Team 17  Tagged Articles RSS Feed | Team 17  RSS Feed on en Launch Media Network New DLC Wicked Ward for The Escapists 2 Sat, 28 Oct 2017 23:41:44 -0400 Lauren Harris

Independent game company Team17 has released the first DLC for their game The Escapists 2.

The Wicked Ward DLC takes place in an abandoned hospital where the mad scientist and his huge clan of undead guard the halls. You’ll have to fight, craft, and scheme your way out of the spooky, rainy woods of evil undead creatures.

Wicked Ward DLC was released just in time for Halloween and it prepares players for:

  • A new horror themed map
  • New Halloween customization themes
  • All new items and recipes to craft

The DLC content is available on Xbox One, PS4, and PC. You can also purchase it as part of the Season Pass on SteamXbox Games Store, and PlayStation Store. Player's must have The Escapists 2 to play Wicked Ward DLC.

You can find more information about Escapists 2 DLC Wicked Ward on Twitter @Team17Ltd and you can also follow them for more information on new content when it becomes available.

 Will you be playing this spooky adventure? Let us know in the comments!

The Escapists 2 Breaks Out as Pre-Order Trailer is Released Tue, 11 Jul 2017 18:50:14 -0400 Adreon Patterson

With the E3 announcement of The Escapists 2, Team 17 unleashed the pre-order trailer for this anticipated sequel.

In the trailer, which you can watch above, we see escapee Jimmy Locke in all his 8-bit glory relaxing on the beach with a friend as he begins to tell the story of his escape from prison. He tells his friend through a series of funny (yet harrowing) vignettes about everything from failed escape attempts to prison food to his prison buddies.

All this is interrupted by a crew of police from both land and sea who have come to take the inmate back. This moment reveals a pre-order feature known as the Glorious Regime. The trailer shows this new high-security penitentiary as an action-packed thrillfest as players plan their escape through secret tunnels while avoiding military-like security, vicious dogs, constant surveillance, and a dictator-like warden.

But viewers are thrown for a loop when the trailer goes all 2003: A Space Odyssey, as a spaceman begins floating across an 8-bit space background. Immediately, the release date -- August 22, 2017 -- zooms over the viewer's head and lands in the middle of the screen. After that, the trailer ends with a floating release date and spacemen.

The sequel to the hit Team17-Moudly Toof collaboration will be available on Xbox One, PlayStation 4, and PC, with a Nintendo Switch version to follow.

Stay tuned to GameSkinny for more news and information on The Escapists 2!

Yooka-Laylee: How to Save Thu, 20 Apr 2017 04:43:16 -0400 Jaleesa Mitchell

The Banjo-Kazooie spiritual successor, Yooka-Laylee, allows you to control two characters at once, much like with it's influences. This time you play as a chameleon named Yooka and a crazy bat named Laylee, hence the game's title.

The game's plot is fairly simple.

Being the curious little creatures they are, Yooka and Laylee decide that Shipwreck Creek isn't exciting enough (my words, not theirs) and decide to leave for the more appealing work halls of Hivory Towers to find "Pagies" -- creatures that will allow them to traverse the mystical and mysterious Grand Tomes. The main goal is to stop the villains -- Capital B and Dr. Quack -- from converting literature into profit.

But, you wanted to know how to save the game. The answer is fairly simple. Do you remember those Pagie's that we talked about earlier? Well, when you collect them, as well as the Ghost Writer and other important collectibles, the game will allow you to save.

Aren't you glad I went through a plot explanation now?

Seriously though, it's ridiculous that it's taken us this long -- myself included -- to figure this out. But maybe that says more about Playtonic Games and Team17 then us.

How adorable are those collectibles though? Let us know if it's either 9 or 10 out of 10 adorable in the comments below!

The 5 Best Team 17 Published Games That Aren't Yooka-Laylee Fri, 14 Apr 2017 13:52:56 -0400 Erroll Maas


Some gamers may be disappointed by Yooka-Laylee, but not all hope is lost. Team17 has published plenty of other games spanning across several different genres that can still leave players satisfied -- just like the ones we've listed here!


Are their any Team 17 published games that should be on this list that we missed? Let us know in the comments!


