Upcoming Release  Tagged Articles RSS Feed | GameSkinny.com Upcoming Release  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Too Kyo Games Announces Death March Club https://www.gameskinny.com/5kmft/too-kyo-games-announces-death-march-club https://www.gameskinny.com/5kmft/too-kyo-games-announces-death-march-club Wed, 03 Oct 2018 20:11:42 -0400 Erroll Maas

The latest issue of Famitsu has revealed that the recently formed studio Too Kyo Games has announced the official title for one of its upcoming projects.  Death March Club, which will be published by Izanagi Games, will head to the PC in 2020.

Death March Club has been described as a "death game with kids, for kids," in a similar vein to Danganronpa. Although Death March Club features elementary school students, it's being made with an adult audience in mind. 

The gameplay is split between separate action and adventure sections, where players control a boy named Reicho to solve puzzles and clear stages. The action sections are reportedly side-scrolling, and Reicho will have several students with unique abilities help him along the way.

The adventure sections will be fully voiced -- even if Reicho himself doesn't talk. Additionally, Kazutaka Kodaka of Danganronpa fame has claimed that Death March Club will take 20 hours to complete, with a handful of different scenarios and twists along the way. 

Producer Shinsuke Umeda said the developer would like to have a demo of the game's action sections as soon as possible in order to get player feedback prior to launch.

Additionally, the full team for Death March Club was revealed and is as follows:

  • Kazutaka Kodaka: Creative Director
  • Kotaro Uchikoshi: Scenario Writer and Director
  • Takumi Nakazawa: Director
  • Take: Character Designer
  • Kentaro Yoshida: Art Director
  • Shinsuke Umeda: Producer
  • Yukio Futatsugi: Development Producer

Death March Club will launch on PC in 2020. It is currently unknown if it will launch on any other platforms in the future. Make sure to keep an eye out for the action demo in the near future.

Stayed tuned into GameSkinny for more Too Kyo Games news as it happens.

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Play These Shooters to Prepare for Far Cry 5 https://www.gameskinny.com/bfeir/play-these-shooters-to-prepare-for-far-cry-5 https://www.gameskinny.com/bfeir/play-these-shooters-to-prepare-for-far-cry-5 Sun, 11 Mar 2018 13:46:13 -0400 Sjaak den Heijer

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That wraps up our picks for 7 shooters to get you ready for Far Cry 5. If you've got a pick to add to this list, be sure to let us know in the comments. I hope you are all as excited for Far Cry 5 as we are and are able to bear the long wait. In the meantime, don't forget to stay tuned to Gameskinny for more lists and other gaming content.

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Deus Ex: Human Revolution

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Price: From $9.99-$19.99

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Buy it on: Amazon & Steam

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Available on: PC, PS3, Xbox 360

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Deus Ex: Human Revolution is a semi-open-world, first-person shooter that focuses on stealth gameplay and the use of a skill tree with all sorts of unique abilities that completely change the way you play the game. Deus Ex is also very story driven and has a wide variety of dialogue options and multiple endings.  

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The Far Cry series has been as successful as it is due to many reasons. One of them is allowing the player to get creative with the way they play the game and create their own play style through a skill tree that lets players unlock unique skills that change the way they play. Deus Ex is no different from that. Both games implement such a skill tree very well and give the player tons of options to make each playthrough entirely different.

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These games also allow the player to complete the missions with their chosen set of skills. Your skills decide how you will have to complete that mission and decide the way you have to play the game overall. Almost like a Metroidvania. If you want to see what play style suits you best, be sure to check out Deus Ex: Human Revolution.

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Crysis 3

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Price: From $9.99-$19.99

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Buy it on: Amazon & Origin

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Available on: PC, PS3, Xbox 360

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Crysis 3 is a first-person shooter that lets you play the game in two ways: either use stealth to take out enemies one by one, or run in guns blazing and cause total mayhem. Most people will know the Crysis games for their graphical capabilities, but don't be fooled -- they are much more than just tech demos.

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Crysis 3 is much more contained and linear than Far Cry 5, but both games understand the awesomeness of blending stealth gameplay with awesome firefights. Both games let you decide when you want to try and kill enemies with stealth or when you just want pull out a rocket launcher and start blowing up everything around you.

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The two games allow the player to run into a firefight like a maniac by giving them large health pools and abilities that negate damage. Far Cry has quick, on-the-fly healing while Crysis has active armor. On the other side, both games also give the player many options to use stealth, so it's completely up to you how you play the game.

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Metal Gear Solid V: The Phantom Pain

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Price: From $29.99-$49.99

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Buy it on: Amazon & Steam 

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Available on: PC, PS4, Xbox ONE, PS3, Xbox 360

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Metal Gear Solid V is a third-person shooter that emphasizes stealth. The game drops you in a large area to complete your mission, and it's up to you what route you take, which guards you'll silently pass by, and which ones you'll take down. This freedom, combined with a set of awesome mechanics, makes Metal Gear Solid V an awesome stealth experience.

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The feeling of freedom in Far Cry when it comes to completing your missions is amazing -- you can approach each mission in countless ways. The same goes for Metal Gear Solid V. It might not be open-world, but the freedom and countless possibilities in achieving your objectives are just as good.

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Both games implement stealth flawlessly and give you a multitude of mechanics to work with to stay unnoticed by your enemies. If you want to practice being an unseeable ghost and passing by tough guards like they don't even exist, make sure to try Metal Gear Solid V: The Phantom Pain

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/o/r/borderlandsart-902x507-982dd.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/o/r/borderlandsart-902x507-982dd.jpg","type":"slide","id":"180277","description":"

Borderlands 

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Price: From $19.99-$39.99

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Buy it on: Amazon & Steam

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Available on: PC, PS4, Xbox ONE, PS3, Xbox 360

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The Borderlands games are first-person shooters that focus on co-op, action-packed gameplay and tons of loot. The Borderlands games are known for their massive amounts of unique guns and their unmatched co-op gameplay that provides countless hours of fun for you and up to three friends.

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Far Cry and Borderlands don't seem to have much in common apart from their first-person perspectives, and frankly, they don't share all that many things with each other. However, both games are even better when played in co-op. Playing with friends is usually much more fun than playing alone, and this is definitely true for both Far Cry and Borderlands.

