Victoria 3 Guides Tagged Articles RSS Feed | GameSkinny.com Victoria 3 Guides RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Victoria 3: All Oil Locations Guide https://www.gameskinny.com/nxbrj/victoria-3-all-oil-locations-guide https://www.gameskinny.com/nxbrj/victoria-3-all-oil-locations-guide Tue, 08 Nov 2022 11:10:48 -0500 Serhii Patskan

Oil is one of the most important resources in Victoria 3. Many industries depend on oil, and having a steady source of this valuable material can significantly increase your economic development.

Our guide will provide you with a list of all oil locations in Victoria 3, as well as tips on how to extract and use oil.

All Oil Locations List

There are many nations in Victoria 3 that possess oil, some in greater quantities and some in smaller. But players should definitely reach out to all of them in order to consider either seizing their sources of oil or set up import routes.

Countries and states with the largest amount of oil (60 points) in Victoria 3 are:

  • Azerbaijan.
  • Basra.
  • California.
  • East Borneo.
  • Fars.
  • Perm.
  • Saratov.
  • Uralsk.
  • Wallachia.
  • Zulia.

Here is a list of locations with medium amounts of oil (40-50 points):

  • Alberta.
  • Mosul.
  • Ontario.
  • Río Grande.
  • Texas.
  • Trucial Coast.

Finally, players should not ignore the states with lower but still tangible oil reserves (20-30 points):

  • East Java.
  • Elbe.
  • Friesland.
  • Hanover.
  • Chubu.
  • Kansas.
  • Kuban.
  • La Paz.
  • Libyan Desert.
  • Nenetsia.
  • Oklahoma.
  • Pennsylvania.
  • Samara.
  • Santa Cruz.
  • Shanxi.
  • West Galícia.

How to Extract and Use Oil

Locating Oil

If you play as one of the above mentioned states, then you can easily locate oil on your territory by doing the following:

  1. Go to the "Market" menu.
  2. Select "Industrial Goods" tab.
  3. Select "Grey Canister" option.

Once this is done, you will see green spots on your map indicating all the oil locations in your state.

If you play as a non-oil state, then you need do the following:

  1. Go to the "Trade Lens" menu.
  2. Select "Import Trade Routes" tab.
  3. Select regions marked with oil for trading.

Extracting Oil

Once you've located the oil sources on any one state's map, you can make one of two choices to extract it.

Whaling Stations

You can start constructing whaling stations right away to begin extracting oil. But there is a danger of high worker mortality rates at about 20% to 30%. This means that you should invest money in "Worker Rehabilitation", if you want these stations to keep extracting oil for you.

Oil Rigs

These structures are much more efficient than whaling stations, and have no danger of worker mortality. But it is also a much more expensive venture. For example, the construction of one oil rig requires:

  • 1 Pumpjack.
  • 5 Engines.
  • 10 Coal.

If you can afford such expenses, then you will have oil reserves on the level of 60 points.

Using Oil

Oil is widely used in a number of important industries, including:

  • Food Industries.
  • Chemical Plants.
  • War Machine Industries.
  • Arm Industries.
  • Furniture Manufacturers.
  • Tooling Workshops.
  • Glassworks.
  • Rye Farms.
  • Wheat Farms.
  • Maize Farms.
  • Coal Mines.
  • Iron Mines.
  • Lead Mines.
  • Sulfur Mines.
  • Gold Mines.
  • Power Plants.
  • Ports.
  • Logging Camps.
  • Railways.
  • Conscription Centers.
  • Barracks.

Related guides

Those are all oil locations in Victoria 3. For more Victoria 3 tips and tricks articles, please visit our dedicated hub page.

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Victoria 3: How to Declare War https://www.gameskinny.com/66wds/victoria-3-how-to-declare-war https://www.gameskinny.com/66wds/victoria-3-how-to-declare-war Mon, 31 Oct 2022 11:37:40 -0400 Serhii Patskan

Victoria 3 has some complex diplomacy mechanics, and war is no exception in terms of complexity. How to declare war and see it through is as much of a brain tickler as the rest of it.

Our guide will provide you with tips on how to declare war in Victoria 3, as well as how to manage warfare and force other nations to attack you.

