Warhammer Guides Tagged Articles RSS Feed | GameSkinny.com Warhammer Guides RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Total War Warhammer Norsca DLC Guide: Best Technologies and Chaos Gods https://www.gameskinny.com/m5w6e/total-war-warhammer-norsca-dlc-guide-best-technologies-and-chaos-gods https://www.gameskinny.com/m5w6e/total-war-warhammer-norsca-dlc-guide-best-technologies-and-chaos-gods Thu, 17 Aug 2017 10:48:33 -0400 Sergey_3847

The Norsca DLC for Total War: Warhammer introduced 33 new technologies and 4 Chaos Gods that can help you move forward with your campaign. However, the Chaos Gods mechanic is a bit more complicated and requires a closer look at your situation before making a pledge.

If you want to know which technologies are the most helpful in the Norsca DLC, and which god to choose depending on your stance in the campaign, keep on reading this Warhammer guide for all the information you'll need. 

The Best Technologies in Total War: Warhammer Norsca DLC

There are three major wings of technologies in the Norsca DLC: War Tools, Monster Hunter, and Sea Marauder’s Tools.

Sea Marauder’s Tools

The majority of Norsca armies consist of tribal robbers, so the most beneficial technology you can research in the Norsca DLC is Razing of the Empire. It will make all tribal robbers extremely cheap to hire, and thus help you significantly increase the number of units in your army early in the game.

However, you can’t research Razing of the Empire immediately. First you must start with Sea Marauder’s Tools, which will open the next two technologies: Corpulent Sails and Champions of War. All of them are especially impactful in the first half of the campaign.

You can begin the research of Sea Marauder’s Tools during the first step of your campaign. The next is Corpulent Sails, which will let you be more mobile on the map, and Champions of War, which will let you unite and recruit enemy armies. You can research both of these and Razing of the Empire technologies on steps 4 or 5.

Monster Hunter

The other three most important technologies in the Norsca DLC are: Monster Hunter, One With Beasts, and Master of Beasts.

You can start researching them after you’ve researched the Razing of the Empire tech -- usually in the second half of the campaign. They will open access to special battles, the Monster Hunts, that will reward you with unique artifacts.

The War Tools

This wing is not as important as the previous ones, but the technologies represented here can make your life in the campaign easier. It is not essential to research them, but only if you have enough time and resources. Basically, they make crafting of weapons and maintenance of your army cheaper.

Chaos Gods in Total War: Warhammer Norsca DLC

The Norsca DLC offers four gods for worshipping that may enhance your gameplay, if you choose to pledge your allegiance to one of them. But you also need to consider that by fully devoting yourself to one god, you will summon the wrath of the other three gods -- meaning that you will not be able to change your direction once you've chosen.

Before deciding which god to worship, or even if you want to do it in the first place, let’s take a look at what each of them offers.

 

Slaanesh, the Lord of Pleasure (The Serpent)

Choose this god if you want to maintain and hire new units in your army cheaper by 10%. If you manage to upgrade your allegiance to level 3, then you will also have a powerful chaos sorcerer fighting on your side.

Nurgle, the Lord of Decay (The Crow)

Choose Nurgle if you want your army to be healed instantly, and your lords may even return to life immediately after death. If you max out your worship to Nurgle, then he will cast a massive plague all over the world, but your own army will be unaffected.

Khorne, the Blood God (The Hound)

Khorne will make your army stronger in melee combat, and will increase the experience received from the battles. At level 3 you will be able to recruit an Ice-Forge Legion -- the only available artillery legion in the Norsca DLC.

Tzeentch, the Changer of Ways (The Eagle)

This eagle-god will increase your research rate by 20%, and will give +20 to your starting amount of Winds of Magic. At the highest level you will gain access to a unique lord -- Azrik the Maze Keeper.

So, which god to choose?

Obviously, the strongest god among them all is Nurgle, the Lord of Decay. Fearlessly pledge your allegiance to him and watch your enemies all over the map die in terrible conditions. Even if they survive, their numbers will be greatly reduced, and those left will have absolutely no power to withstand your own army.

The rest of the gods are not particularly interesting unless you want to try something different for your next replay.

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That wraps up this guide! Hopefully it's helped you decide which technologies to focus on and which chaos gods to follow. Need more help with the game? Check out other Total War: Warhammer guides for everything you need to know:

 

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Total War Warhammer: Norsca DLC Monsters Guide https://www.gameskinny.com/5hc9w/total-war-warhammer-norsca-dlc-monsters-guide https://www.gameskinny.com/5hc9w/total-war-warhammer-norsca-dlc-monsters-guide Wed, 16 Aug 2017 12:21:40 -0400 Sergey_3847

The Dark Gods of the Warhammer universe would be very pleased if you could hunt down some of the most dangerous creatures of the Old World. In the latest Norsca DLC for Total War: Warhammer, you will get the chance to slay down eight of the new monsters.