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Both games are awesome co-op experiences that emphasize teamwork and the reward of having lots of fun with your friends. If you can't wait to shoot your way through Far Cry 5 with friends, try the Borderlands series to have just as much, if not more, crazy fun!

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Tomb Raider

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Price: From $19.99-$29.99

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Buy it on: Amazon & Steam

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Available on: PC, PS4, Xbox ONE, PS3, Xbox 360

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Tomb Raider is a semi-open-world, third-person shooter that has a heavy focus on exploration, story, and action-packed gameplay. In Tomb Raider, you'll have to fight through many enemies using everything you have at your disposal, distract enemies with a thrown bottle for a sneaky stealth kill, shoot an explosive barrel to take out a group, and set traps for other incoming enemies. 

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Tomb Raider might not have the awesome villains Far Cry has, but apart from that, both games are really similar. They both are story driven and encourage exploration while also having awesome action-packed combat that lets you interact with the environment to create some unforgettable moments.

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Story progression is also quite similar. The games both have a clear objective from the start. but achieving the objective is a long way and has several twists and turns to excite and surprise players. If you've never played a Far Cry game before but you do like Tomb Raider, you'll definitely want to play Far Cry 5.

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Sniper Elite 4

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Price: From $39.99-$49.99

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Buy it on: Amazon & Steam

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Available on: PC, PS4, Xbox ONE

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Sniper Elite 4 is an open-world, third-person shooter set in World War 2. As the title reveals, the game is all about sniping, but on the higher difficulty settings, this is no easy task. You'll have to take many things into consideration, like bullet drop and wind-directions. This game definitely is for the real "sniper elites" among gamers.

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From the description, Sniper Elite is nothing like Far Cry 5 ,but with a closer look, the games do share some interesting similarities. Both games are open-world games that use stealth elements, and they both let you approach your mission from many directions.

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This gives you the opportunity to find a path to your objective that suits your play-style best but also requires you to adapt whenever things don't turn out the way you intended. This gives both games a lot of replay value and gives the player an opportunity to explore different ways of playing the game.

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If you like making up plans on the fly and approaching things from new and interesting ways, be sure to check out Sniper Elite 4

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Just Cause 3

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Price: From $19.99-$29.99

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Buy it on: Amazon & Steam

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Available on: PC, PS4, Xbox ONE

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Just Cause 3 is an open-world third-person shooter that lets you do whatever you want. The game  throws you on an island with a wide arsenal of deadly tools to unleash total mayhem and chaos. Just Cause 3 also lets you decide whether you want to help the civilians or the bad guys -- it's completely up to you.

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Though Far Cry 5 isn't set on an island like most other Far Cry games and Just Cause games are, they both sure let you bring total chaos to all your surroundings. Both game series usually are about two groups who are at war with one another and you find yourself in the middle of their battles.

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Even though Far Cry doesn't let you choose a side to fight on, you'll still get to help one side beat the other. Both games definitely allow you to rain down chaos upon your enemies with a wide variety of explosives, weapons, and vehicles all made to obliterate everything in front of you. 

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Definitely play Just Cause 3 to prepare yourself for all the explosive action and awesome moments Far Cry 5 is going to bring.

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Another Far Cry game is on the horizon, and although it has a new and interesting setting, almost everybody knows what they are getting into with the Far Cry games. However, if you are one of the players who never played a Far Cry game in their lives, we've selected 7 shooters that will let you taste the awesome Far Cry experience and get you ready for the newest installment of Far Cry 5

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Bless Online Will Fail: Here is Why https://www.gameskinny.com/9v52u/bless-online-will-fail-here-is-why https://www.gameskinny.com/9v52u/bless-online-will-fail-here-is-why Wed, 28 Feb 2018 13:57:29 -0500 Sjaak den Heijer

After multiple cancellations and years of waiting, the MMORPG Bless Online will finally make its way to the European and American market sometime in 2018 and will be self-published by NeoWiz, the original developers of Bless.

The game is supposed to be an open-world: tab-targeting, PVP focused  MMORPG that promises large scale guild battles, a system that will allow you to tame nearly any creature in the game and a rich world that encourages exploration. In theory, this all sounds exciting. Sadly, that excitement went away after multiple failed attempts at releasing the game. Bless is just too late and will be dead on arrival, it is sad to say but here is why.

The Hype Died

When Bless was first announced back in 2011 and later in 2015 the hype was real; people have called it the savior of MMORPGs and the “New WoW” a title which is always attached when a cool looking MMORPG gets announced. However, this all happened years ago and Bless has still not received a Western release. Add this to the fact that the game has already failed in both Korea and Russia - due to both its many technical and gameplay problems - and you’ve got yourself a plan for disaster.

A lot of fans have started to lose hope in the game and slowly the hype for Bless has died over the last year. This isn’t to say that no-one will play the game but it sure will make a big impact on its player-base when the game launches later this year.

Nothing New to See Here

Bless online could be described in one word as mediocre. All the gameplay we have seen so far and all we have played from the game itself just screams mediocrity. The game looks outdated and generic which makes sense after being delayed for 7 years, but this graphical degredation will turn-off many players who are interested in the visuals of a game. The combat of Bless is traditional tab-targeting system and that in itself isn’t a big deal. Everyone's favorite MMORG's in the gaming scene - WoW uses a tab-target system too and is still the most popular MMO to this day. However, Bless’ combat just looks uninteresting and too standard to capture a big audience.

Apart from that, the lack of content which ultimately made the game fail in Russia is still there. The developers made some improvements here and there, like daily dungeon challenges, but that won’t be enough if the game lacks “expected” end-game content. Therefore, giving Bless a big chance to fail in the gameplay department too.

Bless Can't Compete

It’s sad to say, but all MMOs that have come out in recent years have failed and so will Bless. Take Albion Online, for example, a new innovative sandbox - which released only last year in July - MMORPG that looked incredibly interesting and promising as an emerging title. Despite all the developers' efforts the game lost over 99% of its player base within 6 months. All these new games failed because they simply can’t compete with the giants that rule the MMORPG market. It’s very hard for a new MMORPG to succeed these days because they almost never stand out. The competition is extremely strong and the giants in the MMORPG world already have core gameplay mechanics that everyone desires in an MMO.

