Ubisoft Montreal  Tagged Articles RSS Feed | GameSkinny.com Ubisoft Montreal  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network For Honor or Sniper Elite 4: Which of This Week's Games Should You Get? https://www.gameskinny.com/llpdt/for-honor-or-sniper-elite-4-which-of-this-weeks-games-should-you-get https://www.gameskinny.com/llpdt/for-honor-or-sniper-elite-4-which-of-this-weeks-games-should-you-get Wed, 15 Feb 2017 09:55:15 -0500 Rob Kershaw

This week sees the release of two very different triple-A games. For Honor has been on people's radars for some time now, as it is a departure from the usual slew of Ubisoft open world franchises such as Assassin's Creed and Far Cry. On the other hand, there's a continuation of a completely different series in the form of Sniper Elite 4 -- which, as it sounds, involves you killing people from a distance.

If you've not heard of either of these titles, then this rundown may help you decide which one (or perhaps both, or neither) is for you.

Sniper Elite 4

The Sniper Elite series has something of a checkered history. Placing you in the role of an expert marksman, you're tasked with taking out bad people using the eponymous weapon. If you're expecting a high-octane rush of explosions and set pieces à la Call of Duty, then it won't be for you. But if you want to feel the adrenaline pumping courtesy of a completely different mechanic -- namely, paced, steady stealth -- then this fourth title might be exactly what you're looking for.

There are plenty of factors to consider as you decide to off different targets. It isn't just a case of pointing and shooting, as you need to account for the different ammo, where on the body you're targeting, the distance to the mark, and wind speed -- just to name a few variables. When you finally decide to pull the trigger, you'll be treated to Sniper Elite's signature X-ray cam, showing you in absurdly graphic detail the impact your projectile made on the unfortunate bag of meat.

Should you be spotted, you will need to switch to "standard" arms, but of course, that isn't really the ideal scenario. Additionally, you can booby-trap bodies, patch together explosives, lay landmines and even rig up doorways to take out groups of people after a delay.

The game has a single-player campaign spread over eight missions, which cover numerous locations to prevent events from getting stale. You'll need to plan right from the beginning, tag potential targets and formulate a method of approach and attack to bring down the enemy (Nazis, obviously) in the most inconspicuous manner.

The campaign is meaty, especially compared to the CoDs and Battlefields of this genre, so you'll have plenty of bang for your sniper buck. Furthermore, you can play the campaign co-op with a friend -- with or without friendly fire enabled. Planning (and careful sniping) is essential.

From a multiplayer perspective, there are numerous game modes to pick from. Taking a cue from Gears of War, there is a Horde-style affair named 'Survival' which sees you and up to three others fending off waves of enemies. Other options include a ranged challenge and a capture-the-area type objective.

It may not be to everyone's taste, but Sniper Elite 4 looks set to vastly improve on its predecessors and may well be worthy of a purchase.

For Honor

Moving from guns to swords, For Honor offers plenty of the latter. It's an interesting take on the brawler genre, with three distinct groups of fighters (samurai, Vikings, knights) going head-to-head on the battlefield. It's probably worth ignoring the reasoning behind why these very different factions are at each other's throats and instead focus on the combat.

Melee is the bread and butter of the game, and For Honor aims to deliver a comprehensive sword-fighting experience unlike any that has gone before it. If you're expecting something along the lines of late-80s Prince of Persia, you'll be in for a shock. The system Ubisoft Montreal has implemented includes three different directions to block in, and a multitude of counters, dodges, chains and more. In many respects, it's more like a Street Fighter title than something akin to Dynasty Warriors.

Each of the factions has four different classes of warrior to choose from, ranging from flighty, flexible Peacekeepers in the knights' Legion to mighty greatsword-wielding Kensei in the samurai Chosen. You can pick the style that suits you best, or opt for a hybrid of the three main types. Until the servers have been on for a few weeks, though, it's unclear how truly balanced all of these classes are.

Speaking of which, For Honor is a multiplayer-centric game, which means an internet connection is paramount. 1v1 and 2v2 duels are available, as well as a few 4v4 options. It's worth noting that the equivalent of friendly fire is active in these battles too, so flailing wildly is going to irritate (or possibly wound) your teammates -- a little practice will go a long way.

The single-player campaign may aid in this regard. It's likely to be a short affair -- maybe six to eight hours -- but is unlikely to outstay its welcome, and it will offer plenty of measured hack-and-slash action. As Ubisoft didn't provide any review code prior to the release date, we'd strongly recommend waiting for a week or so before purchasing for two reasons. Firstly, you'll get an overview of what both die-hard fans and more measured reviewers thing of the game, and secondly, you'll have an idea of how well the servers are coping with the ramp up in players. Ubisoft doesn't have the best record in this latter regard.


For Honor and Sniper Elite 4 are both available to buy now. They're two big -- and very different -- games, but it seems (at least initially) that a lot of feedback has been taken on board from previous versions of Sniper Elite to iron out the wrinkles that fans had. We only hope that Ubisoft listens as intently to comments about For Honor once people get properly stuck into its medieval mash-up. 

Which of these games are you most looking forward to playing? Let's talk about it in the comments below.

For Honor Open Beta Weekend https://www.gameskinny.com/d4eso/for-honor-open-beta-weekend https://www.gameskinny.com/d4eso/for-honor-open-beta-weekend Wed, 08 Feb 2017 11:53:17 -0500 L.A. Skywalker

For Honor, the anticipated and highly brutal new release from Ubisoft, is almost available for the masses.  As the release date for their action-arena fighting game approaches, Ubisoft is putting its servers to the test one last time.  

An open beta will be available on Xbox One, PlayStation 4, and PC from February 9 through February 12 from 9AM to 5PM EST.

Many have already played the game through previous closed betas. The upcoming weekend will provide an opportunity for  any player to experience the new hack and slash title. The beta will consist of four game modes and nine playable heroes, just three shy of the twelve heroes confirmed at launch.  

Additionally, for those eager to jump right in and get the most out of the final test trial, For Honor is currently available for pre-download. This will allow players to play when beta servers go live.  

The pre-download for PC can be found on the For Honor site or through Steam. Console players can find the beta client via their own platform's app store.  It should be noted that if you were involved in the previous closed beta tests, and still have the beta client, a simple patch update should allow you to jump into the action at kick-off.

