The Witcher 3: Wild Hunt Guides  Tagged Articles RSS Feed | GameSkinny.com The Witcher 3: Wild Hunt Guides  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network The Witcher 3 Without a Trace Quest Walkthrough https://www.gameskinny.com/1z18n/the-witcher-3-without-a-trace-quest-walkthrough https://www.gameskinny.com/1z18n/the-witcher-3-without-a-trace-quest-walkthrough Mon, 24 Feb 2020 17:50:07 -0500 Sergey_3847

The Hearts of Stone expansion for The Witcher 3: Wild Hunt has one of the creepiest side quests in the game. Called "Without a Trace," this quest has two outcomes, one of which can be easily missed if you don't know what to look for. Of course, that's why we've put this mini-walkthrough together: to make sure you don't miss it. 

To start this quest, go to the notice board in Brunwich, a small village in Redania. 

Speak to Otto Bamber

Once you pick it up, you'll need to speak to Otto Bamber, whom you can find in his hut outside Oxenfurt. He is a halfling herbalist, who will ask you to find his missing apprentice, Folker. He was last seen in the Deadwight Wood, well to the east of Oxenfurt.

You can either search for Folker right away or you can play a game of Gwent with Otto. If you play Gwent with him, he will use the Scoia'tael deck. If you beat him, you will get a random Gwent card.

Follow the Blood

Once you've started your investigation, search for bloody tracks in the Deadwight Wood. Look near an abandoned wagon in the forest using your Witcher senses, and slowly go north.

The trail will bring you to the village of Erde. There are only two people here, an elderly couple. Speak with them.

Investigate Further

The old couple doesn't seem to be very honest, so it's wise to not believe what they say. Instead, go behind the house and find the scent of rotting meat. Follow the trail to a pile of boxes.

Use the Aard ability to scatter them and reveal a trapdoor. Open it. You will find Folkert's mutilated foot inside. 

Go back to the elderly couple and ask more questions. They'll keep lying to you and saying that wolves attacked Folkert. You can end the quest here by going back to Otto Bamber, but you will only get 50XP. 

Instead, investigate the village further. Eventually, you will learn that they are cannibals. You can kill them or let them live, but this decision will not influence your final reward from Bamber. 

Return to Otto Bamber

Regardless of your decision, you must to return to Otto Bamber. Tell him everything, and get your reward of 100 XP and 200 crowns.

---

Without a Trace is one of the easier quests in The Witcher 3, even if it is somewhat tedious and creepy. Now that you know how to get all of the XP from this quest, it's on to our other guides for The Witcher 3: Wild Hunt — if you're in need, that is. Here are a few to get you started:

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6 The Witcher Netflix Mods to Make the Game More Like the Show https://www.gameskinny.com/gqiqd/6-the-witcher-netflix-mods-to-make-the-game-more-like-the-show https://www.gameskinny.com/gqiqd/6-the-witcher-netflix-mods-to-make-the-game-more-like-the-show Mon, 06 Jan 2020 14:59:30 -0500 Ty Arthur

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Those are all the best Netflix Witcher mods we've found so far since the first season of the show came online.

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There's no doubt dozens more are incoming in the next few weeks (and hopefully many more than that when The Witcher season 2 release date is revealed).

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Have you seen any others we missed that should have made the list? Let us know what needs to be added, and be sure to drop us a comment if you download any of these mods for The Witcher 3!

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/e/n/henry1-75945.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/e/n/henry1-75945.jpg","type":"slide","id":"205538","description":"

Henry Cavill Reskin

\n\n

If that very hilariously thirsty Anne Rice tweet didn't tip you off, the world is obsessed with a certain actor who's muscles kept breaking through his costume armor.

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There are already a plethora of Henry Cavill mods available to make Geralt look more like the actor, but this is one of the best ones with the butt chin and everything.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/4/1/3/4135-1577474845-1815184666-d6e0d.jpeg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/4/1/3/4135-1577474845-1815184666-d6e0d.jpeg","type":"slide","id":"205537","description":"

The Last Wish Netflix Icon Replacement

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OK, so this one is such a little change that it may not necessarily be a "mod" per se, but it is up for download at Nexus Mods, and it does offer more of a Netflix show motif.

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All this does is give you .ico file of the Netflix version of The Witcher symbol. That means you can replace your desktop icon of The Witcher 3 executable shortcut to look like the show.

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Not a huge change by any means, but if you really love the series, this is one way to show it straight on your desktop!

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Dynamic Toxic Black Eyes

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Netflix's version of The Witcher makes a point to include Geralt's regular potion usage, although the show itself doesn't (as of the first season anyway) explain what any of those potions actually accomplish.

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There is a clear visual side effect, though, as Henry Cavill's eyes frequently change color and his pupils dilate while fighting monsters under the effects of any given potion.

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To mimic the toxicity mechanic, this mod makes Geralt's eyes go black and wide just like in the episodes. It replaces the mask slot in your equipment though, so note you can't wear another mask without deactivating the mod.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/3/8/5/3855-1572890610-318986119-63f2f.jpeg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/3/8/5/3855-1572890610-318986119-63f2f.jpeg","type":"slide","id":"205534","description":"

Netflix Armor

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While the show pulls from the original Andrzej Sapkowski books more than from the actual Witcher game franchise from CD Projekt Red, some of the aesthetic choices in the show have still been a point of debate for fans.

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The original costume test that made its way to Twitter had Witcher fanatics pretty upset that Henry Cavill looked like a Dollar Store knock-off Legolas, and thankfully, that version of the outfit and wig was jettisoned before production.

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The end result was more impressive, and now some of the Netflix show's outfits can be used by Geralt of Rivia by re-texturing the Standard Kaer Morhen Outfit, Hunting Trousers, and Griffin Gloves.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/o/u/sound-bf49b.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/o/u/sound-bf49b.jpg","type":"slide","id":"205530","description":"

Netflix Soundtrack 

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While waiting on Toss A Coin To Your Witcher to show up in taverns, you can still add several songs from the TV show soundtrack to the base game.

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It shouldn't be much surprise this was one of the first mods to arrive after the series hit Netflix, as the Sonya Belousova and Giona Ostinelli-composed songs are a highlight of the TV experience.

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These tracks aren't just added to The Witcher 3's existing lineup of sounds — they actually replace songs. Only go with this one if you don't mind losing several entries from the existing music.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/4/1/7/4179-1578238818-2024771596-56657.jpeg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/4/1/7/4179-1578238818-2024771596-56657.jpeg","type":"slide","id":"205529","description":"

Toss A Coin To Your Witcher

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If you haven't been humming this tune for weeks, are you even alive? Toss A Coin To Your Witcher is currently giving Baby Yoda a run for his money as the biggest pop culture phenomena invading social media. Maybe one day we'll get a mashup of the two?

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Right now, the bard's infamous song only appears in the main menu screen of The Witcher 3, but a new update is in the works so it will play in the background when you enter a tavern — as it should!

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/e/t/netflixmods-0231c.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/e/t/netflixmods-0231c.jpg","type":"slide","id":"205528","description":"

It's very possible you've been watching The Witcher on Netflix and want to mod your copy of The Witcher 3 to bring all that Henry Cavill sexiness to the game. Well good news: You can, and you can do it right now. Crazy, right?

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Strangely there's no mod yet that causes the game to skip around to different eras between each quest and make the timelines all confusing. But maybe we'll get one eventually.

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For now, you can get Toss A Coin To Your Witcher and other iconic Netflix tunes in your game, as well as add in a variety of series-specific mechanics and imagery. Let's take a look at the six best Netflix Witcher show mods currently available.

"}]]]>
How to Use the Crossbow in The Witcher 3 https://www.gameskinny.com/ijyes/how-to-use-the-crossbow-in-the-witcher-3 https://www.gameskinny.com/ijyes/how-to-use-the-crossbow-in-the-witcher-3 Mon, 06 Jan 2020 10:32:55 -0500 Ty Arthur

Between finally hitting the Nintendo Switch and the success of the Netflix series adaptation, it shouldn't be surprising that The Witcher 3 is seeing a major resurgence. If you've come back to the game lately (or are jumping in for the very first time), you might be wondering how to use the crossbow.

Geralt doesn't use this ranged weapon in the same way others might, so it takes a little effort to use The Witcher 3 crossbow properly. Simply equipping the crossbow won't make it appear like other weapons. You need to use the quick item wheel to equip the crossbow instead.

How to Equip the Crossbow in The Witcher 3

Access the inventory in the main menu and place the crossbow in the ranged weapon slot like you would any other piece of equipment.

Now exit the menu and access your spell/weapon wheel by pressing "Tab" on PC or "L1" on PS4 or Xbox One.

Go through the options and select the crossbow. Set it as your currently equipped quick item.

When you want to use the crossbow, press and hold the quick item use button, which is set to "Middle Mouse" by default on PC or "R1" on console. This enters the aiming mode and finally lets you use your crossbow.

Simply release the Middle Mouse or R1 button to fire the crossbow wherever you are currently aiming.

Keep in mind that in most cases, the crossbow isn't a good primary weapon. It's much weaker than swords and not much use for sniping.

