Void Destroyer 2  Tagged Articles RSS Feed | GameSkinny.com Void Destroyer 2  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Void Destroyer 2 receives new missions https://www.gameskinny.com/yx0lx/void-destroyer-2-receives-new-missions https://www.gameskinny.com/yx0lx/void-destroyer-2-receives-new-missions Mon, 17 Oct 2016 01:59:39 -0400 Damien Smith

Iteration 11's latest Space sim Early Access title Void Destroyer 2 just received a new update. The update adds a much-needed addition of new missions for players to embark on. The new missions now make obtaining faction ships much easier.

A variety was needed

One of the main features of a Space sim is the large array of choices given to the player. This includes the game offering various missions. Upon releasing in Early Access, Void Destroyer 2 had a variety of missions but more were needed.

While missions are a primary source of obtaining money they are also required for other reasons. One of the features of the game is the ability to buy ships that belong to specific factions. One example would be the unique ships of the Bounty Hunters.

In order to be able to buy their ships, you must first increase your reputation with them by completing missions. To begin with, you only have one mission type with the Bounty Hunters and it is not an easy one either. This made it very hard for players to get their hands on the more powerful bounty hunter ships, also making missions extremely repetitive when continuously working for one faction.

More missions more variety

The new missions added into the game include:

  • Steal cargo pod
  • Combat escort
  • Repair ship
  • Combat scout
  • Defend asteroid field
  • Mining escort
  • Destroy smuggler cache

Some of the missions are similar to those in the game from the beginning. The combat, mining escort, and combat scout missions are similar to the escort and scout missions in the game since release. While the other missions are completely different. They are sure to give players some new adventures into the Void Destroyer 2 universe.

They are also allowing for an easier increase in faction reputation and giving a bit more variety to the gameplay. The new additions bring the total generated missions up to 30. The developer hopes to add another 20 or so for the final release.

What is next?

While announcing the missions update, Iteration 11 also included what is being worked on next. The first of the next three updates is fixing up the Fleet screen in the Overworld. Something that I mentioned needed a bit of work in my preview of the game. This should take about a week.

After that, the developer will be working on Ship capturing. Presumably, this will allow the player to capture enemy ships. The next feature to be worked on after that is Base capture. As to exactly how the capture features will work is currently unknown.

Since the Void Destroyer 2's release on September 22nd, it is being continuously updated. The new missions are the third update since the Steam Early Access release. Prior to the missions update, the game received a fleet management update and a fuel mechanic update. It appears that the game is going to continue with regular ongoing new features, fixes and mechanics.

What do you want to see updated, added, or fixed in Void Destroyer 2? Let me know in the comments below.

Preview: Void Destroyer 2 - A most promising title https://www.gameskinny.com/hh4e4/preview-void-destroyer-2-a-most-promising-title https://www.gameskinny.com/hh4e4/preview-void-destroyer-2-a-most-promising-title Wed, 28 Sep 2016 03:00:02 -0400 Damien Smith

I have long been a fan of space sim games. My love for the genre started way back with David Braben’s Elite and was then followed by its sequel Frontier: Elite 2. Later I played Freelancer and the X series, all of which kept me entertained for countless amounts of hours.

With Chris Robert’s Star Citizen remaining without a release date, I’ve been looking for a new title in this genre that few developers dare to delve into. This week developer Iteration 11 gave me the opportunity to play and preview their Steam Early Access Space Sim title Void Destroyer 2.

Void Destroyer 2 is a sandbox space combat sim and RTS hybrid currently in development by Iteration 11. It is scheduled to release on Steam Early Access September 22nd, 2016. The developer hopes to fully release the title in 2017. While it is in a pre-alpha stage of development, Void Destroyer 2 has enough content to keep you busy for some time.

Who will you be and what will you do?

You take on the role of a Stub. Stubs are a form of cyborg. They all suffer from amnesia, resulting in them having no memories or identities. After a brief testing exercise, a mysterious figure contacts you, expressing how impressed they are with you.

From here, it's up to you as to what you do. You can follow up on the mysterious figure or simply go out and take your own path in life. Will you become a mercenary or trader? Maybe you will start a career as a miner. Perhaps you will build an empire or fleet.

While there is a plot to be found with Void Destroyer 2 the main aspect of the game is to do whatever you want. Of what I have experienced of the plot, there is a war going on and you are supposed to be a part of it. Aside from that, I know little about it, but it has a promising start, unlike the X series.

At this point in the games development, expanding and building is more an objective than plot. You start with a ship that is barely ready for combat but can earn credits to buy new and better ships. Once you get a new ship, the game starts to open up to you.