Conquer a State

If you simply wish to conquer a state at any point in the game, you can initiate the process by following these steps:

  1. Select "Diplomatic Lens" menu.
  2. Go to "Diplomatic Plays" tab.
  3. Select "Conquer State" option.

Once this option is chosen you need to select a state on the world map that you wish to conquer. Note that not all states may be available for conquering.

When you've decided to conquer a specific state, click on it and press "Confirm" to start a warfare.

How to Manage Warfare

Mobilization

There is a specific way of managing warfare in Victoria 3. Although the game gives a lot of freedom, there is a recommended pathway that players should take when conquering other states:

  1. Select "Military Lens" menu.
  2. Go to "Army" tab.
  3. Select "Activate Conscript Centers" option.
  4. Highlight all areas of your state that are adjacent to the enemy's state.

Once your army has been conscripted, you need to put generals at the helm of your army:

  1. Select "Commanders" menu.
  2. Go to "Generals" section.
  3. Select a general or as many as you wish.
  4. Confirm by pressing "Mobilize".
  5. Highlight areas of their corresponding command.

If you don't have generals yet, then you can recruit them at the "Military Lens" menu.

Combat and Peace

While your army is being mobilized, you can watch the reaction of an enemy state in the "Diplomatic Play" menu. If the gauge reaches the Escalation level, then the combat begins.

A "War has broken out!" will appear on the screen, and you need to confirm the combat phase by pressing "To Arms!" button. You can follow the numbers of dead and wounded soldiers by hovering over areas that are affected by combat.

If you see that your army is clearly winning, you can initiate a quick victory by doing the following:

  1. Select "Overview" menu.
  2. Go to "Make Peace" tab.
  3. Select "Make Terms to White Peace" option.

If the enemy state rejects your offer to quickly surrender to you, then the war continues until a complete capitulation of the enemy state.

In case, you see that your army is not doing well, and you haven't received the White Peace offer from the enemy state yet, but you wish to leave the state of war, then you need to do the following:

  • Select "Overview" menu.
  • Go to "Make Peace" tab.
  • Select "Propose the Peace Deal" option.

The enemy state may not accept your peace deal, and in that case you will lose your army. But if the enemy state offers a deal of their own, it is probably a good idea to accept it. You may as well gain an ally!

Other Ways of Declaring War

If you consider a direct assault on another state to be of no benefit to you, but you still wish to start a warfare, then you can use the following methods:

  • Annex Subject.
  • Liberate Subject.
  • Make Dominion.
  • Make Puppet.

All these are indirect ways of declaring war to any state and all these options can be found in the "Diplomatic Ways" menu.

The difference is that by declaring your intention to conquer a state, a war begins regardless of the relationships between the two states, but if you use the methods listed here, there is no guarantee that a war begins no matter what.

Also, while declaring these other types of warfare, you need to consider how it will affect your allies, which is shown in the Country Map List. If you see that effects of these declarations will play negatively for your side, then it is recommended to withhold both direct or indirect declarations of war.

Related guides

That's all you need to know on how to declare war in Victoria 3. For more Victoria 3 tips and tricks articles, please visit our dedicated hub page.

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Victoria 3: How to Increase the Standard of Living https://www.gameskinny.com/kls2c/victoria-3-how-to-increase-the-standard-of-living https://www.gameskinny.com/kls2c/victoria-3-how-to-increase-the-standard-of-living Mon, 31 Oct 2022 09:32:07 -0400 Serhii Patskan

The standard of living of those under your rule is one of the most important elements of economy in Victoria 3. It not only reflects the overall demographic levels of birth and death rates, but also influences the loyalty of your population. Thus, improving your population's standard of living is extremely important.

Our guide will provide you with tips on how to increase standard of living in Victoria 3. You will need to take into account the needs of your population and make them as affordable as possible.

What is Standard of Living?

Standard of living determines your population's life conditions. This mainly refers to the overall wealth of the population, which is based on its needs that must be satisfied weekly.

Your population's income must be sufficient enough to satisfy those needs while growing their own wealth. Once this is achieved, the standard of living will grow on its own.

You need to satisfy both basic and luxury needs of their populace to improve their standard of living. Basic needs are more important, as they constitute whether the nation will exist or not in the first place.

