Wolfenstein The New Colossus Guides Tagged Articles RSS Feed | GameSkinny.com Wolfenstein The New Colossus Guides RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Wolfenstein 2 Courtroom Level Escape Guide https://www.gameskinny.com/y3kt3/wolfenstein-2-courtroom-level-escape-guide https://www.gameskinny.com/y3kt3/wolfenstein-2-courtroom-level-escape-guide Tue, 19 Dec 2017 11:30:38 -0500 Ty Arthur

If you haven't yet gotten into the Nazi-slaying wonderland that is Wolfenstein 2: The New Colossus, get ready for an extremely high level of challenge above and beyond what you'd find in the typical FPS.

Easily among the most difficult segments of the Wolfenstein II, the courtroom escape scene is a slog on any setting, but on the higher difficulty levels, it becomes an absolute nightmare.

Below we cover the best method for making it through, but even with this strategy, you can expect to have to reload a few times.

How a human being is seriously expected to survive this segment without dying even once on the hardest setting for the Mein Leben achievement is beyond me.

If anyone out there has accomplished it, I won't offer my congratulations, as the frustration doesn't seem even remotely worth it. I suppose I'll offer my condolences instead, along with some advice to maybe apply that level of insane work ethic to curing cancer or ending war or something.

Surviving the Wolfenstein 2 Courtroom Level

First and foremost, take advantage of the manual save system whenever you haven't died for a minute or so. Save constantly -- seriously, like every few kills. This battle is insane, and you will die many, many times.

Part of what makes the battle so difficult is that you start at 50 health and no armor. Facing away from the main podium with the swastika, just ahead and to the left sit a series of crates and some armor you can grab if you are quick (if you are facing the podium, it's on the right). 

Additional armor and health can be found at the top of the podium in front of the door and on the sides near the railing.

 Grabbing some armor

Using the wood paneling of the podium tiers and the crates as cover is a must, although the paneling gets chewed up quickly, so be ready to stay on the move.

If you go to the right side of the platform and lean out from the metal crate, you can pick your shots and take most of the enemies out without taking too much damage. The only time you really need to leave is to make a dash for ammo or to jump out of the way if a grenade heads in your direction.

If you have quick reflexes, the rounded section on the ground floor with the mounted gun (facing towards the podium) is also a decent spot since you can stay out of sight but still have good line of sight on anyone up above or rounding the corners. Killing enemies here means you don't have to dash out to grab ammo since you can pick it up as it falls.

When the armored super soldiers start dropping out of the ceiling, you may want to dismount the gatling gun and use it to take them out. Hanging out near the corner is a solid tactic, using the sides and stone statues as cover to get in headshots.

 Using heavy weapons on the corner

When the side door opens, book it as fast as possible to grab the ammo you need in the ground floor security station, then get to the top of the stairs ASAP. Head all the way up to the top-floor security station, where you should find a laser gun you can dismount. Pull that off its mount and then just stand there, partially looking out the metal door to the station.

It may go contrary to run-and-gun philosophy or to your predilections as a gamer, but your best bet for staying alive is to seriously just camp there and laser gun anything that comes up the ramp or pops out the door to the right. 

     It may not be dignified, but camping means not dying.

You can see anyone coming up ahead of time when the reticle turns red and just let loose with the laser. If anyone gets any shots off at you, look in the corner between the crates and the closed door to find more armor.

After taking out all the standard enemies using this method, four of the armored super soldiers will drop into the area over time. Make sure to recharge the laser gun when you have spare time so you can continue to camp and annihilate the armored robotic soldiers on their way up.

You will need to go forward out of the security station and onto the ramp a bit to see them before they make it partway up the ramp. If you stay holed up in the station itself, the laser won't take them out quickly enough before they get too close and gang up on you in an enclosed space.

      Taking out the super soldiers

In order to get the next enemy in the sequence of four to spawn, you may need to run out and look down into the courtroom.

Make sure to keep the laser gun charged, or grab another heavy weapon like the grenade launcher or gatling gun in-between each enemy so you can take them out quickly.

When the last one falls, run over to the exit door to complete the level and discover a big surprise regarding what happens to BJ next! Suffice it to say, you should expect the unexpected in this campaign's exceedingly wild ride.


Special thanks go out to YouTuber MrKZdemo for the screenshots. Did you find any other strategies that work well in the Wolfenstein 2 courtroom level? Let us know your strategy in the comments below!

Wolfenstein 2: The Adventures Of Gunslinger Joe DLC Walkthrough https://www.gameskinny.com/0fsba/wolfenstein-2-the-adventures-of-gunslinger-joe-dlc-walkthrough https://www.gameskinny.com/0fsba/wolfenstein-2-the-adventures-of-gunslinger-joe-dlc-walkthrough Mon, 18 Dec 2017 15:08:20 -0500 Ty Arthur

The extremely wild ride that was Wolfenstein 2: The New Colossus isn't over just yet! Get ready for even more nefarious Nazis and outlandish heroes with The Adventures Of Gunslinger Joe.