Each monster has its own strengths and weaknesses of which you should be well aware, if you want to have an advantage during the battles against them. Keep on reading this guide for the best tactics on how to kill all the new monsters in the Norsca DLC for Warhammer.

Abyssal Shrieker

Rewards:

  • Terrorgheist Skull
  • Treasury: +10000

A giant macabre bat that shrieks over the province of Stirland must be killed by any means. Just beware -- the Shrieker doesn’t come alone, but with an army of bats, hounds, and skeleton spearmen.

The Shrieker is greatly dependent on its units. So deal with other bats first, as this will make the Shrieker itself much weaker. The Anti-Large units are the best choice for this battle, as most creatures you will face here will be greatly oversized.

Blorgar the Mad Titan

Rewards:

  • Stinky Giant Club
  • Treasury: +10000

At the south of the borderline Grey Mountains, a filthy giant resides alongside trolls and other beings of his caliber that wreak havoc upon innocent settlements. The developer definitely has a sense of humor, as it gave Blorgar an ultimate AOE -- the Exploding Fart.

Use Anti-Large tactics in this combat, plus the ranged artillery -- and soon the foul stinking giant will fall. But make sure to create pressure at all times until he produces the final fart, otherwise he will be able to regenerate himself.

Brood Queens of Karak Azul

Rewards:

  • Arachnarok Eggs
  • Treasury: +10000

The mountains of Karak Azul host some of the vilest creatures the Old World has ever known -- the venomous spider queens. They are protected by hordes of skin wolves that will attack you as soon as they smell your scent.

Use psychological attacks, such as Fear and Terror, to reduce the pressure coming from them. But at the same time, look around for unexpected attacks, as there are more spiders than you might think at first.

Frigustrex, Scion of the Cold Void

Rewards:

  • Ancient Frost-Wyrm Scale
  • The Cold-Voider
  • Treasury: +10000

You will find Frigustrex in the Northern part of the Troll country that is known for its harsh and cold environments -- which is a perfect hideout for such a dangerous frost-wyrm. But this beast is not the only danger awaiting you there.

You must be ready to confront a horde of ice trolls, as well as the Frugistrex himself. Look out for his Frost Breath hex that can significantly slow you down and make your units weaker.

If you come really close to him, he will produce a terrible vortex that will not only slow you down even more, but will also deal a lot of damage to each unit affected by the vortex.

The most effective way to deal with Frugistrex is to cast fire magic on him, to which he is the most vulnerable.

Great Mawherd of Bloodfjord

Rewards:

  • Last of the Great Mawherd
  • Feral Mammoth
  • Treasury: +10000

This time you will need to protect the herd of mammoths from the attack of the greedy Dwarves at the Southern Oblast. If you manage to do so, you will be able to tame the Great Mawherd yourself.

In this battle the Dwarves will use their Bolt Throwers and Grudge Throwers, and will attack your units from the distance. You must have an armor piercing protection to be able to survive the attack, and eventually come closer to the Dwarven units with your own artillery.

Radixashen, Serpent of the Worldroots

Rewards:

  • Forest Dragon Fang
  • Treasury: +10000

The great serpent roams the wilds of the Elvish land -- Athel Loren. This dragon is much larger than any other forest dragon you’ve ever seen. On top of that, it is protected by all sorts of forest beings, including the Ancient Protectors -- giant walking trees that are hard to kill.

This means that before taking on the dragon, you must first deal with the Protectors. The Fire Missiles and weapons with fire damage will do the trick.

If you do not take care of them, then they will create a lot of trouble for you during the actual fight with Radixashen. But without the support of the Protectors, the serpent will be an easy target.

Salzenmund Soul-Eaters

Rewards:

  • Giant Cygor Eyeball
  • Treasury: +10000

In the southern part of Nordland you can fight a pair of giant Cygors, also known as The Salzenmund Soul-Eaters -- cyclopean creatures that are very, very angry. They are extremely protective of their own territory, so as soon as you approach them, the Cygors will start throwing giant boulders at your units.

You must be very quick in this fight and move as close to the Cygors as you can, no matter the casualties. When your units get close enough, the giant will be easy to knock down in a simple melee fight.

Traygard Mountain-Cleaver

Rewards:

  • Dragon Ogre’s Great Horn
  • Treasury: +10000

To the north of the Chaos Wastes, an ancient dragon-shaggoth resides on mountains that are constantly showered with powerful lightnings. The area is infested with ogre manticores and other creatures that will make your job of hunting Traygard that much more difficult.

The best strategy here is to send the heavier units to confront Traygard in a close combat, thus not letting him move around too much. Then, locate the ranged units around and shoot him down from the distance.