For Honor is gaining popularity for both it's solo and multiplayer content. Campaign modes have already been introduced for all three factions; vikings, samurai, and knights. Online play offers game modes ranging from one-on-one duels to the 4v4 Dominion mode.  

For Honor is slated for release on February 14, with Standard, Deluxe, Gold, and Collector's editions available for purchase.

Did Ubisoft Just Tease a New Game in Watch Dogs 2? https://www.gameskinny.com/p6vi8/did-ubisoft-just-tease-a-new-game-in-watch-dogs-2 https://www.gameskinny.com/p6vi8/did-ubisoft-just-tease-a-new-game-in-watch-dogs-2 Mon, 14 Nov 2016 17:10:18 -0500 chopchamen

Over the weekend, there was a Twitch user by the name of "FlammableAce" who was broadcasting Ubisoft's Watch Dogs 2 on a PlayStation 4, featuring random gameplay that included the character outfitter, some combat, stealth, an epic police chase and of course some good ol' hacking.

Needless to say, the newest installment in the Watch Dogs franchise looks beautiful -- but there was one thing that stood out.

FlammableAce hacked a random NPC on the street, who was talking about "keeping a trailer from being leaked." Ace then took it upon himself to go to the Ubisoft HQ in San Francisco, climb the building and then hack the security system, making his way to the boss' office before downloading a trailer for a new game.

The trailer for the new game, as seen on the broadcast, was unfortunately mute because of connection errors (or perhaps they purposely blocked the audio for that scene on broadcasts). However, Ace uploaded later threw the broadcast up on YouTube with the audio intact, which is featured below.

Whether the trailer above is real or not isn't known yet. But if it were, it could just be another reason why Ubisoft is a brilliant developer.

You can get your hands on Watch Dogs 2 Nov. 15th for PS4 and Xbox One, and Nov. 29th for PC.

What do you think? Do you feel this is just part of the Watch Dogs 2 or do you feel Ubisoft actually premiered a new game through Watch Dogs 2? Tell us your thoughts in the comments!

5 Things Watch Dogs 2 Improves on From Its Predecessor https://www.gameskinny.com/e8nqk/5-things-watch-dogs-2-improves-on-from-its-predecessor https://www.gameskinny.com/e8nqk/5-things-watch-dogs-2-improves-on-from-its-predecessor Thu, 10 Nov 2016 10:33:52 -0500 Angelo De Bellis

 With Ubisoft’s direct sequel to the young Watch Dogs IP coming in just a few days, I thought it would be a good time to highlight what original features the new entry promises to bring.

Though I can’t confirm that any of these 5 mentions will actually improve Watch Dogs 2 a great deal from the original Watch Dogs, what I’ve seen from the gameplay and trailers surely point toward some truly robust changes. Let’s take a look.

1. Hacking: Now with more than a single press

The very core of the Watch Dogs series’ gameplay comes from the interactions the protagonists have with the ctOS that pervades their world. Watch Dogs delivered an original mechanic in that players could use Aiden’s cell phone to hack surveillance devices, profile the citizens of Chicago, hack simple devices, and move certain environmental objects or barriers.

Unfortunately, the hacking was often relegated to nothing more than a single button press. The complexity wasn’t there when it came to breaching security -- and even when the devices were hacked into, the result would be nothing more than switching electronics on or off. Basically, hacking felt like pressing an elevator button, only this time you’d be able to do it from afar.

Watch Dogs 2 promises to have a much more involved ctOS -- something terrible for the privacy of the citizens of San Francisco, but a treat for the players of the game. A more complex system that controls any connected device means a more realistic world governed by technology and information. Instead of only having access to profile select citizens, Watch Dogs 2 lets players scan everyone and even devilishly toy with them by marking them as criminals or distracting them with a prompt on their phone.

What’s even more exciting is that multiple hacks can be targeted at a single person, with each hack further changing their personal profile on the centralized operating system. And the development team has also teased a late-game ability to hack multiple groups of citizens at once, instead of just a single person at a time. Everything that is connected to the second iteration of the central operating system, ctOS 2.0, is said to be hackable, and Ubisoft promises that there is a lot.

One of the oft-touted hackables seen in trailers for the upcoming game is vehicles. Unlike the simple flip-of-a-switch sensation in Watch Dogs, Watch Dogs 2 lets players actually hack into vehicles and then take control of them. You can drive them into people or buildings, or reel it in to have Marcus score a sweet ride.

2. Story: Now with some character

Ubisoft had a lot on its hands with the original Watch Dogs. It was a new IP, it included new features in an open-world environment, it tackled immense sociopolitical and technological issues, and it was released on new hardware. With Watch Dogs 2, Ubisoft was able to spread its wings a bit more, having mastered the latest hardware generation and wrapped their creative minds around what would benefit the series. And the answer to making sure the Watch Dogs sequel is competent lies in the story. 

Aiden Pierce, from the original title, was somewhat of a one-dimensional character. He was quiet, emotionless, and generally lacking purpose. In Watch Dogs 2, Marcus is labelled a criminal by the ctOS based on probability. In an attempt to prove his innocence and reveal the flaws in having a centralized system controlled by money-driven corporations, he seeks to bring down Blume’s ctOS 2.0 with the help of his hacktivist team at DedSec. 

This sets the stage for a dynamic, driven story. As observed in the trailers and developer videos, Marcus is an embodiment of California. He wields the characterization of a society willing to fight for freedom, and against the singular control of private information: he’s young, intelligent, and rebellious. But most of all, he fights a common cause. 

The original Watch Dogs made Aiden feel like a lone wolf—in fact he was labelled “The Vigilante” in the game. Marcus Hollowoy actually works within DedSec, he doesn’t just have dealings with them. This conscription to a community, along with the gameplay mechanic to collect followers, makes the upcoming Watch Dogs appear as much more of a communal uprising rather than a narrative driven by an outcast hero.

3. Co-op: Now with hacking amongst friends

Because of the common-cause motivations present in Watch Dogs 2, it makes sense that the new game would include co-operative modes. Though the original game did come with multiplayer modes, they were more along the lines of competitive experiences.

In Watch Dogs you could invade the world of another player, race against friends, or venture around Chicago with others. In Watch Dogs 2, however, players can expect a seamless co-op experience with the opportunity to complete entire co-op missions with other players hacking away in San Francisco. 

