear-guide-list Mon, 31 Aug 2015 05:38:30 -0400 Tobbpitt

The bears is Alphabear are just too cute -- and the game itself is pretty good. There's nothing like mulling over making words with a random assortment of letters with a bunch of dressed up, restless bears all over the screen.

This guide will be listing each bear sorted by chapter, with their abilities, rarities, and cooldowns. Hopefully this can help you plan out your bear use a little better, or just sate your curiosity.

A bear's rarity is mentioned in parenthesis next to its name. (C) is Common, (R) is Rare, and (L) is Legendary.

Ability bonuses are listed as they are at level 1, since I haven't maxed them all myself and can't predict what their maximum level bonuses would be. Some bears are still very strong at level 1, but many Common bears need levels to really have effective score bonuses.

Some bears can be found in multiple chapters. This isn't shown here, but is most commonly seen in Common bears from Chapters 1 and 2.

This is a work in progress. More data is going to be added over the coming days (and categorizing bears by abilities for easy reference), but if you have unlocked the bears I've had to list the cooldowns for as "?", please leave a comment and tell me the cooldown so I can add it here!

Chapter 1 bears

BearAbilitiesCooldown
Fore Bear (C) +22% to Final Score
+24 points for 4-letter words
 1 Minute
 Easy Bear (R) +52% to Final Score
+45 points for letters E, A, S, Y
 3 Hours
 Stretch Bear (C) +20% to Final Score
+5 seconds in timed mode
4 Minutes 
 Doggy Bear (C) +22% to Final Score
+24 points for letters D, O, G
4 Minutes
 Skinny Bear (C) +25% to Final Score
More letter S
 20 Minutes
Panda Bear (R)  +65% to Final Score
Letter P lasts longer
3 Hours 
 Golfing Bear (L) +120% to Final Score
More letter G
 12 Hours

 

Chapter 2 bears

BearAbilitiesCooldown
 Robber Bear (C) +65% to Final Score
More letter B
4 Minutes 
 Pirate Bear (R) +50% to Final Score
More letters A, R
 1 Hour
 Viking Bear (C) +58% to Final Score
+63 points for letters H, O, R, N
1 Hour 
 Ninja Bear (R) +96% to Final Score
+10 seconds in timed mode
1 Day 
 Unicorn Bear (L) +170% to Final Score
x2 score for letter U
12 Hours 
 Robot Bear (L) +375% to Final Score
x2 score for letter R
12 Hours 

 

Chapter 3 bears

BearAbilitiesCooldown
Mummy Bear (C)  +104% to Final Score
+102 points for letters O, L, D
 20 Minutes
 Franken Bear (C) +130% to Final Score
+69 points for letters Z, A, P
12 Hours 
 Zombie Bear (C) +130% to Final Score
Letter Z lasts longer
20 Minutes 
 Devil Bear (C) +117% to Final Score
+108 points for 5-letter words
1 Hour 
 Ghost Bear (R) +100% to Final Score
+100 points for letters S, C, A, R, Y
3 Hours 
 Were Bear (R) +200% to Final Score
Letter W lasts longer
1 Day 
 Yeti Bear (R) +29% to Final Score
x2 score for letter Y
 1 Hour
 Grim Bear (L) +600% to Final Score
+30 seconds in timed mode
 ?
 Vampire Bear (L) +270% to Final Score
More letter V
 ?
 Slasher Bear (L) +270% to Final Score
+15 seconds in timed mode
 12 Hours

 

Chapter 4 bears

BearAbilitiesCooldown
Quacky Bear (C)  +184% to Final Score
+85 points for letters QU, A, C, K
20 Minutes 
 Finch Bear (C) +184% to Final Score
+142 points for letters H, F
 20 Minutes
 Hexabee Bear (C) +207% to Final Score
+107 points for 6-letter words
20 Minutes 
 Bucky Bear (C) +184% to Final Score
+85 points for letters B, U, C, K
8 Hours 
 Octo Bear (R) +264% to Final Score
+546 points for 8-letter words
3 Hours 
Cat Bear (R)  +330% to Final Score
+129 points for letters M, E, O, W
 Zebra Bear (R) +330% to Final Score 3 Hours 
 Raven Bear (L) +470% to Final Score
+15 seconds in timed mode
 Owl Bear (L) +470% to Final Score
Letters W, H, O last 1 more turn
12 Hours 
Koala Bear (L)  +1000% to Final Score  ?

