Witcher 3 Signs  Tagged Articles RSS Feed | GameSkinny.com Witcher 3 Signs  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network The Witcher 3: Wild Hunt - Sign Skill Tree Guide and Overview https://www.gameskinny.com/5q3l9/the-witcher-3-wild-hunt-sign-skill-tree-guide-and-overview https://www.gameskinny.com/5q3l9/the-witcher-3-wild-hunt-sign-skill-tree-guide-and-overview Thu, 21 May 2015 10:41:43 -0400 Synzer

In The Witcher 3: Wild Hunt, Signs are magical abilities that the Witchers use. Like the other skill trees, there is much you can do with these Signs, including alternate effects if you wish.

I'll explain the Sign skill tree and all the effects you can get. I'll also give a sample build and tips on building your own. Check out the Alchemy Skill tree guide if you're looking for that. Please visit The Witcher 3: Wild Hunt Master Guide List for more tips and guides related to the game.

This guide will cover everything about the Signs skill tree including:

  • Aard - Skills using the telekinetic Sign.
  • Igni - Skills using the fiery sign.
  • Yrden - Skill using the magic trap sign.
  • Quen - Skills using the protective shield sign.
  • Axii - Skills using the charm mind sign.
  • Tips and Sign Focused Archetype - What to look for overall when focusing on Sign combat and a sample build.

Before I begin, here are a few things to know about the skill trees.

  • Each Sign has 4 Tiers of skills and each skill has multiple ranks.
  • You have access to Tier 1 at the beginning.
    • Tier 2 requires 6 points in the sign branch
    • Tier 3 requires 18 points.
    • Tier 4 requires 28 points.
  • Every skill you want to use must be equipped, even if it is passive.

Aard Sign - Telekinetic Push

witcher 3 aard sign skill tree

Far-Reaching Aard - Increases range
  • Ranks: 3
  • Tier: 1
  • Rank 1 - Increases Aard's range by 1 yard(s). Stamina regeneration in combat +0.5/second.
  • Rank 2 - Increases Aard's range by 2 yard(s). Stamina regeneration in combat +1.0/second.
  • Rank 3 - Increases Aard's range by 3 yard(s). Stamina regeneration in combat +1.5/second.
Aard Sweep - Alternate Sign Mode: Strikes all opponents in a certain radius
  • Ranks: 3
  • Tier: 2
  • Rank 1 - Knockdown chance is 21% lower. Stamina regeneration in combat +0.5/second.
  • Rank 2 - Knockdown chance is 17% lower. Stamina regeneration in combat +1.0/second.
  • Rank 3 - Stamina regeneration in combat +1.5/second.
Aard Intensity - Increases Aard Intensity
  • Ranks: 5
  • Tier: 3
  • Rank 1 - increases intensity by 5%. Stamina regeneration in combat +0.5/second.
  • Rank 2 - increases intensity by 10%. Stamina regeneration in combat +1.0/second.
  • Rank 3 - increases intensity by 15%. Stamina regeneration in combat +1.5/second.
  • Rank 4 - increases intensity by 20%. Stamina regeneration in combat +2.0/second.
  • Rank 5 - increases intensity by 25%. Stamina regeneration in combat +2.5/second.
Shock Wave - Aard now deals damage
  • Ranks: 5
  • Tier: 4
  • Rank 1 - Aard deals 40 damage. Stamina regeneration in combat +0.5/second.
  • Rank 2 - Aard deals 80 damage. Stamina regeneration in combat +1.0/second.
  • Rank 3 - Aard deals 120 damage. Stamina regeneration in combat +1.5/second.
  • Rank 4 - Aard deals 160 damage. Stamina regeneration in combat +2.0/second.
  • Rank 5 - Aard deals 200 damage. Stamina regeneration in combat +2.5/second.

Igni Sign - Fiery blast that damages enemies

witcher 3 igni sign skill tree

 

