Square Tagged Articles RSS Feed | GameSkinny.com Square RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network More Go spin-off games could be on the way from Square Enix as domain names registered https://www.gameskinny.com/gyoum/more-go-spin-off-games-could-be-on-the-way-from-square-enix-as-domain-names-registered https://www.gameskinny.com/gyoum/more-go-spin-off-games-could-be-on-the-way-from-square-enix-as-domain-names-registered Tue, 29 Mar 2016 11:05:04 -0400 Scott Simpson

Domain names registered on CSC Domain Tools, which has been used by Square Enix in the past, suggests the company is looking to expand its catalogue of Go mobile games.

A cunning sleuth over on the NeoGAF forums uncovered domains for Just Cause Go, Deus Ex Go, Life Is Strange Go, Thief Go and Tomb Raider Go, suggesting these franchises could be getting their very own mobile spin-offs. Then again, considering these domains were all registered in bulk, it could simply be a case of brand protection.

Square Enix has already released two Go mobile games, based off of already established video game titles, in the form of Hitman Go and Lara Croft Go. Both games were very well received, winning several mobile game awards and even more nominations between them. With that in mind it's not hard to see why the company might be looking to expand on this success.

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Final Fantasy XV release date to be announced in March 2016 https://www.gameskinny.com/6oimw/final-fantasy-xv-release-date-to-be-announced-in-march-2016 https://www.gameskinny.com/6oimw/final-fantasy-xv-release-date-to-be-announced-in-march-2016 Sun, 30 Aug 2015 06:33:35 -0400 Michael Slevin

It was announced in a PAX Prime panel that Final Fantasy XV will receive a release date in March 2016.

It has been confirmed by Final Fantasy XV director Hajime Tabata that the game will indeed launch in 2016; however, a firm release date will not be unveiled until March of next year.

Additionally, Final Fantasy XV will see a simultaneous worldwide release, meaning no jealousy between gamers living in different regions.

Fans of the series will be sure to wait for this next installment, seeing as how they have already been waiting since E3 of 2006 when Final Fantasy XV was announced. What's another year or so? 

Players will be able to explore a vast world, and even sail to other continents within the world of Final Fantasy XV.

Have you been waiting for this game since its original announcement? If so, are you still hyped for the next entry in the Final Fantasy series? Voice your opinion in the comments below. 

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Deus Ex portrays a dystopian future with clever advertisement https://www.gameskinny.com/kzypf/deus-ex-portrays-a-dystopian-future-with-clever-advertisement https://www.gameskinny.com/kzypf/deus-ex-portrays-a-dystopian-future-with-clever-advertisement Thu, 27 Aug 2015 05:38:00 -0400 Austin Widmyer

People have taken notice of several posters that have been plastered on the walls and buildings of New York that resemble propaganda posters. These posters happen to be a cleverly disguised advertisement for Eidos Montreal's upcoming game Deus Ex: Mankind Divided. The Deus Ex franchise has been praised for its commentary on humanity's relationship with technology, but with its most recent entry into the franchise, it hits a bit closer to home. The reason for this is that Deus Ex: Human Revolution and its sequel predict a future that is somewhat possible, the same way that many of George Orwell's predictions in 1984 have come to fruition in one way or another.

 

The poster serves as a reminder for those who alienate augmented citizens that they are not machines

 Deus Ex: Human Revolution shows a future that is possible in some ways. The science of human prosthetics and human enchancement is increasing at an exponential rate. So much so that some of the robotic limbs seen in Deus Ex may be possible within the next 20 years. No, we probably will not have limbs that shoot bullets or blades. However, the thought that human augmentation could get to a point that people will willingly amputate their functioning limbs in exchange for superior artificial limbs is nothing short of unsettling. 

