Starbound Guides Tagged Articles RSS Feed | Starbound Guides RSS Feed on en Launch Media Network How to Build a Space Station in Starbound Version 1.3 Wed, 05 Jul 2017 12:37:52 -0400 Angelica Dimson

So we've already talked about building mechs in Starbound's 1.3 update.  But now it's time for you to learn the basics of building your own space station in this sci-fi survival sandbox game.

Instead of having a base on a planet, you can have your own base in space. You don't have to be a land-dweller, you can be a cool kid living in the stars -- miles above everyone else.

Here are a few tips to get you started!

A Mandatory Quest to Get Started 

The very first room of your space station. So empty, but with so much potential. Maybe we should shop at Space Ikea?

So it's that time again, where you need to complete a quest in order to start building your own space station in Starbound. The quest is called "Your Very Own Space Station." And your reward is obviously right in the title.

The quest is given by human NPCs on space stations, and in order to complete this quest, you'll need:

  • 50 Titanium Bars
  • 50 Gold Bars
  • 50 Silver Bars
  • 1,000 Pixels

Upon completion, you'll be able to place a space station in orbit in the current system when you are rewarded your very own Station Transponder.

It's hard to imagine that something so small creates such large space stations.

How to Build Your Starbound Space Station

Now that you have the Station Transponder, you can start building your own space station. To start, deploy a probe into orbit in a system. It'll then start you off with a Teleporter, a Space Station Console, and an Industrial Storage Locker.

Teleporters are already common in ships when teleporting from planet to spaceship, and the Industrial Storage Locker is just another storage object. The Space Station Console is where you can have some fun. The Space Station Console allows you to adjust the gravity level inside the space station

So not only do you have the option to float or walk around, you can also expansion slots.


Expansion slots look like this aboard your space station.

Types of Rooms

Currently, it looks like there are only two special rooms for the Space Station, which are the Mech Bay and Mech Assembly Room. Aside from those special rooms, most of the other rooms available right now are only structural: T-Junction, Horizontal Corridors, etc.

However, there seem to be future plans for other rooms, like a Hangar Bay or a Research Lab. For now, let's just go over expanding your station with the rooms available and what you need.

Home Improvement

When it comes to expanding your space station, you can interact with Expansion Slotswhich are located between sections of your space station. In order to discern whether or not rooms can be connected, rooms listed and highlighted green means that it is possible. Otherwise, if the room is highlighted red, then that room cannot be attached.

As a side note, you cannot rotate rooms, so you must assemble the proper room that can connect from where you started.

Some of these rooms can be assembled so that entrances face a particular way, and they all possess the same ingredients for that specific room.

Starbound Room-Building Requirements

I know creator Ighox calls himself a Space Hobo. But his station
looks fit for a Space Mercenary. 

There are numerous rooms that can be built and attached to your station, and each has its own set of material requirements. Here's what you'll need for all of them:

  • 50 Titanium Bars
  • 70 Gold Bars
  • 120 Silver Bars
  • 200 Copper Wires
Large Core

  • 450 Titanium Bars
  • 600 Gold Bars
  • 160 Silver Bars
  • 600 Copper Wires
Mech Bays

  • 50 Titanium Bars
  • 80 Gold Bars
  • 40 Silver Bars
  • 20 Salvaged Interface Chips
Mech Assembly Room

  • 50 Titanium Bars
  • 70 Gold Bars
  • 60 Silver Bars
  • 100 Copper Wires
  • 40 Salvaged Proton Limiters
T Junctions 

  • 50 Titanium Bars
  • 60 Gold Bars
  • 90 Silver Bars
  • 40 Glass
  • 150 Copper Wires

  • 40 Titanium Bars
  • 50 Gold Bars
  • 60 Silver Bars
  • 40 Glass
  • 100 Copper Wires
Vertical Shaft

  • 40 Titanium Bars
  • 50 Gold Bars
  • 60 Silver Bars
  • 100 Copper Wires
Long Vertical Shaft

  • 120 Titanium Bars
  • 150 Gold Bars
  • 60 Silver Bars
  • 120 Glass
  • 100 Copper Wires
Horizontal Corridor

  • 40 Titanium Bars
  • 50 Gold Bars
  • 60 Silver Bars
  • 100 Copper Wires
Long Horizontal Corridor

  • 120 Titanium Bars
  • 150 Gold Bars
  • 60 Silver Bars
  • 120 Glass
  • 100 Copper Wires
Cross Corners 

  • 50 Titanium Bars
  • 70 Gold Bars
  • 120 Silver Bars
  • 200 Copper Wires
Cross Junction

  • 50 Titanium Bars
  • 70 Gold Bars
  • 120 Silver Bars
  • 40 Glass
  • 200 Copper Wires

Get Building!

Hopefully, you'll make yourself right at home in your very own space station in no time. Remember to complete the mandatory quest to get started building your own space station and collect tons of titanium bars, gold bars, silver bars, glass, and other components before the big move.

Once you're done, you can truly live like a Space Lord, orbiting over all the residents below. On top of that, you can check the Chucklefish Community Forums for some design inspiration.

How was your first time building your space station? What did it look like? Let us know in the comments below.

And be sure to check out our other Starbound Guides. Here are some to get you started: 

What is Starbound's Rage Status Effect? Tue, 04 Jul 2017 14:50:13 -0400 heatherew24

Starbound has been enjoyed by many players since its release in July of 2016. But even though the game is about to celebrate its one year anniversary, players still have some questions about how a few things work. 

One question that keeps cropping up is related to the Rage status effect. Some players aren't entirely sure what it is or what it does. And if you're one of those players, then you're in luck -- this handy guide will tell you everything you need to know!

What is the Rage Status Effect in Starbound

A status effect is a special buff (or debuff) that can either help or hurt your character. Some buffs include restoring health, electrification -- and of course, rage. 

Rage is one of the many status buffs that the game offers. According to the wiki, it doesn't seem to really harm the character, but is helpful instead. The main function of rage is that while using this buff, your character deals 4x the normal damage to an enemy. Depending on how you acquire rage, the buff will only last a certain amount of time. 

How can I become enraged? 

There are multiple ways you can become enraged. The main methods for doing so are by using the items listed below:

There are more individualized ingredients and methods of acquiring rage than what we've listed here, but these are the main ways to get the Rage status effect. If you want to check out some of the more minor methods, visit the Starbound wiki

What have been your experiences with this buff? Is it helpful to you at all? Let us know in the comments! And be sure to check out the rest of our Starbound guides for even more help with the game.

