The Witcher 3 Guides  Tagged Articles RSS Feed | GameSkinny.com The Witcher 3 Guides  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Witcher 3 Guide to the Best Runestones https://www.gameskinny.com/ngxdp/witcher-3-guide-to-the-best-runestones https://www.gameskinny.com/ngxdp/witcher-3-guide-to-the-best-runestones Thu, 31 Aug 2017 10:39:22 -0400 Sergey_3847

The weapon buff system in Witcher 3 is really complex and at times confusing -- especially to new players. There are ten runestones in the game with different buff options that may be applied to the three available slots in your weapons.

If you know which runestones are the best, then you will always have an advantage over your enemies. In this guide, you will find a few suggestions on the top-tier runestones in Witcher 3.

Best Runestones for Swords in Witcher 3

The art of combining runestones is something that comes only with experience. It very much depends on your build and the weapons you’re using. You will find that the combination of attack power and armor piercing works great for melee builds, while stun/stagger/freeze effects work best in sign builds.

Alternatively, you could focus on one runestone and buff your weapon with only that one, which either compliments your weapon’s stats or adds something new to it. In any case, below you will find the most universally acknowledged runestones in Witcher 3.

Tier 1: Chernobog Runestone

This runestone is practically universal, as it buffs the attack power of your swords. Any type of sword would want at least one slot dedicated to Chernobog, as some enemies may be immune to poison, freeze, and even stun effects. But no enemy will stand the sheer force of the attack power!

Of course, it is best applied to swords with an already effective damage, such as the new silver sword from Blood and Wine DLC -- Aerondight.

Tier 2: Triglav and Devana Runestones

Triglav gives your weapon a chance to stun an enemy, while Devana inflicts bleeding. Stun is much better than stagger or freeze effects, as usually it lasts longer and will give you more time to finish off your opponents.

Devana is super useful against hard-to-kill monsters that possess a lot of health points. It will make them bleed, and thus lose life more hastily.

Tier 3: Svarog Runestone

The monsters are not the only enemies you will face in Witcher 3 -- there are also human enemies to be dealt with. Most of them wear some sort of armor, so having a Svarog runestone in your steel sword will be especially effective against them, as it enhances the armor piercing of your weapons.

Honorable Mentions

Since many bosses in the game are immune to stun, then having a freeze buff of the Zoria runestone would be more useful. If you’re using the greater one, then the effect may last even longer than that of the stun.

Lastly, if you like to use your spell signs often, then having the sign intensity Veles runestone on both of your silver and steel swords would be a great idea. Remember that you will get the bonus for your signs only when you’re using the appropriate weapon, and that is why putting Veles in both of your swords is the way to go.

---

Hopefully, this short advice will help you choose the best runestones for your particular build. And make sure to check out many other Witcher 3 guides here at GameSkinny:

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The Witcher 3: Combat for Dummies https://www.gameskinny.com/frwb2/the-witcher-3-combat-for-dummies https://www.gameskinny.com/frwb2/the-witcher-3-combat-for-dummies Mon, 06 Jul 2015 02:30:01 -0400 Ford James

The Witcher series is known for its unique combat mechanics. A lot of players are turned off from the games due to the unfamiliarity of it. If you’re struggling to clear a drowner nest or slay the arch-griffin of White Orchard, look no further.

Dodge monsters, parry everything else

There’s two very broad categories of enemies you’ll fight in The Witcher 3: Wild Hunt. Monsters, and humans/elves/the Wild Hunt; any humanoid with a weapon, basically. Nearly all monsters tend to charge at you without much care for their own well-being, whereas ‘weapon wielders’ often block and parry your attacks. Drowners, for example, often leap at you and swipe; it’s impossible to block these. However, dodging then fast-attacking while they’re still facing away from you is a great way to get some critical hits in. Endrega Warriors are another example, as they often spin around and trap you with their tail slam attack. As soon as it raises its tail, simply dodge to the left and spam a few fast attacks.

On the contrary, blocking/parrying any attacks from melee bandits (for example) will result in them staggering backwards and letting their guard down, allowing you to get a couple of fast attacks in. Then rinse and repeat. The guys carrying two-handed weapons, however, are impossible to block. Just wait for them to commit to an attack, then strike.

Alt dodge over spacebar dodge

There’s two types of dodging in The Witcher 3 - left alt and spacebar. Alt is a simple sidestep in whichever direction you please, whereas spacebar is quite a lengthy roll that allows you to escape danger. Unless you need to do exactly that, escape, you should nearly always be using alt over spacebar, for two reasons:

  1. Spacebar dodging drains your stamina, meaning you’ll need to recuperate for a few seconds before being able to cast a sign.
  2. As alt dodging is a lot shorter, it allows you to counter the enemy a lot more effectively. You’re still very close to them and they’ll likely be facing away from you, resulting in some vital critical hit damage.
Check weaknesses in the bestiary

During every Witcher contract, the beast you’re about to slay will appear in your bestiary, once you know what it is. Always check what weaknesses it has, as applying the right type of oil to your sword and using the right type of bombs can be crucial to slaying it considerably quicker. You can always apply your oils during combat too, provided you drag and drop it rather than double clicking. It’s a small bug that has existed since the game released that still hasn’t been fixed.

Higher damage doesn’t always mean it’s better

All swords you come across will have a base damage figure, but pay attention to the other bonuses too. A 75% critical hit damage bonus with a 50% extra critical hit chance is a much better option than a sword with 20 more base damage. On a similar note, make sure you use the decent glyphs you find, as some can be very useful, especially the ones with a higher chance to poison/stun/freeze.

Fight tactically, don’t spam

Enemies in The Witcher 3 will only allow you to get a few hits in before pushing you back and causing you to stumble. Instead, time your attacks and anticipate their counters by dodging then striking again. Spamming fast attacks one after the other is a sure fire way to get yourself killed, especially against large groups of enemies.

Take out ranged enemies first

There’s plenty of bandit groups scattered across the war-torn land of The Witcher 3, and many of them will often have a few guys wielding crossbows. Always try and take these frustrating folk out first, as they have incredible accuracy and every hit they land will cause you to stumble, allowing their melee friends to get a couple of hits in.

Quen is your best sign

Quen simply gives you a shield that will absorb all damage from enemy attacks. The more you level it up in the skill tree, the better it becomes. Use and abuse it. At higher levels it deals the damage it absorbs back to the enemy. If you know you’re going to be going into a fight, use Quen beforehand, as it’ll stay enabled when you go into combat and you’ll have a full stamina bar right away to deal some damage with Igni.

Bear these seven tips in mind, and if you execute them correctly, even Death March difficulty should be conquerable!

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The Witcher 3: Wild Hunt - Herb Locations Guide https://www.gameskinny.com/2y8jn/the-witcher-3-wild-hunt-herb-locations-guide https://www.gameskinny.com/2y8jn/the-witcher-3-wild-hunt-herb-locations-guide Wed, 27 May 2015 18:25:25 -0400 Venisia Gonzalez

When it comes to Alchemy there's always one important thing to remember, ingredients. In this guide, you'll learn the locations to the herbs found throughout The Witcher 3: Wild Hunt. Learn what type, areas, and additional information about them to make your alchemy crafting easier.

Be sure to check here for more guides to help you achieve success throughout your journey. The Guide to the Alchemy Skill Tree can be used in combination to this one as you build up your character.