To compete with these giants a developer needs to make a game that beats the current top MMOs on multiple aspects. Bless would need to have better combat, better story, better graphics or an improvement on similar aspects that are integral to the gaming experience. However, achieving that is extremely hard and Bless simply has waited to long to implement these aspects and doesn’t seem to be able to do so. Bless doesn't innovate or bring something new to the table either; it just brings us stuff we already have from bigger and better MMORG's. Bless just can’t compete.

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All things considered, it’s obvious that Bless has little to no chance to succeed. There is little hype left for the game, it doesn’t appear exceptional when regarding gameplay and it doesn’t set itself apart, nor can it beat the current competition. Bless is best described as doomed to fail.

Are you still hyped for Bless Online or are going to stay far away from it? let us know your opinion on the situation in comments. As always don’t forget to stay tuned to Gameskinny for more cheerful gaming content.

 

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Crowns Rebranded as Monster Crown with New Trailer https://www.gameskinny.com/faaeb/crowns-rebranded-as-monster-crown-with-new-trailer https://www.gameskinny.com/faaeb/crowns-rebranded-as-monster-crown-with-new-trailer Thu, 15 Feb 2018 13:56:48 -0500 Erroll Maas

The developers of upcoming monster-raising RPG, Monster Crown, originally known as Crowns, have released a new trailer alongside a press release with a few new details on the game.

Monster Crown is a Game Boy-inspired indie monster-raising game which will feature a distinctive breeding system and an abundance of content.     

Meant for monster-catching completionists and battle masters, the game will include over 200 monsters to collect; countless combinations to breed; a sprawling, wild world; a deep, dark story; and online battling and trading.

Monster Crown does not yet have a release date, but a Kickstarter campaign for the game will launch on April 10. An older demo, Crowns Frostbite, is available for download on PC. Players can also get updates on the game through the Twitter page, Facebook, subreddit, and website. You can also check out our interview with Lead Developer Jason Walsh to learn more details about the game.

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An Interview with Jason Walsh, Lead Developer of Monster Crown https://www.gameskinny.com/jkpi4/an-interview-with-jason-walsh-lead-developer-of-monster-crown https://www.gameskinny.com/jkpi4/an-interview-with-jason-walsh-lead-developer-of-monster-crown Thu, 15 Feb 2018 13:53:38 -0500 Erroll Maas

Jason Walsh is the lead developer of the recently rebranded upcoming indie monster-raising RPG, Monster Crown. He took some time out of his busy development schedule to sit down and chat with me about what inspired the game and how some of its mechanics differ from similar games in the subgenre.

Erroll Maas: How did you come up with the name Crowns/ Monster Crown, and what were some other names you were considering?

Jason Walsh: When the Crowns project first began, the scope and ideas were much smaller than they are today, but one thing was always important -- this was going to be a game about monsters that all wanted to be top dog, and it was going to have a story about characters that wanted "The Crown," either literally, in a kingdom, or figuratively, in a power struggle. Crowns felt right, but as time went by, people kept saying, 'This doesn't tell me much about the game,' or 'What does Crowns mean?' Obviously you can't reply to those questions with a full knowledge drop on the motivations of the monster or characters -- or well, you shouldn't (I certainly more than once dropped a long-winded explanation). We even had some people say that they expected some Civilization-esque medieval game after hearing the title. It also wasn't very searchable. People may hear of Crowns, go to look it up, and basically only find information about a British TV show! The concept of Crowns really stuck, though, and people had come to know us. From there, Monster Crown evolved quite naturally.

EM: What influenced the decision for Monster Crown to contain a darker narrative and lore than other games in the subgenre?

JW: Well, growing up with monster-catching games, I really took to them. Thoughts of them would invade my every waking hour -- they lit up my imagination. Whether it was Pokemon, Dragon Warrior Monsters, Digimon, Telefang, or Monster Rancher, I was hooked on the concept of having these awesome monster companions and traveling with them. But there was some dark recess of my mind that also got sort of wrapped into it. I remember a very distinct dream where I was exploring and came across these very dark, vicious, nightmarish monsters. I found some secret in the game, and a world of horrors was unleashed. It scared me quite a bit, but as I grew older, it turned to a fascination. What dark secrets lie beyond those pixel walls? if you were to escape the cities, the routes, reach the deep parts of the world no one else had ever reached -- what would you uncover? That can be an interesting question, and it's one I've had in mind while building every corner of Monster Crown. Those willing to explore, to try unusual things, to let their imagination run amok -- they'll have plenty to discover in Monster Crown. Dark games like Shin Megami Tensei also greatly inspired me to develop the tone we're looking for in Monster Crown.

EM:  How many monsters will be in Monster Crown, and do you have a favorite?

JW: There will be 200 base monsters in Monster Crown. Each one has various genetic variations, and as you can see in the trailer, many will have totally unique transformations when a specific item is used on them -- the Atomic Clock on Dracoyle ages him. The Antifungal on Laz turns him back into his original form. For those completionists out there, I know where you're coming from. I have an urge to collect all the monsters too -- you'll have your hands quite full with Monster Crown, and I'm not talking about things like palette swaps. Personally, my favorite isn't revealed yet -- it's Tanukrook. My teammate Shad seems to have channeled something straight out of that nightmare I mentioned earlier.

EM: Palette swaps do seem to be a common problem in monster-raising RPGs outside of Pokemon. Was it difficult to avoid palette swaps when creating monsters, or was it a goal since the game's inception?

JW: Great question. Because our base idea was that the breeding system creates true crossbreeds, we knew right away that palettes were going to be a vital part of that system. Before we added genetic variations, we still knew the form would be based on the father, and the palette the mother. In that sort of system, a wild palette swap isn't too appealing -- you could just breed your monster to be whatever color you wished. 

So inherently they wouldn't be valuable to Tamers. Things like near-palette swaps, like the battle hammer-wielding variant of the Battle Rex (pictured above) in Dragon Warrior Monsters Joker can be SO cool! And originally we thought genetic variations could be slight changes, but ultimately we wanted to go all the way on our breeding mechanic, put all our chips down. For that reason, every monster sprite is handcrafted from scratch, including all variations.

EM: So you mentioned breeding, but Monster Crown also has a separate fusion mechanic. How do these mechanics differ, and why were both included?

