Video Game Ports Tagged Articles RSS Feed | Video Game Ports RSS Feed on en Launch Media Network Why Monster Hunter Stories Deserves an Enhanced Switch Port Tue, 05 Dec 2017 12:12:33 -0500 Erroll Maas

Monster Hunter Stories, the monster-taming RPG spin-off of Capcom's popular hunting-action series, Monster Hunter, was released in the West on September 8, 2017, almost a year after its Japanese release. This week, on December 4, the game was released for iOS and Android smartphones in Japan. The Nintendo 3DS version of Monster Hunter Stories sold lower than expected in Japan and hasn't been selling well in the West either due to time of release and being limited to Nintendo 3DS exclusivity. Because of these factors, Monster Hunter Stories should receive an enhanced port on Nintendo Switch so that more players will be able to get their hands on it and it can get the recognition it deserves.

The Nintendo 3DS Release Had a Few Limitations

Selling poorly despite positive critical reception is a common problem for plenty of games, but in the West, Monster Hunter Stories barely got reception at all when compared to games in similar positions such as Prey and Dishonored 2. At the time of release in the West, the game didn't get much media attention due to the release of Destiny 2 that same week, although it received a 7 from Autumn Fish here at GameSkinny and currently has a 79% average score on Metacritic. Many players had also moved on to the Nintendo Switch by that time and may have either been unaware of the game's release or just didn't care to go back to playing on Nintendo 3DS. Re-releasing the game on Nintendo Switch would help give these players another opportunity to play this game after having previously been overlooked.

Another problem with Monster Hunter Stories being limited to Nintendo 3DS exclusivity are the graphical limitations of the system. Although the graphics in the Nintendo 3DS version look great for the most part, there is quite a bit of texture pop-in throughout the game. The smartphone version of the game has already fixed this problem and enhanced the graphics, and it is known that the Nintendo Switch uses a custom Nvidia Tegra processor similar to those one would find in high-end smartphones, so it may now be easier to port than before.

The Nintendo Switch Release Can Be the Definitive Version

Despite the lower-than-expected sales of the Nintendo 3DS release in Japan, Monster Hunter Stories has now been released on three separate occasions: the original Nintendo 3DS version on October 8, 2016; the 1.2 Renewal update version on July 27, 2017; and the Android and IOS version on December 4, 2017. The next big update, 1.3, will be coming to Japan this winter, although at this time it is unknown whether the update will only be digital or have a physical release to coincide with it like the 1.2 Renewal update. In the West, Monster Hunter Stories has received free downloadable content every week since release, but the 1.2 update is not yet available. An enhanced port on Nintendo Switch would be able to provide a definitive version of the game, including all previous downloadable content and major updates. Capcom could even add a save transfer function between the Nintendo 3DS and Nintendo Switch versions of the game since they already have experience with it from featuring the function in Monster Hunter XX (Double Cross).

We Can Have a Monster-taming RPG on Switch Before Pokémon

Pokémon for Nintendo Switch is currently in development and slated for 2018, but it likely wouldn't be released until late 2018 at the earliest, with Pokémon Ultra Sun and Pokémon Ultra Moon having just been released in November. A Nintendo Switch port of Monster Hunter Stories would likely be able to release before then so that Nintendo Switch owners waiting for Pokémon could get their monster-taming fix.

Boosting the Possibility of Release

Although there has been no word on a release of the smartphone version in the West yet, and it may be some time before we see a Nintendo Switch port of Monster Hunter Stories at all, it's definitely more possible than it was before. Despite its lack of media coverage and lower than expected sales, Monster Hunter Stories still manages to pull through and repeatedly re-release.

Whether you're already a fan or would just prefer a Nintendo Switch version of the game, you can vote it for Best Handheld Game at the 2017 Game Awards once a day to help show interest. Voting only runs until Wednesday, December 6, so make sure to get your votes in. You can see the results on Thursday, December 7, at 7:00 PM.

Do you think Monster Hunter Stories deserves to be re-released on Nintendo Switch? Let us know in the comments!

5 MMOs That Need to Be Ported to the Switch Tue, 19 Sep 2017 13:12:55 -0400 adelgirl

Not too long ago, Nintendo fans found out that beloved MMO Dragon Quest X will be ported to the Switch. While this was invigorating news in and of itself, it's also set a precedent for fans to look forward to seeing other MMOs make their way to the console. And surely some developers are investigating whether or not their MMO games will work on the system. 

There is a possibility that Dragon Quest X will be the only MMO we ever see on the Switch, but that's unlikely to be the case. There are so many other popular MMO games out there that would be perfect for the console-hybrid platform. And there are a few that we would love to see make the move to the Switch. We don't have any official information on whether the following games can actually be ported, but we can hope anyway!

1. Final Fantasy XIV


There has already been some talk about porting FFXIV to the Nintendo Switch, but nothing definite revealed thus far. If it does make the move, this MMO would be a real treat for Switch owners. 

With many classes and races to choose from, and a ton of in-game content and numerous expansions to play through, there's a lot to love about FFXIV. It's already proven to be successful on the PS4, so it's not hard to imagine that it could be similarly successful on the Switch as well. 

2. Tera

Tera is a more recent MMO that might be a good fit for the Switch. For players who enjoy customization and creating tons of different characters, this is the perfect massively multiplayer experience. There are many different classes and races to choose from (and branching customization options based on your choices), and the game adds a new race of class each year. 

It's possible that we won't ever see this game on the Switch because of its 18+ rating, but the recent bout of mature games announced for the console means there's still hope. With a console port for the PS4 and Xbox One in the works, there's also the possibility of Tera getting a Switch version as well.  

3. MapleStory

While MapleStory is old, it's still a great MMO -- and one that I think would be perfect for the Switch since it's more family-friendly than a lot of other MMOs. This MMO is also less graphically intensive than some of its more fantastical counterparts, so it would demand a little bit less of the Switch than other games. 

In spite of its simpler graphics, though, there's plenty of customization abounding in Maple Story -- especially with the multiple class options, and the chance to add more with a Switch port.  

4. Elder Scrolls Online

Since Skyrim is already coming to the Switch, it seems like The Elder Scrolls Online would be a good next step for Bethesda in regards to Switch ports. Considering how all the systems that currently have Skyrim also have Elder Scrolls Online, it seems likely that the Switch could see this MMO in the next few years. 

Should that be the case, Nintendo fans will have plenty of content to sink their teeth into, as ESO comes packed with multiple classes and customization options, different starting areas, and numerous expansions as well. 

5. Black Desert Online

Black Desert Online is a more recent MMO that's become a pretty big hit in North America. With releases planned for the PS4 and Xbox One, it doesn't seem far-fetched to think that there could be a Switch version in the future. 

BDO offers a number of classes and races, as well as in-depth character customization and consistent content updates to keep the game feeling fresh. Its vibrant and detailed graphics would certainly test how much visual intensity the Switch system can actually handle. 


That wraps up our list! What MMOs would you like to see come to the Switch in the next few years. Let us know down in the comments!

Telltale Games Announces Guardians of the Galaxy and Batman: The Enemy Within for Nintendo Switch Thu, 24 Aug 2017 17:20:14 -0400 Josh Broadwell

Superhero fans and Switch owners may be glad to learn that Telltale Games recently confirmed they will be releasing Guardians of the Galaxy and Batman: The Enemy Within for the Nintendo Switch.

This news came to fans in a Tweet from the official Nintendo of America account:

In Telltale's signature style, both games are episodic, with five episodes planned for each. The first episode of both games released on other platforms earlier this year, and earned good reviews from critics and fans alike.

