Warner Bros. Interactive  Tagged Articles RSS Feed | GameSkinny.com Warner Bros. Interactive  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network IO Interactive Partners with Warner Bros. to Publish Hitman: Definitive Edition https://www.gameskinny.com/2hj69/io-interactive-partners-with-warner-bros-to-publish-hitman-definitive-edition https://www.gameskinny.com/2hj69/io-interactive-partners-with-warner-bros-to-publish-hitman-definitive-edition Wed, 04 Apr 2018 10:40:42 -0400 Jonathan Moore

When Square dropped IO Interactive last May, the future of the Hitman franchise was murky at best. However, it seems Agent 47's short-lived retirement is soon to be over. Today, Warner Bros. Interactive Entertainment and IO interactive announced a joint task force to reinstate one of the most prolific assassins in video gaming history. 

Set to release on May 15 for the PS4 and Xbox One, Hitman: Definitive Edition will collect all of the missions from Agent 47's 2016 Hitman operation, as well as see Game of the Year content, bonus missions, and brand-new disguises inspired by Freedom Fighters, Kane & Lynch, and Mini Ninjas

David Haddad, President of WBIE, said he and the team are excited to bring the franchise back to fans around the world and partner with the developers at IO Interactive on such a storied franchise: 

We're very excited to be working with IO Interactive, a talented studio with a long-standing legacy creating the iconic Hitman games. The passionate global Hitman community has embraced the recent return of the series, and we're thrilled to bring the Hitman: Definitive Edition to fans and new players next month. 

As of this writing, there is no pricing information for Hitman: Definitive Edition. A full list of the content that will be bundled with the game can be found over at the official Hitman website

Garnering an 83% rating on Metacritic, Hitman (2016) was widely praised by game critics as one of the best games of the year, with some even considering it one of the best stealth games released since 2006. 

Stay tuned to GameSkinny for more news and information on Hitman: Definitive Edition as it develops. 

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Injustice 2 Tells Us Everything We Need To Know in New Trailer https://www.gameskinny.com/ldahu/injustice-2-tells-us-everything-we-need-to-know-in-new-trailer https://www.gameskinny.com/ldahu/injustice-2-tells-us-everything-we-need-to-know-in-new-trailer Tue, 09 May 2017 10:46:08 -0400 Marc Hollinshead

With only a few days left to go before gamers can get their hands on Injustice 2, the next big release from Netherrealm Studios, the developer has released a beefy new trailer packed full of goodies. 

The trailer gives us a sneak peek of the game's story mode, as well as a number of other modes, including a Multiverse mode. In the same vein as the towers mode from Mortal Kombat X, this mode takes players through hourly, daily, and weekly challenges that add modifiers to Injustice 2's gameplay. Ranking up increases player rewards, but it also increases the challenge.

On top of that, up to 50 people can form their very own guild to gain extra rewards. Guilds will be able to climb the leaderboards, gain experience faster, and earn exclusive rewards packages. 

The final addition is Injustice 2's mobile experience. This allows players to play the game via their phones -- with all of the gear from the main game, alongside extra rewards. Unlocking character shards also gives players access to brand new talents, expanding the playability of Injustice 2.

Injustice 2 launches on May 16th. Will you be picking it up? Let us know your thoughts on the game in the comments below!

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Is Now the Time to Be Getting Hyped for Red Dead Redemption 2? https://www.gameskinny.com/d8trm/is-now-the-time-to-be-getting-hyped-for-red-dead-redemption-2 https://www.gameskinny.com/d8trm/is-now-the-time-to-be-getting-hyped-for-red-dead-redemption-2 Wed, 19 Oct 2016 06:00:01 -0400 Clayton Reisbeck

As we all have heard by now, Red Dead Redemption 2 has been announced by Rockstar Games. I classify Red Dead Redemption as one of the absolute best games to come out on the Xbox 360/PS3, and the best game that Rockstar has put out to date. I've spent countless hours in that game and in the Undead Nightmare DLC that they brought out for it. Knowing this, one would think that I would be ecstatic for this new game, right. Sadly, I can't say that I am. 

Now, I would be lying if I was saying that I have no excitement for a new Red Dead game. There is a small bit of excitement I have, but in the recent months, there have been plenty of places to be burned after being hyped. Let's look at a few of the games that have come out recently that were highly anticipated but came out in states that no one wanted them to be in.

Batman: Arkham Knight (Rocksteady Studios/Warner Bros. Interactive Entertainment)

Batman Arkham Knight

I think it's safe to say that Batman: Arkham Knight was one of the most anticipated games to come out last year. With Rocksteady returning to the helm after taking a break from the series, there was plenty to be excited for. But, after bugs that seemed to be rampant through the game, a PC port that is still broken with no official intent to be fixed, and a game that, when it did work, as a whole was just okay (in my opinion), Batman: Arkham Knight felt like it was to be the poster child for reasons to not buy into the hype machine of games marketing.

As someone who is a giant Batman fan, I felt extremely burned by this game. I had played Arkham Asylum and Arkham City numerous times and absolutely adored them. Arkham City is hands down my favorite Batman game ever made. When Arkham Knight came around, I was so hyped. I couldn't wait to see how Rocksteady was going to end an amazing series that I had no problem supporting. I even had a copy of the game that didn't have a serious bug problem and I still felt let down by that game (the Batmobile was the worst thing to happen to that game). I still have not finished the story of the game and have no desire to do so. My copy of the game now lives in the floorboard of my car because when I went to trade it in at my local game shop, I was told that they had so many copies already that they couldn't accept any more.

No Man's Sky (Hello Games/Sony Interactive Entertainment)

No Man's Sky

By now, everyone and their mother knows about the issues with No Man's Sky (heck, I've even written about it), but if we're talking about games that exemplify the problems with overhyping a game, it would be foolish not to mention it.