Here in this guide you'll find herbs for the locations in:

Also:
 

Kaer Mohren

NameTypeLocationAddtl. Info.
Arenaria Flower Bush Fields Found in sunny fields
Balisse Fruit Plant Fields N/A
Beggartick Blossoms Flower Bush Fields, Swamps N/A
Berbercane Fruit Berries Mountains, Swamps N/A
Blowbill Field Plant Fields Grows in sunny locations
Bloodmoss Moss Swamps, Rocks, Caves, Mountains N/A
Buckthorn Seaweed/Coral *Underwater Only* May attract Monsters
Byronia Vine Walls, Rock Faces N/A
Celandine Small Fields, Forests N/A
Cortinarius Mushroom Forests N/A
Crows Eye Tall Bush Fields, Barren N/A
Fools Parsley Leaves Tall Weed Fields, Next to roads Grows in groups
Ginatia Petals Large Bush Fields N/A
Han Weed Fields Near other herbs/foliage
Hellebore Petals Small Forests N/A
Honeysuckle Large Bush Fields N/A
Hop Umbels Large Bush Fields N/A
Hornwort Moss Moist, Rocky Terrain, and Underwater N/A
Longrube Mushroom Fields, Rocky Terrain, Caves N/A
Mandrake Root Flower Forests, Fields N/A
Moleyarrow Tall Leaves Fields, Homes, Swamps N/A
Nostrix Wall Vine Rock Faces, Walls N/A
Pigskin Puffball Mushroom Forests, Caves N/A
Pringrape Leafy Plant Forests, Fields Sold by Herbalists and Druids
Ribleaf Small, leafy Cultivated Terrain Grows in multiple regions
Ranogrin Small, Stocks Forests, Fields N/A
Sewant Mushrooms Mushroom Crypts, Caves, Mines, Dungeons N/A
Verbena Herb Fields N/A
White Myrtle Large Bush Fields N/A
Wolfsbane Tall Flower Forests, Fields, Mountains N/A
 

White Orchard

NameTypeLocationAddtl. Info.
Arenaria Flower Bush Cultivated Terrain N/A
Balisse Fruit Plant Fields N/A
Barbercane Fruit Berries Swamps, Mountains N/A
Blowbill Field Plant Fields Grows in sunny areas
Bryonia Vine Rock Faces, Walls N/A
Buckthorn Seaweed/Coral *Underwater Only* May attract Monsters
Celandine Small Forests, Fields N/A
Cortinarius Mushroom Forests N/A
Crows Eye Tall Bush Fields, Barren N/A
Fools Parsley Leaves Tall Weed Fields, Next to roads Grows in groups
Hellebore Petals Small Forests N/A
Honeysuckle Large Bush Fields N/A
Hop Umbels Large Bush Fields N/A
Ribleaf Small, Leafy Cultivated Terrain Grows in multiple areas
Verbena Herb Fields N/A
White Myrtle Large Bush Fields N/A
Wolfsbane Tall Flowers Forests, Fields, Mountains N/A
 

Velen

NameTypeLocationAddtl. Info.
Beggartick Blossoms Medium Bush Swamps, Fields N/A
Bloodmoss Moss Shoreside N/A
Buckthorn Seaweed/Coral *Underwater Only* May attract Monsters
Celandine Small Forests, Fields N/A
Cortinarius Mushroom Crypts, Caves, Mines, Dungeons N/A
Fools Parsley Leaves Tall Weed Fields, Next to roads Grows in groups
Ginatia Petals Large Bush Fields N/A
Han Weed Fields Near be found near other Herbs/Foliage
Hellebore Petals Small Forests N/A
Hop Umbels Large Bush Fields N/A
Hornwort Moss Moist, Rocky Terrain, and Underwater N/A
Moleyarrow Tall Leaves Homes, Swamps, Fields N/A
Pringrape Leafy Plant Forests, Fields Can also be sold by Herbalists and Druids
Ribleaf Small, Leafy Cultivated Terrain Grows in multiple regions
Sewant Mushrooms Mushroom Crypts, Caves, Mines, Dungeons N/A
White Myrtle Large Bush Fields N/A
Wolfsbane Tall Flowers Forests, Mountains, Fields N/A
 

Novigrad

NameTypeLocationAddtl. Info.
Arenaria Flower Bush Fields Sunny Fields
Balisse Fruit Plant Fields N/A
Barbercane Fruit Berries Swamps, Mountains N/A
Beggartick Blossoms Flower Bush Swamps, Fields N/A
Bloodmoss Moss Rocks, Caves, Swamps, Mountains N/A
Blowbill Field Plant Fields Sunny areas
Bryonia Vine Rock Faces, Walls N/A
Buckthorn Seaweed/Coral *Underwater Only* May attract Monsters
Celandine Small Forests, Fields N/A
Cortinarius Mushroom Forests N/A
Crows Eye Tall Bush Fields, Barren N/A
Fools Parsley Leaves Tall Weed Fields, Next to roads Grows in groups
Ginatia Petals Large Bush Fields N/A
Han Weed Fields Found near other Herbs/Foliage
Hellebore Petals Small Forests N/A
Honeysuckle Large Bush Fields N/A
Hop Umbels Large Bush Fields N/A
Hornwort Moss Moist, Rocky Terrain, and Underwater N/A
Longrube Mushroom Caves, Fields, Rocky Terrain N/A
Mandrake Root Flower Forests, Fields N/A
Moleyarrow Tall Leaves Homes, Swamps, Fields N/A
Nostrix Wall Vine Rock Faces, Walls N/A
Pigskin Puffball Mushroom Caves, Forests N/A
Pringrape Leafy Plant Forests, Fields Also sold by Herbalists and Druids
Ranogrin Small, Stocks Forests, Fields N/A
Ribleaf Small, Leafy Cultivated Terrain Grows in multiple regions
Sewant Mushrooms Mushroom Caves N/A
Verbena Herb Fields N/A
White Myrtle Large Bush Fields N/A
Wolfsbane Tall Flowers Forests, Fields, Mountains N/A
 

Skellige

NameTypeLocationAddtl. Info.
Arenaria Flower Bush Fields Fields that receive lots of sunlight
Balisse Fruit Plant Fields N/A
Barbercane Fruit Berries Swamps, Mountains N/A
Beggartick Blossoms Flower Bush Swamps, Fields N/A
Bloodmoss Moss Caves, Rocks, Swamps, Mountains N/A
Blowbill Field Plant Fields N/A
Bryonia Vine Rock Faces, Walls N/A
Buckthorn Seaweed/Coral *Underwater Only* May attract Monsters
Celandine Small Forests, Fields N/A
Cortinarius Mushroom Forests N/A
Crows Eye Tall Bush Fields, Barren N/A
Fools Parsley Leaves Tall Weed Fields, Next to roads Grows in groups
Ginatia Petals Large Bush Fields N/A
Han Weed Fields Found near other Herbs/Foliage
Hellebore Petals Small Forests N/A
Honeysuckle Large Bush Fields N/A
Hop Umbels Large Bush Fields N/A
Hornwort Moss Moist, Rocky Terrain, and Underwater N/A
Longrube Mushroom Rocky Terrain, Caves, Fields N/A
Mandrake Root Flower Forests, Fields N/A
Moleyarrow Tall Leaves Homes, Swamps, Fields N/A
Nostrix Wall Vine Rock Faces, Walls N/A
Pigskin Puffball Mushroom Caves, Forests N/A
Pringrape Leafy Plant Forests, Fields Also sold by Herbalists and Druids
Ranogrin Small, Stocks Forests, Fields N/A
Ribleaf Small, Leafy Cultivated Terrain Grows in multiple regions
Sewant Mushrooms Mushroom Caves N/A
Verbena Herb Fields N/A
White Myrtle Large Bush Fields N/A
Wolfsbane Tall Flowers Mountains, Forests, Fields N/A

 

 

Other Known Ingredients

Name
Allspice
Bison Grass
Ergot Seeds
Green Mold
Mistletoe

 

More will follow in my Potions, Bombs, and Decoctions Guide coming soon which will include a complete list of the game's alchemy items and everything you need to make them.

