World War 1  Tagged Articles RSS Feed | World War 1  RSS Feed on en Launch Media Network They Shall Not Pass: A Look at Battlefield 1's First Expansion Sun, 29 Jan 2017 16:19:34 -0500 Neal Cox

"They Shall Not Pass" is the title for Battlefield 1's first expansion pack, and while it sounds cool (very cool, in fact), it doesn't explain very much about what the expansion actually is. So we're going to breakdown exactly what the newest entry in the Battlefield franchise is bringing to the table. 

What is "They Shall Not Pass" About?

For those of you who don't know, "They Shall Not Pass" is about the French Army, the victims of both a German invasion and a glaring omission on the part of DICE (they weren't included in the base game of Battlefield 1).

Alongside the British, Germans and Austro-Hungarians, The French were part of the first wave of those who fought in World War I, having to defend their land from the aforementioned German invasion. Most of the war was fought in France, so it seems weird that France got the ax from the main game instead of, say, America, who showed up toward the end of the war. However, this wrong has been righted, and soon players will be able to hop into the mud-covered boots of French Infantry. 

Where Does it take place? 

Like four of the nine maps from the main game, all of the maps for "They Shall Not Pass" take place across France.

VERDUN HEIGHTS - Taking place during the infamous Battle of Verdun, Verdun Heights puts players in the trenches and barbed wire of the battlefield, surrounded on all sides by a massive forest fire set ablaze by artillery fire. 

SOISSONS - A peaceful French village on the brink of a destructive war and massive thunderstorm, Soissons takes players out of the trenches and into the houses and backyards of France towards the end of the war. With open fields and close houses, Soissons should offer plenty of variety for both vehicles and infantry. 

FORT VAUX - A damaged and dark French fort, Fort Vaux is giving both myself and many others plenty of Operation: Locker vibes. If you are unfamiliar with the notorious Battlefield 4 Map, all you need to know is that it is madness, especially when playing Rush. 

RUPTURE - Rupture, the last of the four maps, takes players to an overgrown countryside littered with the remains of previous tank and infantry battles. With a setting sun and two bridges acting as choke-points, Rupture is going to be a sniper's paradise -- and an infantryman's hell.

What's Been Added in The Expansion?

On top of the French Army and four new maps, "They Will Not Passwill introduce two new tanks, a new game mode and a new elite class.

The Char 2C Tank, the first of the two new tanks, is a behemoth meant to "turn the tides of the battle," with its massive size, cannons and impressive armor. 

The St. Chamond, the second of the two tanks, is an assault tank that offers plenty of fire-power to keep up with its behemoth brother. 

Frontlines, the new game mode being added in the DLC, has been described as a mix between Conquest and Rush, with both teams taking a flag at the same time. With normal games of Conquest and Rush being dogpiles that barely resemble a game, Frontlines, mixed with maps like Rupture and Fort Vaux, may prove to be even more hectic than its parents. 

The Trench Raider Elite class sounds like a nice change of pace from the previous two, focusing more on speed, melee and grenades than on heavy weapons that slow you down. Armed with a Club and healthy amount of grenades, The Trench Raider can potentially be the boogieman of maps like Verdun Heights or Rupture, where trench warfare is key to a team's success. 


Due in the very crowded month of March at an unspecified date, "They Shall Not Pass" looks to bring variety and new life into a game that many have hailed as one of the best this generation. 

What do you think of Battlefield 1's latest expansion? Are you excited or should EA have done something different with this first DLC? Sound off in the comments below!

Younger Audiences don't know about WW1 according to EA Sun, 05 Jun 2016 06:21:06 -0400 Joey Marrazzo

Did World War 1 ever happen? According to EA, some people don't even know about it. While discussing the upcoming Battlefield game which takes place in World War 1, EA CFO Blake Jorgensen said that the company was worried that younger audiences wouldn't know if World War 1 actually happened. This led to some disrupt inside the studio on whether World War 1 would be the setting for the new entry in the Battlefield series.

He later went on to say, "we were worried that many of the younger consumers out there didn't know that there was a World War 2 or Vietnam, so World War 1..."