No Man's Sky is easily the most hyped game I have seen in my life. The hype around it made news on numerous occasions (remember the death threats?). If there was ever a game to point to about reserving your excitement, No Man's Sky is the perfect example.

The promises made about that game were huge and honestly unattainable especially for an indie studio who had only made Joe Danger, but the marketing around that game, the interviews with Sean Murray leading up to the game and the evangelists that came from the gaming community built that game up to basically be the second coming of Christ. When the game came out though, we all learned what mistakes the community had made by putting all their eggs in one basket.

Mighty No. 9 (Comcept/Inti Creates)

Mighty No. 9

Oh Mighty No. 9, where do I start with you? Mighty No. 9 was a game that got funded through Kickstarter after original creator for Mega Man proposed a spiritual successor to the Mega Man series. Promising a game that would feel like the Mega Man games of old, people flocked to throw their money at the Kickstarter. The game was funded in only 2 days. Originally slated for release in April of 2015, the game was delayed on numerous occasions and finally released in June of 2016. The game people received, however, was not what they were expecting. The game had many bugs and other technical issues that seemed to clog the gameplay making for a pretty mediocre experience.

This game is interesting to talk about here, because recently we've seen a fair few spiritual successors to games that are classics. Yooka-Laylee and Bloodstained: Ritual of the Night are two other games that have been funded on Kickstarter that are pretty hyped at the moment. The difference between those games and Mighty No. 9, is that Yooka-Laylee and Bloodstained: Ritual of the Night seem like they are being handled in a way that will live up to the expectations they have set for themselves. Mighty No. 9 falls short because it seems to have been clearly mismanaged. On top of that, people rightly expected a working game and didn't get that. The game is littered with many different issues, from level design to graphical issues. This game shows to not only to reserve your hype, but to also be wary when putting your money behind a game that is being crowd funded.

These are only 3 games out of a growing list that have not lived up to their expectations. Spore, Aliens: Colonial Marines, Fable III, Duke Nukem Forever are other games could easily be talked about here. As gamers, we have to be vigilant about what we spend our hard earned cash on. We can't continue to forget about games that didn't live up to the huge expectations that we give them. If we continue to forget how we've been burned, this industry won't learn from its mistakes and continue to take advantage of us.

While I'm not saying, "you shouldn't trust Rockstar." Of the big game developers today, Rockstar can easily be one of the most trusted. Their games are almost always hits, and usually release without a lot of massive issues (GTA IV and San Andreas PC versions excluded). I'm just saying that as we have over a year until Red Dead Redemption 2 is supposed to be released. I think it's safer to reserve my excitement, for now.

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Rey is in the spotlight of the latest LEGO Star Wars: The Force Awakens video https://www.gameskinny.com/d6ekm/rey-is-in-the-spotlight-of-the-latest-lego-star-wars-the-force-awakens-video https://www.gameskinny.com/d6ekm/rey-is-in-the-spotlight-of-the-latest-lego-star-wars-the-force-awakens-video Fri, 24 Jun 2016 11:22:15 -0400 Eric Adams

LEGO Star Wars: The Force Awakens will release in just four short days and with that impending release comes a new video based on the main character Rey. For anybody who has seen the actual Star Wars: The Force Awakens movie, they will know that Rey is clearly strong with the force. Her LEGO counterpart is strong with humor as she chucks fruit at Kylo Ren and also flies the Millennium Falcon, um, badly.

Anyway, Rey and company are sure to force some laughter out of gamers when the game releases. LEGO has been known for mixing intriguing story telling with nonstop humor in their video games and this will seem to be no different. Star Wars fans certainly will not want to miss this latest LEGO installment. If it is anything like the LEGO Harry Potter or Batman games then it is sure to not disappoint.

LEGO Star Wars: The Force Awakens will release on June 28th, 2016 for PC, PS4, PS3, Nintendo 3DS, PS Vita, Wii U, Xbox 360 and Xbox One. May the LEGO force be with you!

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Mortal Kombat X celebrates first anniversary on mobile devices with a massive content update https://www.gameskinny.com/oxk6n/mortal-kombat-x-celebrates-first-anniversary-on-mobile-devices-with-a-massive-content-update https://www.gameskinny.com/oxk6n/mortal-kombat-x-celebrates-first-anniversary-on-mobile-devices-with-a-massive-content-update Sat, 14 May 2016 12:41:35 -0400 Mark Elgie

Yesterday was Mortal Kombat X's first anniversary on mobile devices, and Warner Bros. Interactive has announced that they're celebrating one year of success with the game's largest content update since it launched.

The game was released on iOS and Android in April of 2015 as a free to play card battle/fighter hybrid. By playing the mobile game, players could obtain content in the console version, and vice versa.

The mobile update includes:

  • New Faction Store and Currency: a new type of currency known as Blood Rubies has been implemented, and can be used in the new Faction Store. Leaderboards have been improved and Faction War Seasons have become more frequent, thus giving players more opportunities to win.
  • Two new Gold characters and more equipment: Kobu Jetsu Tanya and Dark Emperor Liu Kang are joining the fray, and new equipment like the Bloody Shokan Armor and Bloody Tomahawk are up for grabs
  • Five new challenge characters will be added as time passes, including challenges to unlock new skins
  • Performance Improvements
  • Improved matchmaking system and balances to various characters

As an extra present for fans, all players of the mobile version will also receive the exclusive Fujin's support card as well as a pack of Souls just by playing the game.

 
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Volatile Manhunt this weekend on Dying Light: The Following https://www.gameskinny.com/nimtc/volatile-manhunt-this-weekend-on-dying-light-the-following https://www.gameskinny.com/nimtc/volatile-manhunt-this-weekend-on-dying-light-the-following Fri, 13 May 2016 09:36:17 -0400 Mark Elgie

This weekend, Techland announced its second Community Bounty for Dying Light: The Following - Enhanced Edition.