There are two exceptions: the crossbow is very helpful in underwater combat, and it can be used to stun flying enemies, forcing them down into a melee fight.

Have you found any other great places to use the crossbow in The Witcher 3? Sound off with your tips below, and check out the rest of our Witcher 3: The Wild Hunt guides here.

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The Witcher 3: Combat for Dummies https://www.gameskinny.com/frwb2/the-witcher-3-combat-for-dummies https://www.gameskinny.com/frwb2/the-witcher-3-combat-for-dummies Mon, 06 Jul 2015 02:30:01 -0400 Ford James

The Witcher series is known for its unique combat mechanics. A lot of players are turned off from the games due to the unfamiliarity of it. If you’re struggling to clear a drowner nest or slay the arch-griffin of White Orchard, look no further.

Dodge monsters, parry everything else

There’s two very broad categories of enemies you’ll fight in The Witcher 3: Wild Hunt. Monsters, and humans/elves/the Wild Hunt; any humanoid with a weapon, basically. Nearly all monsters tend to charge at you without much care for their own well-being, whereas ‘weapon wielders’ often block and parry your attacks. Drowners, for example, often leap at you and swipe; it’s impossible to block these. However, dodging then fast-attacking while they’re still facing away from you is a great way to get some critical hits in. Endrega Warriors are another example, as they often spin around and trap you with their tail slam attack. As soon as it raises its tail, simply dodge to the left and spam a few fast attacks.

On the contrary, blocking/parrying any attacks from melee bandits (for example) will result in them staggering backwards and letting their guard down, allowing you to get a couple of fast attacks in. Then rinse and repeat. The guys carrying two-handed weapons, however, are impossible to block. Just wait for them to commit to an attack, then strike.

Alt dodge over spacebar dodge

There’s two types of dodging in The Witcher 3 - left alt and spacebar. Alt is a simple sidestep in whichever direction you please, whereas spacebar is quite a lengthy roll that allows you to escape danger. Unless you need to do exactly that, escape, you should nearly always be using alt over spacebar, for two reasons:

  1. Spacebar dodging drains your stamina, meaning you’ll need to recuperate for a few seconds before being able to cast a sign.
  2. As alt dodging is a lot shorter, it allows you to counter the enemy a lot more effectively. You’re still very close to them and they’ll likely be facing away from you, resulting in some vital critical hit damage.
Check weaknesses in the bestiary

During every Witcher contract, the beast you’re about to slay will appear in your bestiary, once you know what it is. Always check what weaknesses it has, as applying the right type of oil to your sword and using the right type of bombs can be crucial to slaying it considerably quicker. You can always apply your oils during combat too, provided you drag and drop it rather than double clicking. It’s a small bug that has existed since the game released that still hasn’t been fixed.

Higher damage doesn’t always mean it’s better

All swords you come across will have a base damage figure, but pay attention to the other bonuses too. A 75% critical hit damage bonus with a 50% extra critical hit chance is a much better option than a sword with 20 more base damage. On a similar note, make sure you use the decent glyphs you find, as some can be very useful, especially the ones with a higher chance to poison/stun/freeze.

Fight tactically, don’t spam

Enemies in The Witcher 3 will only allow you to get a few hits in before pushing you back and causing you to stumble. Instead, time your attacks and anticipate their counters by dodging then striking again. Spamming fast attacks one after the other is a sure fire way to get yourself killed, especially against large groups of enemies.

Take out ranged enemies first

There’s plenty of bandit groups scattered across the war-torn land of The Witcher 3, and many of them will often have a few guys wielding crossbows. Always try and take these frustrating folk out first, as they have incredible accuracy and every hit they land will cause you to stumble, allowing their melee friends to get a couple of hits in.

Quen is your best sign

Quen simply gives you a shield that will absorb all damage from enemy attacks. The more you level it up in the skill tree, the better it becomes. Use and abuse it. At higher levels it deals the damage it absorbs back to the enemy. If you know you’re going to be going into a fight, use Quen beforehand, as it’ll stay enabled when you go into combat and you’ll have a full stamina bar right away to deal some damage with Igni.

Bear these seven tips in mind, and if you execute them correctly, even Death March difficulty should be conquerable!

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The Witcher 3: Wild Hunt - Guide to DLC Locations Weeks 1-4 https://www.gameskinny.com/j1t6w/the-witcher-3-wild-hunt-guide-to-dlc-locations-weeks-1-4 https://www.gameskinny.com/j1t6w/the-witcher-3-wild-hunt-guide-to-dlc-locations-weeks-1-4 Tue, 16 Jun 2015 19:11:14 -0400 Venisia Gonzalez

For those of you enjoying The Witcher 3: Wild Hunt, you might be enjoying the fact that CD Projekt RED is giving away 16 free DLCs to everyone each week. I am certainly not complaining about the quests, looks, and gear. Yet, finding these things can be tricky, here's where I come in.

Be sure to check here for more guides to help you achieve success throughout your journey.

Week 1's DLC

  • Temerian Armor Set
  • Beard & Hairstyle Set
Locations:
  • Temerian Armor Set: This is available from a merchant in White Orchard (the man you helped save; he's standing by the field with the two cows right before the Inn)
  • Beard & Hairstyle Set: This is available from the various barbers found throughout the game

Week 2's DLC

  • New Quest - Contract: Missing Miners
  • Alternative Look for Yennifer
Locations:
  • New Quest - Contract: Missing Miners: This quest is found in Blandare Village on Ard, Skellige
  • Alternative Look for Yennefer: This is available within the Main Menu

Week 3's DLC

  • Nilfgaardian Armor Set
  • Elite Crossbow Set
Locations:
  • Nilfgaardian Armor Set: This is available from the Baron’s Quartermaster in No Man’s Land, Velen
  • Elite Crossbow Set: Found in either of these locations:
    • Baron’s Quartermaster, No Man’s Land, Velen
    • Kaer Trolde Castle Blacksmith, Skellige
    • Fancy Shop Owner, Novigrad

Week 4's DLC

  • New Quest - Fool's Gold
  • Ballad Hereos Neutral Gwent Card Set
Locations:
  • New Quest - Fool’s Gold: This is available in Lurtch Village, No Man’s Land, Velen
  • Ballad Heroes Neutral Gwent Card Set: Switches cards automatically upon installation

A look into Week 5's free DLC

  • New Quest - Scavenger Hunt: Wolf School Gear
  • Alternative Look for Triss

This will release sometime this week on both Xbox One and PS4.

After Week 5 we'll have 6 free DLCs left!

Hope this helps. Don't forget to check through The Witcher 3: Wild Hunt Master Guide List for more helpful guides, tips, and tricks to assist you throughout your journey.

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The Witcher 3: Wild Hunt - Herb Locations Guide https://www.gameskinny.com/2y8jn/the-witcher-3-wild-hunt-herb-locations-guide https://www.gameskinny.com/2y8jn/the-witcher-3-wild-hunt-herb-locations-guide Wed, 27 May 2015 18:25:25 -0400 Venisia Gonzalez

When it comes to Alchemy there's always one important thing to remember, ingredients. In this guide, you'll learn the locations to the herbs found throughout The Witcher 3: Wild Hunt. Learn what type, areas, and additional information about them to make your alchemy crafting easier.

Be sure to check here for more guides to help you achieve success throughout your journey. The Guide to the Alchemy Skill Tree can be used in combination to this one as you build up your character.

Here in this guide you'll find herbs for the locations in:

Also:
 

Kaer Mohren

NameTypeLocationAddtl. Info.
Arenaria Flower Bush Fields Found in sunny fields
Balisse Fruit Plant Fields N/A
Beggartick Blossoms Flower Bush Fields, Swamps N/A
Berbercane Fruit Berries Mountains, Swamps N/A
Blowbill Field Plant Fields Grows in sunny locations
Bloodmoss Moss Swamps, Rocks, Caves, Mountains N/A
Buckthorn Seaweed/Coral *Underwater Only* May attract Monsters
Byronia Vine Walls, Rock Faces N/A
Celandine Small Fields, Forests N/A
Cortinarius Mushroom Forests N/A
Crows Eye Tall Bush Fields, Barren N/A
Fools Parsley Leaves Tall Weed Fields, Next to roads Grows in groups
Ginatia Petals Large Bush Fields N/A
Han Weed Fields Near other herbs/foliage
Hellebore Petals Small Forests N/A
Honeysuckle Large Bush Fields N/A
Hop Umbels Large Bush Fields N/A
Hornwort Moss Moist, Rocky Terrain, and Underwater N/A
Longrube Mushroom Fields, Rocky Terrain, Caves N/A
Mandrake Root Flower Forests, Fields N/A
Moleyarrow Tall Leaves Fields, Homes, Swamps N/A
Nostrix Wall Vine Rock Faces, Walls N/A
Pigskin Puffball Mushroom Forests, Caves N/A
Pringrape Leafy Plant Forests, Fields Sold by Herbalists and Druids
Ribleaf Small, leafy Cultivated Terrain Grows in multiple regions
Ranogrin Small, Stocks Forests, Fields N/A
Sewant Mushrooms Mushroom Crypts, Caves, Mines, Dungeons N/A
Verbena Herb Fields N/A
White Myrtle Large Bush Fields N/A
Wolfsbane Tall Flower Forests, Fields, Mountains N/A
 