Lemmings (2006)

  • Check It Out If: You enjoy unique puzzle games but prefer handhelds
  • \n

This edition of Lemmings is a remake of the 1991 original, and commonly referred to as the best version of the game.


The goal in every level of Lemmings is to guide your group of oddly human-looking rodents through different obstacles and to the exit. Each level has a required amount of lemmings that must make their way to the exit before progressing to the next. Lemmings can be given one of eight different skills which can help clear obstacles, change the landscape, or alter lemming behavior.


This PSP remake contains all 120 levels from the original, plus 36 brand new levels and a level creator in which levels can be constructed from in-game objects. 


Worms: Armageddon

Windows & Old-School Consoles
  • Check It Out If: You Like Weird strategic artillery multiplayer fun playing against your friends.
  • \n

Not to be confused with the later game, Worms 2: Armageddon.


In Worms: Armageddon,  players take turns moving their teams of worms in a randomly determined sequence on a two-dimensional map. Each team can only move one of their worms each turn, unless they obtain an item which gives them the ability to change that. The objective is to kill all the worms on the other teams -- although in the single player campaign mode some missions have alternate or additional goals.


Worms: Armageddon is available on Microsoft Windows, Sega Dreamcast, Original PlayStation, Nintendo 64, and Game Boy Color.


Alien Breed Series

Multiple consoles
  • Check It Out If: You enjoy retro games and haven't been fond of more recent Alien games.
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If you're a fan of the Alien franchise but felt burned by Aliens: Colonial Marines and weren't a fan of Alien: Isolation, then Alien Breed is a series you should give a chance.


Alien Breed is a top-down shoot-em up originally released for the Commodore Amiga in 1991 and heavily inspired by the Alien films. In this game, the goal is for one or more players to find the lift down to the next level while fighting against plenty of enemies along the way.


The Alien Breed series has had nine more games on several different systems since its first entry, with a few later games being first person shooters. Some of the older Alien Breed games are available on iOS and Android, while the newer games -- commonly referred to as the "second era" -- are available on PC, PlayStation 3, and Xbox 360.


The Escapists

PC, Mobile, & Current-Gen Consoles
  • Check It Out If: You feel the need to experience breaking out of prison
  • \n

The Escapists is a top-down view strategy game where you play as an inmate trying to escape through different prisons, with the difficulty increasing after each escape.


Through several different methods, players can obtain a variety of tools to help them escape, which must be hidden at certain times so the guards don't see them. The player also needs to make sure to follow the prison's daily routine, so the guards don't catch wind of their escape plan. If the player is caught by the guards, then the progress made in a level is reset.  


In addition to tools, the player also needs weapons to fight against guards or other inmates. Players can also complete tasks for other inmates to improve their status. There are also ways for the player to level up their character and improve their abilities, such as exercising and studying.


With a variety of different escape methods, a Walking Dead spin-off game, and a sequel coming some time later this year, The Escapists is sure to remind us how much we enjoy watching different characters break out of prison.


The Escapists is available for PC, Xbox One, PlayStation 4, Xbox 360, and Android devices.



PC & Current-Gen Consoles
  • Check It Out If: You enjoy crazy co-op cooking with your friends
  • \n

Players in Overcooked! play as chefs in a kitchen and have to do all of a chef's usual work -- taking orders, cooking, and cleaning -- under a time limit. Each order players make correctly earns them coins. The objective in each level of Overcooked!  is to earn as many coins as possible within the time limit.


The level layout changes as the players progress, with additional challenges on some levels.


Overcooked! has single player, co-op, and competitive multiplayer modes. It's available on Microsoft Windows, PlayStation 4, and Xbox One. A Nintendo Switch version of the game is planned to be released sometime later this year.


Since its release, Yooka-Laylee has been hit or miss among gamers -- giving a great sense of nostalgia as a true Banjo-Kazooie successor to some, while being an unimproved and outdated mess to others.


But even though it's probably the most hyped game that publisher Team17 has worked on in a long time, it's not the only game it has under its belt. Team17 has been involved with a number of games since its founding in 1990, many of which you probably haven't heard of. Let's take a look at the other awesome projects this studio has gotten its hands on!

