Star Wars Battlefront Game Modes  Tagged Articles RSS Feed | Star Wars Battlefront Game Modes  RSS Feed on en Launch Media Network Classic Galactic Conquest Could Revitalize EA's Modern Battlefront Series Wed, 17 Apr 2019 17:11:18 -0400 Miles T

One of the defining features of 2004's Star Wars: Battlefront and 2005's Star Wars: Battlefront II was Galactic Conquest, a turn-based strategy mode that thrust players into the heart of an expansive conflict. In the mode, players sought to systematically gain an edge against the A.I. to dominate planets on both the ground and in space. 

For many, Galactic Conquest allowed players to create their own narrative campaigns that could have circumvented the relative dearth of single-player content in both the modern Battlefront and Battlefront 2. Like many of my friends at the time, I spent many hours role-playing, tinkering with the various classes and options that the mode provided.

It came as a surprise — and a mighty disappointment — for me and many other fans when 2015’s Battlefront reboot was released with nary a hint of the beloved mode. 2017's Battlefront 2 featured a mode with a similar name, Galactic Assault, but one that reflected very little about what made the original mode so strong. 

The Loss of Individual Tales

While 2015’s Battlefront launched without a single-player campaign and 2017’s outing was bland, uninspired, and short, the freedom afforded in Galactic Conquest allowed players to build their own Star Wars stories and narratives to enhance the gameplay experience, creating moments of nostalgia that many still reminisce about today.

I still remember the first time I throttled into an opposing capital ship in a troop transport filled with my allies, storming the control room, sabotaging the shield generator, and destroying the engines before being mowed down by defending pilots.

It was invigorating stuff. 

The inclusion of multiple planets and expansive lore from the movies allowed the gameplay to feel as though real stakes were involved. Battling on Hoth and Kamino felt awesome because it felt like something was being won or lost. These would be the rebels' or the clones' last stronghold, the last line of defense keeping you from fully realizing your stranglehold on the galaxy.

Even innocuous planets like Utapau or Mygeeto made battles feel intense if you had just started your campaign as a particular side, up against the enemy force which controlled the majority of the planets you hoped to liberate.

The newer Battlefront games feel distinctly lacking in comparison. When online matches are contested, there isn’t an overarching conflict driving you forward — something to make victory more rewarding or defeat more devastating.

In the newest games, battles are simply maps that host tug of war gameplay, with little purpose outside of servicing that small lobby of players. 

A Galaxy In Battle, But Not At War

In its design, Galactic Conquest allowed for variety in gameplay options, something that simply isn’t available in traditional linear campaigns or multiplayer modes, and which is largely absent in modern Battlefront’s single-player offerings.

The skirmishes in the original Battlefront featured ebbs and flows which would change based on bonuses that could be purchased with credits. Strategic use of these bonuses could swing battles wildly in favor of one side or the other.

Couple this with opportunities to purchase new classes of troopers during your conquest, as well as being able to call upon a faction hero (which would vary per map, adding even more variety), and there was a wealth of opportunity in Galactic Conquest on a large scale. 

The offerings in the modern Battlefront series could have expanded on this RTS-lite mechanic. 

Increasing options for attacking and defending, placing more emphasis on the use of building and managing space fleets, utilizing modern class customization, all of it could have gone a long way to creating engaging content to which players could continuously return. 

For multiplayer, expanding the gameplay beyond the simple team deathmatch or planetary assault to a wider strategic element would have given the modern Battlefront games more scope. The recent addition of the Geonosis Galactic Assault to 2017's Battlefront 2 was a step in the right direction but had it been part of a wider Galactic Conquest mode, it could have captured the feeling from those previous games.

Faction Options Are Endless

Most disappointingly for me, however, was how DICE and EA failed to maximize the potential of the new factions introduced into Star Wars lore with the new Star Wars trilogy, namely The First Order and The Resistance.

The original titles made phenomenal use of the source material, with multiple scenarios for Galactic Conquest featuring various factions, the 501st battalion campaign, and a wealth of instant-action variables with which to tinker and experiment. With all-new planets, heroes, units, weapons, and story beats to work from, a Galactic Conquest mode would be ripe for development from the newest trilogy of movies.