But that doesn’t mean that PvP scenarios don’t also make a return. Watch Dogs 2 introduces a fresh new mode called Bounty Hunter. In Bounty Hunter, a particularly troublesome hacker is marked as the hunted and 1-3 players can choose to fight alongside San Francisco police to take the lone player down. If they are successful, they earn the bounty assigned to the hunted. Otherwise, the player being hunted takes down the hunters or escapes from the chase until the bounty expires.

4. San Francisco: Now alive and massive

An open-world game wouldn’t be much without a vibrant, living world to explore. The first Watch Dogs introduced a recreation of Chicago that ultimately led to a rather bland, stiff cityscape. 

Watch Dogs 2 takes place in the center of technological progression: San Francisco, California. The game will open 6 environments native to the city of San Francisco: the downtown area, Civic, Coast, Oakland, Marin, and Silicon Valley. Ubisoft developers claim the new map to be two times as big as Chicago from the original entry.

But a big map is nothing without character and organic, city-like goings on. Ubisoft says that they have spent dedicated hours scouring the western city for details about the locations and how they differ from one another. The result of this research is set to be a lively open world that includes far more variety in each area than provided by the recreated Chicago.

Part of this more realized world comes from a new philosophy of design implemented by the French-Canadian team. While Watch Dogs employed a player-centric approach—as evidenced by the lone-wolf attitude of Aiden—Watch Dogs 2 does away with centering the world around you. Instead, if you decide to have Marcus just stand around, the world will continue moving along with all its characteristic quirks. That means fights will break out, dogs will bark at people, criminals will get arrested, and other San Franciscan events native to the area will occur.

5. Parkour: Now a techno assassin

Aiden could hack with ease, but when it came to climbing walls, he was definitely no Ezio. Make no mistake, Watch Dogs 2 isn’t about interacting with the world by using elaborate stunts, but Ubisoft promises Marcus can chain moves together to vault over walls, cross gaps between city structures, and climb buildings. 

It all looks to be a lot more fluid and expressive than what Watch Dogs offered with Aiden Pierce. Based on this agile feel to the sequel, Marcus is also equipped with some snappy weaponry. His base weapon is the Thunder Ball -- a billiard ball attached to a bungee cord which makes for some brisk fighting sequences. 

But, if you’d prefer to play Marcus guns blazing, you’ll want some better hardware. 3D-printed guns in Watch Dogs 2 is your answer, and this time guns can be used while driving around the open world.

Other physically violent weaponry includes the likes of explosives and tasers, but hacking is your main weapon if you’d rather play Marcus stealthily. Marcus can use his hacking abilities provided by his remote-controlled car and quadcopter to scout locations and interact with several more electronics than you could in Watch Dogs. Hopefully this will lead to more complex interactions with the ctOS and those being surveilled in the technological capital of the world.

These additions to the gameplay, story, world, and characteristics in Watch Dogs 2 should certainly make things more interesting than its father game. In just a few days we’ll have our answer of whether the sequel delivers a surge of vigor to the young series like Assassin’s Creed 2 did for the Assassin’s Creed franchise, or if it buries the new IP along with some of the other struggling original efforts made this generation.

What are your thoughts on the game, its new features, and the series as a whole? Let me know in the comments!

Go back to the Stone Age with Far Cry Primal -- out today https://www.gameskinny.com/fceej/go-back-to-the-stone-age-with-far-cry-primal-out-today https://www.gameskinny.com/fceej/go-back-to-the-stone-age-with-far-cry-primal-out-today Mon, 22 Feb 2016 16:54:52 -0500 Jeff D_7921

Ubisoft Montreal's prehistoric take on the Far Cry series is out today on PlayStation 4 and Xbox One. The PC version will be released on March 1st.

Far Cry Primal is an action-adventure game set in 10,000 B.C.E. Taking place in the Oros Valley, players will take on the role of Takkar, a tribesman who is stranded in Oros after his hunting party is ambushed. From there, the structure is similar to other Far Cry titles, take over enemy camps and hunt wildlife to enhance your character. 

What distinguishes this from other games in the series is the beast master element. Takkar is able to tame a variety of animals to serve as companions, each with their own abilities. For example, the Owl can scout ahead and mark enemies, while the Sabre Tooth is a one-cat wrecking crew, assisting in combat and quickly disposing of enemy tribesman.

Certain animals can also be used as mounts. Players can look forward to charging into an enemy camp on the back of a bear, mowing down enemies and looking majestic in doing so. 

Since there are no firearms or vehicles in Far Cry Primal, players will have to rely on crafting weapons. The list includes spears, clubs, bows, etc... There is also a day/night cycle in the game, which is used for more than just visual appeal. For example, predators are more aggressive at night, forcing players to use fire for protection. 

It is clear that Far Cry Primal is Ubisoft's attempt to mix up the series a bit after many complained that Far Cry 4 was too similar to Far Cry 3.

Are you excited for the release? Do you think the game has gotten too formulaic? Let us know in the comments below!

Ubisoft announces partnership with SpectreVision to produce VR content https://www.gameskinny.com/1drn3/ubisoft-announces-partnership-with-spectrevision-to-produce-vr-content https://www.gameskinny.com/1drn3/ubisoft-announces-partnership-with-spectrevision-to-produce-vr-content Thu, 21 Jan 2016 11:31:26 -0500 shox_reboot

Ubisoft and SpectreVision, the production company founded by Elijah Wood and Josh C. Waller, have announced a partnership to produce new and original Virtual Reality (VR) content. SpectreVision has produced a few good horror movies in the past, A Girl Walks Home Alone at Night instantly coming to mind.  

As for Ubisoft, this is not their first foray into the realm of VR. The company had announced Eagle Flight, a PC and PlayStation 4 VR exclusive that gives players the chance to soar through the streets of Paris as an eagle and engage other enemies.

There was also the announcement of the Jack the Ripper Interactive 360° trailer, which shows off a more interactive method of story telling utilizing VR. 

However, this announcement is the one that I like the most. I remember the last time someone from the world of video games and someone from the world of movies tried to partner up. It resulted in us almost getting one of the best horror games of this generation until...well, you know. 

With how VR is shaping up, horror games are getting new life breathed into them. With Ubisoft's pedigree for video games and SpectreVision's flair for horror, we could be looking at something special. 