Apparently there were plenty of things EA worried about when discussing World War 1. One reason was that they didn't know if trench warfare would be fun. The team then presented more ideas for Battlefield 1 and then it got green lit.

Jorgensen said that World War 1 was a time for technological change in warfare; and that "People started the war on horseback and ended the war with airplanes and tanks and battleships and submarines. And that's a huge opportunity for us to be able to do a video game around."

We will find out on October 21, 2016 if World War 1 turns out to be a great location for the new Battlefield and if it could take the shooter crown away from Call of Duty.

Call of Duty: Infinite Warfare vs. Battlefield 1: A 2016 Battle Mon, 23 May 2016 16:25:44 -0400 Brandon Morgan

The first-person shooter genre has witnessed a lot of innovation within the past couple of years. We've seen the inclusion of cover systems, new reload animations, realistic weaponry and firearm sounds, weapon customization, and improved character movement within the first-person perspective. It seems like there are new innovations happening every single year.

Within the world of the FPS, there are two giants battling it out for the top spot. One of those is an annual franchise, while the other occurs every couple of years and has an insanely dedicated following.

Call of Duty: Infinite Warfare

November 4, 2016

The biggest announcement to occur alongside the reveal of Call of Duty: Infinite Warfare was not the game itself, but rather the inclusion of Call of Duty 4: Modern Warfare Remastered. Every single fan in the franchise's community has been yearning for this release to happen, but Activision appears to have taken a money-hungry path towards making everyone happy. Instead of releasing the remastered version as a standalone purchase or download, they are forcing prospective buyers to purchase the $80 version of Infinite Warfare instead. This has already rubbed a lot of gamers wrong.

Unlike the trailer to Call of Duty: Infinite Warfare, the reveal trailer for Battlefield 1 quickly became one of the most viewed and liked videos on YouTube.

You've probably all read the news headlines as Call of Duty: Infinite Warfare's reveal trailer has quickly become the most disliked video on YouTube. Activision does not appear to be bothered by this, but instead sees it as a challenge. Well, the challenge is going to come later this year when they answer to shareholders.

As for features, the shooter is promising a single-player Campaign bringing back the "large-scale war roots" the franchise is known for; a Multiplayer mode that will "deliver the future" of combat, plus innovative new features; and finally the Zombies cooperative game mode, complete with a new storyline and unique features and player mechanics.

Overall, that sounds like every single Call of Duty we've seen each year for the past five years. Gamers are beginning to grow tired and weary of the annual franchise. Even DICE were throwing insults their way.

Battlefield 1

October 21, 2016

The Battlefield community is a pretty close-knit group of gamers. They know exactly what they want from their favorite franchise, and have no trouble telling DICE and EA exactly what that is. They've been clamoring for a return to World War 2 in the past two years, but Battlefield 1 is upping the ante by introducing the players to the deadly combat of World War 1 battlefields.

Players will fight their way through a war-torn versions of France, London, and the Italian coast. It has been a long time since fans got their hands on bolt-action rifles, and biplanes will be an all-new experience for everyone.Unlike the trailer to Call of Duty: Infinite Warfare, the reveal trailer for Battlefield 1 quickly became one of the most viewed and liked videos on YouTube. The previous teaser trailer hinted to something big, but no one was prepared for that announcement, as few games have ventured into the fields of World War 1 before.

The Winner

It should be obvious by now that Battlefield 1 is going to be the far better game in terms of content and experience. Sadly, Call of Duty: Infinite Warfare will sell more, but that is only because of the remastered version of Call of Duty 4: Modern Warfare. If Activision had not included that in the packaging, then their sales would be abysmal this year. People are just getting tired of the same cookie-cutter crap we keep seeing from the annual franchise, pure and simple. We know, they have three development studios to mix things up, but those studios are failing in that regard. Each one feels the exact same: a disappointment. 

Battlefield 4 had a rough launch when it first released, and hopefully DICE and EA have learned from this experience for their upcoming first-person shooter. Despite the rough patches, fans are still clamoring for this next iteration. It is going to sell incredibly well, with users in the community already having pre-ordered the game as soon as they possible could.