Apart from fast-paced action sequences, both Guardians of the Galaxy and Batman offer players the chance to immerse themselves in iconic comic-book worlds and shape them by making choices on behalf of their characters. 

Telltale hasn't given fans any more information on the Switch versions of these games just yet -- including when they'll release or whether players will need to purchase/play the game episode-by-episode or all at once. 

Have you played either of these games? Are you excited to see them coming to the Switch? Let us know down in the comments!

Image via Serving Marvel Comics

7 Bandai Namco Games That Should Be Ported to the Nintendo Switch Thu, 13 Jul 2017 14:24:16 -0400 Erroll Maas


To Be Continued?


Bandai Namco has plenty of games in its ever-expanding catalog. Between anime tie in games, Dark Souls, Little Nightmares, the upcoming Code Vein, and others, there's no shortage when it comes to games the publisher could bring to the Nintendo Switch.


If the ports of Dragon Ball Xenoverse 2 and One Piece Unlimited World: Red do well enough, we could see a lot more Bandai Namco games coming to the Switch in the near future.


Naruto Ultimate Ninja Classic HD Collection


While the PlayStation 4 is getting the Ultimate Ninja Storm Legacy Collection and PlayStation 3 is getting the Ultimate Ninja Storm Trilogy, many forget the fighting game series which Ultimate Ninja Storm came from-- which is the original Ultimate Ninja series for the PlayStation 2.


Unlike Storm, the original series is a 2.5D fighter that had five main entries, with the fifth never being released in North America. The first three games took place before the timeskip, while the last two were primarily based on the later series, Naruto Shippuden -- but still contained modes which retold the story of the original series as well.


After the release of Ultimate Ninja Storm and its sequels, many fans seem to disregard or forget this series. Due to Naruto's continuing popularity with the spin off series (Boruto: Naruto Next Generations) and plenty more planned games coming out, a collection like this could provide newer fans with some insight on older games, while at the same time providing older fans with feelings of nostalgia.


Digimon Story Cyber Sleuth Series


Digimon Story: Cyber Sleuth originally released exclusively for the PlayStation Vita in Japan in 2015. A PlayStation 4 port was released in Japan, North America, and Europe in 2016 alongside the Western release of the Vita version.


The four Digimon games released in the West before this -- Digimon World DS, Digimon World Dawn and Dusk, and Digimon World Championship -- were all released for the Nintendo DS. There were also several games exclusive to Japan, such as Digimon Story: Lost Evolution and Digimon World Re:Digitize Decode, released on the Nintendo DS and Nintendo 3DS, respectively.


It might seem weird to bring the Pokémon rival back to Nintendo consoles, but with games like Monster Hunter Stories and Yo-Kai Watch 2: Psychic Specters already out in Japan and coming to the West soon, Nintendo is no stranger to monster collecting RPGs that aren't of the Pokémon variety.


Tales Of Graces:f 


Tales of Graces was originally released for the Nintendo Wii in Japan in 2009, with an enhanced port known as Tales of Graces:f released a year later for the PlayStation 3 in Japan, North America, and Europe.


The game takes place in a world known as Ephinea and follows Asbel Lhant. During his childhood, Asbel befriends an amnesiac girl and witnesses her death. Seven years later, he is reunited with the girl who mysteriously returns, albeit still with amnesia. They then go on a quest to save humanity from being destroyed.


Tales of Graces:f received praise for its gameplay with mixed reviews for its presentation.  Longtime Tales fans often claim it has the best gameplay of any game in the entire series.


Due to this positive reception, Tales of Graces: f may be a major contender for the upcoming yet unannounced Nintendo Switch Tales game. If not, Bandai Namco should still think about giving this game another re-release.


Chroma Squad


Although the recent beat'em up, Mighty Morphin' Power Rangers Mega Battle, left fans disappointed -- and the fighting game Power Rangers Legacy Battle is restricted to mobile devices at the moment -- Bandai Namco still managed to release an interesting game heavily inspired by the Super Sentai series which Power Rangers was created from .


Chroma Squad follows a team of stunt actors who decide to start their own Tokusatsu studio after growing tired of their previous job. Once the studio is established, the player must assign the actors to different roles and suit colors for the teams.


Like the various series the game takes inspiration from, each stage is a different episode of the show in which the heroes fight a group of villains -- and their performance during the episode makes a direct impact on the show's ratings.  The episodes are grouped into seasons, and failure to complete the goals set by the sponsors at the end of each season will lead to a game over.


Chroma Squad is currently available on PC, PlayStation 4, and Xbox One, but a Nintendo Switch port could be possible. Its pixelated graphical style would be perfect for the Nintendo system.


Jojo's Bizarre Adventure All Star Battle


Jojo's Bizarre Adventure All Star Battle is a fighting game by CyberConnect 2 based on Hirohito Araki's popular ongoing multi-part  manga and anime series of the same name. The game was originally released on the PlayStation 3 in August 2013 in Japan and April 2015 in Western territories.


Jojo's Bizarre Adventure All Star Battle not only includes characters up to the most current anime series at the time, but even includes characters up to the most recent manga. This feature is still seen in Jojo's Bizarre Adventure fighting games today.


While this game deserves a re-release on modern consoles in general, being one of the two best games based on the franchise, bringing it to the Nintendo Switch would add the extra benefit of portability.


The eShop on Switch has plenty of classic NeoGeo fighting games, so why not add some more modern ones as well?


Ni no Kuni: Wrath of the White Witch


In Japan, Ni No Kuni originally released as two separate games, Ni No Kuni: Wrath of the White Witch for PlayStation 3 -- which later released worldwide -- and Ni No Kuni: Dominion of the Dark Djinn  which released a year prior for the Nintendo DS.


In Ni No Kuni, you play as a boy named Oliver whose mother has just passed. After bringing a fairy plush toy to life through his tears, he sets out to find his mother in a fantastical alternate dimension, while also fighting against a great evil power. Oliver ventures through the magical world with some new friends and has the ability to obtain different Pokémon like familiars along the way.


With Level 5's other monster-taming RPG, Yo-Kai Watch, losing popularity, bringing their critically acclaimed RPG to a portable system may be a wise decision. They could maybe even add some familiars and other features exclusive to the Nintendo Switch version.


Soul Calibur 2 HD Online


Originally released in 2003 for the PlayStation 2, Xbox, and GameCube, the 3D fighting game Soul Calibur 2 had a different guest character for each version: Heihachi from the Tekken series on PlayStation 2, Link from The Legend of Zelda on GameCube, and Necrid from Spawn on Xbox.


In 2013 an enhanced version of Soul Calibur 2 was digitally re-released on the PlayStation 3 and Xbox 360 as Soul Calibur 2 HD Online, and both versions featured Heihachi and Spawn. But Link was nowhere to be seen.


If Soul Calibur 2 HD Online came to the Nintendo Switch, it would be the true definitive version, since Link could be put back in. There also hasn't been a Soul Calibur game since the lackluster Soul Calibur V for the PlayStation 3 and Xbox 360, so why not make a return with a portable version of what many fans claim is the best game in the series?


One Piece: Unlimited World Red - Deluxe Edition -- an enhanced port of the Nintendo 3DS game -- was announced for the Nintendo Switch not too long ago, and will be Bandai Namco's second anime-related game to be ported to the hybrid console after DragonBall Xenoverse 2, which was just announced to release on September 22.