 

Chapter 5 bears

BearAbilitiesCooldown
Toddler Bear (C)  +330% to Final Score
No letters Z, X, Q
4 Hours 
 Funky Bear (C) +264% to Final Score
+145 points for letters F, U, N, K
 20 Minutes
 Yodel Bear (C) +264% to Final Score
+182 points for letters Y, O, D, E, L
20 Minutes 
 De Bear (C) +330% to Final Score
More letter D
20 Minutes 
 Jazzy Bear (R) +360% to Final Score
+460 points for letters J, A, Z
3 Hours 
 Brainy Bear (R) +450% to Final Score
Letter Y lasts longer
3 Hours 
 Preppy Bear (R) +270% to Final Score
+74 points for letters P, R, E
 Chef Bear (L) +465% to Final Score
+15 seconds in timed mode
Relativity Bear (L)  +900% to Final Score
All letters last 1 more turn
2 Days 
 Rocker Bear (L) +465% to Final Score
+847 points for letters R, O, K with 1 turn left
 12 Hours

 

Chapter 6 bears

BearAbilitiesCooldown
 Coffee Bear (C) +480% to Final Score
More letter C
20 Minutes 
Milky Bear (C)  +384% to Final Score
+193 points for letters M, I, L, K
20 Minutes 
Tea Bear (C)  +432% to Final Score
+1064 points for letter T with 1 turn left
 20 Minutes
Zesty Bear (C)  +384% to Final Score
+242 points for letters Z, I, N, G
20 Minutes 
 House Bear (R) +650% to Final Score  3 Hours
 Veggie Bear (R) +195% to Final Score
x3 points for letter V
3 Hours 
 Burger Bear (R) +520% to Final Score
Letter B lasts 1 more turn
12 Hours 
 Bacon Bear (L) +1120% to Final Score
+15 seconds in timed mode
3 Hours 
 Egg Bear (L) +1120% to Final Score
x2 points for letter G
Box Bear (L)  +2000% to Final Score
Select 1 extra bear
1 Day 

 

Chapter 7 bears

BearAbilitiesCooldown
Goldilocks Bear (C)  +680% to Final Score
+78 points for 3-letter words
20 Minutes 
 Pig Bear (C) +612% to Final Score
+142 points for 3-letter words
 20 Minutes
X-Ray Bear (C)  +476% to Final Score
+288 points for letters X, R, A, Y
4 Hours 
 Questy Bear (C) +544% to Final Score
x3 points for letter QU
20 Minutes 
 Tardy Bear (R) +915% to Final Score
Letter T lasts longer
3 Hours 
 Zzz Bear (R) +915% to Final Score
More letter Z
 20 Minutes
 Hawaiian Bear (R) +457% to Final Score
Letters A, E, I, O, U last 1 more turn
 ?
 Frogprince Bear (L) +1750% to Final Score
+925 points for letters K, I, S
 Jolly Bear (L) +3150% to Final Score
x2 points for letter A
 Redridinghood Bear (L) +1750% to Final Score
Letter R lasts 3 more turns
 ?

 

Chapter 8 bears

BearAbilitiesCooldown
 Lucky Bear (C) +450% to Final Score
+550 points for 7-letter words
20 Minutes 
 Wary Bear (C) +720% to Final Score
+410 points for letters W, H, O, A
 20 Minutes
 Phobia Bear (C) +900% to Final Score
More letter P
20 Minutes 
 Happy Bear (C) +720% to Final Score
+410 points for letters J, O, Y
20 Minutes 
 Childish Bear (R) +960% to Final Score
+530 points for letter C
 3 Hours
 Kissy Bear (R) +960% to Final Score
+636 points for letters L, I, P
 3 Hours
 Jinxy Bear (R) +1200% to Final Score
More letters J, X
 20 Minutes
Emo Bear (L) +3150% to Final Score
x2 points for letter E
 12 Hours
Nostalgia Bear (L)  +3600% to Final Score
+20 seconds in timed mode
12 Hours 
Buddy Bear (L)  +6400% to Final Score
Select 1 extra bear
 ?