Hope this helps. Don't forget to check through The Witcher 3: Wild Hunt Master Guide List for more helpful guides, tips, and tricks to assist you throughout your journey.

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The Witcher 3: Wild Hunt - Complete Guide to Glyphs, Glyph Diagrams, and Crafting https://www.gameskinny.com/ohsfu/the-witcher-3-wild-hunt-complete-guide-to-glyphs-glyph-diagrams-and-crafting https://www.gameskinny.com/ohsfu/the-witcher-3-wild-hunt-complete-guide-to-glyphs-glyph-diagrams-and-crafting Tue, 26 May 2015 19:24:07 -0400 Venisia Gonzalez

As seen in my latest guide, finding the best weapons and armor is always a top priority in The Witcher 3: Wild Hunt. You may have noticed there are open slots available on various chest armor, gloves, boots, and gloves. These slots are for Glyphs.

These are for Glyphs which add bonuses to your socketed body gear. Some may represent and enhance one of the various Signs so when you're in combat, you may get an added bonus.

Be sure to check here for more guides to help achieve success throughout your journey.

Here in this guide you'll find:

Glyphs

When you loot chests, bags, and corpses you can find glyphs. Other times you can purchase them from the various shopkeepers throughout the Northern Realm. These will add an enchantment that are degree specific and will increase Sign ability bonuses. There are two types of glyphs: Lesser and Greater.

The Glyph of Infusion (rating: Magic) is required to enchant a piece of armor as it's the base component to crafting Lesser Glyphs. When disassembled, it provides silk (1), powdered pearl (1), feather (1), and Monstrous blood (1).

When other glyphs are disassembled, Lesser Glyphs (rating: Magic) will provide silk (1); and Greater Glyphs (rating: Relic) will provide both silk (1) and infused dust (2).

SignDescriptionName$RatingBonus Amount
Aard Increases Aard Sign Intensity Lesser Glyph of Aard 239 Magic 2%
Greater Glyph of Aard 717 Relic 10%
Axii Increases Axii Sign intensity Lesser Glyph of Axii 254 Magic 2%
Greater Glyph of Axii 762 Relic 10%
Igni Increases Igni Sign intensity Lesser Glyph of Igni 204 Magic 2%
Greater Glyph of Igni 612 Relic 10%
Quen Increases Quen Sign intensity Lesser Glyph of Quen 229 Magic 2%
Greater Glyph of Quen 687 Relic 10%
Yrden Increases Yrden Sign intensity Lesser Glyph of Yrden 189 Magic 2%
Greater Glyph of Yrden 567 Relic 10%

 

Glyph Diagram Crafting

 

Since Glyphs are important, you'll need to have them for the added bonuses. It's nice to know that you don't just have to search for them. You can certainly purchase them from the various shopkeepers throughout the Northern Realms, but at those exploited prices who'd want to?

Diagrams will be your new best friend! You can find them throughout the game or purchase them from the various shopkeepers. When you need them made, just head over to an Armorer.

Each of the Diagrams below require Journeyman level craftsmen.

$Diagram NameCostItem 1 (Amount)Item 2 (Amount)Item 3 (Amount)Item 4 (Amount)
20 Diagram: Lesser Glyph of Illusion 99 Silk (1) Powdered Pearl (1) Feather (1) Monstrous Blood (1)
48 Diagram: Lesser Glyph of Aard 239 Glyph Infusion lesser (1) Sapphire dust (1) Infused dust (1) N/A
143 Diagram: Greater Glyph of Aard 717 Glyph Aard lesser (3) N/A N/A N/A
51 Diagram: Lesser Glyph of Axii 254 Glyph Infusion lesser (1) Emerald dust (1) Infused dust (1) N/A
152 Diagram: Greater Glyph of Axii 762 Glyph Axii lesser (3) N/A N/A N/A
41 Diagram: Lesser Glyph of Igni 204 Glyph Infusion lesser (1) Amber dust (1) Infused dust (1) N/A
122 Diagram: Greater Glyph of Igni 612 Glyph Igni lesser (3) N/A N/A N/A
46 Diagram: Lesser Glyph of Quen 229 Glyph Infusion lesser (1) Ruby dust (1) Infused dust (1) N/A
137 Diagram: Greater Glyph of Quen 687 Glyph Quen lesser (3) N/A N/A N/A
38 Diagram: Lesser Glyph of Yrden 189 Glyph Infusion lesser (1) Amethyst dust (1) Infused dust (1) N/A
113 Diagram: Greater Glyph of Yrden 567 Glyph Yrden lesser (3) N/A N/A N/A

 

Hope this helps. Don't forget to check through The Witcher 3: Wild Hunt Master Guide List for more helpful guides, tips, and tricks to assist you throughout your journey.

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The Witcher 3: Wild Hunt - Guide to Runestones, Runestone Diagrams, and Crafting https://www.gameskinny.com/sj16v/the-witcher-3-wild-hunt-guide-to-runestones-runestone-diagrams-and-crafting https://www.gameskinny.com/sj16v/the-witcher-3-wild-hunt-guide-to-runestones-runestone-diagrams-and-crafting Mon, 25 May 2015 15:36:43 -0400 Venisia Gonzalez

Upon your journey throughout The Witcher 3: Wild Hunt, finding the best weapons and armor is always a top priority. You may have noticed there are open slots available on various swords.

These are for Runestones which add bonuses to your weapons. Some may represent and enhance one of the various Signs so when you're in combat, you may get an added bonus.

Be sure to check here for more guides to help achieve success throughout your journey.

Here in this guide you'll find:

Runestones

 

Item NameDescription$Rating#Disassembly
Lesser Runestone Required for runecrafting 95 Master 1 Infused Dust

 

Each of the runestones below can be disassembled into Infused Dust.

CategoryDescriptionName$RatingBonus Amount#
Stribog Stagger Lesser Stribog Runestone 155 Magic 2% 2
Greater Stribog Runestone 465 Relic 5% 4
Dazhbog Burning Lesser Dazhbog Runestone 170 Magic 2% 2
Greater Dazhbog Runestone 510 Relic 5% 4
Devana Bleeding Lesser Devana Runestone 195 Magic 2% 2
Greater Devana Runestone 585 Relic 5% 4
Zoria Frost Lesser Zoria Runestone 205 Magic 2% 2
Greater Zoria Runestone 615 Relic 5% 4
Morana Poison Lesser Morana Runestone 220 Magic 2% 2
Greater Morana Runestone 660 Relic 5% 4
Triglav Confuse Lesser Triglav Runestone 245 Magic 2% 2
Greater Triglav Runestone 735 Relic 5% 4
Svarog Armor Reduction Lesser Svarog Runestone 110 Magic 10 2
Greater Svarog Runestone 330 Relic 30 4
Chernobog Damage Reflection Lesser Chernobog Runestone 110 Magic 2% 2
Greater Chernobog Runestone 330 Relic 5% 4
Perun Adrenaline Gain Lesser Perun Runestone 110 Magic 2% 2
Greater Perun Runestone 330 Relic 5% 4
Veles Spell Power Lesser Veles Runestone 110 Magic 2% 2
Greater Veles Runestone 330 Relic 5% 4

Runestone Diagram Crafting

 

Since Runestones are important throughout The Witcher 3: Wild Hunt, you'll need to have them for the added benefits. It's nice to know that you don't just have to search for them. You can certainly purchase them from the various shopkeepers throughout the Northern Realms, but at those exploited prices who'd want to?