Assembly 101: Building and Using Mechs in Starbound 1.3 Wed, 28 Jun 2017 17:02:31 -0400 Angelica Dimson

Space keeps expanding and so does Starbound. The game's developer, Chucklefish Games, recently released Starbound 1.3 which has re-implemented mechs – which were present in the beta as techs – as both space and ground vehicles.

How does one build or assemble a mech? Well, sit down and grab a pen and paper to make notes on your blueprints. Here’s a guide to help you get started.

Getting Started: Your First Steps to Building Mechs in Starbound

Maybe he'll like building space mechs too?

Before you get overzealous building mechs like Benny from Lego Movie, you can’t build a mech right off the bat. First, you need to meet with penguin scientist, Dr. Akaggy, who will give you a quest. He is located at the outpost in the mech station. If you don’t complete his quest, you will be denied access to Starbound 1.3's Mech Assembly Station.

I know most gamers don’t enjoy mandatory quests, but don’t be discouraged. His quest puts you behind the wheel of a mech, where you must complete a fun test course. Dr. Akaggy teaches players how to move around, raise a shield, and more – all the skills you need to be a mech pro. Upon completion, you get your own mech as a reward for your patience and flight training.

Time to Fly High -- Controlling Your Starbound Mech

Just believe you can!

During your flight training with Dr. Akaggy, you’ll learn how to use a mech. Let’s go through it in a step-like fashion:

  1. Deploy your mech while on your ship using the Deploy Mech button, which is located on the right side of the screen. It only appears if your ship is parked during a space encounter, in an asteroid field, or while orbiting a potential planet to visit.

  2. Upon deployment, you’ll be sent to a planet or area in a capsule-like pod, which breaks open upon arrival.

  3. With gravity: Your mech’s movement is similar to player controls. Hitting left means you go left, right goes right, etc.

  4. Without gravity: Your mech’s movement is completely different. When moving, the mech accelerates in the direction you choose while using jump will make it stop.

  5. Arms are activated using your mouse. Left click activates your left arm, and right click activates your right arm.

  6. Other actions: F toots your mech’s horn and the Interact command makes you exit and enter the mech.

Some Assembly Required -- Building Your First Mech

Once you make your way back to Dr. Akaggy following the mech training mission, he’ll allow you access to the Assembly Station where you’ll unlock several starter mech components that can be crafted with salvaged materials. Just make sure you have the right materials before crafting some of the basic components.

Mainly, these early mech components require a lot of titanium. Future mech parts and mech blueprints will require different resources. 

That mech looks really stylish.

There are several components you can customize for your mech: body, left arm, right arm, booster, legs, and horn. Each component has varying defense stats and shows how much energy it has and its usage (except for the horn). There are also special crafting recipes you can unlock later on through various means, like finding a blueprint or speaking to a particular NPC. But if you talk to Dr. Akaggy again, he’ll give you more quests that will unlock more blueprints.

Starting Mech Components

Here's a list of the most basic starting assembly components in Starbound 1.3 and what you'll need to craft them:

  • Basic Mech Legs 
    • Requires 10 Titanium Bars
    • Basic legs for basic mobility
    • Automatically learned after first acquiring a mech

  • Drill Mech Arm 
    • Requires 20 Titanium Bars
    • Automatically placed into the Right Arm slot after completing the Test Drive quest
    • Serves as a basic mining drill

  • Mech Bodies 
    • There are different basic bodies that vary depending on a player’s race. The body to the right is available to Apex players
    • All mech bodies require 40 Titanium Bars
    • Automatically learned after first acquiring a mech

  • Basic Mech Boosters 
    • Requires 15 Titanium Bars
    • Automatically learned after the Dr. Akaggy Test Drive quest

Things to Keep in Mind After Assembling a Mech

Mechs have their own energy reserves, which are shown as a blue bar above the vehicle. Using the mech depletes that energy reserve, but so does receiving damage and attempting to pilot a mech on a planet without a body resistant to that particular planet’s hazards; these will deplete energy at a more alarming rate. While weapon usage does not deplete energy due to it being accounted for by a mech’s arms, you need to be careful that your energy bar doesn’t reach 0.

Otherwise, you’ll be ejected from your mech where one of two things can happen. If the mech was brought to 0 energy through damage, the mech explodes. If not, the mech vanishes without an explosion. But either way, being trapped in space is not a good time for someone who needs oxygen.

Unless you’re a robot space core, don’t get stranded
in the vacuum that is spaaacceee!

Mixing and Matching Mech Types in Starbound

Fortunately for space explorers, mechs provide a safe escape and an armored shell to help you in airless environments. Plus, different mech bodies give different resistances like:

  • Violium-tier Mech Bodies
    • Resist Deadly Radiation
  • Dursteel-tier Mech Bodies
    • Resist Deadly Chill
  • Solarium-tier Mech Bodies
    • Resist Deadly Heat

If you don’t have these bodies while navigating those types of planets, your mech’s energy will drain at a higher rate.

Get Building!

Congratulations! You have completed the Mechs 101 Curriculum. I hope you were taking notes for your final exam!

Just kidding. Instead, let us know how your first flight and building experience went with your first mech in the comments below! And be sure to check out our other Starbound guides for even more tips.

Starbound: How to Use the Relocator Mon, 29 May 2017 22:34:58 -0400 Paige McGovern

Before Starbound's version 1.1 update, many players hoped for a way to move farm animals and other peaceful creatures. Developer Chucklefish made their wishes come true with the Relocator gun. 

The Relocator does exactly what it sounds like -- it moves creatures from one place to another. While you cannot pick up hostile monsters, bosses, chickens, or NPCs, the Relocator is a very useful device. With it, players can create their own personalized zoo or aquarium.

How to Get the Relocator in Starbound

You can craft a relocator at Agricultural Station. You will need:

  • 10 Durasteel Bars
  • 4 AA Batteries
  • 2 Silicon Boards
  • 6 Copper Wire

What the Relocator Can Pick Up

As we mentioned above, the Relocator is only capable of picking up non-hostile animals and farm creatures. This includes:

  • Critters
  • Fish
    • Certain fish must first be reeled in with a fishing rod. 
  • Bugs
  • Punchy
    • You can only find this creature in a Hylotl underwater city. 
  • Farm animals
  • Fluffaloes

How to Use the Relocator

  1. Use your mouse cursor to point the Relocator at the creature.
  2. Right click to capture.
  3. Left click to release it. 