If you succeed in growing your standard of living, then you will be rewarded with the following benefits:

  • Population growth rates will increase.
  • State loyalists will overwhelm radicals.
  • State will attract migration, thus further increasing your population.

Various nations have different needs, but below you will find tips that are generally accepted by all nations in Victoria 3.

Satisfy Population's Basic Needs

Simple Clothing

The first and most basic need that must be satisfied in Victoria 3 is simple clothing, which includes:

  • Fabric.
  • Clothes.

Fabric can be produced with the help of Cotton Fields, and then clothes become available automatically. Fabric can also be purchased for 20 Money on the goods market.

The satisfaction of this basic need may increase the standard of living from Level 1 to Level 14.

Basic Food

The population of any country also needs to be fed, using the following basic food items:

  • Grain.
  • Fish.
  • Meat.
  • Fruit.
  • Groceries.

Note that basic foods like grain and meat can be substituted for one another. If it's more profitable to purchase grain than meat, then do so, and if later buying meat becomes more accessible, then switch to meat. Your population will be satisfied either way.

Satisfying basic food needs can increase the standard of living from Level 1 to level 29.

Heating

Heating resources don't count only for cold periods of time, but are also necessary during warm seasons for other reasons. These include:

  • Wood.
  • Coal.
  • Oil.
  • Electricity.

It is better to produce these materials on your own, as later you can also export them, gaining some huge profits.

The best way to start is to develop Coal Mines, which can be found in the "Production Lines" menu under the "Resources" tab. Another reason why coal is essential is that it will sustain your power stations that generate electricity.

There is no limit regarding the standard of living in this category, the more the better.

Intoxicants

It won't take long to figure out that alcohol and tobacco are in great demand amongst populace, which is why you will have to satisfy it as well. The best intoxicants are:

  • Liquor.
  • Tobacco.
  • Opium.

Players also need to be very careful here, as too much intoxicants can lead to addiction amongst populace, which in its turn will work against you and the standard of living. Thus, do not satisfy more than 60% of your population's demand of intoxicants.

Furniture

Although it isn't as necessary as clothes and food, furniture has many benefits.

If you already have a steady production of fabric and wood, then setting up a couple of Furniture Factories would be the next logical step of pleasing your population.

It is recommended to begin furniture production no sooner than Level 5.

Household Items

Besides furniture, you can use other household items to further increase the standard of living of their population. The two most in-demand household items are:

  • Glass.
  • Paper.

Note that glass and paper can be substitutes for furniture, so the more Furniture Factories you build, the lesser demand for glass and paper you will see.

Purchasing or producing glass and paper industries can increase your standard of living from Level 10 to Level 44.

Services

It may seem strange at first, but in Victoria 3 Services are categorized as "Intangible Goods", meaning that although they can be traded, this can be done only on the local markets.

Although Services have no specific divisions, such as Transportation for example, but they can be an excellent substitute for Free Movement, Communication, and even Art.

It is recommended to invest money into Services as soon as Level 10.

Satisfy Population's Luxury Needs

Luxury Drinks

If you put effort into satisfying basic needs of the populace, then it would be sufficient enough to develop a very high standard of living. But if you have good profits, then you can continue investing into luxury drinks, including:

  • Tea.
  • Coffee.
  • Wine.

The way to do this is to colonize other territories, and in this case Africa is the best for setting up tea and coffee plantations. These will be extremely cheap and your population will be highly satisfied, quickly increasing your standard of living.

Free Movement

When you have a number of high yield factories and plantations, you need to start thinking about increasing your export capabilities. For this reason, your next steps should include:

  • Transportation.
  • Automobiles.

Transportation will allow you to strengthen your Supply Network and Shipping Lanes. Trade routes will allow you to maintain entire markets of goods, increasing the volume of transported items, which will result in massive profits.

You can start developing Free Movement already at Level 15.

Luxury Items

At this point the needs of the population will grow significantly, and that's where luxury items must be purchased, such as:

  • Luxury Clothes.
  • Luxury Furniture.
  • Porcelain.
  • Radios.

Note that none of these items should be overwhelming, but need to constitute no more than 40% of overall items of the population.