Bandai Namco publishes a handful of anime tie-in games for other series in addition to notable games such as Dark Souls, God Eater, and the Tales series, among others. With so many different properties under its belt, Bandai Namco has the option to bring even more of its catalog to Nintendo's portable system.


Here are seven games that we think should be prime contenders for the next port.

Oceanhorn: Breath of the Mild Wed, 12 Jul 2017 20:01:54 -0400 eleccross

Oceanhorn is a game that originally released for iOS back in November of 2013 and got console ports on Xbox One and PS4 three years later. Now it's on the Nintendo Switch, going back ever so slightly to its mobile roots.

Oceanhorn very obviously takes inspiration from The Legend of Zelda series. This is pretty damning because that means there are better games like it to play, especially on consoles.

The story isn't bad, but could be executed better

The story goes that long ago there was a civilization that thrived on technology, but by going to far they unleashed a powerful evil on the world that left it as a shell of what it once was and eradicating the most technologically advanced civilization. One of the beasts, Oceanhorn, that was unleashed by this evil is alive to this day and hunts down your bloodline. Your father left you to protect you from the Oceanhorn but years later you find you must leave your island to defeat the Oceanhorn and maybe find your father.

 The story has a great premise but the execution isn't very great. Characters are very forgettable and aren't given much background.  At some point you go to an island where you're asked to help with a ceremony, you fight a boss, and suddenly you have a love interest.

The graphics leave something to be desired

Oceanhorn's graphics are about what you'd expect from a critically acclaimed mobile game. The textures and models look good and are reused often, but aren't applied particularly well. This is especially apparent in cut scenes where the camera pans down to the character's level and you can sometimes catch a few cracks between the models. Occasionally you'll come across a random object that is difficult to move around for no good reason, such as a log placed in the middle of a cave that you have to squeeze past one way and can't get by the other way.

The general lack of any background during these cut scenes makes the world feel a lot more empty. You could argue against this point because the whole game takes place on islands. However, the same problem persists in caves too, where the cave walls only go so high and then drop into a flat plane that goes on until the draw distance runs out.

Speaking of islands, the ocean is probably the worst looking thing in the game. It's depicted as just a shiny reflective surface that wobbles a bit. In a game that features good textures, the lackluster presentation of water feels very out of place with the game's art style.

Despite the fact that it has areas that could be improved, nothing is particularly bad looking though. Looks are probably where Oceanhorn shines the most. Still, the placement of objects seems random and just generally not thought out at times.

The gameplay is somewhat awkward at times

The gameplay is like a simplified 2D Zelda game. You move around the world with the control stick. There is no jumping, like in most Zelda games. You can drop down from ledges, but only ones that are closer to the ground below. Which feels very limiting. There are times when a ledge is just barely too high to jump off simply because the game wants you to take a longer route.

Among the other movement options is a very wonky dash. You can only dash in a straight line and there's a long lag between letting go of the button and being able to move normally again. The stamina bar is also very weird, it feels like even if you use more than half of the bar, it seems to drain the whole thing even if it seems like it shouldn't have. The dash works, but not without problems.

Combat is as bland as bland can get. Swinging your sword will do one of a few random attack motions, which makes randomly attacking enemies difficult. The only other thing you can do with your sword is a spin attack, which you do by holding the attack button down. You have a shield which blocks any damage that hits it when you hold down the button, but it's not worth it for any enemies except those that actually require your shield, which you can just run past. Combat never evolves beyond these mechanics and gets very old very fast.

Enemies are mostly punching bags and don't put up much of a fight. When you're hit or even die it feels less like you're at fault and more like you where cheated. There's a very small variety of enemies in the game, most of which just run at you in an attempt to make contact. Boss fights use the usual Zelda formula of "use X item on Y weakness," so they don't offer much variety either.

There are some boss fights where the camera lowers and it turns into a sword duel. However these are nothing more than a slap fight. You're supposed to wait for them to put their shield down and go in for a strike, but when they have their shield up or down is questionable most of the time. You save time by just swinging at them until they go down.

You pick up an assortment of items and magic through the game, such as bombs and a bow. These are better saved for puzzles, unless you really have trouble taking down the bigger enemies.

The puzzles in the dungeons are very simple and rarely challenging. They range from arranging boxes in a way that allows you to pass, to pushing buttons that are slightly out of the way to open a door. Sometimes you'll need an item for the puzzle, but not very often. An item will rarely see use outside of the dungeon you get it from, which even Zelda has moved away from.

A unique feature of this game are the levels. Completing challenges and killing enemies gives you XP gems which level you up when you collect enough. Leveling up gives you upgrades like higher item capacity or more effective spells but will also occasionally just give you coins. Each island shows you three challenges, but unless it's specified, you can complete them anywhere. This is an interesting feature that adds a mechanic to a game that usually wouldn't have it, but because Oceanhorn is a game where you need to progress linearly, levels can't reward you with much.

Traveling between islands in Oceanhorn looks like how it is in Wind Waker, but extremely bare bones. When you leave an island a map of the world opens up. You select an island and the boat moves on a straight path to your destination. Once you hit level 2, you get a gun on the boat and random clusters of crates, mines, and enemies. The boat section between islands is nothing more than padding, possibly to make the game more like Zelda. The game would be better without it.

Oh, and there's fishing thrown in. You can sell the fish you catch for money and there's a fish book you can fill if you're a completionist. To the games favor, it's one of the best fishing mini-games I've played in awhile. It's nice and simple.

Oceanhorn is relatively unimpressive and a little dated

Oceanhorn probably worked better as a mobile game back when not much was expected of such games. But as a modern game on consoles there are so many better options. It's bland combat, promising yet disappointing story, and gameplay padding are all relics of an age of mobile gaming that we're long past. The graphics, art style, and lore are all good, but that still doesn't warrant a $15 price tag for an $8 mobile game.

What do you think? Does Oceanhorn still have a place in modern gaming? Leave a comment below and keep your eyes on Gameskinny for more Switch reviews and the like.

Dissidia Final Fantasy NT is Coming to PS4 Wed, 07 Jun 2017 15:41:04 -0400 stratataisen

Square Enix has just released an announcement trailer that reveals their plans to bring Dissidia Final Fantasy NT to the PlayStation 4. The popular Japanese arcade game, developed by Koei Tecmo Games’ Team Ninja, is set to ship worldwide in early 2018.

More details about this release were outlined in a 2-hour live stream (in Japanese), and via the official website. Here's the rundown of what the PS4 version game will include:

  • The original arcade 3v3 battle system. This will also have additional combat systems exclusive to the PlayStation 4, all with their own rule sets, single-player modes, and room creation for friends to battle.
  • Over 20 playable characters. Both heroes and villains alike will make an appearance for players to choose from, and more characters are on the way.
  • Several notable arena locations. These include Midgar, Besaid, and Porta Decumana.
  • An PS4-exclusive narrative style. This will be told through event scenes.
  • Single-player and co-op modes. Experience the story alone or with friends.

Though there are lots of features coming to the PS4 version of Dissidia Final Fantasy NT, there are a few that aren't going to be implemented -- at least not yet. Cross-platform fighting between players will be unavailable. And for right now, there won't be any way for arcade users to carry over data to the PS4 version. But Square is hoping to bring that to the game in the the future.

Those attending E3 2017 with have the chance to play the game and find out more. For those of you who won't be on the show floor, stay tuned to GameSkinny as we cover any further news about the game and its release.