Although this arm may not be as sophisticated as Adam Jensen's, it certainly bears resemblance

These advertisements make us wonder about the possibility of future controversy and ethical dilemmas of the future. The harrowing image of the bionic man looming over children painting would send hysteria through the masses if it were ever to become a reality. We will have to see what other commentaries Deus Ex: Mankind Divided will make as it approaches its release

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After a weak showing at Gamescom, Final Fantasy XV gets a release window...kind of https://www.gameskinny.com/0zknt/after-a-weak-showing-at-gamescom-final-fantasy-xv-gets-a-release-windowkind-of https://www.gameskinny.com/0zknt/after-a-weak-showing-at-gamescom-final-fantasy-xv-gets-a-release-windowkind-of Sat, 08 Aug 2015 16:53:39 -0400 Daniel R. Miller

It feels like a lifetime ago that Square Enix showed off Final Fantasy Versus XIII at E3 2006.  That's because it has been.  An entire console generation has come and gone, and we are heading into year three of the PS4/Xbox One life cycle.  

Final Fantasy XV's development has been unquestionably troubled, and it's debatable whether or not any progress was made during many of the years that the game was in the dark - despite what Tetsuya Nomura and the most forgiving Final Fantasy fans have claimed over the years.

"We really do get the feeling that people are a bit worried." - Hajime Tabata

But finally at Gamescom 2015, Game Director Hajime Tabata (likely reluctantly) confirmed in an interview with Gamespot that the release date of Final Fantasy XV is "not going to be 2017. It's going to be before that".

After skipping E3 2015 to focus on Gamescom, Tabata and Co. promised a strong presence in Cologne, teasing a reveal of "never-before-seen gameplay".  In the technical sense, they delivered, but it was nowhere near the big blowout people were anticipating.

Sqaure Enix started off Gamescom by showing a story trailer that was meant to "establish the relationship between Noctis and his father", according to Tabata.  Eventually, they did show a very brief trailer with a few new environments and an encounter with a classic Final Fantasy monster, the Malboro.

Unfortunately, many fans and media members were left (unsurprisingly) underwhelmed, and Tabata acknowledged this in speaking to Gamespot:

"We really do get the feeling that people are a bit worried. Certainly, one thing I would like to say to them to reassure them, is that we've set down the release date, we know when it is, and we've got a complete road map lined up, right up to launch, and we're proceeding along that as planned."

'Worried' may not be the right word in this circumstance.  At this point, people have gotten their hands on a build of the game, so whether or not the game exists is no longer a question. Weary is more like it.  Weary of the delays, the excuses, and watching a once great and proud franchise fall as far as it has.

What do you think? Are we rightfully exasperated with this game? Let us know in the comments!

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Square releases a teaser for a new trailer for Final Fantasy XV https://www.gameskinny.com/3foxd/square-releases-a-teaser-for-a-new-trailer-for-final-fantasy-xv https://www.gameskinny.com/3foxd/square-releases-a-teaser-for-a-new-trailer-for-final-fantasy-xv Tue, 04 Aug 2015 20:01:11 -0400 Dalton White I

Square Enix has recently released a very short teaser for a new trailer for Final Fantasy XV. It seems that a new trailer called “Dawn” will be debuting tonight in Japan and will be premiering in the West at 11 p.m PT/ 2:00 a.m ET/ tomorrow at 8 a.m CEST.

Teaser Gif

This trailer is expertly timed seeing as Square Enix will be hosting its latest Active Time Report at 9 a.m PT/12 p.m ET/ 6 p.m CEST which will be live streamed on Twitch. It is good to see that we will hopefully be getting more information about the mysterious world of FF XV.

It is possible that this Active Time Report also might give us a hint about the rumored existence of a Final Fantasy XII remake, which has been heavily debated over the past week or so.

So, any opinions or hopes about Final Fantasy XIV or the rumored FF XII remake? Leave a comment and as always for all your video game news and articles stay tuned to GameSkinny.com.

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Final Fantasy VII Remake on Xbox One? It's more likely than you think https://www.gameskinny.com/hx0uu/final-fantasy-vii-remake-on-xbox-one-its-more-likely-than-you-think https://www.gameskinny.com/hx0uu/final-fantasy-vii-remake-on-xbox-one-its-more-likely-than-you-think Tue, 16 Jun 2015 08:52:36 -0400 CallSignDriver

Well, boys and girls, hell has finally frozen over. The Last Guardian is still alive, Shenmue 3 is getting Kickstarted, the Final Fantasy VII remake is actually happening. And by the looks of things, FFVII may not be exclusive to the PlayStation 4.