 

Chapter 9 bears

BearAbilitiesCooldown
 Alien Bear (C) +1138% to Final Score
+371 points for 2-letter words
20 Minutes
 Gold Bear (C) +885% to Final Score
+492 points for letters G, O, L, D
20 Minutes 
 Equinox Bear (C) +1012% to Final Score
+1112 points for letter QU
20 Minutes 
 Dark Bear (C) +1012% to Final Score
+600 points for letters S, A, B, E, R at 1 turn left
20 Minutes
 Earth Bear (R) +1200% to Final Score
+702 points for letters D, I, R, T
 3 Hours
 Twilight Bear (R) +1200% to Final Score
+195 points for all letters
3 Hours 
 Moon Bear (R) +450% to Final Score
Letters M, N last 3 more turns
 12 Hours
 Alpha Bear (R) +1500% to Final Score
Letter A lasts 3 more turns
 12 Hours
 Omega Bear (L) +9800% to Final Score
x2 points for letter O
Pluto Bear (L)  +5950% to Final Score
Letters P, L last 3 more turns
12 Hours 
 Captain Bear (L) +5950% to Final Score
+20 seconds in timed mode
 12 Hours
 Bossy Bear (L) +14000% to Final Score
No letters Z, X, Q, J, V
 ?

 

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Triple Town: Tips to Increase Your Boom Town High Score https://www.gameskinny.com/nj06a/triple-town-tips-to-increase-your-boom-town-high-score https://www.gameskinny.com/nj06a/triple-town-tips-to-increase-your-boom-town-high-score Mon, 24 Feb 2014 09:09:51 -0500 Amanda Wallace

This guide is a quick "how-to" for maximizing your scores for the Boom Town and Boom Town Multi-Player maps in Spry Fox's Triple Town.

Since the Boom Town maps are only available on the mobile versions of the game, these strategies don't work quite as well on the Facebook version or on other maps. 

This will outline a strategy for play that can make it so that you don't get less than 1,300,000 on the Boom Town map. 

What is Boom Town? 

Boom Town is the timed map for Triple Town. There are a couple of key differences between Boom Town and the traditional Triple Town game. In both the standard and multiplayer version of the map, you get two minutes to build the highest point total version of your city. 

To start a Boom Town map, select either the standard Boom Town or Boom Town Multiplayer (only available during tournaments) from the Map Select Screen. From here, you will be given a list of possible boosts. You can select up to two boosts. 

There are also no Ninja Bears and no grass, and you will occasionally be given Mansions and Houses to place.

The map also has five crates on it that will give you Crystals. To access these Crystals, all you need to do is click on them.

 

Build for a Floating Castle

There is a certain progression of objects in the game. The basics are three Grasses make a Tree and so on.

For Boom Town, the progression you'll want to memorize and work towards is the Tree-House-Mansion-Floating Castle.  In two minutes this is doable, and in fact you can sometimes build multiple castles depending on initial object placement. 

The important progression is the one in the middle of the above image. You'll want to save all five of the Crystals for this progression. To an extent, this is putting all of your eggs in one basket -- one misplaced Crystal and your mansions might be too far apart to build a castle. 

What works best for me is to:
  • Build all three of the small, redder houses and sometimes the white houses as well.
  • Then I'll only build two of the Mansions, then use the Crystal to turn them into a Castle.
  • Repeat the process until I have two Castles which get Crystalled into a Floating Castle. 

You'll get more points out of your Floating Castle if you use three Castles, but I usually don't have enough time to power through those moments.

The Floating Castle is important because it is worth about 600,000 points on it's own. Add a multiplier from other plays, and it can really seal the deal in a personal or multiplayer match. 