“Their expertise in the horror film genre is exciting for us, we’re looking forward to a collaboration that will ultimately offer fans an unforgettable virtual reality experience.” -- Patrick Plourde, Vice President of Ubisoft Montreal

Ubisoft Says DLC Is Free https://www.gameskinny.com/k67ze/ubisoft-says-dlc-is-free https://www.gameskinny.com/k67ze/ubisoft-says-dlc-is-free Sat, 07 Nov 2015 06:41:31 -0500 Douglas A. Skinner

Ubisoft plans to reward players that continue playing their upcoming shooter Rainbow Six Siege well after its release on December 1st. The development team says their vision,"was not a game that you'd play through and beat, but something you'd regularly come back to." To achieve this goal, Ubisoft Montreal has announced that there will be no paywall by committing to not sell maps and modes.  

Instead in-game currency will be used to unlock new content, but there is also an option to buy R6 credits which can be used to buy credit boosters for those who do not want to grind to get new content. Renown is the name of the in-game currency that you earn for playing Rainbow Six Seige while R6 is an optional currency purchased on the platform you are paying for with real cashR6 Credits can also be used to buy premium weapon skins.There are a number of factors that affect how much Renown you get so players would do well to pay attention to these 5 things to achieve the maximum amount of Renown :

  • Winning or losing a match
  • Kills / Assists / Revives
  • Ranked matches earns more Renown than Unranked
  • Teammate kill will have a negative impact on Renown earned
  • You can also earn Renown through Daily Challenges or actions like watching tutorials 

Each DLC has their own Season theme with the first being Operation BLACK ICE scheduled for early 2016. This expansion will include :

  • 1 new map
  • 2 new operators
  • new weapon skins across the tiers
  • Gameplay upgrades & Game Modes

Rainbow Six Seige will be available for the PS4, Xbox One and PC.

With free DLC to keep players playing, Ubisoft is really trying to keep its community from dividing. Do you think rewarding players with new content is good? Or will the grind to new content end up making players essentially pay for it anyway? Leave a comment below. 

Source: Ubisoft

Beta Key Sweepstakes for Rainbow Six Siege https://www.gameskinny.com/gsie9/beta-key-sweepstakes-for-rainbow-six-siege https://www.gameskinny.com/gsie9/beta-key-sweepstakes-for-rainbow-six-siege Sun, 12 Jul 2015 13:41:59 -0400 Courtney Gamache

Tom Clancy's Rainbow Six Siege is starting a closed beta on September 24th, 2015. If you're lucky enough to have a slot in the beta, you won't have to worry about gaining access, - but for those of us not part of it, IGN and Ubisoft have partnered together to give away Beta access codes.

What is Rainbow Six Siege?

This first-person shooter game is set to release officially on October 13th, 2015, but they're offering a closed beta on the PC, Xbox One, and PlayStation 4. After the initial announcement at E3 2014, its gained so much popularity that Tom Clancy's Rainbow Six Siege is one of the most highly anticipated games of 2015. With the different modes of single-player and multi-player, you'll have the ability to work as a team or by yourself in this new installment.

How does the sweepstakes work?

There are three prize pools to win ranging from Grand Prize (1), Second Prize (1), and Third Prize (6). The grand prize consists of an Xbox One console, a Gold edition of Rainbow Six Siege, and four standard edition copies for your friends. Second prize features a Gold edition of the game and a t-shirt promoting Rainbow Six Siege. Lastly is third prize where six people will win a standard edition of the game as well as the t-shirt. 

As long as you're 18 and over and submit your information to the sweepstakes website, you'll be entered to win some of these great prizes and a chance to be in the closed Beta for Rainbow Six Siege. This sweepstakes will be open until July 25th, and winners will be notified by mail or email. 

Ubisoft Teases a New Child of Light Game https://www.gameskinny.com/9uagz/ubisoft-teases-a-new-child-of-light-game https://www.gameskinny.com/9uagz/ubisoft-teases-a-new-child-of-light-game Tue, 14 Apr 2015 09:43:54 -0400 Curtis Dillon

Creative Director at Ubisoft Montreal, Patrick Plourde, has teased a new Child of Light game via Twitter.

"Fans of Child of Light: There are very cool projects in process set in the Child of Light universe," said Plourde. He went on to say more news will be revealed soon.

The term "universe" implies that any new games are unlikely to be direct sequels to the original Child of Light but that shouldn't come as a surprise to anyone who played the game - considering how finite the story was.

Child of Light is a 2D, platforming RPG with a beautiful art style. The game follows the story of Aurora, a little girl who must battle her way through the otherworld to restore the sun, moon and stars to save her father.

Plourde worked on the original game with a very small team and last year commented that it had made "enough" money to warrant a sequel.

Stay tuned for more Child of Light news.

Ubisoft launches Dig Rush to help with Lazy Eye https://www.gameskinny.com/3jbjv/ubisoft-launches-dig-rush-to-help-with-lazy-eye https://www.gameskinny.com/3jbjv/ubisoft-launches-dig-rush-to-help-with-lazy-eye Sat, 04 Apr 2015 15:05:31 -0400 T.W. Francis

Doctors prescribe many things to help with our health; can you imagine them prescribing a game?

Ubisoft recently announced a new game called Dig Rush, and the initial response shows that it could revolutionize the treatment of Amblyopia or “Lazy Eye.”  It affects roughly 3% of the world’s population and if it isn’t treated is the leading cause of blindness in adults.

Players use a tablet and 3D glasses to work both the dominant eye and the lazy eye in order to train the brain to improve visual perception.  A physician can tailor each player’s experience for their level of Amblyopia.

In the video, Mathieu Ferland, the Senior Producer at Ubisoft, explains how Dig Rush came to be and how it helps with the treatment of the disease.  He explains what it can mean for people affected with this disorder.

Ubisoft partnered with Amblyotech Inc. to improve the quality of treatment. Current treatment options like eye patching provide limited comfort and patients don’t complete the treatment due to discomfort and social stigmas. Amblyotech Inc. has electronic therapy that was tested to significantly improve the treatment, but with Ubisoft they are able to provide physicians with even a better option for treatment.

The game itself is simple, and it’s paired with inventions patented by a group of doctors at McGill University.  Once the game is made worldwide and it has received all the appropriate approvals optometrists and ophthalmologists will be able to prescribe Dig Rush to patients of all ages.