White Orchard

NameTypeLocationAddtl. Info.
Arenaria Flower Bush Cultivated Terrain N/A
Balisse Fruit Plant Fields N/A
Barbercane Fruit Berries Swamps, Mountains N/A
Blowbill Field Plant Fields Grows in sunny areas
Bryonia Vine Rock Faces, Walls N/A
Buckthorn Seaweed/Coral *Underwater Only* May attract Monsters
Celandine Small Forests, Fields N/A
Cortinarius Mushroom Forests N/A
Crows Eye Tall Bush Fields, Barren N/A
Fools Parsley Leaves Tall Weed Fields, Next to roads Grows in groups
Hellebore Petals Small Forests N/A
Honeysuckle Large Bush Fields N/A
Hop Umbels Large Bush Fields N/A
Ribleaf Small, Leafy Cultivated Terrain Grows in multiple areas
Verbena Herb Fields N/A
White Myrtle Large Bush Fields N/A
Wolfsbane Tall Flowers Forests, Fields, Mountains N/A
 

Velen

NameTypeLocationAddtl. Info.
Beggartick Blossoms Medium Bush Swamps, Fields N/A
Bloodmoss Moss Shoreside N/A
Buckthorn Seaweed/Coral *Underwater Only* May attract Monsters
Celandine Small Forests, Fields N/A
Cortinarius Mushroom Crypts, Caves, Mines, Dungeons N/A
Fools Parsley Leaves Tall Weed Fields, Next to roads Grows in groups
Ginatia Petals Large Bush Fields N/A
Han Weed Fields Near be found near other Herbs/Foliage
Hellebore Petals Small Forests N/A
Hop Umbels Large Bush Fields N/A
Hornwort Moss Moist, Rocky Terrain, and Underwater N/A
Moleyarrow Tall Leaves Homes, Swamps, Fields N/A
Pringrape Leafy Plant Forests, Fields Can also be sold by Herbalists and Druids
Ribleaf Small, Leafy Cultivated Terrain Grows in multiple regions
Sewant Mushrooms Mushroom Crypts, Caves, Mines, Dungeons N/A
White Myrtle Large Bush Fields N/A
Wolfsbane Tall Flowers Forests, Mountains, Fields N/A
 

Novigrad

NameTypeLocationAddtl. Info.
Arenaria Flower Bush Fields Sunny Fields
Balisse Fruit Plant Fields N/A
Barbercane Fruit Berries Swamps, Mountains N/A
Beggartick Blossoms Flower Bush Swamps, Fields N/A
Bloodmoss Moss Rocks, Caves, Swamps, Mountains N/A
Blowbill Field Plant Fields Sunny areas
Bryonia Vine Rock Faces, Walls N/A
Buckthorn Seaweed/Coral *Underwater Only* May attract Monsters
Celandine Small Forests, Fields N/A
Cortinarius Mushroom Forests N/A
Crows Eye Tall Bush Fields, Barren N/A
Fools Parsley Leaves Tall Weed Fields, Next to roads Grows in groups
Ginatia Petals Large Bush Fields N/A
Han Weed Fields Found near other Herbs/Foliage
Hellebore Petals Small Forests N/A
Honeysuckle Large Bush Fields N/A
Hop Umbels Large Bush Fields N/A
Hornwort Moss Moist, Rocky Terrain, and Underwater N/A
Longrube Mushroom Caves, Fields, Rocky Terrain N/A
Mandrake Root Flower Forests, Fields N/A
Moleyarrow Tall Leaves Homes, Swamps, Fields N/A
Nostrix Wall Vine Rock Faces, Walls N/A
Pigskin Puffball Mushroom Caves, Forests N/A
Pringrape Leafy Plant Forests, Fields Also sold by Herbalists and Druids
Ranogrin Small, Stocks Forests, Fields N/A
Ribleaf Small, Leafy Cultivated Terrain Grows in multiple regions
Sewant Mushrooms Mushroom Caves N/A
Verbena Herb Fields N/A
White Myrtle Large Bush Fields N/A
Wolfsbane Tall Flowers Forests, Fields, Mountains N/A
 

Skellige

NameTypeLocationAddtl. Info.
Arenaria Flower Bush Fields Fields that receive lots of sunlight
Balisse Fruit Plant Fields N/A
Barbercane Fruit Berries Swamps, Mountains N/A
Beggartick Blossoms Flower Bush Swamps, Fields N/A
Bloodmoss Moss Caves, Rocks, Swamps, Mountains N/A
Blowbill Field Plant Fields N/A
Bryonia Vine Rock Faces, Walls N/A
Buckthorn Seaweed/Coral *Underwater Only* May attract Monsters
Celandine Small Forests, Fields N/A
Cortinarius Mushroom Forests N/A
Crows Eye Tall Bush Fields, Barren N/A
Fools Parsley Leaves Tall Weed Fields, Next to roads Grows in groups
Ginatia Petals Large Bush Fields N/A
Han Weed Fields Found near other Herbs/Foliage
Hellebore Petals Small Forests N/A
Honeysuckle Large Bush Fields N/A
Hop Umbels Large Bush Fields N/A
Hornwort Moss Moist, Rocky Terrain, and Underwater N/A
Longrube Mushroom Rocky Terrain, Caves, Fields N/A
Mandrake Root Flower Forests, Fields N/A
Moleyarrow Tall Leaves Homes, Swamps, Fields N/A
Nostrix Wall Vine Rock Faces, Walls N/A
Pigskin Puffball Mushroom Caves, Forests N/A
Pringrape Leafy Plant Forests, Fields Also sold by Herbalists and Druids
Ranogrin Small, Stocks Forests, Fields N/A
Ribleaf Small, Leafy Cultivated Terrain Grows in multiple regions
Sewant Mushrooms Mushroom Caves N/A
Verbena Herb Fields N/A
White Myrtle Large Bush Fields N/A
Wolfsbane Tall Flowers Mountains, Forests, Fields N/A

 

 

Other Known Ingredients

Name
Allspice
Bison Grass
Ergot Seeds
Green Mold
Mistletoe

 

More will follow in my Potions, Bombs, and Decoctions Guide coming soon which will include a complete list of the game's alchemy items and everything you need to make them.

Hope this helps. Don't forget to check through The Witcher 3: Wild Hunt Master Guide List for more helpful guides, tips, and tricks to assist you throughout your journey.

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The Witcher 3: Wild Hunt - Weapons, Armor, and Upgrades Basics https://www.gameskinny.com/uc4nf/the-witcher-3-wild-hunt-weapons-armor-and-upgrades-basics https://www.gameskinny.com/uc4nf/the-witcher-3-wild-hunt-weapons-armor-and-upgrades-basics Wed, 27 May 2015 07:46:49 -0400 Synzer

The Witcher 3: Wild Hunt has two main weapon types, Steel Sword and Silver Sword. They are both used for different things and have upgrades you can use. There are also other weapons you can use that don't fall into these categories.

I'll explain how weapons work in this game as well as let you know of the upgrades options you have. For help with anything else related to the game, check out the Master Guide List.

This guide will cover weapons and upgrades in The Witcher 3 including:

  • Weapon Types - All the types of weapons you can use in the game and explanations on when to use each.
  • Weapon Upgrades - The types of upgrades you can use on your weapons.
  • Armor Types - All the types of armor you can use in the game and what the different types mean.
  • Armor Upgrades - The types of upgrades you can use on your armor.

Weapon Types

  • Steel Sword - This weapon is used mostly for humans and non-magical creatures.
    • To make thing easier, use this on enemies with Red health bars.
  • Silver Sword - This weapon is used on creatures and monsters.
    • Use on enemies with White health bars.
  • Crossbow - Ranged weapon that is great for keeping distance, staggering, and knocking enemies out of the air.
    • These use bolts to attack.
  • Melee Weapons - Besides the steel and silver swords, you can get other weapons, such as axes or maces.

Weapon Upgrades

witcher 3 weapon upgrades

Weapons can have bonuses on them even before you upgrade. Below are a few examples of bonus that weapons can have on them.

  • Bonus experience when killing
  • Sign intensity
  • Chance to bleed
  • Adrenaline gain
  • Attack power
  • Armor piercing

Check the bonuses of weapons before deciding if you should upgrade them.

Runestones

Some swords have sockets, this allows you to add a runestone to upgrade them. There are several types of runestones, which can add anything from increased sign intensity to a poison damage to your weapon. Check out the Runestone guide for full details on all the possible runestones and diagrams to craft them.

Armor Types

You can equip armor to 4 slots, chest, gloves, trousers, and boots. Armor in The Witcher 3 comes in 3 types:

  • Light
  • Medium
  • Heavy

These armor types have different defense values depending on type, but there is also something important to know about them. There are 3 general skills that affect what each armor types does.

  • Cat School Techniques - Each piece of light armor increases critical hit damage by 25% and fast attack damage by 5%.
  • Griffin School Techniques - Each piece of medium armor increases Sign intensity by 5% and Stamina regeneration by 5%.
  • Bear School Techniques - Each piece of heavy armor increases maximum Vitality by 5% and strong attack damage by 5%.