The task set toward players is to kill Volatiles. Lots and lots of Volatiles. Volatiles are formidable enemies that only come out during the night, and players are tasked with collectively exterminating 2,500,000 Volatiles within the time limit.

Players who took part in the first Community Bounty tripled the goal set by Techland, eviscerating 18,166,973 zombies. 

If players reach the goal within the weekend, they will be rewarded with an exclusive in-game Joker outfit for Kyle Crane. All participants will also earn a special weapons docket, just for showing up to the party. All players, no matter whether they play the game on Xbox One, PlayStation 4, or PC, can take part in this event. 

Dying Light producer Tymon Smektala explains:

“We wanted to give players more opportunities to kill Volatiles. We’re making the night in the game twice as long during the event, so it’s easier to reach the goal. It might be harder to survive, though!”

The cumulative score for the bounty can be tracked live on Dying Light's Community Bounties page. At the moment, the site is counting down to the event. The event begins today at 12 PM PDT/3 PM EST and goes until the 15th of May.

So get your UV lights ready, guys. The fun is about to start. 

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Mad Max Review https://www.gameskinny.com/609vw/mad-max-review https://www.gameskinny.com/609vw/mad-max-review Tue, 08 Sep 2015 02:30:01 -0400 Matt_Paprocki

Mad Max: Fury Road made an impeccable push to headline women in traditionally male-dominated action cinema. Mad Max - a video game adaptation with little connection except in name - puts chains around the female character's necks, uses women as prizes, and then seals them in cages. Partway through, a female bit character pleads, “Please don't slay us. We have no value.” Subtle.

Cars and violence are a religion to Mad Max although in the simplest interpretations. Video games remain an immature medium, gloriously fun if still repressed by their obsession with weakly contextualized violence. Max is an insufferably tired and now typical content hive, teasing allegories before it is decided that content must rule over all. Tear down a tower, raid a base, punch people, explode things, then wonder how any of this ties into a cohesive narrative.

... DLC is ad-supported, because surely the empty, desolate deserts and maggot food of Mad Max necessitates a sip from the corporate sponsorship of Rockstar energy drinks.

Mad Max is the perfect illustration of the modern video game. It exists because a demographic of 18 to 34 year old males will enjoy playing as other males, violent ones at least. Women in chains; most of the demo will like that too. Those targeted players can then be exploited through marketing, so load screens pander DLC. This DLC is ad-supported, because surely the empty, desolate deserts and maggot food of Mad Max necessitates a sip from the corporate sponsorship of Rockstar energy drinks. Then again, maybe Rockstar is what denizens of Mad Max use for fuel.

Here's a story, about a car named Opus

If there's a story, it's about a car, Max's specficially – Magnum Opus. Pieces of scrap are looted and Magnum Opus levels up to challenge the finale. Oddly, so does Max. Why metal scrap is exchanged to teach him a shoulder charge is unclear. Max himself is hardly mad either. He neither carries the performance oomph of Mel Gibson's Max or the quiet, raw survival instinct of Tom Hardy's. This Max is just tired, a cypher for exposition and a means to complete checklists.

For a video game about a car – and a world about cars, where exhausts spit flame and engines rumble – there is an awful dearth of them. Time is spent generally locked in melee scuffles, deciphering weary patterns of conveniently color-coded, apocalypse-made War Boys. Max is safely contained in a combat system familiar to Batman. Triangle to parry will soon be as much a muscle memory as X is to jump. He punches, he stabs, he wails on kidneys hundreds (or thousands, really) of repetitious times until the violence no longer has any stay, as if it could after the first hour.

Beauty in violence

Shame this is all that fills an aesthetically sound and routinely gorgeous world. Opening in a dried sea – where bases are made of ships once rotting on an ocean floor and shelter is a sand-sunk shipping container – is intelligent. It mirrors Fury Road. Teach and develop visually; say nothing. This scenario uses the freedom of publisher Warner's dollars to showcase the medium's storytelling and world building as it should be. Plus, the dense contrast of pale salt-laden sand and blue skies show a powerful sense of color purpose. What designers fill this all with though is disjointed, scattered, and abbreviated flurries of gameplay.

Fury Road was cinema at its purest visual form. There was necessity and merit and reason to each shot. Everything was important. Editing discipline proved remarkable. This skill has yet to be learned on the interactive side. Bloat is easier. Looking further back, Mad Max's theatrical origins can inspire film studies. That pre-apocalypse represented inevitability, reflected the '70s oil crisis, and expressed frustration with rising Australian crime rates.

The mainstream video game sort-of adaption exists to subdue forum posts from those who quantify their purchase merely by numbers - those of time and content. That's why linear video games are dead or dying and with them, so are the inroads to narrative innovation. Now games are so lost, selling energy drinks in the apocalypse isn't a funny faux pas; it's a depressing expectation. No one will study this for anything other than its redundancies.

Pointlessly drive there, find this thing, drive again to bring it back. How this became tolerable in an industry known for its addiction to instant gratification is nigh unbelievable.

Games have become plaid, where an array of crossing colors are represented by a disorganized collection of maps, icons, and side missions – the latter of which are often arbitrarily demanded to pursue the core story in Mad Max. That's egregious and unforgivable. Pointlessly drive there, find this MacGuffin, drive again to bring it back. How this became tolerable in an industry known for its addiction to instant gratification is nigh unbelievable. Quick travel was created to alleviate the problem - Mad Max has it too – but no one ever seemed to question the necessity of its invention, rather just praise the inclusion. “Hooray, I no longer have to play.” Weird, no?

Even removed from its surroundings, Mad Max has a forgettable retail footprint. Actions have mild consequence, lore is left dry, and Mad Max is an unflattering look at gaming culture's infatuation with keeping itself locked tight, forever relegated to the perception of a boys only club. How childish. The awesome irony in that “We have no value” line is that Mad Max seems to be referencing itself.

