Spy Tagged Articles RSS Feed | GameSkinny.com Spy RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network League of Legends World Championship Season 6: Summaries from the Group Stage-- Group D https://www.gameskinny.com/i0cir/league-of-legends-world-championship-season-6-summaries-from-the-group-stage-group-d https://www.gameskinny.com/i0cir/league-of-legends-world-championship-season-6-summaries-from-the-group-stage-group-d Mon, 10 Oct 2016 06:00:01 -0400 ChocolateCat42

If you're behind on Worlds coverage, check out the previous articles discussing results from Group A and Group C.

Greetings, Summoners, from the Fields of Valoran! The third group to finish both rounds of Red Robin was Group D, featuring Team SoloMid from the NA LCS, Samsung Galaxy from the LCK, Splyce from the EU LCS, and Royal Never Give Up from the LPL.

Red Robin Round 1

Day 1

SSG vs SPY

Group D kicked off with Samsung Galaxy going up against Splyce. The early game was even, with Gold lead slipping back and forth. First Blood went to SSG Ambition with an Assist from CuVee, but SSG made a dive in bot lane that SPY punished with three Kills.

SSG didn't back down, however, pushing through objectives to not only maintain but also grow their Gold lead. They snowballed from there, only giving SPY a few kills before taking down the EU team's nexus.

TSM vs RNG

SSG's victory was followed up by a match between Team SoloMid and Royal Never Give Up. Worlds suffered a hiccup here, and was forced to take a pause when Bjergsen couldn't see Aurelion Sol's orbs. The champion was disabled and would remain so for the first three days until the glitch could be fixed. The disable led to a complete remake between the teams, with a new Pick/Ban phase. RNG took First Blood early in, but the teams danced around each other while vying for Gold lead. TSM started to pull ahead around 12 minutes, moving for a Drake and a few turrets, but a team fight just past 18 minutes led to a Triple Kill for RNG Xiaohu's Cassiopeia.

Steadily, TSM's Gold lead declined while RNG started pushing for more objectives and fights to take the lead. TSM made a move for Drake at 28, but Mlxg showed up for the steal. TSM made one more vie for the lead before RNG shoved through and snowballed to end the match. Worth noting was RNG Mata's impressive showing as Alistar through the entire match, ending 1/2/15 and proving his statement through the season of "Give me Alistar, and I will win you the game."

Day 2

TSM vs SSG

Group D's Day 2 kicked off with Team SoloMid going against Samsung Galaxy. With the home crowd in the arena chanting their name, TSM burst out of the gate with a strong lead and First Blood. They refused to relent through the entire match, only giving up one Kill and two turrets as they plowed through every SSG play for the victory.

RNG vs SPY

With the crowd ecstatic with TSM's slaughtering performance, Royal Never Give Up took the stage to challenge Splyce. And Challenge they did! Like TSM before them, RNG took off with their match. Uzi snagged First Blood in the first five minutes, and RNG snowballed from there. 

SPY managed to take three Kills and worked to defend, but there wasn't a strong enough response to Uzi's 10/0/4 Ezreal and RNG's determination to win.

Day 3

TSM vs SPY

After the complete slaughters from Day 2, Group D came into Day 3 ready to rumble. Team SoloMid and Splyce had the stage first. SPY Mikyx took First Blood against Biofrost, but TSM's Hauntzer quickly answered with a Kill.

Both teams continued to trade Kills and Objectives, but SPY Sencux started to step up for his team and shove their lead ahead. When SPY Trashy grabbed a Drake, the team started to push, extending their Gold lead, claiming several Kills, and grabbing a Baron. It looked like SPY would finally claim the game, but in truth things started to fall apart from there. Something seemed to flip in TSM. They started communicating better and tightening all of their plays, surging forward to grab a Drake, several Objectives, and Kills. They answered SPY's snowball with one of their own before steamrolling over any attempt at defense and claiming the victory.

RNG vs SSG

The last match for RR1 came to Royal Never Give Up taking on Samsung Galaxy. Group D would have Day 4 off, with no more matches until Day 7. SSG Ambition started the game off with a First Blood and Double Kill at five and a half minutes. RNG came back with a Gold lead trailing up to a Drake, but almost immediately after, SSG took over the lead in Gold. Just after the 14-minute mark, RNG scored two Kills and a turret, but SSG answered with two Kills and two turrets. The teams danced around Gold lead for a while, with both claiming another turret while SSG took Drake. SSG started pulling for the lead, finally getting the break they needed with four Kills mid lane, Baron, and another Drake.

SSG pushed from there, not giving another inch as they claimed their victory and ended RR1.