This changes what you look for in armor. If you like to use Signs a lot, like me, investing in the Griffin School Techniques skill is a good idea. Then, try to get medium armor for all 4 pieces to get an increase of 25% in Sign intensity and Stamina regeneration.

On the other hand, you can get a 100% increase to critical damage and 25% increase to fast attack damage by getting the Cat School Techniques skill and equipping full light armor.

You can get 2 or all 3 of them if you wish, but with limited skill slots, you probably should not do that.

Armor Upgrades

Armor can also have bonuses on them. They give things like resistances to certain damage types, sign intensity, and attack power.

Glyphs

witcher 3 glyphs

Armor can also have sockets. Instead of runestones, armor uses glyphs. These increase Sign intensity of one of the 5 Signs in the game. Check out the Glyphs guide for the full list and how to craft them.

That's it for my Weapons, Armor, and Upgrades Basics for The Witcher 3: Wild Hunt. Please visit by Beginner's Guide for more tips and help on the game.

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The Witcher 3: Wild Hunt - Complete Guide to Glyphs, Glyph Diagrams, and Crafting https://www.gameskinny.com/ohsfu/the-witcher-3-wild-hunt-complete-guide-to-glyphs-glyph-diagrams-and-crafting https://www.gameskinny.com/ohsfu/the-witcher-3-wild-hunt-complete-guide-to-glyphs-glyph-diagrams-and-crafting Tue, 26 May 2015 19:24:07 -0400 Venisia Gonzalez

As seen in my latest guide, finding the best weapons and armor is always a top priority in The Witcher 3: Wild Hunt. You may have noticed there are open slots available on various chest armor, gloves, boots, and gloves. These slots are for Glyphs.

These are for Glyphs which add bonuses to your socketed body gear. Some may represent and enhance one of the various Signs so when you're in combat, you may get an added bonus.

Be sure to check here for more guides to help achieve success throughout your journey.

Here in this guide you'll find:

Glyphs

When you loot chests, bags, and corpses you can find glyphs. Other times you can purchase them from the various shopkeepers throughout the Northern Realm. These will add an enchantment that are degree specific and will increase Sign ability bonuses. There are two types of glyphs: Lesser and Greater.

The Glyph of Infusion (rating: Magic) is required to enchant a piece of armor as it's the base component to crafting Lesser Glyphs. When disassembled, it provides silk (1), powdered pearl (1), feather (1), and Monstrous blood (1).

When other glyphs are disassembled, Lesser Glyphs (rating: Magic) will provide silk (1); and Greater Glyphs (rating: Relic) will provide both silk (1) and infused dust (2).

SignDescriptionName$RatingBonus Amount
Aard Increases Aard Sign Intensity Lesser Glyph of Aard 239 Magic 2%
Greater Glyph of Aard 717 Relic 10%
Axii Increases Axii Sign intensity Lesser Glyph of Axii 254 Magic 2%
Greater Glyph of Axii 762 Relic 10%
Igni Increases Igni Sign intensity Lesser Glyph of Igni 204 Magic 2%
Greater Glyph of Igni 612 Relic 10%
Quen Increases Quen Sign intensity Lesser Glyph of Quen 229 Magic 2%
Greater Glyph of Quen 687 Relic 10%
Yrden Increases Yrden Sign intensity Lesser Glyph of Yrden 189 Magic 2%
Greater Glyph of Yrden 567 Relic 10%

 

Glyph Diagram Crafting

 

Since Glyphs are important, you'll need to have them for the added bonuses. It's nice to know that you don't just have to search for them. You can certainly purchase them from the various shopkeepers throughout the Northern Realms, but at those exploited prices who'd want to?

Diagrams will be your new best friend! You can find them throughout the game or purchase them from the various shopkeepers. When you need them made, just head over to an Armorer.

Each of the Diagrams below require Journeyman level craftsmen.

$Diagram NameCostItem 1 (Amount)Item 2 (Amount)Item 3 (Amount)Item 4 (Amount)
20 Diagram: Lesser Glyph of Illusion 99 Silk (1) Powdered Pearl (1) Feather (1) Monstrous Blood (1)
48 Diagram: Lesser Glyph of Aard 239 Glyph Infusion lesser (1) Sapphire dust (1) Infused dust (1) N/A
143 Diagram: Greater Glyph of Aard 717 Glyph Aard lesser (3) N/A N/A N/A
51 Diagram: Lesser Glyph of Axii 254 Glyph Infusion lesser (1) Emerald dust (1) Infused dust (1) N/A
152 Diagram: Greater Glyph of Axii 762 Glyph Axii lesser (3) N/A N/A N/A
41 Diagram: Lesser Glyph of Igni 204 Glyph Infusion lesser (1) Amber dust (1) Infused dust (1) N/A
122 Diagram: Greater Glyph of Igni 612 Glyph Igni lesser (3) N/A N/A N/A
46 Diagram: Lesser Glyph of Quen 229 Glyph Infusion lesser (1) Ruby dust (1) Infused dust (1) N/A
137 Diagram: Greater Glyph of Quen 687 Glyph Quen lesser (3) N/A N/A N/A
38 Diagram: Lesser Glyph of Yrden 189 Glyph Infusion lesser (1) Amethyst dust (1) Infused dust (1) N/A
113 Diagram: Greater Glyph of Yrden 567 Glyph Yrden lesser (3) N/A N/A N/A

 

Hope this helps. Don't forget to check through The Witcher 3: Wild Hunt Master Guide List for more helpful guides, tips, and tricks to assist you throughout your journey.

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The Witcher 3: Wild Hunt - Guide to Runestones, Runestone Diagrams, and Crafting https://www.gameskinny.com/sj16v/the-witcher-3-wild-hunt-guide-to-runestones-runestone-diagrams-and-crafting https://www.gameskinny.com/sj16v/the-witcher-3-wild-hunt-guide-to-runestones-runestone-diagrams-and-crafting Mon, 25 May 2015 15:36:43 -0400 Venisia Gonzalez

Upon your journey throughout The Witcher 3: Wild Hunt, finding the best weapons and armor is always a top priority. You may have noticed there are open slots available on various swords.

These are for Runestones which add bonuses to your weapons. Some may represent and enhance one of the various Signs so when you're in combat, you may get an added bonus.

Be sure to check here for more guides to help achieve success throughout your journey.

Here in this guide you'll find:

Runestones

 

Item NameDescription$Rating#Disassembly
Lesser Runestone Required for runecrafting 95 Master 1 Infused Dust

 

Each of the runestones below can be disassembled into Infused Dust.

CategoryDescriptionName$RatingBonus Amount#
Stribog Stagger Lesser Stribog Runestone 155 Magic 2% 2
Greater Stribog Runestone 465 Relic 5% 4
Dazhbog Burning Lesser Dazhbog Runestone 170 Magic 2% 2
Greater Dazhbog Runestone 510 Relic 5% 4
Devana Bleeding Lesser Devana Runestone 195 Magic 2% 2
Greater Devana Runestone 585 Relic 5% 4
Zoria Frost Lesser Zoria Runestone 205 Magic 2% 2
Greater Zoria Runestone 615 Relic 5% 4
Morana Poison Lesser Morana Runestone 220 Magic 2% 2
Greater Morana Runestone 660 Relic 5% 4
Triglav Confuse Lesser Triglav Runestone 245 Magic 2% 2
Greater Triglav Runestone 735 Relic 5% 4
Svarog Armor Reduction Lesser Svarog Runestone 110 Magic 10 2
Greater Svarog Runestone 330 Relic 30 4
Chernobog Damage Reflection Lesser Chernobog Runestone 110 Magic 2% 2
Greater Chernobog Runestone 330 Relic 5% 4
Perun Adrenaline Gain Lesser Perun Runestone 110 Magic 2% 2
Greater Perun Runestone 330 Relic 5% 4
Veles Spell Power Lesser Veles Runestone 110 Magic 2% 2
Greater Veles Runestone 330 Relic 5% 4

Runestone Diagram Crafting

 

Since Runestones are important throughout The Witcher 3: Wild Hunt, you'll need to have them for the added benefits. It's nice to know that you don't just have to search for them. You can certainly purchase them from the various shopkeepers throughout the Northern Realms, but at those exploited prices who'd want to?

Diagrams will be your new best friend! You can find them throughout the game or purchase them from the shopkeepers like Kiera Mietz, the Witch in Midcopse, Velen. She has tons of them for sale! When you need them made, just head over to an Armorer.

Each of the Diagrams below require Master level craftsmen.

