Voice Chat  Tagged Articles RSS Feed | GameSkinny.com Voice Chat  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network SCUM Guide: How To Turn On and Fix Voice Chat https://www.gameskinny.com/e5adu/scum-guide-how-to-turn-on-and-fix-voice-chat https://www.gameskinny.com/e5adu/scum-guide-how-to-turn-on-and-fix-voice-chat Fri, 31 Aug 2018 13:46:23 -0400 Zack Palm

Every online multiplayer game needs a workable voice chat system so you can communicate with people you meet in the game or talk with friends -- especially a survival battle royale style game. Because SCUM is in early access though, some of these voice features don't immediately work and may require a few extra steps to get them going.

The first thing you need to do is double check you have push-to-talk enabled in your settings. You can find this under the 'sound' menu, and it should be the last option. If this setting is not set to 'on', you need to switch it. After you've turned your push to talk icon 'on', make sure to restart your game to ensure the change goes into effect.

Once you have that setting turned on, you can use your microphone in game. The default button for push to talk is 'B'. For anyone who wishes to change it, go to the 'controls' menu and switch to 'modes'. You should find the key bindings for push-to-talk at the bottom and you can switch it to whatever you prefer to use.

A quick update released earlier today includes a small icon located on the bottom left of your screen where you can see if your voice is getting picked up by other players. When you click your microphone and speak you should see this icon light up. This means any players who can hear other microphones can hear you now.

Some players have reported that when they continued to have problems with voice chat they were able to get theirs working by setting their push to talk to 'off', instead of 'on'. This may work for some, but not everyone. 

Still looking for more SCUM guides? Check out the ones we have here at GameSkinny!

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How to Set Up Voice Chat in Sea of Thieves https://www.gameskinny.com/3g1uh/how-to-set-up-voice-chat-in-sea-of-thieves https://www.gameskinny.com/3g1uh/how-to-set-up-voice-chat-in-sea-of-thieves Thu, 22 Mar 2018 14:10:44 -0400 Anthony Merklinger

For budding captains in Sea of Thieves, utilizing the in-game chat function efficiently can spell the difference between a successful plunder and bailing water out from a fractured hull. We’ve developed a quick reference guide to help you get started on issuing crew commands via voice chat for a thrilling pirate adventure. Did somebody say, “Parley?”

Initial Setup

Sea of Thieves will prompt players to grant microphone access during character creation. If a player accepts, then voice permissions should be enabled during gameplay; however, if access is denied, players can authorize microphone usage by following the steps below.  

Windows screen with option to toggle microphone settings

Updating Windows 10 Privacy Settings

First you must ensure your privacy settings are adjusted to allow Sea of Thieves to access your microphone. From the Windows Start menu, enter your settings and locate Privacy. Click Microphone from the side panel, and toggle Let apps use my microphone On. You can now enable microphone access for Sea of Thieves.  

Relaunch the game to begin chatting with your crew. Reconnecting your microphone may be required for new driver installations.

Xbox PArrrty Chat

Players who set up a party chat can invite other crew members to join them. If a friendly player fails to accept the invite or joins the crew late, they may not be added to voice chat right away. Reconnect the device and ensure the microphone is not muted. You may also have to adjust your Xbox privacy settings, which can be found by logging into your account from the Xbox website and selecting Privacy and Online Safety under Xbox settings.

A pirate from Sea of Thieves standing on a dock

Using In-Game Voice Chat

To configure your Crew Chat Output, access the Audio Settings from the in-game menu by pressing the Escape key and clicking Settings. You can also adjust Crew Chat Volume, Proximity Chat Volume, and toggle Push To Talk, which allows you to speak by pressing and holding down a preset key. Push To Talk is a viable option for larger crews, so several orders are not being issued at the same time. Additionally, this feature will prevent enemy players from detecting your presence nearby. The default Push To Talk key is Alt Left and can be edited from the Keyboard and Mouse menu in the in-game settings.

If you’re not a fan of voice chat or simply cannot use it, you can use Sea of Thieves’ non-verbal communication methods by pressing Forward Slash and typing a message, selecting a common phrase from the radial menu, or choosing an emote by pressing the hotkey “Z.”

Understanding Chat Bubbles

Sea of Thieves uses proximity chat, so anytime a player speaks, friendly and enemy players in the vicinity can participate in the conversation. When a crew member displays an isolated gamertag over their avatar, the player: a) has no microphone connected; b) is not speaking; c) is muted.

However, when a chat bubble is displayed with a gamertag above the crew member’s avatar, the player is speaking. As of March 2018, a known bug prevents crew members from hearing other players speak. Try reconnecting your device or adjusting your privacy settings.  

If a chat bubble is displayed with a gamertag and features a slash through the symbol, the player is currently speaking in an Xbox party chat, or you have muted or blocked the player.

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Following these tips will help your crew communicate better and give you the advantage when enemy players attack your vessel. Be sure to check back with GameSkinny for more on Sea of Thieves, and if you haven't already, view our other Sea of Thieves guides.