This short DLC puts you in the role of football star/Nazi slayer Joseph Stallion, who needs to escape captivity and foil a plot to destroy the Midwest. Below, we walk you through the full expansion from beginning to end.

While all the standard gameplay elements of the base game are on display, the main difference here will be in utilizing your Unnecessary Roughness ability while sprinting to take out enemies or bring down walls to access new areas. 

Part 1 - Escape From Research Station Omega

After the opening, chat with your buddy through the broken wall, then crash through the wall to explode the Nazi guard in a gory shower of blood (you'd think that would hurt without shoulder pads, but apparently Joe is made of sterner stuff than the average man).

Grab the health pack under the rubble, then turn around and grab the other one near the toilet back in your cell. Search the other cells to find a Prisoner Diary, then sprint through the yellow slatted wall and press the red buttons in the control room. Make sure to grab all the weapons on the wall and the final health pack on the chair as the shooting is about to begin.

 Entering the control room

Follow the blood trail and break through the weakened wall at the end of the hallway to enter the first area where enemies are roaming. You can easily get the drop on the first soldier off to the right, then use the large cement pillars for cover to take out the rest.

Check a side room with a bunch of supplies to find some armor, then take out the weakened side wall to enter the locked room. Pull the lever to change the lights from red to yellow and open up access to the next area.

 Pull the lever!

While following the path of this indoor level, make sure to break crates you find and check the walls for extra ammo. Throughout this next part, you can actually get through four or five enemies just by sprinting quickly and taking them out with your shoulder sprint, conserving ammo before anyone notices you are there.

Be on the lookout for dogs and soldiers coming down the stairs. Don't get stuck in one room to survive here. Instead, keep running around the first floor ring, or go up to the second floor ring and shoot at soldiers as they spawn near the vault door.

When you've got some breathing room, run up to the platform on the second floor to dismount a lasergeweher, as two armored goons will eventually spawn. After they are dealt with, head into the room on the second floor with the TV screens, and smash through the yellow slats again.

 Making your own path

In the medical bay, look on the counter in the red-lit computer room to find a collectible note, and be sure to grab the armor sitting near the door leading out to the stairs. A dog will rush down when you head up, so be prepared!

This next area is full of tight hallways, so either rush through quickly, or use the barrels and beds for cover to advance more slowly. When you hit the wide-open area where you can look down on the lower floor, hit the med station side nook for some extra health and armor.

After the enemies are down, break through the recessed section of concrete wall near the large cylindrical power devices. Head up the two flights of stairs (you can break the next wall section on the in-between floor if you want, but it's just some ammo). When you reach the top and can hear the commander talking, sneak and take out the enemies from stealth, or you will get quickly overwhelmed.

 Take these guys out quietly without guns

The commander is in the room down the right side hallway, but you can't enter that way, and your goal is to never be seen by him so that he doesn't call in reinforcements. Head down the stairs and up the other side, then smash through the yellow wall to enter the room from the other side. Take out the commander quickly before he can alert anyone, then pull the big red lever.

Now you can freely roam the area without having to be stealthy, so grab any supplies you need in the side rooms. If you have trouble with the robotic enemies that spawn, another detachable laser gun is available up on the second floor.

When the enemies are gone, use the laser gun to destroy the side of the steel container down on the bottom floor and access a panzerhund you can ride out of the facility.

 Take out this shipping container to get a robotic hound!

Out on the city street, use the panzerhund's flame-breathing ability and throw grenades to take out any opposition until you reach a door the pooch can't go through. Dismount and grab the note on the countertop near the chair, then shoot your way to the top floor of the hotel, breaking through walls when needed.

Part 2 - Confront Metze

Sadly, there's no safe haven at the resistance headquarters. Instead, there's an American who never got over the South losing the Civil War who has decided to throw in with the Nazis.

When you wake up, survive as long as you can against the Nazis and KKK members on the flaming football field, but you can't live forever, and you'll eventually go down no matter what. When you wake up, either stealth through the tight hallways, or run as fast as possible and headshot everyone from behind to get through this area quickly.

Head down the stairs to an area filled with containers and forklifts. Be sure to check all the side nooks for armor and ammo, and if you need a better vantage point, go through the open door and up the stairs to a platform looking down.

When the enemies are down, head into the side control room (the room with all the glass windows), and pull the green lever.

 Pull the lever in here

After taking out a large robot enemy, head off to the side to find a room with a giant crack in the floor where you can jump down into the sewer. In these tight tunnels, be on the lookout for drones flying above head level to frequently pop out of any given corner. 