$Diagram NameCostItem 1 (Amount)Item 2 (Amount)
19 Diagram: Lesser Runestone 95 Black Pearl dust (1) Infused dust (1)
31 Diagram: Lesser Stribog Runestone 155 Runestone lesser (1) Amethyst dust (1)
93 Diagram: Greater Stribog Runestone 465 Rune Stribog lesser (3) N/A
34 Diagram: Lesser Dazhbog Runestone 170 Runestone lesser (1) Amber dust (1)
102 Diagram: Greater Dazhbog Runestone 510 Rune Dazhbog lesser (3) N/A
39 Diagram: Lesser Devana Runestone 170 Runestone lesser (1) Ruby dust (1)
117 Diagram: Greater Devana Runestone 510 Rune Devana lesser (3) N/A
41 Diagram: Lesser Zoria Runestone 195 Runestone lesser (1) Sapphire dust (1)
123 Diagram: Greater Zoria Runestone 615 Rune Zoria lesser (3) N/A
44 Diagram: Lesser Morana Runestone 220 Runestone lesser (1) Emerald dust (1)
132 Diagram: Greater Morana Runestone 660 Rune Morana lesser (3) N/A
49 Diagram: Lesser Triglav Runestone 245 Runestone lesser (1) Diamond dust (1)
147 Diagram: Greater Triglav Runestone 735 Rune Triglav lesser (3) N/A
22 Diagram: Lesser Svarog Runestone 110 Runestone lesser (1) Monstrous Saliva (1)
66 Diagram: Greater Svarog Runestone 330 Rune Svarog lesser (3) N/A
22 Diagram: Lesser Veles Runestone 110 Runestone lesser (1) Monstrous dust (1)
66 Diagram: Greater Veles Runestone 330 Rune Veles lesser (3) N/A
22 Diagram: Lesser Perun Runestone 110 Runestone lesser (1) Monstrous Brain (1)
66 Diagram: Greater Perun Runestone 330 Rune Perun lesser (3) N/A
22 Diagram: Lesser Chernobog Runestone 110 Runestone lesser (1) Monstrous Essence (1)
66 Diagram: Greater Chernobog Runestone 330 Rune Chernobog lesser (3) N/A

 

Go check out what else Kiera Mietz has for sale like:

Potion of Clearance: Costs 1000 coins

  • Returns all spent Ability Points to the available pool so you can redistribute them.

Manuscript Page: Chort Lure: Costs 38 coins

  • It's an item needed for an "unknown" quest

She also has books that you must read, recipes for oils, potions, and the Northern Wind bomb.

Hope this helps. Don't forget to check through The Witcher 3: Wild Hunt Master Guide List for more helpful guides, tips, and tricks to assist you throughout your journey.

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The Witcher 3: Wild Hunt - Complete Guide to Mutagens https://www.gameskinny.com/atolq/the-witcher-3-wild-hunt-complete-guide-to-mutagens https://www.gameskinny.com/atolq/the-witcher-3-wild-hunt-complete-guide-to-mutagens Fri, 22 May 2015 17:09:12 -0400 Venisia Gonzalez

Are you looking to build the ultimate Witcher character? In this guide, you'll learn everything about The Witcher 3: Wild Hunt Mutagens. Learn what they are, what they do, and the decoctions they help make to turn you into a formidable foe.

Be sure to check here for more guides to help you achieve success throughout your journey. The Guide to the Alchemy Skill Tree will be beneficial in combination to this one when dealing with Mutagens.

Here in this guide you'll find everything associated with:

Mutagens

Mutagens are used in combination with character abilities to give bonuses to your character Geralt of Rivia. These items are obtained from slaying monsters throughout the Northern Realms.

Types of Mutagen:

There are common, lesser mutagens, and then there are mutagens dropped from specific monsters killed for Geralt's Witcher contracts.

There are also three colors of Mutagen: red, green, and blue. Each color coincides with the specific skill trees.

  • Red: Attack Power bonuses in the Combat Sign area
  • Green: Alchemy and bomb bonuses; increases Vitality
  • Blue: Increases Sign Intensity

Mutagen Name

Bonus

Price

Weight

Lesser Red Mutagen

Attack Power +5%

20

0.1

Lesser Green Mutagen

Vitality +50

20

0.1

Lesser Blue Mutagen

Sign Intensity +5%

20

0.1

Katakan Mutagen

Attack Power +10%

20

0.1

Arachas Mutagen

Vitality +150

20

0.1

Cockatrice Mutagen*

Sign Intensity +10%

20

0.1

Archgriffin Mutagen

Attack Power +10%

20

0.1

Griffin Mutagen

Vitality +150

20

0.1

Water Hag Mutagen

Attack Power +10%

20

0.1

Nightwraith Mutagen

Vitality +150

20

0.1

Ekimmara Mutagen

Vitality +150

20

0.1

Chort Mutagen

Sign Intensity +10%

20

0.1

Foglet Mutagen

Sign Intensity +10%

20

0.1

Wyvern Mutagen

Attack Power +10%

20

0.1

Doppler Mutagen

Attack Power +10%

20

0.1

Troll Claw

Vitality +150

20

0.1

Noonwraith Mutagen

Vitality +150

20

0.1

Succubus Mutagen

Attack Power +10%

20

0.1

Greater Foglet Mutagen

Sign Intensity +10%

20

0.1

Fiend Mutagen

Vitality +150

20

0.1

Forktail Mutagen

Sign Intensity +10%

20

0.1

Grave Hag Mutagen

Vitality +150

20

0.1

Wraith Mutagen

Vitality +150

20

0.1

Earth Elemental Mutagen

Sign Intensity +10%

20

0.1

Ekhidna Mutagen

Sign Intensity +10%

20

0.1

Ancient Leshen Mutagen

Sign Intensity +10%

20

0.1

Basilisk Mutagen

Sign Intensity +10%

20

0.1

Werewolf Mutagen

Attack Power +10%

20

0.1

Nekker Warrior Mutagen

Attack Power +10%

20

0.1

Leshen Mutagen

Sign Intensity +10%

20

0.1

Mutagen Slots

 

The ability slots in the Character Screen are divided into groups of three. Each of these has a mutagen slot to provide special bonuses to the abilities in that group. Since there are only three types of mutagen and four mutagen slots, double up where needed for the bonuses. If you use mutagens that coordinate with the abilities, you’ll get even higher bonuses; e.g. Green Mutagen combined with Alchemy abilities.

You start the game with no Mutagen Slots unlocked, but by the time you reach Level 28, all four slots will be unlocked.

 

Decoctions

Decoctions are for the experienced Witcher, thanks to their high toxicity and the risk that comes with them. Yet so worth it!

These are alchemy potions made with specific monster mutagens that Geralt gets during a Witcher contract kill. These provide great bonuses, but come with a very high toxicity, so it's best to weigh your options before using.

  • Troll Decoction: Constant Vitality regeneration in and out of combat. For Witchers expecting multiple waves of enemies.
  • Ekimmara Decoction: A Witcher restores Vitality with every successful strike against an enemy.
  • Succubus Decoction: The longer the battle, the harder the Witcher strikes!
  • Alghoul Decoction: Adrenaline is generated more quickly by a Witcher in combat, but the effect is broken upon the first successful strike from an enemy.
  • Werewolf Decoction: Running, sprinting, and jumping outside of combat doesn't use Stamina.

More will follow in my Potions Guide coming soon which will include how to make bombs and more.

Hope this helps. Don't forget to check through The Witcher 3: Wild Hunt Master Guide List for more helpful guides, tips, and tricks to assist you throughout your journey.

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The Witcher 3: Wild Hunt Bovine Money & Food Exploit https://www.gameskinny.com/8ivjv/the-witcher-3-wild-hunt-bovine-money-food-exploit https://www.gameskinny.com/8ivjv/the-witcher-3-wild-hunt-bovine-money-food-exploit Thu, 21 May 2015 20:47:49 -0400 Venisia Gonzalez

Hello fellow Witchers of the Northern Realms. Are you finding funds a bit difficult to come by? Are the Vellen Longswords and Maribor Swords not selling like they used to? It's a really tough market out there.

Well head over to White Orchard where the local bovine (with a little meditation) make for agricultural economic fun!

Be sure to check here for more guides to help achieve success throughout your journey.

YouTuber WhatsMyGame discovered this unique exploit during his playthrough after realizing how badly certain items sell at the vendors. The key to making any money in The Witcher 3: Wild Hunt is finding items that sell for a good sum and cow hide is your ticket.

The field for this is located in White Orchard by the tavern where you first met up with Vesemir. There's a bunch of women cleaning with one sitting on the ground upset. You'll see two cows in the small field within the fence. That's your location!

You'll need to kill both cows, loot what they drop, then go into your menu and select Meditation. Set your Meditation ahead for two hours. The cows should be in the field again for you to rinse and repeat. The cow hide is the most valuable when selling to the shop keepers. Please bear in mind that cow hide won't always drop, however, you'll get raw meat and milk which are useful for your Vitality!

Note: This IS NOT a cheat, it's legitimate. Shop keepers only have so much money, so you can fast-travel to other areas to sell your extra cow hide. Also, in this same area at the Armorer, purchasing the saddlebags for Roach will increase the amount you can carry.

As a reminder: if you haven't noticed by now throughout The Witcher 3, this game is all about save, save, saving your progress. Yes the game auto-saves, but they're also quite far and in-between. So if you do happen to die, it'll start you back at your last save point. Not fun...

Hope this helps. Don't forget to check through The Witcher 3: Wild Hunt Master Guide List for more helpful guides, tips, and tricks to assist you throughout your journey.