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Nothing Beats the Classic Local Multiplayer Experience https://www.gameskinny.com/2ymrr/nothing-beats-the-classic-local-multiplayer-experience https://www.gameskinny.com/2ymrr/nothing-beats-the-classic-local-multiplayer-experience Tue, 06 Feb 2018 14:54:05 -0500 Tinh Nguyen (Tinhn778)

Playing video games back in the PS2, Xbox, and Gamecube days always felt like a gathering -- playing with or against your friends alongside each other was a blast. It was a way to socialize with other kids, the ice breaker that could turn an awkward situation into a fun and friendly activity. These local multiplayer experiences were the pinnacle of what video games were all about.

Recently, we’ve seen multiplayer experiences evolve. Online interaction is a major part of multiplayer experiences on multiple generations now, whether that be through chatting to friends and goofing around or maybe interacting with others in a more unusual way.

The Dark Souls series is a great example of that, a single-player experience that is one of the loneliest and challenging on the market. Though it does feel lonely at times, the online aspect of the game counteracts that. It brings other players together in a secluded area to a 1v1 or free-for-all fight. Destiny 2 is the pinnacle of what an online experience can be in this age of video games. The level of communication that is needed in some situations is unique in ways other games can’t replicate. “Games as service” games will have multiple updates and changes to their core experience which will have players come and go. But that's nothing compared to the face-to-face communication or competition that local multiplayer adds.

The local multiplayer experience that makes me enjoy them the most are the competitive games. Seeing the expression of a friendly or foe’s face can make playing the game more rewarding. Physical interaction can make the game more competitive and in turn make it more fun. You can taunt, push, and stare down your opponent during a classic local multiplayer session, something that a voice through a microphone can’t compete with.

All these new and unique online experience are great for players to connect with their families and friends at any time. But the classic couch co-op or local multiplayer gaming session is second to none. No feeling in video games can compare to the in-your face experience of local multiplayer. The physical form of your opponent in a competitive environment can influence your playing style and the way you might approach the game. For example, an opponent talking your ear off might distract you in making the clean pass -- they might persuade you into doing something that you might not have thought of doing. A simple “Come on, hit me” is compelling.

NHL 18 is a good example of local multiplayer. However, the game isn’t at all adequate compared to the previous entries, but that’s another rant for another day. NHL is a good example for many reasons -- primarily, the physical interaction between the players. Communication is a huge part of any sports game digital or otherwise. It’s the reason you score, and they don’t score.

Communication is so big in sports and team-oriented games, playing online limits what can be communicated through a microphone. However, local multiplayer offers a variety of communication tactics. Calling on-the-fly decisions can make a quick turnaround on a play, or a quietly planned play can catch your opponent off guard. Physically directing positions by gesturing and pointing is a great advantage when playing in couch co-op.

 

On weekends I usually bring my PS4 to gatherings, just in case anyone wants to play any games. Me and a couple friends decided to have a little friendly game of 2v2 in NHL 18. We played the previous titles, but there were small changes that we had to adapt to. Once we got started, the competitive side in us took over, and that’s when the real game started. The way we communicated with each other is nothing you can conjure up over voice chat. Moment-to-moment communication is a huge part of the local multiplayer experience, and trash talking is also a major part of it. Hand gestures, facial expressions, and nods don’t seem like much, but they give that team the upper hand. I’ve played many games since I chose to follow the games industry over a year ago, but nothing has compared to the intense and satisfying feeling of playing a competitive game with all my competitive friends.

A simple fist bump after a goal is the most gratifying interaction that could never be replicated through online interactions. There are many physical expressions that occur during a game, most of which you see in sports games. Along with the fist bump, after an urgent goal is scored -- like in a tie breaker with 30 seconds left to play -- we jump and celebrate just like the players on the ice. However, when you see something like that tie breaker on the losing side, their facial expressions are like they saw something horrific. While some aspects of local multiplayer are infused with online multiplayer, physical communication is a major part of playing a multiplayer game, and that’s an aspect that online doesn’t have. You can’t show off your celebration when you scored that goal, you can’t have that facial expression on your opponent when you scored that goal. These are what make these games so memorable -- the physical reacting moments that all players express.  

There are many other examples of local multiplayer experience that are more unique than a competitive sports game, like Overcooked, Diablo 3, and Mario Kart. These games have the same feeling that local multiplayer provides -- communication and competitiveness -- but in their own way. Now that we’re in the age of the internet, there has been more online multiplayer games, but over the past two to three years, we have seen a small resurgence of unique, local multiplayer games.

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I’m not speaking ill of online multiplayer games; in fact, my favorite games do consist of some online components. But after playing NHL 18, I see why that local experience back when I was 10 years old was so memorable. Communicating with my teammate and shouting orders was fun. Creating on-the-fly decisions can be rewarding; even if the result wasn’t there, the teamwork was there. Same with the opposing side -- trash talking creates drama and value to every game.

