Unity Asset Store  Tagged Articles RSS Feed | GameSkinny.com Unity Asset Store  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Steam's Greenlight, and its issues https://www.gameskinny.com/0mdaq/steams-greenlight-and-its-issues https://www.gameskinny.com/0mdaq/steams-greenlight-and-its-issues Sat, 20 Feb 2016 07:01:18 -0500 Engela Snyman

Steam is a good place for indie developers to get their games seen, discussed, and (possibly) bought. Getting your game Greenlit isn't a big problem anymore, but perhaps it really needs to be.

The Problems

A few months ago, Steam gave full refunds for anyone who purchased the small indie game Journey of the Lightwhich was – as many believed – an outright scam. It was advertised as being 'impossible to solve' and boasted 7 different levels which you could play through. The only problem was, it was so impossible to solve that no one could get past the first level. Some quick file checking revealed that, except for the first level, the rest of the levels weren't even in the game.

As far as scams go this is pretty ingenious, but at the same time extremely stupid. Lord Kres, developer of the game, said that he'd accidentally deleted most of the files after he added a bug fix. But since then he has called in sick and hasn't come back to us yet. Surprise, surprise.

Countless games are uploaded on Steam for a quick buck, and most of them are getting Greenlit despite being broken, unfinished, and even outright scams. Cat Simulator, a first person 'cat game' with one level, and physics more broken than a 1930's bank account, is just another example of a broken game that really shouldn't have been Greenlit. And this isn't even the worst of it.

There have been 'Black Screen Simulators', outright racist games, and not to mention the asset flip debacle, where carbon copies of one type of game can be found all over the damned site.

Digital Homicide, a 'game developing company', has become pretty infamous on Steam for putting up utter crap on the site, their most famous being The Slaughtering Grounds. After they were chased out, they made a new company called ECC games, and they continued to get terrible and broken games Greenlit.

Why is this an issue?

Apart from people wasting money on broken games, this practice is steadily making players lose faith in developers. People are getting tired of getting ripped off, and this in turn is hurting sales; to the point where you can actually see the steady drop in indie game popularity.

Because anyone and their illegally imported baboon can make a game, it's reached the point where more crap is being shit out than corn. This, in turn, hurts real indie developers -- you know, those teams who put actual effort into their games? And it's getting harder for them make a name for themselves. 

The other issue is that the developers of these 'games' will block and outright attack people who dare say anything against their 'baby'. This has the added benefit of reviewers being undermined in their fight to get the word out about a bad game, and, of course, hurting these reviewers' revenue. YouTube personality TotalBiscuit had a run-in with the developers of The Day One Garry's Incident for just such a reason. And this is still happening.

But why isn't Steam doing anything?

Steam is supposed have an open door policy -- they are supposed to give anyone the chance to get their game out there and maybe make a name for themselves. For a small scale indie developer, it's a godsend. For the smart scammer, it's a goldmine.

But, to an extent, Steam is doing something. Currently, they are reaching out to players asking them to let them know about bad games, scams, and copyright issues. This does seem to work, but it still allows people like Lord Kres to take advantage of naive gamers, and make us even more wary about buying a game in the future, thus hurting sales.

It's a win-lose situation.

So how do we fix it?

Steam has already offered refunds for bad games, which is a big step in the right direction. But short of shutting the whole thing down, there really is no simple solution. To fix it, there really needs to be firmer and less forgiving policies. This will have an effect on the 'open door' policy Steam prides itself on, but will at least filter out some of the worst games.

Steam's effort to give anyone the chance to sell their game is admirable when you think about it. It really does give smaller companies a decent chance in promoting their products. And let's be honest -- through the worst of it, we have gotten some pretty amazing games.

There will always be more crap than corn in the perpetual shitstorm of game development -- we can only hope the corn won't taste any worse for it.

7 Days To Die Caught Stealing Assets From Killing Floor https://www.gameskinny.com/s4psl/7-days-to-die-caught-stealing-assets-from-killing-floor https://www.gameskinny.com/s4psl/7-days-to-die-caught-stealing-assets-from-killing-floor Wed, 23 Oct 2013 13:14:37 -0400 GabrielKross

Fun Pimps, the devs behind the game 7 Days to Die were caught red-handed with assets from Tripwire's Killing Floor. After discovering the infringement, Tripwire tracked the source back to a seller on the Unity assets store. Other than being banned, no details on legal actions have been released in relation to the seller.

As far as 7 Days to Die, the game has been removed from Steam. Although Fun Pimps claim the asset was just a placeholder, legal actions are in the works. Fun Pimps is working on an update to remove the asset so the game no longer infringes on Tripwire's Killing Floor. Following that update, it's likely we will see 7 Days to Die return to Steam after talks with Valve and Tripwire are resolved.

To the right you can see the original Killing Floor model and compare it to the 7 Days to Die model in the header.

I guess the lesson to be learned from all this is to be wary of the assets you purchase and do some research into them first. This could have been easily avoided if Fun Pimps had done some research beforehand. It sounds like it will be a quick and easy resolution, so here's to hoping fans of 7 Days to Die get some good news in the near future.