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The Witcher 3: Wild Hunt - Sign Skill Tree Guide and Overview https://www.gameskinny.com/5q3l9/the-witcher-3-wild-hunt-sign-skill-tree-guide-and-overview https://www.gameskinny.com/5q3l9/the-witcher-3-wild-hunt-sign-skill-tree-guide-and-overview Thu, 21 May 2015 10:41:43 -0400 Synzer

In The Witcher 3: Wild Hunt, Signs are magical abilities that the Witchers use. Like the other skill trees, there is much you can do with these Signs, including alternate effects if you wish.

I'll explain the Sign skill tree and all the effects you can get. I'll also give a sample build and tips on building your own. Check out the Alchemy Skill tree guide if you're looking for that. Please visit The Witcher 3: Wild Hunt Master Guide List for more tips and guides related to the game.

This guide will cover everything about the Signs skill tree including:

  • Aard - Skills using the telekinetic Sign.
  • Igni - Skills using the fiery sign.
  • Yrden - Skill using the magic trap sign.
  • Quen - Skills using the protective shield sign.
  • Axii - Skills using the charm mind sign.
  • Tips and Sign Focused Archetype - What to look for overall when focusing on Sign combat and a sample build.

Before I begin, here are a few things to know about the skill trees.

  • Each Sign has 4 Tiers of skills and each skill has multiple ranks.
  • You have access to Tier 1 at the beginning.
    • Tier 2 requires 6 points in the sign branch
    • Tier 3 requires 18 points.
    • Tier 4 requires 28 points.
  • Every skill you want to use must be equipped, even if it is passive.

Aard Sign - Telekinetic Push

witcher 3 aard sign skill tree

Far-Reaching Aard - Increases range
  • Ranks: 3
  • Tier: 1
  • Rank 1 - Increases Aard's range by 1 yard(s). Stamina regeneration in combat +0.5/second.
  • Rank 2 - Increases Aard's range by 2 yard(s). Stamina regeneration in combat +1.0/second.
  • Rank 3 - Increases Aard's range by 3 yard(s). Stamina regeneration in combat +1.5/second.
Aard Sweep - Alternate Sign Mode: Strikes all opponents in a certain radius
  • Ranks: 3
  • Tier: 2
  • Rank 1 - Knockdown chance is 21% lower. Stamina regeneration in combat +0.5/second.
  • Rank 2 - Knockdown chance is 17% lower. Stamina regeneration in combat +1.0/second.
  • Rank 3 - Stamina regeneration in combat +1.5/second.
Aard Intensity - Increases Aard Intensity
  • Ranks: 5
  • Tier: 3
  • Rank 1 - increases intensity by 5%. Stamina regeneration in combat +0.5/second.
  • Rank 2 - increases intensity by 10%. Stamina regeneration in combat +1.0/second.
  • Rank 3 - increases intensity by 15%. Stamina regeneration in combat +1.5/second.
  • Rank 4 - increases intensity by 20%. Stamina regeneration in combat +2.0/second.
  • Rank 5 - increases intensity by 25%. Stamina regeneration in combat +2.5/second.
Shock Wave - Aard now deals damage
  • Ranks: 5
  • Tier: 4
  • Rank 1 - Aard deals 40 damage. Stamina regeneration in combat +0.5/second.
  • Rank 2 - Aard deals 80 damage. Stamina regeneration in combat +1.0/second.
  • Rank 3 - Aard deals 120 damage. Stamina regeneration in combat +1.5/second.
  • Rank 4 - Aard deals 160 damage. Stamina regeneration in combat +2.0/second.
  • Rank 5 - Aard deals 200 damage. Stamina regeneration in combat +2.5/second.

Igni Sign - Fiery blast that damages enemies

witcher 3 igni sign skill tree

 

Melt Armor - Weakens enemy armor
  • Ranks: 5
  • Tier: 1
  • Rank 1 - Effect scales with intensity up to 15%. Stamina regeneration in combat +0.5/second.
  • Rank 2 - Effect scales with intensity up to 30%. Stamina regeneration in combat +1.0/second.
  • Rank 3 - Effect scales with intensity up to 45%. Stamina regeneration in combat +1.5/second.
  • Rank 4 - Effect scales with intensity up to 60%. Stamina regeneration in combat +2.0/second.
  • Rank 5 - Effect scales with intensity up to 75%. Stamina regeneration in combat +2.5/second.
Firestream - Alternate Sign Mode: Emits continuous stream of fire
  • Ranks: 3
  • Tier: 2
  • Rank 1 - Stamina regeneration in combat +0.5/second.
  • Rank 2 - Stamina cost reduced by 25%. Stamina regeneration in combat +1.0/second.
  • Rank 3 - Stamina cost reduced by 50%. Stamina regeneration in combat +1.5/second.
Igni Intensity - Increases Igni Intensity
  • Ranks: 5
  • Tier: 3
  • Rank 1 - increases intensity by 5%. Stamina regeneration in combat +0.5/second.
  • Rank 2 - increases intensity by 10%. Stamina regeneration in combat +1.0/second.
  • Rank 3 - increases intensity by 15%. Stamina regeneration in combat +1.5/second.
  • Rank 4 - increases intensity by 20%. Stamina regeneration in combat +2.0/second.
  • Rank 5 - increases intensity by 25%. Stamina regeneration in combat +2.5/second.
Pyromaniac - Igni has a chance to apply burning damage over time
  • Ranks: 5
  • Tier: 4
  • Rank 1 - Increases chance to apply burning by 20%. Endurance regeneration in combat +0.5/second.
  • Rank 2 - Increases chance to apply burning by 40%. Endurance regeneration in combat +1.0/second.
  • Rank 3 - Increases chance to apply burning by 60%. Endurance regeneration in combat +0.5/second.
  • Rank 4 - Increases chance to apply burning by 80%. Endurance regeneration in combat +0.5/second.
  • Rank 5 - Increases chance to apply burning by 100%. Endurance regeneration in combat +0.5/second.

Yrden Sign - Magic trap that slows enemies

witcher 3 yrden sign skill tree

Sustained Glyphs - Increases duration, alternate mode charges, and standard mode traps
  • Ranks: 2
  • Tier: 1
  • Rank 1 - Increases Sign duration by 5 seconds. Number of alternate mode charges by 2. Number of standard mode traps by 1. Stamina regeneration in combat +0.5/second.
  • Rank 2 - Increases Sign duration by 10 seconds. Number of alternate mode charges by 4. Number of standard mode traps by 2. Stamina regeneration in combat +1.0/second.
Magic Trap - Alternate Sign Mode: Damages and slows all opponents in a certain radius. Destroys projectiles passing through the area
  • Ranks: 3
  • Tier: 2
  • Rank 1 - 10 yard radius. Stamina regeneration in combat +0.5/second.
  • Rank 2 - 12 yard radius, 25% damage increase. Stamina regeneration in combat +1.0/second.
  • Rank 3 - 14 yard radius, 50% damage increase. Stamina regeneration in combat +1.5/second.
Yrden Intensity - Increases Yrden Intensity
  • Ranks: 5
  • Tier: 3
  • Rank 1 - increases intensity by 5%. Stamina regeneration in combat +0.5/second.
  • Rank 2 - increases intensity by 10%. Stamina regeneration in combat +1.0/second.
  • Rank 3 - increases intensity by 15%. Stamina regeneration in combat +1.5/second.
  • Rank 4 - increases intensity by 20%. Stamina regeneration in combat +2.0/second.
  • Rank 5 - increases intensity by 25%. Stamina regeneration in combat +2.5/second.
Supercharged Glyphs - Causes enemies to lose vitality or essence per second
  • Ranks: 5
  • Tier: 4
  • Rank 1 - Enemies lose 10 points/second. Stamina regeneration in combat +0.5/second.
  • Rank 2 - Enemies lose 20 points/second. Stamina regeneration in combat +1.0/second.
  • Rank 3 - Enemies lose 30 points/second. Stamina regeneration in combat +1.5/second.
  • Rank 4 - Enemies lose 40 points/second. Stamina regeneration in combat +2.0/second.
  • Rank 5 - Enemies lose 50 points/second. Stamina regeneration in combat +2.5/second.

Quen Sign - Protective shield that absorbs damage

witcher 3 quen sign skill tree

Exploding Shield - Shield pushes opponents back when it breaks
  • Ranks: 3
  • Tier: 1
  • Rank 1 - Stamina regeneration in combat +0.5/second.
  • Rank 2 - Deals damage. Stamina regeneration in combat +1.0/second.
  • Rank 3 - Deals damage with a chance for knockdown. Stamina regeneration in combat +1.5/second.
Active Shield - Alternate Sign Mode: Shield restores vitality when hit, drains less stamina
  • Ranks: 3
  • Tier: 2
  • Rank 1 - Stamina regeneration in combat +0.5/second.
  • Rank 2 - Maintaining shield drains 50% less stamina. Stamina regeneration in combat +1.0/second.
  • Rank 3 - Maintaining shield no longer drains stamina. Stamina regeneration in combat +1.5/second.
Quen Intensity - Increases Quen Intensity
  • Ranks: 5
  • Tier: 3
  • Rank 1 - increases intensity by 5%. Stamina regeneration in combat +0.5/second.
  • Rank 2 - increases intensity by 10%. Stamina regeneration in combat +1.0/second.
  • Rank 3 - increases intensity by 15%. Stamina regeneration in combat +1.5/second.
  • Rank 4 - increases intensity by 20%. Stamina regeneration in combat +2.0/second.
  • Rank 5 - increases intensity by 25%. Stamina regeneration in combat +2.5/second.
Quen Discharge - Reflects damage back to attacker
  • Ranks: 5
  • Tier: 4
  • Rank 1 - Reflects 5% of absorbed damage back to attacker. Stamina regeneration in combat +0.5/second.
  • Rank 2 - Reflects 10% of absorbed damage back to attacker. Stamina regeneration in combat +1.0/second.
  • Rank 3 - Reflects 15% of absorbed damage back to attacker. Stamina regeneration in combat +1.5/second.
  • Rank 4 - Reflects 20% of absorbed damage back to attacker. Stamina regeneration in combat +2.0/second.
  • Rank 5 - Reflects 25% of absorbed damage back to attacker. Stamina regeneration in combat +2.5/second.

