Tencent Tagged Articles RSS Feed | GameSkinny.com Tencent RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Chinese Media Giant Tencent Forms Nintendo Partnership Department https://www.gameskinny.com/e5j89/chinese-media-giant-tencent-forms-nintendo-partnership-department https://www.gameskinny.com/e5j89/chinese-media-giant-tencent-forms-nintendo-partnership-department Wed, 03 Jul 2019 11:42:18 -0400 Josh Broadwell

Technode recently reported that Chinese mega-corp Tencent is developing a new department solely for the purpose of creating a partnership with Nintendo for Switch distribution.

The news comes a short while after the beginnings of a partnership between Nintendo and Tencent was announced. At the time, Nintendo of Japan President Shuntaro Furukawa said while the partnership would be important for the future, it was still an uncertain venture and didn't factor into Nintendo's short-term fiscal strategy.

Despite Furukawa's cautious approach, Nintendo's shares and those of companies that develop for it rose a fair bit after the announcement.

Now, it seems Nintendo's break-in to the Chinese console market might be getting more certain after all. The Technode briefing says Tencent posted two job openings on July 1, advertising positions for its "Nintendo cooperation department" in Shenzhen, which is where Tencent is located.

The first position is for a business analyst handling insights and other related tasks, and the other is for a front-end web developer, likely in preparation for a Tencent-backed Nintendo website in the China region.

NSMBU Deluxe is reportedly going to be bundled with the Switch in China

These positions come hot on the heels of two previous openings posted in June, advertising for community operations professionals for the Switch's Chinese launch.

The April report from Bloomberg we reported on didn't mention an anticipated timeframe for the Switch's launch in the region, though if the company is already preparing for launch and possibly building a website, it might be sooner rather than later.

Still, how successful the Switch will be once it does release in China remains uncertain. Piracy is rampant in the Chinese games industry, partly in response to the often strict government regulations determining what's acceptable for distribution.

Yet Tencent is responsible for a significant amount of (legal) Chinese games distribution, and with the Nintendo x Tencent partnership seemingly in full swing, it's always possible Nintendo might be the first major non-Chinese video game software company to crack open the market.

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Rumor: Fortnite to Be Banned in China https://www.gameskinny.com/xsgw6/rumor-fortnite-to-be-banned-in-china https://www.gameskinny.com/xsgw6/rumor-fortnite-to-be-banned-in-china Wed, 12 Dec 2018 13:25:41 -0500 William R. Parks

Last week, it was announced that a Chinese "ethics assessment committee" had reviewed the contents of 20 online games, requiring that 11 of these titles be amended before release in China and banning nine of them outright.

Now, a recent report suggests that the battle royale sensation Fortnite is one of these banned titles.

According to China's state-run press agency Xinhua, the assessment committee is "comprised of online gaming experts and researchers from the government departments, industry institutions and media outlets," and its goal is to be certain that online games, like Fortnite, "meet a certain code of ethics" prior to their release in China.

While Xinhua does confirm that 20 games have been reviewed by the committee, the suggestion that Fortnite is amongst the banned titles comes via a post on NGA, a Chinese gaming forum, which has since been translated on Reddit.

The reason for the ban is cited as "blood and gore, vulgar content," and the post indicates that other battle royale titles, including PlayerUnknown's BattlegroundH1Z1, and Ring of Elysium, are being denied for similar infractions.

In March, China's regulators put a full stop on issuing commercial licenses for online games, effectively preventing the public release of new titles and creating a significant shake-up in the massive market. While the results of this first round of reviews suggest that the newly established committee has strict guidelines for approval, it is, at least, indication that this total freezing of new licenses is coming to an end.

This increased focus on online gaming follows what Xinhua describes as "social concerns" about video game addiction and the negative impact they can have on their players. For instance, in August, China's Ministry of Education suggested a correlation between video game playing and damaged eyesight, and they called for a decrease in the number of online games released in the country as a result. 

At this point, there has not been an official statement confirming the ban of Fortnite in China, however, it is clear that the assessment committee has recommended that a number of titles not be granted official release. While it is difficult to be certain the exact impact this new approval structure will have, China is the world's largest video game market, and these types of bans will, no doubt, be felt the world over.

The post outlining the rumored banned titles can be found on Reddit.

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New Bug in PUBG Mobile Costs Players Hard-Earned Chicken Dinners https://www.gameskinny.com/5d862/new-bug-in-pubg-mobile-costs-players-hard-earned-chicken-dinners https://www.gameskinny.com/5d862/new-bug-in-pubg-mobile-costs-players-hard-earned-chicken-dinners Tue, 03 Apr 2018 12:59:21 -0400 Will Phillips

Within the last 24 hours, there has been a new bug plaguing those playing the popular battle royale game PUBG Mobile. I myself have unfortunately faced this bug, as have many others according to the frequency of posts about it in online forums. This bug essentially makes it so the number of “alive” shown is way higher than the amount of players that actually are alive.

creeping by a beige building in PUBG Mobile

In the earlier circles, this issue can just seem like an odd game with an unusual amount of people surviving. However, some players have gotten to the point where there is no denying that there is an issue with the number of “alive” being represented.

Picture used via courtesy of Reddit user u/RemlyVS

Image courtesy of Reddit user RemlyVS

The worst part about this is that even if you’ve fought to be the last one standing, if the game still considers there to be “10 alive,” then you're going to get 10th place. This makes it so many players, myself included, aren’t getting the rightful chicken dinners or increased ranks that they deserve.

My theory on what is causing this bug is that there is an issue with the game not spawning the proper amount of bots from the get go, and then not updating the number of alive shown to properly compensate.

Fortunately, Tencent has been amazing with communicating with their players, and have already let players know that they’re working on a fix. This is comforting to know, and forecasts that the future of this game will be a healthy one.

Message from Tencent to PUBG Mobile community indicating that a fix is being worked on

In the meantime, if you care about your rank at all, I would suggest you choose a different game to pass the time with until they fix this issue.

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Chinese Government Contemplates Banning PUBG [Updated] https://www.gameskinny.com/2mz0m/chinese-government-contemplates-banning-pubg-updated https://www.gameskinny.com/2mz0m/chinese-government-contemplates-banning-pubg-updated Tue, 31 Oct 2017 11:24:10 -0400 Josh Broadwell

PlayerUnknown's Battlegrounds (PUBG) is one of, if not the, most popular PC games around right now, with an average of 500,000 players online at any given time. Bluehole, the South Korean company behind PUBG, wants to continue growing the game's popularity by expanding into China, one of the world's most lucrative gaming markets. However, as Bloomberg's Lulu Yilun Chen reports, the Chinese government is set to block the game, citing a clash of values and potential harm to young people.