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Mad Max "Choose Your Path" Interactive Trailer https://www.gameskinny.com/zfzsr/mad-max-choose-your-path-interactive-trailer https://www.gameskinny.com/zfzsr/mad-max-choose-your-path-interactive-trailer Wed, 19 Aug 2015 20:26:33 -0400 Charly Mottet

Everybody knows how it goes with Mad Max - you get through by blowing stuff up. Well, with this new interactive trailer that Avalanche Studios and Warner Bros Interactive put together for us, you not only get to see stuff explode, you get to choose how things are going to blow up. 

That is what Mad Max's "Choose Your Path" interactive trailer is all about. The only time anyone can tell Mad Max what to do is when the gamer is in control, and the trailer offers a little taste of that. Although you get to make one of three choices in order to move on throughout the trailer, no matter what you choose, destruction will happen. 

Hey, it's Mad Max. What did you expect? To give you an example, a few choices you'll come across are "Go mad", "Get creative", or "Bring the chaos". Personally, all I saw going through the different choices was "Boom", "More boom", and "Fiiiiiiiiiiire". But that's just me. 

A little reminder

Mad Max is an open world post-apocalyptic game starring a guy named Max who is pretty Mad. His Interceptor gets stolen by a gang of marauders, and he must now go on a journey to get his precious back. Although our hero has the perfect survival instincts to get by every day, all he longs for is the solace the "Plains of Silence" could offer him. 

The game will be released September 3rd on PC, Xbox One and PlayStation 4. 

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Lego Dimensions now has a gameplay demo https://www.gameskinny.com/dzkiy/lego-dimensions-now-has-a-gameplay-demo https://www.gameskinny.com/dzkiy/lego-dimensions-now-has-a-gameplay-demo Fri, 07 Aug 2015 10:03:30 -0400 Samantha Wright

Gamescom just revealed a gameplay demo for Lego Dimensions, the newest project from TT Games and Warner Bros. Interactive Entertainment. It covers everything from the Lego bricks and how they work to the story and missions within each adventure world. Lego Dimensions is set to release on September 27, 2015 for Xbox 360, Xbox One, PS3, PS4, and Wii-U.

The starter pack for the game includes Batman, Gandalf, and Wyldstyle. These three characters are used for the main story and to gain access to the adventure worlds based upon their respective universes: DC, Lord of the Rings, and The Lego Movie. The story mode is linear, but the adventure worlds are free to explore and access in whatever order you wish.

Doctor Who, Scooby-Doo, DC, Lord of the Rings, Ghostbusters, The Lego Movie, Wizard of Oz, Back to the Future, The Simpsons, Jurassic World, Midway Arcade, Lego Chima, Lego Ninjago and Portal are currently all confirmed worlds for Lego Dimensions.

During the video, Doug Heder, the producer of WB games, stated that each adventure world is unlocked by having a character from said world. For instance, Marty McFly and Doc Brown can both give you access to the Back to the Future adventure world. Once you’re inside the world though, you can use whatever characters and vehicles you have access to. How you want to play and who you want to play as is entirely up to you.

The adventure worlds themselves include many things typical of Lego games. There are gold bricks, races, and collection quests that can all be done at your own pace. There are studs everywhere, and plenty of nooks and crannies to explore as well. With so many franchises and adventures worlds to choose from, free roam will be the biggest part of the game.

Check out the video below for more.

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List of everything useful you can find in LEGO Worlds https://www.gameskinny.com/ssdll/list-of-everything-useful-you-can-find-in-lego-worlds https://www.gameskinny.com/ssdll/list-of-everything-useful-you-can-find-in-lego-worlds Tue, 16 Jun 2015 12:54:03 -0400 Tobbpitt

There's not a ton of content in LEGO Worlds yet, but there's definitely enough to have fun with -- and there's a good amount of stuff to find.

Some of the best fun I've had in LEGO Worlds outside of building has been exploring and finding new items and characters. I'm eagerly awaiting more content from TT Games, but until then there's still plenty of stuff to keep me interested. And if you're into sandboxes, there's probably enough to keep you going until the next content update as well.

For those of you who want to know what's out there but don't want to have to endlessly spawn new worlds to find out, I've compiled lists of all the characters, weapons, creatures, and vehicles currently in LEGO Worlds. Items that are meant to be used for building are not listed.

Characters

Characters are generally found in the biomes they're associated with. Pirates are found on beaches, the Farmer on farmland, the Climber in the mountains, and so on.

Generally characters aren't too hard to find, and some have special skills. Those with special skills are noted. Gender is noted with (M), (F), and (N/A).

Do note that any special skills a character has are not usable when creating your own character using their parts.

  • Boy (M)
  • Caveman (M)
  • Cavewoman (F)
  • Climber (M)
  • Cowboy (M) - Can summon a White Horse to ride.
  • Cowgirl (F) - Can summon a White Horse to ride.
  • Diver (M)
  • Explorer (M)
  • Farmer (M) - Can spawn a Goat to ride.
  • Fisherman (M)
  • Girl (F)
  • King (M)
  • Intergalactic Girl (F)
  • Motorcycle Mechanic (M)
  • Mummy (N/A)
  • Outlaw (M) - Can spawn a Black Horse to ride.
  • Paleontologist (F)
  • Pirate (M)
  • Pirate (F)
  • Police Officer (M)
  • Police Officer (F)
  • Robber (F)
  • Robber (F)
  • Scientist (F)
  • Skeleton (N/A)
  • Surfer Girl (F)
  • Vampire (M) - Can turn himself into a Bat.
  • Warlock (M) - Can shoot fireballs.
  • Warrior Woman (F)
  • Werewolf (M) - Has a longer jump than other characters.
  • Yeti (N/A)
  • Zombie (M)

Creatures

You can ride every creature you find in LEGO Worlds, but it's not possible to find them all out in the wild. Some must be spawned by certain characters (like the Outlaw and his trusty Black Horse), but most can be found during your adventures.