Axii Sign - Charms the mind

witcher 3 axii sign skill tree

Delusion - Stops targer from moving towards Geralt when casting Axii
  • Ranks: 3
  • Tier: 1
  • Rank 1 - Stamina regeneration in combat +0.5/second.
  • Rank 2 - Stamina regeneration in combat +1.0/second.
  • Rank 3 - Increases Axii effectiveness in dialogue. Reduces casting time. Failed Axii attempts, stagger the enemy. Stamina regeneration in combat +1.5/second.
Puppet - Alternate Sign Mode: Makes target an ally and deal more damage
  • Ranks: 3
  • Tier: 2
  • Rank 1 - Briefly becomes ally and deals 20% more damge. Stamina regeneration in combat +0.5/second.
  • Rank 2 - Briefly becomes ally and deals 40% more damge. Stamina regeneration in combat +1.0/second.
  • Rank 3 - Briefly becomes ally and deals 60% more damgeStamina regeneration in combat +1.5/second.
Axii Intensity - Increases Axii Intensity
  • Ranks: 5
  • Tier: 3
  • Rank 1 - increases intensity by 5%. Stamina regeneration in combat +0.5/second.
  • Rank 2 - increases intensity by 10%. Stamina regeneration in combat +1.0/second.
  • Rank 3 - increases intensity by 15%. Stamina regeneration in combat +1.5/second.
  • Rank 4 - increases intensity by 20%. Stamina regeneration in combat +2.0/second.
  • Rank 5 - increases intensity by 25%. Stamina regeneration in combat +2.5/second.
Domination - Affects 2 opponents, effect is weaker
  • Ranks: 3
  • Tier: 4
  • Rank 1 - Effect is 50% weaker. Stamina regeneration in combat +0.5/second.
  • Rank 2 - Effect is 25% weaker. Stamina regeneration in combat +1.0/second.
  • Rank 3 - Effect stays at full power. Stamina regeneration in combat +1.5/second.

Tips and Sign-focused Archetype Build

Here are some things to look out for when doing Sign builds.

  • Stamina recovery - Signs use stamina so you want to get it back as fast as possible.
  • Use Sign intensity mutagens - These increase it even more. Other ones to look for include stamina.
  • Don't forget about general skills - There are some important general skills to look out for.
    • Griffin School Technique - Increases Sign intensity by 5% and stamina regeneration by 5% for each piece of medium armor equipped.
    • Adrenaline Burst - Increases Adrenaline generation by 5%. Using Signs now generates Adrenaline points.
    • Focus - Adrenaline points increases both weapon damage and sign intensity.
    • Sun and Stars - During the day, vitality regenerates an additional 10 points per second out of combat. At night, stamina regenerates by an additional 1 point per second during combat.
Sign Archetype 

This is just a sample build, but will give you an idea on what to look for when building your character.

Molten Armor

  • Melt Armor
  • Firestream
  • Igni Intensity
  • Pyromaniac
  • Active Shield
  • Delusion
  • Quen Intensity
  • Quen Discharge
  • Griffin School Techniques
  • Adrenaline Burst
  • Focus
  • Rage Management

This build focuses solely on Using Igni and Quen signs. You will do the greatest amount of damage with Igni and you'll have decent survivability with Quen.

  • Active Shield lets you get vitality back and Discharge reflects some damage back so you can keep that up while fighting.
  • Delusion because you need more point to unlock Tier 3 and this also helps in dialogue.
  • The General skill tree abilities increase Sign intensity with each piece of medium armor, so focus on getting medium armor.
    • The other skills allow you to gain adrenaline points by using signs and use adrenaline points instead of stamina if you run out of stamina.
  • Mutagens for Sign intensity helps as well as stamina.
  • Tawny Owl potions are great for even more stamina regeneration.

This wraps up my Sign skill tree guide for The Witcher 3: Wild Hunt. Let me know if you have any questions or suggestions of your own Sign builds. Don't forget to check my Beginner's guide for help with anything else.

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The Witcher 3: Wild Hunt - Guide to the Alchemy Skill Tree https://www.gameskinny.com/i385z/the-witcher-3-wild-hunt-guide-to-the-alchemy-skill-tree https://www.gameskinny.com/i385z/the-witcher-3-wild-hunt-guide-to-the-alchemy-skill-tree Tue, 19 May 2015 20:13:31 -0400 Venisia Gonzalez

Are you looking to build the ultimate Witcher Alchemist archetype? Here in this guide, you'll learn everything behind The Witcher 3: Wild Hunt Alchemy Skill Tree.

Be sure to check here for more guides to help achieve success throughout your journey.

Here in this guide you'll find the all the skills associated with:

 

Brewing – Enables the brewing & drinking of Witcher potions

Brewing – Enables the brewing & drinking of Witcher potions

Heightened Tolerance I: Increases potion overdose threshold by 1%

Heightened Tolerance II: Increases potion overdose threshold by 2%

Heightened Tolerance III: Increases potion overdose threshold by 3%

Heightened Tolerance IV: Increases potion overdose threshold by 4%

Heightened Tolerance V: Increases potion overdose threshold by 5%

 

Refreshment I: Each potion dose ingested heals 5% of max Vitality

Refreshment II: Each potion dose ingested heals 10% of max Vitality

Refreshment III: Each potion dose ingested heals 15% of max Vitality

Refreshment IV: Each potion dose ingested heals 20% of max Vitality

Refreshment V: Each potion dose ingested heals 25% of max Vitality

 

Delayed Recovery I: Potion effects don’t wear off until potion toxicity falls to 90% of the max level

Delayed Recovery II: Potion effects don’t wear off until potion toxicity falls to 80% of the max level

Delayed Recovery III: Potion effects don’t wear off until potion toxicity falls to 70% of the max level

 

Side Effects I: Ingesting a potion gives a 20% chance of activating the effects of another randomly-selected potion, without additional toxicity cost.

Side Effects II: Ingesting a potion gives a 40% chance of activating the effects of another randomly-selected potion, without additional toxicity cost.

Side Effects III: Ingesting a potion gives a 60% chance of activating the effects of another randomly-selected potion, without additional toxicity cost.

Side Effects IV: Ingesting a potion gives an 80% chance of activating the effects of another randomly-selected potion, without the additional toxicity cost.

Side Effects V: Ingesting a potion gives a 100% chance of activating the effects of another randomly-selected potion, without the additional toxicity cost.

 

Oil Preparation – Enables the creation of oils that can be applies to swords

Oil Preparation – Enables the creation of oils that can be applies to swords

Poisoned Blades I: Oil applied to blades gives a 3% chance of poisoning the target on each hit. The chance is greater the higher the level of oil used. Poisoned Blades of any level will only poison a target if the Oil used matches the enemy type.

Poisoned Blades II: Oil applied to blades gives a 6% chance of poisoning the target on each hit. The chance is greater the higher the level of oil used. Poisoned Blades of any level will only poison a target if the Oil used matches the enemy type.

Poisoned Blades III: Oil applied to blades gives a 9% chance of poisoning the target on each hit. The chance is greater the higher the level of oil used. Poisoned Blades of any level will only poison a target if the Oil used matches the enemy type.

Poisoned Blades IV: Oil applied to blades gives a 12% chance of poisoning the target on each hit. The chance is greater the higher the level of oil used. Poisoned Blades of any level will only poison a target if the Oil used matches the enemy type.

Poisoned Blades V: Oil applied to blades gives a 15% chance of poisoning the target on each hit. The chance is greater the higher the level of oil used. Poisoned Blades of any level will only poison a target if the Oil used matches the enemy type. Potion duration time: +25%

 

Protective Coating I: Adds 5% protection against attacks from the monster type the oil targets.

Protective Coating II: Adds 10% protection against attacks from the monster type the oil targets.

Protective Coating III: Adds 15% protection against attacks from the monster type the oil targets.

Protective Coating IV: Adds 20% protection against attacks from the monster type the oil targets.

Protective Coating V: Adds 25% protection against attacks from the monster type the oil targets.

 

Fixative I: Blade oils now have 33% more charges.

Fixative II: Blade oils now have 67% more charges.

Fixative III: Blade oils do not wear off.