The Art of Assassin's Creed Unity vs. Real Life https://www.gameskinny.com/x7fwj/the-art-of-assassins-creed-unity-vs-real-life https://www.gameskinny.com/x7fwj/the-art-of-assassins-creed-unity-vs-real-life Thu, 27 Nov 2014 03:34:14 -0500 Amanda Wallace


As the creator writes: 


Today I visited Paris 2 times.


First with a paddle in my hands, in 1789, trhrough the eyes of Arno Victor Dorian, heroe of the new videogame Assassin’s Creed Unity.

Then, biking (under the rain), comparing 2014’s Paris to the FRench Revolution’s Paris recreated by Ubisoft’s teams.


More here from damienhypolite's tumblr.


In some case's the difference between real life and Assassin's Creed Unity is more jarring than a trip to the Abstergo corporation in Assassin's Creed Black Flag


image from damienhypolite's tumblr


Assassin's Creed Unity is the latest addition to the long running Ubisoft Assassin's Creed franchise. The game has been the subject of recent controversy over several glitches and a post-release date review embargo enforced by Ubisoft.


image from damienhypolite's tumblr


In some cases the art from Assassin's Creed Unity is dead on, but other times it clearly displays the changes several hundred years would make in Paris's history. 


Image from damienhypolite's tumblr.


These captures (with all of them available at damienhypolite's Tumblr) really evoke the history that Assassin's Creed Unity is trying to evoke.


damienhypolite walks their tumblr users through a variety of Paris landmarks as captured in the series. 


You've seen those before and after photo series before where people hold up old images of big cities, highlighting the differences between the current state of things and the older lives captured in the film. In this case, Tumblr user damienhypolite compares the real world to stills from the Ubisoft game Assassin's Creed Unity


The game is set within Paris during the French Revolution and it's clear the the folks at Ubisoft Montreal have put a lot of care into recreating Paris inside Assassin's Creed Unity

Far Cry 4 Review https://www.gameskinny.com/vzvqr/far-cry-4-review https://www.gameskinny.com/vzvqr/far-cry-4-review Fri, 21 Nov 2014 06:55:20 -0500 Matt_Paprocki

Far Cry 4, as with any artistic expression, should have no allegiance to social boundaries. There is no need for fun necessarily either. Good thing since most of Far Cary 4 isn't.

Instead, it's crass. Vapid. It treats animals as bloodsport, casts Hinduism as a gladiator splatter fest, and abuses good taste. Ubisoft's framework, identified by their fascination with confounding open worlds and bloated taste for content, feels like a means to hide the frequently, needlessly barbaric action.

People die. People die in war too and often, there is context. Far Cry 4 has little. It's despondent and cynical worldview slashes through the fictional Kyrat with protagonist Ajay Ghale head-shotting within minutes after arrival. Ghale came to mourn, to bury his mother's ashes as per her final wish. Swept into the veins of a civil war, the apparently untrained Ghale hoists assault rifles and rocket launchers while leaping over chasms, climbing the Himalayas, and using explosive devices – all without reasonable backstory to explain his unconquerable military-born athleticism.

Ghale-force Nightmare

Ajay Ghale gallivants through a landscape encased in twisted color schemes and golden extravagance. He battles the Royal Army, led by a charismatic and perversely friendly Pagan Min, a bizarre multi-national beatnik who has enslaved Kyrat's populace through means which are ultimately cloudy. Character building, much like with Ghale, is Far Cry 4's immediate suffocating downfall.

If anything is interesting, it's Kyrat. The hosting Nepal, and by default the devoted Indian cultures, are a rare interactive fiction off-shoot. Brief interstitial segments explore recesses of local religions, but are sheepishly done under influence from illicit drugs.

Pagan Min slathers propaganda around the land, glitzy posters touting his unhinged narcissism. But, even with brief poignant moments and story threads which develop the inherent (broken) logic, Far Cry 4 feels equally caught up in developer Ubisoft Montreal's Westernized viewpoint. If this is satire, it fails. If parody, it's unfathomably insensitive. Or, maybe it's just the incessant lust for violence so common to AAA game development. That's marketable, after all. Overseas folklore? Not so much.

Pagan Ritual

With Pagan Min's outside influence, Kyrat has fallen. If Far Cry 4 is trying anything daring, there exists a sizable allegory for the impingement of outside customs invading a proud people. Roadside traders smile and wave. They're at ease in their ways. Min represents a thrashing of their society's norms though. He eats their food, their crops, but is only interested in their gold for value rather than spiritual significance. In an ironic twist, Ubisoft Montreal only seems interested because the locale is exotic.

Far Cry 4 never stops. That's part of its problem. Surrounded by potential to break free from familiar genre tropes and explore rarely seen religious ethnicity, it reaches for guns. Quickly. Articulated ideas are almost extinct in this market sector. Instead of delivering perspective, Far Cry 4 pushes icons. Go here, do this, buy things, level up, go here again. Those endless parading icons and arrows and map objectives never cease, caught in a constant brawl to sell available content whether there is need for it or not.

Beautifully Troubled

Kyrat is notably third world (drivable gyrocopters are held together with duct tape), yet there is more to do – or kill really - than most travelogues would cover. There are animal hunting side quests that would make lifelong Cabela members squeamish, elephant riding the Ringling Bros. wouldn't dare try, suicidal mountain skydiving, tower conquering, landmark visiting, and rebellion in-fighting. Far Cry 4 has no sense, nor does it seem to care, how all of these miniature off-shoot missions break apart narrative flow. Few open world games ever do. Certainly, marketing a stout, well formed story is harder to do than slapping a number on a box.

That's still no excuse. Technically, Ubisoft's work is fine. Frame rates are stable, shooting millions of rounds is competent, and direct five-on-five multiplayer works which is more than can be said for much of 2014's output. Co-op functions too, althought outside of campaign missions only. However, when the undercurrent is so unusually nasty and vulgar, none of that matters. Far Cry 4 is uncommonly beautiful. Yet, the only sights it will offer are those peering down the reticules of virtual weapons.

Closing moments ask for plot-necessitated murder, creating unsettling death animations for key characters, then entering a segue with vintage dotara-driven pop music as if appealing to Quentin Tarantino's exploitative macabre side. Far Cry 4 is thus perfect for contemporary Ubisoft: Brash and divergent with endless variety, strained by its own indecent content exhaustion.