For those of you who may not know, PUBG is a battle royale game that pits 100 people against each other in a Hunger Games style fight-to-the-finish. The China Audio-Video and Digital Publishing Association issued a statement saying the competition violates Chinese socialist values, and as Chen points out, undermines President Xi Jinping's recent call for national and political unity. Also cited as a problem is PUBG's realistic graphics, making the game too graphically violent and giving it the potential to harm young people.

The Association is not speaking without authority either. It consulted the State Administration of Press, Publication, Radio, Film and Television prior to making its statement, so the decision and rationale behind it are essentially coming from the Chinese government. The Administration has been responsible for banning other content deemed unsuitable too, from television shows to video games.

Yet violence is not really the main problem here, since other violent—though admittedly cartoony—games have achieved great popularity, such as Tencent's Honour of Kings. That title, however, is based around the concept of cooperation, with teams of five hacking their way through the game.

Since the Association's statement is backed by the government, it doesn't seem likely at this point that Bluehole has much hope of making it into the Chinese market. It comes as a bit of a blow to the company too, since there has been widespread demand for the game among Chinese consumers.

Update 11/9

Shortly after the original Bloomberg piece's publication, Chinese market analyst group Niko Partners posted a blog speculating about the intent behind the state media department's reservations. Rather than constituting an outright ban, Daniel Ahmad says the statement more than likely refers to the desire for the offending features to be changed before it could be officially released in the Chinese market.

Unofficially, there are already plenty of players downloading PUBG via Steam, which works in a peculiar halfway zone. It's not entirely legal--since titles it provides aren't always licensed--but if the Chinese government clamped down on unlicensed distribution, it would mean closing the entire platform down. Ahmed suspects the goal is to encourage Bluehole to partner with a Chinese company to make the necessary changes.

PUBG and Politics

Ahmed's suspicions seem to be coming true as well. Park Hyong-ki of The Korean Times published a recent report about Tencent's continued interest in acquiring a substantial part of Bluehole. Not only is Tencent one of the only companies capable of affording a buyout; Bluehole founder Chang Byung-gyu has expressed interest in selling his shares of the company, which amount to about 1/5th of the total shares.

Chang has a role in the Korean Fourth Industrial Committee, so he cannot sell his shares publicly without facing accusations of using his position to influence sales. Yet he more than likely wants to sell, since his past trends show a pattern of building up companies then selling and starting another. Selling to Tencent would create the necessary partnership to have PUBG published in China and free Chang to pursue other ventures. Tencent, having recently bought shares in other major companies like Blizzard and Epic Games, would benefit greatly as well.

But political considerations are also playing a role in the situation, as The Korean Times notes. Relations between China and South Korea have been strained of late, on account of the controversial THAAD system's deployment in South Korea. Tencent's purchase of Bluehole would lay the foundation for Chinese businesses to invest in South Korean ones, and the other way 'round, thus creating closer commercial and political ties between the two nations.

Chang nor Tencent have commented on the situation apart from confirming that Tencent will be Bluehole's partner.

We'll keep you updated as any new developments arise, but for now, let us know your thoughts on the matter down in the comments!

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Rocket League is Going to Be F2P in China -- Here's to Hoping There Won't Be an IP Block https://www.gameskinny.com/dkuz3/rocket-league-is-going-to-be-f2p-in-china-heres-to-hoping-there-wont-be-an-ip-block https://www.gameskinny.com/dkuz3/rocket-league-is-going-to-be-f2p-in-china-heres-to-hoping-there-wont-be-an-ip-block Sun, 30 Apr 2017 11:32:07 -0400 tofuslayer

This month, Psyonix announced that Rocket League would no longer be for sale through Steam. While it is not gone forever, the vehicular soccer video game will return as a free-to-play game exclusively for PC. This change is the result of a deal between Psyonix and Tencent, the Chinese company that owns Riot (the developer of League of Legends).

Rocket League fans around the world are now wondering if the game will no longer be available once its servers are on the other side of the firewall.

Chinese users have been unable to access online play -- so far

Currently, there are an estimated 30 million Rocket League players worldwide. However, very few users in China have been able to access the game's online play due to the country's ban on Google servers. A small number of players in China have been able to access online play using a VPN or proxy, but the connections are slow due to their ping count.

Now that Tencent has exclusive rights to the game, players outside of China are concerned that the tables will be turned on them, and that no one outside of China will be able to access online play for Rocket League.

What does this mean for users outside of China?

So far, Psyonix has made promises to existing and future players in China:

...to our friends who are already playing Rocket League in China... Though new players will no longer be able to purchase the existing version of the game on Steam from this point forward, the existing community will still have access to the game you paid for, in addition to all other currently-available features.

However, there are no guarantees for players in any other country. Existing Rocket League players outside of China would be much more reassured if they were promised the same deal as Chinese players. Unfortunately, it remains to be seen whether or not Tencent will make accommodations for international Rocket League players. 

Hopefully, Psyonix will be looking to expand its user base rather than reduce it. We probably won't know anything until we get closer to the game's re-release date.

Do you think this is a good move on Steam's part? Let us know in the comments below!

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Latest Newzoo Report Shows Significant Revenue Growth in the Games Industry...Especially for Tencent https://www.gameskinny.com/powo7/latest-newzoo-report-shows-significant-revenue-growth-in-the-games-industryespecially-for-tencent https://www.gameskinny.com/powo7/latest-newzoo-report-shows-significant-revenue-growth-in-the-games-industryespecially-for-tencent Fri, 28 Oct 2016 12:09:01 -0400 Tristan Martin-Woodhouse

Game industry analysts Newzoo have released their Global Games Market Report for the first half of 2016, and with it comes good news for investors.

According to the firm, game revenues are up 22% from last year, mostly thanks to mobile games. In fact, mobile games dominated the market, accounting for almost half of the top 10 companies' revenue. 

Chinese gaming giant Tencent placed squarely at the front of the pack, thanks to its majority stake in League of Legends developer Riot Games, as well as various minority stakes in studios like Epic Games and Robot Entertainment, plus investments in mobile games overseas. 

That lead is only expected to solidify after Tencent's $8.6 billion acquisition of Clash of Clans developer Supercell earlier this year. The company is expected to make that investment back -- and then some -- by the end of the year, with over $13 billion in revenue from games alone. 

To give a sense of just how dominating Tencent has been, Newzoo pointed out that the company's profits from the first half of this year alone dwarf the profits that both Electronic Arts and Activision Blizzard have ever made in a full year. 

Mobile games didn't completely run the show, however. Sony came in as runner-up thanks to strong sales on the PlayStation Network and a growing base of PlayStation Plus subscribers. The console manufacturer also placed in the list of fastest growing revenue, increasing its profits almost 50% from last year.

A surprisingly high earner for the year was Metal Gear Solid publisher Konami. Konami made an abrupt and controversial exit from AAA development earlier this year, following their choice to fire long-time game director Hideo Kojima.