If there is an oversaturation of these items on the market, then you should be able to control it by applying Authority and Taxing population's luxury items and services.

Use the taxed money to build more factories that provide basic needs. In this way the population will be both satisfied and controlled.

Telephones

Once your technological development is sufficient enough, and you wish to get into some serious warfare, then purchasing Telephones is a must.

Such investment into Communication services should begin no sooner than Level 20.

Sugar

Sugar is just as important as tea, coffee, or wine, but it should not be rushed into development. Sort this industry out only after your Colonialism laws are well developed.

The best source of sugar is the African continent, and the best farming sources for high sugar yields are sugar cane farms, sugar beet farms, and fig farms.

In order to both sustain the demand for sugar of your populace and make money on it, build Government Administration, develop Bureaucracy, and then you can swiftly export sugar for high profits.

Fine Art

Art is the final stage of any nation's development in Victoria 3. Once all other needs of the population have been thoroughly satisfied, the question of preserving nation's prestige become evident. The best way to do this is to open the Arts Academy.

This venture should be initiated no sooner than Level 30. Once you reach Level 40 in your standard of living, your population will show less and less demand for things. But you can always go further, depending on your economic situation.

Related guides

That's all you need to know on how to increase standard of living in Victoria 3. For more Victoria 3 tips and tricks articles, please visit our dedicated hub page.

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Victoria 3: All Console Commands List https://www.gameskinny.com/gfrfz/victoria-3-all-console-commands-list https://www.gameskinny.com/gfrfz/victoria-3-all-console-commands-list Thu, 27 Oct 2022 11:35:52 -0400 Serhii Patskan

Console commands allow Victoria 3 players to adjust the gameplay partially or even fully change the landscape of the entire game. The console commands are turned off by default, so you must first enable a debug menu if you want to use them.

Our guide will provide you with all console commands list in Victoria 3, as well as tips on how to enable them.

How to Enable Console Commands

There are several way how players can enable the debug menu in Victoria 3, but the easiest one is to install the Free Console Access mod with an extra menu that allows you to quickly enable and disable commands.

If you don't want to deal with mods, then there are other options, including:

Game Launcher

  1. Start Victoria 3 launcher.
  2. Go to "Game Settings" menu.
  3. Go to "Open Game in Debug Mode" tab.
  4. Select "Launch" to start the game with the console enabled.

Steam Launcher

  1. Start Steam app.
  2. Go to your game library.
  3. Right-click on Victoria 3.
  4. Select "Properties" option.
  5. Add the following line to the "Launch Options" section: -debug_mode

Windows Shortcut

  1. Right-click on the Victoria 3 shortcut on your desktop.
  2. Select "Properties" option.
  3. Add the following line at the end of the "victoria3.exe" path: -debug_mode
  4. Save and exit.

After applying one of the above mentioned methods, you need to press the "~"(tilde) key to open the console and start entering the commands listed below.