Head up the yellow ladder to return to street level, then sneak into the blue door to start facing off against regular KKK enemies. You can stealth kill many of the enemies here as you make your way through the house and onto the streets of Springfield.

Go into the restaurant at the end of the street for more supplies, then walk through the back alley and up the stairs to reach the next segment. Use the open shipping containers to sneak past the robotic guards and access the auto garage. From there, you can return to the street and enter the police station. Don't forget to grab the donuts on the table in the side room for extra health!

 I wonder what happens to Krispy Kreme in Nazi America?

Break through the steel door with the yellow strips on the top and bottom (next to the jail cell), and hop over the barrier to the next section. Go downstairs and wait for the voice over the intercom to finish berating you before the door opens into a locker room where you can pull another lever. This one unlocks the cell door leading down another flight of stairs. Follow the opening cell doors to reach the end of the level.

Part 3 - Space Center

This part shifts location to the Topeka Space Center in Kansas as Metze hides from you. By now you should know the drill. Break yellow openings as needed, and either run and gun like mad or stealth through the corridors of the Space Center. Always check the side rooms, and look on countertops for donuts and spare ammo.

When you reach the lounge with the chairs arranged around a projector, look on the back side of the small, brown wall to find a newspaper collectible. After the voiceover segment ends and Joe mentions a hidden opening, activate the red button on the countertop (it sort of looks like a mine) next to all the film reels to open a doorway.

 Finding a hidden doorway

If you've got the patience, stealth is a really good way to go here so that you don't set off an alarm and get swarmed by enemies. As you cross the metal grating area and go up towards the launch site, eventually you'll come across mechanical enemies, and you'll need to dismount a heavy weapon to proceed.

When you reach the next open area, go back to stealth for as long as possible, as again alarms will fill this area with never-ending Nazis until you kill the commanders. When the enemies are gone, head down to the bottom floor (underneath all the Swastika flags) and look for a large metal crate you can open and hide in to hitch a ride to Venus.

 Riding a cargo container into space sounds perfectly safe!

Part 4 - Venus

This area should be familiar if you finished the base game, as the layout and designs are very similar to the previous Venus segment. Use the luggage and small, white barriers as cover when necessary until you reach the green-tinted steam pipe area away from the main red visitor section.

Kill the commanders to prevent alarms from being broadcast in the area with the vehicle on the ground floor. When you hear the beeping sound, head up the stairs onto the side to find the coolant, which has to be pumped into your suit so you don't die in the hot Venus atmosphere.

 Using coolant

When the enemies are dead and your coolant is full, you can run up the second-floor platform through a door labeled Eintreten that will open as you approach. You can stealth through here, or use the big red balls as impromptu explosives to take out groups of enemies.

Work your way through two more of the Eintreten doors to return back outside to the surface. Take out enemies as they approach, then use any downtime you have to destroy the weak points on the arms of the giant flamethrower robot.

Head through the final Eintreten door to face off against Metze and complete the Gunslinger Joe DLC.

Special thanks to YouTube channel Game Intros & FInales for some of the screenshots. Did you use any other tactics in the Gunslinger Joe levels, or are you having trouble passing any section? Let us know what worked for you in the comments below!

Wolfenstein 2 Guide: How to Fix Could Not Write Crash Dump Glitch https://www.gameskinny.com/5k27n/wolfenstein-2-guide-how-to-fix-could-not-write-crash-dump-glitch https://www.gameskinny.com/5k27n/wolfenstein-2-guide-how-to-fix-could-not-write-crash-dump-glitch Fri, 03 Nov 2017 11:44:25 -0400 Sergey_3847

Many players that use nVidia graphics cards have been running into the "Could Not Write Crash Dump" glitch in Wolfenstein 2: The New Colossus. There could be a few reasons for this issue to appear.

The first reason is that the Vulkan API from nVidia that causes the glitch. The second one is connected with the configuration file in the game's system folder. In any case, here are the solutions to both of these problems.

Crash Dump Glitch Fix 1: Upgrade nVidia Drivers and Re-Install Vulkan API

Currently, Steam doesn't support the overlay in games that use the Vulkan technology, which happens to be used in Wolfenstein 2: The New Colossus, so that is one of the reasons why the game crashes at start. 

In order to fix this issue, you need to update your graphics drivers and Vulkan libraries that are included in the default bundle:

Players have reported that it is better to completely remove the old drivers and install the new ones using the Device Manager in your Control Panel, instead of using the nVidia's GeForce Experience software that simply overwrites the old files.