Note: You can only capture up to three creatures at a time. The number of creatures in your Relocator is indicated by the number of circles on the side of the device. Each circle symbolizes one creature held. More than one Relocator can be used to hold more creatures. 

When caught, creatures are not owned by the player. Once they are released, they'll interact in the environment normally. Use a capture pod if you want to tame a wild creature to own.

Creatures caught and placed using a relocator should not despawn. If a player decides to use the /spawnmonster command instead, they will still need to use a relocator to prevent its eventual despawn. 


That wraps up our Relocator guide! For more help with the game, check out these other Starbound guides on GameSkinny:

Upgrade Your Starbound Ship Faster with These Tips Fri, 30 Dec 2016 01:26:31 -0500 Caio Sampaio

Starbound is all about exploring the universe, but players cannot avoid their competitive nature and always seek ways to get better equipment and ships. 

If you are an enthusiast of the Starbound universe and wish to upgrade your ship faster, so you may have access to the best equipment when travelling through the universe, we have some tips that can help you.

Explore Containers:

In Starbound, upgrades come in the form of upgrade modules; items that allow you to improve your ship.

Despite this game's focus on exploration, some players forget to look into the smaller details of the planets and that includes containers, such as chests, barrels and boxes.

The items spawn randomly, but if you look carefully around the map, it is possible to find upgrade modules inside these containers.

Do Quests in Villages:

As you explore the universe of Starbound, you must consider doing as many quests in villages as possible, in order to gain rewards, which may include the upgrade modules you look for.

Admin Commands:

In case you want to shortcut your way through acquiring upgrades for your ship, the user "Kimpolicious" on Steam tells you to type the admin command in the chat (/admin) and enter the following texts:

/spawnitem shipT1
/spawnitem shipT2
/spawnitem shipT3
/spawnitem shipT4
/spawnitem shipT5
/spawnitem shipT6
/spawnitem shipT7
/spawnitem shipT8

These are commands to spawn the upgrade modules. If you use these items, your ship should be upgraded once you head back to it.

Creative mode:

The most effective method to upgrade your ship as fast as possible is using this Mod, which is one of many that you can download if you want to change the experience of the game.

Inspired by Minecraft, this Mod allows players to gain access to unlimited resources, without needing to explore any planets to obtain assets. 

Sounds interesting? Make sure to check the MOD's official page.

How To Use Upgrade Modules:

You have acquired the items you need to upgrade your ship. Now what?

In order to upgrade your intergalactic vessel, you first must obtain a license that suits the upgrade.

The Starbound Wikia explains how:

"Ship licenses are obtained by recruiting crew members. Once you've recruited enough crew members (2, 4, 6...) an overlay will appear showing your new license and automatically starting a quest to visit Penguin Pete at The Outpost. Gather the appropriate number of upgrade modules, turn in the quest, and the ship upgrade will be applied."


Starbound is a game about exploration and it rewards those who look carefully for every detail of its world.

When playing, do not be afraid to look at every container in the map and make sure to go the extra mile to fully explore an area. You can never know what kind of reward is waiting to be looted.

If you simply want to get as powerful as possible, disregarding the possibility of altering the way the game was meant to be played, you can download the Creative Mode Mod or use admin commands in the chat, in order to spawn upgrade modules.

Regardless of the modus operandi you aim to follow, we hope these tips made your life a bit it and we wish you success in your intergalactic endeavors. Check out the rest of our Starbound guides for more tips and tricks:

Quick n' dirty Starbound 1.0 weapon overview guide Sun, 31 Jul 2016 08:11:26 -0400 Ashley Shankle

Starbound's 1.0 full release update brought a slew of new content to the game, and with its announcement came waves of players both new and returning to see what the depths of the game's universe holds.

Combat is as big of a part of Starbound as it's ever been, if not more so with the game's new bosses and sub-bosses. Players who gave the game a rest during its extended beta period and newcomers alike can and do come into the game and find themselves a little confused over all the new weapons and how they work.

This guide is going to cover the specifics of the game's weapons and how the system works, as it can be kind

Starbound is packed with weapons both procedurally generated and specifically designed. Some, such as fist weapons, have no procedurally generated options and will always have the same stats; while weapons such as hammers, daggers, and so on always have random stats.

On top of some types of weapons packing exclusively random stats, some are ranged and some are melee -- and some still are magical. There's pretty much something for everybody in the game's nearly infinite weapon stockpile.

Elemental effects

Some weapons have elemental affinities, of which there are four total. Not only will these weapons do damage of that element (and extra to enemies weak to it), but they will apply specific status effects on enemies when hit.

You can see which affinity a weapon is right in its item information. The element will be marked with a symbol. The status effects last 5 seconds when applied by weapons.

Fire element weapons can burn enemies on hit. This deals a small amount of damage per second and makes the afflicted target light up in the dark, but the burning status effect can be doused out by hopping in water.

Frost element weapons can freeze enemies on hit. This reduces their move speed and jump height for a short time.

Electric element weapons electrify enemies on hit. This deals damage to nearby enemies based on the electrified monster's health.

Poison element weapons can poison enemies on hit. This deals a small amount of damage per second.

Both ranged and melee weapons can have elemental affinities.

Melee weapons

Most players are more comfortable with melee weapons than ranged as they provide a certain close-range safety net that ranged weapons generally do not. Not to mention they're pretty fun to swing around.

There are one-hand and two-hand melee weapons, and both of them have distinct advantages and disadvantages over one another.

For instance one-hand weapons tend to be faster and allow you to dual wield or equip a shield, but they do not have the special attacks.

On the other hand two-handed weapons are slower and take up both slots on the hotbar, but have special attacks that more often than not make them worth it.

One-handed melee weapons
  • Axes - Slower than the other one-handed melees but tend to do more damage. You must hold the attack button briefly to lift an axe and let go of the attack button to swing it
  • Daggers - The fastest one-handed melees, elemental daggers are amazing for applying status effects. You can aim your attacks
  • Fists - Fist weapons are among the rarest melee and are not randomly generated. Dual-wielding fists changes the attack combo, adding a special move at the end of a combo based on the weapons equipped
  • Shortswords - The middle-ground of melee weapons, shortswords are relatively fast and have a different trajectory from daggers
Two-handed melee weapons

Uncommon and above two-handed melee weapons can come with special attacks that can be used by clicking/holding the right mouse button. Most special attacks apply a weapon's elemental status effects.

Special attacks use your energy bar but are generally powerful enough to be worth it. A weapon type's eligible special attacks are listed just under the weapon types themselves.