JW: So we knew right off the bat that all sorts of people play monster-catching games. Some love very in-depth, thorough mechanics with a lot of control. They hate things like RNG -- these are the Monster Scientists! I love what they manage to pull off and accomplish. But there is another group that enjoys more casual play. They like when things flow along smoothly and quickly. So with both of these people in mind, we knew we had to include a way to control the pace of the game to suit your individual tastes.

Personally I'm a bit of a Scientist -- I love the breeding system. You get so much control, you get to keep both parents, but your offspring monster starts as a baby -- you have to raise it up!

But Fusion exists for people that don't want to wait around to hatch eggs, they don't want to level up a baby to meet their mid-game team's level, and they don't mind losing the parents. For that reason, we added the fusion mechanic, letting people choose how rushed they are, how methodical they want to be. Whenever we can, we give options so people can play the game the way they enjoy most.

EM: In addition to breeding and fusion, to obtain wild monsters the player can offer them contracts. Why was this the chosen method rather than favorite food or another alternative?

JW: Monsters in our world share the temperament of a wild beast, but they are a little wiser. Offering a legal contract to a ,onster is pretty funny, but when you think about it,  why does a wild beast want to join you? What do you have to offer? Monsters don't care to be your friends, and they don't like you very much. Offering a contract is a symbolic gesture; it means "Come with me, help me pursue my goals, and I will train you, and one day return you to your environment infinitely stronger than you stand today." These monsters are playing the long game. They may struggle in their environment, but a promise to one day be the alpha, well, that's exactly what they're after. For this reason, there's an entire city on Crown Island, Appenton, where young hopefuls study and perfect the art of writing contracts that are viable to both human and monster, and easily understood.

 EM: It can be assumed that monsters will be of different types and have strengths and weaknesses to others. What are some of these monster types, and how do they differ from the types we've seen in other games?

JW: Our types are closer to personalities than physical types. This is quite a departure from other games in the genre. The types are Vicious, the blood thirsty sadists; the Brutes, which wield huge physical strength and act fairly arrogantly; the Will types, which are like calm, sturdy tanks; the Relentless, ones that refuse to quit with high endurance; and finally, the Unstable, the ones about to fall apart at the seams that act erratically. When you breed a Brute with Laz, you get a Laz that is bursting at the seams with strength. When you breed a Vicious type with a Teedon, you get one that looks like it might try to stab you in the back. Because of this, we're able to design each monster as if it is bursting at the seams with its personality.

EM: The stockpiling mechanic encourages players to switch monsters of the same type in order to create a chain and boost the strength of their following attacks. What helped influence this idea?

JW: Well, in other games you can switch to another monster in your party. It takes time, you often take a hit, but you weigh the cost to the benefits of getting a type advantage.We wanted to expand on that, and we really start thinking of it from an outside perspective. How does it work? How do you switch the monster? We started trying to imagine it if we were tamers in-universe. Now if you recall, our monsters are very wild and mean -- taming them to the degree that they obey direct, specific, and prompt commands to swap mid battle would take a high level of mastery over these wild beasts. They'd make a Lion Tamer look like a joke! So having this high level of team synergy builds energy, and it's unleashed when you finally do attack. Of course, if you mess up, you can lose all your built-up stockpile without getting to use its power. Depending on the level of stockpile you've built, you'll gain buffs or inflict debuffs. Depending on the foe, a building 2 stockpile before attack might be just what the doctor ordered. Against another, you might find that if you can't hit a full stockpile gauge, it's not worth it against this particular enemy. It'll always be risk-reward, and we're looking forward to the mind games people play against each other in online battling as well. Also, there is a secret additional stockpile level you can unlock as you play through the game. Anyone with the skill to reach that level may be rewarded ... in "transformative" ways....

EM: Last question, is there some time we can expect a possible release date or release window, and will it be exclusive to PC?

JW: Well, we're launching a Kickstarter on April 10th, so we'll have a clearer picture then, but as of right now, we're shooting for a February 2019 release. Of course we're going to work hard to try to get it out even sooner. We do want to leave plenty of time for very thorough testing of both the game and the online battling and trading. It will launch on PC, Android, and iOS. I'm also going to do everything in my power to get it on the Switch and Vita, but that involves other parties as well, so I'm not able to promise anything at this moment.

I thanked Jason for taking the time out of his day to chat with me. Monster Crown is currently in development. An early demo of the game, Crowns Frostbite, is available for download on PC. You can follow Jason on Twitter as well as the Monster Crown Twitter, Facebook, subreddit, and website.

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6 Sci-Fi Games We're Looking Forward to in 2018 https://www.gameskinny.com/elp5m/6-sci-fi-games-were-looking-forward-to-in-2018 https://www.gameskinny.com/elp5m/6-sci-fi-games-were-looking-forward-to-in-2018 Wed, 14 Feb 2018 12:24:33 -0500 Alberto C.

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Naturally, this list isn't final and shouldn't be taken as the only sci-fi games coming out in 2018. These are merely some of those we think have at least the potential to become hits either due to their setting, gameplay, and/or story.

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Some of these might not even be released this year, but since the developers haven't explicitly stated otherwise ... fingers crossed.

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Are there any sci-fi games you think should be on the list? Let us know in the comment section below.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/o/u/source-89b1f.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/o/u/source-89b1f.jpg","type":"slide","id":"179218","description":"

Star Citizen

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Developer: Cloud Imperium Games
Platforms: PC
Release date: TBA

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Even if you're not a fan of space flight simulators, chances are you've heard of Star Citizen because of the insanely successful crowdfunding campaign. To date, the developers have raised a whooping $178 million dollars. To give you an idea, vanilla World of Warcraft cost about $80 million adjusted to today's inflation.

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There are two reasons why you would want to keep an eye on this game. First, the ambition, vastness, and ridiculous amount of features that are being developed. The game will feature both space and FPS combat; will have a single-player component (Squadron 42) that will be voiced with celebrities such as Mark Hamill; and will include a persistent online multiplayer mode like that of an MMO.

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The second reason is the same as the first, but if it goes wrong. If Star Citizen fails to deliver, it's going to become one of, if not the, major stories of game development failures in all the history of video games. After all, how many developers get their hands on 178 million dollars without corporate and publishers' strings attached? Hopefully, though, it'll be a success and will deliver one of the most impressive and vast games ever made.