Leading First Order troopers with Kylo Ren or Captain Phasma, resisting the onslaught of troopers as Rey or battling in space as Poe was a missed opportunity in the newest Battlefront games. DICE did well to replicate some of those nostalgic moments in 2017’s Battlefront 2, but it would have been all the more enthralling had those experiences played out across a series of battles, conflicts, and tugs-of-war to gain supremacy.

The Past Will Have To Do

The modern Battlefront games are fun. 

While they provided some solid gameplay experiences and multiplayer action, I feel the exclusion of the Galactic Conquest mode, and to a lesser extent the instant-action offering, proved to significantly depreciate the value of the titles, rendering much of their potential null.

Galactic Conquest helped fans establish their own stories, engage with unique gameplay mechanics, and develop their knowledge and understanding of the factions and overall lore. The mode's inclusion wouldn't have fixed everything "wrong" with EA's efforts, but it would have made things more exciting. 

I still revisit 2005’s Battlefront 2 on Steam, diving straight into a new galactic conquest readily. Despite its age and rust, it still provides the same undying thrill of being part of a large-scale conflict in a galaxy far, far away.

Perhaps there’s hope for the future, that EA and DICE may come to the light side and provide the long lost Galactic Conquest mode. Though it’s more likely it will be relegated to Boba Fett’s fate — lost to a Sarlaac Pit with little chance to escape.

Star Wars Battlefront Review: A Fantastic Star Wars Experience Wed, 18 Nov 2015 06:33:29 -0500 Synzer

Star Wars Battlefront delivers a great experience for Star Wars fans. It isn't perfect and there are things I would love to change, but it delivers well on what it set out to do.

Before I start, I think most fans will enjoy this game. If you don't like Star Wars, or shooters in general, you aren't going to like this game. This should be obvious and that's okay, it wasn't meant for these people.

Ultimate Star Wars Experience

Something I think that Battlefront does well is capture the essence of Star Wars, specifically in the Supremacy and Walker Assault game modes. These are huge 40 player battles with vehicles, heroes, and objectives. All you could want out of the game is in these 2 game modes. 

Does that mean they are the only ones worth playing, or that they are flawless? Not at all! I just mean that it combines every aspect of the game into those 2 modes.

Heroes and Villains

Star Wars Battlefront Villains

What separates Battlefront from other games is the Heroes feature. You can play as iconic Star Wars characters during these battles and it feels like it should.

If you play right, you can run through several troops as Luke Skywalker or Darth Vader without even breaking a sweat. Are they overpowered compared to the average soldier? Of course they are, they should be. This doesn't mean the game isn't balanced or that you can't kill them. It is also not easy to become a hero or villain on the battlefield.

This is one thing I wish was different. You can only become a hero or villain during normal game modes, and only if you find a hero pick-up on the map. These are random each time so you just have to be lucky. If you don't use it in time it also goes away.

That's great for keeping heroes rare, but I hate the randomness.

Multiple Game Modes

Star Wars Battlefront has 9 multiplayer game modes. Even if some games modes are similar, they have their own purpose. Just because you can only play as soldiers in Blast, for instance, and it is team death match, doesn't mean it isn't fun.

These other games modes are there to give the player options, different objectives to play, and a pick-up-and-play attitude. Sometimes you don't want to do a long battle to capture points and take down a walker. Sometimes you just want to shoot stuff, or play a quick Fighter Squadron battle.

Speaking of Fighter Squadron, it is one of my favorite modes. I only wish they would add more to objectives to it, or other modes that focus only on flying ships.

Missions, the solo and 2-player options, are pretty bland. Besides trying them out a few times, I think most people will skip this part of the game. People that want to play split-screen couch co-op will enjoy the missions, though.

The only real enticing mode in this section is Hero Battle. You can play as any hero the entire match. You can also play 1v1 so you can have iconic battles with Luke vs. Vader, or Boba Fett vs. Han solo.