Yooka-Laylee Is a Callback to Banjo-Kazooie's Precise Platforming -- And Utterly Crazy World Fri, 17 Mar 2017 11:20:02 -0400 Jonathan Moore

It was arguably the golden age of the platforming genre. With titles like Donkey Kong Country, Banjo-Kazooie, and Conker's Bad Fur Day taking the genre to stratospheric new heights, the mid-to-late 1990s was a time of unsurpassed creativity for the platforming scene. Since then, developers have tried -- and come very close -- to recapturing that lithe feeling of wonder that companies like Rare so effortlessly encapsulated. But none have actually achieved such an end.

Enter Yooka-Laylee, a new (old) type of platformer that inks all the hallmarks of those Rare platforming days to an absolute T. And it makes sense, considering a large majority of Playtonic Games' development team is made up of Rare veterans -- the very developers, programmers, and creative minds that brought Donkey Kong and Banjo-Kazooie to life. 

From the PAX East showroom floor, I ran, swam, and flew through a gorgeous and unique world that immediately took me back to that golden age. Yooka-Laylee played right into the nostalgia I forgot I had -- and I fell completely in love. 

Yooka-Laylee's World is Big -- Like, Really Super Massive Big

In my time with the game, I was only able to see a minuscule fraction of Yooka-Laylee's expansive and dynamic world. But what I was able to get my hands on was unique and diverse. Starting out in an overgrown jungle zone accentuated by a derelict pirate ship, cliffs, and roaring waterfalls, I quickly made my way into the steampunk lair of the game's nefarious antagonist, where I captured my first Pagie (more on that in a bit). 

Next, I quickly found myself in a glacial world, sliding down frozen slopes like an Olympic sled runner. Here, craggy mountains made for some precarious platforming, while frigid lakes held hidden secrets inside dark, bat-filled caves.

Spread over five grand "worlds," Yooka's levels start small and expand at a rapid pace.

Wildly diverse and engaging, these levels are segmented into specific zones. And while you can freely travel between these zones once you've opened them, you'll first need to unlock them by finding the 25 Pagies scattered throughout each world. According to the developers, players will need to find a set number of these pages in order to unlock each zone, and players are able to do so by completing various in-stage challenges, like races and timed platforming sections. 

All in all, Yooka-Laylee's vibrant, colorful world is inviting and full of life. And my favorite thing about the whole experience very well may have been the feeling of freedom with which Playtonic Games has infused the core Yooka experience. Instead of linear progression, there's a sense of adventure and exploration inherently bred into each and every level.

Every world and every level might be treacherous, but every world and every level is well worth the challenge. 

Yooka-Laylee Plays Like Your Favorite Platformer -- New or Old

Getting around Yooka-Laylee's levels is fun and intuitive. As soon as I picked up the controller, I immediately knew how to use all the tools at my disposal. And if you're familiar with most 3D platformers from the last 25 years, so will you. 

Thing is, though, Yooka-Laylee never felt tired during my 45-minute playthrough. I ran. I flew. I swam. Although I didn't get to experience them, publisher Team 17 told me there are other modes of transportation (such as mining carts) in other levels of the game. 

Running & Jumping

Running and jumping is fluid and tight. And whereas some games struggle with camera positioning (arguably the most important mechanic in any platformer), Yooka's camera is a breeze to manage -- and never once proved to be an issue.  

Swimming & Diving

Each world's verticality means that not only will players be jumping across chasms and running along craggy cliff faces, but that they'll also be swimming across bodies of water and diving into their dark depths for secrets and treasure. Here, the camera felt a little more fickle than it did on land, but overall, swimming and diving was easy to grasp and led to some truly awesome discoveries. 

Flying (Kinda') High

So, OK. You can't technically fly in Yooka-Laylee. But you can double-jump, flutter, and then glide from A to B. This comes in super handy when you're trying to beat the clock in some of the game's more difficult platforming sections and Pagie challenges. Overall, the mechanic made sense in our playthrough, and I'm interested to see how Team 17 and Playtonic Games implements the mechanic in more creative (and challenging) ways throughout the game. 

Beating Down Baddies

Combat in Yooka-Laylee is quick, yet full of punch and power. The titular duo has a basic tail-spin-like attack that dispatches foes in quick fashion, but they also have discoverable powers like sonar (which stuns enemies where they stand). This adds a bit of strategy to the otherwise typical platformer experience. Instead of whacking every enemy you come across, you're able to nullify them in different and interesting ways. 