Besides, very few games have accomplished World War 1 as a setting before. Verdun is the only recent title that comes to mind. The gameplay and overall experience are going to be gritty and brutal. That is something I - and the entire gaming community - cannot wait for.

Now, it may seem like I am biased, but I can assure you, I will be playing both of these shooters these year. The community has spoken as to their favorite shooter this year. The entire tone of both announcements speaks wonders more than I ever could.

Which are you looking forward to more?

Battlefield 1 will have microtransactions Fri, 13 May 2016 05:59:03 -0400 David Fisher

It happened with Star Wars: Battlefront, so would anyone expect otherwise from DICE and EA when Electronic Arts' fourth-quarter earnings report brought up the prospects of bringing micro and macro transactions to Battlefield 1? If you didn't expect it... well... surprise! Micro-transactions and map packs are coming to Battlefield 1.

"Given that in Battlefield 1, you will see both macro monetization opportunities from us like maps and large scale content, as well as micro monetization opportunities, smaller increments of gameplay, and then over time, what you will see from us is elements of gameplay that allow gamers to engage and drive, and extend and enhance their experience, much the way people do with FIFA Ultimate Team or Madden Ultimate Team today. We feel very confident in our ability to deliver that in a way that is deemed valuable by our player, and drives increased engagement over time with them."

- Andrew Wilson - Electronic Arts Inc. - CEO

That's right. Despite heavily critical reception by reviewers and fans over the lack of content in Star Wars: Battlefront, EA DICE's next project will once again feature macrotransactions in the form of map packs. What's worse is that unlike BattlefrontBattlefield 1 will also feature micro-transactions. Fortunately, Electronic Arts CEO Andrew Wilson reassures us that the micro-transactions will not heavily affect gameplay.

"As relates to Battlefield 1 and extra monetization opportunity, taking a step back, any time we think about extra monetization inside an experience, we really think about it on two vectors: One, are we able to provide value to the gamer, in terms of extending and enhancing their experience? And two, are we able to do that in a world where we give them choice? We never want to be in a place where there's a belief that we are providing a pay to win mechanic inside of one of our games."

- Andrew Wilson - Electronic Arts Inc. - CEO

As stated in the above quote, the micro-transactions in Battlefield 1 aren't going to be pay-to-win purchases, but they will undoubtedly be present.

It does bring into question what these features will include if they are not pay-to-win purchases. Will they be skins for vehicles and weapons? New costumes for players? Maybe something to prevent the gangrene that came as a result of fighting in the trenches during World War 1?

Who knows. Only time will tell. Hopefully the base game will have enough content this time around to warrant the macro-transactions though.

What do you think of micro-transactions and map packs coming to Battlefield 1? Are you cynical after Battlefront that these will be sold at the price of a full game in order to have a decent amount of content? Leave your thoughts in the comments section below!

In Valiant Hearts: The Great War, War Makes Men Mad [Review] Wed, 30 Mar 2016 06:01:02 -0400 t4mas89

Valiant Hearts: The Great War is an adventure game which was developed by Ubisoft Montpelier and published by Ubisoft. The game was released for PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Android and iOS in the summer of 2014.

The Story

Valiant Hearts: The Great War takes us to World War I in a very interesting perspective. The story revolves around Karl -- a German farmer who is taken to the German army by force -- Karl's father-in-law Emile -- who is taken into the French army -- Anna, a Belgian a battlefield nurse -- Freddie, who joins the French army after the death of his wife -- and Walt, a dog from the German army. The player controls all of them and follows their story through the madness of the war.

While I really liked the story of the game, I have to warn you that though the game looks a bit cartoonish, its story is very dark and full of tears and sorrow. This game is nothing like the typical World War game. It shows how mad mankind could be. I have to say...Ubisoft chose the characters very wisely and they all have very rich backstory. They have different personalities as well, and somehow their story are connected to each other.

The developers used real letters and real stories so this make the whole thing more sad. When I finished the game I was crying like a baby because the ending is one of the most heartbreaking endings that I have seen in a game.