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A feature trailer, released just a few weeks ago, can be seen below:

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Consortium: The Tower

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Developer: Interdimensional Games
Platforms: PC
Release date: 2018

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Probably the easiest way to captivate your interest in Consortium: The Tower is to think of it as a blend between Die Hard and Deus Ex. Think of another FPS with RPG mechanics, like System Shock, only instead of being surrounded by a spooky space station and mutants, you start by freefalling onto a tower in the year 2042.

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The tower is occupied by different mercenary factions with whom your relationship will vary depending on the actions and decisions you make throughout the game. As part of the RPG experience, you'll have the options of deciding how to proceed, allowing you to blast your way through, sneak around, or simply charm the NPCs through sweet talk.

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The game is already in an Early Access stage on Steam.

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System Shock Remastered

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Developer: Night Dive Studios
Platforms: PC, PS4, Xbox One, Mac, Linux
Release date: Q2 2018

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Unlike some of the other titles on this list, System Shock Remastered is not a sequel to any game nor a new IP. It is instead a complete remake of the original title bearing the same name. The original game, along with its sequel, System Shock 2, became renowned for their original storyline, futuristic setting, and gameplay mechanics that combined FPS and RPG elements.

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Set aboard a space station controlled by a rogue AI, the player (a hacker who played a part in contributing to the present situation), awakes from being in a coma and must battle mutants, cyborgs, and the AI itself to find a way out and survive.

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The studio working on it already has experience with the franchise by having contributed to the development of System Shock: Enhanced Edition and has already acquired IP rights for System Shock 3. The remake is being done with Unreal Engine 4, and you can see some of their work in the video below:

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Metro Exodus

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Developer: 4A Games
Platforms: PC, PS4, Xbox One
Release date: Q4 2018

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The Metro series puts you in the shoes of post-nuclear-stricken Russian Federation citizens that survived the initial massacre by finding refuge in the subway system of Moscow. Set in the near future, the games are based on a combination of survival, stealth, and FPS mechanics.

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After two games of almost exclusively closed quarters and dark rooms, Metro Exodus will take us to a more habitable part of Russia while continuing the plot of the main character, Artyom. The game's story will cover a time span of a whole year, feature weather and daily life cycles, and combine a mix of linear and sandbox levels.

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The gameplay trailer, featuring the 28 Days Later soundtrackwas released in June of 2017 and can be seen below.

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MechWarrior 5: Mercenaries

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Developer: Piranha Games
Platforms: PC
Release date: December 2018

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MechWarrior is one of those franchises that most probably wouldn't have heard of aside from the most veteran players. As the name indicates, the central theme of these titles is centered on mech-versus-mech combat.

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Set 1,000 years in the future, Mechwarrior 5: Mercenaries will put you in the boots of a mercenary mech pilot who will travel star systems and take contracts from the various political entities embroiled with one another in a conflict known as the Third Succession War.

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Unlike the predecessor in the franchise, Mechwarrior OnlineMechwarrior 5 is the first game in 16 years that will feature a single-player campaign as its centerpiece. Along with this, it has also been confirmed to feature four-player co-op gameplay.

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Check out the gameplay teaser below.

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"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/9/2/1920x1080-logo-e5cf6.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/9/2/1920x1080-logo-e5cf6.jpg","type":"slide","id":"179213","description":"

Cyberpunk 2077

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Developer: CD Projekt Red
Platforms: PC, possibly PS4 and Xbox One
Release date: TBA

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The developers of The Witcher series, one of the most acclaimed series in the PC industry, have been relatively quiet about the development of Cyberpunk 2077 since it was first announced in May of 2012. The most recent information, posted about a month ago, came from the game's official twitter account that contained a mere *beep*.

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The piece of "information," if it can even be called that, gained a lot of traction within a short amount of time, and there is no surprise as to why. The high expectations are fueled both by the quality of CD Projekt Red's titles and by the user-friendly commercial practices of the company. The Witcher series has seen a steady improvement in quality, while at the same time the developers have abstained from shadowy commercial products like lootboxes and microtransactions.

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The game takes place in a futuristic, cyberpunk open world that bears a resemblance to the world of Blade Runner. Cyberpunk 2077 will also feature a multiplayer component, though not much else has been announced,

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You can check out the trailer below.

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"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/z/i/a/ziaomeenzr2cgrobf18a-63c06.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/z/i/a/ziaomeenzr2cgrobf18a-63c06.jpg","type":"slide","id":"179385","description":"

There are still many months to go in 2018, and that gives us plenty of time to think about those upcoming sci-fi games that both look promising and have at least the possibility of being released in 2018. From much-anticipated titles to lesser-known franchise entries, here we've compiled a list of six upcoming sci-fi games that we can't wait to get our hands on.

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Extinction Features Trailer Released https://www.gameskinny.com/78uy2/extinction-features-trailer-released https://www.gameskinny.com/78uy2/extinction-features-trailer-released Wed, 14 Feb 2018 11:42:48 -0500 Erroll Maas

Iron Galaxy and Modus Games have released a new feature trailer for their upcoming action game, Extinction, highlighting the game's story, combat, and gameplay.

Prior to the beginning of the game, the world of Extinction has always been in a constant state of war. This changes when a mysterious portal opens up and unleashes ogres known as the Ravenii, previously thought to only exist in fairy tales. The main character of Extinction, Avil (pronounce a-veel), is a human who may be humanity's last hope against the ogres. Avil is the last of an ancient order known as the Sentinels, the only people with knowledge of the Ravenii and how to defeat them.

Avil has an array of different skills he can use to take down minions that follow the Ravenii. Players can instantaneously switch between attacks whenever they want, whether those attacks be single strike attacks, sweeping AOE attacks, aerial combos, knockdowns, and more.

The only known way to defeat a Ravenii is to use a special decapitating technique called a Rune Strike, which Avil has learned through his training as a sentinel. This special skill can also be strengthened by saving other people, defeating minions,  and destroying Ravenii armor as well as by dismembering the ogres themselves.

When traveling through the city, Avil can utilize certain skills which can also be useful against the Ravenii. These includes running vertically up surfaces and using his whip as a grappling tool. 

Extinction will release for PlayStation 4, Xbox One, and PC on April 10, 2018. Pre-orders of both the standard edition and limited edition of the game are now available.