The company's bet seems to have paid off however, netting them the number one spot on the fastest growing companies list -- thanks to a renewed focus on mobile and casino gaming. 

Another surprising addition to the list was Ubisoft, which cracked the Top 25 earners for the first time ever this year. This was mostly thanks to the huge success of its loot-based third-person shooter Tom Clancy's The Division, which drove the company's revenues up almost 200% this year. 

Warner Bros., on the other hand, dropped from the Top 10 due to a lack of AAA releases this year compared to heavy-hitters like Mortal Kombat X and Batman: Arkham Knight in 2015.

The full ranking of the Top 25 public companies can be found on Newzoo's website.

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New Ghostbusters Developer Fireforge Goes Bankrupt https://www.gameskinny.com/o76r9/new-ghostbusters-developer-fireforge-goes-bankrupt https://www.gameskinny.com/o76r9/new-ghostbusters-developer-fireforge-goes-bankrupt Tue, 02 Aug 2016 06:02:44 -0400 H3nleY

If you didn't like the new Ghostbusters movie, or the new Ghostbusters game, you weren't alone. Fireforge Games, the developers of the video game adaptation of the movie, filed for Chapter 7 bankruptcy just 3 days after releasing the new game.

According to the bankruptcy filings, the company has been attempting to sell of any assets they own throughout the month of July, in a desperate attempt to pay off their $12 million debt. While this could be associated with the enormous hate for the movie not including the original cast, it was mostly because the game was just bad.

On Metacritic, the PC version has an overall score (OC) of 41, the PS4 version has an OC of 31, as does the Xbox One version. While Jason D'Aprile of GameSpot just called the game "boring" and a "slog", Justin McElroy of Polygon called the game "a deplorable, cynical bit of licensed drivel that wouldn't be worth the $50 asking price if the instruction manual were printed on a $50 bill."

A good reason why the game was so bad at launch was because of its 8 month development period. Indeed, a full AAA game published by Activision in 8 months. This was most likely so they were able to get the game out at the same time as the movie. Clearly it didn't work out as they had hoped, and the company declared its bankruptcy on July 15th. 

The History of Fireforge

Fireforge has a long history of failed projects. The company was founded in Irvine, California by ex-Blizzard employee Tim Campbell in 2011. The developer has started and stopped production on two MOBA-like games over the past five years.

One of those games, code-named Zeus, was supposed to be published by the Razer. The other game, code-named Atlas, was funded by the Chinese giant Tencent, which also owns 37% of Fireforge.

Because of these failed projects, records show that Fireforge owes around $11.3 million to Tencent and is entangled in a lawsuit, currently on hold, with a Singapore-based private company called Min Productions -- which just happens to be owned by Razer CEO Min-Liang Tan. Tan claims that Fireforge used Razer's money for Project Zeus to work on Tencent's Project Atlas. Fireforge claims the opposite, saying they only stopped work on Zeus once Razer stopped paying them.

The End

It remains to be seen whether or not Fireforge can pull through both the lawsuits, their debt, and bankruptcy. Perhaps they will somehow manage to resurrect themselves once all of this over -- yet somehow, I very much doubt it.

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League of Legends buys Clash of Clans https://www.gameskinny.com/cnsx3/league-of-legends-buys-clash-of-clans https://www.gameskinny.com/cnsx3/league-of-legends-buys-clash-of-clans Tue, 21 Jun 2016 05:14:21 -0400 Joey Marrazzo

The company Tencent, who owns interest in League of Legends creator Riot games, has bought a stake in another gaming developer. Tencent has acquired a large interest in SuperCell, creator of the popular mobile game Clash of Clans.

Tencent paid $8.6 billion to receive an 84.3% stake in Supercell. In a press release, Tencent announced that Supercell will continue under the same management it has been. This deal now makes Supercell valued at $10.4 billion.

When talking about their future plans, Supercell CEO Ikka Paananen stated:

"We dream of our current and future games becoming a part of the rich history of games, living onto the very long term. And if you take this very long-term view, you quickly realize that we are still at the beginning of what will hopefully be a very long journey."

Over 100 million users play Clash of Clans every day, and it was the second highest grossing mobile game of 2015. Supercell's other games include Hay Day, Boom Beach, and Clash Royale.

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MHOnline 2.0 Expansion teases new exclusive elder dragon and previous generation monsters https://www.gameskinny.com/glifx/mhonline-20-expansion-teases-new-exclusive-elder-dragon-and-previous-generation-monsters https://www.gameskinny.com/glifx/mhonline-20-expansion-teases-new-exclusive-elder-dragon-and-previous-generation-monsters Fri, 10 Jun 2016 15:07:55 -0400 FlameKurosei

The Monster Hunter series has a new expansion for their free to play PC MMO, Monster Hunter Online 2.0! Along with a new hunting area and challenges, several new monsters are soon to arrive, including a new MHO-exclusive elder dragon by the name "Merphistophelin". Other monsters coming to MHO 2.0 include previous-generation favorites, such as gravios, lavasioth, fire-based blangonga, and the Super Saiyan-like fan-favorite: rajang!

Merphistophelin and Rajang, coming to Monster Hunter Online 2.0!

Also, a message to the English-speaking hunters out there: don't let the Asian language hinder you! As of May 2016, western users can also get in on the PC hunting action via downloading an official English patch to the game created by Team HD, a group comprised of dedicated hunting fans set out to translate the game beyond the simple Google Translate format of Chinese to English.

Interested? There are several tutorials for downloading MHO, including a detailed tutorial found on r/MHOnline for signing up and installing the game.

Also for easy instructions on installing TeamHD's English patch, here's a quick video tutorial:

Monster Hunter Online is a free-to-play Chinese MMO developed as a project between Capcom and Tencent. MHO has had several updates and expansions, all without a region lock, enabling hunters around the world to partake in the Windows PC exclusive.

Note: the game is affiliated with neither the main series of Monster Hunter nor the main series development team. Instead, Monster Hunter Online has its own perspective and gameplay feel along with the beautiful use of Crytek's CryEngine 3.

[Images retrieved from the Monster Hunter Wikia]

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Riot Games now fully owned by Chinese gaming giant Tencent https://www.gameskinny.com/1ihz4/riot-games-now-fully-owned-by-chinese-gaming-giant-tencent https://www.gameskinny.com/1ihz4/riot-games-now-fully-owned-by-chinese-gaming-giant-tencent Wed, 16 Dec 2015 16:05:42 -0500 Jessa Rittenhouse

In a quiet announcement on their company website, Riot Games revealed today that their majority investor, the Chinese-owned Tencent, has purchased the remaining equity in Riot.

According to the announcement, the key motivation behind the sale was to provide better compensation for the hardworking Riot team.