Yooka-Laylee's Story is a Classic Platforming Adventure

Capital B is out to take over the world, and it's Yooka and Laylee's mission to take him down. After one of their favorite books -- a tome that allegedly holds some type of magical, world-altering power -- is stolen by one of Capital B's henchmen, the otherwise laid-back duo is thrust into a world of danger and adventure. 

It's silly and whimsical and everything you'd expect from the developers behind some of the 90's quirkiest adventures. Imagination and creativity run amok through both Yooka-Laylee's world and its characters. Like a fresh painting, personality drips from every vista, every character, and every ounce of story. 

My only real (small) gripe here is that like Banjo-Kazooie, players can't skip Yooka's cut-scenes. And like B-K, each character speaks in garbled, nonsensical soundbites that are just as coherent as the Peanuts parents' drunken gag reel. At first, it's funny and endearing. But as time goes on, especially during the tutorial, it starts to get just a bit grating. It's not terrible by any means -- and if you played any of Rare's titles from the 90s, you're pretty used to this by now -- but the cacophony can sometimes get in the way of reading the subtitles because you just want to get through it all. 


At the end of the day, Yooka-Laylee doesn't feel like a platformer that will revolutionize the genre, but instead one that fondly remembers platforming's golden era. And it does so in swimming fashion -- at least so far. 

Playtonic Studios said that they've focused on style over technicality when it comes to Yooka, and I can firmly say that while this isn't the most technical game on the planet, it's not meant to be. And since Yooka is utterly gorgeous, Playtonic has firmly accomplished their vision. It'll just be interesting to see how audiences react come April 11. 

Stay tuned to GameSkinny for more news and coverage on Yooka-Laylee

Yooka-Laylee Gamescom 2016 Trailer Revealed Wed, 17 Aug 2016 05:25:04 -0400 Greyson Ditzler

Yooka-Laylee, the 3D platformer meant to serve as the spiritual successor to Banjo-Kazooie, revealed a new trailer yesterday at Gamescom.

The trailer briefly shows off the game's main antagonist, as well as what appears to his lair, in addition to some of the other varied in-game locations. Then it tops everything off with some displays of different gameplay, including a transformation for the pair that we haven't seen before, a snow plow, as well as showing off some combat, advanced movement techniques, and a Donkey Kong Country style mine-cart sequence. 

Yooka-Laylee is being developed by Playtonic Games, a new, small developer made up entirely by former employees of Rare from their Nintendo 64 era -- including Rare alumni David Wise, Steve Burke, and Grant Kirkhope composing the game's soundtrack.

The game is also being published by developer Team 17, who are most well-known for creating the Worms series.

Yooka-Laylee is expected to launch on PC and consoles worldwide in Q1 of 2017. 

If you're interested in seeing more gameplay from Yooka-Laylee, feel free to check out the video with commentary from some of the developers down below:

The Escapists: The Walking Dead drags itself onto the PS4 tomorrow! Mon, 15 Feb 2016 07:52:28 -0500 David Fisher

PlayStation 4 fans of The Escapists will finally be able to get their hands on the game tomorrow (Februrary 16th, 2016), almost 5 months after the initial release on September 30th, 2015.

For those who don't know what The Escapists is, the game was originally a light-hearted prison escape sandbox game developed by Team 17 - best known for the Worms series. It features a bunch of inmates trying to escape prison without getting caught. To do so, players had to craft various items and fight the guards without being taken down. 

The Escapists: The Walking Dead takes these features and applies them to the universe of The Walking Dead, and in it players will command Rick as he plays through various scenes from the comic series - not the TV series. The game covers everything from Rick's first appearance, to issue 83 of the comic series.

While the game is only now being released on the PS4, reviews for the Steam version have come with mixed feelings at best. Many have stated that the fun mechanics that made The Escapists great, don't really translate well into the survival-horror genre that The Walking Dead environment asks for. It also received a 66/100 on Metacritic. Still, the game is recommended for people who enjoyed the original The Escapists game, as well as fans of The Walking Dead comics.