Round Robin Round 2

SSG vs TSM

Group D's Round 2 started off with Samsung Galaxy taking on Team SoloMid. the teams danced around each other for the first few minutes before SSG made a move to claim First Blood. the next few minutes saw other confrontations, ending with a strong lead for SSG: three Kills to TSM's 1. A beautiful outplay by TSM allowed the team to surge ahead. SSG made a move in the bot lane, but TSM Doublelift earned style points by not only using his abilities and his flash to stay alive but also taking down SSG CoreJJ.

Within moments, three TSM players moved for the bottom turret, taking down SSG Ruler in the process for a lead. SSG didn't let them keep it for long, and a misplay by Biofrost causing Bjergsen to waste his ult aided SSG's vie to reclaim the lead. The 15-minute mark saw a team fight with TSM taking down SSG Ambition and Crown. TSM rotated bottom and overcommitted, so SSG punished by pushing up mid and taking down another turret. While TSM recalled, SSG moved for an early Baron Nashor. 38 minutes saw a beautiful team fight with TSM taking down three members of SSG, but DoubleLift overstepped and got shut down by SSG Crown. SSG made a move at 40, taking down TSM's health and chasing them away. Rather than going for Baron, they made a push for mid. After forcing TSM to defend, SSG pulled back for Baron. TSM attempted to challenge, but SSG came out on top with a Triple Kill for Ruler.

With Baron buff in place, they made another push for TSM's base. TSM attempted to defend, but SSG scored an Ace and took down two inhibitors before being chased away. TSM made a quick push for Elder Drake, but SSG made it in time for the steal and chased them away before porting into TSM's base and making a move for the nexus. TSM mounted a defense, but SSG overpowered them and took it down.

SPY vs RNG

Once the stage was clear, it was time for Splyce and Royal Never Give Up to prepare for their match. The first few minutes saw the teams dancing around each other, swapping damage but not landing a kill. RNG attempted a gank in top, but Wunder survived with some fancy footwork and Trashy arrived to push top back while the laner went to heal. 

SPY made a move in the jungle against Xiaohu, but once again some fancy footwork and a good use of Summoner Spells led to an escape and no Kill. 11:30 saw RNG claim First Blood against SPY Wunder just before RNG Mata was taken down in bot lane.

13:40 saw SPY surge top lane, taking down a turret and earning Sencux a Double Kill. Down in bot lane, SPY Kobbe got the Kill on RNG Mata, but Uzi took down Kobbe in response before SPY Mikyx took him down to finish the 2-1 trade in SPY's favor. Instead of sacrificing objectives to put pressure in other lanes, RNG tried to contest every take; another fight in bot lane led to a turret and Kills for SPY. SPY pushed ahead with a lead, winning a team fight and moving back to snag their first Baron at 26 minutes. SPY continued to shove through every team fight, taking one more Baron before rushing RNG's base and ending the game for their first victory at Worlds.

SPY vs TSM

After a break to let SPY reset, the EU team took the stage once again to challenge Team SoloMid. SPY felt the pressure for this match; if they lost, they would be out of the running for Quarters. SPY Trashy took First Blood, but Bjergsen answered with a kill of his own. TSM then pushed for a second Kill, just nudging themselves into a Gold lead. TSM made a strong showing, but SPY came back to race for the first turret bonus. They beat TSM by a half-second before stealing a jungle camp for another Gold boost, but TSM answered by taking Mountain Drake. SPY continued to challenge, managing a 2-for-2 Kill trade in mid. Just before the 20-minute mark, Bjergsen's Syndra got a Double Kill, leading TSM to push a mid that led to a turret and a confrontation with SPY before backing off with no losses.

TSM took Ocean Drake before Bjergsen earned Unstoppable by taking down Mikyx's Karma. After a few moments to cool off, TSM rotated top to take down two turrets and several SPY members before backing off of the base. After another push top ending in a 3-0 confrontation in TSM's favor, SoloMid rotated down to take Baron Nashor. TSM made a push at 27, shoving up the mid and bot lanes to take down turrets and inhibitors before rotating to the top inhibitor and going for the nexus.

SSG vs RNG

With the stage clear and ready for the next bout, Samsung Galaxy took on Royal Never Give Up. The teams danced around each other for a while, with SSG Ambition taking early control of the jungle, and First Blood went to SSG Crown's Viktor. SSG then pushed for first turret, taking the lead before taking Drake. At 15 minutes, SSG had the largest early lead of any team at Worlds 2016. At 21, they went for Baron-- in another Worlds 2016 record, I might add. RNG Uzi tried to steal with an Ezreal ult, but he just missed the last hit. SSG collapsed on RNG's base at 23, smashing through RNG's defense to win the fastest game of Worlds 2016.