As the post explains:

"Riot’s approach to compensation has always been about aligning the incentives of the company with Rioters, and also about ensuring that we compensate our talented team of professionals well."

Until now, Rioters benefited from the company's success through a Riot equity program; going forward, Rioters will participate in a cash-based incentives program. 

The Chinese conglomerate also holds shares in Activision Blizzard and Epic Games, and is responsible for bringing Candy Crush Saga to China.

While Tencent's buyout of the company sounds great for Rioters, what does it mean for the players of League of Legends going forward? For now, it's anyone's guess.

What are your thoughts on Tencent purchasing Riot Games? Do you think it will be as positive for players as it is for Riot employees? Sound off in the comments.

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You Would Never Guess Which Company is Making the Most Cash from Games https://www.gameskinny.com/gmtkz/you-would-never-guess-which-company-is-making-the-most-cash-from-games https://www.gameskinny.com/gmtkz/you-would-never-guess-which-company-is-making-the-most-cash-from-games Fri, 24 Apr 2015 09:50:45 -0400 amaadify

Games market research company NewZoo has made an informative graph comparing the top 10 companies based on game revenue in 2014. 

A few surprises come from the results, most notably that the number one spot is taken by Tencent.

Wait, who is Tencent?

This Chinese investment holdings company is one of the world's largest internet companies alongside Amazon, Ebay, Google, and Facebook, with a market value of over $206 billion. In addition to its most famous invention, the QQ instant messenger platform (the what?), the company makes significant earnings selling virtual goods for its MMO's, like Dungeon Fighter Online, which you probably haven't heard of. But you have heard of the popular MOBA game League of Legends, right? Well, Tencent owns that too, thanks to its 2011 buyout of Riot Games. 

Unsurprisingly, Sony is just behind Tencent, and is closely followed by Microsoft. Both the PS4 and Xbox One have been major hits, selling over 20 million and 10 million consoles, respectively. Unfortunately, Nintendo's position is a bit of a surprise and a letdown. The big N, who is almost exclusively a game company, comes in at an embarrassing 9th place, just in front of Ubisoft.

The Wii U isn't doing too great, but no one could have guessed that Nintendo was this far behind the competition, beaten out by King, makers of Candy Crush, as well as Android owner Google, and Apple's iOS platform. Things may be looking up for the Kyoto-based company however, as it was recently revealed that Nintendo's market cap is the highest it has been in 4 years--likely a side effect to their recent partnership with DeNA

What do you think of the results? Any surprises that stuck out to you? Let us know down below! 

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Monster Hunter Online (China) up to 23 Monsters and 10 Hunting Grounds https://www.gameskinny.com/91wls/monster-hunter-online-china-up-to-23-monsters-and-10-hunting-grounds https://www.gameskinny.com/91wls/monster-hunter-online-china-up-to-23-monsters-and-10-hunting-grounds Sun, 08 Feb 2015 20:04:32 -0500 Ashley Shankle

I might be a little hype for Monster Hunter Online, even though I repeatedly miss the deadlines to sign up for closed beta phases. The game is being developed and published by Tencent Games in cooperation with Capcom, and it looks pretty awesome.

As of right now, there are a total of 23 confirmed monsters in the Monster Hunter Online beta build and 10 hunting grounds to fight your way through. In addition, there are six types of weapons currently in the game as well as a special Chinese-theme monster aside from the 23 officially confirmed. That's a mouthful.

To top all of the above off, it is possible to play using either mouse and keyboard or a controller for gameplay. The keyboard offering a more MMO-style gameplay experience while the controller allows a more classic Monster Hunter-style gameplay. Keyboard and mouse combat makes use of the mouse for attacks, and keyboard for movement and items.

The downside to all this is that Monster Hunter Online may never see the light of day in China -- the upside being that there will be no IP block and it is free to play.

So why get hype over Monster Hunter Online, especially after Monster Hunter Frontier was not-so-great?

Frontier is really bad. I don't know if you've played it -- it is and has been Japan-only with an international IP block -- but I wouldn't wish it on any fan of the series, especially at this point. It wouldn't be difficult for Tencent to trump Capcom in terms of quality.

The game is also being developed using CryEngine 3, which can easily trump console-based Monster Hunter games in terms of graphical quality. That said, being a Chinese free to play game, it should be optimized to run well enough on lower-end computers as well. Here's a video of Steparu running the benchmark at 1080p to give you an idea of the game's high-end visuals:

But enough about graphics, what about the monsters?

23 (24?) monsters so far and more to come

I mentioned there are 23 monsters in the current beta build and a special Chinese-theme monster is waiting in the wings. The monsters currently in the game are:

  • Caeserber
  • Velocidrome
  • Bulldrome
  • Gendrome
  • Yian Kut-Ku
  • Cephadrome
  • Congalala
  • Gypceros
  • Rathian
  • Baelidae
  • Khezu
  • Daimyo Hermitaur
  • Hypnocatrice
  • Blue Yian Kut-Ku
  • Gold Congalala
  • Blangonga
  • Chramine
  • Shogun Ceanataur
  • Purple Gypceros
  • Yain Garuga
  • Monoblos
  • Akura Vashimu

The special China-theme monster has yet to see a full reveal, but the teaser trailer can be seen on this news announcement from December.

There are still a lot of monsters to be added, but the available roster has just almost doubled in size since this time last year. One can only expect to see the list of available monsters to grow as Monster Hunter Online progresses through its beta phases and edges ever-closer to this year's launch.

All those areas!

There are a lot of hunting grounds already found in Monster Hunter Online: A total of nine standard grounds and one special (the Arena). On top of that, there are three towns to peruse and farms to collect materials. That's quite nice.

Below are the nine standard hunting grounds - listed with a screenshot, a loose translation, and a link to the official site (on which there are more screenshots). They look pretty nice, if I do say so myself.

Dawn Wind Valley

 

Hermit Forest

 

Thunderous Sands

 

Bell Wetlands

 

Old King's Hill

 

Esther Lake

 

Yilu Snow Mountain

 

Ebony Forest

 

Bustling Ridge

The stills look pretty great, even with no monsters about. It is worth mentioning this is close to the amount of areas seen in Monster Hunter 4U. 

Looking forward

Though Monster Hunter Online is so far meant to be a China-only release, it is possible for international players to get in on the action come the next beta phase.

Registration for the current beta phase ended January 1st. Hopefully Tencent continues the pattern of opening registration every two to three months.

Gameplay ultimately looks a little more simple than the mainline games, as evidenced by some of the fan-made Monster Hunter Online videos:

Many of the monsters look to have simpler attack patterns, and perhaps slower reaction times, than the mainline series. Here's to hoping it still rounds out well, and that the next beta registration phase comes soon.