Star Wars Battlefront Customization

I think the game has reasonable customization, but it could definitely have more. They give you a few head appearance options, but I'm honestly fine with that.

There are several blasters, but it would have been cool if we could modify them in some way. This isn't the game's intent, so I won't complain too much about that.

The star cards and traits are where the real customization is at. You can greatly change your gameplay through the main choices found here, and you can only set 3 cards to a hand. You can even use a partner's hand, so you can work out with a friend that cards to get to give you more options.

Overall, people will love this game if they love Star Wars. Look at the game for what it is and what it has always been, a great Star Wars experience.

The point of Star Wars Battlefront is to capture what it would be like to be in the movies and on the battlefield of a Star Wars fight. It does exactly that, and it does not disappoint.

Star Wars Battlefront Heroes and Villains Guide Tue, 17 Nov 2015 06:48:51 -0500 Synzer

Star Wars Battlefront lets you play as iconic heroes and villains from the Star Wars movies. Each of them has their own abilities and play styles. Even though they are very strong, you can't always just run in without a plan and expect to kill everyone.

There are also 2 multiplayer modes that focus on playing as a hero or villain. These games modes require you to give more thought to how you use each character. I'll help give you an advantage by explaining each hero/villain. Please visit my Beginner guide for the basics, and other info on the game.

This guide will go over everything about heroes and villains in Star Wars Battlefront including:

  • Hero and Villain Info - A list of each hero and villain, how to play as them, and descriptions of their abilities.
  • Hero and Villain Ships - A list of the hero and villain ships, how to play as them and descriptions of their abilities.

Hero and Villain Info

There are 3 heroes and 3 villains in Star Wars Battlefront. This keeps things even on each side. You can play as them in Supremacy, Walker Assault, Fighter Squadron, Hero Hunt, and Heroes VS Villains. You can also play them in the Hero Battles under the Missions section.

Star Wars Battlefront Darth Vader Villain

You can only play as heroes or villains by getting a hero pickup on the map during a match. The exception is Hero Hunt and Heroes VS Villains, where the focus is on playing them.

Luke Skywalker

His main attacks are melee with his lightsaber, but he does have force abilities that help when the enemy is out of reach. He can also block with his lightsaber to reduce damage, or deflect blaster shots back to soldiers. 

His jump also goes much higher than the other heroes and villains.

  • Force Push - Knocks enemies back, usually killing them. Stuns other heroes and villains.
  • Heavy Strike - Wide lightsaber swing. There is a short delay, but it can also take out groups of enemies.
  • Saber Rush - This launches you forward a great distance and does a swinging attack at the same time. 
Han Solo

He uses ranged blaster attacks, but also has a shoulder charge to travel.

  • Shoulder Charge - This causes Han to charge forward. Good for escaping or even taking out unsuspecting enemies.
  • Rapid Fire - This allows him to shoot multiple shots without overheating.
  • Lucky Shot - This is a charged shot that does extra damage.
Princess Leia

Star Wars Battlefront Princess Leia Hero

She is more of a support character, but can still take out enemies fairly easily. 

  • Trooper Bane - This allows her to kill normal soldiers in one shot and lasts for a short time.
  • Enhanced Squad Shield - This is a stronger version of the standard Squad Shield. It puts up a dome shield around you that blocks all outside attacks until it is destroyed.
  • Supply Drop - This places power-ups on the field for your teammates. When you play Hero Battle in Missions, it places a Hero Health pickup for yourself.
Darth Vader

He is similar to look and does main melee damage. He also has force abilities to attack at a distance, and can block with his lightsaber.

  • Force Choke - This lifts an enemy soldier in the air and chokes them to death. It stuns other heroes and villains.
  • Heavy Strike - Wide lightsaber swing. There is a short delay, but it can also take out groups of enemies.
  • Saber Throw - He throws his lightsaber for a ranged attack, instead of rushing forward like Luke.
Emperor Palpatine

The Emperor doesn't use a lightsaber when you play as him, only force attacks. He also has a support ability. His main attack is force lightning.