  • Broadswords - Slower and more powerful than shortswords, with a large frontal attack trajectory. Broadswords with the Parry skill have the potential to be defensive over offensive.
    • Blade Charge
    • Blink Explosion
    • Blink Slash
    • Flying Slash
    • Giant Sword
    • Parry
    • Pogo Sword
    • Rising Slash
    • Spin Slash
    • Super Spin Slash
    • Trail Dash
  • Hammers - Hammers are different from other weapon types in that you must hold down the mouse button to lift them up and release the button to attack. These have the highest raw damage potential but can be hard to get used to.
    • Blink Explosion
    • Energy Aura
    • Energy Pillar
    • Energy Wave
    • Ground Slam
    • Shockwave
    • Uppercut
  • Spears - Unique from broadswords and hammers in that the stab outwards instead of slashing, you can also hold the attack button with spears to deal damage to enemies in front of you.
    • Barrier
    • Blade Whirl
    • Blink Explosion
    • Energy Whirl
    • Flurry
    • Rocket Spear

Ranged weapons

Ranged weapons are where things start to get a little tricky. There are many more types of ranged weapons in Starbound, ranging from bows and boomerangs to wands and guns.

Most of the game's interesting or unique weapons lie squarely within the "ranged" category.


Bows are unique from other ranged weapons in that when you kill monsters with one they will drop meat. In some cases they will also drop leather and other crafting materials, especially with boss and special monsters.

These weapons have set stats and effects. If you hold the attack button until a bow flashes and let it go right at that moment your attack will deal extra damage.


A mixture of bows and plan throwing weapons, boomerangs will come back to you once thrown. Boomerangs are unique and can have their own special trajectories.


There are a lot of guns in Starbound, from one-handed pistols to two-handed rocket launchers. Each type has its own "attack style" and chances are you'll settle on your own favorite types.

Guns can have special attacks, though at the time of writing I haven't gotten lucky enough to get enough guns with them to speak much about them. These are the ones I personally have dealt with and know are in the game:

  • Flashlight - Simply turns on a flashlight at the end of your gun
  • Explosive Burst - Shoots out several bullets that explode on impact
  • Guided Rocket - Allows you to control a rocket launcher's rocket directly

As for the guns themselves, here are the one-handed types:

  • Grenade Launchers - These shoot out single grenades that will explode after sitting for a few seconds or when enemies come in contact with them
  • Machine pistols - Automatic guns that fire faster than pistols at the cost of individual bullet damage
  • Pistols - The bread and butter gun type, these are simple but versatile

And here are the two-handed gun types:

  • Assault Rifles - Automatic guns that have high rates of fire and damage
  • Flamethrowers - These spray out fire over an area, dealing fire damage to enemies
  • Rocket launchers - Very high-damage guns with rockets that do damage over an area
  • Shotguns - As they should, shotguns do damage over an area with the spread being wider the further the bullets travel from the gun, making these best at short range
  • Sniper Rifles - Another very high damage gun type, sniper rifles fire slowly and deal massive damage to their targets
Staves and wands

These two magical weapons are bundled together here because the primary special abilities they can have are exactly the same.

So if both weapons have the same special abilities, what's the difference here? While wands are one-handed and only have one ability, staves are two-handed weapons with special secondary skills.

There are four primary abilities between both weapons, and each of those four abilities have four elemental variations for each of the typical weapon elements.

The abilities themselves are:

  • Bouncer - Spawns an elemental orb that follows your mouse. If it bounces off surfaces it leaves elemental residue that deals damage to enemies.
  • Orb - Spawns an elemental orb that follows your mouse and deals damage to enemies it touches.
  • Portal - Spawns a portal that sends out elemental energy to your mouse location, dealing damage to touched enemies.
  • Rain - Spawns a rain cloud that follows your mouse deals damage to enemies under it.
  • Swarm - Spawns multiple elemental orbs that follow your mouse.

Any of these abilities can have any of the four elemental properties. While these are the only part of wands' capabilities, staves can also have the following special abilities usable via the right mouse button.

Each of these skills places a large magical circle down that has its own special effects. The magical circle will disappear after a short time.

  • Attraction Zone - Pulls both players and enemies within the circle toward its center
  • Energy Zone - Increases players' energy regeneration within the circle
  • Healing Zone - Increases players' health regeneration within the circle
  • Low Gravity Zone - Decreases gravity within the circle
  • Repulsion Zone - Pushes both players and enemies outside of the circle

And lastly, there are a few instances of super-rare staves and wands having unique primary abilities but these are far and few between.


The last weapon featured here, the whip is one of the least common weapon types in the game and aren't quite the same type of ranged weapon as the rest.

Whips have a limited range compared to other ranged weapons, but they are a definite favorite weapon for some. They are not procedurally generated.

And that concludes this riveting trip down Starbound's weapon rabbit hole! The list of weapon types alone is fairly impressive, but the actual number of weapons you can stockpile in the game is even better. These descriptions are one thing but getting your hands on new weapons and seeing what they can do is a big part of the fun in Chucklefish's space sandbox.

Hopefully this helps you get appropriately armed! Check out the rest of our Starbound guides for more tips and tricks:

Starbound 1.0+ - How to craft your first set of armor Sat, 23 Jul 2016 12:13:39 -0400 Ashley Shankle

Starbound's crafting system is more robust than it's ever been pre-full release, and it's pretty overwhelming for players both brand new to the game and coming back after a nearly three year hiatus. So many crafting stations and so little explanation makes for a confusing, but fun, time.

If you're finding that you're taking too much damage from monsters and are in dire need of some armor, it's time to get accustomed to the game's crafting system and make yourself some equipment.

The basic iron armor set you can craft early on in the game is pretty decent for keeping you alive against weaker monsters and can make your early game life much easier. And hey, while you're crafting it you get used to messing around with the game's crafting system. There's not much here to lose.

Beginning with the Inventor's Table

The first crafting station you need to make is the Inventor's Table, which can be done via the basic crafting menu you have available by default. 

Click this icon or press the 'C' key to enter Basic Crafting.

To craft the Inventor's Table you need:

  • 4 Wooden Logs
  • 12 Timber
    • Made via basic crafting, requires 3 Timber total

Once you've made and placed your Inventor's Table, press the 'E' key to interact with the table and have access to its blueprints. The next station you need to make is the Primitive Furnace via the Inventor's Table.