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[Rumor] Infinity Blade May Be Coming to China as a Kinect Game https://www.gameskinny.com/dijgh/rumor-infinity-blade-may-be-coming-to-china-as-a-kinect-game https://www.gameskinny.com/dijgh/rumor-infinity-blade-may-be-coming-to-china-as-a-kinect-game Mon, 24 Nov 2014 18:08:15 -0500 Adam Koziol

The popular iPhone title Infinity Blade might be being ported to the Xbox One for a Chinese release. Tencent, a huge Chinese publisher, has been teasing the game on its official site with various pictures. Despite not using the name Infinity Blade itself, the images use characters and weapons that would fit right in with the fighting game.

Some of the images show players slicing through their TVs and another shows a very old Xbox logo. It's therefore not hard to guess that Infinity Blade will use Kinect on Xbox One. Strangely, the game was originally planned as a Kinect title for the Xbox 360 until development was switched to the iPhone.

Created by Chair and Epic Games, Infinity Blade was intended to be a demonstration of what Epic's Unreal Engine 3 could achieve on the Apple smartphone. Upon release, Infinity Blade was the fastest selling app in the history of iOS and it spawned two sequels.

Overall, we think the rumour is pretty reliable. It makes sense for Tencent to publish Infinity Blade as they own 40% of Epic Games. The promotional images for the title promise that all we be revealed this Friday on November 28, the same day as Tencent's Game Carnival in Shanghai.

We'll bring you more on this story as it unfolds so be sure to stay tuned to GameSkinny.com for more information.

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Blade & Soul Taiwan Enters Open Beta This Week https://www.gameskinny.com/zwhcc/blade-soul-taiwan-enters-open-beta-this-week https://www.gameskinny.com/zwhcc/blade-soul-taiwan-enters-open-beta-this-week Tue, 18 Nov 2014 10:46:58 -0500 Ashley Shankle

If you're ready for Blade & Soul to launch in more regions as I am, you may very well be interested to know the game is entering its open beta in Taiwan tomorrow -- and it looks to have some benefits over Chinese version.

Blade & Soul fully launched in China and Japan earlier this year, and was announced to be reaching Russia sometime in 2015. With nary a word about a European or North American release, English-speaking MMO players looking to give the game a shot are left with foreign releases with high ping.

While the game's servers will open up Thursday, November 20th, at 2PM Taiwan time (UTC +8). This converts to 1AM EST (Nov. 20th)/10PM PST (Nov. 19th) for North Americans, and 6AM GMT for those in the United Kingdom.

Account registration is currently open for the Taiwanese version of the game. Pohwaran.com has a complete and easy to follow registration guide.

Will the grass be greener in Taiwan?

Unlike the Chinese version (which was published and run by Tencent), the Taiwanese version will be run by NCSoft themselves.This alone is a bonus to anyone who pays attention to Tencent's business practices.

If you gave Blade & Soul China a shot and found your ping to be too high to enjoy the game, the Blade & Soul Taiwan may be more latency-friendly for foreign players. This is especially for North American players as there is no national firewall in Taiwan, and it is a little closer to North America than Mainland China.

The Taiwan release will be free to play and will not feature neither the VIP nor fatigue system seen in the Chinese version.

All of the currently visible differences from the Chinese version make this release sound better to me, but we have yet to see how NCSoft will choose to monetize the free to play Taiwan release. Details should be revealed during the game's open beta.

And finally, if you've never given Blade & Soul a shot but are interested: Keep in mind there is a rather complete English patch to be found on the fan forum Blade & Soul Dojo, which will likely be updated to be compatible with the Taiwanese open beta soon after launch.

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Profits for the League of Legends Publisher Are 46% Higher Than Last Year https://www.gameskinny.com/mzmg3/profits-for-the-league-of-legends-publisher-are-46-higher-than-last-year https://www.gameskinny.com/mzmg3/profits-for-the-league-of-legends-publisher-are-46-higher-than-last-year Mon, 17 Nov 2014 02:32:04 -0500 Adam Koziol

The Chinese holding company Tencent has just revealed its financial results for the three months ending on September 2014. Overall, the results are pretty impressive. Compared with the same quarter last year, revenues rose by 28% to RMB 19.8 billion ($3.2 billion, £2.04 billion). This in turn led to a 46% increase in net profits to RMB 5.7 billion ($923 million,  £584 million).

Tencent has said that these improved figures were driven by the success of their Value Added Services (VAS) sector. This is a term used in the telecommunications industry to describe activities in non-core services. For Tencent, this includes their huge portfolio of games.

The VAS sector is made up of both mobile games and online PC games. Revenues from smartphones titles continue to rise thanks to an expanded user base. Their free-to-play games on mobiles and social networks saw growth in both subscriptions and in-app purchases, leading to a 47% increase in revenue to RMB 4,723 million. In China, Tencent's social networking platform QZone is starting to overtake Facebook and MySpace with 645 million users. Tencent is also the Chinese publisher of King's Candy Crush Saga, which is the top-selling app in the country as of September 2014.

In terms of PC games, the corporation experienced  success with both their established titles and their new launches. Tencent runs a number of Asian-developed online games including Dungeon Fighter Online, QQ Fantasy and Monster Hunter Online. In the West, Tencent holds 92.78% of Riot Games, the developer behind the incredibly popular League of Legends. They also hold a minority stake in Epic Games, the studio that created Unreal Tournament and Gears of War.

Outside of VAS, Tencent improved their advertising revenues by 76% to RMB 2,440 million. On the other hand, e-commerce revenues plummeted by 81% to RMB 459 million.

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Is Free-to-Play Fair to Play? https://www.gameskinny.com/xfz71/is-free-to-play-fair-to-play https://www.gameskinny.com/xfz71/is-free-to-play-fair-to-play Sun, 17 Aug 2014 08:48:54 -0400 Chris_Lemus

Clash of Clans, Candy Crush Saga, and even Defense of the Ancients 2 (DOTA 2) are are big names in gaming culture, even without having the extravagant promotion of console titles, making big announcements at entertainment expos, or platinum recording artists lending their voice for commercials. While free-to-play games are in a league of their own, their following is expanding outside of the freemium model. But is this market of gaming fair to players?

Freemium games, or free games with microtransaction options included to access more content, are shifting the direction of titles that players are going after. According to Super Data Research, a market intelligence group that collects information directly from publishers and developers, free-to-play in-game sales increased from 2012 to 2013 by 45 percent, totaling $2.89 billion.

This type of digital entertainment is dominating virtual stores. App analytics group Distimo determined free-to-play games with in-app purchases make up 92 percent of Apple’s App store.

Even more notable in relation to the growth of freemium sales is the decline of pay-to-play sales, which decreased 19 percent.

With the establishment of freemium entertainment in the market, there is growing concern over whether free-to-play games reward players with more content for improving their skill or for forking over more cash.