The Escapists: Walking Dead is available for Xbox One, Steam, and PlayStation 4.

Superfrog HD Review - Is it a bird? Is it a plane? No! Its a not-so-super frog in HD! Tue, 15 Dec 2015 05:37:23 -0500 Damien Smith

Once upon a time, there lived a happy prince and his bride to be. However, in the dark recesses of her castle, an evil witch plotted to put an end to their happiness. The witch takes off on her broomstick, kidnapping the princess and turning the prince into a frog. The prince sits on the riverbank where he notices a magic potion floating down the river. He drinks the potion, turning him into Superfrog.

With his new found abilities, the prince can defeat the evil witch and rescue his beloved princess. And so, the adventure begins, as Superfrog must traverse the lands in search of the witch and the kidnapped princess.

Superfrog HD is a remake of the classic 1993 platform game Superfrog. Team 17, the developers of the original, recreated their famous title and published in-house in 2013. Superfrog HD is an inferior remake of the classic 1993 release. The game has bad game design choices, lack of creativity and lacks the heart and soul, that make the original game magical.

Missing its '90s cartoon style humour and silliness

Back in 1993, the intro for the original game was animated, while the remake consists of still imagery. The remake intro is missing the classic humorous moments that were in the original. One instance is of a bottle of Lucozade (A fizzy drink from the UK) washing down the stream that gives the prince his powers turning him into Superfrog.

Of course, this would have caused licencing problems in the remake, but with a bit of imagination, it could have been renamed. In the remake, it is a magic potion as oppose to a bottle of Lucozade. Why not simply call it Superzade, Frogzade or something similar?

The intro to the remake is also missing the humorous scene from the original where it is made out to be all a film set. In the original the intro is halted as Superfrog turns to look behind him where another frog is sitting reading a newspaper with a fan in front on them.

The very disinterested frog had forgotten to switch on the fan which causes Superfrog's cape to move as if the wind was blowing it. Upon turning on the fan, causing Superfrog's cape to move, the script continues as Superfrog jumps into the air, smacking his head off a tree branch and falling over.

It is that exact silliness and over the top '90s cartoon style humour that is missing from Superfrog HD along with the childish sound effects that stop it from being a real masterpiece.

This missing '90s style may not affect newcomers to the game, but fans of the original may feel disappointed.
Superfrog HD shows its mobile device game design

There is no doubt that the design of the game focuses primarily on mobile devices. The game has various aspects showing this immediately such as the main menu, level select, score and ranking system, and the slot machine mini-game.

The level select screen can be frustrating as players must click and drag the levels left or right to choose. The click and drag motion is very sensitive. Often it moves either too quickly or out of control ending up going back where it started.

The score and ranking system works like that in most mobile games that contain them. At the end of each level, players gain gold stars, a total of three depending on their performance throughout the level. Their performance calculates their score based on how many coins collected, secrets found, current lives, time left, and how many times they died.

The slot machine mini-game feels like a pointless exercise. In the original game, it was used to gain extra lives, level codes, and score additional points. In Superfrog HD, it is used to unlock the original levels from the original game. The reason for this being pointless is due to each level contains a hidden golden lily pad to find. They have no function other than being a collectors item.

The reason for this being pointless is due to each level contains a hidden golden lily pad to find. They have no function other than being a collectors item.

The golden lily pads could easily have been used to unlock the original levels instead of the slot machine mini-game. It would avoid the annoyance of the mini-game popping up at the end of each level. Despite having all the original levels unlocked, the mini-game still appears with no further use. All mechanics are designed specifically for mobile devices. This design leaves most of the games mechanics dumbed down, particularly for PC and console standards.

What works perfectly for a mobile device, does not necessarily work well with consoles and PC. Superfrog HD is certainly a prime example of this.
Classic gameplay but woefully lacking in creativity

Superfrog HD keeps most of the general gameplay as it was in the original game.

The gameplay varies slightly depending if you are playing an original level or a remade level.

In a remade level, the player must reach the exit, collecting as many coins and fruit and finding as many secrets as possible. Each level contains power-ups such as wings, which allow Superfrog to parachute downwards and Spud, which the player throws as an attack. Invisibility potions make Superfrog invincible to all enemies and hazards apart from the likes of spikes and lava and magic potions which restore Superforg's health.

