Suda 51 Tagged Articles RSS Feed | Suda 51 RSS Feed on en Launch Media Network Killer7 PC Remaster Released on Steam Today Thu, 15 Nov 2018 15:37:49 -0500 Greyson Ditzler

The remastered PC port of Grasshopper Manufacture's cult classic shooter Killer 7 was released on Steam today with surprisingly little fanfare. The port was announced earlier this year and was developed by NIS America.

Although the release date for the game was nebulous, the bizarre, arthouse GameCube/PS2 game from auteur game designer Suda51 is now on Steam for $20. There is also a 10% discount for a limited time.

Killer7 was the first game from Suda51 and Grasshopper Manufacture to make its way to North America, and it is still the only game that Suda51 had complete creative control over.

In the years since its release, the game has become a cult classic because of its hybrid gameplay, unique presentation, and highly unconventional, intentionally vague story loaded with mature and disturbing subject matter. 

In the game, players assume various roles within Killer 7, a group of mysterious shapeshifting assassins who are the United States' only line of defense against a deadly terrorist cell called the Heaven Smile. In a world where nuclear weapons and international airport travel have been completely decommissioned, global conflict has slowed to a crawl. However, intrigue between Japan and the U.S. could lead to enormous nuclear devastation.

The game kickstarted Suda51's career in the West and solidified his and Grasshopper's initial fanbase.

No More Heroes: Travis Strikes Again First Trailer Revealed Wed, 30 Aug 2017 15:44:18 -0400 Greyson Ditzler

During the Nintendo Switch Summer 2017 Nindies Showcase earlier today, after discussing a number of indie titles coming to the console in the near future, the presentation was closed out with the first trailer for No More Heroes: Travis Strikes Again by Grasshopper Manufacture. The game will be the third installment in the No More Heroes series, as well as mark the 10th anniversary of the franchise, and be directed once again by acclaimed auteur game designer Suda51.

No gameplay was shown off in the trailer, although we did get a chance to see series protagonist Travis Touchdown getting back into the assassin business upon the arrival of an old target's father, and see what is presumably the inciting incident for the story. The showcase briefly described the setup for the story of the game, explaining how both Travis and his assailant, "The Bat", have been sucked into a phantom game console called the Death-drive Mark 2.

In typical No More Heroes fashion, Travis must then fight his way through all 6 of the consoles games and defeat their respective bosses to escape. Whether or not these games will have any sort of connection to the "number of collaborations with prominent indie developers" described during the showcase has yet to be seen.

No More Heroes: Travis Strikes Again will be released some time in 2018 exclusively on the Nintendo Switch.


Let it Die Beginner's Guide Fri, 09 Dec 2016 00:41:10 -0500 Jeffrey Rousseau

The newest free to play game for the PlayStation 4 is Let is Die. The title is brought to you by the mind of Suda 51

After Suda 51's development studio Grasshopper Manufacturer was acquired from Gungho Online in 2013, Let it Die became the first title developed via the new partnership. The game is the studio's first non single player focused title.

In a nutshell, it's a hack & slash title set in a  post apocalyptic backdrop. In the not so distant future, a tower has risen in South Tokyo. The tower has an unknown number of floors. What is known is that it's not safe. It's home to blood thirsty murderers & wackiness.

Take Your Time and Use Caution

You can get overwhelmed relatively easy in this game. Enemies will often attack you in groups. In case this sounds unfair so far, it doesn't end there. They are not above attacking your blind spots and coordinating attacks together. This is quite apparent in cases where you fight a brawler and a sniper for example.

Now, things can appear rather dire when you fight groups. Instead of serving yourself a quick death things can become advantageous. Enemies can hurt each other with friendly fire. So if you take your time kiting foes they can maul, burn, shoot and etc to  each other as they scramble to you. You can also make fights easier as well with mushrooms that boost your offense. Use caution.

Don't Run Just Walk

Nearly all attacks in the game can be dodged simply by walking backwards. Although you can roll to evade, it's not as effective. So you can wait for your would-be-killers to attack and merely take a few steps to avoid imminent danger. The real beauty with this strategy is that no fight should be impossible.

This proves to be very beneficial as well against Haters. When one of your characters dies, they become haters. When you revisit the area where you previous character died, their body comes back to life and attacks. So let's say you had some decent armor and so forth. This fight could be very... not fun to say the least.

You can ignore the level indicator and attack the enemy. Ok sure, you don't want to throw all caution to the wind, just pay attention.  So you can even defeat a level 30 character at level 1.

Find A Weapon And Stay With It

The more you use a weapon your mastery levels up accordingly. The better your proficiency with a weapon the more damage it'll deal. Things get better for players because weapon mastery is shared between your fighters. This helps you level up newly created fighters relatively quickly.  So if you're fond of bats for example, you should whack away like it's a home run derby.

Do You Need A Weapon Suggestion? Wield a hammer

It's strongly suggested that if you need an early game weapon, you should take a crack at using hammers. They are fast, require low stamina use and deal high amounts of damage. What makes them useful is that unlockable "ten-ton smash". It allows players to mow down foes up to floor 5 instantly. If you don't find them fret not. You'll find blueprints to create them in the early parts of the game. So they'll be readily available and accessible. 