After the update, make sure that your Vulkan libraries are fully updated by checking the files in the following folders:

  • C:\Windows\SYSTEM32\vulkan-1.dll
  • C:\Windows\SYSTEM32\vulkaninfo.exe
  • C:\Windows\SysWOW64\vulkan-1.dll
  • C:\Windows\SysWOW64\vulkaninfo.exe
  • \Steam\SteamOverlayVulkanLayer.dll
  • \SteamOverlayVulkanLayer.json
  • \SteamOverlayVulkanLayer64.dll
  • \SteamOverlayVulkanLayer64.json

If you're missing one or more files, then you will need to re-install the Vulkan software from the unzipped graphics drivers folder "\NVIDIA\DisplayDriver\388.10\Win10_64\International\Display.Driver"

Look for the "VulkanRT-Installer.exe" file and install it manually. This should rewrite all the old and/or missing files of the Vulkan API.

Crash Dump Glitch Fix 2: Delete the Configuration File and Restart Wolfenstein 2

  1. Run The New Colossus in safe mode or exit the game
  2. Delete the config file from the following folder "C:\Users\Username\Saved Games\MachineGames\Wolfenstein II The New Colossus\base\Wolfenstein II The New ColossusConfig.local"
  3. Close down all applications running in the background
  4. Restart the game


If these two fixes didn't ameliorate your problem, then wait for the official patch that should come sooner rather than later. But for now, you can check out the rest of the Wolfenstein 2: The New Colossus guides here at GameSkinny:

Wolfenstein 2: The New Colossus Console Commands Guide https://www.gameskinny.com/oi7wv/wolfenstein-2-the-new-colossus-console-commands-guide https://www.gameskinny.com/oi7wv/wolfenstein-2-the-new-colossus-console-commands-guide Fri, 03 Nov 2017 11:32:39 -0400 Sergey_3847

Console commands are super useful for making certain gameplay sections or mechanics easier. But unfortunately, if you played Wolfenstein: The New Order and wanted to use the old console commands in Wolfenstein 2: The New Colossus, you'll be up Nazi creek without a paddle -- they don't work in Bethesda's newest installment to the franchise. 

The console options in Wolfenstein 2 are strictly limited and don't include such fan-favorite commands like "god mode" or "invisible" commands. However, there are still several useful console commands in The New Colossus.

How to Activate Console Commands in Wolfenstein 2: The New Colossus

Console commands are active by default in Wolfenstein 2, so you only need to press the "~" (tilde key) on your keyboard during gameplay. That will bring the console up on your screen.

  • If you want to see the list of all available commands, then type "listCmds"
  • If you want to see the list of all available console variables, then type "listCvars"
Using Console Variables to Fix Mouse Sensitivity

The mouse sensitivity option in the Wolfenstein's menu is bugged and doesn't work as intended. However, you can fix that with a console command. 

Use the following console command formula to adjust your mouse sensitivity:

  • "m_yaw = 360 / X / 3 / Y"
  • "m_pitch = 360 / X / 3 / Y"

"X" equals how many inches of mouse travel you want.

"Y" equals your current mouse DPI.

Alternatively, you can try the "“m_sensitivity" command, but many users have reported that it doesn't work.

How to Toggle HUD Through Console

If you want to bind a certain key to show or hide the HUD during gameplay, then use the following commands:

  • bind “X” “g_showhud 0”
  • bind “Y” “g_showhud 1”

"X" equals the key that hides the HUD.

"Y" equals the key that shows the HUD.

How to Skip Wolfenstein's Intro Without Confirmation
  1. Right-click on Wolfenstein 2: The New Colossus in your Steam library, and choose "Properties."
  2. In the new window, choose "Set launch options" (under the "General" tab)
  3. In the launch options, enter ”+com_skipBootSequence 1 +com_skipKeyPressOnLoadScreens 1” and press OK.


That is all for the list of console commands. ANd if you're looking for more tips, tricks, or strategies, make sure to check out our other Wolfenstein 2: The New Colossus guides. Here are some to get you started:

Wolfenstein 2 Collectibles Guide: All Audio Record Locations https://www.gameskinny.com/05y4r/wolfenstein-2-collectibles-guide-all-audio-record-locations https://www.gameskinny.com/05y4r/wolfenstein-2-collectibles-guide-all-audio-record-locations Wed, 01 Nov 2017 16:35:39 -0400 Ty Arthur

For achievement hunters and collectible fans, Wolfenstein 2: The New Colossus is a gamer's dream come true, with plenty of secrets to find while repelling the Nazi menace from America (and much more exotic locales).

If you pay attention while exploring levels, you may notice some records scattered around featuring odd Nazified renditions of old time pop and rock tunes. In keeping with the alternate history theme, the game even re-imagines what the musical revolution of the '60s might have sounded like in a German controlled world.