Diagrams will be your new best friend! You can find them throughout the game or purchase them from the shopkeepers like Kiera Mietz, the Witch in Midcopse, Velen. She has tons of them for sale! When you need them made, just head over to an Armorer.

Each of the Diagrams below require Master level craftsmen.

$Diagram NameCostItem 1 (Amount)Item 2 (Amount)
19 Diagram: Lesser Runestone 95 Black Pearl dust (1) Infused dust (1)
31 Diagram: Lesser Stribog Runestone 155 Runestone lesser (1) Amethyst dust (1)
93 Diagram: Greater Stribog Runestone 465 Rune Stribog lesser (3) N/A
34 Diagram: Lesser Dazhbog Runestone 170 Runestone lesser (1) Amber dust (1)
102 Diagram: Greater Dazhbog Runestone 510 Rune Dazhbog lesser (3) N/A
39 Diagram: Lesser Devana Runestone 170 Runestone lesser (1) Ruby dust (1)
117 Diagram: Greater Devana Runestone 510 Rune Devana lesser (3) N/A
41 Diagram: Lesser Zoria Runestone 195 Runestone lesser (1) Sapphire dust (1)
123 Diagram: Greater Zoria Runestone 615 Rune Zoria lesser (3) N/A
44 Diagram: Lesser Morana Runestone 220 Runestone lesser (1) Emerald dust (1)
132 Diagram: Greater Morana Runestone 660 Rune Morana lesser (3) N/A
49 Diagram: Lesser Triglav Runestone 245 Runestone lesser (1) Diamond dust (1)
147 Diagram: Greater Triglav Runestone 735 Rune Triglav lesser (3) N/A
22 Diagram: Lesser Svarog Runestone 110 Runestone lesser (1) Monstrous Saliva (1)
66 Diagram: Greater Svarog Runestone 330 Rune Svarog lesser (3) N/A
22 Diagram: Lesser Veles Runestone 110 Runestone lesser (1) Monstrous dust (1)
66 Diagram: Greater Veles Runestone 330 Rune Veles lesser (3) N/A
22 Diagram: Lesser Perun Runestone 110 Runestone lesser (1) Monstrous Brain (1)
66 Diagram: Greater Perun Runestone 330 Rune Perun lesser (3) N/A
22 Diagram: Lesser Chernobog Runestone 110 Runestone lesser (1) Monstrous Essence (1)
66 Diagram: Greater Chernobog Runestone 330 Rune Chernobog lesser (3) N/A

 

Go check out what else Kiera Mietz has for sale like:

Potion of Clearance: Costs 1000 coins

  • Returns all spent Ability Points to the available pool so you can redistribute them.

Manuscript Page: Chort Lure: Costs 38 coins

  • It's an item needed for an "unknown" quest

She also has books that you must read, recipes for oils, potions, and the Northern Wind bomb.

Hope this helps. Don't forget to check through The Witcher 3: Wild Hunt Master Guide List for more helpful guides, tips, and tricks to assist you throughout your journey.

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The Witcher 3: Wild Hunt - Complete Guide to Mutagens https://www.gameskinny.com/atolq/the-witcher-3-wild-hunt-complete-guide-to-mutagens https://www.gameskinny.com/atolq/the-witcher-3-wild-hunt-complete-guide-to-mutagens Fri, 22 May 2015 17:09:12 -0400 Venisia Gonzalez

Are you looking to build the ultimate Witcher character? In this guide, you'll learn everything about The Witcher 3: Wild Hunt Mutagens. Learn what they are, what they do, and the decoctions they help make to turn you into a formidable foe.

Be sure to check here for more guides to help you achieve success throughout your journey. The Guide to the Alchemy Skill Tree will be beneficial in combination to this one when dealing with Mutagens.

Here in this guide you'll find everything associated with:

Mutagens

Mutagens are used in combination with character abilities to give bonuses to your character Geralt of Rivia. These items are obtained from slaying monsters throughout the Northern Realms.

Types of Mutagen:

There are common, lesser mutagens, and then there are mutagens dropped from specific monsters killed for Geralt's Witcher contracts.

There are also three colors of Mutagen: red, green, and blue. Each color coincides with the specific skill trees.

  • Red: Attack Power bonuses in the Combat Sign area
  • Green: Alchemy and bomb bonuses; increases Vitality
  • Blue: Increases Sign Intensity

Mutagen Name

Bonus

Price

Weight

Lesser Red Mutagen

Attack Power +5%

20

0.1

Lesser Green Mutagen

Vitality +50

20

0.1

Lesser Blue Mutagen

Sign Intensity +5%

20

0.1

Katakan Mutagen

Attack Power +10%

20

0.1

Arachas Mutagen

Vitality +150

20

0.1

Cockatrice Mutagen*

Sign Intensity +10%

20

0.1

Archgriffin Mutagen

Attack Power +10%

20

0.1

Griffin Mutagen

Vitality +150

20

0.1

Water Hag Mutagen

Attack Power +10%

20

0.1

Nightwraith Mutagen

Vitality +150

20

0.1

Ekimmara Mutagen

Vitality +150

20

0.1

Chort Mutagen

Sign Intensity +10%

20

0.1

Foglet Mutagen

Sign Intensity +10%

20

0.1

Wyvern Mutagen

Attack Power +10%

20

0.1

Doppler Mutagen

Attack Power +10%

20

0.1

Troll Claw

Vitality +150

20

0.1

Noonwraith Mutagen

Vitality +150

20

0.1

Succubus Mutagen

Attack Power +10%

20

0.1

Greater Foglet Mutagen

Sign Intensity +10%

20

0.1

Fiend Mutagen

Vitality +150

20

0.1

Forktail Mutagen

Sign Intensity +10%

20

0.1

Grave Hag Mutagen

Vitality +150

20

0.1

Wraith Mutagen

Vitality +150

20

0.1

Earth Elemental Mutagen

Sign Intensity +10%

20

0.1

Ekhidna Mutagen

Sign Intensity +10%

20

0.1

Ancient Leshen Mutagen

Sign Intensity +10%

20

0.1

Basilisk Mutagen

Sign Intensity +10%

20

0.1

Werewolf Mutagen

Attack Power +10%

20

0.1

Nekker Warrior Mutagen

Attack Power +10%

20

0.1

Leshen Mutagen

Sign Intensity +10%

20

0.1

Mutagen Slots

 

The ability slots in the Character Screen are divided into groups of three. Each of these has a mutagen slot to provide special bonuses to the abilities in that group. Since there are only three types of mutagen and four mutagen slots, double up where needed for the bonuses. If you use mutagens that coordinate with the abilities, you’ll get even higher bonuses; e.g. Green Mutagen combined with Alchemy abilities.

You start the game with no Mutagen Slots unlocked, but by the time you reach Level 28, all four slots will be unlocked.

 

Decoctions

Decoctions are for the experienced Witcher, thanks to their high toxicity and the risk that comes with them. Yet so worth it!

These are alchemy potions made with specific monster mutagens that Geralt gets during a Witcher contract kill. These provide great bonuses, but come with a very high toxicity, so it's best to weigh your options before using.

  • Troll Decoction: Constant Vitality regeneration in and out of combat. For Witchers expecting multiple waves of enemies.
  • Ekimmara Decoction: A Witcher restores Vitality with every successful strike against an enemy.
  • Succubus Decoction: The longer the battle, the harder the Witcher strikes!
  • Alghoul Decoction: Adrenaline is generated more quickly by a Witcher in combat, but the effect is broken upon the first successful strike from an enemy.
  • Werewolf Decoction: Running, sprinting, and jumping outside of combat doesn't use Stamina.