SPY vs SSG

Despite no longer having a chance at Quarter Finals, Splyce took the stage once more to challenge Samsung Galaxy. The teams had a few spats in the jungle-- and a few taunts --but First Blood came to SSG in the bot lane just after four minutes. SPY got a kill in answer before their second bot lane champion went down in a 2-for-1 trade in SSG's favor.

SPY tried for an ambush on Crown from the jungle, but they were overcome by Crown's back up, and the mid-laner made an escape. SSG pushed through their objectives, getting an Ace and breaking their just-made record for fastest game. With this victory, SSG wins the First Seed advantage for Group D and moves on to Quarter Finals.

RNG vs TSM

The last match of the day came down to Royal Never Give Up and Team SoloMid to decide who would take Second Seed. RNG made a power play right at the beginning, invading TMS's jungle to steal their blue and Gromp. Seven minutes saw an ambush in river that ended in a Triple Kill for RNG Unzi's Ezreal.

RNG also took first turret of the game, taking a strong lead against TSM. They continued to snowball, grabbing an Infernal Drake to extend their lead. Around the 13 mark, RNG Looper made a move for TSM Haunter in the jungle, and the teams met head on in a 2-for-2 trade. RNG then rotated down for a Mountain Drake. TSM moved for defense, sending DoubleLift to whittle down minion waves while Bjergsen and Hauntzer worked on their CS to keep RNG's Gold lead from spiraling. A team fight at 23:30 saw RNG Uzi make some impressive kills, but Bjergsen's Ryze got a Double Kill-- including a Shut Down on Uzi. The fight ended as a 3-for-3 trade and proved that TSM wasn't down for the count quite yet. The team exchanged damage at 26 with no Kills, and RNG made a move for Baron to force an exchange. TSM Hauntzer took two turrets, but that was not a good answer to a Baron and two Kills.

With one minute remaining on their Baron Buff, RNG made a hit and run of top, taking down the inhibitor before backing off with no losses. At 32, RNG made a push to take down the bottom base turret, and TSM had a moment of "enough," charging into the team fight for an Ace against RNG.

TSM quickly pushed to take a mid turret while their inhibitor began its countdown to respawn. Another team fight in the jungle ended in a 2-for- one trade in RNG's favor before RNG moved to bait the Baron to draw out TSM. When TSM didn't take the bait, RNG moved for Baron. TSM Biofrost just missed the steal, with RNG claiming a second Baron. 36 saw RNG push for the base, with Uzi getting a Triple Kill into an Ace. With that, RNG took the nexus and advanced to Quarter Finals.

What's to Come

With six of the eight Quarter Final teams decided, we now prepare to watch Group B to see who among Cloud9, I May, Flash Wolves, and SKTelecom T1 will claim the last two seeds to round out the roster for the Quarter Finals.

I'll see you on the rift!

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League of Legends World Championship Season 6: Summaries from the Group Stage-- Group D https://www.gameskinny.com/i0cir/league-of-legends-world-championship-season-6-summaries-from-the-group-stage-group-d https://www.gameskinny.com/i0cir/league-of-legends-world-championship-season-6-summaries-from-the-group-stage-group-d Mon, 10 Oct 2016 06:00:01 -0400 ChocolateCat42

If you're behind on Worlds coverage, check out the previous articles discussing results from Group A and Group C.

Greetings, Summoners, from the Fields of Valoran! The third group to finish both rounds of Red Robin was Group D, featuring Team SoloMid from the NA LCS, Samsung Galaxy from the LCK, Splyce from the EU LCS, and Royal Never Give Up from the LPL.

Red Robin Round 1

Day 1

SSG vs SPY

Group D kicked off with Samsung Galaxy going up against Splyce. The early game was even, with Gold lead slipping back and forth. First Blood went to SSG Ambition with an Assist from CuVee, but SSG made a dive in bot lane that SPY punished with three Kills.

SSG didn't back down, however, pushing through objectives to not only maintain but also grow their Gold lead. They snowballed from there, only giving SPY a few kills before taking down the EU team's nexus.

TSM vs RNG

SSG's victory was followed up by a match between Team SoloMid and Royal Never Give Up. Worlds suffered a hiccup here, and was forced to take a pause when Bjergsen couldn't see Aurelion Sol's orbs. The champion was disabled and would remain so for the first three days until the glitch could be fixed. The disable led to a complete remake between the teams, with a new Pick/Ban phase. RNG took First Blood early in, but the teams danced around each other while vying for Gold lead. TSM started to pull ahead around 12 minutes, moving for a Drake and a few turrets, but a team fight just past 18 minutes led to a Triple Kill for RNG Xiaohu's Cassiopeia.