Melt Armor - Weakens enemy armor
  • Ranks: 5
  • Tier: 1
  • Rank 1 - Effect scales with intensity up to 15%. Stamina regeneration in combat +0.5/second.
  • Rank 2 - Effect scales with intensity up to 30%. Stamina regeneration in combat +1.0/second.
  • Rank 3 - Effect scales with intensity up to 45%. Stamina regeneration in combat +1.5/second.
  • Rank 4 - Effect scales with intensity up to 60%. Stamina regeneration in combat +2.0/second.
  • Rank 5 - Effect scales with intensity up to 75%. Stamina regeneration in combat +2.5/second.
Firestream - Alternate Sign Mode: Emits continuous stream of fire
  • Ranks: 3
  • Tier: 2
  • Rank 1 - Stamina regeneration in combat +0.5/second.
  • Rank 2 - Stamina cost reduced by 25%. Stamina regeneration in combat +1.0/second.
  • Rank 3 - Stamina cost reduced by 50%. Stamina regeneration in combat +1.5/second.
Igni Intensity - Increases Igni Intensity
  • Ranks: 5
  • Tier: 3
  • Rank 1 - increases intensity by 5%. Stamina regeneration in combat +0.5/second.
  • Rank 2 - increases intensity by 10%. Stamina regeneration in combat +1.0/second.
  • Rank 3 - increases intensity by 15%. Stamina regeneration in combat +1.5/second.
  • Rank 4 - increases intensity by 20%. Stamina regeneration in combat +2.0/second.
  • Rank 5 - increases intensity by 25%. Stamina regeneration in combat +2.5/second.
Pyromaniac - Igni has a chance to apply burning damage over time
  • Ranks: 5
  • Tier: 4
  • Rank 1 - Increases chance to apply burning by 20%. Endurance regeneration in combat +0.5/second.
  • Rank 2 - Increases chance to apply burning by 40%. Endurance regeneration in combat +1.0/second.
  • Rank 3 - Increases chance to apply burning by 60%. Endurance regeneration in combat +0.5/second.
  • Rank 4 - Increases chance to apply burning by 80%. Endurance regeneration in combat +0.5/second.
  • Rank 5 - Increases chance to apply burning by 100%. Endurance regeneration in combat +0.5/second.

Yrden Sign - Magic trap that slows enemies

witcher 3 yrden sign skill tree

Sustained Glyphs - Increases duration, alternate mode charges, and standard mode traps
  • Ranks: 2
  • Tier: 1
  • Rank 1 - Increases Sign duration by 5 seconds. Number of alternate mode charges by 2. Number of standard mode traps by 1. Stamina regeneration in combat +0.5/second.
  • Rank 2 - Increases Sign duration by 10 seconds. Number of alternate mode charges by 4. Number of standard mode traps by 2. Stamina regeneration in combat +1.0/second.
Magic Trap - Alternate Sign Mode: Damages and slows all opponents in a certain radius. Destroys projectiles passing through the area
  • Ranks: 3
  • Tier: 2
  • Rank 1 - 10 yard radius. Stamina regeneration in combat +0.5/second.
  • Rank 2 - 12 yard radius, 25% damage increase. Stamina regeneration in combat +1.0/second.
  • Rank 3 - 14 yard radius, 50% damage increase. Stamina regeneration in combat +1.5/second.
Yrden Intensity - Increases Yrden Intensity
  • Ranks: 5
  • Tier: 3
  • Rank 1 - increases intensity by 5%. Stamina regeneration in combat +0.5/second.
  • Rank 2 - increases intensity by 10%. Stamina regeneration in combat +1.0/second.
  • Rank 3 - increases intensity by 15%. Stamina regeneration in combat +1.5/second.
  • Rank 4 - increases intensity by 20%. Stamina regeneration in combat +2.0/second.
  • Rank 5 - increases intensity by 25%. Stamina regeneration in combat +2.5/second.
Supercharged Glyphs - Causes enemies to lose vitality or essence per second
  • Ranks: 5
  • Tier: 4
  • Rank 1 - Enemies lose 10 points/second. Stamina regeneration in combat +0.5/second.
  • Rank 2 - Enemies lose 20 points/second. Stamina regeneration in combat +1.0/second.
  • Rank 3 - Enemies lose 30 points/second. Stamina regeneration in combat +1.5/second.
  • Rank 4 - Enemies lose 40 points/second. Stamina regeneration in combat +2.0/second.
  • Rank 5 - Enemies lose 50 points/second. Stamina regeneration in combat +2.5/second.