More will follow in my Potions Guide coming soon which will include how to make bombs and more.

Hope this helps. Don't forget to check through The Witcher 3: Wild Hunt Master Guide List for more helpful guides, tips, and tricks to assist you throughout your journey.

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The Witcher 3: Wild Hunt - Combat Skill Tree Quick Reference Guide https://www.gameskinny.com/9ho9i/the-witcher-3-wild-hunt-combat-skill-tree-quick-reference-guide https://www.gameskinny.com/9ho9i/the-witcher-3-wild-hunt-combat-skill-tree-quick-reference-guide Fri, 22 May 2015 07:45:22 -0400 Synzer

Combat in The Witcher 3 is fast and sometimes difficult. You can die in the blink of an eye if you aren't careful. This is why it is important to pick the right skills to fit your play style.

I'll help you by explaining all the skills and ranks available in the combat skill tree as well as some tips on picking the right ones. Check out the guides on the Alchemy and Signs skill trees, or the Beginner's guide for more tips.

This guide will cover everything about the combat skill tree including:

  • Fast Attack - Skills using your fast melee attacks.
  • Strong Attack - Skills using your strong melee attacks that ignore armor.
  • Defense - Skills using the Wolf School techniques.
  • Marksmanship - Skills using your crossbow.
  • Battle Trance - Skills using adrenaline points.
  • Tips and Fast Attack Focused Archetype - What to look for overall when focusing on Fast attacks in combat.

Fast Attack - Fast melee attacks

witcher 3 fast attack skill tree

Muscle Memory - Increases Fast attack damage
  • Ranks: 5
  • Tier: 1
  • Rank 1 - Increases Fast attack damage by 5%. Adrenaline point gain +1%.
  • Rank 2 - Increases Fast attack damage by 10%. Adrenaline point gain +2%.
  • Rank 3 - Increases Fast attack damage by 15%. Adrenaline point gain +3%.
  • Rank 4 - Increases Fast attack damage by 20%. Adrenaline point gain +4%.
  • Rank 5 - Increases Fast attack damage by 25%. Adrenaline point gain +5%.
Precise Blows - Increases Fast attack critical hit chance and damage
  • Ranks: 5
  • Tier: 2
  • Rank 1 - Increases Fast attack critical hit chance by 2% and critical hit damage by 15%. Adrenaline point gain +1%.
  • Rank 2 - Increases Fast attack critical hit chance by 4% and critical hit damage by 30%. Adrenaline point gain +2%.
  • Rank 3 - Increases Fast attack critical hit chance by 6% and critical hit damage by 45%. Adrenaline point gain +3%.
  • Rank 4 - Increases Fast attack critical hit chance by 8% and critical hit damage by 60%. Adrenaline point gain +4%.
  • Rank 5 - Increases Fast attack critical hit chance by 10% and critical hit damage by 75%. Adrenaline point gain +5%.
Whirl - Spinning attack that hits all enemies in the area
  • Ranks: 5
  • Tier: 3
  • Rank 1 - Maintaining the attack costs stamina and adrenaline points. Adrenaline point gain +1%.
  • Rank 2 - Costs 20% less stamina and adrenaline. Adrenaline point gain +2%.
  • Rank 3 - Costs 30% less stamina and adrenaline. Adrenaline point gain +3%.
  • Rank 4 - Costs 40% less stamina and adrenaline. Adrenaline point gain +4%.
  • Rank 5 - Costs 50% less stamina and adrenaline. Adrenaline point gain +5%.
Crippling Strikes - Fast attack now causes bleeding
  • Ranks: 5
  • Tier: 4
  • Rank 1 - Bleeding enemies lose 25 vitality or essence per second for 5 seconds. Adrenaline point gain +1%.
  • Rank 2 - Bleeding enemies lose 50 vitality or essence per second for 5 seconds. Adrenaline point gain +2%.
  • Rank 3 - Bleeding enemies lose 75 vitality or essence per second for 5 seconds. Adrenaline point gain +3%.
  • Rank 4 - Bleeding enemies lose 100 vitality or essence per second for 5 seconds. Adrenaline point gain +4%.
  • Rank 5 - Bleeding enemies lose 150 vitality or essence per second for 5 seconds. Adrenaline point gain +5%.

Strong Attack - Strong melee attacks that ignore armor

witcher 3 strong attack skill tree

Strength Training - Increases Strong attack damage
  • Ranks: 5
  • Tier: 1
  • Rank 1 - Increases Strong attack damage by 5%. Adrenaline point gain +1%.
  • Rank 2 - Increases Strong attack damage by 10%. Adrenaline point gain +2%.
  • Rank 3 - Increases Strong attack damage by 15%. Adrenaline point gain +3%.
  • Rank 4 - Increases Strong attack damage by 20%. Adrenaline point gain +4%.
  • Rank 5 - Increases Strong attack damage by 25%. Adrenaline point gain +5%.
Crushing Blows - Increases Strong attack critical hit chance and damage
  • Ranks: 5
  • Tier: 2
  • Rank 1 - Increases Strong attack critical hit chance by 2% and critical hit damage by 15%. Adrenaline point gain +1%.
  • Rank 2 - Increases Strong attack critical hit chance by 4% and critical hit damage by 30%. Adrenaline point gain +2%.
  • Rank 3 - Increases Strong attack critical hit chance by 6% and critical hit damage by 45%. Adrenaline point gain +3%.
  • Rank 4 - Increases Strong attack critical hit chance by 8% and critical hit damage by 60%. Adrenaline point gain +4%.
  • Rank 5 - Increases Strong attack critical hit chance by 10% and critical hit damage by 75%. Adrenaline point gain +5%.
Rend - Deal extra damage based on stamina used. Adrenaline points increase total damage by 100%
  • Ranks: 5
  • Tier: 3
  • Rank 1 - Ignore enemy defense and increase critical hit chance by 10%. Adrenaline point gain +1%.
  • Rank 2 - Ignore enemy defense and increase critical hit chance by 20%. Adrenaline point gain +2%.
  • Rank 3 - Ignore enemy defense and increase critical hit chance by 30%. Adrenaline point gain +3%.
  • Rank 4 - Ignore enemy defense and increase critical hit chance by 40%. Adrenaline point gain +4%.
  • Rank 5 - Ignore enemy defense and increase critical hit chance by 50%. Adrenaline point gain +5%.
Sunder Armor - Reduces enemy resistance
  • Ranks: 5
  • Tier: 4
  • Rank 1 - Reduce enemy resistance by 5%. Adrenaline point gain +1%.
  • Rank 2 - Reduce enemy resistance by 10%. Adrenaline point gain +2%.
  • Rank 3 - Reduce enemy resistance by 15%. Adrenaline point gain +3%.
  • Rank 4 - Reduce enemy resistance by 20%. Adrenaline point gain +4%.
  • Rank 5 - Reduce enemy resistance by 25%. Adrenaline point gain +5%.