We see so many online-only games nowadays that it’s a little jarring to keep up with all the systems and complexity of every game. Local multiplayer games keep their complexity to create great gameplay, but the difference is you can expect the many complex systems in an online game to evolve over time. Online multiplayer will be the primary way I play multiplayer games, however, whenever there is a chance to have a local multiplayer experience. I’ll also be the first to jump into it.

I’ve already told you about my best multiplayer experience with the NHL franchise. It has been a game I’ve enjoyed for almost 10 years, so on top of it being a great multiplayer experience, it also hits a nostalgic feeling with me. So, my question is what local multiplayer/couch co-op experience really resonated with you? I'd love to hear your thoughts in the comments below.

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This Battlefield Player is VERY Serious, and it's HILARIOUS https://www.gameskinny.com/ohopg/this-battlefield-player-is-very-serious-and-its-hilarious https://www.gameskinny.com/ohopg/this-battlefield-player-is-very-serious-and-its-hilarious Wed, 18 May 2016 08:00:58 -0400 Marilyn Jones

There's a Battlefield player out there, StoneMountain64, who's either taking the game too seriously or is one helluva comedian. We'll let you decide. 

When he started using military terms, I lost it. He begins by addressing his teammates and it's only uphill from there. When players start to say they're going to mute him? "Negative on that mute soldier!" But it only escalates, and I couldn't stop laughing. If you haven't seen this video yet, you can't pass it up.

This is gold. And I only want more. 

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You're The Reason Splatoon Won't Have Voice Chat https://www.gameskinny.com/5agm2/youre-the-reason-splatoon-wont-have-voice-chat https://www.gameskinny.com/5agm2/youre-the-reason-splatoon-wont-have-voice-chat Sat, 11 Apr 2015 17:10:40 -0400 amaadify

It was revealed some time ago that Splatoon would not include voice chat for online multiplayer - a huge disappointment to many, as this has become a staple in the online shooter genre. As always, loud opposers have taken to the internet to voice their opinion, claiming that this will make Splatoon a freaking poop game that it will never compete with Call of Duty -- but with all the inappropriate profanity.

They are the reason.

As Splatoon co-director Yusuke Amano told Edge Magazine in an exclusive interview: 

"When I played online games, I didn't like the negativity I got and people telling me 'You're crap. Go away'. So we wanted to focus on the positive aspects of online gaming". 

The benefits of voice chat are clear: allowing players to strategize and give each other updates and feedback in-game. However, this comes at the price of allowing players to freely voice their frustration toward others. Amano felt that the aggressive skilled players would push away potential newcomers, ultimately limiting the game's audience. 

This is doubtlessly a huge omission, and I'm not sure the reasoning behind it is strong enough. At some point you have to just suck it up. That said, the exclusion of voice chat won't stop me from buying the game, as I personally don't use the feature.  

But what do you guys think? Do the pros of the voice chat outweigh the single con? Does this omission affect your chances of picking up Splatoon? Let us know in the comments below!

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360 Friends On Xbox One List, But Cross-Platform Chat Limited https://www.gameskinny.com/ceqv0/360-friends-on-xbox-one-list-but-cross-platform-chat-limited https://www.gameskinny.com/ceqv0/360-friends-on-xbox-one-list-but-cross-platform-chat-limited Tue, 13 Aug 2013 11:57:25 -0400 Wokendreamer

The universalization of Xbox Live accounts across Xbox 360 and Xbox One was a good idea.  It simplifies things a bit for people looking to get Xbox One and has a lot of potential for carrying over friend lists and the like to make the experience social from the start, rather than forcing people to start all over.  No one will have to be friendly, since they will have all the friends they made before.

Now Xbox One users will actually be able to send instant messages back and forth with those 360 friends.  Unfortunately, despite the messages being sent through Skype on at least the Xbox One side, One users will not be able to engage in video or voice chat with their 360 friends.

Xbox One architect Marc Whitten cited sound quality issues, but it still seems like a fairly arbitrary issue, and one I would expect to be dealt with as soon as Microsoft brings Skype officially to Xbox 360.

Also of note...

As an added clarification, since Xbox 360 only has room for 100 friends at a time, if an Xbox One user has more than 100 friends and gets on 360, it will only show the friends they are friends with through 360 itself.

All of which means...

Microsoft's talking points regarding the friend list functions seem to be focused on the social 'feel' of the Xbox One.  Whitten talks about seeing your friends online and feeling their presence.  You can see them, they can see you, you can both tell what the other is doing...

...but that's about it.  A total lack of cross-platform play is a bit frustrating, but only expected on a console that is not backwards-compatible.  Not being able to engage in voice chat with a console that has provided its own voice-chat services in-game for years seems to stretch the plausibility of Microsoft's explanation of technical problems.

As with so much else in the coming console generation, this looks like a decent idea that just isn't quite carrying itself as far as it probably could, but Microsoft consoles do tend to update frequently.  Perhaps the full potential will be realized sooner rather than later.

 

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