Collecting all 10 hidden records unlocks the Audiophile achievement, and you can listen to each record using the Jukebox found inside Eva's Hammer. You can find all of these collectibles while going through the the main campaign, but if you miss any, just return after the game is done using the Enigma machine.

If you are returning to the mission areas through the Enigma machine for the assassination missions, you can grab several of the missing Max toy collectibles in the same areas.

Manhattan Collectibles

Wolfenstein Audio Record 1

For this first audio record collectible, head inside the front door of the police station and immediately hang a right to go up the stairs. Go forward and use the desk to leap across to the other side of the room (right by where the floor is missing). The record is on the next desk in the corner next to the heater.

 Audio Record #1

Wolfenstein Audio Record 2

Near the end of the mission there's an abandoned apartment building you can enter through a hole in the wall. Turn right immediately after the hole and you should see the record sitting on the back side of the counter.

 Audio Record #2

Wolfenstein Audio Record 3

In the area where you talked to Grace (there's a cage with an American flag in the middle) head over to the corner seating area. The record is sitting on a small wood table between a couch and chair.

 Audio Record #3

Wolfenstein Audio Record 4

In the circular command center area (with the tops of the concrete pylons painted red), jump up onto the grating and then go down the hallway with the red stripes to find a mezzanine room with several large consoles. The record is on the desk between the two big consoles

 Audio Record #4

Roswell Collectibles

Wolfenstein Audio Record 5

Near the blue gas station is a store with a red sign and flag. Head inside to the back where you will find a drum set. The record is sitting on the small wood cabinet next to the drums.

 Audio Record #5

Wolfenstein Audio Record 6

In the underground area near the railway you can head up a set of stairs and find an office off the right. The record is on the floor in the corner of the office beneath the consoles.

 Audio Record #6

New Orleans Collectibles

Wolfenstein Audio Record 7

In the flooded area before you actually enter the wall, there's a ruined building on the right side with some green foliage hanging off. You know you are in the right house if there's a big empty painting frame on the wall. The Record is below the frame on a counter.

 Audio Record #7

Wolfenstein Audio Record 8

When you return to the street after the pipe tunnel you should see a flaming barrel near the end of the street, and just ahead and to the right is back end of a vehicle with an open door. Grab the record just inside the vehicle.

 Audio Record #8

Venus Collectibles

Wolfenstein Audio Record 9

In the lower living quarters area (where the walls are marked with letters), go into Room 8 to find this record sitting in the corner on the couch and next to some luggage.

 Audio Record #9

Wolfenstein Audio Record 10

For the final The New Colossus audio record, go up the staircase marked "21." Take a right and then a left. At the end of the hallway on your right is a room with some couches. Check the counter next to the statue to get the final audio record.

 Audio Record #10

That's all 10 Wolfenstein 2 audio records to pick up -- enjoy your achievement, and many thanks for the screenshots to YouTuber randomChievos!

Still need help with the rest of the game or finding any other collectibles? Check out the rest of our Wolfenstein 2: The New Colossus guides here, and enjoy some '60s Nazi pop about following all the rules below!

Wolfenstein 2 Collectibles Guide: Finding All Max's Lost Toys https://www.gameskinny.com/tb3d9/wolfenstein-2-collectibles-guide-finding-all-maxs-lost-toys https://www.gameskinny.com/tb3d9/wolfenstein-2-collectibles-guide-finding-all-maxs-lost-toys Wed, 01 Nov 2017 11:01:23 -0400 Ty Arthur

Every single-player, AAA shooter needs something for players to do besides just roast Nazis alive or stealth kill them from behind with a hatchet (although that is a good time). 

Wolfenstien 2: The New Colossus is no exception, throwing in a variety of collectibles to grab along the way if you take the time to thoroughly explore each area.

One such collectible set is a series of 15 lost toys scattered across the game, from robots to wood blocks to a plastic toy telephone. Besides giving you some secrets to search for, an achievement will unlock for grabbing them all.

Starting The Max's Toys Side Quest

These collectibles aren't just sitting around waiting to be found on your first time through a location. Instead, you have to unlock the Uberkommander assassination missions, and then open up the "Max's Toys" side quest.

After completing the level in Mesquite, Texas, return to the Eva's Hammer U-Boat and talk to Gizela Balog to kick off the mission. From there, head to the Enigma Machine to access each location for the side mission.

You can also access earlier areas to grab all the toys straight from the Enigma Machine after fully completing the game.

 Kicking Off The Max's Toy Mission

Manhattan Collectibles

Wolfenstein Toy #1 - Bunker

This one is cleverly hidden and is super easy to miss, as it looks like it is located in an area you aren't supposed to access. Near the end of this mission, you can jump up onto a second floor area with black and yellow stripes. In a hallway just next to a red banner, look for a bunch of crates and to the right will be some cardboard boxes. You can actually jump over the boxes and behind the crates will be waiting the little blue robot.