Steadily, TSM's Gold lead declined while RNG started pushing for more objectives and fights to take the lead. TSM made a move for Drake at 28, but Mlxg showed up for the steal. TSM made one more vie for the lead before RNG shoved through and snowballed to end the match. Worth noting was RNG Mata's impressive showing as Alistar through the entire match, ending 1/2/15 and proving his statement through the season of "Give me Alistar, and I will win you the game."

Day 2

TSM vs SSG

Group D's Day 2 kicked off with Team SoloMid going against Samsung Galaxy. With the home crowd in the arena chanting their name, TSM burst out of the gate with a strong lead and First Blood. They refused to relent through the entire match, only giving up one Kill and two turrets as they plowed through every SSG play for the victory.

RNG vs SPY

With the crowd ecstatic with TSM's slaughtering performance, Royal Never Give Up took the stage to challenge Splyce. And Challenge they did! Like TSM before them, RNG took off with their match. Uzi snagged First Blood in the first five minutes, and RNG snowballed from there. 

SPY managed to take three Kills and worked to defend, but there wasn't a strong enough response to Uzi's 10/0/4 Ezreal and RNG's determination to win.

Day 3

TSM vs SPY

After the complete slaughters from Day 2, Group D came into Day 3 ready to rumble. Team SoloMid and Splyce had the stage first. SPY Mikyx took First Blood against Biofrost, but TSM's Hauntzer quickly answered with a Kill.

Both teams continued to trade Kills and Objectives, but SPY Sencux started to step up for his team and shove their lead ahead. When SPY Trashy grabbed a Drake, the team started to push, extending their Gold lead, claiming several Kills, and grabbing a Baron. It looked like SPY would finally claim the game, but in truth things started to fall apart from there. Something seemed to flip in TSM. They started communicating better and tightening all of their plays, surging forward to grab a Drake, several Objectives, and Kills. They answered SPY's snowball with one of their own before steamrolling over any attempt at defense and claiming the victory.

RNG vs SSG

The last match for RR1 came to Royal Never Give Up taking on Samsung Galaxy. Group D would have Day 4 off, with no more matches until Day 7. SSG Ambition started the game off with a First Blood and Double Kill at five and a half minutes. RNG came back with a Gold lead trailing up to a Drake, but almost immediately after, SSG took over the lead in Gold. Just after the 14-minute mark, RNG scored two Kills and a turret, but SSG answered with two Kills and two turrets. The teams danced around Gold lead for a while, with both claiming another turret while SSG took Drake. SSG started pulling for the lead, finally getting the break they needed with four Kills mid lane, Baron, and another Drake.

SSG pushed from there, not giving another inch as they claimed their victory and ended RR1.

Round Robin Round 2

SSG vs TSM

Group D's Round 2 started off with Samsung Galaxy taking on Team SoloMid. the teams danced around each other for the first few minutes before SSG made a move to claim First Blood. the next few minutes saw other confrontations, ending with a strong lead for SSG: three Kills to TSM's 1. A beautiful outplay by TSM allowed the team to surge ahead. SSG made a move in the bot lane, but TSM Doublelift earned style points by not only using his abilities and his flash to stay alive but also taking down SSG CoreJJ.

Within moments, three TSM players moved for the bottom turret, taking down SSG Ruler in the process for a lead. SSG didn't let them keep it for long, and a misplay by Biofrost causing Bjergsen to waste his ult aided SSG's vie to reclaim the lead. The 15-minute mark saw a team fight with TSM taking down SSG Ambition and Crown. TSM rotated bottom and overcommitted, so SSG punished by pushing up mid and taking down another turret. While TSM recalled, SSG moved for an early Baron Nashor. 38 minutes saw a beautiful team fight with TSM taking down three members of SSG, but DoubleLift overstepped and got shut down by SSG Crown. SSG made a move at 40, taking down TSM's health and chasing them away. Rather than going for Baron, they made a push for mid. After forcing TSM to defend, SSG pulled back for Baron. TSM attempted to challenge, but SSG came out on top with a Triple Kill for Ruler.

With Baron buff in place, they made another push for TSM's base. TSM attempted to defend, but SSG scored an Ace and took down two inhibitors before being chased away. TSM made a quick push for Elder Drake, but SSG made it in time for the steal and chased them away before porting into TSM's base and making a move for the nexus. TSM mounted a defense, but SSG overpowered them and took it down.

SPY vs RNG

Once the stage was clear, it was time for Splyce and Royal Never Give Up to prepare for their match. The first few minutes saw the teams dancing around each other, swapping damage but not landing a kill. RNG attempted a gank in top, but Wunder survived with some fancy footwork and Trashy arrived to push top back while the laner went to heal. 