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That is it for the Norsca DLC monsters guide, but if you're looking for some more help, then check our other Total War: Warhammer guides here at GameSkinny:

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The Definitive Guide to Tactics in Total War: Warhammer https://www.gameskinny.com/ba02i/the-definitive-guide-to-tactics-in-total-war-warhammer https://www.gameskinny.com/ba02i/the-definitive-guide-to-tactics-in-total-war-warhammer Sun, 03 Jul 2016 18:45:41 -0400 Jenifyr Kaiser

Total War: Warhammer is one of the biggest and best strategy games of the year. With giants, dragons, wizards, and all manner of other wild creatures, it is also the most tactically diverse of the series. As such, it can be extremely challenging. This guide is designed for players who are new to the series or those who need a little brush up on tactics. I've used several examples from some of history's most famous battles and commanders. 

  • What this guide does -- It will give you a solid lesson on tactics and battle strategy that can be used to win the RTS battles in Total War: Warhammer. These lessons can also be carried over to other strategy games including, team based shooters and MOBAs. It also might come in handy during the zombie apocalypse when you are fighting to defend your neighborhood from waves of the undead. 
  • What this guide does not do -- It will not teach you the strategies necessary to win the turn based grand strategy portion of the game. Others have written some fantastic guides for the overall game, so here we will only focus on the tactical battles.     

Any combat strategy has two main components -- attacking and defending. The tactics for both are very different and will vary depending on the strengths of your faction and the weaknesses of the faction you are facing. Knowing your enemy and knowing how to counter their strengths and take advantage of their weaknesses is the key to winning battles.

If you know the enemy and know yourself you need not fear the results of a hundred battles. - Sun Tsu 

Defending

Defending can be quite difficult, but here are a few strategies to help you not only defend, but crush your enemies in the process.

  • Remember -- location, location, location. It's true in real estate and it's true in battle. Where you fight and how you use the terrain will mean the difference between a successful defense or a crushing defeat. 
  • Always take the high ground if possible and always place your forces as far away from the attacking forces as possible. The farther the enemy has to march, crawl, slither, etc., the more tired they will be when the actual fighting begins. Fatigue plays a big role in the Total War series and that hasn't changed in their newest release. Tired troops break easier and die faster.
  • Choose the best position given the terrain available. At the battle of Thermopylae in 480 BC, 300 Spartans defended a narrow stretch of land for days against overwhelming Persian forces. They were able to this because they positioned their troops in such a way that the Persians could not get to their flanks. Use rivers, hills, rocks, buildings, or anything else that stops or breaks up the enemy forces. Even if you can only protect one flank, you will be better off.

  • Choose your formation carefully. That means putting your ranged and artillery units behind a wall of strong front line units. If there are no natural barriers to guard your flanks, then make sure to leave some troops behind to guard those ranged units. Your faction and their abilities play a big role in choosing your formation. Just keep your strengths and weaknesses in mind.
  • If you have anti-cavalry units, keep some of them in the back to guard the rear. Fast cavalry will always try to out flank and hit your rear troops. It's also a great idea to keep some of them on the outer edges of your main battle line to protect against such tactics.
  • Order your units to hold ground instead of having them pursue a broken enemy. This keeps your formation intact. If one of your units breaks the unit they are fighting and takes off in pursuit, you will be left with a huge hole in your line. A smart enemy will charge through that hole and smash your ranged units.

  • If you are defending against Chaos or the Greenskins, invest in anti-large units as early as possible. I like to place them right behind the main line, so they can easily stop or slow the giants before they hit the line. Giants will absolutely devastate groups of soldiers. Keep ranged units behind the line, but send melee units out as soon as possible to intercept the giants. Be careful not to get those troops caught up fighting other units if possible. You may lose them regardless, but if they take down the big units they have done their job. 
  • Last, but not least, always keep a reserve force if possible. Keep them behind your main line and keep them rested. When the fighting starts in earnest you can use these troops to plug holes that open in your line or to bolster units that are struggling. Try to wait until the last possible moment to send them in. A fresh, strong unit charging in can be the last straw for an enemy who was close to breaking anyway. 
Advanced Defense

Here are a couple of advanced defensive tactics that you can try. While not always successful, it is a thing of beauty to see when they do. 

  • Reverse slope defense -- When facing an enemy that has strong ranged units like the Dwarves or Empire, consider defending the back side of a slope. If their artillery can't hit you, that nulls one of their major advantages. Yes you give up the high ground, but sometimes that works in your advantage. Position your own ranged units, if you have any (I'm looking at you Vampire Counts), in a position where they can blast the enemy as they crest the hill. They will be charging downhill, but into a hail of projectiles and a well rested defender.
  • The folding center, double envelopment defense -- At the battle of Marathon on 490 BC, 10 thousand Athenians fought over 100 thousand Persians. They won that battle by charging the Persians with their center, then when the Persians were confident of victory, the Athenian center folded and ran away. The Persians pursued them. When the Athenian troops stopped and rallied, their wings closed in on the overstretched Persians and attacked their flanks from both sides. You can use this tactic in Total War: Warhammer. It works best against the AI or any player who has not read this guide. Just make sure to keep your flanking troops hidden or in a non-threatening position.
Attacking

Attacking can be just as difficult as defending, sometimes more so. Choosing the right formation and tactics can mean the difference between a decisive victory or a sad, sad, defeat. Here are a few tips to help you bring the hurt to your enemies. 