The original levels play the same way except the player needs to collect a certain amount of coins before the exit is open to them. If Superfrog HD does do one thing right, it is keeping the main gameplay almost exact to that of the original.

There is, however, a woeful lack of creativity when it comes to the level design of the remake levels. Essentially the new levels are nothing more than the original levels expanded. It makes the levels longer than is necessary and adds nothing new or exciting to them. The original levels are the exact levels from the original game but with the HD graphics and a few hazards removed to make level difficulty slightly easier.

In the new levels, after completing the final level of each world, you will have to battle the evil witch. Battling the evil witch at the end of each world, is a new addition that was not in the original. Instead, players only fought her in the final level of the game. Each time you fight against the evil witch, it is essentially the same battle, with the hazards changed in the most minimal of ways.

The boss battles at the end of each world feel completely unnecessary as they offer no added difficulty to the overall game. The lack of adding difficulty makes the boss battle slow down the pace of the game as oppose to creating anything positive.

The overall difficulty of the game both in the remake levels and the original levels is utterly laughable. The game gives the player extra lives as if it is Christmas. Players gain an additional life for every 200,000 points scored. A standard remake level will have an average total of 400,000 - 600,000 points. This results in an average of 2 - 3 extra lives to gain a level, not including the extra life pick-ups.

The ability to just load any level that you have unlocked destroys any fear of dying. Upon dying the player can just reload the last level, they attempted lowering the difficulty of the game further.

The final lack of creativity with Superfrog HD is with the soundtrack to the new levels. In the original game, the music to each world is perfectly created to match in with the environment and atmosphere. While doing this, it keeps a cartoonish, childish and happy theme to it, even in the spooky castle levels.

The remake tracks simply do not have that theme nor do they blend particularly well with the environment and atmosphere of the worlds. The music is lacking the love that went into the creation of the original games soundtrack. Without such a soundtrack, the game feels like it is missing its heart and soul and what brings everything together into one wonderful piece of art. It is just like having a meal that isn't seasoned; it needs that extra bit of oomph. 

What frustrates me the most about the soundtrack is that back in 2012, the original game was released on If you bought the game, you also received the updated MP3 versions of the original soundtrack entirely free.

I don't understand why they didn't just use the updated MP3 versions of the soundtrack while keeping the old soundtrack for the original levels. There is certainly enough difference between the MP3 version of a song and that of an original, for it to work.

 A not so Super remake

Putting aside my five-year-old inner fanboy, Superfrog HD is a game of poor design choices that also lacks in creativity. It takes away a lot of what makes Superfrog one of the best platform games of the 90s. It dumbs it down to a degree that matches the quality of a mobile device game but not PC or console.

The new levels are uncreative; the game is missing the humour and silliness that makes Superfrog the classic that it is. The soundtrack doesn't catch the essence or theme of the game. There is little replay value, as the gameplay isn't fun enough to last long and there is little to make it worth a second play.

Newcomers to Superfrog may not have many problems with the game and see it as nothing more than an average at best platformer. Fans of the original will most likely see it as a Frankenstein of the game they loved so much as a child, resulting in much disappointment.

Superfrog HD is available to buy on for €9.49 and Steam for €9.99. 

EGX Rezzed: A Retrospective Look Thu, 10 Apr 2014 16:30:59 -0400 Proto Foe

Alien: Isolation. Flockers. Hotline Miami 2: Wrong Number. Ether One are my highlights of EGX Rezzed 2014. I hope you enjoy my professional quality video recording, image capture and friends. Oh, there is also a chicken-man.

EGX Rezzed is to the UK gaming scene what college football (the American kind) is to the Superbowl, it's a chance to see future big players! From Indies to first showings of new game titles from both the new and old guard.

Sadly, I never made it past the top of the stairs.

Studios like Creative Assembly, White Paper Games, Dennaton Games, and Team 17 were at the event, each one bringing a different approach to engagement, from Oculus Rift gameplay with White Paper Games to the Chicken-man with Dennaton Games!

Ruling The Roost

Chicken-man was clucking around at the over 18 area for Hotline Miami 2: Wrong Number where he bumped in to Avaena of Auroch Digital.  I will raise my hands and say it; I never played the first Hotline Miami. It evaded me, I have since corrected that injustice.