All Console Commands List

  • 3dstats — Enables 3D Stats.
  • 3dstats.EnableGfxZoneStats — Enables 3D Gfx Zone Stats.
  • Adjacencies.Rebuild — Rebuild all adjacencies.
  • Application.ChangeResolution — Change the resolution through the console.
  • Browser.OpenURL [ ] — Opens up a browser with the provided URL.
  • Camera.Debug — Prints out camera debug information.
  • Camera.Load — Load camera position.
  • Camera.Save — Save camera position.
  • Checksum.Log — Log the game state checksums to the game log.
  • CrashReporter.DeleteCrashData — Delete local crash dumps older than X days.
  • CrashReporter.SimulateCrash — Simulates a crash (resulting in the game exiting).
  • Debug.Achievements.Lock [ ] — Locks an achievement again
  • Debug.Achievements.ResetAll — Locks all achievements again
  • Debug.Achievements.EnableDebug [ ] — Puts the achievements system in debug mode
  • Debug.Achievements.Unlock [ ] — Unlocks an achievements given the key
  • Debug.TextureMode [Name of debug mode] — Enables a texture mode for debugging.
  • Dockables.Create [Dockable name] — Create dockable.
  • Dockables.CreateUserLayout [Dockable layout name] — Create a new user layout copy of current layout, with new name.
  • Dockables.DeleteUserLayout [Dockable layout name] — Delete layout as user layout.
  • Dockables.HideLayout — Hide any shown dockable layout.
  • Dockables.SaveUserLayout — Save current layout to disk as user layout, optionally under a new name.
  • Dockables.ShowLayout [Dockable layout name] — Show an existing (user) layout, hide current layout.
  • Dockables.ShowManager — Show dockable layout manager.
  • GUI.AnimationTimeline.LogStats — Dump stats of the GUI Animation Timeline system to the debug log.
  • GUI.ClearWidgets — Clear dummy widget.
  • GUI.CreateDockable [File name] [Widget name] [Dockable id. If doesn't exist, it will be registered] — Create dummy dockable widget.
  • GUI.CreateWidget — Create dummy widget.
  • GenerateCoastalRegionNavalExits — Generate Coastal Region.
  • Graphics.CapFramerate — Set framerate cap.
  • Graphics.DumpMemoryInformation — Dump graphics memory.
  • Localization.EnableIncludeKeyInLocOutput — Includes the loc key in localization output.
  • Localization.EnableOnlyKeyInLocOutput — Shows only the loc key in localization output.
  • Localization.EnableSkipDataSystemInLocOutput — Don't run the data system at all in loc.
  • Log.ClearAll — Clears all logs.
  • Log.ClearErrorLog — Clears out the error log and resets the error count.
  • Map.SavePNG [ ] [ ] [ Should render flat (optional)] — Save a png of the map for a specific map mode.
  • MapObjects.Debug — Prints out map object debug information.
  • MapObjects.GenerateGameLocators [ ] [ (optional)] — Generates locators for the game's map objects.
  • MapObjects.Painter.AddPosition — Place a map object under the cursor.
  • ModifierNode.Graph — Open a graph view of the tick tasks.
  • ModifierNode.List — Open a graph view of the tick tasks.
  • Music.PauseFactor — Shows or sets the current pause_factor of the music system.
  • Music.PlayTrack [ ] — Plays the specified track.
  • Music.Reset — Resets the music system.
  • Music.StopTrack — Stops the currently playing track.
  • PopsFileStorage.Sync — Sync POP File Storage.
  • Portrait.ClearCache — Clears the portrait cache. Forces all portraits to refresh.
  • Print.EventDebug — Print event debug statistics, needs to set Debug.
  • RandomLog — Enables random logging.
  • RandomLog.Dump [Frame count to dump, or * to dump all available frames (defaults to *)] [Target filename (defaults to random.log)] — Dump random log data to a file.
  • SDL.EventLogging — Event logging.
  • ScriptProfiling.Dump — Dump script profiling.
  • SplineNetwork.AppendAssets — Append assets.
  • SplineNetwork.ClearAssets — Clear assets.
  • SplineNetwork.Database.Reload — Reload database.
  • SplineNetwork.Graphics.AddAllSplines — Add all graphics splines.
  • SplineNetwork.Graphics.ClearAllSplines — Clear all graphics splines.
  • SplineNetwork.SetAssetGenerationMode — Sets mode for spline strips and anchors generation.
  • SplineNetwork.ValidateSplines — Validate the integrity of in-game spline system.
  • Terrain.Regenerate — Regenerates terrain bitmap.
  • Terrain.Save — Saves terrain.
  • Threading.TaskThreadCount [The number of task threads] — Set or get the number of task threads.
  • TickTask.Graph — Open a graph view of the tick tasks.
  • TickTask.List — Open a graph view of the tick tasks.
  • add_approval — Adds an approval timed modifier to a given IG.
  • add_clout — Adds or removes clout of the IG by changing their political strength with timed modifier.
  • add_ideology [Target interest group.] [Ideology to add.] — Add an ideology to a given IG.
  • add_loyalists [culture] [amount] — Adds loyalists to culture by fraction of population.
  • add_radicals [culture] [amount] — Adds radicals to culture by fraction of population
  • add_relations — Changes relations with country by a given value
  • add_war_support [country_tag] [amount] — Alters wars support of country in ALL of their wars by amount
  • ai.debug [tag] — Dumps debug info for country