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Digimon ReArise Shares First Screenshots and Website https://www.gameskinny.com/2jenc/digimon-rearise-shares-first-screenshots-and-website https://www.gameskinny.com/2jenc/digimon-rearise-shares-first-screenshots-and-website Wed, 24 Jan 2018 14:52:35 -0500 Erroll Maas

Upcoming mobile game Digimon ReArise, previously known as Digimon Realize due to a translation error, has revealed screenshots along with the launch of a new website.

The Digimon ReArise Twitter page has also teased that a brand-new Digimon will be featured in the game. From the silhouette shown, it seems to resemble a porcupine or hedgehog.

Digimon ReArise will have players befriending various Digimon in a "Digi-Town" and fighting against an evil force only known as "Spiral."

Digimon ReArise is planned to release on iOS and Android in Japan in 2018. It is currently unknown when or if the game will release outside of Japan.

2017 marked the 20th anniversary of the Digimon franchise. The latest game in the franchise, Digimon Story: Cyber Sleuth - Hacker's Memory, released for PlayStation 4 and PlayStation Vita in Japan on November 14, 2017, and in North America and Europe on January 19, 2018. Check out our useful beginner's guide for those currently playing the game.

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God of War Set to Return on April 20 https://www.gameskinny.com/08j4y/god-of-war-set-to-return-on-april-20 https://www.gameskinny.com/08j4y/god-of-war-set-to-return-on-april-20 Tue, 23 Jan 2018 15:05:29 -0500 Kengaskhan

It’s been nearly half a decade since the end of Kratos’ Olympian killing spree, but the God of War franchise finally returns on April 20, 2018. This latest entry serves as a soft reboot for the series, hence the title simply being God of War, where we’ll find Kratos in a brand-new setting: Scandinavia and the mythical realms of Norse legend.

God of War will be available exclusively on the PlayStation 4 for $59.99 on April 20, and is currently ready for preorder. If you preorder the game from certain retailers, you’ll receive some in-game shield skins, and if you preorder from GameStop or EB Games specifically, you’ll receive another in-game goody in the form of a Luck of Ages XP Talisman.

If that's not enough for you, there are also three limited edition versions of the game available!

Some of the highlights of the God of War Collector's Edition are the 9" statue featuring Kratos and his son Atreus, two carved figurines of the Huldra Brothers, and a steelbook case for your game.

In addition to everything that the Collector's Edition includes, the God of War Stone Mason Edition comes with four more carvings: a Stone Mason's Ring, a keychain of Mimir's head, and carvings of a troll and a horse.

Lastly, the Digital Deluxe Edition offers a variety of digital bonuses: a digital artbook, in-game bonuses and gear, and Issue #0 of Dark Horse's God of War comic. Additionally, the Digital Deluxe Edition does come with one physical item: an exclusive, limited-run God of War pin.

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If you want to keep up with the rest of our news leading up to God of War's release, you can find it all here!

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Preorder Sea of Thieves and Get Your Fair Share of Loot https://www.gameskinny.com/6p2vm/preorder-sea-of-thieves-and-get-your-fair-share-of-loot https://www.gameskinny.com/6p2vm/preorder-sea-of-thieves-and-get-your-fair-share-of-loot Mon, 22 Jan 2018 15:17:37 -0500 Nicolas Entrabartolo

Yarr, it's time for some premium loot! Sea of Thieves doesn't come out until March 20th, but that shouldn't stop you from looking for exclusive treasure in the meantime. Here is what you should know for a fair chance at loot!

Microsoft is not offering a limited or collector's edition of Sea of Thieves, but you can order a limited-edition Xbox controller, decked out in all the pirate loot you could desire. This controller is to be released separately from the game itself on February 13th this year. But if you do preorder the game, you'll receive exclusive in-game items in the "Black Dog Pack" and access to the closed beta.

Sea of Thieves is a new multiplayer game developed by Rare and produced by Microsoft Studios, taking an action-adventure route to the exploring genre. You'll travel or battle with other players for treasure and booty on the high seas, and you'll command ships, brave perils, and unlock your inner pirate with exploration and tactics.

Sea of Thieves is to be released on PC and Xbox One. Stay tuned to GameSkinny for more Microsoft and Sea of Thieves news!

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Digimon ReArise Revealed for Smartphones https://www.gameskinny.com/5fx1v/digimon-rearise-revealed-for-smartphones https://www.gameskinny.com/5fx1v/digimon-rearise-revealed-for-smartphones Wed, 17 Jan 2018 14:27:30 -0500 Erroll Maas

A new game based on the Digimon franchise, known as Digimon ReArise, has been revealed for smartphones in the latest issue of V Jump.

In Digimon ReArise, players will cultivate friendships with both new and familiar Digimon in a Digi-Town while they try to stop an unknown threat from harming both the real and digital worlds.

Character designs featured in Digimon Realize will be created by Katsuyoshi Nakatsuru, who has previously worked on various Digimon anime series and movies in addition to Dragon Ball, Naruto, and One Piece.

No footage or screenshots of the game have yet been shown, although sources have indicated that the game seems to be a cross between Digimon World-style graphics and Animal Crossing-style gameplay.

Digimon ReArise is planned for a 2018 release on iOS and Android devices in Japan.

The last Digimon mobile game to be released, Digimon Links, was released on iOS and Android devices in Japan on March 24, 2016, and released worldwide on October 3, 2017.

Stay tuned to GameSkinny for the latest Digimon game news.

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GameSkinny's 2018 Video Game Release Dates https://www.gameskinny.com/fy0zz/gameskinnys-2018-video-game-release-dates https://www.gameskinny.com/fy0zz/gameskinnys-2018-video-game-release-dates Thu, 04 Jan 2018 15:44:51 -0500 Zach Hunt

Updated 6/7/2018

Keeping up with the release dates for all your favorite video games can be tough. That's why your pals here at GameSkinny have taken on the burden for you with our regularly updated video game release calendar. Though we can't include every game scheduled for release, we've tried our best to give you a good roundup of upcoming AAA, indie, and mobile titles. Be sure to bookmark this page and check back often, as these dates can (and most certainly will) change. 

[An asterisk (*) indicates that the game was previously released on another platform.]

January 2018

February 2018

 

 March 2018

 

 April 2018

 

May 2018

 

June 2018

July 2018

August 2018

September 2018

October 2018

 November 2018

  • November 16
    • Pokemon: Let's Go, Pikachu! / Pokemon: Let's Go, Eevee! (Switch)

 ...