In the case of Tencent, the biggest grossing developer amongst the freemium market in 2013, and their CrossFire game, some of the game’s weapons can only be purchased as premium content. This gives players who may have not earned upgrades with skill a direct advantage over their opponents.

Then there is Blizzard’s Hearthstone: Heroes of Warcraft, a freemium game with a fair system of in-app content accessibility. Players can earn gold through daily quest challenges, which is used to buy card packs and battle opportunities in the Arena. If the player performs well enough in battle, they could potentially net their gold yield or earn a surplus amount. This idea is equitable to all players because skill is rewarded instead of honoring a person’s dispensable money budget.

While the freemium business model is a revenue-generating idea for game makers of all sizes, some developers such as 12-year-old Sam Smith still forego the idea and keep the traditional pay-to-play model of selling apps, despite approving of games like Hearthstone.

“If a game is free, then you’ll probably have adverts and in-app purchases,” Smith told Venture Beat when explaining his thoughts on the digital gaming market. “If someone buys a game, they get the game, and they don’t need to just pay for more and more and more. It’s not fun.”

His $1 app, Spacepants, is considered one of the App Store’s best new games by Apple.

Smith, amongst others, raises the concern as to just how “free” these free-to-play games are. The European Commission, one of the three legislative bodies in the European Union (EU), has reviewed the freemium business model and decided to toughen their regulations on freemium apps. Included in their regulations are discouraging persuasive methods of in-app purchases, increasing clarity of purchase agreements, and the suggestion that app stores discontinue using the word “free” when describing free-to-play apps.

The European Commission is implementing these regulations to fulfill their purpose of looking out for consumers and businesses. After all, Apple did have to pay back $32.5 million to parents who unknowingly bought in-app purchases for their children But with any proposed economic legislation by a large authority, regulation is always an issue when it comes to keeping a market healthy.

Free-to-play, just from the name and purchase price alone, becomes an easy decision to make when scrolling through digital game stores. Because freemium business models include the lowest barriers of entry, the biggest hurdle for developers (getting consumers to try their game) also becomes lowest hump for gamers to experience a company’s title. To gamers, freemium games are as like a demo and the full content are all rolled into one.

“(Free-to-play games) are just trying to grab people’s money, and just luring them in by pretending to be free. Then you have to spend money for the next billion levels. I’d much rather have it be simple.”
-Sam Smith to Venture Beat

Once gamers decide they enjoyed what they played, the content is already accessible and their positive experiences leads them to pay for more content. The cliche “you get what you pay for” becomes it’s own philosophy in freemium games; in-game purchases could only enhance the content already being enjoyed. Simply put: pay more, get more.

According to Gartner, an American information technology research and advisory firm, the amount of gamers in the freemium market will only continue to grow. The company predicts free apps may account for 94.5 percent of all downloads by 2017.

With free apps growing in popularity, all that is left to be seen is how fair and responsible game developers will be when utilize the freemium model in their content.

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China Gamers One Step Closer to Gaming with Xbox Pre-Orders https://www.gameskinny.com/6txuq/china-gamers-one-step-closer-to-gaming-with-xbox-pre-orders https://www.gameskinny.com/6txuq/china-gamers-one-step-closer-to-gaming-with-xbox-pre-orders Mon, 28 Jul 2014 17:59:47 -0400 Chris_Lemus

Gamers in China are beginning to take the first steps towards once again enjoying video games in their homes.

Due to strict government regulations on companies entering and competing in the Chinese economy, Microsoft began taking Xbox One orders on Monday through retailers JD.com and Tencent.

This pre-order is in anticipation of the government lifting a ban on home video game consoles since 2000. This order, according to Chinese officials, prevented malicious activities and negative effects on mental health.

While consoles have been banned from the country for over a decade, mobile and PC gaming make up the $6.8 billion video game industry in China, the third best performance in the world behind Japan and the United States.

Those platforms are still allowed provided they do not feature graphic images or defame the Chinese government.

The reintroduction of home gaming to China’s electronic entertainment industry could add an estimated $10 billion, according to Bloomberg.

JD.com will end Xbox One pre-orders on July 28.

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Blade and Soul China - Level 45 Bopae Stat Translations https://www.gameskinny.com/b259f/blade-and-soul-china-level-45-bopae-stat-translations https://www.gameskinny.com/b259f/blade-and-soul-china-level-45-bopae-stat-translations Wed, 07 May 2014 13:35:23 -0400 Ashley Shankle

If you're looking for the best level 45 bopae in the current Blade and Soul China build, you just might be in the right place.

Below are a number of level 45 purple bopae sets, translated and listed based off the information found on Chinese site 17173.

Now, here's the catch: I do not know if this information is 100% accurate, nor do I know if all of these are present in game. I personally have not played my level 45 characters in three months, so I am out of the loop.

If you see an inaccuracy, please leave a comment so I can swoop in and fix any errors. I cross-checked most of this information on several other Chinese fansites, but several are out of date or just plain wrong. I also do not know if all of the purple level 45 bopae are listed here.

I will be adding some blue sets to this list once all the kinks get worked out.

So here's how this works:

  • The 'Maximum Value Ranges' field does not include set bonuses nor secondary stats. These will be added later in parenthesis.
  • The stat listed directly under 'Plate X Stats' will always be on that plate, with each of the three numbers being possible (depending on your luck).
  • The other stats listed with each plate are what you may receive. This aspect is random. You may get a Labyrinth Plate 1 with 75 Crit or 95 Block. There is no way to control this.

Matchless Magic
Maximum Value Ranges

Life: 5220 to 7480
Defense: 144 to 206
Crit: 271 to 389
Hit: 128 to 183
Set Bonuses

Set of 3: Life 650
Set of 5: Defense 196
Set of 8: Life 2740, Block 117
Plate 1 Stats
Life 1120, 1360, 1600
Crit: 54 - 68
Hit: 54 - 68
Defense: 54 - 68
Plate 2 Stats
Crit 117, 142, 168
Hit: 56 - 71
Defense: 56 - 71
Block: 56 - 71
Plate 3 Stats
Life 1220, 1480, 1750
Defense: 60 - 75
Dodge: 60 - 75
Block: 60 - 75
Plate 4 Stats
Hit 128, 155, 183
Crit: 62 - 78
Dodge: 62 - 78
Block: 62 - 78
Plate 5 Stats
Life 1390, 1690, 1990
Crit: 67 - 84
Dodge: 67 - 84
Block: 67 - 84
Plate 6 Stats
Defense 144, 175, 206
Crit: 70 - 88
Dodge: 70 - 88
Defense: 70 - 88
Plate 7 Stats
Life 1490, 1810, 2140
Defense: 72 - 91
Dodge: 72 - 91
Block: 72 - 91
Plate 8 Stats
Crit 154, 187, 221
Hit: 75 - 94
Defense: 75 - 94
Dodge: 75 - 94

 