Watch Dogs Gets First round of DLC and Not Much Changed https://www.gameskinny.com/2w2iq/watch-dogs-gets-first-round-of-dlc-and-not-much-changed https://www.gameskinny.com/2w2iq/watch-dogs-gets-first-round-of-dlc-and-not-much-changed Tue, 16 Sep 2014 08:11:33 -0400 Jay Prodigious

Watch_Dogs, the title that brought us the ability to hack into people’s bank accounts and set us out to take down an entire system, comes back with new content. Not all of it really changes things much.

Ubisoft Montreal gave us the brilliant idea of being a hacker in their release of Watch Dogs back in May. The time has come for some DLC to come our way, some had hopes for the better, and those hopes were made real in a roundabout way.

The new DLC, Bad Blood, puts us in the shoes of aged hacker and designer of the “ctOS” system in the game’s main campaign, Raymond “T-Bone” Kenney. As far as most gamers are concerned it is a step in the right direction, as it is a step away from the title’s main character, Aiden Pearce. Pearce was said to be without a personality and was disliked by the fans for being such. Now with T-Bone, you get a fleshed out and more personable character to run around with in the big city.

In the original story, you meet up with T-Bone about midway through the game. This beer drinking, grizzled hacker’s 10 mission story picks up right where he left off when you last saw him in Watch Dogs, setting out to plant a false trail in the ctOS systems so he can go off the grid for good. As you can expect, his plans go a bit awry when an old friend calls him and asks for his help. The story takes off from there, delving into missions in order to help your friend and will lead you into a lot more trouble than you were anticipating.

Coming along for the ride is a new companion, Eugene, a fancy RC Car that has many of the same abilities T-Bone has, including an on board taser, as well as the ability to fit inside of air ducts and explode near groups of enemies to make your task easier. While this does bring in a new set of mini game like moments to the game, allowing you to sneak into a building, keeping you safe while disabling security features your character can’t do himself, it doesn’t extend much further than that.

Aside from a new character with personality and an interesting new Toy with Eugene, the DLC does bring with it new co-op missions, dubbed “Street Sweep”. Mirroring the “Gang Hideout” missions from the main game, these new missions can be played with a partner or alone, allowing you to coordinate attack plans, strategies, and so forth. These missions now have added primary and secondary objectives to complete, such as finding three targets and non-lethally take them out while not being noticed. This brings a new sense of challenge to the missions, which was missing in the original side missions. Along with these missions comes an online leader board which you can compete against other players for top billing in specific maps. These maps randomize every 30 minutes, so it leads me to believe there will be a lot of interesting ways to get on the board.

This being said, the new DLC Bad Blood offers some new things, if not just a slight spin from what was originally handed to us in the main story release of Watch Dogs. A new set of eyes with a new personality, new toys, and some new co-op missions with a ranking system; this is the basis of the new DLC. While not much can be expected out of a downloadable release, it has become a sad norm that only small add-ons are given these days. At least gamers will have a few more reasons to step back into Chicago on September 20th.

Watch Dogs - Glimpse into Conspiracy! Digital Trip DLC? https://www.gameskinny.com/2y5v8/watch-dogs-glimpse-into-conspiracy-digital-trip-dlc https://www.gameskinny.com/2y5v8/watch-dogs-glimpse-into-conspiracy-digital-trip-dlc Thu, 22 May 2014 13:06:39 -0400 Venisia Gonzalez

According to the Watch Dogs Twitter feed, there's a new video, by Mike Diva, inspired by the DLC content from the game's Season Pass called "Conspiracy! Digital Trip." It features a super cool ear piece that's embedded with features to detect--Cyborgs!

Watch Aiden take a Digital Trip & hunt down cyborgs in @Mikediva 's brand new video, inspired by our Conspiracy! DLC_ http://t.co/g4FR6TO4Vd

From what we see in the video, our protagonist Aiden Pearce is given a mysterious package containing nothing but an ear piece. Once placed inside his ear, his sense of view is taken over, thus a "digital trip," embedding a digital eye patch that can detect Cyborgs. The mysterious voice on the other side of his mobile gives him the mission to seek out and eliminate the alien cyborgs.

I don't know about you, but seeing a video like that gets me excited for this game!

Watch Dogs is an upcoming open-world adventure by Ubisoft Montreal, featuring our protagonist Aiden Pearce, a highly skilled hacker aimed at pursuing his own agenda. The game is built around the concept of information warfare, data being interconnected, and the world's increasing use of technology -- questioning who is running the computers we depend on.

The game is also featuring an eBook written by John Shirley to be launched alongside, which is a first for Ubisoft. This will combine the world of Watch Dogs with its high-tech crimes and known characters allowing fans to explore the game's world even further.

Watch Dogs is due to launch this upcoming Tuesday, May 27th on PC, Xbox One, Xbox 360, PS4, and PS3. There is still no date at this time for the Wii U release. The game's standard edition is available for $59.99USD, with the Season Pass available for $19.99 USD.

Child of Light Review: An Artistic Gem https://www.gameskinny.com/yk1rx/child-of-light-review-an-artistic-gem https://www.gameskinny.com/yk1rx/child-of-light-review-an-artistic-gem Mon, 28 Apr 2014 07:11:24 -0400 Amy White

Ubisoft’s upcoming release, Child of Light, has been hotly anticipated by players eager for something different. At PAX East, the charm of the game proved strong enough to lure players past BMX bike stunts and giant, looming monsters to try the demo – an experience that left some players convinced this unassuming title was the best game at the event.

Excitement built as peviews released by Ubisoft drew favorable comparison to works by Studio Ghibli and early Disney classics. Now, gamers have their hearts set on Child of Light offering an experience they won’t find anywhere else.

The good news? Those gamers are about to get exactly what they are hoping for.

Child of Light is utterly unlike anything else I’ve ever played, while staying far enough in familiar territory to feel comfortable. Ubisoft took artistic risks that make the environment feel new, while leaving core turn-based combat in place with just enough tweaking to make things interesting. Sheer immersive experience is where Child of Light shines, but there are solidly enjoyable mechanics backing it up.