The brief time I spent with Hotline Miami 2, on both the PlayStation Vita, and PC, was fun, deadly and ridiculously bloody! It started by booting down a door, which knocked out one guy. I then mounted his face and proceeded to punch him until he was dead, stole his weapon and then went to work on his Guns Anonymous brothers for falling in with a bad crowd. Sadly, I never made it past the top of the stairs.

Dennaton GamesHotline Miami 2: Wrong Number is due out quarter 3 2014 for PS3, PS4, PlayStation Vita and PC, OSX and Linux.

Meet The Flockers

Team 17 were out in force. They took up arguably the most space behind Sega's Alien: Isolation and the massive arena. Sadly, I never got any hands on time with Flockers. I did however get some professional quality recording of the Lemmings inspired gameplay.

Leg shaking fear. Sweaty palms. T-shirt sticking to the lower of your back. Looking around to make sure no-one from Sega is going to jump at you. That was only the first level!

Team 17's Flockers is due out for early access on Steam in quarter two of 2014.

Ether Can Be Only One

I had wanted to try Oculus Rift out for quite sometime, the notion of being transported in to a world via virtual reality had been a secret dream of mine since the watching the VR Troopers as a kid. I now had my chance to take a three-minute jump down the rabbit hole.

Ether One is already out on Steam. Go buy it. Go buy it now.

I had not really heard much about either White Paper Games or their new release Either One. I slapped myself on the wrist right after spending my three minutes inside the beautifully crafted game. This was a game I had to know more of, I needed to know who I was and what events were happening in this world. A few days later I got to play the full game.... 

Ether One is already out on Steam. Go buy it. Go buy it now.

It Is Not Colonial Marines.

Leg shaking fear. Sweaty palms. T-shirt sticking to the lower of your back. Looking around to make sure no-one from Sega is going to jump at you. That was only the first level!

That is all I can say about Alien: Isolation. I got to play a behind-closed-doors session at EGX Rezzed, no pictures or video could not be captured. Stay on the look-out for my first hand experience article.

 What title are you most looking forward to in 2014?

Xbox Live Starts ID@Xbox With Nutjitsu and Worms: Battleground Thu, 13 Feb 2014 08:34:00 -0500 Coatedpolecat

Indie games are becoming a real competitor in the gaming industry. Games like Minecraft--which has sold millions of copies, and Gone Home--the recipient of many Game of the Year awards--are taking the spotlight away from AAA titles. Microsoft is now trying to tap into that market with their ID@Xbox program. Monday, they announced the first two games coming to its indie program in March.

In November, Sony began capitalizing on the indie space and Sony may have a headstart with the way indie developers are flocking to them. Games like Outlast and Reshogun are gaining a lot of new (and well deserved) attention in the console space.

Microsoft doesn't intend to let that discourage them. According to Phil Spencer on Twitter, the ID@Xbox indie program, starting in March, will feature Nutjitsu and Worms: Battleground. Here's a quick peek:

Nutjitsu - "Defy the Kitsune samurai who have stolen your clan's sacred acorns. Sneak through beautifully hand-painted landscapes, avoid capture by the guards, and snatch victory (and acorns) from your enemies. Steal back precious acorns across unique levels as you dodge an ever-increasing number of villainous foxes. The vigilant foxes can track your silent steps by scent. Keep ahead of them or vanish in a cloud of smoke. Grab as many mystical treasures as you can before disappearing into the night. Master the way of Nutjitsu!"

Nutjitsu is currently available on PC via developer NinjaBee's website.

Worms: Battleground - Welp(!), that image is literally the only thing known about the game. We haven't a clue whether it's similar to other Worms in the series...or anything really. We do know it's coming to both Xbox One and the PS4 some time in March, and is being developed by Team 17.

My Thoughts

As a gamer, I'm glad Microsoft is finally opening its doors to indie developers sans no restrictions and crushing fees. It also sounds like March's Xbox Live update for Titanfall will be a hefty one. If Microsoft can attract some good indie developers with the ID@Xbox program, their audience will grow and in turn make more money for everyone involved. Having affordable, innovative, quality games can only help the self-contained marketplace that is Xbox Live.