How Do Weapons Gain Exp Exactly?

The that you use delivers a death blow to a foe is what will gain the experience. So you could hack and slash away with goals in mind. Weapons can be equip on both hands. Therefore you can use a more damaging weapon on your left and end it with your right. This pays off against tougher foes where you can level up your mastery sooner. It's just a matter of choice.

Don't Get Attached To One Character.

So, a higher level character dies in a dangerous location. Well, things would get bad if you didn't take the time to level up other characters. Why would this be bad? Well, you've invested a lot of time where you'll find yourself with a setback. You'll essentially lose out on time. This will also make you much more prone to invaders into your game world.

A more effective use of your time would be to have an assortment of fighters within the same level range. Having a large roster of available fighters ties into the next bullet point.

Everything is Disposable, Yes Everything

Everything, including your first character should be considered expendable. Armor deteriorates, weapons break, decals fall off and etc, etc. So you're probably wondering why? Simply put the game will provide you better toys regularly.  You will find better fighters to add to your fault, you'll find new weapons, armor, and etc. The whole point of the game is to advance onward for the better as you climb the tower.

Tokyo Death Metro Is Your Friend

The Tokyo Death Metro(TDM) is the game's primary PvP feature. It becomes available early on after you defeat the first boss. This is your go to way to accumulate SP. Sp allows you to level up your base and gain Kill Coins. A good run is a guaranteed 2000 to 3000 number of coins. The tower itself is regulated to help you gain experience points. TDM is your source for other materials necessary to success.

Hold on to those Death Metals

Death metals should not be spent on continues. If you die(which will happen often), just accept it and move on. You'll be able to go back and defeat your character anyway. You could also forgo that and let your character run wild online to defeat players. This will allow you to get more items from your character turned Hater, later on. Using coins for continues is ultimately pointless in the grand scheme of things. Those coins are better off to boost your storage. The more items you can hold the better.

Find A Song You Like

Within the Hate Arcade, where you can converse with Uncle Death, you can change what song that plays. At the jukebox you have the ability to change the song that plays for your hub. From a psychological standpoint it's logically to play something you like for your enjoyment. The game features an impressive collection of 100 bands that have lead their skills to its audio. So it's pretty unlikely that you'll find a jam that you won't like -- In fact, I'd worry if you didn't find one.

Hopefully, this guide aids you in your quest for climbing the tower. This guide would not be possible if not for the hard work from the Reddit community.

Were there any tips we missed that helped you a lot? Did this guide help you out of a jam? Please let us know in the comments section below.

Suda 51's first game, The Silver Case, will be officially localized & released for PC Sat, 07 May 2016 04:41:54 -0400 Jeffrey Rousseau

Suda 51 and Grasshopper Manufacture announced a worldwide release for The Silver Case (TSC) on PC this Fall. The murder mystery point-and-click adventure will be published by Playism. It will be the first time the title will be available for the West.

The Silver Case was first game developed by Grasshopper Manufacture and was originally released in 1999. Directed by Goichi Suda (Suda 51), the game takes place in the 24 districts. It follows a string of strange and violent murders under investigation. The case becomes more bizarre when the serial killer behind similar murders is killed, but the murders continue.  Has he comeback to life? Who is this copycat killer?

The game features two narrative perspectives for players to experience. The "Transmitter" scenario follows detectives as they chase the killer. The "Placebo" scenario presents the story of a freelance writer investigating the case. 

The PC version will boast a series of updates; new art, graphics, and puzzles have been redone to fit the English translation as well.

Fans of mystery games and Suda 51 can look forward to The Silver Case this Fall.

Five Underrated Games of Last Generation Sun, 01 Feb 2015 17:08:13 -0500 Eric Nicolai


Lollipop Chainsaw


Lollipop Chainsaw was a short and sweet game. This was another title made by Suda, so naturally it comes in as underrated. This game combines the fun of dismembering zombies with the amazing style of a cheerleader. Using Juliet Starlings flips, kicks, and spins, you hack zombies apart using her chainsaw.


Of course her boyfriend, or what's left of him, can help you out as well. He is nothing but a talking head attached to Juliet's hip. Lollipop Chainsaw was also launched in 2012 and was available on the 360 and PS3. This game has an amazing soundtrack and doesn't take much to beat, but the replay value is there without a doubt. 


Lost Odyssey


Lost Odyssey is a game that I actually didn't finish. This game was available on 360 only. It was also a massive game; it was packed onto four discs. Lost Odyssey has the traditional turn-based JRPG style with a few minor tweaks. This title had mixed reviews when it launched. It is going to be remembered for a while as one of the great RPGs by those who have played it.


The Club


The Club was a game that I had looked forward to prior to it's launch. Before the game released, I watched gameplay footage that discouraged my purchase; in turn I waited for a price drop. After finally making the purchase months after the launch, I realized that I missed out on a great game. The Club was launched in 2008 on 360, PS3, and PC. The aspect that seemed to give people a sour taste is the fact that you must run through levels in order to do well. This aspect of the game actually added a lot of fun to the shooter genre in this case.