Defense - Wolf School Defense Techniques

witcher 3 defense skill tree

Arrow Deflection - Deflect arrows while parrying
  • Ranks: 3
  • Tier: 1
  • Rank 1 - Adrenaline point gain +1%.
  • Rank 2 - If timed right, deflect arrows back to attacker. Adrenaline point gain +2%.
  • Rank 3 - Reflected arrows deal double damage. Adrenaline point gain +3%.
Fleet Footed - Damage received while dodging is reduced
  • Ranks: 5
  • Tier: 2
  • Rank 1 - Reduces damage received while dodging by 20%. Adrenaline point gain +1%.
  • Rank 2 - Reduces damage received while dodging by 40%. Adrenaline point gain +2%.
  • Rank 3 - Reduces damage received while dodging by 60%. Adrenaline point gain +3%.
  • Rank 4 - Reduces damage received while dodging by 80%. Adrenaline point gain +4%.
  • Rank 5 - Reduces damage received while dodging by 100%. Adrenaline point gain +5%.
Counterattack - Causes the next attack after a successful counterattack to deal 30% more damage per skill level
  • Ranks: 3
  • Tier: 3
  • Rank 1 - Adrenaline point gain +1%.
  • Rank 2 - Now is a critical hit with a chance to knockdown based on adrenaline points. Adrenaline point gain +2%.
  • Rank 3 - Adrenaline point gain +3%.
Deadly Precision - Each adrenaline point adds a 1% chance to instantly kill an enemy
  • Ranks: 2
  • Tier: 4
  • Rank 1 - Adrenaline point gain +1%.
  • Rank 2 - Adrenaline point gain +2%.

Marksmanship - Skills using the crossbow

witcher 3 marksmanship skill tree

Lightning Reflexes - Slows time down even more when aiming with a crossbow
  • Ranks: 3
  • Tier: 1
  • Rank 1 - Slows time by an additional 15%. Adrenaline point gain +1%.
  • Rank 2 - Slows time by an additional 30%. Adrenaline point gain +2%.
  • Rank 3 - Slows time by an additional 45%. Adrenaline point gain +3%.
Cold Blood - Each crossbow attack adds adrenaline 
  • Ranks: 5
  • Tier: 2
  • Rank 1 - Adds 0.04 adrenaline. Adrenaline point gain +1%.
  • Rank 2 - Adds 0.08 adrenaline. Adrenaline point gain +2%.
  • Rank 3 - Adds 0.12 adrenaline. Adrenaline point gain +3%.
  • Rank 4 - Adds 0.16 adrenaline. Adrenaline point gain +4%.
  • Rank 5 - Adds 0.2 adrenaline. Adrenaline point gain +5%.
Rend - Deal extra damage based on stamina used. Adrenaline points increase total damage by 100%
  • Ranks: 5
  • Tier: 3
  • Rank 1 - Ignore enemy defense and increase critical hit chance by 10%. Adrenaline point gain +1%.
  • Rank 2 - Ignore enemy defense and increase critical hit chance by 20%. Adrenaline point gain +2%.
  • Rank 3 - Ignore enemy defense and increase critical hit chance by 30%. Adrenaline point gain +3%.
  • Rank 4 - Ignore enemy defense and increase critical hit chance by 40%. Adrenaline point gain +4%.
  • Rank 5 - Ignore enemy defense and increase critical hit chance by 50%. Adrenaline point gain +5%.
Crippling Shot - Critical hits with crossbow disable monster special abilities
  • Ranks: 5
  • Tier: 4
  • Rank 1 - Disables for 5 seconds. Adrenaline point gain +1%.
  • Rank 2 - Disables for 10 seconds. Adrenaline point gain +2%.
  • Rank 3 - Disables for 15 seconds. Adrenaline point gain +3%.
  • Rank 4 - Disables for 20 seconds. Adrenaline point gain +4%.
  • Rank 5 - Disables for 25 seconds. Adrenaline point gain +5%.

Battle Trance - Skills using Adrenaline Points

witcher 3 battle trance skill tree

Resolve - Lowers amount of adrenaline lost when getting attacked
  • Ranks: 5
  • Tier: 1
  • Rank 1 - Lowers by 20%. Adrenaline point gain +1%.
  • Rank 2 - Lowers by 40%. Adrenaline point gain +2%.
  • Rank 3 - Lowers by 60%. Adrenaline point gain +3%.
  • Rank 4 - Lowers by 80%. Adrenaline point gain +4%.
  • Rank 5 - Lowers by 100%. Adrenaline point gain +5%.
Undying - Adrenaline points restore vitality if it reaches 0
  • Ranks: 5
  • Tier: 2
  • Rank 1 - Amount restored is based on how many adrenaline points are available. Adrenaline point gain +1%.
  • Rank 2 - Restores by an extra 25%. Adrenaline point gain +2%.
  • Rank 3 - Restores by an extra 50%. Adrenaline point gain +3%.
  • Rank 4 - Restores by an extra 75%. Adrenaline point gain +4%.
  • Rank 5 - Restores by an extra 100%. Adrenaline point gain +5%.
Razor Focus - Instantly generates adrenaline points when entering combat and increases adrenaline points generated by sword attacks
  • Ranks: 5
  • Tier: 3
  • Rank 1 - Gains 1 point when entering combat and increases points from sword attacks by 5%. Adrenaline point gain +1%.
  • Rank 2 - Gains 1 point when entering combat and increases points from sword attacks by 10%. Adrenaline point gain +2%.
  • Rank 3 - Gains 1 point when entering combat and increases points from sword attacks by 15%. Adrenaline point gain +3%.
  • Rank 4 - Gains 1 point when entering combat and increases points from sword attacks by 20%. Adrenaline point gain +4%.
  • Rank 5 - Gains 1 point when entering combat and increases points from sword attacks by 25%. Adrenaline point gain +5%.
Flood of Anger - Uses adrenaline points when casting Signs to upgrade the Sign to the highest level
  • Ranks: 5
  • Tier: 4
  • Rank 1 - Consumes 3 adrenaline points and increases Sign intensity by 25%. Adrenaline point gain +1%.
  • Rank 2 - Consumes 3 adrenaline points and increases Sign intensity by 50%. Adrenaline point gain +2%.
  • Rank 3 - Consumes 3 adrenaline points and increases Sign intensity by 75%. Adrenaline point gain +3%.
  • Rank 4 - Consumes 3 adrenaline points and increases Sign intensity by 100%. Adrenaline point gain +4%.
  • Rank 5 - Consumes 3 adrenaline points and increases Sign intensity by 125%. Adrenaline point gain +5%.

Tips and Fast Attack Focused Archetype

Fast Crit

  • Muscle Memory
  • Resolve
  • Undying 2
  • Arrow Deflection
  • Precise Blows
  • Rend
  • Razor Focus
  • Crippling Strikes
  • Cat School Techniques
  • Adrenaline Burst

This build focus on fast attacks and crit damage, with a little survivability.

  • Undying has 2 points because you need it to get to tier 3. You can also max it out for increased survivability.
  • Rend gets you more damage and crit chance, even though it is in the strong attack tree.
  • Cat School increases crit damage and fast attack damage for each piece of light armor equipped, so focus on getting light armor.
  • Attack power and crit mutagens are helpful.
  • Thunderbolt is a good potion to use.

That's it for my Combat skill tree guide for The Witcher 3: Wild Hunt. Let me know if you have any questions or suggestions of your own Combat builds. Please visit The Witcher 3: Wild Hunt Master Guide List for more tips and guides related to the game.

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The Witcher 3: Wild Hunt Bovine Money & Food Exploit https://www.gameskinny.com/8ivjv/the-witcher-3-wild-hunt-bovine-money-food-exploit https://www.gameskinny.com/8ivjv/the-witcher-3-wild-hunt-bovine-money-food-exploit Thu, 21 May 2015 20:47:49 -0400 Venisia Gonzalez

Hello fellow Witchers of the Northern Realms. Are you finding funds a bit difficult to come by? Are the Vellen Longswords and Maribor Swords not selling like they used to? It's a really tough market out there.