"The opportunity to secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself." - Sun Tzu

  • Mind your surroundings. In 1415 Henry V, the king of England, faced off against a force of French troops at the battle of Agincourt. He chose the ground wisely and despite having less than 5000 men against a force of nearly 20,000, he won the day. How you ask? The French were weighed down by heavy armor and slogging across 1000 yards of very muddy ground. Henry's archers chewed them to pieces in no time. They lost nearly 6000 men that day compared to a loss of 400 on the English side. Keep this in mind when attacking and choose your path wisely. 
"The backbone of surprise is fusing speed with secrecy." - Carl von Clausewitz
  • Flank your enemy as often as humanly (goblinly?) possible. This is easier for some factions than others. The Vampire Counts, Empire, Greenskins, and Warriors of Chaos factions all have strong cavalry and/or flying units. Invest in these early and use them to sneak around your opponent's flank and attack ranged units, artillery, or the rear of the main line of battle. Just be careful of anti-cavalry units like spearmen and halberdiers.
  • For the Dwarves, flanking is not always an option. They do have Gyrocopters in the late game, but they are not the best at flanking. It is possible for them to flank, but it requires a lot of sneaking and helpful terrain. The best strategy for them is to use their ranged units to break the enemy down before engaging. 

  • Walk, don't run, to your nearest battle. As mentioned previously, fatigue is real and it will be your undoing if you ignore it. Set your troops to walk on your initial advance. If you are walking into artillery or heavy ranged fire, try alternating walking with running. This throws off their aim sometimes. The important thing is to get to the battle as rested as possible. Don't charge until the last possible moment.
  • Use the terrain to your advantage. Keep your troops hidden as much, and as for as long as possible. Use forests and hills to block your troops from the enemy's sight. This is especially important for your flanking troops and cavalry. Some units, like giants can't hide, so keep them in the open for the enemy to focus on. Then hit them from the sides or rear when they least expect it. 

  • Ranged units are useful in an attack, but more so if you can get them into flanking positions. If the enemy's shields are facing your attacking troops, they can't stop arrows from the sides or rear. In a siege, send them in ahead of all the other troops to pick off as many defenders as possible while your towers and siege equipment trundle up to the walls. 
  • If you have magic, use it as often as possible to weaken the enemy during the initial advance. Many of the AOE spells are best to hit them with before your own troops get in the way. If your faction doesn't have mages, then save your other abilities until you need them. Bolstering your troops or demoralizing the enemy at the right moment can help to break enemy units who are already faltering. 
  • Keep troop types in mind. Don't charge your cavalry into a wall of spears or send regular units into combat with giants alone. I suggest playing all of the factions -- at least in a custom battle or two -- to try out the different units and get a feel for what they can do. This will help you plan effective attacks. 
Advance Attacking

Here are a couple of advanced tactics to try when attacking. Again, they will not always be successful, but they are really fun when everything works out.

  • Double envelopment -- This tactic can work for an attacker too. Try pulling back your center troops. Then, if the enemy pursues, have them stop and fold your wings in around them. This works very well when fighting a smaller force, but if played right it can be devastating even to a larger force. Try to get cavalry units into positions on the wings and hold them in reserve until the right moment. They can add that extra punch to this flanking maneuver.
  • Cavalry charge on the center -- While generally not advised, if played correctly you can smash a hole in the enemy line and then fill it with eager troops. Wait to charge until the last moment and make sure you have fast troops positioned behind them to take advantage of the opening. Charge in and then pull your cavalry back before they get bogged down. Rush your fast troops in and try to punch through the hole. If successful you can envelop and flank the enemy from all sides. Timing is everything. This one is tricky, but loads of fun. Try hitting the center with a good spell just ahead of the cavalry charge too. With luck they will break and run.

Hopefully these tactics will give you an advantage on the battlefield. For more details on Total War: Warhammer, check out the official webpage

 

 

 

 

 

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Total War: Warhammer Difficult Campaign Missions Tips and Tricks https://www.gameskinny.com/3ecjo/total-war-warhammer-difficult-campaign-missions-tips-and-tricks https://www.gameskinny.com/3ecjo/total-war-warhammer-difficult-campaign-missions-tips-and-tricks Wed, 08 Jun 2016 04:44:18 -0400 Sergey_3847

Total War: Warhammer is the latest installment in the series of real-time turn-based strategy games from Creative Assembly and SEGA. This game has already proved itself as one of the hardest strategy games on the market.

You can choose from five factions: The Empire, Dwarfs, Greenskins, Vampire Counts, and Chaos Warriors. Each faction has its own corresponding campaign map, where real-time battles take place against other factions and hostile clans.