Making and using the Primitive Furnace

To craft the Primitive Furnace you need:

  • 20 Cobblestone
  • 4 Mud
  • 1 Campfire
    • Made via basic crafting, requires 4 Wooden Logs and 1 Torch

The Torch is also made via basic crafting and requires 1 Wooden Log and 1 Coal.

The next step requires the Anvil, which is also made via the Inventor's Table. But in order to craft the Anvil you need Iron Bars, which you must make with the Primitive Furnace you just crafted and hopefully placed.

If you have any Iron Ore, now is the time to use the furnace and start to smelt it into Iron Bars. You're going to need 8 Iron Bars to make the Anvil in the step after next and 10 additional Iron Bars to make the three-piece set of iron armor.

Making and using the Spinning Wheel

The Spinning Wheel is your ticket to softer materials like Woven Fabric and String, both of which needed to get decked out in your first set of iron armor.

To craft the Spinning Wheel you need:

  • 40 Timber
    • Made via basic crafting, requires 8 Wooden Logs
  • 5 Cobblestone
  • 1 Rope
    • Made via basic crafting, requires 2 Plant Fibre

You'll make use of this station soon enough. You're going to need to make 10 Woven Fabric and 1 String for the three-piece armor set.

Making and using the Anvil

The Anvil is the station you use to further refine your bars into actual usable items. It may be your first hurdle in getting all your crafting stations up and running if you haven't found much Iron Ore yet, which you desperately need early in the game.

To craft an Anvil you need:

  • 8 Iron Bars
    • Made via the Primitive Furnace, requires 16 Iron Ore total
  • 20 Timber
    • Made via basic crafting, requires 4 Wooden Logs
  • 1 Wooden Log

You'll be using the Anvil to make the starter equipment. Since my character is an Avian, the first set is the Hatchling's set.

Crafting your first iron armor set

Now it's time to get to it. Finally, after making all these crafting stations!

There are three pieces to your first iron armor set: one for the chest, one for your head, and one for your legs. And luckily they're all very easy to make.

In unrefined basic materials you need 20 Iron Ore and 50 Plant Fibre total to make all three basic iron armor pieces.

Your breastplate (+25% attack, +12.5 defense, +5 energy, +5 health) will require:

  • 5 Iron Bars
  • 5 Woven Fabric
  • 1 String

Your headpiece (+15% attack, +7.5 defense, +3 energy, +3 health) will require:

  • 3 Iron Bars
  • 5 Woven Fabric

And lastly your leg armor (+10% attack, +5 defense, +2 energy, +2 health) will require:

  • 2 Iron Bars
  • 2 Woven Fabric

You craft the Iron Bars necessary using the Primitive Furnace, and the Woven Fabric and String at the Spinning Wheel.

And with that you've not only familiarized yourself with Starbound's crafting system, but got yourself a reliable set of beginner's armor as well. Was it worth the effort? Absolutely.

Hopefully this helps you get yourself outfitted properly! Check out the rest of our Starbound guides for more tips and tricks:

Starbound running poorly? Try running the 32bit client Fri, 22 Jul 2016 11:33:31 -0400 Ashley Shankle

The first day of a big patch for most games brings both a slew of new stuff and issues, and Starbound is no exception. You really shouldn't have expected it to be.

The biggest problems reported on the game's Steam Discussions forum lie in the 1.0 update's lack of optimization, which is causing slowdown and general poor performance for many of the game's owners regardless of their computer specs. Low end, high end -- doesn't matter.

I'm not running a monster rig and Starbound 1.0 is running terribly.. in the 64bit client.

Chucklefish removed the OpenGL option, hopefully temporarily, making this issue even worse for players who stuck to OpenGL on Windows. So what are you to do? Try ditching the CPU-devouring 64bit client.

There are any number of reasons the 32bit client could run more smoothly on your computer and at the moment I (and probably you) don't care what any of them are. I care that the game runs smoothly, and it does a much better job of just that at the moment via the 32bit client.

How to launch the 32bit Starbound client

First and foremost: If you're running a 32bit operating system, this isn't going to work for you since you should already be launching the 32bit client by default.

You can only do this if you're on a 64bit operating system, and you probably are. So first let's find our way to the game's folder, which will be in the following directory unless you installed the game to a custom destination, in which case you should go to your personal specified install directory:

C:\Program Files (x86)\Steam\SteamApps\common\Starbound

From here there are a few folders to choose from, but the one you want is the win32 folder. The win32 folder is more cluttered than win64, but it doesn't matter. All you're looking for is the Starbound application file. It's easy enough to find thanks to the penguin icon.


Hopefully this will make playing Starbound a little more bearable and at a higher FPS for you, like it did for me. Happy exploring! And be sure to check out the rest of our Starbound guides for more troubleshooting and general tips:

Starbound 1.0 not launching for you? Try these solutions Fri, 22 Jul 2016 10:03:56 -0400 Ashley Shankle

Starbound is finally out of Early Access today -- and true to the game's patchy beta history, the 1.0 release has its share of optimization issues along with brand spankin' new features. There's a ton of new stuff and surprises for returning players who gave up on the game during its extended beta.

Starbound finally making its way into release is great news, but many players are having issues even getting the game open -- a frustrating throwback to its first months in Early Access beta.

Some players have not been able to get the game to open since the patch. Often in these instances, the Starbound process will run in the background but the game itself will not launch. At the time of writing there are two potential solutions for this problem:

Solution 1: Run the game from its directory instead of from Steam

This one isn't entirely obvious but some people have had luck simply running the game via its .exe instead of via Steam. This is a simple thing to do, provided you know where your Steam folder is.

If you have not set a custom install directory for Steam and its games, you should be able to find the program files in:

C:\Program Files (x86)\Steam\SteamApps\common\Starbound

From here the folder you go into differs based on whether you're running a 32 or 64bit operating system.

If you're running a 32bit system enter the win32 folder, and if you're running a 64bit system enter the win64 folder -- in any case, try launching starbound.exe directly and see if it works.

If not then it's time to reinstall.

Solution 2: Uninstall and reinstall the game

This is the most obvious solution that in some cases does work, if Starbound is having trouble after being updated to 1.0 instead of a fresh install.

You uninstall games from Steam simply by right-clicking them then clicking "Delete Local Content..."

It may be a good idea to delete the Starbound folder entirely after deleting local content, then installing it again.

If it doesn't work even after this step (including deleting the folder), uninstall the game again, reboot, and install it once more.

This won't necessarily work for everyone, but it has worked for some (myself included). Hopefully one of these solutions works for you, but if not just sit tight and wait for Chucklefish to patch a fix.