 Toy #1

Wolfenstein Toy #2 - Harbor

Outside the destroyed Police Station, head over to the abandoned building with a giant bombed out tank in front. Go up the two flights of stairs, and at the end of the hall by the window after the second flight of stairs you can find this second toy.

 Toy #2

Wolfenstein Toy #3 - Subway

Near the northeast end of the Subway map is a rusted green and brown subway car. Immediately after entering the car, turn to your left and look down to see the toy airplane on the ground near the seat.

 Toy #3

Wolfenstein Toy #4 - Ruins

After coming out of a bombed building and taking out the robot enemy, head inside the exposed train tunnel. The toy is inside the train car at the far end of the tunnel.

 Toy #4

Wolfenstein Toy #5 - Penthouse

Near the stairs heading upwards you can find an empty elevator shaft to jump down. Travel through this underground area until you find a corner with a large wooden desk / counter. On the back side of the counter is the next toy.

 Toy #5

Roswell Collectibles

Wolfenstein Toy #6 - Downtown

Across from the gas station is a boarded up store with a black sign. Look inside the grating on the window to pick up the baseball bat toy.

 Toy #6

Wolfenstein Toy #7 - Underground

Inside the control room near the railway you can find this toy tank sitting on the panel next to the yellow screens.

 Toy #7

Mesquite Collectibles

Wolfenstein Toy #8 - Farmhouse

By the metal scaffolding leading up you will see an area with a broken down van and a fiery trashcan. Nearby is a small building with several tables outside. Search the table with the donuts to find this airplane toy.

 Toy #8

New Orleans Collectibles

Wolfenstein Toy #9 - Ghetto

For this toy, you are looking for a partially flooded street with a large stone wall. Head over to the destroyed double decker bus and go inside the nearby building. The green bus toy is on the far end of the counter inside the building.

 Toy #9

Wolfenstein Toy #10 - Wall

Near the west end of the wall segment (up the stairs) you are looking for an office filled with green floors and equipment. The toy is up on the shelf behind the desk and near the radiator.

 Toy #10

Wolfenstein Toy #11 - Bienville Street

In the sewer before hitting the tunnel with the robot dog, look for a dead end segment to find the alligator toy sitting near the grating.

 Toy #11

Wolfenstein Toy #12 - Lakeview

Turn left at the street with all the Nazi banners hanging on the wall, then go down the alley and look for the toy on the ground to your right by the blue garbage can.

 Toy #12

Venus Collectibles

Wolfenstein Toy #13 - Habitat

In the area with the all the luggage and the little lounge, head down the stairs with the walls marked A, B, C, etc. and look for Room 3. The toy is on the counter just inside the wall by the poster.

 Toy 13

Wolfenstein Toy #14 - Transporthalle

In Hall B, go past the tanks and through the small vent space on the floor to drop into a tight space, then jump up on the metal railings to the top. Eventually you will be able to jump down another hole into the control room. The ray gun toy is sitting on the console by the screen.

Toy #14

Wolfenstein Toy #15 - Oberkommando

In the circular hallway outside the round control room, look for an area with a white crate on a small wheeled cart near a door. The airship toy is just peaking out from behind the crate.

 Toy #15

That's it -- you've now got all 15 entries and will unlock the Toy Collector achievement when you grab the final hidden Max toy collectible. Special thanks to Youtuber randomChievos for the screenshots!

Still need help with the rest of the game? Be sure to check out our full list of Wolfenstein 2: The New Colossus walkthroughs and guides right here.

Wolfenstein 2: Feed Rosa Side Mission Guide https://www.gameskinny.com/xun9k/wolfenstein-2-feed-rosa-side-mission-guide https://www.gameskinny.com/xun9k/wolfenstein-2-feed-rosa-side-mission-guide Mon, 30 Oct 2017 17:40:07 -0400 Ty Arthur

Expanding out the base gameplay that is entirely focused on the single player side, Wolfenstein 2: The New Colossus features a host of side missions that can be unlocked and completed in between the main campaign levels.

Not all of these missions clearly explain where to go, however, and in the labyrinth of the Evas Hammer U-Boat, it's possible to get turned around and thoroughly lost.

After escaping the airship and getting the submarine back, your next primary story mission will be A Reunion. Before tackling that though, you can get the Feed Rosa side mission and do a favor for Max Hass.

Wolfenstein 2: Feed Rosa Side Mission

From BJ's quarters on the U-Boat, head left and then right to find Bombate and the very Hodor-like Max Hass chatting about a pig (well, Bombate is chatting, Max is screaming "Max Hass!" over and over, but somehow we still know what he means).