Well head over to White Orchard where the local bovine (with a little meditation) make for agricultural economic fun!

Be sure to check here for more guides to help achieve success throughout your journey.

YouTuber WhatsMyGame discovered this unique exploit during his playthrough after realizing how badly certain items sell at the vendors. The key to making any money in The Witcher 3: Wild Hunt is finding items that sell for a good sum and cow hide is your ticket.

The field for this is located in White Orchard by the tavern where you first met up with Vesemir. There's a bunch of women cleaning with one sitting on the ground upset. You'll see two cows in the small field within the fence. That's your location!

You'll need to kill both cows, loot what they drop, then go into your menu and select Meditation. Set your Meditation ahead for two hours. The cows should be in the field again for you to rinse and repeat. The cow hide is the most valuable when selling to the shop keepers. Please bear in mind that cow hide won't always drop, however, you'll get raw meat and milk which are useful for your Vitality!

Note: This IS NOT a cheat, it's legitimate. Shop keepers only have so much money, so you can fast-travel to other areas to sell your extra cow hide. Also, in this same area at the Armorer, purchasing the saddlebags for Roach will increase the amount you can carry.

As a reminder: if you haven't noticed by now throughout The Witcher 3, this game is all about save, save, saving your progress. Yes the game auto-saves, but they're also quite far and in-between. So if you do happen to die, it'll start you back at your last save point. Not fun...

Hope this helps. Don't forget to check through The Witcher 3: Wild Hunt Master Guide List for more helpful guides, tips, and tricks to assist you throughout your journey.

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The Witcher 3: Wild Hunt - Guide to the Alchemy Skill Tree https://www.gameskinny.com/i385z/the-witcher-3-wild-hunt-guide-to-the-alchemy-skill-tree https://www.gameskinny.com/i385z/the-witcher-3-wild-hunt-guide-to-the-alchemy-skill-tree Tue, 19 May 2015 20:13:31 -0400 Venisia Gonzalez

Are you looking to build the ultimate Witcher Alchemist archetype? Here in this guide, you'll learn everything behind The Witcher 3: Wild Hunt Alchemy Skill Tree.

Be sure to check here for more guides to help achieve success throughout your journey.

Here in this guide you'll find the all the skills associated with:

 

Brewing – Enables the brewing & drinking of Witcher potions

Brewing – Enables the brewing & drinking of Witcher potions

Heightened Tolerance I: Increases potion overdose threshold by 1%

Heightened Tolerance II: Increases potion overdose threshold by 2%

Heightened Tolerance III: Increases potion overdose threshold by 3%

Heightened Tolerance IV: Increases potion overdose threshold by 4%

Heightened Tolerance V: Increases potion overdose threshold by 5%

 

Refreshment I: Each potion dose ingested heals 5% of max Vitality

Refreshment II: Each potion dose ingested heals 10% of max Vitality

Refreshment III: Each potion dose ingested heals 15% of max Vitality

Refreshment IV: Each potion dose ingested heals 20% of max Vitality

Refreshment V: Each potion dose ingested heals 25% of max Vitality

 

Delayed Recovery I: Potion effects don’t wear off until potion toxicity falls to 90% of the max level

Delayed Recovery II: Potion effects don’t wear off until potion toxicity falls to 80% of the max level

Delayed Recovery III: Potion effects don’t wear off until potion toxicity falls to 70% of the max level

 

Side Effects I: Ingesting a potion gives a 20% chance of activating the effects of another randomly-selected potion, without additional toxicity cost.

Side Effects II: Ingesting a potion gives a 40% chance of activating the effects of another randomly-selected potion, without additional toxicity cost.

Side Effects III: Ingesting a potion gives a 60% chance of activating the effects of another randomly-selected potion, without additional toxicity cost.

Side Effects IV: Ingesting a potion gives an 80% chance of activating the effects of another randomly-selected potion, without the additional toxicity cost.

Side Effects V: Ingesting a potion gives a 100% chance of activating the effects of another randomly-selected potion, without the additional toxicity cost.

 

Oil Preparation – Enables the creation of oils that can be applies to swords

Oil Preparation – Enables the creation of oils that can be applies to swords

Poisoned Blades I: Oil applied to blades gives a 3% chance of poisoning the target on each hit. The chance is greater the higher the level of oil used. Poisoned Blades of any level will only poison a target if the Oil used matches the enemy type.

Poisoned Blades II: Oil applied to blades gives a 6% chance of poisoning the target on each hit. The chance is greater the higher the level of oil used. Poisoned Blades of any level will only poison a target if the Oil used matches the enemy type.

Poisoned Blades III: Oil applied to blades gives a 9% chance of poisoning the target on each hit. The chance is greater the higher the level of oil used. Poisoned Blades of any level will only poison a target if the Oil used matches the enemy type.

Poisoned Blades IV: Oil applied to blades gives a 12% chance of poisoning the target on each hit. The chance is greater the higher the level of oil used. Poisoned Blades of any level will only poison a target if the Oil used matches the enemy type.

Poisoned Blades V: Oil applied to blades gives a 15% chance of poisoning the target on each hit. The chance is greater the higher the level of oil used. Poisoned Blades of any level will only poison a target if the Oil used matches the enemy type. Potion duration time: +25%

 

Protective Coating I: Adds 5% protection against attacks from the monster type the oil targets.

Protective Coating II: Adds 10% protection against attacks from the monster type the oil targets.

Protective Coating III: Adds 15% protection against attacks from the monster type the oil targets.

Protective Coating IV: Adds 20% protection against attacks from the monster type the oil targets.

Protective Coating V: Adds 25% protection against attacks from the monster type the oil targets.

 

Fixative I: Blade oils now have 33% more charges.

Fixative II: Blade oils now have 67% more charges.

Fixative III: Blade oils do not wear off.

 

Hunter Instinct I: When Adrenaline Points are at max, critical hit damage against targeted enemy type is increased by 20%

Hunter Instinct II: When Adrenaline Points are at max, critical hit damage against targeted enemy type is increased by 40%

Hunter Instinct III: When Adrenaline Points are at max, critical hit damage against targeted enemy type is increased by 60%

Hunter Instinct IV: When Adrenaline Points are at max, critical hit damage against targeted enemy type is increased by 80%

Hunter Instinct V: When Adrenaline Points are at max, critical hit damage against targeted enemy type is increased by 100%

 

Bomb Creation – Enables the creation of handheld bombs that can be thrown at enemies & destroy monster nests

Bomb Creation – Enables the creation of handheld bombs that can be thrown at enemies & destroy monster nests

Steady Aim I: Time is slowed by 15% while aiming bombs

Steady Aim II: Time is slowed by 30% while aiming bombs

Steady Aim III: Time is slowed by 45% while aiming bombs

 

Pyrotechnics I: Bombs that usually don’t inflict damage now deal 30 damage in addition to their normal effects

Pyrotechnics II: Bombs that usually don’t inflict damage now deal 60 damage in addition to their normal effects

Pyrotechnics III: Bombs that usually don’t inflict damage now deal 90 damage in addition to their normal effects

Pyrotechnics IV: Bombs that usually don’t inflict damage now deal 120 damage in addition to their normal effects

Pyrotechnics V: Bombs that usually don’t inflict damage now deal 150 damage in addition to their normal effects

 

Efficiency I: Increases max number of bombs in each slot by 1

Efficiency II: Increases max number of bombs in each slot by 2

Efficiency III: Increases max number of bombs in each slot by 3

Efficiency IV: Increases max number of bombs in each slot by 4

Efficiency V: Increases max number of bombs in each slot by 5

 

Cluster Bombs I: Upon detonation, bombs separate into explosive fragments. Number of fragments: 2

Cluster Bombs II: Upon detonation, bombs separate into explosive fragments. Number of fragments: 3

Cluster Bombs III: Upon detonation, bombs separate into explosive fragments. Number of fragments: 4

Cluster Bombs IV: Upon detonation, bombs separate into explosive fragments. Number of fragments: 5

Cluster Bombs V: Upon detonation, bombs separate into explosive fragments. Number of fragments: 6

 

Mutation – Enables the extraction of mutagens from the corpses of powerful monsters. Witchers use these to grant their bodies new abilities.