(If you've gotten Starbound to run but it's terribly laggy, you may want to try this simple client-changing solution.)


Hopefully this helps you get your game up and running! Check out the rest of our Starbound guides for more troubleshooting and general tips:

Starbound Composer Program Lets You Make Music to Play In-Game Wed, 15 Jan 2014 12:42:16 -0500 Ashley Shankle

Following my party around as a trusty (but useless) bard is one of my favorite Starbound activities, right behind gutting villages and mindlessly digging down to planet cores.

Starbound players are lucky enough to be a part of a growing and active community. The game's ease of modability and general customization let you make the experience all your own, including adding your own songs to your instruments' repertoire via ABC files.

Finding ABC files to play using in-game instruments is easy, but not all of the songs you may want to play in-game have already been converted -- this is where a program like Starbound Composer comes in handy.

Starbound Composer allows you to convert MIDI files into ABC files, test them out using the game's instruments without having to launch Starbound itself, and allows you the ability to edit your ABC files to your tastes. How cool is that!

You can grab this nifty free utility on, but keep in mind you must convert music you want to use into MIDI format before you can convert to ABC, unless it is already in MIDI format.

If you happen to be simply looking for new community-made music without the minor hassle in using Starbound Composer, the StarBards community also has a wealth of gaming-related tracks and other types of music available for browsing.

Note: There is currently no direct download option on the songs found in the StarBards Music Hall.

To make use of the ABC information provided in each listing, copy all of the text found in the ABC script field and paste it in a blank text document. Save as .abc and place in Steam/steamapps/common/Starbound/assets/songs wherever that may be in your operating system.

If this sounds like too much effort for some novelty tunes, popular sources like abc Notation and StarboundABC have direct downloads to ABC files. But where's the fun in that?

Starbound - Farming and Crop Growth Times Fri, 13 Dec 2013 14:44:14 -0500 Ashley Shankle

Call me silly, but I love farming in video games and was very excited that farming was implemented so early into Starbound's lifespan. Farming in-game has yet to disappoint, but there are some facet's of the game's crop system that are a bit of a mystery at first glance.

Before you set up a base on a planet and get excited to grow your own crops, know this:

Your crops will not grow if you leave the planet they are on, and they will not grow if you get too far away from them.

This is a bit of a downer for me personally, as well as for those looking to sprout up giant farms of their favorite crops. This makes planting some of the more time intensive crops, such as chili and currentcorn, impossible to do on a planet unless you sit yourself next to your farm and wander away from the keyboard.

A solution to this is to grow crops on your ship, which can be done quite easily and even en masse with the right dirt set up.

Just as a reminder: In order to grow crops you must use the stone hoe to till plots of dirt.

Crop growth times

This is information I pulled from the game's files and compiled all neat-like for convenient scrolling.

The files for crops do not mention variable growth rates on particular planets (they do not exist, contrary to some theorycrafters' ideas); but they do mention crop 'deaths', how long they take to grow, and what you can obtain from them. They are listed here in alphabetical order.

Each plant has three visible stages of growth, two of which being marked here as 'Stage 0' and 'Stage 1' as mentioned in Starbound's files. 'Stage 2' is fully ripened, and a mysterious 'Stage 3' is the plant's death. Death can only happen in the first two stages and I have yet to see it myself.

'Stage 0' is the plant's first phase, and 'Stage 1' is the second phase. The 'Yields' portion of each entry lists the items you can get per harvest, with the last stating it is possible to get all possibilities in one go.

Something to note: I've noticed on multiple occasions that crops will sometimes take much longer than the stated times to grow. I've planted 5 carrots all at once, only to have them ripen at entirely different times (in one instance, 20 minutes longer than the others). Keep this in mind as you look at the numbers below, as there is something at play here I currently cannot account for in timing crops.


State 0 time: 23 to 25 minutes
State 1 time: 23 to 25 minutes
Yields: Automato and seed; automato and plant fibre; automato; all of the above


State 0 time: 47 to 49 minutes
State 1 time: 47 to 49 minutes
Yields: Avesmingo and avesmingo seed; avesmingo and plant fibre; avesmingo; all of the above


State 0 time: 5 to 7 minutes
State 1 time: 5 to 7 minutes
Yields: Banana and banana seed; banana and plant fibre; banana; all of the above


State 0 time: 23 to 25 minutes
State 1 time: 23 to 25 minutes
Yields: Beakseed and beakseed seed; beakseed and plant fibre; beakseed; all of the above


State 0 time: 5 to 7 minutes
State 1 time: 5 to 7 minutes
Yields: Boltbulb and boltbulb seed; boltbulb and plant fibre; boltbulb; all of the above


State 0 time: 5 to 7 minutes
State 1 time: 5 to 7 minutes
Yields: Boneboo and boneboo seed; boneboo and plant fibre; boneboo; all of the above


State 0 time: 23 to 25 minutes
State 1 time: 23 to 25 minutes
Yields: Carrot and carrot seed; carrot and plant fibre; carrot; all of the above


State 0 time: 47 to 49 minutes
State 1 time: 47 to 49 minutes
Yields: Chili and chili seed; chili and plant fibre; chili; all of the above


State 0 time: 5 to 7 minutes
State 1 time: 5 to 7 minutes
Yields: Coralcreep and coralcreep seed; coralcreep and plant fibre; coralcreep; all of the above


State 0 time: 5 to 7 minutes
State 1 time: 5 to 7 minutes
Yields: Corn and corn seed; corn and plant fibre; corn; all of the above

Crystal Plant

State 0 time: 47 to 49 minutes
State 1 time: 47 to 49 minutes
Yields: Crystal plant and crystal plant seed; crystal plant and plant fibre; crystal plant; all of the above


State 0 time: 47 to 49 minutes
State 1 time: 47 to 49 minutes
Yields: Currentcorn and currentcorn seed; currentcorn and plant fibre; currentcorn; all of the above


State 0 time: 11 to 13 minutes
State 1 time: 11 to 13 minutes
Yields: Diodia and diodia seed; diodia and plant fibre; diodia; all of the above


State 0 time: 5 to 7 minutes
State 1 time: 5 to 7 minutes
Yields: Dirturchin and dirturchin seed; dirturchin and plant fibre; dirturchin; all of the above


State 0 time: 5 to 7 minutes
State 1 time: 5 to 7 minutes
Yields: Eggshoot and eggshoot seed; eggshoot and plant fibre; eggshoot; all of the above


State 0 time: 5 to 7 minutes
State 1 time: 5 to 7 minutes
Yields: Feathercrown and feathercrown seed; feathercrown and plant fibre; feathercrown; all of the above