Build in L Shapes 

For me, the most effective strategy for building is in L shapes. Remember that the youngest object you build is the location of the final object. This is especially important when sequencing major progressions (like heading towards the Floating Castle).

Placing objects in pre-determined L-shapes makes it easier to casually plan on the fly and allows me to make decisions without putting a whole lot of energy into them. 

Separate Your Bears

In my strategy, the Bears are rather superlative. However, you don't want to litter the field with tombstones and you also don't want them wandering around and getting in the way. 

In this sense, it works best to partition them into a corner of the screen, preferably away from where you're planning to put down your Floating Castle later in the game. If you can manage, the multiplier you get from combining three castles into a small chest can be worth it, but I wouldn't waste the time, mental resources, or Crystals to do so. 

Letting the Bears run loose can create ruin, so I usually throw a couple of trees around them to make sure they don't get out and wreak havoc. It's sort of like a Bear pen in the corner of the map. 

Overall, the strategy for Boom Town is to move as quickly and efficiently as possible. Having a plan of attack, like the one outlined above, can streamline your movements until you are lightning quick with Triple Town Boom Town and can rake in some seriously high scores. 

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Road Not Taken https://www.gameskinny.com/91lmz/road-not-taken https://www.gameskinny.com/91lmz/road-not-taken Tue, 03 Sep 2013 17:25:42 -0400 CaptainBaams

Spry Fox is coming out with the game Road Not Taken for the PS4 and PS Vita in 2014. Road Not Taken is a rogue like puzzle game about life's good choices and bad choices. In this game you will have to solve puzzles, fight dangerous creatures and find lost children. This game looks nice but it is not easy!

With this game you can play seasons over and over and experience it differently every time. There are lots of different dangerous creatures and puzzles and you must figure the best way to beat them or die trying. It's ok to die though because dying will help you learn what you did wrong and then you will know how to deal with that creature for the future. As you play the game it will get harder, but don't worry because you will get lots of new boosts that will help you through the game. 

This game looks like it could be interesting and if anyone is familiar with Spry Fox's other games, like Triple Town, should think about getting this game!

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Deep Thoughts with Road Not Taken https://www.gameskinny.com/zdxv6/deep-thoughts-with-road-not-taken https://www.gameskinny.com/zdxv6/deep-thoughts-with-road-not-taken Tue, 14 May 2013 17:24:53 -0400 MirandaCB

Roguelike: a sub-genre of RPGs, characterized by level randomization, permanent death, and turn-based movement. Games are typically dungeon crawlers, with monsters, items, and environmental features. - Wikipedia

Roguelikes are rather obscure; only today did I learn that term and now that I think about it, odds are we've all played a few. And we'll have the opportunity to play another that will be released late 2013 from Spry Fox, called Road Not Taken.

Have a little reflective poetry with your gaming

Road Not Taken is based on the famous Robert Frost poem of the same title. Your character is the only hope for a town that considers you an outsider. The story develops in that roguelike tradition of piecing together information about the world and its inhabitants as you venture and solve each puzzle. Road Not Taken is set in an “ever-changing forest in the aftermath of a brutal winter storm.”

Daniel Cook, current designer of the game, has previously contributed to Triple Town, Panda Poet, and Leap Day plus more. His goal is to illuminate the idea of the “road not taken,” the path that doesn't lead to the conventional life of school, work, family, and finally death. For Cook, this game is an exploration of what happens away from the beaten path in an experimental and pointillist approach to story development.

 There really isn't a ton of information out just yet, but from the small bit circulating we can expect an experience like the Zelda games pre-Ocarina of Time. However, the story, puzzles and room exploration will definitely have their own feel and artistic style that separates the game from what we're so accustomed to.

 Additionally, Spry Fox won't be campaigning on Kickstarter. It's a change of pace for an indie game, but the developers say they can produce it with what they have and will put all their energy toward the game rather than managing a project on Kickstarter. Cheers to that!

 Check out Spry Fox's website to keep up with updates on Road Not Taken.

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