Labyrinth [Defense]
Maximum Value Ranges

Defense: 1120 - 1604

Set Bonuses

Set of 3: Crit 56
Set of 5: Life 1690
Set of 8: Hit 237, Block 101
Plate 1 Stats
Defense 118, 143, 169

Crit:
23 - 29
Hit: 23 - 29
Life: 23 - 29
Plate 2 Stats
Defense 123, 149, 176

Crit:
24 - 31
Hit: 24 - 31
Life: 24 - 31
Plate 3 Stats
Defense 128, 156, 184

Crit:
25 - 32
Hit: 25 - 32
Life: 25 - 32
Plate 4 Stats
Defense 135, 164, 193

Crit:
26 - 33
Hit: 26 - 33
Life: 26 - 33
Plate 5 Stats
Defense 146, 177, 209

Crit:
28 - 36
Hit: 28 - 36
Life: 28 - 36
Plate 6 Stats
Defense 151, 183, 216

Crit:
30 - 38
Hit: 30 - 38
Life: 30 - 38
Plate 7 Stats
Defense 157, 191, 225

Crit:
31 - 39
Hit: 31 - 39
Life: 31 -39
Plate 8 Stats
Defense 162, 197, 232

Crit:
32 - 41
Hit: 32 - 41
Life: 32 - 41

 


South Heaven
Maximum Value Ranges

Life: 860 - 1230
Crit: 321 - 461
Dodge: 93 - 133
Block: 89 - 128
Hit: 186 - 267
Set Bonuses

Set of 3: Hit 47
Set of 5: Dodge 143
Set of 8: Piercing 200, Block 85
Plate 1 Stats
Hit 81, 99, 117

Crit:
40 - 50
Dodge: 40 - 50
Block: 40 - 50
Plate 2 Stats
Life 860, 1040, 1230

Crit:
41 - 52
Hit: 41 - 52
Defense: 41 - 52
Plate 3 Stats
Block 89, 108, 128

Crit:
43 - 54
Hit: 43 - 54
Dodge: 43 - 54
Plate 4 Stats
Dodge 93, 113, 133

Crit:
45 - 57
Hit: 45 - 57
Block: 45 - 57
Plate 5 Stats
Crit 100, 122, 144

Hit:
49 - 62
Defense: 49 -62
Dodge: 49 - 62
Plate 6 Stats
Hit 105, 127, 150

Crit:
51 - 64
Defense: 51 - 64
Dodge: 51 - 64
Plate 7 Stats
Crit 109, 132, 156

Hit:
52 - 66
Defense: 52 - 66
Block: 52 - 66
Plate 8 Stats
Crit 112, 136, 161

Hit:
55 - 69
Defense: 55 - 69
Life: 55 -69

 


Blood Shark
Maximum Value Ranges

Life: 1170 - 1680
Crit: 442 - 634
Dodge: 128 - 183
Block: 122 - 175
Hit: 256 - 366
Set Bonuses

Set of 3: Hit 70
Set of 5: Dodge 212
Set of 8: Piercing 297, Block 127
Plate 1 Stats
Hit 112, 136, 160

Crit:
54 - 68
Dodge: 54 - 68
Block: 54 - 68
Plate 2 Stats
Life 1170, 1420, 1680

Crit:
56 - 71
Hit: 56 - 71
Defense: 56 - 71
Plate 3 Stats
Block 122, 148, 175

Crit:
60 - 75
Hit: 60 - 75
Dodge: 60 - 75
Plate 4 Stats
Dodge 128, 155, 183

Crit:
62 - 78
Hit: 62 - 78
Block: 62 - 78
Plate 5 Stats
Crit 139, 169, 199

Hit:
67 - 84
Defense: 67 - 84
Dodge: 67 - 84
Plate 6 Stats
Hit 144, 175, 206

Crit:
70 - 88
Defense: 70 - 88
Dodge: 70 - 88
Plate 7 Stats
Crit 149, 181, 214

Hit:
72 - 91
Defense: 72 - 91
Block: 72 - 91
Plate 8 Stats
Crit 154, 187, 221

Hit:
75 - 94
Defense: 75 - 94
Life: 75 - 94

 


Seasnake (HPL)
Maximum Value Ranges

Life: 1230 - 1760
Defense: 109 - 156
Crit: 132 - 189
Dodge: 24 - 320
Block: 127 - 182
Hit: 195 - 280
Set Bonuses

Set of 3: Hit 50
Set of 5: Dodge 152
Set of 8: Piercing 213, Block 91
Plate 1 Stats
Hit 95, 116, 137

Crit:
46 - 58
Defense: 46 - 58
Block: 46 - 58
Plate 2 Stats
Hit 100, 121, 143

Crit:
48 - 61
Defense: 48 - 61
Block: 48 - 61
Plate 3 Stats
Dodge 105, 127, 150

Hit:
51 - 64
Life: 510 - 640
Block: 51 - 64
Plate 4 Stats
Defense 109, 132, 156

Crit:
53 - 67
Life: 530 - 670
Block: 53 - 67
Plate 5 Stats
Dodge 119, 144, 170

Crit:
57 - 72
Defense: 57 - 72
Block: 57 - 72
Plate 6 Stats
Life 1230, 1490, 1760

Crit:
60 - 75
Defense: 60 - 75
Block: 60 - 75
Plate 7 Stats
Block 127, 154, 182

Crit:
62 - 78
Hit: 62 - 78
Defense: 92 - 78
Plate 8 Stats
Crit 132, 160, 189

Hit:
64 - 80
Defense: 64 - 80
Life: 640 - 800

 


Moonwater Plains Contest
Maximum Value Ranges

Life: 3260
Defense: 514
Crit: 143
Dodge: 170
Block: 150
Set Bonuses

Set of 3: Block 50
Set of 5: Life 1520
Set of 8: Life 2130, Defense 91
Plate 1 Stats
Life 1370

Crit defense:
46 - 58
Defense: 46 - 58
Block: 46 - 58
Plate 2 Stats
Crit 143

Crit defense:
48 - 61
Defense: 48 - 61
Life: 480 - 610
Plate 3 Stats
Block 150

Crit defense:
51 -  64 - 150
Life: 510 - 640
Plate 4 Stats
Defense 156

Crit defense:
53 - 67 - 156
Life: 530 - 670
Dodge: 53 - 67
Plate 5 Stats
Dodge 170

Crit defense: 170
Defense: 57 - 72
Life: 570 - 720
Plate 6 Stats
Defense  176

Crit:
60 - 75
Crit defense: 60 - 75
Life: 600 - 750
Plate 7 Stats
Defense 182

Life:
620 - 780
Dodge: 62 - 78
Block: 62 - 78
Plate 8 Stats
Life 1890

Crit defense:
64 - 80
Dodge: 64 - 80
Block: 64 - 80

 