Fans have been clamoring for an HD remake of the classic PlayStation 1 RPG for over a decade, and when Sony showed this PlayStation 3 tech demo in 2005, it only added fuel to the fire. Last night's E3 announcement rekindled that fire for fans all over the world, and while this is excellent news for PlayStation fans, there's something else to this reveal that we might have missed--something that means good news for Xbox One and PC fans alike.

"Play it first on PlayStation 4"

Console giants Microsoft and Sony use very specific language when marketing titles like these, for very important reasons. Many of last night's announcements were accompanied by the words "Only on PlayStation," indicating their exclusivity to the brand. 

Not Final Fantasy VII.

This game's reveal ended on the phrase "Play it first on PlayStation 4." This is the phrase Sony uses to indicate that they've only secured timed exclusivity, and that the game will likely be released on other platforms down the road. 

This seems shocking at first, considering that Final Fantasy VII is a world-renowned hallmark of the PlayStation brand, but shouldn't come as much of a surprise when you think about it. From Final Fantasy XII forward, installments in the franchise have generally launched on Xbox and PlayStation simultaneously. Even the hotly anticipated Final Fantasy XV is coming to Xbox One.

It might be blasphemous to imagine, but I'd say that Final Fantasy VII on Xbox One isn't just a possibility, it's an eventuality.

If the thought of this is unsettling to you, just consider these words from the teaser: "The reunion at hand may bring joy. It may bring fear. But let us embrace whatever it brings, for they are coming back. At last, the promise has been made."

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Final Fantasy XIII-2 to Release on PC Early December https://www.gameskinny.com/3n5s0/final-fantasy-xiii-2-to-release-on-pc-early-december https://www.gameskinny.com/3n5s0/final-fantasy-xiii-2-to-release-on-pc-early-december Wed, 12 Nov 2014 06:06:56 -0500 Sara Ventura

Following the releases of Final Fantasy IV and Final Fantasy XIII on Steam earlier this year, Square Enix plans to port Final Fantasy XIII-2 in 1080p on December 11. The game originally came out on PS3 and Xbox 360 platforms in 2012.

Final Fantasy XIII-2's port will run in 60 frames per second and offer dual audio in both English and Japanese.

This game is a direct sequel to Final Fantasy XIII released in 2010 and is a part of the Fabula Nova Crystallis sub-series. It focuses on what happened since the original game and three years after. Lightning's sister, Serah Farron, is the main character along with a new character, Noel Kreiss. They search through various time streams to find Lightning, who disappeared shortly after the first game.

The sequel's battles system follows paradigm shifts like the first, however a new monster capturing system similar to Pokémon was added. Serah and Noel are permanent party members and the third slot is open for beasts.

Until its release date, Final Fantasy XIII-2 is 10% off of the original price of $19.99 in the Steam Store.

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Thief Review: A Tragic Example of the Necessity of Game Delays https://www.gameskinny.com/dwilb/thief-review-a-tragic-example-of-the-necessity-of-game-delays https://www.gameskinny.com/dwilb/thief-review-a-tragic-example-of-the-necessity-of-game-delays Thu, 06 Mar 2014 19:29:14 -0500 Matt Whittaker

I had fairly high hopes for the new reboot of the Thief franchise. I never played any of the original Thief games (the final sequel, Thief: Deadly Shadows, came out when I was 13 – when I was firmly trapped in the Halo series), but I am a big fan of stealth games. Rather than relying on arthritis-inducing button mashing, stealth games involve a heavy reliance on the mind. Your biggest tool in a stealth adventure is your brain, not a strategically placed rocket launcher. There has also been a drought of AAA titles so far in 2014, so I figured Thief could occupy some of the time before the release of one of my most-anticipated games of the year, Infamous: Second Son. In reality, Thief is one of the most disappointing missed opportunities in recent gaming memory.

The framework for an excellent game is absolutely present in Thief, which is the main reason why it is so maddening.