State 0 time: 11 to 13 minutes
State 1 time: 11 to 13 minutes
Yields: Grapes and grape seed; grapes and plant fibre; grapes; all of the above


State 0 time: 5 to 7 minutes
State 1 time: 5 to 7 minutes
Yields: Kiwi and kiwi seed; kiwi and plant fibre; kiwi; all of the above


State 0 time: 47 to 49 minutes
State 1 time: 47 to 49 minutes
Yields: Neonmelon and neonmelon seed; neonmelon and plant fibre; neonmelon; all of the above


State 0 time: 47 to 49 minutes
State 1 time: 47 to 49 minutes
Yields: Oculemon and oculemon seed; oculemon and plant fibre; oculemon; all of the above


State 0 time: 23 to 25 minutes
State 1 time: 23 to 25 minutes
Yields: Pearlpea and pearlpea seed; pearlpea and plant fibre; pearlpea; all of the above


State 0 time: 23 to 25 minutes
State 1 time: 23 to 25 minutes
Yields: Pineapple and pineapple seed; pineapple and plant fibre; pineapple; all of the above


State 0 time: 11 to 13 minutes
State 1 time: 11 to 13 minutes
Yields: Potato and potato seed; potato and plant fibre; potato; all of the above


State 0 time: 11 to 13 minutes
State 1 time: 11 to 13 minutes
Yields: Pussplum and pussplum seed; pussplum and plant fibre; pussplum; all of the above


State 0 time: 11 to 13 minutes
State 1 time: 11 to 13 minutes
Yields: Reefpod and reefpod seed; reefpod and plant fibre; reefpod; all of the above


State 0 time: 5 to 7 minutes
State 1 time: 5 to 7 minutes
Yields: Rice and rice seed; rice and plant fibre; rice; all of the above


State 0 time: 5 to 7 minutes
State 1 time: 5 to 7 minutes
Yields: Sugarcane and sugarcane seed; sugarcane and plant fibre; sugarcane; all of the above


State 0 time: 5 to 7 minutes
State 1 time: 5 to 7 minutes
Yields: Tomato and tomato seed; tomato and plant fibre; tomato; all of the above


State 0 time: 47 to 49 minutes
State 1 time: 47 to 49 minutes
Yields: Toxictop and toxictop seed; toxictop and plant fibre; toxictop; all of the above


State 0 time: 5 to 7 minutes
State 1 time: 5 to 7 minutes
Yields: Wartweed and wartweed seed; wartweed and plant fibre; wartweed; all of the above


State 0 time: 5 to 7 minutes
State 1 time: 5 to 7 minutes
Yields: Wheat and wheat seed; wheat and plant fibre; wheat; all of the above


Hopefully this helps you get your farm up and running smoothly! Check out the rest of our Starbound guides for more tips and tricks to help you through this galactic game:

Starbound - Some Helpful Tips for Beginners Fri, 06 Dec 2013 13:29:03 -0500 Ashley Shankle

Technically everyone's a beginner at Starbound, right? With the game having only went into beta this week and a slew of changes coming on a daily basis, everyone is going to be learning new things about the game up until release.

There are some questions brand new players always seem to have, and some things those more experienced may just not have noticed or used. Let's get to it, and start with the most basic of questions and work our way up.

This list will be updated through the weeks as I think of more things to add (as well as images to spruce things up). I just wanted to get some info out there for those having some difficulty with the game.

How do I craft using the crafting table or cook?

The camp fire, crafting table, any other crafting furniture, and particular items you find on your travels can be activated or used by pressing 'E'. Alternatively, you can also middle-click on items to interact with them.

You can hold 'Alt' to see everything you can interact with in your area, and it will also show your hunger at the bottom of the screen. You can hold 'Ctrl' and the arrow keys to have a look at your surroundings.

What's the point of those two middle icons on my hotbar?

These are your main and off-hand items, which can be switched between using the 'Z' key. You can switch to whatever is in your main hand by using the 'X' key.

Hold shift to mine or place a single block and pick up half a stack of items using right-click.

Only want to smelt half your supply of iron? Pick up half of your stack using right-click. You can also drop items for other players to pick up using 'Q'.

You can press F1 to hide your UI.

For those screenshot-inclined.

You can interact with the background using the right mouse button.

If you would like to dig out the back of a cavern for some free light underground or are trying to place a backdrop to your base, click using the right mouse button instead of the left.

More things give you heat than a campfire.

You may be surprised at the amount of items that put off heat. Always try to keep a camp fire on hand, but torches and even some furniture can warm you up.

Additionally, some armors provide protection from the cold. Leather armor is the earliest available option, which you can make using the yarn spinner.

Not all beds are equal.

Who would have thought, that prison bed I stole from a dungeon heals me much more slowly than an Avian sacrificial table? Use any bed you can at the start, but keep an eye out for other options that may heal you faster.

Beds are not your only healing option!

Beds are useful during downtime, but what about mid-combat? It's time for you to make some bandages! Bandages can be made using the crafting table and 4 plant fibres. These items are your best friends, especially with the game's difficulty having been ramped up this patch.

There are items you will find on your adventures to heal you as well. Medical kits, red stim packs, and other items can be found on the field to heal you.

Unrefined wood can be smelted into coal.

Finding coal difficult to come across? Unrefined wood can now be popped into the forge to produce coal. 10 pieces of unrefined wood = 1 piece of coal.

New item recipes can be found in a variety of ways.

Find yourself a bit disappointed over the small number of default recipes provided by crafting stations? You can find new recipes in chests, in select vendors, from unlocking new crafting stations, and by simply finding the primary materials for certain recipes.

Something interesting to note here is that if you are in a particular type of biome (tar, toxic, flesh stalks, etc.) you are likely to find blueprints for furniture that uses the surrounding materials.

Skip the respawn cutscene.

As much as I like watching my Hylotl go from a tadpole to a full-grown fishman, I like playing the game more. Press 'Escape' to skip the respawn cutscene.

Always rush a pickaxe on a new character.

The first step of this is making a stone pickaxe using the crafting table (check your table for the required materials since everything is being updated). This is much better than the matter manipulator, but you can make an even better one, the copper pickaxe, using the anvil and some copper. Further upgrades are available as you progress.

There is currently no way to sell items in Starbound, but the refinery can break ore down to pixels.

It's a bummer that for now there is no way to sell the items you find, but the refinery (which becomes available sometime after you create the metalwork station) can be used to break ores down into pixels. Useful!