The Story

Familiar Cast with New Twists

On a scale of “Unrealistically Awesome” to “Unmitigatedly Terrifying” CoL falls quite close to modern reality with a dash of bad luck and magic thrown in.

The story is a familiar coming of age journey, set around the evil stepmother versus noble princess archetypes. Credit to the writers, who added some much-appreciated depth to the tale when they easily could have followed the well-worn tracks of stories gone before. While not overtly scary, Child of Light certainly tackles some themes that land it squarely between the dark horrors of the Brothers Grimm and the happily-ever-afters of Disney princesses.

Art Style

Your Expectations for the Visuals Cannot Be Too High

Child of Light proves that big game companies are willing to take risks for the sake of art. 

Despite knowing that I was in for an unusually beautiful game, I was still unprepared for the frameably gorgeous visuals on almost every screen of the game. Child of Light will restore your faith that big game companies are willing to take risks for the sake of art. Ubisoft committed to fully bringing a story to life, and cut no corners in doing just that - even at the risk of appealing to a smaller group of players. It may just be my inner animation geek showing, but if there were gel-cels of this game available, I’d buy them.

Speaking of animation: hats off to Ubisoft’s animators. Flight can be a very tricky thing to convey properly and they nailed it. After hours and hours of gameplay I still found myself delighted by the natural feel of Aurora’s paths through the air, discovering lovely little touches in her flight movements that perfectly conveyed a sense of weightlessness.

Contrast between the 2D watercolor layers and Aurora’s 3D sprite could have been jarring, and instead each serves to highlight the beauty of the other

The attention to detail in every part of the visual experience of Child of Light is astounding. Character design, particularly for the princess, is spot on. Aurora is carefully crafted to look like a child you want to protect. Feet bare, she runs throughout Lemuria in a simple nightgown, overlarge crown and unwieldy sword all handily reinforcing her innocence and vulnerability at the start of the game; and throughout, her look always serves to remind you of the state of her character. The contrast between the 2D watercolor layers and Aurora’s 3D sprite could have been jarring, and instead each serves to highlight the beauty of the other. 

Familiar Gameplay

Puzzles, Platforms, and Turn-Based Combat Ahead

Turn based… with a twist

Those familiar with turn-based RPG combat will find themselves feeling right at home. There are a few new mechanics to help keep things fresh - most related to Aurora’s firefly companion, Igniculus, who works completely outside the timeline and has a variety of effects on battle. On normal difficulty some fights towards the end of the game felt less challenging. I’d like to attribute that to my masterful party selection, savvy skill tree development, and impeccable timing, but players looking for more challenge may wish to opt for the difficult setting as they begin their journey. The combat cannot be sped up, which some may find irritating; for the most part I found myself wishing for more time to strategize, not less.

There's no equipment beyond some simple gemlike accessories (if you enjoyed gem crafting in Diablo you'll be really delighted with the Oculi system), so advancement is based on learned player skill, character level, and assigned character skills. If you're looking for complex gear this won't scratch any itches for you, but the skill tree is sufficiently involved to make party set up engaging.

There are puzzles scattered all about Lumeria, and you build on the tactics you learn early on to solve even the more advanced brain teasers near the end of the game. While the observant player will find plenty of hints, Child of Light doesn’t beat you over the head with the answers, which makes solving them all the more satisfying.

About the Text

Dialogue may Cause Some Players to Stumble

Almost everyone who wandered by during my playthrough had the same reaction:

‘Wow… that’s gorgeous.’
‘… Wait… do they rhyme the whole time?’

(Yes, the dialog style can be catching. You’ve been warned.)

The rhymes, predictably, do not quit. Ever. In most instances this serves as a charming reminder that you are, after all, taking part in a story. But in order to stick to the style, rhymes did occasionally reach a bit, jamming a word in where another may have served better, which sometimes made the line itself fall a little flat.

I’m able to overlook a few slightly forced lines (try writing a poem that lasts for hours and tell me you don’t wind up stumped a few times), but what I did have issues with was color selection for dialog text. Each character’s lines were written in a different color, and lighter colors were hard to read on the white background. Since I was playing on a rather large TV, I suspect PC players may have an even harder time making out the text on smaller screens. Fortunately our most common speaker, Aurora, has a bold magenta text that’s easy on the eyes.

If you find poems annoying but don’t want to pass on Child of Light, you can always skip reading the dialogue. Quests are logged in your inventory with simple instructions, and your main quest is always accessible through the menu, so you could ignore every piece of dialog in the game and still find your way around pretty easily.

Pace & Length

Let Go of Your Expectations

If you expect standard pacing in CoL, you're gonna have a bad time.

You won’t actually notice anything unusual until you’re about two-thirds of the way through, but Child of Light is paced differently than most RPGs, and for that reason it may feel ‘wrong’ to players used to a certain flow.

My first playthrough took approximately 15-20 hours, and all attempts to figure out how far I had progressed in the game based on standard pacing cues were way off (though a collectible side quest gave me a pretty good idea where I stood, even that has a twist to throw you off). Child of Light does not use your standard ‘level some, miniboss, boss. Level some more, miniboss, boss’ formula, so try to put that expectation aside and enjoy the game as you encounter it.

While players may initially find this off-putting, a few hours after my first game concluded, the pacing actually made a lot of sense and I found I rather liked it. Players are well advised to take their time, complete quests, and enjoy the surroundings that the Ubisoft Montreal team has taken such great care to craft – don’t rush this gem. It’s all about the experience.


An exciting second journey to Lemuria

As a completionist who likes to get everything in one sweep, I was surprised to find myself diving into my second game with delight

I attempted to choose options that lead to the most complete storyline, but some fairly important side quests appear to have been wholly optional and I’m not entirely certain I didn’t miss a party member along the way, based on some clues in the end. I like that the game made my choices feel like a seamless path; others make it quite clear when you’ve missed someone or something, and the lack of certainty in Child of Light creates a sense of continuity while also encouraging you to fully explore. I’m very interested to see whether playthroughs have different outcomes based on the decisions players make.

I also found myself with a heaping pile of incomplete side quests at the conclusion of the game, and am relishing the prospect of tracking down the loose ends that I’ve missed in my next go ‘round. As a completionist who typically likes to get everything in one sweep, I was surprised to find myself diving into my second game with delight rather than begrudging annoyance – yet that’s precisely what happened.