The glum, isolationist main character, Garrett, is one of my favorite protagonists in recent memory. Garrett is colloquially known as “The Master Thief” to outsiders. He dons black leather, lurks in the shadows, and steals anything that isn’t chained down. His dialogue, which I found to be the only enjoyable part of the story, can be witty as well as empathy-inducing. I found that the depressed nature of Garrett was endearing (though some might disagree, which is fair), as it differentiates him from the “Rah Rah” action movie heroes of so many blockbuster games. Garrett will make quips about enjoying alone time, and not enjoying crowds, which I found easy to relate to, perhaps due to my similar personality type.

 

The highlight of Thief is the first person stealth gameplay, where one uses the shadows to hide from (admittedly spotty) AI.

While the environments are not perfect (the climbing is more like Uncharted in its linearity than Assassin’s Creed or Infamous), there are always multiple ways of getting from point A to point B. I found myself being aggressive in my secrecy; I would use stealth to get a drop on guards and take them out, only to flee to the shadows and repeat the process. Garrett’s signature movement technique, the “swoop” (a quick silent dash in whatever direction one pleases), made this a fluid process. My absolute favorite thing to do in this game was to 
“swoop” from shadow to shadow, and see how fluidly I could link swoops and take-downs from behind.

The “swoop” quickly became one of my favorite movement techniques in years because it allowed the crouch to actually be usable. Too often in games, one will press the crouch button only to have the sudden feeling of being surrounded by quicksand. This is absolutely not a problem in Thiefas one can move quickly while minimizing their auditory presence with the crouch.

The custom difficulty settings are also a highlight.

I played the game on the hardest setting and was able to make items and upgrades more expensive, which forced me to conserve arrows and precious health-restoring food. If one wants to break away from the hand-holding that most modern games have in place, Thief sets a phenomenal precedent. Among the custom settings, the player can turn off the HUD, focus mode, button icons, and save points. If one wants to play non-violently, a setting causing the mission to reset when an enemy is attacked is available. Each custom difficulty setting has a point value, and this can be linked to an online leaderboard for bragging rights. It’s one of the best features of the game, and something I hope to see more in the future.

Unfortunately, the greatest parts of Thief have been overshadowed by technical issues and, what I perceive to be, developer laziness.

One of the most glaring technical problems in Thief is the multitude of obtrusive loading screens.

I can almost understand minute long loading screens when moving from one section of The City to the next, but what is unforgivable are the loading screens that pop up during some window opening sequences. I lost count of the times I opened a window only to have the framerate grind to a halt, leaving me to press the square button with no visual feedback from the game, followed by a minute long loading screen. Most times when this happened, I would enter a carbon copy room that only had one or two pieces of loot in it, and then have to endure the loading screen once more upon my exit.

While the loading screens were obnoxious, the lack of true sound localization was essentially game-breaking.

I played Thief with a high-quality pair of noise-canceling, non-surround sound headphones. I understand that I should not be able to tell whether or not someone was behind me due to the lack of surround sound, but that wasn’t my issue.

In a stealth game, usually one can tell the distance of their enemy through the volume of the noise they are outputting. Unfortunately in Thief, it seems as though there are two settings for enemy and NPC noise, on and off. An example of this immersion-breaking issue came about halfway into the game. As I was navigating towards the next story mission, I passed a mob of villagers discussing their feelings on the political climate of their city. I passed by them with two feet of clearance, and their voices were (naturally) quite audible. I then took a right, went 20 feet forward before taking a left and travelling another 20 feet. At this point, the volume level of these voices was exactly the same as when I was two feet away from them before abruptly stopping completely. Had I not seen the mob in the first place, I would have no idea where they were, something that is outrageously unforgivable in a game where knowing one’s surroundings is absolutely paramount to survival. 

There were endless examples of laziness by the developer in the environment of Thief. 

While I understand that there can only be a finite number of collectibles in the game, they were lacking in variety of placement.

After a certain point, I knew that if a desk had four drawers, there would be a collectible located in the top drawer on one side and the bottom drawer on the other. When I opened a cabinet that had a large upper section and two drawers below it, I knew I could find a collectible in the upper section and in one of the drawers. The lack of variety in collectible placement screamed formulaic laziness, and it was noticeable quite early in the game.