Quen Sign - Protective shield that absorbs damage

witcher 3 quen sign skill tree

Exploding Shield - Shield pushes opponents back when it breaks
  • Ranks: 3
  • Tier: 1
  • Rank 1 - Stamina regeneration in combat +0.5/second.
  • Rank 2 - Deals damage. Stamina regeneration in combat +1.0/second.
  • Rank 3 - Deals damage with a chance for knockdown. Stamina regeneration in combat +1.5/second.
Active Shield - Alternate Sign Mode: Shield restores vitality when hit, drains less stamina
  • Ranks: 3
  • Tier: 2
  • Rank 1 - Stamina regeneration in combat +0.5/second.
  • Rank 2 - Maintaining shield drains 50% less stamina. Stamina regeneration in combat +1.0/second.
  • Rank 3 - Maintaining shield no longer drains stamina. Stamina regeneration in combat +1.5/second.
Quen Intensity - Increases Quen Intensity
  • Ranks: 5
  • Tier: 3
  • Rank 1 - increases intensity by 5%. Stamina regeneration in combat +0.5/second.
  • Rank 2 - increases intensity by 10%. Stamina regeneration in combat +1.0/second.
  • Rank 3 - increases intensity by 15%. Stamina regeneration in combat +1.5/second.
  • Rank 4 - increases intensity by 20%. Stamina regeneration in combat +2.0/second.
  • Rank 5 - increases intensity by 25%. Stamina regeneration in combat +2.5/second.
Quen Discharge - Reflects damage back to attacker
  • Ranks: 5
  • Tier: 4
  • Rank 1 - Reflects 5% of absorbed damage back to attacker. Stamina regeneration in combat +0.5/second.
  • Rank 2 - Reflects 10% of absorbed damage back to attacker. Stamina regeneration in combat +1.0/second.
  • Rank 3 - Reflects 15% of absorbed damage back to attacker. Stamina regeneration in combat +1.5/second.
  • Rank 4 - Reflects 20% of absorbed damage back to attacker. Stamina regeneration in combat +2.0/second.
  • Rank 5 - Reflects 25% of absorbed damage back to attacker. Stamina regeneration in combat +2.5/second.

Axii Sign - Charms the mind

witcher 3 axii sign skill tree

Delusion - Stops targer from moving towards Geralt when casting Axii
  • Ranks: 3
  • Tier: 1
  • Rank 1 - Stamina regeneration in combat +0.5/second.
  • Rank 2 - Stamina regeneration in combat +1.0/second.
  • Rank 3 - Increases Axii effectiveness in dialogue. Reduces casting time. Failed Axii attempts, stagger the enemy. Stamina regeneration in combat +1.5/second.
Puppet - Alternate Sign Mode: Makes target an ally and deal more damage
  • Ranks: 3
  • Tier: 2
  • Rank 1 - Briefly becomes ally and deals 20% more damge. Stamina regeneration in combat +0.5/second.
  • Rank 2 - Briefly becomes ally and deals 40% more damge. Stamina regeneration in combat +1.0/second.
  • Rank 3 - Briefly becomes ally and deals 60% more damgeStamina regeneration in combat +1.5/second.
Axii Intensity - Increases Axii Intensity
  • Ranks: 5
  • Tier: 3
  • Rank 1 - increases intensity by 5%. Stamina regeneration in combat +0.5/second.
  • Rank 2 - increases intensity by 10%. Stamina regeneration in combat +1.0/second.
  • Rank 3 - increases intensity by 15%. Stamina regeneration in combat +1.5/second.
  • Rank 4 - increases intensity by 20%. Stamina regeneration in combat +2.0/second.
  • Rank 5 - increases intensity by 25%. Stamina regeneration in combat +2.5/second.
Domination - Affects 2 opponents, effect is weaker
  • Ranks: 3
  • Tier: 4
  • Rank 1 - Effect is 50% weaker. Stamina regeneration in combat +0.5/second.
  • Rank 2 - Effect is 25% weaker. Stamina regeneration in combat +1.0/second.
  • Rank 3 - Effect stays at full power. Stamina regeneration in combat +1.5/second.

Tips and Sign-focused Archetype Build

Here are some things to look out for when doing Sign builds.

  • Stamina recovery - Signs use stamina so you want to get it back as fast as possible.
  • Use Sign intensity mutagens - These increase it even more. Other ones to look for include stamina.
  • Don't forget about general skills - There are some important general skills to look out for.
    • Griffin School Technique - Increases Sign intensity by 5% and stamina regeneration by 5% for each piece of medium armor equipped.
    • Adrenaline Burst - Increases Adrenaline generation by 5%. Using Signs now generates Adrenaline points.
    • Focus - Adrenaline points increases both weapon damage and sign intensity.
    • Sun and Stars - During the day, vitality regenerates an additional 10 points per second out of combat. At night, stamina regenerates by an additional 1 point per second during combat.
Sign Archetype 

This is just a sample build, but will give you an idea on what to look for when building your character.

Molten Armor

  • Melt Armor
  • Firestream
  • Igni Intensity
  • Pyromaniac
  • Active Shield
  • Delusion
  • Quen Intensity
  • Quen Discharge
  • Griffin School Techniques
  • Adrenaline Burst
  • Focus
  • Rage Management

This build focuses solely on Using Igni and Quen signs. You will do the greatest amount of damage with Igni and you'll have decent survivability with Quen.