  • Chain Lightning - This is another lightning attack, but it will hit multiple enemies if they are close enough to each other.
  • Imperial Resources - Similar to Leia's supply drop, this places a power-up on the field.
  • Force Dash - This hurls the Emperor forward to close in for an attack, or make an escape.
Boba Fett

Star Wars Battlefront Boba Fett Hero

Boba Fett is a little different than the other heroes and villains because instead of zooming in with your weapon, he flies in the air. His main attacks are from a blaster, but he has a few tricks he uses as well.

  • Flamethrower - This sprays fires in a short range for a limited time that is great for taking out people in close-ranged combat.
  • Jetpack - This allows him to fly around until his fuel runs out. Once it recharges, he can use it again.
  • Wrist Rocket - This shoots a small rocket that is great for long-ranged combat.

Hero and Villain Ships

There is also 1 hero and 1 villain ship. You can only play as these during the Fighter Squadron mode. You get it from hero pickups placed randomly on the map, just like other heroes and villains.

Millennium Falcon

Han Solo's famous ship is available if you play as the Rebel Alliance. It has 3 abilities and can use the evasive maneuvers that normal ships have.

  • Shield - This gives you a shield to absorb some damage for a short time.
  • Speed Boost - Gives you a boost of speed to catch up to, or get away from, enemies.
  • Homing Rocket - This launches a rocket that seeks the enemy if you locked-on to them long enough before firing.
Slave I

The ship of the infamous bounty hunter, Boba Fett. It also has 3 abilities and evasive maneuvers. 

  • Proton Torpedo - Missile that seeks out enemies when locked-on.
  • Sensor Jammer - This allows you to avoid radar and lock-ons.
  • Ion Cannon - Blast that does extra damage to vehicles and lock-on the enemies.

This wraps up my Star Wars Battlefront Heroes and Villains guide. Let me know if you have any questions!

Star Wars Battlefront Beginner Tips and Tricks Sat, 14 Nov 2015 00:19:29 -0500 Synzer

Star Wars Battlefront has several game modes to keep you busy. There are also multiple customization options. The gameplay can change drastically depending on which mode you play and there is a lot to take in when starting.

I'll help you get the basics of Star Wars Battlefront, especially if you have never played one before. I'll also go over each game mode and give you the basics on customization.

This guide will cover everything about getting started in Star Wars Battlefront including:

  • Game Modes and Mechanics - All 9 game modes, how to play, and what you need to do to win in each.
  • Missions - The single or 2 player options.
  • Collect - The customization options you can unlock.
  • Stats - All your stats, challenges, and more.

Game Modes and Mechanics

Each game mode has its own rules and I'll go over all of them. First, I want to give you a quick overview of what you can do in Battlefront.


This is where most of your play will be, unless you only play the special modes. You play as a Rebel or Imperial solider and run around with a blaster. You can customize their appearance, loadout and more, but I'll get to that later.

Hero or Villain

These are special, iconic series characters that consists of 3 heroes and 3 villains.

Heroes - Luke Skywalker, Princess Leia, and Han Solo.

Villains - Darth Vader, Emperor Palpatine, and Boba Fett.

Each one has special combat mechanics and can kill more easily. You can pick up an item during normal game modes that lets you play as one them. There are also game modes focused on playing heroes and villains.

Star Wars Battlefront Boba Fett


You can pilot several vehicles in Star Wars Battlefront. In normal games, you can get item pick-ups to use vehicles like Walkers and Ships. There is also a game mode that only allows ship combat.

If you are playing with one or more friends, you can set one of them as your partner. You can spawn on your partner during combat, or use their star card hand. More on star cards in the Collect section of this guide.

There is a tutorial when you first start the game and I highly suggest you complete all of them before playing the other game modes.

Now for the game modes. I'll also list how many maps you can play on in each game mode.

Blast - 9 maps

This is your standard team deathmatch. You get points based on kills and the team with the highest score, wins.

Supremacy - 4 maps

This is a huge battle with up to 40 players. You play on huge maps and try to take control over all the points in the map. Each team will have one point they can capture at a time. Your goal is to push the enemy back to their last point and capture it.