This guide will give you some important hints on how to win battles during some of the hardest campaigns in the game: Greenskins, Vampires, and Chaos Warriors.

Greenskins Campaign Tips and Tricks

Total War: Warhammer greenskins

Orks and Goblins struggle the most against Dwarfs, who have so much armor and attack power that they easily bypass the cavalry charges from the side of Greenskins. Another issue is the proper management of economy that can make it hard for you to wage battles on two fronts of north and south, if not addressed properly.

Here are specific steps you need to apply, if you have trouble dealing with Dwarfs. The early game will take a few turns before you can set up your faction in a good position:

  • First, you need to set up a cavalry building in your capital and upgrade the basic units.
  • Send your first three units to battle against a rival Ork clan. And generally, fight in the early game as much as you can in order to get the “Waaagh!” as soon as possible.
  • Travel to Iron Rock and start building up your Goblin Wolf Rider cavalry.
  • Head to north-east for the final battle with the rival Ork clan and recruit three more units.
  • Now, you should have enough money to get another leader, who will keep the rest of the Orks in order.
  • Your next battle will be against Dwarven Gyrocopters and you should have “Waaagh!” by that moment, as well.
  • Start the battle with the archers and then send in the melee troops. The battle will be hard, so you will need to keep healing regularly and use your “Waaagh!” to finally take the settlement.

After the battle is over, the main Dwarf clan will notice you and send their troops to give you a hug… no, not really, they’ll be slashing you. So take your time to prepare for the next exhausting battle. Here is some general advice:

  • Before entering the battle with Dwarfs, head back to south and fight some rival Orks for more resources and upgrades.
  • After that, you can go back to fight the main Dwarven army. This is where your “Waaagh!” may play a significant role.
  • The best way to use “Waaagh!” is to put your enemy in the circle and wait for the end of your turn – this is when “Waaagh!” will be truly effective, although may seem a bit slow.
  • Since your army will keep growing and you will keep recruiting more trolls, the management of such army will get expensive. For this reason, you need to set up a few settlements on your way and finish quests in order not to go bankrupt.
  • Put enough points in your Leadership traits, as Orks and Goblins tend to quickly lose any respect for authorship, and may quickly disband if your leader isn’t convincing enough.

Vampire Counts Campaign Tips and Tricks

Total War: Warhammer vampire counts

Vampires may have a few distinct weaknesses, such as a complete lack of ranged troops, but on the other hand, they can be absolutely devastating on the battlefield. That is why in order to succeed in this difficult campaign you need to include more melee units and have a strong focus on magic.

As always, your early turns will require you to make your first essential choices, such as the choice of a leader and which units to build. Here are a few tips for the beginning of the Vampire Counts campaign:

  • The best vampire leader is the Legendary Lord Mannfred von Carnstein. He is both very good at melee and magic – two of the most important features in this campaign.
  • Your two main spells should be "Life Leech" and "Invocation of Nakash," and your special recruitment option "Raise Dead" will allow you to bring your dead troops back to life.
  • For your first few battles you can use Varghulf and Ghouls. Later on you’ll be able to recruit more troops consisting of Skeletons and Direwolves, but don’t get too carried away with Zombies, as they are essentially useless.
  • For your first serious battle against the undead at the settlements adjacent to your capital, you will need to put your Zombie troops forward to distract the enemies, while you summon your “Life Leech” spell on the enemy hero.
  • Then, follow up with your Varghulf and Skeletons to surround the enemy and charge with your troops once again for the victory.

In order to keep succeeding in this campaign, you need to sustain your economic position. This means that you need to conquer as many cities as you can, such as Eschen and Templehof. After that comes the army of Chaos, and this is how you should prepare yourself:

  • You need to move fast and conquer rich provinces, such as Reikland and Marienburg. These will allow you to build another strong army capable of holding off the Warriors of Chaos.
  • Then, you will encounter the battle of the Greenskins vs. Dwarfs. There, you will have to choose the side that you want to support.
  • Keep buffing up your hero’s Survivability and Combat skills. Also, upgrade your Grave Guards and Black Knights – probably two of the most important units for your late game.
  • If you’re suddenly low on money, build Necromancer Towers and Vampire Crypts for the additional income bonuses.

Chaos Warriors Campaign Tips and Tricks

Total War: Warhammer chaos warriors

Chaos Warriors are a bit like Vampire Counts – they have some weaknesses, but their unique strengths compensate them in full amount. Out of three available Chaos Lords, you should always pick up Kholek Suneater, as he is practically undefeatable.

  • Kholek can be significantly upgraded throughout the campaign. Your first and foremost task is to make him immune to attacks, thus put all effort into buffing his defense skills, such as Storm Rage, Lord of the Storm, Eye of the Gods and others.
  • Then, proceed to develop the rest of his build with such skills like Tribes of Chaos and Lightning Strike, which is very effective against stacks of enemies.
  • The strategy with Kholek differs greatly from the rest of the campaigns, where your leader usually moves forward after the first few waves of troops. In the case of the Chaos leader, you send him first to break down the stacked formations and then single out the rest with your infantry.