SPY made a move in the jungle against Xiaohu, but once again some fancy footwork and a good use of Summoner Spells led to an escape and no Kill. 11:30 saw RNG claim First Blood against SPY Wunder just before RNG Mata was taken down in bot lane.

13:40 saw SPY surge top lane, taking down a turret and earning Sencux a Double Kill. Down in bot lane, SPY Kobbe got the Kill on RNG Mata, but Uzi took down Kobbe in response before SPY Mikyx took him down to finish the 2-1 trade in SPY's favor. Instead of sacrificing objectives to put pressure in other lanes, RNG tried to contest every take; another fight in bot lane led to a turret and Kills for SPY. SPY pushed ahead with a lead, winning a team fight and moving back to snag their first Baron at 26 minutes. SPY continued to shove through every team fight, taking one more Baron before rushing RNG's base and ending the game for their first victory at Worlds.

SPY vs TSM

After a break to let SPY reset, the EU team took the stage once again to challenge Team SoloMid. SPY felt the pressure for this match; if they lost, they would be out of the running for Quarters. SPY Trashy took First Blood, but Bjergsen answered with a kill of his own. TSM then pushed for a second Kill, just nudging themselves into a Gold lead. TSM made a strong showing, but SPY came back to race for the first turret bonus. They beat TSM by a half-second before stealing a jungle camp for another Gold boost, but TSM answered by taking Mountain Drake. SPY continued to challenge, managing a 2-for-2 Kill trade in mid. Just before the 20-minute mark, Bjergsen's Syndra got a Double Kill, leading TSM to push a mid that led to a turret and a confrontation with SPY before backing off with no losses.

TSM took Ocean Drake before Bjergsen earned Unstoppable by taking down Mikyx's Karma. After a few moments to cool off, TSM rotated top to take down two turrets and several SPY members before backing off of the base. After another push top ending in a 3-0 confrontation in TSM's favor, SoloMid rotated down to take Baron Nashor. TSM made a push at 27, shoving up the mid and bot lanes to take down turrets and inhibitors before rotating to the top inhibitor and going for the nexus.

SSG vs RNG

With the stage clear and ready for the next bout, Samsung Galaxy took on Royal Never Give Up. The teams danced around each other for a while, with SSG Ambition taking early control of the jungle, and First Blood went to SSG Crown's Viktor. SSG then pushed for first turret, taking the lead before taking Drake. At 15 minutes, SSG had the largest early lead of any team at Worlds 2016. At 21, they went for Baron-- in another Worlds 2016 record, I might add. RNG Uzi tried to steal with an Ezreal ult, but he just missed the last hit. SSG collapsed on RNG's base at 23, smashing through RNG's defense to win the fastest game of Worlds 2016.

SPY vs SSG

Despite no longer having a chance at Quarter Finals, Splyce took the stage once more to challenge Samsung Galaxy. The teams had a few spats in the jungle-- and a few taunts --but First Blood came to SSG in the bot lane just after four minutes. SPY got a kill in answer before their second bot lane champion went down in a 2-for-1 trade in SSG's favor.

SPY tried for an ambush on Crown from the jungle, but they were overcome by Crown's back up, and the mid-laner made an escape. SSG pushed through their objectives, getting an Ace and breaking their just-made record for fastest game. With this victory, SSG wins the First Seed advantage for Group D and moves on to Quarter Finals.

RNG vs TSM

The last match of the day came down to Royal Never Give Up and Team SoloMid to decide who would take Second Seed. RNG made a power play right at the beginning, invading TMS's jungle to steal their blue and Gromp. Seven minutes saw an ambush in river that ended in a Triple Kill for RNG Unzi's Ezreal.

RNG also took first turret of the game, taking a strong lead against TSM. They continued to snowball, grabbing an Infernal Drake to extend their lead. Around the 13 mark, RNG Looper made a move for TSM Haunter in the jungle, and the teams met head on in a 2-for-2 trade. RNG then rotated down for a Mountain Drake. TSM moved for defense, sending DoubleLift to whittle down minion waves while Bjergsen and Hauntzer worked on their CS to keep RNG's Gold lead from spiraling. A team fight at 23:30 saw RNG Uzi make some impressive kills, but Bjergsen's Ryze got a Double Kill-- including a Shut Down on Uzi. The fight ended as a 3-for-3 trade and proved that TSM wasn't down for the count quite yet. The team exchanged damage at 26 with no Kills, and RNG made a move for Baron to force an exchange. TSM Hauntzer took two turrets, but that was not a good answer to a Baron and two Kills.