Labyrinth
Maximum Value Ranges

Life: 1980 - 2830
Defense: 176 - 252
Crit: 212 - 303
Dodge: 359 - 514
Block: 205 - 294
Hit: 315 - 451
Set Bonuses

Set of 3: Life 700
Set of 5: N/A
Set of 8: N/A
Plate 1 Stats
Hit 154, 187, 220

Crit:
75 - 94
Defense: 75 - 94
Block: 75 -94
Plate 2 Stats
Hit 161, 196, 231

Crit:
78 - 98
Defense: 78 - 98
Block: 78 - 98
Plate 3 Stats
Dodge 168, 204, 241

Hit:
82 - 103
Life: 820 - 1030
Block: 82 - 103
Plate 4 Stats
Defense 176, 214, 252

Crit:
85 - 107
Life: 850 - 1070
Block: 85 - 107
Plate 5 Stats
Dodge 191, 232, 273

Crit:
92 - 116
Defense: 92 - 116
Block: 92 - 116
Plate 6 Stats
Life 1980, 2400, 2830

Crit:
96 - 121
Defense: 96 - 121
Block: 96 - 121
Plate 7 Stats
Block 205, 249, 294

Crit:
100 - 125
Hit: 100 - 125
Defense: 100 - 125
Plate 8 Stats
Crit 212, 257, 303

Hit:
104 - 130
Defense: 104 - 130
Life: 1040 - 1300
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Blade and Soul China - Cash Shop Item Translations https://www.gameskinny.com/1h50c/blade-and-soul-china-cash-shop-item-translations https://www.gameskinny.com/1h50c/blade-and-soul-china-cash-shop-item-translations Fri, 02 May 2014 09:22:32 -0400 Ashley Shankle

Blade & Soul China and the game's cash shop go hand in hand in endgame PvE and PvP. Know the cash shop, so you know what tools are available to you.

The table below hopes to help English-speaking players with no knowledge of Simplified Chinese to make at least semi-informed purchases in the cash shop.

I am not a native Mandarin speaker, nor am I fluent. The translations below were pieced together from my knowledge of the language, the game, and some Google Translate magic.

Doboks and other cosmetics are not mentioned here, nor are boxes due to the variety of items obtained from them. Potions, wines, foods, and scrolls are included here.

Some items have yet to be translated and hence have not been added below just yet. I will be adding these soon (I'm translating some more important stuff at the moment). Translations of VIP tiers and an explanation of the VIP system coming sometime this week. Those interested in translations of in-game cash shop navigation can find those images here.

Image quality in the list below varies. Some images were taken from the cash shop site, while others were taken in-game.

IconPinyin nameEffect
Qian nian xue lian hui fu yao Restores 30% HP, then another 30% HP over 10 seconds.
Wu lin gao shou de zai sheng yao Restores 2% HP every second for 30 seconds.
Lian xu de shao xing jiu Recovers Chi up to 100% over 10 seconds.
Wu di de shao xing jiu Negate incoming damage for 10 seconds.
Di kang de shao xing jiu Immune to vertigo, paralysis, knockdown, weakness, and knockup for 10 seconds.
Meng gong de shao xing jiu Increase attack by 10% and crit by 5% for 10 seconds.
Ji yi de shao zing jiu Reset skill cooldowns.
Jiu zhuan huan hun fu (zi yong) Revive from either dying or death. Only usable on yourself.
Jiu zhuan huan hun fu (dui you) Revive from either dying or death. Usable on party members.
Bai lian chui Repairs level 3 ~ 45 equipment.
Xiang xiang mian Restores 100% HP over 20 seconds, and increases hit by 10% for 30 minutes.
Dan bai mian Restores 100% HP over 20 seconds, and increases attack by 5% for 30 minutes.
Hu xin mian Restores 100% HP over 20 seconds, and increases defense by 10% for 30 minutes.
Hu gu mian Restores 100% HP over 20 seconds, and increases crit by 10% for 30 minutes.
Yi qi mian Restores 100% HP over 20 seconds, and increase max HP by 20% for 30 minutes.
Bai nian xue lian hui fu yao Restores 20% HP, then another 20% over 10 seconds.
Qian nian xue lian lu Immediately restore 60% HP.
Bai nian xue lian lu Immediately restores 30% HP.
Shu jin huo luo tang Increase combat XP by 100% and max health by 10% for 30 minutes.
Yuan qi dan Restores vitality 100%. Vitality must be depleted before use. 24 hour cooldown.
  Jue se kuo zhan quan Increase character slots by 1 on that server.
  Hong men huang jin qing xin dan Recover 1 golden heart. Effect will remain if you leave the map.
Xing xiang chong zhi juan Chang your character's appearance. Used in character select.
Xiu lian kuo zhan shi yong juan Add an additional page to your skill book.
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Blade & Soul CN Guide - Cash Shop Menu Translation https://www.gameskinny.com/45f53/blade-soul-cn-guide-cash-shop-menu-translation https://www.gameskinny.com/45f53/blade-soul-cn-guide-cash-shop-menu-translation Mon, 31 Mar 2014 09:42:37 -0400 Ashley Shankle

If you play Blade & Soul China on a regular basis, chances are you've made your way to the cash shop, or even purchased dragon bags or VIP. This guide is for those of you either new to the cash shop, or want to make a little more use of it.

If you want to buy Q Points, there are some services available to do so internationally. However, Google will be your guide in that endeavor as I don't want to show preference toward one service over others.

This guide will be covering the cash shop menu translations. I have also worked up a bunch of cash shop item translations for those of you looking make full use of what's available.

There are a few more things (such as when actually purchasing something in the shop) I need to translate, but my game has had patching difficulties. These will be added once I can log in again.

This image will give you a full rundown of the shop.

First mall (Points (1))

The 'Universal Apparel' tab.

The numbers in parenthesis indicate the type of point, in relation to the bottom of the menu and the sidebar. The Recharge Points button allows Chinese players to purchase Q Points in-game. This may not be usable to foreign players (I've never bothered to test because of Tencent's strict security rules).

The last 'mall', which sells permanent items for Points (3), has no menu translations listed here because it is only one tab.

The 'Racial Apparel' tab, sorted by race and gender

The 'Utility Items' tab

The 'Potions' tab

The 'Blade & Soul VIP' tab.

Something to note about VIP:

You must register for VIP membership via the purchase either the 30, 90, or 360 day standard VIP seen in the image above before you can purchase the options available in the other tabs. The Extended VIP Service and Membership Benefits tabs offer two separate options to give you further benefits to being VIP.

Second mall (Points (2))

Popular

This second mall's items are available for points you purchase with in-game gold via the Gold Bank. The selection is smaller than that of the first mall, but hey! You don't have to pay real money for these items. That's a win.

Universal Apparel

Utility Items

Potions

BnS VIP

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