 

Hunter Instinct I: When Adrenaline Points are at max, critical hit damage against targeted enemy type is increased by 20%

Hunter Instinct II: When Adrenaline Points are at max, critical hit damage against targeted enemy type is increased by 40%

Hunter Instinct III: When Adrenaline Points are at max, critical hit damage against targeted enemy type is increased by 60%

Hunter Instinct IV: When Adrenaline Points are at max, critical hit damage against targeted enemy type is increased by 80%

Hunter Instinct V: When Adrenaline Points are at max, critical hit damage against targeted enemy type is increased by 100%

 

Bomb Creation – Enables the creation of handheld bombs that can be thrown at enemies & destroy monster nests

Bomb Creation – Enables the creation of handheld bombs that can be thrown at enemies & destroy monster nests

Steady Aim I: Time is slowed by 15% while aiming bombs

Steady Aim II: Time is slowed by 30% while aiming bombs

Steady Aim III: Time is slowed by 45% while aiming bombs

 

Pyrotechnics I: Bombs that usually don’t inflict damage now deal 30 damage in addition to their normal effects

Pyrotechnics II: Bombs that usually don’t inflict damage now deal 60 damage in addition to their normal effects

Pyrotechnics III: Bombs that usually don’t inflict damage now deal 90 damage in addition to their normal effects

Pyrotechnics IV: Bombs that usually don’t inflict damage now deal 120 damage in addition to their normal effects

Pyrotechnics V: Bombs that usually don’t inflict damage now deal 150 damage in addition to their normal effects

 

Efficiency I: Increases max number of bombs in each slot by 1

Efficiency II: Increases max number of bombs in each slot by 2

Efficiency III: Increases max number of bombs in each slot by 3

Efficiency IV: Increases max number of bombs in each slot by 4

Efficiency V: Increases max number of bombs in each slot by 5

 

Cluster Bombs I: Upon detonation, bombs separate into explosive fragments. Number of fragments: 2

Cluster Bombs II: Upon detonation, bombs separate into explosive fragments. Number of fragments: 3

Cluster Bombs III: Upon detonation, bombs separate into explosive fragments. Number of fragments: 4

Cluster Bombs IV: Upon detonation, bombs separate into explosive fragments. Number of fragments: 5

Cluster Bombs V: Upon detonation, bombs separate into explosive fragments. Number of fragments: 6

 

Mutation – Enables the extraction of mutagens from the corpses of powerful monsters. Witchers use these to grant their bodies new abilities.

Mutation – Enables the extraction of mutagens from the corpses of powerful monsters. Witchers use these to grant their bodies new abilities.

Acquired Tolerance I: Every known level 1 formula increases max toxicity by 1

Acquired Tolerance II: Every known level 1 or 2 formula increases max toxicity by 1

Acquired Tolerance III: Every known level 1, 2, or 3 formula increases max toxicity by 1

 

Tissue Transmutation I: When consumed, mutagen decoction increases max Vitality by 200 for decoction’s effective duration.

Tissue Transmutation II: When consumed, mutagen decoction increases max Vitality by 400 for decoction’s effective duration.

Tissue Transmutation III: When consumed, mutagen decoction increases max Vitality by 600 for decoction’s effective duration.

Tissue Transmutation IV: When consumed, mutagen decoction increases max Vitality by 800 for decoction’s effective duration.

Tissue Transmutation V: When consumed, mutagen decoction increases max Vitality by 1000 for decoction’s effective duration.

 

Synergy I: Increases bonus for mutagen placed in mutagen slot by 10%

Synergy II: Increases bonus for mutagen placed in mutagen slot by 20%

Synergy III: Increases bonus for mutagen placed in mutagen slot by 30%

Synergy IV: Increases bonus for mutagen placed in mutagen slot by 40%

Synergy V: Increases bonus for mutagen placed in mutagen slot by 50%

 

Adaptation I: Extends effective duration of all mutagen decoctions by 10%

Adaptation II: Extends effective duration of all mutagen decoctions by 20%

Adaptation III: Extends effective duration of all mutagen decoctions by 30%

Adaptation IV: Extends effective duration of all mutagen decoctions by 40%

Adaptation V: Extends effective duration of all mutagen decoctions by 50%

 

Trial of the Grasses – Mutation that lets Witchers withstand the toxicity of potions that would kill normal people.

Trial of the Grasses – Mutation that lets Witchers withstand the toxicity of potions that would kill normal people.

Frenzy I: If potion toxicity is above 0, time automatically slows when an enemy is about to perform a counterattack.

Frenzy II: If potion toxicity is above 0, time automatically slows when an enemy is about to perform a counterattack. The slowing effect & duration are greater than level 1 for this ability.

Frenzy III: If potion toxicity is above 0, time automatically slows when an enemy is about to perform a counterattack. The slowing effect & duration are greater than level 2 for this ability.

 

Endure Pain I: Increases max Vitality by 10% when toxicity exceeds the safe threshold.

Endure Pain II: Increases max Vitality by 20% when toxicity exceeds the safe threshold.

Endure Pain III: Increases max Vitality by 30% when toxicity exceeds the safe threshold.

Endure Pain IV: Increases max Vitality by 40% when toxicity exceeds the safe threshold.

Endure Pain V: Increases max Vitality by 50% when toxicity exceeds the safe threshold.

 

Fast Metabolism I: Toxicity drops 1 point per second faster.

Fast Metabolism II: Toxicity drops 2 points per second faster.

Fast Metabolism III: Toxicity drops 3 points per second faster.

Fast Metabolism IV: Toxicity drops 4 points per second faster.

Fast Metabolism V: Toxicity drops 5 points per second faster.

 

Killing Spree I: If potion toxicity is above 0, each opponent killed increases the chance for a critical hit by an additional 10%

Killing Spree II: If potion toxicity is above 0, each opponent killed increases the chance for a critical hit by an additional 20%

Killing Spree III: If potion toxicity is above 0, each opponent killed increases the chance for a critical hit by an additional 30%

Killing Spree IV: If potion toxicity is above 0, each opponent killed increases the chance for a critical hit by an additional 40%

Killing Spree V: If potion toxicity is above 0, each opponent killed increases the chance for a critical hit by an additional 50%

 

Useful Alchemy Abilities

For those players looking to invest in alchemy, here's some recommended skills to concentrate on.

Alchemy Abilities

Delayed Recovery: For those looking to use heavy alchemy and get the maximum use out of your potions, this is definitely going to be useful. You can really maximize the benefits in battles here with careful use.

Poisoned Blades: With the right oils on your swords, this will prove more than beneficial against Bestiary targets.

Steady Aim: If you haven't noticed by now (or may about to), aiming bombs aren't the easiest things to do in the world. This skill will allow you more time for the perfect throw and gain more effect with each use.

Synergy: Give your mutagens a huge boost in effectiveness, this can prove most beneficial in combat situations.

Frenzy: Ability to read and have time to react to a counterattack in any combat situation. Hello! Useful or what?

Alchemy Archetype Build

The ultimate character build in this skill tree is the Bombadier.

Skills:
  • Steady Aim V
  • Acquired Tolerance III
  • Heightened Tolerance IV
  • Tissue Transmutation V
  • Synergy V
  • Efficiency V
  • Pyrotechnics V
  • Cluster Bombs V
Best Potions:
  • White Raffard's Decoction (survival potion)
  • Swallow
Bombs:
  • Grapeshot
  • Dragon's Dream
  • Dancing Star
  • Devil's Puffball
Decoctions:
  • Cockatrice decoctions - allows all alchemy creations one additional time use

As you can see Ability Points will need to max out Cluster Bombs, Tissue Transmutation for those Cockatrice decoctions, Synergy for the Mutagen Slots, and Heightened Tolerance to manage your toxicity levels. Steady Aim and Pyrotechnics will help with your bomb skill efficiency and maximize the amount of bombs you can have--makes sense for a Bombadier.

Applying points in the Combat and Sign skill trees will also prove most beneficial. Signs worth noting for this archetype are Yrden and Quen, though it's up to you and your personal play style. Ingredient hunting and shopping is going to be a major focus so keep that in mind.

Hope this helps. Don't forget to check through The Witcher 3: Wild Hunt Master Guide List for more helpful guides, tips, and tricks to assist you throughout your journey.

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The Witcher 3: Wild Hunt Master Guide List - Tips, Tricks, Walkthroughs https://www.gameskinny.com/s7yl0/the-witcher-3-wild-hunt-master-guide-list-tips-tricks-walkthroughs https://www.gameskinny.com/s7yl0/the-witcher-3-wild-hunt-master-guide-list-tips-tricks-walkthroughs Tue, 19 May 2015 20:08:16 -0400 Venisia Gonzalez

Welcome to the Northern Realms of The Witcher 3: Wild Hunt. CD Projekt RED has brought us this vast open world concluding Geralt of Rivia's story. For those of you who are fans of The Witcher Series, this long awaited day has finally come, and we at GameSkinny know that assistance will be needed on your journey.

To assist you during your game play will be your humble writers Venisia Gonzalez and Synzer. Here will be the Master Guide List to all of guides being written throughout their game play.

* Note: This is a guide list IN-PROGRESS, so it will be constantly updated as guides are written and changed. Be sure to keep a close eye out.

The Witcher 3: Wild Hunt Guides

Review

Please be sure to leave any suggestions or additional notes in the comments section.

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