Skullgirls Mobile is the Perfect Example of Mobile Ports Done Right Tue, 06 Jun 2017 15:15:32 -0400 eleccross

Mobile gaming is a big deal. While most "hardcore gamers" might scoff at the idea, it's not a market to take lightly. Almost everyone has a smartphone in their pocket, so the potential is huge! But there's a certain feel mobile games have to achieve to be especially successful. They should be easy to pick up, play, and put back down again whenever you need to.

A lot of indie developers port their games onto mobile because the market is so lucrative, but not all of them do so with this mobile-friendly aesthetic in mind. Most just take the game, add touch controls, and throw it onto the App Store, hoping to make some sales. But not all of them do this -- and Skullgirls Mobile definitely doesn't. In fact, it takes mobile ports to a whole new level.

Skullgirls Mobile brings the original game's traditional 2D fighting mechanics to pocket devices, and successfully turns this console fighter into an addictive pick-up-and-play mobile game.

Complex Characters for Endless Fun

The most important part of any fighting game is obviously the fighters. And Skullgirls Mobile turns its roster of fighters into a collectibles system to keep players coming back for more -- similar to gacha games like Fire Emblem Heroes or Puzzle and Dragons.

Each fighter has a level, stats, power number (based on their overall stats), element, and energy meter. While most of these features are not unique compared to other gacha games (except for the characters having individual energy bars), there are a few things that set them apart -- which is where the adaption from 2D traditional fighters comes in.

Streamlined Controls for Rewarding Mobile Play

The controls for the game are simple. You execute various swipes and taps for attacks, grabs, blocks, and air combos. But how are special moves and finishers pulled off? How do you translate quarter-circle heavy punch into a mobile game?

In Skullgirls Mobile, these attacks are also gacha collectibles. The equipped moves appear as buttons on the bottom corner of your side of the screen. When you use special moves, they're put into cooldown. Finishers build up as you hit and get hit. This approach is not only a great way to integrate these moves into a touch-based control scheme, it also makes a complex battle system simple and easy to use, so the game is more accessible to casual mobile players.

The Campaign Offers a Sense of Progression

Instead of the usual arcade mode, Skullgirls Mobile features a campaign that goes through several maps with branching paths -- though beating every fight on one map is recommended, because you get more loot for fully completing a map. This gives players a clear demarcation between goals so they they can step away from the game and come back whenever it suits them.

This is a sharp contrast to classic mode, where you go through a number of fights in a row. It also imparts a sense real progress, as opposed to just just fighting in traditional classic modes. Both these factors play into the increased accessibility of this game for mobile players. 

Skullgirls Mobile is a shining example of mobile games done right. By making the game quicker, simpler, and more accessible -- even to those who are not very into the traditional 2D fighter genre -- it's offering an engaging experience for smartphone owners that sets the bar high for other developers.

If you're looking for a new smartphone game to play, I seriously recommend giving Skullgirls Mobile a look on Google Play or the App Store. And check out our Skullgirls Mobile guides here on GameSkinny if you want some extra help getting started with the game!

Elite Dangerous on Consoles: What We Don't Want Sat, 20 May 2017 13:24:16 -0400 ReverendShmitty


Elite Dangerous, as an already successful title that has run on both PC and Xbox One since 2014, should be more than ready for its jump to the PlayStation 4. Frontier Developments has handled plenty of issues that have cropped up and kept the game thriving. The studio hasn't set a release date yet for the PS4 port, which hopefully means the team is taking their time to ensure everything runs smoothly.


So with any luck -- and a lot of hard work on their part -- the PS4 version of Elite: Dangerous won't have any of the hiccups on this list when it comes out.


Downed or Overloaded Servers


Without exception, any online game will have its servers go down at some point or another. Updates, reworks, patches, DLC, holiday events, severe weather, and DDoS attacks can all cause a server to go down.


But sometimes servers go down for more ridiculous things, such as high number of players. A new game launch, in particular, can bring a server to its knees under the weight of a sudden influx of players.


Elite Dangerous has been around for years though, so by now the developers should know what to expect in terms of playerbase numbers and how much strain the servers need to be ready to handle. So we're hoping that when launch day rolls around for the PS4, those servers are already primed for the onslaught of new adventurers and won't collapse under the added pressure.


We'd much rather get to actually play the game on launch day, rather than ruefully watching Elite: Dangerous streams and wishing we could. 


Broken Updates


With a long beta period, a testing period for the Xbox One, and a slew of updates to refine and add content to an already massive game, Elite Dangerous has had -- and will continue to have -- a lot of updates. These days updates are as common as pressing the start button, so you have to expect them.


Unfortunately, Elite Dangerous also has an issue of updates breaking parts of the game and creating new problems. Missing money, disappearing cargo, and an inability to access markets are all issues that have plagued the game from time to time.


They were eventually fixed, as any devoted developer will do, but some extra testing and polishing before the game's PS4 release would be highly appreciated.


(Extreme) Graphic Degradation


We know full well that it's nigh impossible to not have some sort of graphics degradation when porting from PC to console. Despite the fact that consoles are more powerful and PC-like than ever before, they still aren't quite as powerful as their desktop cousins. At least not yet.


Back in the days of the Elite Dangerous beta, some users experienced a significant drop in graphical quality, namely in lighting and shading, just after updating. With the jump to a new console and architecture, such an issue could once again arise -- and we don't want to see it fly under the radar without getting fixed. 


Incompatibility Issues


The above image in an animation issue only encountered after equipping a new paint job for a ship. Why? Because the cosmetic change is apparently incompatible with some other aspect of the game.


It's a minor grievance since the game is still fully functional and playable. But when such a glaring issue is caused by something so incredibly minor as a skin, there's no telling how many more issues can crop up. Trivial or not, in a game with thousands of active players, customization options, and interactive places and things, the little things need to be impeccably polished.


Graphic Glitches


For its incredible size, Elite Dangerous really is a great looking game. Ships are incredibly detailed, planets are beautiful, and the character creation is outstanding.


But when you can explore the vastness of space and jump from galaxy to galaxy, you're bound to come across something not so pretty eventually. And for some players, this comes not in the form of being killed or robbed, but of severe graphical glitches.


Planets failing to load properly and complete lack of textures have been reported numerous times and are definitely something best left in the past.


Frontier Developments' Elite: Dangerous, a space adventure, trading, and combat simulation game, premiered on PC in December 2014 -- then moved onto the Xbox One less than a year later. Now, over 1.4 million sold copies later, the game is planned to release on the PlayStation 4 sometime this year.


Unfortunately, games of a massive scale like this are bound to have issues somewhere along the way, and the console port on Xbox One is no exception. So before Elite Dangerous makes the leap to Sony's flagship, we're hoping these five issues get left behind.

VA-11 HALL-A Playstation Vita Port Is Finally Coming Fri, 12 May 2017 18:50:06 -0400 Greyson Ditzler

VA-11 HALL-A: Cyberpunk Bartender Actionthe surprise sleeper hit visual novel from 2016 developed by Sukeban Games, has finally received confirmation for its promised port to the PlayStation Vita.

The Vita Version of the game will be shown off at this year's Bitsummit convention, which is a yearly independent gaming convention held in Kyoto, Japan. 

The publisher of the port, Wolfgame, has shown off a bit of the Vita version's gameplay on their Twitter, which you can view below:

For any readers who may have missed out on VA-11 HALL-A, it is a visual novel set in a dystopian cyberpunk future where the authoritarian government is always watching, the economy is in shambles, and many people seek escape from their depressing everyday lives at the bottom of a glass.