Mutation – Enables the extraction of mutagens from the corpses of powerful monsters. Witchers use these to grant their bodies new abilities.

Acquired Tolerance I: Every known level 1 formula increases max toxicity by 1

Acquired Tolerance II: Every known level 1 or 2 formula increases max toxicity by 1

Acquired Tolerance III: Every known level 1, 2, or 3 formula increases max toxicity by 1

 

Tissue Transmutation I: When consumed, mutagen decoction increases max Vitality by 200 for decoction’s effective duration.

Tissue Transmutation II: When consumed, mutagen decoction increases max Vitality by 400 for decoction’s effective duration.

Tissue Transmutation III: When consumed, mutagen decoction increases max Vitality by 600 for decoction’s effective duration.

Tissue Transmutation IV: When consumed, mutagen decoction increases max Vitality by 800 for decoction’s effective duration.

Tissue Transmutation V: When consumed, mutagen decoction increases max Vitality by 1000 for decoction’s effective duration.

 

Synergy I: Increases bonus for mutagen placed in mutagen slot by 10%

Synergy II: Increases bonus for mutagen placed in mutagen slot by 20%

Synergy III: Increases bonus for mutagen placed in mutagen slot by 30%

Synergy IV: Increases bonus for mutagen placed in mutagen slot by 40%

Synergy V: Increases bonus for mutagen placed in mutagen slot by 50%

 

Adaptation I: Extends effective duration of all mutagen decoctions by 10%

Adaptation II: Extends effective duration of all mutagen decoctions by 20%

Adaptation III: Extends effective duration of all mutagen decoctions by 30%

Adaptation IV: Extends effective duration of all mutagen decoctions by 40%

Adaptation V: Extends effective duration of all mutagen decoctions by 50%

 

Trial of the Grasses – Mutation that lets Witchers withstand the toxicity of potions that would kill normal people.

Trial of the Grasses – Mutation that lets Witchers withstand the toxicity of potions that would kill normal people.

Frenzy I: If potion toxicity is above 0, time automatically slows when an enemy is about to perform a counterattack.

Frenzy II: If potion toxicity is above 0, time automatically slows when an enemy is about to perform a counterattack. The slowing effect & duration are greater than level 1 for this ability.

Frenzy III: If potion toxicity is above 0, time automatically slows when an enemy is about to perform a counterattack. The slowing effect & duration are greater than level 2 for this ability.

 

Endure Pain I: Increases max Vitality by 10% when toxicity exceeds the safe threshold.

Endure Pain II: Increases max Vitality by 20% when toxicity exceeds the safe threshold.

Endure Pain III: Increases max Vitality by 30% when toxicity exceeds the safe threshold.

Endure Pain IV: Increases max Vitality by 40% when toxicity exceeds the safe threshold.

Endure Pain V: Increases max Vitality by 50% when toxicity exceeds the safe threshold.

 

Fast Metabolism I: Toxicity drops 1 point per second faster.

Fast Metabolism II: Toxicity drops 2 points per second faster.

Fast Metabolism III: Toxicity drops 3 points per second faster.

Fast Metabolism IV: Toxicity drops 4 points per second faster.

Fast Metabolism V: Toxicity drops 5 points per second faster.

 

Killing Spree I: If potion toxicity is above 0, each opponent killed increases the chance for a critical hit by an additional 10%

Killing Spree II: If potion toxicity is above 0, each opponent killed increases the chance for a critical hit by an additional 20%

Killing Spree III: If potion toxicity is above 0, each opponent killed increases the chance for a critical hit by an additional 30%

Killing Spree IV: If potion toxicity is above 0, each opponent killed increases the chance for a critical hit by an additional 40%

Killing Spree V: If potion toxicity is above 0, each opponent killed increases the chance for a critical hit by an additional 50%

 

Useful Alchemy Abilities

For those players looking to invest in alchemy, here's some recommended skills to concentrate on.

Alchemy Abilities

Delayed Recovery: For those looking to use heavy alchemy and get the maximum use out of your potions, this is definitely going to be useful. You can really maximize the benefits in battles here with careful use.

Poisoned Blades: With the right oils on your swords, this will prove more than beneficial against Bestiary targets.

Steady Aim: If you haven't noticed by now (or may about to), aiming bombs aren't the easiest things to do in the world. This skill will allow you more time for the perfect throw and gain more effect with each use.

Synergy: Give your mutagens a huge boost in effectiveness, this can prove most beneficial in combat situations.

Frenzy: Ability to read and have time to react to a counterattack in any combat situation. Hello! Useful or what?

Alchemy Archetype Build

The ultimate character build in this skill tree is the Bombadier.

Skills:
  • Steady Aim V
  • Acquired Tolerance III
  • Heightened Tolerance IV
  • Tissue Transmutation V
  • Synergy V
  • Efficiency V
  • Pyrotechnics V
  • Cluster Bombs V
Best Potions:
  • White Raffard's Decoction (survival potion)
  • Swallow
Bombs:
  • Grapeshot
  • Dragon's Dream
  • Dancing Star
  • Devil's Puffball
Decoctions:
  • Cockatrice decoctions - allows all alchemy creations one additional time use

As you can see Ability Points will need to max out Cluster Bombs, Tissue Transmutation for those Cockatrice decoctions, Synergy for the Mutagen Slots, and Heightened Tolerance to manage your toxicity levels. Steady Aim and Pyrotechnics will help with your bomb skill efficiency and maximize the amount of bombs you can have--makes sense for a Bombadier.

Applying points in the Combat and Sign skill trees will also prove most beneficial. Signs worth noting for this archetype are Yrden and Quen, though it's up to you and your personal play style. Ingredient hunting and shopping is going to be a major focus so keep that in mind.

Hope this helps. Don't forget to check through The Witcher 3: Wild Hunt Master Guide List for more helpful guides, tips, and tricks to assist you throughout your journey.

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The Witcher 3: Wild Hunt Master Guide List - Tips, Tricks, Walkthroughs https://www.gameskinny.com/s7yl0/the-witcher-3-wild-hunt-master-guide-list-tips-tricks-walkthroughs https://www.gameskinny.com/s7yl0/the-witcher-3-wild-hunt-master-guide-list-tips-tricks-walkthroughs Tue, 19 May 2015 20:08:16 -0400 Venisia Gonzalez

Welcome to the Northern Realms of The Witcher 3: Wild Hunt. CD Projekt RED has brought us this vast open world concluding Geralt of Rivia's story. For those of you who are fans of The Witcher Series, this long awaited day has finally come, and we at GameSkinny know that assistance will be needed on your journey.

To assist you during your game play will be your humble writers Venisia Gonzalez and Synzer. Here will be the Master Guide List to all of guides being written throughout their game play.

* Note: This is a guide list IN-PROGRESS, so it will be constantly updated as guides are written and changed. Be sure to keep a close eye out.

The Witcher 3: Wild Hunt Guides

Review

Please be sure to leave any suggestions or additional notes in the comments section.

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