Tiga Tagged Articles RSS Feed | GameSkinny.com Tiga RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network TIGA Publishes Brexit: Priorities for the Video Game Industry https://www.gameskinny.com/4xwun/tiga-publishes-brexit-priorities-for-the-video-game-industry https://www.gameskinny.com/4xwun/tiga-publishes-brexit-priorities-for-the-video-game-industry Fri, 22 Jul 2016 05:28:46 -0400 Joe Passantino

The news of the United Kingdom's vote to exit the European Union (EU) shocked the world nearly a month ago. The referendum is likely to impact many industries, one of them being video gaming. As such, TIGA, the trade association which represents the gaming industry, has published a 20-page report entitled Brexit: Priorities for the Video Game Industry.

TIGA CEO Dr. Richard Wilson commented on the report:

“TIGA’s Report sets out a practical, pragmatic and positive agenda for ensuring the UK games sector is a leading player in an industry that is predicted to be worth almost $100 billion by 2018. If the UK creates a favourable tax environment with an enhanced Games Tax Relief and R&D Tax Credit, increases availability of finance and improves access to talent, then the UK video games industry has everything to play for.”

The report features several suggestions for the UK, including:

  • Reducing the rate of corporation tax to 17 percent in 2017
  • Introducing a Video Games Investment Fund to enable more studios to grow
  • Negotiating an EU-wide measure to exempt small businesses from European Union Added Value Tax (EU AVT) regulations

Those who desire a copy of the report can contact suzi@tiga.org. More information about TIGA is available at the organization's official website.

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TIGA on Brexit: Asks UK Government to Protect EU Worker Rights https://www.gameskinny.com/w0pa9/tiga-on-brexit-asks-uk-government-to-protect-eu-worker-rights https://www.gameskinny.com/w0pa9/tiga-on-brexit-asks-uk-government-to-protect-eu-worker-rights Tue, 05 Jul 2016 16:08:42 -0400 Pierre Fouquet

The Independent Games Developers Association (TIGA) is a network for game developers, digital publishers, and trade association representation within the games industry. TIGA has as focus on 3 main aspects: political representation, media representation, and business services.

Each these focuses is coming into play following the historic UK Brexit vote, as TIGA has reached out to the UK government and urged them to keep the rights of EU workers as they are -- protecting them from a possibility of being asked to leave the country. TIGA has also asked for clarification on what the status is for EU workers entering into the UK post-referendum vote.

With around 3 million EU immigrants, of the 64.1 million people living in the UK, and around 15% of the game development workforce being EU immigrants this is a preemptive move by TIGA while the legislation is still being written.

What is Brexit?

Short for "Britain exit," Brexit was a referendum voted on by UK citizens on June 23rd, 2016. The question was simple -- citizens were asked to decide whether the UK should leave the EU, or remain a part of it. ~52% of the votes wanted to leave, with ~48% voting to remain. While a referendum is not legally binding, democracy wins out, and it's likely that the UK will be leaving the EU in the future. The Prime Minister, David Cameron, announced he would step down by October following the vote, so it's likely the UK will start negotiations with the EU shortly.

What is TIGA asking?

Dr. Richard Wilson, TIGA's CEO, has said that allowing EU workers to keep their workers rights "is just, reasonable, and practical." Wilson goes on to say that TIGA understands that as the UK has voted to leave, and due to the stance the EU will take in any negotiations, "it may be impossible to preserve free movement rights in their current form." So TIGA asking the UK to implement an "effective and efficient migration system."

Wilson is very direct, clear, and concise with what he wants to see, going on the offensive with:

“Firstly, the existing immigration cap that applies to skilled, sponsored workers will almost certainly need to be increased from 20,700 in order to accommodate the needs of UK employers in the future."

Continuing the attack, Wilson says that as there is already a shortage for specific skills, like Engine Programmer, Game Analyst, or Senior Game Designer, these types of roles will need to be added to the Shortage Occupation List to "ensure that employers can recruit the employees they need" without any "undue delay."

Wilson then goes on to talk about the immigration system, and its high level of complexity:

“Thirdly, any new immigration system must minimize some of the costs and complexity of the current points based immigration system as it is likely that any replacement will need to deal with work permits on a far larger scale than it is used for at present. It is vital that any new arrangements are not onerous or complex and that industry is not held back by skills shortages.”