Kingdoms of Amalur: Reckoning


Kingdoms of Amalur was launched early 2012 for the PS3, Xbox 360, and PC. It was the first game developed by Big Huge Games. There were a lot of big names working on this title, including Ken Rolston and Todd McFarlane. Kingdoms had a lot of gameplay included with the retail disc. This game seemed like a beefed-up Fable game, due to the character and environment ascetics. This was by far one of my favorite games that I feel had been overlooked by many.


Killer is Dead


Killer is Dead is a game by Suda51 and was launched late in the life cycle of PS3 and 360. Killer is Dead was launched in 2013 and is also available on PC.


As most of Suda's games are; Killer is Dead is an beautiful piece of abstract art. Suda's games are typically a niche market and Killer is Dead is no different. However, because of the hype for next gen and a massive amount of other games being launched around the same time Killer is Dead had been brushed under the rug fairly quick.

Lollipop Chainsaw Slices Over One Million Sales Mon, 10 Mar 2014 09:04:36 -0400 Venisia Gonzalez

Who knew that zombies and cheerleaders would be a hit. Grasshopper Manufacture and Suda 51 are celebrating making over one million sales worldwide.

Lollipop Chainsaw, released in 2012 for the Xbox 360 and PS3, is a hack and slash video game in which the player is Juliet Starling, a chainsaw using cheerleader zombie hunter fighting off zombies left and right at her California high school with her boyfriend's head attached to her belt.

The game opens on it being Juliet's 18th birthday, she's going to San Romero High School to meet up with her boyfriend Nick who's going to meet her parents for the first time. Sadly a zombie outbreak has occurred and Juliet must fight her way through the undead hordes to get to Nick. The story goes on from there to find out how it all started. Juliet uses melee attacks, jumps, dodges high and low with her trusty chainsaw to devastate the hordes earning medals to purchase new moves and combos, costumes, music, and artwork.

Lollipops, demons, zombies, magic rituals, glitter, rainbows -- oh my.

In Japan, the game received positive reviews upon release and in the western world -- mixed reviews. IGN gave it a 5/10, praising the look and feel of the game, but criticized its gameplay, calling it "Bland, slow, and unsatisfying." Game Informer gave it a 7.5/10, stating the game has "the premise is exciting and imaginative, but the gameplay execution has too many holes to embrace completely." GameSpot gave it a 6.5/10, praising its jokes, gameplay excursions and boss battles, but criticizing its crudeness, control, camera quirks and combat. Yet despite certain reviews, Lollipop Chainsaw has now sold over one million copies worldwide. 

Suda 51 Really Loves the PS4's "Speed" Thu, 20 Feb 2014 10:49:53 -0500 Fathoms_4209

Developers and designers around the industry have praised the PlayStation 4. The latest to do so is Grasshopper Manufacture CEO Goichi Suda, aka "Suda 51."

In speaking to Famitsu (as translated by Siliconera), Suda said he's impressed with the speed and potential of Sony's new console. He specifically cites the "speed" of the machine, although he doesn't really define that term. Many assume he's referring to the RAM built into the console, but you can decide for yourself:

"The most impressive one to me so far has got to be 'speed'. As a video game console, that's the part the stood out to me the most for the PlayStation 4. We make games, so we want to make them fun, and we also put a lot of effort into making them as appealing as possible. In order to do that, we need hardware that can show 'speed'.

When it comes to making games, having this 'speed' available as an ingredient really puts us at ease. Even as we currently develop, we can really feel the response of having it available."

Suda 51 is hardly the only game maker to compliment the PS4, which has rapidly become a favorite among industry insiders. As for Grasshopper, they're currently toiling away on a PS4 title called Lily Bergamo, which is supposed to be a "super action game." Well, that's no big shock, given the studio's recent titles (Killer is DeadLollipop ChainsawShadows of the Damned).

Suda 51's Grasshopper Manufacture, Inc. to Develop on Unreal 4 Tue, 18 Jun 2013 22:26:17 -0400 Kolbias

Grasshopper Manufacture, Inc. a developer best known for developing No More Heroes and Killer7 has stated that they will be relying heavily on Unreal Engine 4. Goichi Suda also known well as "Suda 51" confirmed that they will be using the newly released engine when developing games for the next generation of consoles.

Grasshopper also revealed their new project Killer Is Dead is a stylistic action game similar to No More Heroes. Suda stated in an interview with Siliconare in April that the game was "running in either Unreal Engine 3 or Unreal Engine 4" but couldn't say which without giving away what console they were developing on.

When asked about a No More Heroes sequel Suda told Joystiq

Travis [Touchdown] is one of the characters I'm really fond of, that means a lot to me. So if there was the opportunity to create another sequel then yeah, I'm always up to the idea.

Suda 51 also confirmed that we will see Unreal Engine 4 being used in future Grasshopper Manufacture Inc. games "if it's a big title, or if it's suited to that title." It's not certain what the release date for Killer Is Dead is yet but Grasshopper Manufacture is projecting that sometime in summer 2013 it will be released.