With one minute remaining on their Baron Buff, RNG made a hit and run of top, taking down the inhibitor before backing off with no losses. At 32, RNG made a push to take down the bottom base turret, and TSM had a moment of "enough," charging into the team fight for an Ace against RNG.

TSM quickly pushed to take a mid turret while their inhibitor began its countdown to respawn. Another team fight in the jungle ended in a 2-for- one trade in RNG's favor before RNG moved to bait the Baron to draw out TSM. When TSM didn't take the bait, RNG moved for Baron. TSM Biofrost just missed the steal, with RNG claiming a second Baron. 36 saw RNG push for the base, with Uzi getting a Triple Kill into an Ace. With that, RNG took the nexus and advanced to Quarter Finals.

What's to Come

With six of the eight Quarter Final teams decided, we now prepare to watch Group B to see who among Cloud9, I May, Flash Wolves, and SKTelecom T1 will claim the last two seeds to round out the roster for the Quarter Finals.

I'll see you on the rift!

]]>
CounterSpy Guide: How to Be An Ace Spy (Pro Tips) https://www.gameskinny.com/n76b3/counterspy-guide-how-to-be-an-ace-spy-pro-tips https://www.gameskinny.com/n76b3/counterspy-guide-how-to-be-an-ace-spy-pro-tips Thu, 12 Mar 2015 18:32:06 -0400 Elijah Beahm

Hello, fellow agents. Chances are, if you read my dossier on why CounterSpy is a fantastic game, you've probably downloaded it. If you also read my Basics guide then you feel you're ready to take on anything. Well hold it right there agent! Because there are still a few more tricks up my sleeve that will save your neck and other various body parts from being punctured by bullets.

1. Up, Down, and Stay Away!

You see, hidden throughout many of the military bases for both factions, there are convenient vents and catwalks. Sometimes they'll be hidden out of view, blocked by some boxes or a non-interactive vent in the foreground. The secret is to look for yellow when scouting out a vent ledge, and to walk up against walls until you see the triangle icon. Often, even if you can't find a way past the guards, you will find something valuable.

Additional Intel: Elevators lead to sub-levels, which almost always have a small vent you can stick your spindly, black suited body through.



2. Loud Weapons All Have a Silenced Variant

Yes, even the grenade launcher! Although the explosions are far from silent... try to bear this in mind as it may be worth your while to save up and buy the silenced versions. They have a minor decreases in damage output and ammo count, but nothing drastic. So when unlocking new guns, be sure you pick the right ones for the job.

Additional Intel: All unique guns like the Sandman and Persuader dart guns are all silenced as well.



3. Mind Over Muscle

The military grunts you'll be fighting are not very clever, agent. In fact, their new standard issue hats are so tight around their skulls, it has cut off vital blood flow to their brains. This works to your benefit, as it allows you to trick them.

For instance, if one guard spots you before becoming alerted, and you crouch behind cover, you can still knock him out as he approaches. If any of his fellow gorilla fisted brethren walk on by and notice him lying unconscious, they will run right into your trap. However, the trick of enticing curiosity without getting caught makes this tactic a reasonable but still risky gamble.

Additional Intel: Guards like to follow patterns, so when explosive canisters are in view, watch and wait for the prime moment to take out multiple guards with a single shot!



4. I'm The Captain Now!

Once upon a time, military officers were chosen for bravery, cunning, and intelligence. Nowadays, they are selected for ability to pose for posters and who they know at gardening clubs. Take advantage of this, and hold Officers are gunpoint until they surrender.

Not only will this decrease the Defcon for the country the Officer serves, but you can take humiliating pictures of the fool cowering before your fast trigger finger. Do bear in mind they will not surrender if surrounded by their meat-fisted soldiers though.

Additional Intel: Killing Officers gives you a small score bonus, but nothing near what you will receive for taking one alive. Plus bleaching their uniforms for our sleeper agents to wear is costing us a fortune in laundromat services.



5. CounterThinking Victory

Raising the Defcon for either faction. Sounds like a terrible idea, yes? Except for when you realize, that it offers new possibilities. Higher Defcons include more Officers who can lower the Defcon, along with greater defenses that will result in a higher score once defeated. Sometimes a temporary setback is worth the cost, agent.

Base structures will also change depending on the Defcon rating. Be careful using this on higher difficulties though, as there's a higher chance for this strategy to backfire.

Additional Intel: In no way does C.O.U.N.T.E.R. condone manipulating global politics just to increase the bottom line. Well, we don't condone it publicly...

If you require any further intel, be sure to let me know! And in case you haven't already, be sure to look up CounterSpy and our first guide full of tips and tricks for in the field!