Walker Assault - 4 maps

The Rebels must defend their base while the Imperials attack with AT-AT walkers. There are uplinks that each team can control. Rebels can damage the walkers when they control all uplinks.

Fighter Squadron - 4 maps

A fighter ship only game mode. There are A.I. ships as well as other players, and you get points for killing both. Players can get hero ships, like Millennium Falcon, which are very hard to destroy.

There are also transport ships that appear and your team must either protect it or destroy it. If you must destroy, you get several points for doing so.

Cargo - 4 maps

This is the same thing as capture the flag. You must take the enemy cargo from their base and bring it back to your base, while defending your own. The team with the most captures, wins.

Droid Run - 6 maps

This is similar to a zone control game, but slightly different. There are 3 Droids on the map and you must capture them all to win. If time runs out, the team with the most Droids captured, wins.

The Droids also move around, so it makes the game mode slightly more chaotic.

Drop Zone - 6 maps

This is like a team king of the hill. Drop zones appear throughout the game and your team must hold the point until it is captured. First team to 5 wins, or the team with the most captures when time runs out.

Star Wars Battlefront game modes

Hero Hunt - 7 maps

In this game mode, one player plays as a hero, and the rest try to kill the hero. The player that lands the killing blow becomes the next hero. You only get points for killing the hero and kills as the hero.

Heroes vs. Villains - 9 maps

All heroes and villains play at the same time in this round-based game mode. Each team has 3 players as heroes or villains and 3 as soldiers. Each round is over when all 3 heroes or villains on one side dies.

Hero or villain players that die can respawn as normal soliders. Leia and Palpatine can have 2 guards. These are characters with special weapons that other players can choose, as long as that hero or villain is alive.


These are modes you can play solo or with one other player.


There two types of battles: Normal and Hero.

Both game modes involve you fighting against an enemy force and collecting their tokens when you kill them. When you get 100 points, you win. Hero battles let you play as a hero the entire game.

You can play this alone or against someone. It also allows split-screen.


You can play this solo, with a friend, or split-screen. In this game mode, you must fight waves of enemies until the match is over.


There are so many customization options and things to unlock. First, I'll go over Star Cards.

Star Cards

These are items you can equip your character with to use during battle. They come in 2 types: Normal and Charged.

Normal cards give special weapon or utility skills that you can use on cooldown during a match. These are things like grenades, jump packs, and rifle shots. After you use one, you must wait for it to recharge before you can use it again.

Charge Cards have a limited number of uses and give you a type of power up, such as personal shield or increased accuracy for a short time. You can get more charges during matches, or buy them with credits outside of a match.

You can select 2 normal cards and 1 charge card for your hand. When you rank up enough, you can save multiple hands so you can switch during battle.

If you have a friend you play with a lot, try organizing with cards each of you will get. You can have access to a greater amount by using them as your partner.

There are also traits you can unlock, starting at rank 15. These are passive abilities that boost your character in some way. They can do things like reduce the damage you take, reset weapon heat when you get a kill, or give you a chance to get a power up from kills.

You can only set one trait at a time.


Star Wars Battlefront Customization

There are 11 blasters you can unlock and 125 heads.

Blasters are the main weapons when playing as soldiers. 

The heads are what your soldiers look like. You can select options for Rebel and Empire and you will play as that whenever you join a game.

These, as well as Star Cards, require credits to buy. You gain these from playing matches, or getting stars in the Base Command app. Check out my Star Wars Battlefront Companion app guide for more details.

You also need to rank up for many of them. You get experience points to rank up from playing game modes.


You can look at all the detailed stats you can think of, from number of kill or wins, to how long you've played. There are also many challenges you can complete.

There are 60 Challenges in the game that give you credits and experience points for your rank. You can only complete 3 at a time and they are random. You can spend 500 credits on any challenge, that isn't the tutorial, to randomly select a different one.

That's it for my Star Wars Battlefront Beginner Tips and Tricks. Let me know if you have any questions!