  • ai.goal [tag] [goal type] — Checks ai goal
  • ai_evaluate_building [ ] — Prints AI debug data for selected state & building type.
  • ai_evaluate_interest [ ] — Prints AI debug data for selected strategic region declared interest.
  • ai_evaluate_production_method [ ] — Prints AI debug data for selected production method in state for building type.
  • ai_evaluate_trade_route [ ] — Prints AI debug data for selected goods & country trade partner.
  • annex [ ] — Annexes a country.
  • annex_all — Annexes all other countries.
  • audio.cpu_info — Shows current cpu usage.
  • audio.list_events — List audio event.
  • audio.play_event [audio event] — Play audio event.
  • callstack — Print the callstack.
  • change_law — Changes a Law to the specified key.
  • changestatepop [state_id] [pop_type / all] [factor] — Changes the pop size of the given pop type.
  • check_pollution_level [state region tag] — Print out pollution for specified state region.
  • check_save — Checks that saving and loading is consistent.
  • clearlines — Clear lines.
  • clearspawnedentities — Clears entities spawned with spawnentity command.
  • coa_preview_window — Open the Coat of Arms Preview Window.
  • compound_nodeeditor — Compound Node Editor.
  • conquerall [country tag] — Set all enemy provinces under our control.
  • crash — Cause the application to crash.
  • create_ai [self/all/tag] — Creates AI for country or countries.
  • create_building_history — Creates a game-history compliant .txt file of all buildings in the world.
  • create_country [country definition] [country type] [culture] [state id] — Creates a country.
  • create_political_movement [ ] — Creates a political movement.
  • create_pop_history — Creates a dump in debug.log with a complete pop history.
  • create_state_region_data — Creates a game-database compliant .txt file of all state regions in the world and their provinces/resources.
  • cthulhu — Enables Cthulhu message.
  • data_types_explorer — Opens the data types explorer dockable.
  • data_wrappers_stats [Filter] — Prints statistics about data wrappers
  • date [date in format yyyy.mm.dd.hh] — Changes current date
  • debug [arguments] — Various debugging actions.
  • debug_lens_option — Enables the cheat mode.
  • debug_mode — Enables debug mode.
  • debugcharacters — Creates a semi-colon delimited logfile with debug info regarding all characters.
  • debugcountrybudgets — Creates a semi-colon delimited logfile with debug info regarding all countries and their budgets.
  • debugemployment — Creates and appends a comma-delimited logfile with debug info regarding employment in the specified state ID.
  • debugmarkets — Creates a semi-colon delimited logfile with debug info regarding all goods and markets.
  • debugpopconsumption — Creates a semi-colon delimited logfile with debug info regarding all pops' consumption
  • debugpopwealth — Creates a semi-colon delimited logfile of the current wealth status of all pops.
  • debugstates — Write a semi-colon delimited logfile with debug info regarding all states.
  • debugterrainweights — Prints out the number of terrain weights.
  • debugtheaters — Write a semi-colon delimited logfile with debug info regarding all theaters.
  • deiron — Disables Ironman mode.
  • disable_ai [all/tag] — Disables AI.
  • disable_pop_growth — Enables the cheat mode.
  • disable_retooling — Enables the cheat mode.
  • drawcmdsviewer — Draw Cmds Viewer.
  • dump_data_types — Dumps the registered data types.
  • dump_ref_lookup_memory_report — Dumps the lookup memory report.
  • enable_ai [all/tag] — Enables AI.
  • entity_editor — Entity Editor Dockable.
  • escalate [] — Adds escalation to player diplomatic plays.
  • event [event name] [] — Executes an event.
  • explorer — Shows an object explorer window.
  • exportbuildings — Write a semi-colon delimited logfile with all building type info.
  • fastbuild — Enables the cheat mode fastbuild.
  • fastenact — Enables the cheat mode fastenact.
  • fasthire — Enables the cheat mode fasthire.
  • fastinstitutions — Enables the cheat mode fastinstitutions.
  • fastinterests — Enables the cheat mode fastinterests.
  • fastmobilize — Enables the cheat mode fastmobilize.
  • fastresearch — Enables the cheat mode fastresearch.
  • fastrevolution — Enables the cheat mode fastrevolution.
  • fastsecession — Enables the cheat mode fastsecession.
  • fasttravels — Enables the cheat mode fasttravels.
  • find_unemployed — Find and report all unemployed pops with an optional cutoff.
  • fix_state_regions — Fix state regions.
  • force_oos — Make this client go out of sync in multiplayer.
  • generate_province_center_objects — Generates a file with meshes in the center of each province.
  • gfx.reloadtexture — Reload textures.
  • gfx.skin — Select active gfx skin.
  • gfx.texture_limit — Set texture video memory limit in megabytes.
  • gui_animation_editor — GUI Animation Timeline Dockable.
  • gui_editor — Spawns gui editor.
  • help [command name] — Print out all console commands or a specific command description.
  • hq_show_id — Enables the cheat mode.
  • ignore_government_support — Enables the cheat mode.