While a developer cannot customize every inch of texture in the game, they should make sure that when they do repeat textures, they are spaced far enough apart so the player does not notice.

Being that one way to save is to enter cabinets, the player should be in them quite frequently. If one takes a second to look around these cabinets, they will see that the paint chipping and wood rot detail is exactly mirrored on both sides of the majority of cabinets. I made a mental note where a few spots were in each type of cabinet, and I found that they were present in virtually every cabinet of the same type. When I went down brick hallways, I noticed that the scratches and stains on certain bricks were copied and pasted multiple times on each wall. Every time one has to squeeze through a narrow crevice, a large wooden beam is present (even if there is no wood anywhere in the surrounding environment).

After a certain point in the game, the enemy type is changed in accordance of the story. Shockingly, the placement, some of the dialogue, and the movement patterns of the new group of enemies is literally no different than their predecessors. It is almost like the developers changed the outfits of the previous enemies, inserted two new lines of dialogue, and thought the player wouldn’t catch it. The casual player may not notice some these things, but for someone who enjoys taking in the aesthetics of the environment, this will almost always break immersion (even if slightly). It indicates that time saving was more important than proper world-building, and it’s certainly disappointing. The setting is one of the highlights of the game, and to sell it short this way is a shame.

The narrative in Thief is an unmitigated disaster.

It takes a good amount of time before you realize “Oh it’s a year later.” There are times when the suspension of disbelief cannot possibly be present (and not due to the supernatural elements).

Without revealing too much, about halfway into the game Garrett realizes that part of his face is different. Now this wouldn’t be a big deal, except it’s been over a year since that part of his face has changed, and there are hand mirrors that you can steal everywhere in this game. I couldn’t help myself from yelling “Really?!” at the TV and completely discounting the rest of the story as nonsense. The ending was bizarre at best too, and not in a good way. I actually laughed out loud at the way the game culminated, as your efforts throughout the main missions seem to be completely pointless afterwards. 

Overall, Thief has some fun gameplay and novel concepts scattered about in an unpolished, glitchy, immersion-breaking package.

This game is an absolutely perfect example why game-delays are necessary in the industry. It seems as thoughThief was rushed out so that money could be made during a game drought.

The custom difficulty settings and exciting stealth aspects are overshadowed by obtrusive technical errors, lazy development, and constant loading. This game is an absolutely perfect example why game-delays are necessary in the industry. It seems as thoughThief was rushed out so that money could be made during a game drought. If an extra six months to a year were given to smooth out some of the rough patches, you could be looking at a phenomenal game. It’s really a shame that such a great protagonist is trapped inside of a technically disappointing package. 

If you need something to satisfy your big-budget title needs until Titanfall or Infamous: Second Son come out, then consider getting it as a time-suck. However, don’t expect to be blown away by anything but disappointment.

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Final Fantasy Tactics - A Fan's Perspective https://www.gameskinny.com/tihu5/final-fantasy-tactics-a-fans-perspective https://www.gameskinny.com/tihu5/final-fantasy-tactics-a-fans-perspective Sun, 25 Aug 2013 13:13:36 -0400 Leah Augustine

I was never a fan of the Final Fantasy series. An opinion that causes some controversy in certain circles, but after talking with my friend, Marty, maybe my opinion can be swayed.

Can you give me a little introduction about yourself.

"I’m just a guy with a penchant for digital entertainment."

What are your gaming experiences. How long have you been playing games?

"I’ve been playing games ever since I had the motor skills to reasonably operate a controller.  When I first started, not having any idea of the possibilities of what’s out there, nor having developed any specific tastes, I tried to get my hands on whatever I could. Anything new was always extremely exciting (a feeling, sadly, I rarely get nowadays...), despite its quality. But, before I knew it, the JRPG had constricted me with its… tendrils."

What would you say is your all-time favorite game?

"There are a lot of games on my list that would be tied for 1st place, because they’re all special in their own way… but, I have to say, Final Fantasy Tactics takes it by barely inching ahead of the rest."

