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More Developers and Publishers Should be as Transparent as Valve
To do right by its user base, Valve has recently shed some light on their background operations, and we think it's about time that some other companies in the industry took note.
[Interview] Community & Transparency are the name of the game for Todd Harris & Hi-Rez
by Auverin Morrow
We sat down to chat with Hi-Rez COO Todd Harris at SWC 2016.
We need more information on season passes
by Daniel Williams_2179
Should we blindly pay $50 for content we don't know anything about?
Developers Can End the DLC War
With gamers in all walks of life in disagreement over DLC, developers need to be more transparent in the value that it brings and treat all players equally.
Transparency: How Honesty Isn't Always the Best Policy When Making a Game
by Larry Everett
Larry Everett discusses how keeping secrets about games can work, and how being transparent can ultimately end poorly.
Can Transparency Produce Better Games? Double Fine Talk Openness at PAX Prime
Tim Schafer and his team talk at PAX Prime about the joys of transparency in video game making. But will it actually make for great games?
Torment Going Strong, Praising Honest Development
The Torment: Tides of Numenera kickstarter is going strong, approaching four times its asked-for goal, and Brian Fargo of the team behind it explains the value of being able to be so open during...
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