Like characters, creatures can be found in their related biomes.

Flying creatures
  • Dragon - This is the only creature with a special skill at the time of writing. The Dragon can shoot explosive fireballs that destroy any type of blocks.
  • Eagle
Land creatures
  • Bat - Only available as a Vampire transformation.
  • Bear
  • Black Horse - Can only be spawned by the Outlaw.
  • Black & White Bull
  • Black & White Cow
  • Brown Bull
  • Brown Cow
  • Brown Horse
  • Camel
  • Goat
  • Husky
  • Ostrich
  • Pig
  • Polar Bear
  • Sheep
  • White Horse - Can only be spawned by the Cowboy and Cowgirl.

Vehicles

You can ride vehicles just as you would creatures, though some vehicles have distinct advantages over creatures. Vehicles can be found randomly throughout a seed.

Land vehicles
  • Bicycle
  • Buggy - A car.
  • Cole's Earth Driller - Allows you to drill through blocks.
  • Creator Car
  • Creator Lawnmower - Has a mowing ability that lets you "cut the grass" and flatten terrain.
  • Hot Rod - A car.
  • Major Steel's Hot Rod - A car.
  • Motorcycle
  • Skateboard
  • Small Digger - Has a dig terrain ability that removes blocks in front of the Small Digger as you drive.
  • Steamroller - Has a road laying ability that flattens blocks and paves a road as you drive.
  • Tractor
Air vehicles
  • Helicopter
  • Small Plane
Water vehicles

Neither of these vehicles can submerge.

  • Dinghy
  • Small Submarine

Weapons

There aren't a ton of weapons in LEGO Worlds yet, but those that are in the game already are pretty fun. They can be found in chests scattered about in seeds.

  • Apple - Throws apples.
  • Banana - Throws bananas.
  • Bazooka - Explosive ranged weapon.
  • Binoculars - Cosmetic. The last weapon you used is still active, it just looks like binoculars.
  • Blunderbuss - Ranged weapon with recoil.
  • Bow & Arrow - Slow, low-damage ranged weapon.
  • Camera - Cosmetic. The last weapon you used is still active, it just looks like a camera.
  • Club - Melee weapon.
  • Cutlass - Melee weapon.
  • Dynamite - Explosive ranged weapon, but does less damage than the Bazooka.
  • Fish - Throws fish.
  • Ice Cream - Cosmetic. The last weapon you used is still active, it just looks like ice cream.
  • Pistol - Low-damage ranged weapon.
  • Rifle - Slow ranged weapon.
  • Shield - Can block attacks.
  • Sword - Melee weapon.
  • Telescope - Cosmetic. The last weapon you used is still active, it just looks like a telescope.
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LEGO Worlds - How to delete worlds and save data https://www.gameskinny.com/x3bko/lego-worlds-how-to-delete-worlds-and-save-data https://www.gameskinny.com/x3bko/lego-worlds-how-to-delete-worlds-and-save-data Wed, 03 Jun 2015 18:42:14 -0400 Tobbpitt

If LEGO Worlds has been telling you a world with the name you've chosen already exists, you can check out the game's files and delete the offending world from the world list. You can also completely wipe your progress, should you so choose.

First you need to find your way to your game's roaming data. This can be found at the following location on most Windows distributions:

C:\Users\YOUR USERNAME\AppData\Roaming\Warner Bros. Interactive Entertainment\LEGOWorlds\SavedGames

Replace the YOUR USERNAME part of the above with the Windows account you have been using to play the game.

If you can't manually find the directory, simply copy the above and paste it in your file browser as seen below, change YOUR USERNAME to your Windows account name, then press Enter.

From here, go into the Slot1 folder and then the folder simply named a string of numbers. In my case, this string is 2766509057. I do not know if this number varies between players.

Once you've entered the 2766509057 folder, you should see a folder for each of the worlds you've created so far. To delete any worlds you don't want anymore, just delete the folder. It's that easy!

Deleting your entire save file

If you want to start entirely fresh, delete the entire Slot1 folder and launch the game.

It is also possible to cut the Slot1 folder, move it elsewhere, then launch the game and have it create a new one. This way you can have multiple save games for LEGO Worlds.

When/If you want to go back to the old save, just repeat the process with the newly created Slot1 folder and paste the old one in the SavedGames directory.

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Getting low FPS in LEGO Worlds? Try switching to DirectX 9 https://www.gameskinny.com/ruaao/getting-low-fps-in-lego-worlds-try-switching-to-directx-9 https://www.gameskinny.com/ruaao/getting-low-fps-in-lego-worlds-try-switching-to-directx-9 Tue, 02 Jun 2015 10:55:19 -0400 Tobbpitt

LEGO Worlds is fresh to Steam Early Access, and it's already got loads of content. Some are saying it could be the one game that could overthrow Minecraft -- who doesn't have fond memories of playing with LEGOs?

Since it's fresh on the Early Access scene, there are a few technical issues that can make it difficult to really have fun with it. One such problem is abysmally low FPS on some computers.

There doesn't seem to be a particular pattern among people experiencing unplayably low FPS, but there is one way that has worked for many: Changing from DirectX 11 to DirectX 9.

But before you wander into the LEGO Worlds settings and just push that 'DirectX version (requires restart)' button, consider adjusting some of the game's other video settings.

Changing the following settings may help your performance.

Video settings fix

There are only three settings you need to fiddle with in the video settings menu if you're having performance issues, specifically texture quality and DirectX version.

LEGO worlds low fps issue fix

You may also want to turn off Vertical Sync if you are getting screen tearing, or just want to see if turning it off gives you any benefit.

For the time being, many people can get by with just changing from DirectX 11 to 9.