 

 2018 Games to Be Announced

 

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Don't forget to bookmark this page and check back often for all the latest game release information from GameSkinny. Let us know in the comments below which games are on your radar!

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GameSkinny's 2018 Video Game Release Dates https://www.gameskinny.com/m8gsz/gameskinnys-2018-video-game-release-dates https://www.gameskinny.com/m8gsz/gameskinnys-2018-video-game-release-dates Thu, 04 Jan 2018 13:38:04 -0500 bluedeviledegg

Keeping up with the ever-changing release dates for all your favorite video games can be tough. That's why your pals here at GameSkinny have taken on the burden for you with our regularly updated video game release calendar. Though we can't include every game scheduled for release, we've tried our best to give you a good roundup of upcoming AAA, indie, and mobile titles. Be sure to bookmark this page and check back often, as these dates can (and most certainly will) change. 

[An asterisk (*) indicates that the game was previously released on another platform.]

January 2018

February 2018

 March 2018

 April 2018

May 2018

 2018 Games to Be Announced

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Don't forget to bookmark this page and check back often for all the latest game release information from GameSkinny. Let us know in the comments below which games are on your radar!

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Bloodborne Comic Series 'The Death of Sleep' to release in 2018 https://www.gameskinny.com/oyw76/bloodborne-comic-series-the-death-of-sleep-to-release-in-2018 https://www.gameskinny.com/oyw76/bloodborne-comic-series-the-death-of-sleep-to-release-in-2018 Wed, 01 Nov 2017 16:25:56 -0400 Erroll Maas

Titan Comics, known for their comic series based on video games such as Dishonored, Assassin's Creed, and Wolfenstein 2, has revealed that they have a comic based on From Software's PlayStation 4 exclusive game, Bloodborne,  titled The Death of Sleep, releasing in February 2018.

The art for the comic is being created by Piotr Kowalski, who also drew for the Dark Souls comic series and the Wolfenstein 2 tie-in comic, and the story is being written by Alex Kot.

The comic will see a nameless hunter arrive in Yharnam to slay the grotesque creatures which plague it. It is currently unknown if the comic will follow the story of the game or take place at a different time, but in the press release writer Alex Kot stated:

“There will be mystery, the weird, the eerie, the horrific and the bloody – and there will be an undercurrent of decaying romanticism (…) Ascend with us, Hunters old and new. And do remember: one has to seek Paleblood to transcend the hunt.”

Bloodborne: The Death of Sleep will release in February 2018. The video game, Bloodborne, is available on PlayStation 4.

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Harvest Moon: Light of Hope is Coming to Steam https://www.gameskinny.com/x51nd/harvest-moon-light-of-hope-is-coming-to-steam https://www.gameskinny.com/x51nd/harvest-moon-light-of-hope-is-coming-to-steam Thu, 26 Oct 2017 21:09:06 -0400 Joshua Broadwell

Natsume recently announced that Harvest Moon: Light of Hope will be releasing November 14 on Steam, several months earlier than the Switch and PS4 versions debut. Light of Hope is the first Harvest Moon game to come to PC and is priced at $29.99. It's also the first major Harvest Moon game not on a handheld device in several years.

Natsume President and CEO Hiro Maekawa credits the hard work and dedication of the development team for putting the game ahead of schedule and making its early Steam release possible. He sees the game as a celebration of a combination of things, including fans, their wishes, and, of course, the series' 20th anniversary.

Here's what it's all about. Light of Hope begins with you setting sail on a voyage of new discovery, only to have your vessel wrecked in a storm. You drift into a small town which was battered by the same storm, and your life's task becomes rebuilding and making the town better than ever before. The ultimate goal is to rebuild the lighthouse, but along the way, you'll still be carrying out the daily chores that give Harvest Moon its identity, from raising crops and animals to making friends and settling down with that special someone to start a family.

The game itself is also a mix of implementing new ideas and honoring the series' past. It features an art style based on the 16-bit SNES Harvest Moon, though adds some modern graphical updates as well, and fans should expect to see some familiar faces return from previous games too. In terms of gameplay, Light of Hope adds several new features. One of them is the ability to repair broken objects and buildings, and using that ability eventually unlocks new shops and tools, among other things. Then there's the Farming Friend, an addition that helps increase your farm's abundance.

Do you plan on picking this one up? Let us know down in the comments!

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Telltale Games Announces Guardians of the Galaxy and Batman: The Enemy Within for Nintendo Switch https://www.gameskinny.com/cok76/telltale-games-announces-guardians-of-the-galaxy-and-batman-the-enemy-within-for-nintendo-switch https://www.gameskinny.com/cok76/telltale-games-announces-guardians-of-the-galaxy-and-batman-the-enemy-within-for-nintendo-switch Thu, 24 Aug 2017 17:20:14 -0400 Joshua Broadwell

Superhero fans and Switch owners may be glad to learn that Telltale Games recently confirmed they will be releasing Guardians of the Galaxy and Batman: The Enemy Within for the Nintendo Switch.

This news came to fans in a Tweet from the official Nintendo of America account:

In Telltale's signature style, both games are episodic, with five episodes planned for each. The first episode of both games released on other platforms earlier this year, and earned good reviews from critics and fans alike.

Apart from fast-paced action sequences, both Guardians of the Galaxy and Batman offer players the chance to immerse themselves in iconic comic-book worlds and shape them by making choices on behalf of their characters. 

Telltale hasn't given fans any more information on the Switch versions of these games just yet -- including when they'll release or whether players will need to purchase/play the game episode-by-episode or all at once. 

Have you played either of these games? Are you excited to see them coming to the Switch? Let us know down in the comments!

Image via Serving Marvel Comics

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Get Ready to Smile; We Happy Few Announced For Modern Consoles https://www.gameskinny.com/h9mja/get-ready-to-smile-we-happy-few-announced-for-modern-consoles https://www.gameskinny.com/h9mja/get-ready-to-smile-we-happy-few-announced-for-modern-consoles Thu, 17 Aug 2017 13:25:27 -0400 Jeffrey Rousseau

Recently, it was announced that We Happy Few will be released for PC, Xbox One, and  PlayStation 4. Developed by Compulsion Games, the survival horror title will be officially releasing in April 2018.