It seems entirely possible to get all the quests on your first go, but the aforementioned unusual pacing may mean that the end of your first playthrough sneaks up on you and leaves you with a number of unresolved or even undiscovered side quests. The good news? You’re going to like playing through again. I’ll avoid spoiling why, but it’s quite a different experience.

UPDATE: After beating the final boss you can go back and tie up all the loose ends without beginning a new game. You can also head back out to the menu and start New Game + but doing so will start you back at square one, story wise, with harder enemies and your enhanced party members.  

Right now I'm tracking down those last few missed quests, then I'll be diving into NG+. 


For Many Gamers, This Will be the Best $15 You Spend All Year

This game won’t appeal to anyone who strictly prefers action-packed explosion fests - and that’s okay. Nearly everyone will find something to love in this delightful title, and since Ubisoft is releasing it on pretty much every current platform (PC, Xbox 360, PS3, Xbox One, PS4, WiiU) at a very reasonable $15 price point, it’s incredibly accessible.

Review Notes:

  • Review was completed on Xbox One platform
  • Child of Light was provided for review by Ubisoft
  • PS:Sit through the credits
Ubisoft Announces Launch Day Watch Dogs eBook https://www.gameskinny.com/1obih/ubisoft-announces-launch-day-watch-dogs-ebook https://www.gameskinny.com/1obih/ubisoft-announces-launch-day-watch-dogs-ebook Thu, 17 Apr 2014 12:41:59 -0400 Venisia Gonzalez

As if we don't have enough to be excited about regarding Watch Dogs, Ubisoft announced today that alongside the game's May 27th launch, the e-book Watch Dogs //n/Dark Clouds will be launching too.

Watch Dogs is an upcoming open world action-adventure game by Ubisoft Montreal, featuring Aiden Pearce, our protagonist, as a highly skilled hacker aimed at pursuing his own agenda. For more information regarding Watch Dogsturn here.

The e-book is a first for Ubisoft, with the idea being conceived in-house and written by John Shirley, who is known in the hacker community himself and is a pioneer in the cyberpunk movement. Mr. Shirley is an author of over 30 books and short stories.

With aberrant access to the Montreal Studio dev team and writers, Shirley is able to recreate the world of Watch Dogs, which combines high-tech crimes and known characters. Watch Dogs //n/Dark Cloud's storyline will pick up where the game leaves off and will be available via digital channels. This will allow fans the opportunity to explore the game's world even further.

“Working on Watch Dogs was enormously interesting to me because its world offers the convergence of cyberpunk and the edgy tech reality of our times; it all plays out with action and energy against the inner city backdrop that I thrive in” said John Shirley. “With hack tech in one hand and gun in the other, Aiden Pearce is a believable fusion of hacker and action hero who deliberately slips between the cracks of society to relentlessly pursue his agenda. The novel introduces Mick Wolfe, an ex-military, who get caught in a dangerous game in Chicago’s hyper connected and violent underground. Working with Thomas Geffroyd and Kevin Shortt at Ubisoft to develop the book was a rocking experience – Ubisoft is right out there on the frontier of videogame development. I couldn’t ask for more inspiration”.

Watch Dogs //n/Dark Clouds will be available in English, French, Italian, German, and Spanish during the game's release. It'll be available in two digital formats: an upgraded e-book version with interactive video and images, and a classic e-book. The price is unknown.

This high-tech thriller will be available on PC, Xbox One, Xbox 360, PS4 and PS3 on May 27th with a TBA date for the Wii U.

Watch Dogs -- What You Need To Know https://www.gameskinny.com/jkogx/watch-dogs-what-you-need-to-know https://www.gameskinny.com/jkogx/watch-dogs-what-you-need-to-know Wed, 12 Mar 2014 12:23:22 -0400 Venisia Gonzalez

Watch Dogs is an upcoming open world action-adventure video game developed by Ubisoft Montreal and published by Ubisoft.

The game takes place in Chicago, Illinois, and is built around the concept of information warfare, data being interconnected, and the world's increasing use of technology -- questioning who exactly runs the computers they depend on. Aiden Pearce, our protagonist, is a highly skilled hacker, who can hack into various electronic systems tied to the city's central operating system (CtOS), allowing various methods for the player to solve numerous objectives. This includes:

  • Hacking into people's phones to retrieve bank data and steal funds
  • Triggering malfunctions in equipment to distract other characters
  • Hacking into traffic lights to cause collisions
  • Players can also receive information on civilians via augmented reality feeds, providing the player with information on demographics, health and potential behavior
  • Find specific targets to kill
  • Evade the police
  • Follow potential victims in order to stop their would-be killers

Combat utilizes a combination of stealth components and parkour, along with the mechanics of a cover-based third-person shooter.

The multiplayer experience is a one-on-one interaction between two human characters in which one player seamlessly and secretly joins the single player experience of another player. The first player (who enters the other player's world) is tasked with finding the second player (who is unaware that someone is in their game session - no notification is given to the second player).

Once the first player finds the second player the objective is updated. The first player's new objective is to install a back door virus into the second player's smartphone, then hide while that virus siphons off a portion of the data the second player has collected. This stolen information increases the first player's power once they return to their own single player session.

The second player must stay within a certain radius of the first player for the download to progress. Once the download is initiated, the second player is alerted that they have been hacked and that data is being stolen from their smartphone. Once the second player is alerted of the intrusion, their objective is to locate the first player who is stealing their data, and either kill the first player or cause them to flee to such a distance that the download stops (a minimum distance is needed for the download to continue).

It's been confirmed that an online free roam mode will be featured in the game. Other multiplayer modes include CTOS Mobile Challenge, Online Hacking, Decryption and a racing mode.

Many fans have been asking about the Watch Dogs PC requirements. A tweet from Jonathan Morin, creative director for Watch Dogs, has listed the following as the minimum your PC will need to run the game:

  • Processor: IntelCore 2 Quad Q8400 2.66Ghz or AMDPhenom II X4 940 3.0Ghz
  • Memory: 6GB RAM
  • Video card: 1024 VRAM DirectX 11 Shader 5.0
  • Sound Card: DirectX9
  • Hard Drive: 25 GB

No other information has been disclosed at this time, but Ubisoft Montreal confirmed that Watch Dogs will release for PC, Xbox One, Xbox 360, PS4 and PS3 on May 27th. As for the Wii U -- release date TBA.