  • Active Shield lets you get vitality back and Discharge reflects some damage back so you can keep that up while fighting.
  • Delusion because you need more point to unlock Tier 3 and this also helps in dialogue.
  • The General skill tree abilities increase Sign intensity with each piece of medium armor, so focus on getting medium armor.
    • The other skills allow you to gain adrenaline points by using signs and use adrenaline points instead of stamina if you run out of stamina.
  • Mutagens for Sign intensity helps as well as stamina.
  • Tawny Owl potions are great for even more stamina regeneration.

This wraps up my Sign skill tree guide for The Witcher 3: Wild Hunt. Let me know if you have any questions or suggestions of your own Sign builds. Don't forget to check my Beginner's guide for help with anything else.

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The Witcher 3: Wild Hunt Beginner's Tips and Tricks https://www.gameskinny.com/lukfn/the-witcher-3-wild-hunt-beginners-tips-and-tricks https://www.gameskinny.com/lukfn/the-witcher-3-wild-hunt-beginners-tips-and-tricks Tue, 19 May 2015 08:13:05 -0400 Synzer

The Witcher 3: Wild Hunt is huge and intimidating for people new to the series. No need to fear though, because things get easier as you play, and I'm here to make those first few (10?) hours as smooth as possible.

I'll help you with combat, skills, crafting, quests, the map, and more. This game does have a tutorial, but is still takes some getting used to, especially if you have never played a Witcher game. Also, please visit the Master guide list to see every guide we have on the game.

This guide will cover the basics of The Witcher 3 including:

  • Tips - Tips to help you at the beginning.
  • Basics - Basic systems of the game.
  • Combat - How combat works and the different ways you can fight.
  • Character - Skills and items you can equip and what they do.
  • Crafting - Explanation on how crafting works.
  • Map and Quests - What the symbols on the map mean and getting different quests.

Tips

Starting off you should know a few things.

  • Do not skip the tutorial.
    • People familiar to the series can probably get away with this, but it is a bad idea if you're new.
  • Do all side missions and contracts, especially at the beginning.
    • I made the mistake of doing only the main quests and after only completing a couple, I was very undergeared and low-level. 
  • Try out different combat styles early on.
    • This lets you see what you have fun with the most, or what your strengths and weaknesses are.
    • I'm going with a focus on Sign usage and will aim to get medium armor.
  • Gather crafting materials.
    • This takes up a lot of time while you're trying to get through the game, but it helps in the long run.
    • Being able to craft helps, especially when you aren't lucky enough to get many drops.

Basics

As a Witcher, you have access to some amazing abilities normal people do not have.

  • Witcher Senses - Allows you to see hidden objects, find quest objectives, spot enemies, and more.
  • Swimming - No need to fear the water, Witchers are certified lifeguards (not really) and can swim or dive in bodies of water.
    • You might even find some treasure down there.
  • Horse Riding - Cruise to countryside in style as ride your horse, Roach.
    • Lobbing enemy heads off while galloping through fields is sure to brighten up even the darkest of days.
  • Sailing - Boats. You can use them.
  • Weather - Realistic weather and scenery. I saw the dark clouds coming in before a storm instead of just cycling through specific weather defaults like you see in some games.
    • The view of a sunset in some locales is pretty awe-inspiring.
  • Theft and Guards - You can steal, probably shouldn't do it in front of people because crime.
    • You can also threaten people/guards or pull your weapons out in town. These actions cause them to be wary of you and sometimes even attack.
  • Real-Time Combat - The fighting in the game can be. There are different ways you can go about it, and I had my fair share of deaths at the beginning. More on that in the next section.
  • Meditation - The game uses a built-in clock for a day/night system. Sometimes shops won't be open because of the time, and other things may not be available.
    • Meditation let you skip to a certain time and stay in the spot you're in.
    • You'll also recover health if you're not playing on one of the hardest difficulties.

witcher 3 meditation

Combat

Combat is a huge part of the game, and there are many things you can do. Let me go over the weapons, first.

Weapons
  • Swords - You have two swords, Steel and Silver.
    • Use Silver for monsters and magical creatures.
    • Use Steel for humans and non-magical creatures.
      • When you attack, you'll automatically pull out the right type of sword, but their health bars show which you should use.
      • Silver bar means use the silver sword.
      • Red bar means use the Steel sword.
  • Crossbow - You also have a ranged weapon. This is great for keeping distance or fighting ranged or flying enemies.
  • Secondary - There are weapons other than swords, such as maces or axes. They don't count as steel or silver, but they can still do a lot of damage.