 Rosa the pig's location

Turns out the hog is in need of some feed, but the livestock supplies have all run out. Bombate is rather keen on eating pork tonight, while Max wants you to find some regular old people food so Rosa can live just awhile longer.

Apparently while you aren't saving the world from robotic Nazi super soldiers, you'll also need to take time out to grab potatoes for ole Rosa the pig. I'm not sure who this really helps, since it means no pork and no potatoes for the resistance fighters, but whatever, it's on the mission list.

 Who's a good pig? You are!

Walk up and interact with Rosa to get the "Feed Rosa" objective to appear on the screen. Leave the room and continue down the corridor you were walking when you ran into Bombate.

When you hit the more open room with the ladders and the small red carpet segments, immediately turn right and go past the lady sitting on the recliner to your side.

Keep heading forward until you see the "Evas Hammer" logo on the wall to your right and then go through the door marked "Cantina." 

 Finding the Cantina

Head to the back right side of the Cantina and go through a door (through the door you should see a black sign pointing left and a white sign pointing right). Take the left to find a store room where you can pick up the sack of potatoes.

Now just go back the way you came and interact with Rosa again to complete your first side mission. It may not have exactly been glorious, or even done anything to put a dent in the Nazi hordes, but at least it was something!

 Commandeering supplies for our swine friends

The Feed Rosa quest is just one of the many Wolfenstein 2: The New Colossus side missions avaialble. If you manage to complete them all, the 50G achievement Sidetracked will unlock.

Now that you've fed the livestock, perhaps you need help with the rest of the game? Check out our other Wolfenstein 2 guides here:

Wolfenstein 2: Weapon Upgrade Guide and Gun Locations https://www.gameskinny.com/65fed/wolfenstein-2-weapon-upgrade-guide-and-gun-locations https://www.gameskinny.com/65fed/wolfenstein-2-weapon-upgrade-guide-and-gun-locations Mon, 30 Oct 2017 15:15:56 -0400 Ty Arthur

BJ is jack with Wolfenstein 2: The New Colossus and has a whole new arsenal at his disposal for annihilating the Nazi menace in America!

Besides a host of standard weapons (added to the weapon wheel that you can switch between on the fly during a mission), there is also an assortment of heavy weapons that slow you down and are dropped entirely when you switch to a different gun.

For your standard weapon loadout, BJ can find a series of Weapon Upgrade Kits to add on additional features. These Kits are one-use only, and all weapons have three possible upgrades to select, with some more helpful than others. Below we cover every weapon upgrade, followed by the locations where upgrade kits can be found throughout the game.

Wolfenstein 2: The New Colossus Weapon Upgrades

You want to know what's available for each gun ahead of time to pick the right upgrades, as a handful are clearly more advantageous than others--especially if you are going for stealth over loud 'n heavy combat.

Your first upgrade unlocks the Tinkerer achievement, while getting all three upgrades for a single gun will cause the Specialist achievement to pop.

  • Extended Magazine - Having a few extra bullets before reloading is nice, but honestly if you need more bullets just switch to a bigger gun.
  • Magnum - Extra damage but also extra recoil and more chance of being noticed by enemies.
  • Suppressor - Many areas require stealth or you will get swarmed by Nazis, so this is easily the best upgrade to pick. Don't forget that quick commander kills (with a hatchet or even by sniping) increases your damage with suppressed weapons!

 Otherwise known as "old reliable infinite ammo machine" 

  • Nailgun - Extra damage for a slower rate of fire, which sort of makes the gun less useful than bigger and more deadly weapons, although it can be useful when dual wielding.
  • Integral Suppressor - Silenced automatic pistol? Sign me up! It's less precise than the standard pistol though.
  • Drum Magazine - Vastly increasing the clip size is an excellent option for these nasty little automatic pistols, especially if you've got one in both hands!

 Your dual wielding, bullet spraying buddy!

  • Shoulder Stock - Recoil is vastly lessened when firing a grenade from this "pistol." It's not that helpful, honestly.
  • Spring Loader - Hold down the fire button to launch three grenades in a row! Now we're talking!
  • Rocket - Upgrade from tiny bouncing grenades to more stable rockets for your own personal, hand held rocket launcher!

 I feel like we're really stretching the definition of "pistol" at this point!

  • Armor Piercing - Armored Nazis go down faster, and you can hit enemies through sheets of metal they are hiding behind. Nice!
  • Jungle Magazine - Reload instantly for double the rounds, which can be quite helpful if you are taking on a large group of foes.
  • Marksman Scope - Simply put, you need this upgrade if you plan on sniping. It's the only way to get a serious sniper rifle at all throughout the base Wolfenstein 2 campaign.

 For when you just really, really need to put a guy down...