  • invalidate_character [character id] — Invalidate the modifier on the character with the specified ID.
  • invalidate_country [country id] — Invalidate the modifier on the country with the specified ID.
  • invalidate_ig [interest group id] — Invalidate the modifier on the interest group with the specified ID.
  • invalidate_state [state id] — Invalidate the modifier on the state with the specified ID.
  • io_stats — Enables IO Stats.
  • io_stats.Reset — Resets IO Stats.
  • kill_character [character name] — Kills the named character.
  • log_status — Log Status Dockable.
  • log_ticktask_performance — Start outputing ticktask performance data to profiling.log.
  • log_viewer — Log Viewer Dockable.
  • map_editor — Enable map editor.
  • mapmode [mapmode] — Switches to a given mapmode.
  • measure_frame_time ["start" or "stop" measuring] — Measures avg/min/max frame time and prints the result to debug.log once stopped.
  • memory_stats — Enables Memory Stats.
  • memory_stats.Reset — Resets Memory Stats.
  • minidump [file path] — Creates a minidump.
  • money [amount] — Adds specified amount of money.
  • net_debuginfo — Print debug info about the networking layer.
  • net_stats — Enables Net Stats.
  • net_stats.Reset — Resets Net Stats.
  • norevolution — Enables the cheat mode norevolution.
  • nosecession — Enables the cheat mode nosecession.
  • observe — Start observing the game.
  • own [province id/state region tag] [country tag] — Change the owner of specified province or state region.
  • particleeditor — Particle Node Editor.
  • permitmarginalizedingovernment — Enables the cheat mode.
  • pops_account_disconnect_steam — Disconnect Paradox account from Steam
  • pops_account_login [email] [password] — Login to a POPS Account.
  • pops_account_logout — Login to a POPS Account.
  • pops_account_status — Show whether you are currently logged into POPS or not.
  • popstat — Prints out amount of active pops.
  • portrait_editor — Open the portrait editor.
  • print_gamestate_modifiers — Prints Gamestate Modifiers.
  • province_borders [true/false] — Enables showing of province borders.
  • pseudoLoc — Enable/Disable Pseudo Localization on Text Widgets.
  • recalc_cached_data — Recalculate cached gamestate data.
  • release_mode — Enables release mode.
  • reload [file name] — Reloads assets.
  • rendertype — Reports what render backend is used.
  • research — Acquire technologies.
  • save_game_analyzer — Open the save game analyzer.
  • screenshot — Take screenshot.
  • script_docs — Prints script documentation.
  • set_devastation_level [state region tag] [amount] — Set devastation level in specified state region.
  • set_pollution_level [state region tag] [amount] — Set pollution level in specified state region.
  • settings — Spawns a settings GUI with an optional argument for an initially selected category.
  • shader_debug — Debugs shaders.
  • shader_editor — Shader Editor Dockable.
  • show_goals — Show AI goals.
  • skip_migration — Enables the cheat mode.
  • sleep — Sleep for specified amount of milliseconds.
  • social_addfriend [Context Index] [Account ID] — Add a friend to friends list.
  • social_debuginfo — Print debug info about the social layer.
  • social_joinroom [Context Index] [Room Name] [Nick Name] — Join a chat room using the given social context.
  • social_sendmessage [Context Index] [Room Name] [Message] — Send a message to a chat room.
  • spawnentity [ ] [ (optional)] — Spawns specified entity at cursor position.
  • spawnentity_at [ ] [x] [y] [ (optional)] — Spawns specified entity at xy-position.
  • spawnline [ ] [ (no spaces)] [ (no spaces)] — Spawns specified line between 2 positions.
  • spawnnotification [notificationtype] [] — Spawns notification of specified type.
  • swapchain.buffers — Query/Set swapchain buffers.
  • switchlanguage [language name] — Reload localization files and switch language.
  • tag [country_tag] — Switch control to another country.
  • testaipacts — Test whether AI would dissolve current pacts.
  • testevent [event name] [] — Tests an event.
  • testobjective [] — Tests objective triggered effects.
  • texturelist — Texture List.
  • textureviewer — Texture Viewer.
  • time — Shows time.
  • tools.skins — Skin Editor.
  • treatyport [ ] — Takes treaty port in state region.
  • tweak — Spawns a tweaker GUI.
  • update_distribution — Updates garrison unit distribution in HQ of specified State ID.
  • update_employment — Transfers employees between buildings in the specified state ID.
  • validate_employment — Print out unemployment in states.
  • validate_hubs — Enables hub validation.
  • validate_income — Print out countries with income deficits.
  • validate_naval_exits — Enables naval exits validation.
  • validate_pops — Ensures all pops have valid parameterss and prints them to the error log otherwise.
  • version — Shows current build information, put 1 as second parameter for long version.
  • vsync — Enable main swapchains vsync.
  • wagerate — Get or Set a building's wage rate.
  • yesmen — AI will agree to all diplomatic proposals & sway offers from players.