When using melee weapons, you have a fast and a strong attack. Landing attacks also builds Adrenaline points, which increases weapon damage.

  • You can hold the parry button to block attacks 
    • Press it just as you are about to be hit to counterattack.
  • You can dodge and roll from attacks as well.
    • Dodges are small, but you can attack quickly after.
    • Rolls are much bigger and help you get away from huge attacks.
Signs

Signs are magic spells that Witchers can use. It costs stamina to use and you have to wait for your stamina to recover to use them again. There are 5 Signs.

  • Aard - Wave of telekinetic energy that staggers opponents.
  • Igni - Blast of fire that damages enemies.
  • Yrden - Magic trap that slows enemies that walk over it.
  • Quen - Shield that absorbs damage.
  • Axii - Charms the mind. Temporarily stops them from fighting.
    • Also used to influence people during dialog.

Character

There are many things you can do to customize your character. Let's start with the inventory.

Inventory

You already know about weapons, but there is also armor and more.

  • Armor - There are 3 types of armor, Light, Medium, and Heavy. The heavier the armor, the more protection it gives.
    • There are other important reasons to choose a certain type of armor, but I'll get to that in the skills section.
  • Consumables - You can equip 2 of these. This consists of healing items, or alchemical potions.
  • Bombs - You can equip 2. Use these for more ranged damage.
  • Pockets - This also has 2 slots. Right now, I just have a torch, but there are other helpful things you can equip to these slots later.
  • Trophy - Some creatures drop trophies. You can equip these to have a passive effect, or turned in for a reward.

It is important to note how the inventory system works in The Witcher 3: Wild Hunt. 

  • You can only carry a certain amount of weight. If you have over the max, you'll start walking very slowly. 
    • This is shown at the top-right of the inventory screen with a bag symbol. The beginning has a max of 60.
    • You can equip saddlebags to increase how much you can carry.
  • The inventory uses a grid system.
    • Each item takes up a certain number of squares, so you may run out of room if you have several huge items in your inventory.
Skills

There are 5 categories of skills. 4 of them use skill points. Besides Mutagens, you can equip a total of 12 skills. Every skill you unlock, even passive ones, must be equipped for them to take effect.

witcher 3 skills

  • Combat - Gives benefits to fast attacks, strong attacks, defense, crossbow, and adrenaline points.
  • Signs - Increases effectiveness of any or all the 5 Signs.
  • Alchemy - Benefits to potions, oils, bombs, mutagens, and toxicity levels.
  • General - Passive abilities that affect the game in general.
    • This is where armor types come into play.
    • Cat School increases critical hit damage and fast attack damage for each piece of light armor equipped
    • Griffin School increases Sign intensity and Stamina regeneration for each piece of medium armor equipped.
    • Bear School increases Vitality and strong attack damage for each piece of heavy armor equipped.
  • Mutagen - These are passive skills that increase a certain stat. You can equip a total of 4.
    • These can be crafted or found.

Crafting

Crafting works similar to other games, but with a slight difference. You must go to a craftsman to have them craft things for you and each craftsman has their own level.

For example - If you have plans for a high level item and go to a low-level craftsman, it says their skill is too low to craft it. You will have to either go to a different craftsman, or do quests for them to level them up.

There are 2 kinds of crafters. Blacksmiths craft weapons, and armorers craft armor.

You can craft things in alchemy anywhere at anytime. Everything requires materials, which you can find throughout the world.

Maps and Quests

Map

There are many helpful things on the map.

  • You can see herbs, including the name, for use in alchemy.
  • Fast travel signs appear when you get near them.
    • Go near one to fast travel to any other fast travel sign you've discovered.
  • Question marks are certain points of interest you have not discovered. Below is a list of the different types you can come across.

The Witcher 3 map

  • Your current objective is marked with a yellow/orange circle.
Quests

The quest log is separated into 5 categories, Main, Secondary, Witcher Contracts, Treasure Hunts, and Completed.

  • Main Quests that advance the story,
  • Secondary Quests aren't required, but still give rewards and prepare you for the main quests.
  • Witcher Contracts are missions you can pick up from notice boards.
  • Treasure Hunts lead to great rewards.

That wraps up my Beginner's Guide to The Witcher 3: Wild Hunt. This game is massive and this merely scratches the surface.

Let me know if you have any questions or suggestions to add to this guide.

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