However, choosing the right leader is not enough to succeed in the Warriors of Chaos campaign, so here’s how you should approach the rest:

  • First, recruit Marauders and upgrade your city.
  • Then, head to Baerlingson’s Camp and attack it. After the battle you will receive an option to Awaken Tribe, which will allow you to earn a strong ally.
  • After that move towards Frozen Landing. After encamping this settlement, you will need to upgrade your city once again and recruit more Marauders.
  • Attack and sack Frozen Landing multiple times until you can recruit your first Giants, and then Shaggoths and Hellcannons.
  • As for the economics management, you will have enough Favour to spend, so use it to bribe other tribes, as this will significantly boost your Lord’s leadership.

The campaigns will never go as smooth as they should, so always leave room for improvisation. Sometimes the AI can get really aggressive very early in the game, so you shouldn’t worry too much about finishing all the quests in one sitting. Just be patient and carefully calculate your next moves towards final victory.

What other tips on the most difficult campaigns in Total War: Warhammer can you share? Leave them in the comments section below.

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How to fix end turn crash in Total War: Warhammer https://www.gameskinny.com/7dd5n/how-to-fix-end-turn-crash-in-total-war-warhammer https://www.gameskinny.com/7dd5n/how-to-fix-end-turn-crash-in-total-war-warhammer Fri, 03 Jun 2016 08:04:01 -0400 Sergey_3847

The first of the three Total War: Warhammer games has been released on May 24, 2016. Since then, players have experienced a few game-crashing issues during multiplayer campaigns. The biggest and the most common one is the freeze and crash error that occurs at the end of high turns.

The developers are aware of the issue and are currently working on the hotfix, which should be out with the next patch. Before the patch arrives, the community has come up with other temporary solutions on how to avoid the crashes. Here they are:

  • First, you can adjust the speed of the AI turns to “Normal” and set the viewing of its movements to “Full.”
  • Another trick is to randomly click all over the screen during the AI’s turns. This simple action prevented some players from crashing, as well.
  • If your crash happens right after the “Autosave,” then consider reloading the game, finish all the yellow moves on your turn and cancel all the planned red/blue ones by pressing “Backspace.”
  • Some players also had success by disabling mods, but most other players still experienced the same issues anyway.

As of now, the only solution is to wait for the actual patch, which is already in the works. Here is the statement from the developers posted on the official game’s forums.

In the mentioned thread, one of the developers admits that the bug is game-based, but their own latest developer’s version doesn’t have that bug, so it has probably been already removed, which is good news. Now, the only thing left for them is to update the retail version.

Also, if you need a few hints on how to start making your way through the battle campaigns, then check out this beginner’s guide to Total War: Warhammer.

Do you have any other suggestions on how to fix this game-crashing bug in Total War: Warhammer? Share your experiences in the comments section below.

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Total War: Warhammer beginner's guide to conquering the old world https://www.gameskinny.com/uj56x/total-war-warhammer-beginners-guide-to-conquering-the-old-world https://www.gameskinny.com/uj56x/total-war-warhammer-beginners-guide-to-conquering-the-old-world Fri, 27 May 2016 04:59:21 -0400 Ty Arthur

These two game franchises were such an obvious match for each other, it's sort of amazing Total War: Warhammer didn't happen sooner.

For those who got tired of playing the Warhammer mods for Mount and Blade and wanted something legit, or have already re-played every single Warhammer console and PC title up 'till now a couple of dozen times, you will want to jump into this crossover game post-haste.

Changes To The Formula

There's a hurdle quickly coming your way though: the learning curve of Total War, which does not play at all like the previous Warhammer titles or even particularly like the tabletop mini game. This is a difficult and complex system (although if you're sweating now, don't worry, this isn't as frustrating as something like Dark Souls).

On the other side are the Total War players, and you've got changes to get used to as well. While there are still large arenas for battling, the maps are slightly less enormous (and feature more interesting terrain), but there's also changes to the taxation, attrition, and siege systems you might not be expecting.

One major change to keep in mind is that the lords this time around are meant to be in the thick of battle: get them in there earning experience so you upgrade them to the strongest abilities, and focus on taking out the enemy lords when possible.

For either group of people getting used to these changes: save often, especially if you are jumping right in with the base “hard” difficulty. You can lose armies and territory very quickly if you make a mistake.

 Want to take out big monsters quick? This is the lord you want!

Choosing A Starting Faction

While the game does give you suggestions as to which faction is least difficult to get started with, don't forget you can scale the difficulty and change various options to make any faction viable right from the start.

Don't let that “normal” or “hard” tag scare you off from going Vampire Counts or Greenskins, especially if you don't fancy playing a bunch of boring Empire soldiers (after all, you bought a Warhammer edition of Total War for a reason).

There are clear trade offs between the factions that drastically affect their play style and how you will approach battle to keep in mind.