 What’s it about? What makes it different from other Final Fantasy games?

"The storyline involves a lot of political intrigue, conspiracies, and ideologies, which makes it difficult to give a brief summary of. When I first played it, the intricate story and its weighty themes went way over my head, but, even with its fantastical setting, the serious tone still came through. I could tell that whatever was happening was significant. Also, if you weren’t careful, you could permanently lose important characters. Having to deal with pretty severe consequences for making poor decisions made this game very impactful to me as a kid. It was unlike anything I’ve experienced before."

 Why is it your favorite?

"It holds up. After all these years it’s still a great game that I can easily jump back into, and spend hours upon hours with. The complementary art direction and music, along with the chess-like battle system pretty much make this a timeless gem for me."

Would you recommend Tactics to someone who's not a fan of previous Final Fantasy games?

"Absolutely."

Maybe I will play it... if I have the time. Maybe.

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Far Cry 3 Director's Next Game Inspired by JRPG Genre https://www.gameskinny.com/7tone/far-cry-3-directors-next-game-inspired-by-jrpg-genre https://www.gameskinny.com/7tone/far-cry-3-directors-next-game-inspired-by-jrpg-genre Mon, 19 Aug 2013 17:51:49 -0400 Brian Armstrong

Child of Light, a JRPG-inspired game led by Far Cry 3 director Patrick Plourde, will be an opportunity to bring a “dreamy, fairy tale-inspired concept art to life in a very direct manner.” The game will use art inspired by classic fairy tales and children’s books, and will strive to look much more like artwork rather than a video game.

Plourde spoke with Polygon and revealed that after working on several big name, big budget games in a row, he wanted to do something that was quite the opposite. Using Ubisoft’s game design engine Ubi Art Framework, artists will be able to make this artistic vision come to life and create an environment of mystery and discovery. Plourde said he wanted to recreate in video game form what he called the “Golden Age of Illustration,” when the artwork in children’s books was indeed something that even grownups could be inspired by.

Plourde said the easiest way to describe the style of his game was to match it to something found in classic JRPGs from Square. But he believes the Ubi Art Framework engine will be able to get his finished product to look more like the game’s initial concept art than ever before. Gameplay was described as “a combination between Limbo and Final Fantasy 6, with side-scrolling gameplay and turn-based battles.”

Plourde said one-third of his team is female, and the experience thus far has been - for the most part - smooth. He said making a smaller project in a triple-A studio yielded more support than what he would experience in a traditional indie situation, but sometimes the “big game culture” at Ubisoft caused some issues. That “big game culture” also seems to have taken a toll on Plourde’s distribution plan, saying he plans on the game being a downloadable title, meaning he won’t have to battle big distributors in getting his game published.

“With digital, there’s no shelf space to fight over, and that is the crux of the battle in publishing,” he said. “…dealing straight with the consumer, dealing directly with them, then it’s entirely up to them to decide.”

There are not many details available for the game yet, but Plourde said the game will be more formally revealed soon.

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Last Beta Test for Phase 3 Begins Tomorrow on FFXIV: ARR https://www.gameskinny.com/51m2f/last-beta-test-for-phase-3-begins-tomorrow-on-ffxiv-arr https://www.gameskinny.com/51m2f/last-beta-test-for-phase-3-begins-tomorrow-on-ffxiv-arr Tue, 09 Jul 2013 14:14:54 -0400 Tony Monster

Rise, brave heroes. Heed the crystal's call! Eorzea awaits your return. Will you be there for glory, for riches, or are you in it for the power? Dive into your Final Fantasy once more and explore a brand new world!

Beta Participation

From SquareEnixs' official twitter page for Final Fantasy XIV: A Realm Reborn.

The final test for Beta phase 3 has been announced! NA: July 10, 2:00am to July 15, 2:00am (PDT) EU: July 10, 9:00 to July 15, 9:00 (GMT)

@FF_XIV_EN

If you've been one of the lucky heroes to obtain a beta key from an e-mail or through the explosion of codes given away through Twitter, and have not tried Final Fantasy XIV: A Realm Reborn, get to it! Starting tomorrow (July 10th), the final test for beta phase 3 begins and will end on July 15th. As we inch ever closer towards release, this is the perfect time to try the game out before shelling out your hard earned money.