  • Rotor - Fire all three barrels of this triple shotgun at once for major damage, although you will chew through ammo very quickly.
  • Extended Magazine - Have even more ammo on hand before needing to reload.
  • Ricochet - The shells bounce of any surface it hits, making it even better at spread and hitting large amounts of enemies than normal!

 Even better than a shotgun!

  • Battery Upgrade - Doubling your energy capacity is very helpful, especially when you add on later upgrades that drain charge faster.
  • Scope - This one offers a secondary sniper rifle option if you aren't putting the scope on the assault rifle.
  • Supercharge - The damage on display here is absolutely massive and will be a major help in taking down those big enemies!

 Welcome to the future! Or in this case, the futuristic past.

  • Ignition Muzzle - Set enemies on fire more frequently!
  • Supercharge - Fire a whopping five canisters at once for unbelievable damage, although it chews through ammo like nobody's business.
  • Extended Tank - With more ammo, this can become your star weapon that just destroys Nazis.

 Now we're getting somewhere!

  • Fragmentation - Grenades become more effective against unarmored, non-mechanical enemies with this upgrade.
  • Diesel - Set groups of Nazi scum on fire when they are bunched up together in a corridor.
  • Electromagnetic - You want to get this one quickly to disable the fast robot enemies that become more frequent as you progress through Wolfenstein 2.


Wolfenstein 2 Weapon Upgrade Kit Locations

The various Weapon Upgrade Kits can be found in several locations, and if you miss them in a previous level they can show up in randomized locations in the next level. Here's the confirmed spots where Upgrade Kits have been found so far:

  • Eva's Hammer Submarine - An upgrade kit is frequently found in the shooting range. If you miss it the first time, come back after getting the Battle Walker contraption and you should be able to reach it.
  • Manhattan - After taking out the giant flamethrower / rocket launcher enemy, an Upgrade Kit can be found inside the State Building before taking the elevator. Another Kit can be found after meeting Grace by searching the penthouse area.
  • Roswell - After going through the tunnel, there's a Kit found own and towards the left.
  • Monster - In the house basement there are several collectibles, including another Kit.
  • New Orleans - The first Kit can be found by breaking a yellow door in the maintenance building. Another one is found inside a nearby house slightly after wrestling with the alligator in the sewer.
  • Venus - After going through a tunnel and taking out the Kommandant, head up a ladder near the back side of the hanger to find this Kit.

If you grab every single Upgrade Kit and fully upgrade all weapons, the rare Gun Nut achievement is unlocked. Have you found any other Weapon Upgrade Kit locations? Let us know in the comments section and we'll get this list updated!

Stay tuned for more The New Colossus guides coming shortly, and be on the lookout for the secret vault to unlock shortly!

Wolfenstein 2: Vault Unlock Secrets Decoded https://www.gameskinny.com/diizw/wolfenstein-2-vault-unlock-secrets-decoded https://www.gameskinny.com/diizw/wolfenstein-2-vault-unlock-secrets-decoded Fri, 27 Oct 2017 16:40:32 -0400 Ty Arthur

After downloading the 5.7-gigabyte day-one patch, and before you can start throwing hatchets or firing off volleys of bullets at the Nazi scum in Wolfenstein 2: The New Colossus, you may notice a rather odd entry in the main menu screen. 

Something called the "Vault" is scheduled to unlock somewhere in the neighborhood of ten days, 18 hours, 26 minutes, and seven seconds from right now. 

The curious thing about the menu entry, however, is this -- there's no indication of just what the heck the Vault even is, or what we can expect to find when it unlocks! It's also rather unhelpfully grayed out, so you can't even select it for more info.

 What's in the Vault?!?

Wolfenstein 2 Vault Unlock

That Vault timer appears to be counting down to Tuesday, November 7. We know there will be a total of four Wolfenstein 2 DLCs as part of the Freedom Chronicles season pass, so it seems like a good bet the timer is ticking down to the game's first expansion release.

These four expansions are slated to be part of the season pass, adding in new characters, areas, and scenarios:

  • Episode Zero (available for pre-orders, as well as season pass holders)
  • The Adventures of Gunslinger Joe
  • The Diaries of Agent Silent Death
  • The Amazing Deeds of Captain Wilkins

According to GameInformer, a source at Bethesda has revealed that's exactly what's happening with the Vault timer, counting down to the next segment of the DLC pack unlock. That's not all though, as the publisher also had this to say:

"There are a few extra surprises behind the vault door when the timer reaches 0."

We don't know quite what that means yet -- community events, player boosts, cheat codes, area unlocks, new skins? We'll find out with you all on November 7th. What's your prediction for those "few extra" surprises in store? Let us know in the comments section below!

Hopefully, it means even more Nazis to shoot, punch, stab, and blow up!