Dwarfs, for instance, have no cavalry of any kind, so charging after enemies with any sort of speed is pretty much off the table, and their units are also quite expensive. On the flip side, they are resistant to magic and have tons of technology options, excellent artillery, and require less micro-managing than the Empire.

If you aren't sure where to start, the Dwarfs have the easiest time in the beginning of the campaign with their well-rounded options and ability to withstand damage.

Plus, they have flamethrowers...

If you are a long time Total War fan and want something closest to what you are used to, go with the Empire instead. Of course the Vampire Counts, Greenskins, and Chaos flat out have the coolest looking units though. (Read our guide to Warhammer Chaos armies here.)

No matter which group you chose, there is plenty of ability for variation within a faction by changing your starting legendary lord for varying benefits (or choosing which god to worship with Chaos), and by focusing on upgrading different types of units.

Going To War

Need to beef up your treasury? Allies will pay you to attack enemies, and those enemies will also pay you to make peace on the Diplomacy screen. Don't think you can conquer the Old World by yourself either – stay on someone's good side at least!

 Or if you are a Greenskin, just demand some teef from subordinates.

When diplomacy breaks down and its time to take to the field, simply having a big army isn't always enough to ensure victory. You need to carefully consider the deployment of each type of unit and play to the strength of your faction while focusing on the weaknesses of the enemy.

With Dwarfs for instance, you should be taking out the enemy at range with artillery while they are exposed instead of immediately taking your melee units into combat. The exact opposite is true for the Vampire Counts, who should be mobile and using hit and run tactics.

Place your armies strategically – don't just line them all up in a row in the deployment zone and hope for the best when battle turns to a chaotic mess. It can be very effective to keep an army out of sight in trees away from the battle for instance, and then have them come rushing in to strike an enemy's flank after they've closed with your forces and all the ranged combat is over.

What could possibly take out this giant army? Lots of things, actually.

On the opposite side of that, don't forget they may also be positioning to outflank you – or even have a flyer who bypasses your army entirely – so its frequently a good practice to keep units around to defend your artillery and archers in the back.

No matter what kind of battle you are in, focus your fire where it's most effective: for instance when your settlement is being sieged, focus on trying to take down one or two siege towers.

Once the melee units are mobbing your walls, its time to set the ranged units on killing flyers. When performing a siege on a walled settlement, get to the walls as quickly as possible and take control of their towers (especially for the higher tier settlements) so they can't deal as much damage to your approaching units.

 Vampire counts laying siege to a city

Auto resolve is always an option for any given battle, but once you know what you are doing, actually playing each battle usually leads to better outcomes, fewer losses, and more experience for your troops.

Managing An Empire

With the way that the regional occupation system works, you can only capture settlements in certain areas, typically in the area owned by your own faction and sometimes one other faction (for instance the Dwarfs can also capture territory belonging to the Greenskins).

Avoid overly aggressive expansion, especially as you are getting used to the game, so you don't end up having to fight on multiple fronts, which is difficult in the early stages of the game.

In most cases, its better to focus on all the settlements in a single province until you've completely taken it over rather than to strike out into different provinces.

Always keep on an eye on multiple directions of the map as well. Just because you are attacking the Greenskins to the east doesn't mean a different army won't attack you unexpectedly from the southwest. Your enemy is watching for your weak points and will take advantage of them.

When occupying new locations, keep in mind the current and max tier of a settlement when placing buildings. If you can't get to the highest tiers, you might not want to put buildings there that can't pump out the best units. You usually don't want to produce redundant buildings anyway, so having a ton of settlements to manage isn't always the best idea.

In a lot of cases, simply sacking a location is a better option than occupying. Not only do you not have to worry about rebellion with an unhappy populace, but you'll get plenty of gold to help out with your war effort.

That's all you need to know to get started and survive the early areas of the game! Let us know what faction you went with and any other Total War: Warhammer tips and tricks you've picked up while playing!

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Total War Guide: Warhammer's Chaos army https://www.gameskinny.com/n7sr3/total-war-guide-warhammers-chaos-army https://www.gameskinny.com/n7sr3/total-war-guide-warhammers-chaos-army Thu, 26 May 2016 05:02:20 -0400 Joshua Potter

In the Warhammer universe, there is a book of prophecy written by a man driven insane by his visions. This book speaks of a hero who would fall into Chaos and become the end of all times. That hero is now known as Archaon, the Everchosen.

Archaon leads the armies of Chaos in Creative Assembly's newest game Total War: Warhammer. Much like the other armies in the game, Chaos have their own unique strengths and weaknesses available to them. This guide will teach you how best to use those strengths to fit your play style, and how to compensate for your deficiencies.

The Chaos Army

The ability that sets Chaos apart from its counterparts is both its biggest strength and greatest weakness. The Chaos army has no use for settlements and as such travel as a mighty horde. The Horde allows for all infrastructure and military developments to be made on the move. You can have as many hordes as you have armies, but more armies require more upkeep.