We Happy Few is story is set in an alternative post-World War II timeline. The game takes place in a downtrodden, retrofuturstic, and drug controlled society. To escape the ugliness of the war, the people have become addicted to the drug "Joy" -- a substance that leaves citizens happy and totally obedient to all commands. Players will play as one of three protagonists hoping to escape their hallucinogenic reality and find out the truth.

The title saw an Early Access release via Steam and earned lots of positive player reports. Our own preview of We Happy Few gave it a solid 8/10. The upcoming April 2018 release will include the full game, new missions, and extra content. The game will also have a Collector's Edition that includes bonuses like a guide, a mask replica, and the soundtrack on vinyl to name a few. 

Fans of survival horror games and or mystery titles can look forward to We Happy Few early next year.

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Burly Men at Sea Launches This September on PS4 and PS Vita https://www.gameskinny.com/hagvv/burly-men-at-sea-launches-this-september-on-ps4-and-ps-vita https://www.gameskinny.com/hagvv/burly-men-at-sea-launches-this-september-on-ps4-and-ps-vita Wed, 16 Aug 2017 14:20:11 -0400 StraightEdge434

Originally released for PC and mobile devices, the well-received indie adventure Burly Men at Sea will be making its way to the PlayStation 4 and PS Vita on September 19. 

Burly Men at Sea, developed by Brain&Brain, is a branching story game that revolves around a trio of bearded fishermen and their adventures in early 20th century Scandinavia. Players will assume a role of the storyteller, who will shape and form the trio's journey as they explore and encounter creatures from Scandinavian folklore.

Based on the choices that players make, a different ending will play out. Since the game itself will not be particularly long, players will be encouraged to replay it multiple times in order to get the full experience with all the endings.

Upon its release, the game will support trophies and avatars -- and will even include cross-buy and cross-save between the two game systems.

Burly Men at Sea will also be available to play at Sony's booth at PAX West this year. To learn more about the game, visit the PlayStation Blog

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Waiting for the Metroid 2 Remake? Try AM2R. https://www.gameskinny.com/ggovd/waiting-for-the-metroid-2-remake-try-am2r https://www.gameskinny.com/ggovd/waiting-for-the-metroid-2-remake-try-am2r Mon, 31 Jul 2017 07:00:01 -0400 Will Dowell

Metroid Samus Returns, a remake of Metroid 2: Return of Samus, is coming to the 3DS this September. Considered the black sheep of the Metroid series, the original Game Boy release aged poorly due to the technological limitations of the handheld. With a new remake on the way, fans are excited to explore the world of SR-388 once again.

For those who can't wait for some Metroid action, there is a fantastic fan game already available for you. AM2R, which stands for Another Metroid 2 Remake, recreates Metroid 2: Return Of Samus with Super Metroid style gameplay.

While the overall objective of AM2R is the same as the original -- kill all of the Metroids -- the difference in quality is astounding. Samus controls fluidly and has multi-directional shooting that makes combat satisfying and clean. Navigation has improved with a tighter jump and the ability to navigate tight ledges. Most importantly, AM2R has a detailed map, allowing the player to track exploration throughout Planet SR-388. All of this was lacking to some degree in the original release. 

In addition to better navigation, many small inconveniences have been ironed out in this remake. For example, save points now restore health and ammunition, removing the need to grind or backtrack to regain items. Additionally, weapons stack, allowing you to gather weapons without the fear you lost an important item.

These new abilities and advantages are put to the test with the increased danger of the Metroids. In the original release, the Metroids barely put up a fight and were boring, but now they're dangerous and challenging. AM2R forces players to think on their feet and master the controls. Admittedly, some fights may feel unfair due to the low amount of invincibility frames, but those frustrations are overshadowed by the engagement seen in these fights.

Metroids are not the only dangerous foes in this remake. Powerful new bosses have been scattered throughout the world, testing the player's mastery over Samus' abilities. To handle these fights, players must use all of their weapons and items, including future series staples such as Super Missiles and Power Bombs.

However, what turns this from a fun remake into a must-play is the overhauled world. While AM2R continues the linearity of Metroid 2, each individual area feels interconnected and satisfying to explore. While the original made backtracking a chore with indistinguishable environments, AM2R makes each part of its world distinct and recognizable. This exploration is further enhanced with all new areas that utilize Samus's new arsenal. These added environments allow returning players to become lost in a once familiar alien world.

While the original's pea green world was impressive for its time, AM2R blows it out of the water with visuals that rival Nintendo's best. Every screen conveys the alien atmosphere that made Metroid so interesting to explore. AM2R understands how to update a game's art style while still providing the core engagement.

And the best part is that it's all free. There are some glitches here and there, but fans have continued to patch the game. While Nintendo has taken down the original source, it is still possible to download the game off of other websites. Not only is AM2R a great fan game, but it rivals the games it sought to imitate. Metroid Samus Returns will have to work hard to compete against this fantastic remake.

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Undertale Ports For PlayStation 4 and PlayStation Vita to Release in August https://www.gameskinny.com/jkmdv/undertale-ports-for-playstation-4-and-playstation-vita-to-release-in-august https://www.gameskinny.com/jkmdv/undertale-ports-for-playstation-4-and-playstation-vita-to-release-in-august Tue, 18 Jul 2017 13:35:15 -0400 Erroll Maas

Undertale developer Toby Fox has announced via the PlayStation Blog that the game will release for PlayStation 4 and PlayStation Vita on August 15. It has also been confirmed that the game will have cross-buy support between the Sony platforms.

The PlayStation 4 and PlayStation Vita versions of Undertale were originally announced during the pre-show for Sony's E3 2017 showcase.

On PlayStation 4, pre-orders for the game will include an exclusive dynamic theme by Truant Pixel, art by Merrigo, and a brand new music track by Toby Fox. A physical collector's edition of the game will be produced by Fangamer and will include:

  • The complete soundtrack of the game on two CDs
  • A sheet music booklet with six songs and annotations by Toby Fox
  • A 14K gold-plated brass music box locket
  • A special collector's edition box
  • A physical copy of the game for PlayStation 4, PlayStation Vita, or PC.

Undertale is currently available on PC and can be purchased on Steam. Additionally, pre-orders for the game on PlayStation 4 and PlayStation Vita are now available on the PlayStation Store for $14.99

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