The hunting bow can be upgraded.

Everyone hates the default hunting bow, and for good reason. Did you know you can upgrade it using the anvil and 10 iron ore? The iron hunting bow is significantly stronger than the default and worth the upgrade. Further upgrades are similarly strong.

The 3D printer is the decorator's best friend.

The 3D printer on your ship can be used to copy items, most of which being decorative. If you find a neat widget you'd like to use to decorate your base, pop it in the 3D printer and get as many as you need.

Two things to note about this are that the original item will be destroyed, and printing is not free. The number you see displayed at the bottom of an item's description is how much it will cost to scan. It will cost more to print.

Guns can most easily be found on pirate ships.

Ever found an anchor on a world and wanted to climb up? The Avian pirate ship you find in the sky holds an NPC, the ship's quartermaster, who sells an array of guns based on the world's level. This is the quickest and easiest way to acquire guns, provided you can find this rare type of camp.

Matter blocks can be found by using the reactor within a particular dungeon.

There is a large high-tech underground facility-style dungeon in which there is a reactor. Use it, and it will spew out some matter blocks (but do a great deal of damage to you in the process). These are used for powerful armors.

You can farm vegetables if you don't want to/can't kill monsters for meat.

You can kill monsters using particular weapons in order to get leather or meat off of them, but what if RNG is not being kind to you? No vendors to be found selling meat either? I guess it's time to farm!

Farming requires that you have a stone hoe, which can be made using the crafting table. Find yourself a plot of land, till it, and plant those seeds! In approximately 11 minutes you will have grown yourself some delicious food.

One thing to note is that you can place dirt blocks in your ship and farm your vegetables there for easy access.

Your character should have a few recipes learned by default for cooking, which can improve the usefulness of farmed foods.

Something else to note is that you can pick fruits and vegetables (and their seeds) using 'E'/middle mouse button instead of beating your plants with a pickaxe and killing them.

Techs give you special abilities, but are rare.

The techs option found on the same console as 3D printing can be used to give yourself special abilities such as double jumping, gliding, equipping a mech, and turning into a morphball. This all said, you must find the techs before you can equip them using the console and they are incredibly difficult to find.

Racial armor allows you a special ability.

Racial armor is not what you start with in Starbound, but rather a special upgrade from the copper armor set. These can be crafted using the anvil and currently full sets of this armor provide the following bonuses:

  • Apex: Character can jump higher.
  • Avian: Character can glide.
  • Floran: Sunlight is converted into energy.
  • Glitch: Character can mine faster.
  • Human: Additional inventory space.
  • Hylotl: Character can swim faster and breathe underwater.

Do note these are subject to change. You can occasionally buy the blueprints for other races' armors from racial vendors in towns. (After some testing, racial abilities have yet to be implemented!)

Repair your tools using ore!

Worried your tools will fall into disrepair? Left click a tool's corresponding ore in your inventory, then left-click the tool you are trying to repair. You can use other types of ore than that the tool is made of, though the amount that is repaired varies. Not that you cannot use iron ore to repair tools.

You will uncover more types of planets.

After you have beaten the UFO, you will be able to unlock more types of planets. I won't spoil the varieties or how to do so, because half the fun is the mystery.


Hopefully this helps you get your space adventure started off right! Check out the rest of our Starbound guides for more tips and tricks to help you through this galactic game:

Starbound - Disc Write Error During Update Fix Fri, 06 Dec 2013 13:00:22 -0500 Ashley Shankle

If a disc write error has gotten between you and Starbound, I have a solution that may help you out. It's much more simple than you may expect.

I stumbled across this super simple solution after running into a wall where I could not start the game because it needed an update, but refused to finalize due to the dreaded disc write error. The game also claimed several files were missing during verification, but could not download the new update files.

After reinstalling and still being shot down, I did what manic would do: restarted my computer. That did the trick, for the most part.

(Update: This is one method, but see below for a less irritating option!)

Method 1:


You must restart your computer first and foremost, and then go to your Steam library and force Starbound to update again by moving it to the top of the queue if it has not done so already. If this fails to work, reinstall for potential success.

With some Googling, it appears some people must reinstall post-restart while others simply have to patch. There are still others for which this will not work and it is not a permanent solution as it will happen time and time again.

Method 2:

Set the Starbound folder to not be Read-only.

I cannot confirm this to work with every update, nor can I confirm that this is more than a one time fix but it did work this time and is worth a try.

Wander to your 'common' folder, found in 'steamapps'. The exact directory path (for me, and most users sans those using a 32-bit OS, in which case it will be simply 'Program Files' instead of 'Program Files (x86)') looks like this:

From here you right click your Starbound folder and choose 'Properties'. Near the bottom of the 'Properties' window you will see 'Attributes'.

From here, ensure that 'Read-only (Only applies to files in folder)' is unchecked. Click apply, wait for the files up update, and attempt to patch again.


Hopefully this helps you get your game up and running! Check out the rest of our Starbound guides for more troubleshooting and general tips:

Starbound Beta - Stuck on Chucklefish Logo? Try Letting It Sit! Wed, 04 Dec 2013 16:16:34 -0500 Ashley Shankle

Starbound is one release I have been looking forward to for two years now, and today is the day the beta goes live. As to be expected of the first day of a beta (which was previously announced to be buggy), there are a number of technical issues players are going to run into today.

One such issue is the most simple imaginable: the game hanging at the Chucklefish logo. Don't get discouraged and sit there waiting for a patch! For most people, this issue is as easy to fix as letting the game load for a few minutes, literally.

Should you run into the Chucklefish logo hang when launching Starbound, do nothing. Do not click elsewhere, do not click the screen repeatedly. Just let the client stir in its own code juices for a minute or two until you are finally given access to the main menu. If it takes longer than 2 minutes, try again.

Easy, right? Despite this being a simple issue, myself and a number of other players have been going mad over the additional tiny delay. It seems that for most players, the fix is patience.

Do note this is not guaranteed to work for everyone running into this problem, but it has worked for several who have fallen to the Chucklefish's "EHEHEHE".

Starbound costs $14.99 and is currently in beta as of today. The purchase gets you into the game's three beta phases as well as the completed game at launch. Check it out on the official site or on Steam.

For more help with this space sim game, check out the rest of our Starbound guides here on GameSkinny.

  • Starbound: Disc Write Error During Update Fix
  • Starbound 1.0 Not Launching For You? Try These Solutions
  • Starbound Running Poorly? Try Using the 32bit Client