The player takes on the role of Jill, a bartender at the eponymous VA-11 HALL-A bar in a small corner of Glitch City, and must correctly mix and serve drinks while learning about the outside world through the many different and interesting people who wander in looking for a buzz.

The game is mostly dialogue and reading, interspersed every few minutes with the task of mixing a drink -- and the dialogue and story-line can vary based on how you mix each drink. 

  A typical dialogue exchange in VA-11 HALL-A.

Apparently, Wolfgame has also had the game rated by the Brazilian ratings board for a number of other gaming platforms -- but all other platforms aside from the Vita are only possibilities for the future, and not absolute certainties.

VA-11 HALL-A is currently available on Steam and, with a port for the iPad supposedly in the works as well.

Shantae: Half-Genie Hero Coming to Nintendo Switch This Summer Fri, 12 May 2017 13:20:47 -0400 Greyson Ditzler

WayForward Technologies' 2D Metroidvania platformer Shantae: Half-Genie Hero, the most recent installment in the Shantae series, has been confirmed for the Nintendo Switch and set to release this Summer.

WayForward has given a few details about the game, such as the expected launch window of Summer and the promise of incorporating the Switch's HD rumble feature into the game. Based on the announcement poster for the Switch port, and it's tag-line, "Feel the beat this Summer", the HD rumble capability may be integrated into the rhythm of Shantae's dancing, among other places. 

Details on the actual release of the game were given on the company's Twitter, with the promise of more details somwhere down the line: 

Shantae: Half-Genier Hero is currently available for a number of platforms in conjunction with the Switch, including the Wii U, Xbox One, PS4, and PC. For an expanded look at the game itself, you can read our review here.

PlatinumGames' Vanquish Announced for PC Release Wed, 10 May 2017 12:24:46 -0400 Justin Michael

Earlier today, Sega and PlatinumGames announced that their high-speed third-person shooter Vanquish will be making its way to PC on May 25. 

Fans of Platinum's titles have been chomping at the bit for a PC release since Vanquish's original release in 2010. For those who haven't played Vanquish, you may be familiar with other work from the game's director, Shinji Mikami: Resident Evil, Dino Crisis, and The Evil Within.

The PC release boasts a number of updates to the original game, such as support for 4K resolutions, unlocked framerate, and various other graphical settings that can be tweaked to provide near complete control of your Vanquish experience. 

Vanquish will also feature Steam achievements, Steam trading cards, and the ability to save your files to the cloud for those gamers on the go.

PlatinumGames also released another of their popular titles, Bayonetta, to Steam earlier this year. Currently, the developer is offering 25% off Vanquish preorders for Steam accounts that have previously purchased Bayonetta

Stay tuned to GameSkinny for more Vanquish news and updates! 

Don't Have a Nintendo Switch? These Wii U Games Are Definitely Still Worth Your Time Tue, 09 May 2017 12:25:33 -0400 Jaleesa Mitchell


The Wii U has been around for a while, but it still has fun and exciting games just waiting to be discovered and played. And since Nintendo has been releasing sequels -- or in some cases the same game -- on the Switch, it makes sense that people would want to buy it in order to keep the fun of their favorite games going. But since it's currently in short supply, Wii U games will have to tide some gamers over.


Which of these games are you going to play while waiting for your Nintendo Switch?


Rayman Legends


Rayman Legends is the fifth main title in the Rayman series and a direct sequel to the 2011's Rayman Origins. The plot follows the characters Rayman, Globox, and the Teensies after they've been sleeping for a century. When they are awakened, they find out that the ten princesses of the land and the Teensies have been captured by the nighmares and Dark Teensies. The goal of the game is to defeat the threats and rescue the princesses.


Up to four people can play at any given time, and it continues the platforming gameplay found in Rayman Origins.


What's more, RO features more than 120 levels, including 40 remastered levels from Rayman Origins, which means hours upon hours of gameplay. If nothing else can hold your attention, this game can.


And who knows? Maybe the next version will be released on the Switch!


Pikmin 3


Pikmin 3 is a weird game, but it's a great time-passer as we await Nintendo Switch stock to increase. The game takes place on the planet "PNF-404" where three Koppaite explorers (Alph, Brittany, and Charlie) have crash landed in their attempt to discover and retrieve much-needed food sources.


In Pikmin 3 , the player controls Pikmin and directs them to complete various tasks like building bridges, collecting spoils, and defeating enemies. Each Pikmin has a physical feature that signifies their special abilities (for instance, Red Pikmin are immune to fire. while blue Pikmin can swim in water without drowning).


While the content contains dark humor, it's definitely worth holding onto until you can switch to the Switch.


Bayonetta 2


Bayonetta 2 is an action-packed hack 'n' slasher, which came out in 2014 for the Wii U. The sequel to Bayonetta, the game takes place on the fictional, sacred mountain of Fimbulventr, with the player controlling Bayonetta as she fights against the forces of good and evil.


With access to over-the-top weapons, stylish attack moves, and the ability to stop time, Bayonetta 2 is definitely a game that can tide audiences over until they get their hands on the Switch.


Super Mario 3D World


This game, developed in 2013, is a platformer that people just adore. After all, Mario is everyone's favorite plumber. "Switchers" are also excited for the prospect of Super Mario 3D Odyssey cfall.


However, if you don't have access to the Switch and can't wait that long to get your Super Mario fix, Super Mario 3D World for the WiiU is gonna' be your next jam.


The game follows Mario and friends attempting to rescue fairy-ish creatures (called Sprixies) from the clutches of Bowser, who invades their realm. The gameplay is similar to that of Super Mario 3D Land, which combines the free-roaming gameplay of other 3D Mario games with the 2D side-scrolling aesthetic of classic Mario platformers.


With hidden items and tons of levels, you won't get bored with this one!


The Legend of Zelda: Breath of the Wild


As one of the most anticipated games for the Nintendo Switch, it makes sense to play The Legend of Zelda: Breath of the Wild on the Wii U in lieu of owning a Switch.


BotW follows Link, who has awoken from a 100-year slumber to a voice guiding him to defeat Calamity Ganon before he can destroy the kingdom of Hyrule. It's different from its counterparts in that it has an open world environment, a detailed physics engine, high-definition visuals, and well-done voice acting.


In BotW, the player controls multiple rune powers, how to cook, and how to navigate the harsh lands around them. This game is worth playing because it continues the world building from previous Legend of Zelda games, while still being exciting for those who are just now traversing into the world of Zelda.




Ah, the law of supply and demand. It's the backbone of the market economy, and in theory, it's the symbiotic relationship between producer and buyer. But sometimes, supply doesn't quite equal demand. And this is the case for the Nintendo Switch. Everyone wants it, but not everyone can have it. 


Knowing that the release of the Nintendo Switch basically means the end of the Wii U, the Switch will be quite the commodity for some time -- and most likely in short supply for months to come. 


But don't fret if you can't get your hands on one just yet! There are still a ton of games that can bide your time until the Switch is available for everyone, especially if you own a WiiU. 


Here are the six that made it to the top of the list!

Sega Once Again Teases Vanquish PC Release Mon, 08 May 2017 15:28:25 -0400 Erroll Maas

Today, the official Sega Twitter Sega Twitter released an image with a symbol from Platinum Game's 2010 third-person shooter action game Vanquish. Text in the corner of the image reads "2017," while the symbol shown is the logo of the Order of the Russian Star, the primary antagonists of Vanquish.

This image comes after a smaller tease in an April 24th update for the PC version of Bayonetta where an image of a character from Vanquish was added to the game's "Extras" folder.