Limited content but enough to get your empire started

The amount of activities and content open to the player is rather limited at this point in time. What is there, however, is more than enough to get you started. There are plenty of ships of all classes to buy. The classes include Repairs, Fighter, Miner, Frigate, and Destroyer.

The only activity that is available at the start is to embark on missions. Different stations offer various forms of missions. For example, a trading station will offer escort or courier missions while military outposts will offer scout and destroy missions. 

Missions have a Novice difficulty level, to begin with. In these missions, generally, you will come across minimal hostiles. As you build a reputation with the faction, higher difficulty missions become available for higher pay. The higher difficulties like Competent really start throwing a challenge at you.

For those missions, you will want at least a few good fighting ships in your fleet to avoid absolute slaughter. The variety of missions may be limited but the difficulties always give you something to aim for. It sets you on your own personal journey of improvement for better rewards.

Trading and mining are only available to you once you buy a transport or mining ship. Alternatively, you can hire miners and transports if you wish while saving for your own. All ships can be upgraded with active and secondary upgrades, such as defense turrets and skyboxes to change the view.

Like other aspects of the game, the total upgrades are limited but are still enough to get started and have fun.


The beginning of the game is really well done. I’ve spent about eight or nine hours playing Void Destroyer 2 so far and already I have a number of ships in my fleet. You get started pretty quickly, unlike in the X series, where you must trade for hours before getting anywhere.

Once you have the hang of the game and figure out where to go, you could be in a new ship within one or two hours. It gives the player progression without a lengthy grind that a lot of games in the genre are known for.

Relatively polished gameplay

The general gameplay consists of three mechanics. The first is where you control the ship for docking and combat. Docking is very easy. You simply have to fly to the station where the green arrows are showing. You don’t have to worry about flying in crooked or at a specific angle.

When it comes to combat, the game starts off with throwing the occasional single enemy ship at you. As you progress you begin to encounter larger groups of enemies. At present, I have only experienced three methods of defending yourself.

The first is the primary fire. It shoots a long burst of fire that varies between ships. It then takes a second or two to recharge before being able to fire again. The secondary fire is a more powerful attack that requires a few seconds to charge before firing. It too varies with each ship.

The third method is a defence turret. They are a form of upgrade that automatically fires at hostile ships. The enemy tracking and hit detection is spot on with the primary fire. The controls and movement of the ships are also really good.

The secondary fire, however, is where a problem lies. At present, I find its hit detection random. Sometimes it hits other times it doesn’t. Aside from that, the combat is great fun and easy to get the hang of.

The second mechanic is the tactical menu (pictured above). Here is where you command all the ships in your fleet similar to that of an RTS game. You can send them to different destinations and get them to follow you into battle. While in battle you can instruct them to attack targets or even hold the position until needed. To make things easier you can slow down time while planning.

While it does exactly as it is intended it is can be an overwhelming interface, particularly for those not used to using such mechanics. I feel it is something that needs to be looked into throughout development.

The third mechanic is the overworld screen (pictured below). You use this screen for travelling longer distances. It shows all the locations you have currently discovered, any ships within your vicinity, along with nearby distress signals.

The distress signals can sometimes be traps of pirates looking to lure ships in.

The overworld map is easy to use and perfectly functional but its early stage of development does show. It is great for exploring your immediate area but not for returning to locations a long distance from you. It can be hard to find locations that are far from your current location.

Despite the issues mentioned, the gameplay overall is well-balanced, fun and extremely playable. Throughout my time spent with the game, I never found the issues having an impact on how much I am enjoying myself.

A most promising title

It takes a lot to gain my trust when it comes to a developer of a game. As far as Void Destroyer 2 goes, I have faith in Iteration 11 delivering when it comes to this title. They know how to work with Early Access as they did with the original game.

Indeed, Void Destroyer 2 is in a very early stage of development but it is perfectly playable and enjoyable right now. You can start building up your fleet and empire as of today and be ready for new content as it is being developed. It does have its minor issues. The secondary fire being random with hit detection and the tactical and world screens need a bit of work.

Aside from those issues, it is a great game even if limited in content right now. I have enjoyed every minute of my time with it and intend on spending much more over the coming weeks.

Void Destroyer 2 is available to buy on Steam Early Access as of today.

Disclaimer: A copy of the game was provided by the publisher for the purpose of this preview.

Void Destroyer 2 Guide: Getting started with money quick and easy https://www.gameskinny.com/iwlvf/void-destroyer-2-guide-getting-started-with-money-quick-and-easy https://www.gameskinny.com/iwlvf/void-destroyer-2-guide-getting-started-with-money-quick-and-easy Fri, 23 Sep 2016 04:50:40 -0400 Damien Smith

Void Destroyer 2 is a Space Sim developed and published by Iteration 11. It released on Steam Early Access September 22nd, 2016. Inspired by titles like Freelancer, Privateer, and the X series, the game is scheduled for a full release in 2017.