Jason Kingsley OBE, TIGA Chairman as well as CEO and Creative Director at Rebellion, also weighed in with a heartfelt appeal, to not only the UK government, but also other UK employers by saying:

“It is decent, fair, and sensible from a business perspective, that EU workers already present and working in the UK are protected so that they can continue to live and work in the UK and contribute to our creative sector.  UK employers in all sectors of the economy must redouble their commitment to skills, training, and workforce development.”

These arguments, being as professional and direct as they are, put a good face on the games industry as a whole for the UK government. Many of the people who are writing the legislation that affects game developers are not gamers themselves, and the only information they really have about the industry comes through the mainstream media.

So rather than being a complex, nuanced industry filled with talented artists and designers, it may seem to them like a bunch of teenagers playing Call of Duty and ultra-violent, promiscuous games like Grand Theft Auto. It's a rather immature understanding of the industry -- one that ignores the level of professionalism with the games development sector. So TIGA is making these demands to make sure that the government's poor understanding of the industry doesn't hurt those working in it.

Will these arguments be heard by the UK government? Only time will tell.

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TIGA Releases Statement Regarding the UK Games Industry After the UK Vote to Leave EU https://www.gameskinny.com/u3luc/tiga-releases-statement-regarding-the-uk-games-industry-after-the-uk-vote-to-leave-eu https://www.gameskinny.com/u3luc/tiga-releases-statement-regarding-the-uk-games-industry-after-the-uk-vote-to-leave-eu Fri, 24 Jun 2016 04:15:20 -0400 ESpalding

TIGA, a UK-based network for game developers and the trade association representing the video games industry, released a press statement today after the UK voted to leave the European Union. It outlines proposals which could protect and allow for continued success and growth in the games industry in the UK.

The statement goes on to suggest that there are some major issues facing the games industry following the result of the EU referendum, which must be highlighted to the UK Government.

Access to funding

A lot of EU initiatives help UK game developments, such as Creative Europe and Horizon 2020 -- and without this vital backing, a lot of UK studios would not have been successful or funded at all. TIGA is calling for the active promotion and support of already existing schemes such as the Video Games Prototype Fund and the possibility of creating a Games Investment Fund to help support start-up studios.

Continued tax relief

In 2000, the UK Government introduced the Research and Development Tax Relief, and then in 2014 introduced the Video Games Tax Relief. These have played a crucial part in allowing small UK-based developers to play and survive up against their international competition. For sustainability, these must be maintained and improved to ensure future investment.

Access to Talent

It is vital that there still be access to European talent. The result of the referendum will no doubt greatly change immigration laws and the once "freedom of movement" between EU countries will no longer apply to the UK. TIGA wants the new restrictions to be complex and promotes movement to prevent industries not being held back by skill shortages.

Safeguarding Intellectual Property

This is going to be one of the most significant areas to be affected by the UK leaving the EU. A lot of rights and regime stem from a European foundation. Things like EU Trade Mark regime and Registered Community Design regime. The implications of leaving the EU means that any rights currently held under EU directives lose their validity. So for those in this position, they would need to apply for UK trademarks which could already exist in the UK.

For a more detailed read, you can visit TIGA's website for the press release in full.

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Tiga Looking After UK Developers https://www.gameskinny.com/o73nq/tiga-looking-after-uk-developers https://www.gameskinny.com/o73nq/tiga-looking-after-uk-developers Tue, 05 Mar 2013 13:59:00 -0500 Wokendreamer

Everyone has heard of at least one or two games they were looking forward to that got canceled.  It is an unfortunately common bit of news that has grown that much more common with the trends in the gaming industry of big-budget game mass-production.

What many of us are not always as conscious of amidst our disappointment is how painful those canceled games can be to the developers, who still have various tax requirements associated with the now-defunct products.

Tiga, The Independent Games Developers Association, has proposed to the UK government that canceled games be given the same treatment as canceled films.  If such a product can pass the cultural test such that it's clear it was actually intended for release, the developers would be given a bit of tax relief.

It seems like a natural extension to treat game projects in a similar vein as film, given the similarities in the production itself (especially for films with large amounts of CG or entirely CG animation).  One can only hope the UK agrees.

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