When or if the PC release of Vanquish will be officially announced is still unknown at the moment, but for now, fans can only hope that the fast paced, over-the-top action shooter will be available on the platform soon.

Vanquish was originally released in 2010 for the PlayStation 3 and Xbox 360. Fans have been hoping it will be the next Platinum Games' developed title to release on PC after the long awaited PC release of Bayonetta on April 11 exclusively on Steam.

Stay tuned to GameSkinny for more news and information on Vanquish

Death Squared is Coming to the Nintendo Switch with Exclusive Content Wed, 03 May 2017 11:06:26 -0400 Rob Kershaw

Couch co-op is going to get a little more frantic for Switch owners very soon, as SMG Studios' puzzler game Death Squared ports its way over to Nintendo's new console in Q2 of 2017. This release will also include brand new content that's not currently available on the PC, Xbox One, or PS4.

In Death Squaredup to four players need to work their way through a series of deadly chambers, aiding each other and dodging traps to complete each puzzle. An array of lasers, spikes and other nasties will work against you, forcing you to respawn. The key to success is a trial-and-error approach combined with player communication, which makes it an ideal party title for the Switch.

With a host of new levels being built exclusively for this release, SMG Studio is clearly embracing the Switch, and it leaves us excited to find out how much more multiplayer fun can be crammed into the title. Death Squared is scheduled for Q2 of this year, so we are looking forward to getting our hands on it in the next month or two.

Check back with GameSkinny for more information and a review on Death Squared nearer to its release date!

5 Wii and Wii U Games That Need to Be Ported to the Nintendo Switch Thu, 20 Apr 2017 08:00:01 -0400 Jaleesa Mitchell

The first set of Nintendo Switch Nintendo Switch games has been released. Some of us were happy for new titles like Arms and Splatoon 2, while others cringed at the release of classics like Monopoly or RPG Maker Fes.

Either way, we all have games that we can't wait to see on the Switch. Heck, need to see on the Switch.

So, in order from least to most wanted, here are 5 Wii and Wii U Games that Need to be Ported to the Nintendo Switch!

5. Ping Pong

Ping Pong is a game that has been around for as long as I can remember, and for good reason. Ping Pong is a mix of physical work and strategy. It's the game of games (like pool, but less complicated). Ping Pong was popular enough to appear as a mini-game on Wii-Sports Resort. Now, I think it should be on the Nintendo Switch.

You have a confused look on your face now. Don't worry, I'll tell you why. It's simple: Ping Pong is fun, whether playing it in real life or on a console. And, since the Switch allows you to play with up to seven other people, Ping Pong would be a killer addition to the family -- both yours and the Nintendo's.

4. Xenoblade

Xenoblade Chronicles has a well-written story with graphics that are to die for. It tells the story of a character named Shulk (from the Bionis race), who is on a quest to find a sword known as a Monado in order to defeat a rival force of people known as the Mechonis.

If you want to get serious for a second, the game could be a comment on social injustices in general. I mean, if you think about it, there a million and one stories about one region, race, or culture dominating another all throughout history.

I think Xenoblade tries to explore that in a way. Although, I haven't played the game long enough to know for sure. The struggle between the Bionis race and the Mechonis is also fascinating because we live in the Digital Age, and might not be too far from a similar future. The point is, social commentary in video games is always a good reason to port it over to another system.

Other reasons that make this game great for the Switch is that the current version has a relationship-building system called Affinity.

The Switch is marketed as a console meant for creating interactions between people, and since Xenoblade is a multi-player game it makes sense to make a version for the Switch.

3. The Wonderful 101

Everyone loves a superhero, and The Wonderful 101 gives its audience a large selection of them.

The game has an interesting story mode, but it's essentially a classic alien versus humans invasion story where the "Uni-Morphs" fight against a space pirate named Prince Vorkken, and his first mate Chewgi, as well as a group of aliens called Geathjerks.

The protagonists of The Wonderful 101 all have corny names, I mean they're colors for god sakes, but their job descriptions are pretty cool. Will Wedgewood (Wonder-Red) is an elementary school teacher and the leader (why does red always get to lead?), Eliot Hooker -- whose name I'm sure some parent complained about -- is a police detective (he's Wonder-Blue, as if that's not obvious), Jean-Sebastain (Wonder-Green) is a guns expert, Mariana Kretzulesco (Wonder-Pink) is a fashion modeler, Ivan Istochinkov (Wonder-Yellow) is a Russian soldier, Momoe Byakkoin (Wonder-White) is a Samurai... I wonder how that works... and Krishna Ramanujan (Wonder-Black) is a video game player -- they must be the youngest in the group.

Essentially, these characters are the Power Rangers, but with adult jobs -- no offense Tommy.

Luckily, there's only one main villain whose name is Jergingha. He's the "supreme overlord of the GEATHJERK Federation" and "attempts to use Chi-Q to take back the galactic peace from humanity" (The Wonderful 101 Wikia said it, not me).

The original game, made exclusively for the Wii U, has a cooperative mode that supports up to five players. Considering people can connect their Switch's for extra gameplay, The Wonderful 101 is a perfect choice for a port.

2. Bayonetta 2

Bayonetta 2 is a jaw-dropping, hack-n-slash game that takes place on a fictional mountain called Fimbulventr and in the town of Noatun -- both located in the Middle East.

The story is fairly simple to catch onto -- Bayonetta and Enzo are Christmas shopping when angels attack. In the middle of all the chaos, Jeanne, Bayonetta's friend, loses her soul. It is up to Bayonetta to find the Gates of Hell in order to save her.

Bayonetta 2 has a resurgence of characters from Bayonetta, as well as several new members. It also has a two player mode, which makes it a great fit for the Nintendo Switch. Just imagine for a second if you and your friends could team up on this journey while riding in an airplane! And, better yet, what if you could enjoy all that Bayonetta 2 has to offer without having to worry about using extra cables?

Sounds good right? This is why Bayonetta 2 should be ported to the Switch!

1. Injustice: Gods Among Us

With Injustice 2 coming out this month it's no wonder that people would want to see Injustice: Gods Among Us on the Nintendo Switch.

It would serve two purposes. First, if Injustice 2 were released on the Switch, then it would serve as a precursor game for those who decide that the Switch is the console for them. Having both games on the Switch would be a major play for Nintendo, and it would make fans of the game excited. The fan base for Injustice: Gods Among Us is HUGE and people LOVE it! By putting it on the Switch fans will flock to the console faster than you can say Superman.

The second reason to port Injustice: Gods Among Us to the Switch is because of its awesome game play mechanics. Players get an option between story mode (which makes it compelling) and combat mode (which makes it exciting).

In story mode you get to play as one of 45 DC Comic characters in an attempt to either conquer or aide evil Superman in his plans to take over the world. In combat mode, you are able to face off against your friends to see who deserves the title of baddest B**** in town. Both are good for the Switch as it could encourage a modern day version of a LAN party.

How's that for "Switching" it up?

Now You Have It...

These are the five top choices for games that should be ported to the Nintendo Switch (except Ping Pong, that was all me). With the most recent release of this years Nintendo Switch titles, there's no telling what we'll get next year. Let's hope it includes at least the most popular choices!

What games do you want to see ported to the Nintendo Switch?

6 Japanese RPGs That We Want Ported to the PC Yesterday Fri, 14 Apr 2017 14:14:57 -0400 Erroll Maas


PC Ports TBD


So there you have it, six great and unique JRPGs which we want ported to PC as soon as possible. Will they all eventually see a re-release on PC? That's for the original publishers and developers to decide. Some ports are definitely more likely than others, but we can always dream.