Effect settings fix

This menu is harder for people who aren't amazing at computers to understand, but there's one surefire way to go about it if you're shooting for optimal FPS on an older computer: Turn off everything and set Shadow Quality to Low.

lego worlds turn off shadow quality option

These settings all affect how good the game looks. For instance, FSAA is anti-aliasing to smooth jagged edges, Depth of Field blurs and focuses based on where you're looking, etc.

I recommend testing these settings a bit. You may not need to have Shadow Quality set to Low, or you may be able to keep Bloom and Ambient Occlusion on -- it depends on your rig.

I can't guarantee adjusting these settings will help you. After all, the game has only been in Early Access for a day; but hopefully this information will help some of you have an easier time playing LEGO Worlds.

If the above doesn't help (and it may not), you may have better luck adjusting the game's settings manually via the pcconfig.txt file. One Steam Community guide tells you how to do just that, and what the options mean in the config file.

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Rumor: licensed Lego game inspired by Minecraft in development https://www.gameskinny.com/1pecd/rumor-licensed-lego-game-inspired-by-minecraft-in-development https://www.gameskinny.com/1pecd/rumor-licensed-lego-game-inspired-by-minecraft-in-development Wed, 27 May 2015 11:54:38 -0400 Ford James

Rumors have started circulating about a licensed Lego video game titled Lego Worlds, which is supposedly in development by TT Games and Warner Bros..

The rumor started over on the Eurobricks forum with one user, mikaelsol, posting the picture below asking ‘What is Lego Worlds?’ and that he found the image on the back of the instruction manual for set 60097, which is a traditional city square. 

Lego Worlds promotional image

As you can see, there is no indication as to the release date of Lego Worlds nor is there anything saying which platform it’ll be available on. There is still no official word from TT Games, Warner Bros., or Lego about the game and the link featured in the image (http://lego.com/worlds) throws up a ‘Page Not Found’ error when we visited.

The promotional image also features the tagline "Explore. Discover. Create." These words happen embody the three core fundamentals of Minecraft. It looks like it’s starting to come full circle as Minecraft was heavily influenced by Lego bricks, which are now taking inspiration from Minecraft! 

There’s no doubt Lego Worlds will sell though, as the Lego name has been milked across multiple licenses and franchises such as Star Wars, Marvel, Harry Potter and Lord of the Rings to name a few. They’re not slowing down either, with Lego Jurassic World confirmed to be in development by TT Games, the same supposed company behind Lego Worlds. 

Warner Bros. also recently announced Lego Dimensions, the latest in the recent trend of ‘toys-to-life’ video games, similar to Disney Infinity and Skylanders. Lego games combined have sold over 100 million units so far, so keep your eyes peeled for more news on Lego Worlds as it surfaces.

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Batman: Arkham Knight Voice Cast Revealed https://www.gameskinny.com/04xff/batman-arkham-knight-voice-cast-revealed https://www.gameskinny.com/04xff/batman-arkham-knight-voice-cast-revealed Mon, 11 May 2015 20:15:08 -0400 Charly Mottet

Warner Bros. Interactive Entertainment and DC Entertainment revealed on May 7th the voice actors behind the biggest characters of Batman: Arkham Knight.

Some have not changed since the first two games - Kevin Conroy is coming back as the Batman, Tara Strong will be Harley Quinn, Nolan North is the voice of The Penguin and Troy Baker will be voicing Two-Face. 

New voices will be heard in Batman: Arkham Knight, among which fans of AMC's Breaking Bad and/or Better Call Saul will be able to recognize Jonathan Banks' voice behind Commissioner James Gordon. Twilight saga actress Ashley Greene will be voicing Barbara Gordon, the police commissioner's daughter. John Noble from Sleepy Hollow and Fringe is Scarecrow, and Scott Porter from Hart of Dixie is voicing Nightwing. 

The actor who will be voicing Batman's main nemesis, The Arkham Knight, has yet to be revealed.

Who is Batgirl?

We have announced the release of the DLC allowing gamers to play as Batgirl, but people keep asking about her character, and who is behind it. To answer the question, game director Sefton Hill tweeted: 

The Dark Knight's adventure continues June 23rd on PlayStation 4, Xbox One and PC

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Why Batman: Arkham Knight Earned the Mature ESRB Age Rating https://www.gameskinny.com/u7sxo/why-batman-arkham-knight-earned-the-mature-esrb-age-rating https://www.gameskinny.com/u7sxo/why-batman-arkham-knight-earned-the-mature-esrb-age-rating Mon, 09 Mar 2015 11:56:24 -0400 Glen Schoeman

As much as I have always held a candle for the Dark Knight, I often felt that he was a bit tame in the sense that he refused to kill even the most heinous of villains. With that said, it was always very obvious that he had a real darkness lurking just below the surface and a large part of Batman's story hinges on his internal struggle of letting the more murderous of his enemies leave the fight with their lives. 

Despite his unwillingness to deal the killing blow, there was never a shortage of ass-kicking and it looks like Rocksteady Studios are letting a lot more of it into the newest iteration of the Arkham series: Batman: Arkham Knight. Many people were shocked to hear that the game will carry a Mature rating as superheroes are often seen as children's entertainment. What they don't realize is that although many of us were exposed to these caped crusaders  in our early years, we have since grown up and these characters have grown up with us.

The ESRB has released their statement for the hefty rating (via Lazygamer.net):

Content Descriptors: Blood, Language, Suggestive Themes, Violence

Rating Summary: This is an action-adventure game in which players primarily assume the role of Batman as he battles several villains spreading chaos across Gotham City. Players traverse a variety of locations around Gotham while battling thugs, examining crime scenes, and occasionally rescuing hostages. Players engage in melee-style combat using punches, kicks, and gadgets (e.g., batarangs, explosives).