Those are all console commands in Victoria 3, check out our other Victoria 3 guides.

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Victoria 3: Possible Fixes for Launcher Not Working https://www.gameskinny.com/eynol/victoria-3-possible-fixes-for-launcher-not-working https://www.gameskinny.com/eynol/victoria-3-possible-fixes-for-launcher-not-working Thu, 27 Oct 2022 11:35:50 -0400 Serhii Patskan

Many Victoria 3 players have encountered a launcher not working error after installing the game. This error is directly connected to the Paradox launcher, which may have incompatibility issues on your PC.

Our guide will provide you with possible fixes for launcher not working error in Victoria 3.

Reinstall Paradox Launcher

The easiest way to eliminate the launcher problem is to simply reinstall it by following these steps:

  1. Go to "\SteamLibrary\steamapps\common\Victoria 3\launcher\" folder on your PC.
  2. Right-click on "launcher-installer-windows.msi" file.
  3. Select "Repair" option.
  4. Wait for the process to complete.

If this didn't help, then you can reinstall the launcher manually, by selecting "Uninstall" at step 3, and then "Install" again.

Launch the Executable

You can also eliminate the Paradox launcher and start the game by directly launching the executable file. Here's how you can do it:

  1. Go to "\SteamLibrary\steamapps\common\Victoria 3\binaries\" folder on your PC.
  2. Right-click on "victoria3.exe" file.
  3. Select "Run as Administrator" option.

If this doesn't work, then restart your PC and try again. You may also need to uninstall the Paradox launcher again.

Install Paradox Launcher V.2

In case the default launcher that comes with the game doesn't work, then you need to install a new Paradox Launcher V.2. Here's what you need to do:

  1. Go to "\SteamLibrary\steamapps\common\Victoria 3\launcher\" folder on your PC.
  2. Right-click on "launcher-installer-windows.msi" file.
  3. Select "Uninstall" option.
  4. Go to PDX Launcher webpage.
  5. Click on "Windows" button.
  6. Download and install Launcher V.2.

Verify Integrity of Game Files

The last thing you can do is to ask Steam to do its own repair function by verifying integrity of game files:

  1. Start Steam app.
  2. Select "Library" tab.
  3. Right-click on the Victoria 3 game.
  4. Select "Properties" option.
  5. Go to "Local Files" tab.
  6. Select "Verify Integrity of Game Files" feature.

That's all you need to know on how to fix launcher not working error in Victoria 3. If you are looking for a list of all console commands in Victoria 3, then follow the provided link.

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