What other JRPGs do you think deserve to be on this list? Let us know in the comments!


Tales of Vesperia


Tales of Vesperia is the tenth game in the mainline Tales series, developed by Namco Tales Studio, published by Namco Bandai Games. It was released for the Xbox 360 in 2008, followed by a Japan-exclusive enhanced port for PlayStation 3 in 2009.


The story of Vesperia  centers on Yuri Lowell, a former soldier who creates a guild in order to help a noble woman he met on one of his missions. 


The gameplay of Tales of Vesperia is similar to previous Tales games, and features a slightly enhanced version of the Linear Motion Battle System seen in other games in the series (now called "Evolved Flex-Range LMBS"). Players control one character in the party, while others are controlled by A.I. Vesperia is unique is that it has a multiplayer feature where four players can play together on one console.


Tales of Vesperia never even saw a release of its enhanced PlayStation 3 port in the West. But with games like Tales of Symphonia getting ported to PC and Tales of Berseria being released on PC alongside its PlayStation 4 release, we may see Vesperia again soon.


Eternal Sonata


Eternal Sonata was developed by tri-Crescendo and published by Bandai Namco Games. The Xbox 360 version of the game was released in 2007 with an enhanced PlayStation 3 version released in 2009.


Eternal Sonata is centered around renowned composer and main character, Frederic Chopin, and the story of the game takes place in an imaginary dream world that's heavily inspired by his life and music.


What makes Eternal Sonata noteworthy (other than its main inspiration) is that its combat focuses on musical elements. There are also special attacks which are unique to each character. And while the combat is turn-based, there are still some action game elements thrown in. In addition to these elements, light and darkness can affect how enemies look and fight, and also determine which types of magic can be used in each battle.


This musical adventure has yet to see a re-release, but with Bandai Namco releasing more games on PC recently, it may only be a matter of time.


Resonance of Fate 


Resonance of Fate was developed by Tri-Ace, published by Sega, and originally released for the PlayStation 3 and Xbox 360 in 2010.


Resonance of Fate takes place on Earth in the near future, when pollution has destroyed most life on the planet. The main characters are a group of mercenaries who discover a dastardly plan by those in the highest social class, and along the way come to understand their role in the story.


Resonance of Fate is unique in that it uses a combat system which revolves around various types of firearms, rather than magic spells and medieval weaponry.


Another thing which makes this game stand out is its distinctive soundtrack, which was co-composed by Motoi Sakuraba (Tales of series, Baten Kaitos) and Kohei Tanaka (One Piece, Gravity Rush).


Similar to fellow Sega published JRPG Skies of Arcadia, this game has yet to see a re-release on PC -- but maybe the gun-toting JRPG will make a comeback soon.


Skies of Arcadia


Skies of Arcadia was developed by Overworks and originally released on the Dreamcast in 2001. This skyfaring JRPG is about an air pirate named Vyse and his crew as they try to stop an evil empire from destroying the world. Skies of Arcadia is a relatively typical turn-based JRPG,  but has a greater focus on exploration than other games in the genre, and allows players to fly and fight with the airship the crew uses to travel the world.


An enhanced port of Skies of Arcadia, known as Skies of Arcadia: Legends, was released on the Game Cube in 2003. The improvements included minor graphical changes, new side quests, and a slightly lowered random encounter rate.


Characters from Skies of Arcadia have made cameo appearances in other Sega games like Valkyria Chronicles. Maybe one day Sega will stop teasing us and bring the game to PC and other consoles.


Rogue Galaxy


What if I told you there was a video game which is essentially a mix of Star Wars, Treasure Planet, and anime? Level-5's 2005 action RPG Rogue Galaxy is just that. 


The main character of Rogue Galaxy is Jaster Rogue, an agricultural farmer who lives on a desert planet and wishes for something more. A fateful encounter with a robot and an alien leads to him joining a crew of space pirates, and throughout the course of the game he learns that the fate of the galaxy rests in his hands .


Rogue Galaxy has random encounters and a hack and slash combat system--similar to some games of the Tales series-- in which the player fights with a party of three characters. The player controls only one character in the party at a time, but which character it is can be switched . There are also plenty of different special and team attacks which characters can initiate once their action gauge is filled up. Characters can only attack a limited number of times until their attack gauge needs to be refilled, so there is an extra element of strategy added to the combat.


Level 5 isn't known for PC ports, but now that Rogue Galaxy has a few more fans than it used to, maybe a PC port isn't as unlikely as it once was.


Rogue Galaxy is currently available on PlayStation 2 and PlayStation 4.


World of Final Fantasy


This PlayStation exclusive was released in celebration of the 30th anniversary of the Final Fantasy franchise and prior to Final Fantasy XV in 2016. 


World of Final Fantasy takes the more traditional approach, having the turn-based gameplay of many older titles in the franchise. What makes the game unique is capturing mirages -- various enemies from past Final Fantasy games the player must collect and battle with. To prevent clutter during battle, a new mechanic called stacking was created for the player characters to fight alongside their mirages.  There are also different types of summons, the most notable of which are called champions -- chibi forms of Final Fantasy characters which are summoned temporarily, similar to summons in other Final Fantasy games.


World of Final Fantasy is currently available for PlayStation 4 and PlayStation Vita. With more games in the franchise being ported to the PC recently, maybe younger PC users will get to play this as their first introduction to the series someday.


JRPGs are becoming quite a popular genre these days. In the olden times, these games and series were restricted to Nintendo or Sony consoles. And to some degree, that's still true. But recently there have been more PC ports of many games in the genre, such as the February 2016 port of Tales of Symphonia


Even with some of the more notable titles getting PC ports, many JRPG games that should have PC ports are mysteriously missing, with no sign of making the move any time soon. It's an injustice to gamers everywhere that we haven't gotten these games on our computers yet. And here are 6 that we want to see ported over as soon as possible. 

Bayonetta Struts Onto PC Today Tue, 11 Apr 2017 12:01:34 -0400 GeorgieBoysAXE

And just like that, the rumored release of SEGA’s Femme Fatale on PC has come true -- Bayonetta landed on Steam’s storefront today. The countdown timer -- teased out of the 8-Bit easter egg last Saturday -- finally hit zero, and this iconic action experience is available on PC.

Bayonetta was only released for the Xbox 360 and PlayStation 3 consoles when it originally dropped back in 2009, so this launch is a first for the franchise -- and SEGA is taking full advantage of it. The PC debut allows for 4K resolution, and will support a 60 FPS framerate for all the heavy action that the title is acclaimed for.

To celebrate the launch of this upscaled version of Bayonetta, SEGA has put  the Digital Deluxe Edition on sale until April 25th. This edition includes a five-track soundtrack, a digital art book, and exclusive wallpapers and avatars for a variety of digital platforms. Players can also pick up the base edition of the game on Steam for $19.99.

Blizzard May Consider Porting Overwatch to the Nintendo Switch in the Future Sun, 09 Apr 2017 22:20:37 -0400 Nam T. Bui

Jeff Kaplan, game director of Overwatch, has expressed his interests of bringing Blizzard's latest shooter to the recently released Nintendo Switch.

In an interview with UK-based Express, Kaplan stated that the company would take a look at how Overwatch performed on the Switch's hardware before committing to a port of the game. He believes that the issue with properly porting Overwatch to the Switch lies in ones and zeros -- or how to best exploit the console's specifications as they relate to Overwatch's build.