It can be quite overwhelming when you first start playing a Space Sim. You are dumped into the middle of a massive universe, with a near useless ship, unsure of the best place to go. This guide will show you how to obtain enough money to buy a new ship in under two hours.

Where do you go?

After the tutorial, you are sent to Citizen Outpost 01. After contacting the station and getting your ship registered, you are free to travel the universe as you please. While you can obtain missions in any station, the pay is generally not great -- approximately 1000 to 2000 credits each. Some can take a bit of time too.

There is one area, however, not far from Citizen Outpost 01, with two stations that offer quick missions for almost double the pay. The stations are called FOB Alpha and FOB Beta. Both are military stations that have Destroy Military Debris missions.

To find them you need to go in the direction of the gate near Citizen Outpost 01. You need to fly a good distance past the gate in the direction shown in the picture above. FOB Alpha and Beta will soon appear on your map. Simply dock with either station to have access to the missions and plenty of them.

Destroy some debris

There's always at least three of these missions available at any one time. You can accept up to three of them at once. The best thing about these particular missions is they are very close to the station. This allows you to complete three missions of 3000+ credits in quick succession at Novice Difficulty.

Due to the close proximity of the missions to the station, you can return for more very quickly. You will receive approximately 10,000 credits each run of missions. Each one generally only takes about ten to fifteen minutes. You will have enough credits for a new and competent ship in about five mission runs.

Beware of the dangers

There are reasons as to why the military variation of these missions pay higher than the standard. There are dangers to be found, even in the Novice mission difficulty. As you begin to get into attacking range with the debris, you may notice small black squares around it. (Pictured below)

These are not specks from splattered space bugs, but rather homing mines. If you get too close to the debris, the mines will start activating and moving towards you. It only takes four or five of them to destroy your starting ship. To avoid the mines activating, you need to keep at a minimum distance of 900 to 1000 metres.

Get any closer than 900 you run the risk of activating some of the mines. The perfect distance is 950 metres. You are guaranteed to be safe from the mines while your ships weapons will still do plenty of damage. Once you unlock a higher difficulty for the missions, the reward will almost double -- but so too will the danger.

In Beginner difficulty you will be rewarded about 6000+ credits each mission. The problem is, the debris often have active weapons on them, and big ones at that. If you plan on taking higher difficulty missions, make sure you have a ship with good shields and armor plating. 

If you follow this guide, you should have a new and decent fighter in about two hours of play. Don't forget once you buy and activate a new ship, you can add your old one to your fleet. Once added to your fleet it will follow you and help in combat. Best of luck in your galactic ventures!

Void Destroyer 2 now available on Steam Early Access https://www.gameskinny.com/0scfp/void-destroyer-2-now-available-on-steam-early-access https://www.gameskinny.com/0scfp/void-destroyer-2-now-available-on-steam-early-access Thu, 22 Sep 2016 15:45:43 -0400 Damien Smith

Iteration 11 released Void Destroyer 2, the sequel to their first game of the same name on Steam Early Access today. Void Destroyer 2 is a sandbox space sim inspired by classics such as Freelancer, the X series, Privateer, and Homeworld. 

What is Void Destroyer 2?

In the game you take on the role of a Stub. A Stub is a cyborg that has had all its memories and identity removed when it was human. Stubs are solely created for use in war. Upon completing your training you are sent out into the universe with only a mysterious figure to follow up on.

What you do and what you become is up to you. You can follow up on the mysterious figure or go about your way. You can become a mercenary, miner, trader, pirate, commander of a fleet, even build an empire. The choice is yours.

What are the games features?

The game may be in a very early stage of development, but it already has an impressive list of features.

  • Open sandbox for you to explore
  • Fly any ship - from small fighters to huge carriers
  • Multiple control methods from direct flight to capital ship oriented schemes
  • Own multiple ships? Easily give them orders via RTS control method or easily switch direct ship-to-ship control. 
  • Time dilation (slow down time) - make time for decisions and tactics
  • Missions and events
  • Be a pirate; then, become a pirate overlord

These are the features that are present in the game now, and there are a host of others to be implemented as development progress. Future features include conquering territory, owning property and an engaging storyline with unique missions and boss battles.

What will you become?

Already, the game has plenty of features to keep players busy. There are various ships, missions, and options to choose from. You can start building up your fleet, mining operations, trading empire or even working your way to becoming a pirate overlord today.

Will you be playing Void Destroyer 2? What will you become? Let me know in the comments below.