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CounterSpy Review for PS Vita https://www.gameskinny.com/cy1bi/counterspy-review-for-ps-vita https://www.gameskinny.com/cy1bi/counterspy-review-for-ps-vita Wed, 04 Mar 2015 20:47:24 -0500 Elijah Beahm

I don't normally play handheld games for more than an hour or so. Usually, they get repetitive after that point and lose their luster. I sat down to play CounterSpy briefly today while I exercised, and still have it loaded on my PS Vita as I write this. Preventing nuclear annihilation has never been this fun.

CounterSpy is kind of like Austin Powers, XCOM, Rocket Birds: Hard Boiled, Metal Gear Solid, and Archer all had a baby. Your mission, if you choose to accept it (which is pretty easy since it's free with PlayStation Plus right now), is to prevent the U.S.S.R. and the United States from destroying the moon. It's a nuclear space race as ridiculous as it sounds, and the humor prevades all the game's subtle writing quirks.

Preventing nuclear annihilation has never been this fun.

At its core, CounterSpy is a light hearted response to 2009's Shadow Complex. The game plays out primarily like a 2.5D platformer, with the ability to go into cover and take on a third-person shooter perspective. Despite both genres rarely meshing that well in the past, CounterSpy makes it feel natural. The camera shift in cover gives you just the right view to line up headshots. Even with the Vita's twitchy sticks, it's easy to aim.

The XCOM influence is clear from the get-go. You have to choose from different missions with varying rewards and difficulties, all while trying to keep either nation from reaching Defcon 1. Every time you die during a mission, the Defcon goes one step closer to launch, so getting out alive is generally more important than being a perfect ninja.

CounterSpy understands how to actually make choice and consequence matter.

Going loud can complicate things, but if you have the skills, you can clear entire rooms before an alarm goes off. If you can be the best stealth operative under C.O.U.N.T.E.R.'s command, you are certainly rewarded for it, but you can also clean up your mistakes with a snappy trigger finger.

The game emphasizes exploring its randomly generated levels, but how far you dig in will vary. I was able to clear the game in about seven hours, but a scoreboard system and various unlockables that carry over across playthroughs keep you coming back. There are also three different difficulty settings that change enemy compositions and level layouts. Different Defcons also change the current mission layouts and enemy types.

However, it's also in this shortness that you may begin to find repetition.

For a single playthrough, there's enough content that you won't notice a ton of repeats, but by the time I started my second playthrough, my loadouts and the levels became more predictable. Still, there are surprising moments that keep things fresh, and it's great for bite-sized play while on a car ride or waiting for Netflix to load.

Praise also needs to be given to the game's art style and sound design.

Every music track sounds like classic James Bond, and the visual aesthetic makes it look like you are walking through a living propaganda poster. The extra bits of humor written into the background are hilarious, and I have to admit, even the skyboxes look good. It all ties together cohesively and fit the tone perfectly.

However, problems crop up once you load the game on your Playstation 3.

Whilst the Vita version takes a minimal hit to graphics quality, the console version of the game seems to be far buggier. Weirdly long load times, misbehaving AI, and more all cause a surprising amount of annoyance. Nothing truly breaks the game, but I don't seem to remember the Vita version failing over three times to save my file to the cloud.

What it feels like, waiting for the game to properly save, error after error.

CounterSpy is the type of game the PS Vita has needed for years, but it came way too late into its life cycle. If you have the handheld, then without reservation, buy it and/or download it if you have Playstation Plus.

Note: I was not able to review the game's tablet version, but in all honesty, this is not a game you should be playing on a tablet. This was clearly made with analog sticks in mind.

CounterSpy is available on PS3/PS Vita/PS4 for $14.99 via Crossbuy. It is also available on Google Play for $4.99.

(Disclaimer: This review was written based on impressions of a PS Vita/PS3 commercial copy. GameSkinny and its writers strive to generate genuine, unbiased, and honest reviews - regardless of how the review unit or product was acquired.)

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Stay Cool with Gunpoint Dev's Heat Signature https://www.gameskinny.com/9aemx/stay-cool-with-gunpoint-devs-heat-signature https://www.gameskinny.com/9aemx/stay-cool-with-gunpoint-devs-heat-signature Mon, 03 Feb 2014 17:59:38 -0500 Nicole Long

Suspicious Developments released a video of its upcoming stealth game, Heat Signature.

Tom Francis, who also created indie spy game Gunpoint, calls Heat Signature "a space stealth game about sneaking up on ships while trying to stay cool."

In this game, players attempt to sneak up and board unsuspecting ships. All the game's ships and stats are randomly generated, making each one a different challenge. 