I close my eyes, tell us why must we suffer
Release your hands, for your will drags us under
My legs grow tired, tell us where must we wander
How can we carry on if redemption's beyond us?

When darkness falls. Will you stand alone, or will you fight united as one?

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Final Fantasy VII On PC https://www.gameskinny.com/xmgn3/final-fantasy-vii-on-pc https://www.gameskinny.com/xmgn3/final-fantasy-vii-on-pc Thu, 04 Jul 2013 23:59:33 -0400 Reilly C.

That's right folks, as of now you can purchase the Square classic Final Fantasy VII for the PC for $11.99.

I will not deny that that this one sort of caught me off gaurd when logging onto Steam today to see this classic suddenly being for sale on the PC.  Buying this for the umpteenth time might not appeal to most but the game comes with some new knick knacks.

  1. Achievements- For Steam and does that surprise anyone?
  2. Cloud Saves- I don't know of a situation where I need to play this on multiple computers but someone obviously will!  Also, cloud saves... 'Cloud' saves... Yup.
  3. Character Booster-  Pay money for in game stuff HP, MP and Gil.
  4. PC optimization Not really sure how much this can be optimized for PC.  Still looks the same but just on the PC.

Aside from the Pay-to-win aspect, this seems ok.  It is a classic game getting brought back for the PC gamers to enjoy... Even though you can get it on any Playstation emulator and most likely they have.

I see some potential if they actually allow us to get at the files such as models and maybe coding--you could do a lot of awesome stuff.  Know how everyone wants that updated version for current consoles to come out?  What if you could simply remodel the game and replace the old models with new ones?

I have no answers to this but would love to know if this is possible.  It being not even a day old at the moment means people are probably poking at it at the moment.  Most likely in the next week we or so we will get our first Aerith and Tifa nude mods.

THANK GOD FOR THE INTERNET!
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Final Fantasy Versus XIII... I mean XV! https://www.gameskinny.com/twgbs/final-fantasy-versus-xiii-i-mean-xv https://www.gameskinny.com/twgbs/final-fantasy-versus-xiii-i-mean-xv Wed, 12 Jun 2013 02:25:52 -0400 John Babilonia

Final Fantasy Versus XII, finally!

Square Enix finally delivers! During the Sony E3 conference on Monday, Square Enix reassures the fans that Final Fantasy Versus XIII will be released for the PS4 and XBOX One. They also announced that it would be re-branded as FInal Fantasy XV instead, as the next generation Final Fantasy game.

The story elements are still under development according to Square Enix, but the combat system and graphics engine are up to date to match the upcoming release on the PS4 and XBOX One. The combat system seems to be a third person brawler mixed in with some awesome shonen elements like teleportation and flash stepping. The graphics have been reworked as well from its previous quota (which still looked amazing) to a more enhanced portrayal of the game.

Final Fantasy Versus XIII was first announced in 2006 but has been kept it on the down low until this years E3. Now fans can rest assure that it will be released alongside the next wave of gaming platforms, reworked and remastered!

Can't hardly contain all of my wants!

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Oligopolistic Console Market Hinders Square Enix Sales https://www.gameskinny.com/lwl2k/oligopolistic-console-market-hinders-square-enix-sales https://www.gameskinny.com/lwl2k/oligopolistic-console-market-hinders-square-enix-sales Mon, 13 May 2013 18:50:58 -0400 Joe Triana

After the underperformance of games like Tomb Raider, Hitman: Absolution and Sleeping Dogs, Square Enix confirmed the “Extraordinary loss” on its consolidated financial results.

According to the document, the “oligopolistic” console market in North America and Europe has hindered sales of major AAA titles resulting in a net loss of 13 million yen; the “extraordinary loss” appears in the form of organizational reforms due to a fast-paced environment where developers are moving away from the traditional business model into Free-to-Play and shifting from the console market into the Mobile market.