Since you have no way of holding structures for their resources, you must constantly be on the move for someplace new to pillage. Unlike other races that naturally acquire growth to expand their great nations over time, you must enslave or otherwise cull the opponents and turn them into your own population, as well as taking their riches to fund your army.

Chaos also shares a Corruption trait similar to the Vampire Counts' ability of the same name. This slowly infects the minds of the peasantry of other races, causing public order problems among their populace and occasionally inciting rebellion as your cultists rise up against their misguided leaders.

Chaos Leaders:
Archaon the Everchosen

The fierce leader of Chaos and the herald of the End Times, Archaon is one of the most well-rounded heroes in the game. He is a heavily armored melee fighter and caster, using spells from the winds of fire. He also grants his army improved movement in campaigns. This makes the most of Chaos' unique horde mechanic that encourages your horde to stay on the move and raid often. Finally, Archaon's leadership has drawn the strongest of Chaos warriors, allowing him to recruit Chosen and Chaos Knights at a discount.

Kholek Suneater

Older than even the Dark Gods they pledge themselves to, the Dragon Ogres are ancient beings of immense power. Even among these powerful beings, Kholek is legendary. He will tear apart enemy infantry easily and tear down the walls of your enemies encampments. He has no unique features, except for being able to recruit and starting with other dragon ogres. This alone is a huge advantage in the early game -- and if supported will guarantee you victory on the battlefield.

Prince Sigvald the Magnificent

Oscar Wilde clearly wasn't thinking of Sigvald when he said, "those who find ugly meanings in beautiful things are corrupt without being charming." Sigvald's beautiful exterior belies one of the darkest and most corrupt servants of Chaos in the known world. In service to the dark god of pleasure Slaanesh, Sigvald's beauty is a reward in exchange for the dark torturous acts he has committed in the Lord of Excess' name.

Sigvald brings a different tactic to the Chaos army then simple brute strength, instead inspiring others to join him. His Supreme Vanity ability increases the corruption he inflicts on those around him by an additional point per turn. As the Favoured Son of Slaanesh he also gains additional leadership points, allowing him to better command the troops around him in battle. Finally, Sigvald also is the only commander who begins with artillery, making him ideal for early sieges.

Chaos Units:

Despite claims that they have a weak ranged army, Chaos is not so helpless as to be easily taken down from afar. They also boast some fairly impressive monstrous units, as well as powerful armored warriors. Chaos is second only to the Empire in terms of flexibility, and offer even more options in terms of ways to harry your opponents.

Melee

Chaos melee come in a few flavors. The Marauders are your default units. Not particularly well armored or skilled, these men of the north make up for it in ferocity. They are followed by the Chaos Warriors, who boast greater weapon training in halberds as well, making them a threat to large enemies and gain armor. Next are the Chosen, the favored of the Dark Gods who are very skilled and very durable in combat. Finally you have the Forsaken, who are one of Chaos' biggest threats. Forsaken are malformed humans who have completely given themselves over to the dark gods, and gain large damage bonuses due to their mutations.

Ranged

As mentioned earlier, Chaos doesn't have the strongest ranged game, instead favoring quick assault tactics. You will be able to craft mounted Mauraders early on that are excellent at hit and run tactics.

Artillery

Once you've crafted a demonic forge you'll have access to the Hellcannon. These do an absurd amount of damage from a very long distance. If you can protect them, you will have no problems routing your foes no matter how armored they may be.

Calvary

Chaos' mobile units are fearsome. Favoring a quick approach for their raiding, they have access to axe throwing Marauders from the beginning. You will also get the mighty Chaos Knights and Gorebeast Chariots eventually. These units inspire terror in their foes and can quickly run down your opposition -- just don't let them get surrounded. Early on you'll also have access to war hounds that will chase down and tear your enemies to the ground so that you can surround and finish them off with your main forces.

Monstrous units

The sweetest part of the Chaos army is their access to a large variety of monsters and beasts. Many of which cause, and are immune to, fear effects. Dragon Ogres, Trolls, Chaos Giants and the horrific Chaos Spawn all serve the purpose of absolutely brutalizing your enemies with horrific efficiency. They are expensive however, so treat them well.

Summary

Chaos favors raiding, and as such you should always be bringing the fight to your opponent. The challenge lies in not over extending yourself. Fight well and fight often, build your forces and take advantage of the fact that home is wherever you say it is.

Be sure to take the right forces for the job as well. Chaos' flexibility is only useful if you properly equip yourself for battle. Humans will try to take you apart with their mix of long-range firepower and calvary, so space your heavier units apart and tie up their cannons as soon as possible with your mounted units while your monsters go to town on their infantry. Dwarves also favor a slow race, so keep your big guys away from their slayers. Don't forget about your corruption as well, sometimes you can weaken an enemies forces without lifting a finger.

Blood for the Blood God, skulls for the skull throne!

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