At first you'll spawn into the world as a random class of character, with a certain goal or objective that requires you to board ships and hack terminals for more information. One play session of Heat Signature may ask you to kill a target, while another may challenge you to track down and steal a rare ship. -David Hinkle (Joystiq)

The video footage includes many interesting game features. As you board ship you must either sneak around or kill the crew on board. Sometimes the ships map makes this difficult or security systems such as guards and terrets can block your path. 

Francis says in the video that some of the randomly generated ships may appear impossible to board without being seen. He offers a possible solution -- players can board a small ship, eliminate the crew, and then steer it into another ship. The collision causes damage to both ships. The damage that happens to the crew-filled ship actually causes them to build another air lock at the crash site - creating another entry-point and a possible solution to an impossible puzzle.

The game isn't complete yet, but so far it looks like a fun way to pass the time.

There is no release date for Heat Signature. Francis has set up a mailing list for PC players who are interested in news or in testing the game. For those looking for updates on the game's creation, follow the game on Twitter.

For more on the developer's previous game, check out ShackAttackMike's review

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Gunpoint: The Premium Spy Game https://www.gameskinny.com/se3cn/gunpoint-the-premium-spy-game https://www.gameskinny.com/se3cn/gunpoint-the-premium-spy-game Mon, 03 Jun 2013 10:55:19 -0400 ShackAttackMike

Only a few day's ago a fellow gameskinny intern posted an article for Gunpoint, a stealth puzzle game by Tom francis. As I started to read the article my jaw dropped as the writer explained how the game played and what he thought of it. Before I knew it I had fallen head over heels in love with Gunpoint.

After reading the article I quickly jumped onto google and downloaded the game's free demo (Download is at the bottom of the page). Right from the get go the game pulls you in with it's wonderful humor and art style, the game sets up the story quite well and does it with some amazing tongue in cheek while keeping a level of seriousness. Far too often games don't know how to add a bit of humor without in-some way ruining or damaging the story, however in this case Tom has managed to somehow pull it off and for that I take my hat off to him.

The game has you play as a freelance spy that is able to rewire electronics and jump much higher than you'd ever want too (because of his gadget powered pants). The rewiring electronics mechanic is really cool and can be used in so many helpful ways. For an example, I could rewire a light switch to open/close a door instead of turning the light on and off.  Isn't that really cool?

The game makes me feel like I'm a real spy doing spy stuff! I haven't felt that way since games like GoldenEye007 and Splinter Cell and I truly do love the feeling you get when you've pulled off a mission without anyone knowing you were ever there. Aside from this game having great stealth and puzzle mechanics it also has some sort of mod kit or map editor. I didn't get to see this in action, but the fact that it's going to be there on launch day excites me greatly.  I'm hoping it will bring forth some really cool maps and mods to the game.

Gunpoint is being released on June 3rd and will be available on steam. For more Gunpoint info go to the game's official website. I plan to follow this game quite closely over the next couple of days as it draws closer to it's release date. Make sure to follow me on Twitter and Facebook to be updated on when I release my review for Gunpoint.

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Gunpoint: The Spy Who Exploded Through My Window https://www.gameskinny.com/cwt3a/gunpoint-the-spy-who-exploded-through-my-window https://www.gameskinny.com/cwt3a/gunpoint-the-spy-who-exploded-through-my-window Wed, 29 May 2013 16:26:00 -0400 Reilly C.

In my down time during this internship, I have been looking into some smaller games being developed by indie companies.  I'm amazed at how many ambitious and fun games are being made by so many different people all over the world--and this game is no different.

This time I came across a game called Gunpoint.  It is a self proclaimed stealth puzzler with a heavy emphasis on getting in and out as fast and as quietly as possible. 

Right off the starting line, it has a sense of humor about its subject matter while still remaining serious about the story. You play a freelance spy getting pulled into what he thinks is just another mission, with your new pants that help you jump like a frog (I don't know).  On top of this, you have an ability to rewire electronics to function differently then they normally should.

The last part showing how you can connect one gun to another gun is really cool and I can't help but think of Watch Dogs and how it is really hyping the usage of technology to your advantage.

It also gives off a strong vibe from an anime called Big O. This is because of the style and even the music playing in the background.  I feel like am sitting in a large leather chair in a gentleman's club smoking a pipe while enjoying an aged scotch.

Also, I should mention it has a built in level editor that makes it really easy to share a made level with others through using a text based system.

A demo version is available on his website right now and after the opening scene, I knew all I needed to before purchasing it.  Go give it a shot and you may really enjoy it as well.

Gunpoint is available through Steam or his website with Paypal, AmazonPayments or through Google.

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