As a result of the restructuring efforts President Yoichi Wada has resigned (or has been fired, you never know).

Regarding content on platforms such as browser and smartphones Square Enix reports that social games are continuously contributing profits resulting in a 24% increase in net sales year-over-year thanks to the success of games like Sengoku Ixa, Kaku-San-Sei Million Arthur and Final Fantasy Brigade in the Japanese and Korean markets.

“The business environment surrounding the Group is in the midst of major changes, where smart devices such as smartphones and tablet PCs are spreading rapidly, while the console game markets in North America and Europe are increasingly competitive and oligopolistic.”

Square Enix forecasts a net profit between 3 and 6 billion by March 31 2014.

On the subject of Market Share in the console market, PS3 has 51% of market share, Wii 13% and Xbox 360 35% as of May 4, 2013. In the handheld market 48.8% of the market belongs to Nintendo DS and 51.2% is under Sony’s control as a result of PSP sales.

Blaming the “oligopolistic” console markets in North America and Europe sounds like the easy way out; it seems like Square Enix had a serious problem with its organizational model and now they are trying to transform their structure into an ad-hoc model due to the volatility in the video game industry, the uncertainty produced by the end of the current consoles’ life cycle, the luring characteristics of “new” business models such as free-to-play and the success of mobile and “casual” games.

In terms of sales, games such as Hitman, Tomb Raider and Sleeping Dogs did very well, yet their performance was considered underwhelming because they failed to reach sales target, and that generates questions--if 3.4 million units sold are not enough to make a game profitable, perhaps Square Enix wasn't efficient in the production process. Perhaps the problem is not in sales or market concentration but in costs.

Take-two earnings are now public, and according to them Bioshock Infinite has sold 3.7 million units. Let’s see if they consider this performance “underwhelming”.

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Kingdom Hearts HD 1.5 ReMIX Release Date Announced https://www.gameskinny.com/wzs0y/kingdom-hearts-hd-15-remix-release-date-announced https://www.gameskinny.com/wzs0y/kingdom-hearts-hd-15-remix-release-date-announced Tue, 07 May 2013 10:24:03 -0400 Red Blue Yellow

For those of you that don't know, Square-Enix has been struggling to find success in a rapidly changing market. Years ago, new iterations of the Final Fantasy series were enough to keep this megalith afloat, but today it seems as if remakes are the only thing the company feels safe in producing. Of course, there is no word on Kingdom Hearts 3. Or Final Fantasy Versus XIII

That being said, this PS3 exclusive will include the HD remakes of Kingdom Hearts and Re: Chain of Memories, cut scenes from 358/2 Days, and some extras from Final Mix. And if you pre-order, you can get some fancy pictures of Donald Duck dressed up as a mummy! This is shaping up to be a must-buy for any Kingdom Hearts fan. If you have any interest in what happens when Disney meets Final Fantasy, you should probably pick up this title. Of course, if you've already played these games it may be a harder sell.

So the real question is, will you be picking this up for the expected $40-60 price point?

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New Tomb Raider video: Less grunting, more talking https://www.gameskinny.com/uhrp7/new-tomb-raider-video-less-grunting-more-talking https://www.gameskinny.com/uhrp7/new-tomb-raider-video-less-grunting-more-talking Tue, 11 Dec 2012 15:18:54 -0500 Larry Everett

Oh, Square Enix, why do you tease us so? We see Lara Croft, an icon of our childhood, fighting the baddies, and we can't help but want this game, now! What will it take to get you to just take our money?

As you can see, Tomb Raider released a new video giving us more of the story surrounding Lara Croft's crash on a mysterious island. After being captured and helping an injured pilot, it's Lara's job to track down the rest of the aircraft's passengers. Obviously, it will be up to you to help Lara find her friends and defeat the island's inhabitants.

The video hints at difficult choices to make along the way. Will it be up to you who lives and who dies? That sounds like and interesting turn for Square Enix, whose games tend to be pretty straight-forward storytelling.

Unfortunately, we will have to wait until March 5th, 2013, to experience this game, but thankfully, players on Xbox 360s, PS3s, and PCs will all be able to jump in on the same date.

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