Enemies cry out in pain when struck, and some takedowns are highlighted by brief slow-motion effects and loud impact sounds. Some sequences allow players to use tank-like vehicles with machine gun turrets and rockets to shoot enemies; a vehicle’s wheels are also used to torture an enemy in one sequence. Cutscenes depict characters getting shot (on and off camera) while restrained or unarmed. Large bloodstains/pools of blood appear in crime scenes and in the aftermath of violent acts; one room depicts a person torturing a character on a bloody operating table. During the course of the game, players can shoot unarmed characters and a hostage. Neon signs in a red-light district read “live nude girls” and “XXX.” The words “b*tch,” “gobsh*te,” and “a*s” appear in the dialogue.

This is a fairly risky move on the part of Warner Brothers considering their history of family orientated entertainment and a sizable portion of their player base is under the age of 12. That said, it does seem that this game is geared towards the more mature player and I think that will allow for a deeper understanding of the World's Greatest Detective. 

Batman: Arkham Knight is scheduled for release on 2 June.

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Check Out the New "Gotham Is Mine" Trailer for Batman: Arkham Knight https://www.gameskinny.com/b4127/check-out-the-new-gotham-is-mine-trailer-for-batman-arkham-knight https://www.gameskinny.com/b4127/check-out-the-new-gotham-is-mine-trailer-for-batman-arkham-knight Wed, 25 Feb 2015 06:29:11 -0500 Nick Boisson

Just because we lost the big guy in Batman: Arkham City doesn't mean everything is all sunshine and rainbows for Gotham City.

Today, Warner Bros. Interactive has released a trailer for Rocksteady's conclusion to the Batman: Arkham franchise, Batman: Arkham Knight. The trailer, entitled "Gotham is Mine," shares quite a bit about what the Dark Knight (and, by extension, we) will face in this final outing.

From the press release:

As Scarecrow unites the Rogues Gallery, including Two-Face, The Penguin, the Riddler, the Arkham Knight, Harley Quinn and Poison Ivy, they bring all-out war as they try to take down The Dark Knight, and claim Gotham City as their own.

...

Developed exclusively for the new generation of consoles and PCs, Batman: Arkham Knight introduces Rocksteady's uniquely designed version of the Batmobile. The highly anticipated addition of this legendary vehicle, combined with the acclaimed gameplay of the Batman: Arkham series, offers gamers the ultimate and complete Batman experience as they tear through the streets and soar across the skyline of the entirety of Gotham City. In this explosive finale, Batman faces the ultimate threat against the city that he is sworn to protect, as Scarecrow returns to unite the super criminals of Gotham and destroy the Batman forever.

Holy final showdown, Batman! Batman: Arkham Knight will be released on June 2, 2015 for PlayStation 4, Xbox One, and Windows PC.

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Batman: Arkham Knight Receives "M" Rating https://www.gameskinny.com/af2iv/batman-arkham-knight-receives-m-rating https://www.gameskinny.com/af2iv/batman-arkham-knight-receives-m-rating Tue, 24 Feb 2015 17:53:21 -0500 Brian Spaen

Rocksteady's newest installment of their Batman franchise has been hit with a "Mature" rating by the ESRB.

The ESRB didn't have any details on why Batman: Arkham Knight was given the "M" rating, but it listed descriptors of "Blood, Language, Suggestive Themes, and Violence" on their website.

In an IGN interview with game director Sefton Hill, he talked about not focusing on the ranking when making the game. They instead focused on delivering a story they wanted to tell. He was "surprised" that Batman: Arkham Knight received the "M" rating, but promised there wasn't anything "gratuitous."

"As the end of the trilogy, we have every villain in Gotham working together to destroy Batman," Hill said. "It's unavoidable that some bad stuff is going to happen. But that doesn't mean we changed our approach. We're not including gratuitous blood or swearing. We want to deliver a true end with no compromises, and it takes us to some dark places."

Will Warner Bros. force Rocksteady to edit Arkham Knight?

As of now, it doesn't seem that WB Interactive will tell the developer to censor because they expected it coming. The publisher analyzed that the game could have scenes that would potentially push it to an "M" rating.

Hill didn't want to remove or change the scenes because "they were key scenes," according to the interview. The WB went through with Hill's wishes.

It's a big gamble for the publisher to go through with a "Mature" rating tagged on a super hero franchise like Batman. Sales will be affected as retail stores won't allow anyone under 17 to purchase a Mature-rated game without an adult.

However, Rocksteady and Warner Bros. will gain respect from the gaming community for not censoring a product just to receive the "Teen" rating. The previous two Batman games by Rocksteady were rated "T".

Image credit: Games Radar

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Dying Light to Receive Free Hard Mode Upgrade https://www.gameskinny.com/44qix/dying-light-to-receive-free-hard-mode-upgrade https://www.gameskinny.com/44qix/dying-light-to-receive-free-hard-mode-upgrade Thu, 12 Feb 2015 06:40:31 -0500 Brian Spaen

Finding Dying Light to be too easy? Most critics do as well. Developer Techland has heard the complaints, and a new hard mode will be released for free later this year.

An announcement on Twitter revealed that Dying Light will be receiving new skins and an all-new hard mode. The developer claims that it's "the first of many additions to come."

The upgrade will be available for all three platforms (PC, PS4, and Xbox One). No official date has been set, but producer Tymon Smektala told GameSpot that the goal is to release it "around the start of March."

Dying Light is a survival horror game published by Warner Bros. Interactive Entertainment. It received a 7 out of 10 here on GameSkinny, and it's been relatively well-received by critics with some complaints about the game's story and difficulty level. The developer has fixed some technical problems and hopes to address the difficulty in the first DLC released for the game.

It's also been popular for having multiple easter eggs, including playing a recreation of World 1-1 from Super Mario Bros, adding Clicker zombies from The Last of Us, and various signs throughout the game like "Left 4 Bread."