Moreover, Kaplan also implied that an Overwatch port on Nintendo Switch might bring more complexity to the workflow of maintaining the game, something that Blizzard has to work hard to achieve across three platforms -- PC, PS4, and Xbox One. He said:

"Our first couple of patches would come out on PC first and then later on the consoles. And a lot of that is because you're working with Microsoft and Sony, and you want to be compliant to their ecosystems. Adding a third ecosystem to that just adds a lot of complexity for us, as well."

Despite those challenges, Kaplan stated that he still won't rule out the option of porting Overwatch to Switch -- or not porting it at all. He said that Blizzard is very open-minded when deciding on what platforms their games will appear.

Overwatch is considered to be the second Blizzard games that available on current-gen console, after the first appearance of Diablo III. The game itself had already made a successful hit with 25 million players across all three platforms in January 2017.

Why Hasn't Konami Remastered Its 2D Castlevania Backlog? Thu, 06 Apr 2017 17:42:10 -0400 ThatGamersAsylum

Konami has made some odd decisions in recent years from top to bottom. From all the drama surrounding the Metal Gear series and its now-independent creator Hideo Kojima, to the whole fiasco with Silent Hills getting cancelled, the company has been subjected to a lot of criticism from its fans. 

But there's another influential IP that Konami hasn't quite been treating well lately -- Castlevania. With the industry's recent influx of reboots and remasters, a lot of fans are wondering why the heck we haven't seen some Castlevania games coming to modern devices. 

In the last few years, Konami has decided to restructure its company to be more mobile-focused, while largely forsaking the franchises that made them successful. It drove away Metal Gear Solid’s creator, Hideo Kojima, in an epic display of giving zero f*cks about what he brought to the company. The Silent Hill reboot also fell to the same fate since it was under Kojima's name. 

Konami has since announced a Kojima-less entry in the MGS series that's really more of a zombie spinoff. And aside from that, the company seems more concerned with making mobile games, pachinko machines, and ruining beloved childhood TCGs than it does with revisiting any of its iconic Castlevania games. 

A little history...

The last Castlevania game was Lords of Shadow 2, released 3 years ago in February of 2014 for the PS3 and Xbox 360. Before that, there was Castlevania Mirrors of Fate for the 3DS -- which despite being a 2.5D side scroller, was still an action-oriented game in the same vein as Lords of Shadow.

To find the last Metroidvania-style Castlevania game, you have to go back almost a decade 2008’s Order of Ecclesia. It had a killer style and top-notch bit art that earned it glowing reviews upon release. But in spite of its success, we never really saw another game like it. 

Where's My Castlevania?

Not Around Here (Not Anytime Soon, At Least)

There are two questions begging to be asked here:

  1. Why haven't there been any new 2D Castlevania games?
  2. Why haven't any of the older Castlevania games been remastered?

With the rise of mobile gaming on smart devices, the continued popularity of handhelds like the Nintendo 3DS, and the recent release of a hybrid console like the Switch, it seems like the perfect time to revisit a style/genre of game that was basically made for handheld play. The Switch provides an especially lucrative opportunity to bring those much-beloved classics into the modern day. Nintendo is doing it with many of its exclusive fighting games, so why shouldn't Castlevania get the same love?

Just imagine having Symphony of the Night and all six handheld-based Castlevania games available for one system. Heck, with all the advancements we've made in terms of storage, you could probably fit multiple games on one disc or cartridge and sell it as a bundle. 

Sure, the first two GBA Castlevania games -- Circle of the Moon and Harmony of Dissonance -- were released on the Wii U Virtual Console in 2014. But the Wii U isn't exactly a super successful console, so making those games available there doesn't make them available to their whole audience. Symphony of the Night is also available for digital download on PSN and Xbox Live, but even then it's not currently available on current-gen consoles like the PS4 and Xbox One. 

The Market Has Spoken!

Konami might be justifying the lack of new or remastered Castlevania by saying that there simply isn't any consumer interest in it. But a quick Google search will prove that's patently untrue. 

If you Google "metroidvania games", you get a massive list of modern games that are trying to emulate what Castlevania did back in the day. And it just keeps going and going and going. 

The case for Konami revisiting its Castlevania titles only gets more compelling when you look at how much the market wants more Metroidvania games. Not only does the market want them, but a lot of those that have been released in the last several years have been very successful. Here are some examples:

  • Axiom Verge
  • Guacamelee
  • Rogue Legacy
  • Owlboy
  • Apotheon
  • Salt & Sanctuary
  • Steam World Dig
  • Shadow Complex
  • Ori and the Blind Forest
  • Recent Shantae games

Hell, just recently Hollow Knight was released and has been getting great reviews across the board.

Some of these games play very close to the vest with the Metroidvania formula, while others innovate and only loosely utilize it. But the consistent theme is that the formula holds up and people love it. Chances are that you've heard of at least a few of these games, and maybe have even played (and enjoyed) some of them yourself.

This isn’t even considering the fact that the man behind the Castlevania formula, Koji Igarashi, secured $5.5 million worth of funding for his Metroidvania game, Bloodstained: Ritual of the Night, via Kickstarter.

There’s very clearly a market for these games. And it doesn’t have to be a triple AAA, high-risk venture. Konami could make a game with a smaller scope, or at least test the waters by porting older games in the series to see if the interest is still there.

Their whole purpose is to make money, just like any other company. And their rationale for the recent treatment of many of their IPs -- the Castlevania series included -- is that they can't make money off those games or genres anymore. But that's clearly not true if you look at the indie development scene and how thriving the Metroidvania market still is. They could profit off of that while pleasing their fan base. It's a win-win.

Metroidvania even has its own "tag" on Steam!

I want more 2D Metroidvania style Castlevania games. And for now, I'd be willing to settle for ports and remasters on current gen consoles or the Nintendo Switch. And I know I'm not the only one -- there are a lot of avid Castlevania lovers out there who miss the days of old.

We know you can do it, Konami. If Capcom has done a halfway decent job of porting the Mega Man games, surely you can give Castlevania a shot. After running your fans through the wringer with Silent Hills and the Kojima kind of owe it to us. 

Upcoming Inazuma Eleven Game to Release on "High-End" Console Mon, 27 Mar 2017 14:52:36 -0400 Erroll Maas

During last week's Inazuma Walker live stream, Level-5 CEO Akihiro Hino teased that the newest game in the Inazuma Eleven series, Inazuma Eleven: Ares, will release "on something other than 3DS."

Hino later clarified his initial statement saying:

"It may also release on what you might call a higher-end gaming console... just maybe."

Due to two high-quality screenshots seen late last year, there has been speculation that Inazuma Eleven: Ares could be on the Nintendo Switch, or possibly the PlayStation 4.

The Inazuma Eleven series has a history of being on Nintendo systems, getting its start on the Nintendo DS in 2008, and has several sequels on the system and Nintendo 3DS, with a few spin off titles on the Nintendo Wii.

Most games in the Inazuma Eleven series have only been released in Japan, with a few seeing releases in Europe as well. In America and Australia, the only Inazuma Eleven game ever released was an enhanced port of the first game on the Nintendo 3DS eShop in 2014.

It's unlikely that Inazuma Eleven: Ares will be localized. But because the Nintendo Switch and PlayStation 4 are both region free, it may be the second Inazuma Eleven game American and Australian fans will get the chance to play.

Inazuma Eleven is currently available as a digital download on the Nintendo 3DS eShop.