Image credit: Techno Buffalo

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Mortal Kombat X: PC System Requirements Released https://www.gameskinny.com/s5d3u/mortal-kombat-x-pc-system-requirements-released https://www.gameskinny.com/s5d3u/mortal-kombat-x-pc-system-requirements-released Thu, 05 Feb 2015 07:22:32 -0500 Brian Spaen

NetherRealm Studios has revealed the PC system requirements necessary to run Mortal Kombat X. How much do you need to be packing in order to pull off shocking fatalities that make real football players walk away from the TV? Let's take a look at the specs courtesy of Steam.

Minimum Requirements
  • Operating System: 64-bit Vista, Windows 7, 8
  • Processor: Intel Core i5-750 2.67 GHz or AMD Phenom II X4 965 3.4 GHz
  • Memory: 3 GB RAM
  • Graphics: NVIDIA GeForce GTX 460 or AMD Radeon HD 5850
  • DirectX: Viersion 11
  • Network: Broadband Internet connection
  • Hard Drive: 25 GB available space
Recommended Requirements
  • Operating System: 64-bit Windows 7, 8
  • Processor: Intel Core i7-3770, 3.4 GHz or AMD FX-8350 4.0 GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 or AMD Radeon HD 7950
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Hard Drive: 40 GB available space

For just a fighting game, the recommended settings look a bit on the high-end. However, looking at actual game footage and the amazing detail of the fatalities, it's no surprise that a powerful rig is necessary to make the game look great.

Compared to other triple-A titles like Assassin's Creed Unity, the minimum settings seem a lot more plausible. Forcing a 4 GHz processor as a bare minimum does seems a bit unrealistic, especially if that's also in the recommended column.

Mortal Kombat X is published by Warner Bros. Interactive Entertainment and will release for PC and consoles on April 14th.

Image credit: Game Informer

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Dying Light Review in Progress https://www.gameskinny.com/fww2i/dying-light-review-in-progress https://www.gameskinny.com/fww2i/dying-light-review-in-progress Tue, 27 Jan 2015 18:26:10 -0500 Ciara Guibault

Techland and Warner Bros. Interactive Entertainment’s newest game, Dying Light, was released to the public earlier today. Due to early copies of the game not being given to the press, there are few reviews or impressions being published at this time. However, this will be a review in progress, following what I have discovered throughout the first few hours of the game. I am basing my review on the playability of the Playstation 4 version.  

In Dying Light, players take the role of Kyle Crane, which many horror fans might know as Roger Craig Smith, the voice of Chris Redfield from the Resident Evil series. Crane is an undercover operative for the GRE, sent to recover a stolen document inside the quarantine zone of Harran, Turkey. 

Players are immediately put into action, as Crane receives a quick briefing on his objective before jumping out of a plane and landing in the quarantine zone. Almost instantly, he runs into a group of men belonging to Rais, who is considered the Devil himself. The players then get their first look at the infected, as Crane unintelligently takes his gun out to shoot the men, causing noise that attracts the infected.

As Rais’s men run for their lives, two helping hands named Jade and Amir take Crane into safety at a place called the tower. The tower is controlled by a man named Brecken and a kid named Rahim, who put Crane into training to see what he’s capable of. At this point in the game, players begin to experience the way of surviving the quarantine zone. 

Mobility

Climbing in Dying Light is very similar to Dead Island, however the mechanics are much smoother. Climbing and running over rough terrain are your best ways of escaping the dead, and sticking to the rooftops is almost a necessity. Loud noises will immediately attract the dead, so players need to be careful with where they’re jumping, as some rooftops will cave in. An interesting feature added to the game is the use of zip lines in order to descend the radio towers (yes, you will have to climb radio towers, and yes, that does take a bit of time). Also, practically everything you see is climbable, giving you plenty of chances to escape a horde. 

Enemy Variations

Much like Dead Island, Dying Light has enemies that will spit vile at you, enemies that will explode if they get too close, and enemies that are larger and muscular than the others. There are also infected that can run much faster than the others with more powerful attacks, so the enemy variations aren't very unique compared to other zombie apocalypse-themed games. The time of day is highly important, as the night is filled with powerful enemies that can easily sense you and chase you down wherever you go. However, that resembles Dead Rising quite a bit, so the originality isn't impressive. 

Skills and Crafting

There are three different skill trees available to be upgraded, including the survivor rank, agility level, and power level. The survivor rank is increased by doing missions and finding supply drops from the GRE and returning them back to the tower. The agility level is increased by running and climbing, and the power level is increased by enemy kills and the damage dealt. It takes a little bit of time to level up, but the skills you unlock are more than helpful. For example, one of the first skills I unlocked was the ability to slide while running, which helped me greatly while running away from the enemies at night.

Crafting is more than necessary in Dying Light, because medkits are rare, and crafting items such as throwing stars and firecrackers provide a lot of help. The firecrackers are used as distractions (because the dead are VERY easily distracted by any sort of noise) and the throwing stars can buy you some time while you're waiting for your stamina to replenish. 

Landscape and Graphics

The character graphics aren't anything impressive, and the lip movements are far from realistic. However, the landscape graphics are amazing. There have been plenty of moments already where I stopped at the top of a tall building or radio tower just to take in the scenery. Ashe can be seen floating everywhere from nearby towers, and you can easily determine the time of day by how the sun is setting or rising. I've noticed a few frame rate issues, but nothing too major. 

Story and Missions

The story hasn't been impressive at all so far, as I feel like my character has been nothing but a simple errand boy. You begin by trying to fit in like the GRE instructs you to, and in order to do that, you need to make people like you by doing what they ask. You spend the first hour and a half or so helping out those at the tower, and then you go straight to running errands for Rais and his gang. The game has been nothing but running around for the characters trying to gain their respect, and your character obediently obeying each of them. It was interesting at first, but became old quickly. 

Overall, the only aspect of Dying Light that has impressed me so far has been the mobility and the landscape graphics. This is only a review in progress, so hopefully the story will impress me a little more once I get a few more hours into it. I would like to see the characters get in depth more with the story and take it to a more emotional level, rather than a game of just running errands and massacring zombies. 

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