Valiant Hearts: The Great War is a 2D side-scrolling adventure game, where you have to control four human characters and sometimes a dog. Gameplay-wise the characters are a bit different, but not too much. Sometimes you have to use the dog because he can reach place where the main human characters can’t go.

There are four chapters, and every chapter has more sections. In every place you have to solve puzzles to progress. The puzzles are a bit repetitive, but there is enough difference between the chapters and the sections so you won’t feel it too much.

The controls are easy and perfectly good for a 2D game.

The game is fairly easy, and it takes around 7-9 hours to complete. There are also collectibles for those who want a little extra something to do. The game doesn’t have a platinum trophy, but the other trophies are very easy to obtain.

Graphics, Sound & Music

As you look at the screenshots, you can see that the graphics are not next gen. Valiant Hearts: The Great War uses Ubiart Frameworks (which was used for Rayman Legends and Child of Light too). So the art style is a bit cartoony. While technically the graphics are not too good, I have to admit that I really liked this style in Child of Light and I think it fits to this game too.

You will forget that the game is technically not next gen as you start playing, because the story and the atmosphere will take you to a very bittersweet adventure. It’s that case again when the creativity wins over the shiny graphics

The sounds and the music are really good, too.


Valiant Hearts: The Great War is a very good game. It has a very engaging story which will bring tears to your eyes while you play. This game has heart, so I can recommend it to anyone who wants to have a journey that won’t be forgotten for a long time.

It’s a shame that the game is digital only -- I would buy a package like Child of Light had.


  • engaging story
  • wonderful characters
  • based on real events
  • real emotions
  • nice graphics


  • simple gameplay
  • short
  • digital only

All in all it’s a wonderful game and I would rate it a 9/10.

More information of the game:

Official Site

Valiant Hearts: The Great War on Wikipedia

Valiant Hearts: The Great War on Steam

Valiant Hearts: The Great War on PSN

Valiant Hearts: The Great War on Xbox Live

Assassin's Creed Ideas: World War One Tue, 09 Feb 2016 09:25:00 -0500 BlackTideTV

Welcome back to the weekly Assassin's Creed Ideas column! Every Tuesday we talk about another possible setting that the critically acclaimed series could delve into. Be sure to catch up if you missed last week's article on Ancient Egypt

This week's topic: World War One or the Great War

Traditionally the Assassin's Creed series deals with two timelines in each of its games: past and present. There is often a modern day person using an "Animus" to relive the memories of their ancestors through accessing their DNA. In the original trilogy, Desmond Miles, who was the modern day hero, actually became an assassin himself. 

There are only a couple of problems that could arise with an Assassin's game set so near to the present:

  • It might not fit with the overarching story of the series. The Animus may not allow memory travel to a time frame so close to the present.
  • Modern weaponry was used in the Great War. Modern weaponry would put an assassin at a severe disadvantage, and the series isn't about to turn into a shooter.
  • An Easter egg found in Assassin's Creed IV: Black Flag presented all of Ubisoft's future Assassin's possibilities at the time. What it also revealed was the fact that Ubisoft in no way wants to add the ability to drive in the "Animus." In other words, we won't be steering any tanks or dogfighting the Red Baron.

The Red Baron's Bi-plane

For the sake of this article's continuance, let's step away from the possible setbacks, talk about what actually happened during this time in history and how an Assassin's Creed game could become a part of it.

The Birth of World War One

Although it was one of the most tragic times in world history, the Great War is all but forgotten in contrast to the Holocaust and battles of the Second World War. In case you didn't take history class in school, or maybe you did and just didn't go, I'll shortly recap what happened. 

Straight from the get-go, Ubisoft would be able to relate the events of World War One to an Assassin's game. The entire war happened because of a single assassination.

On June 28, 1914 a group of six assassins (five Serbians and one Bosniak) led by Black Hand member Danilo Ilić succeeded in taking the life of Archduke Franz Ferdinand, heir presumptive to the Austro-Hungarian throne. The goal of this assassination was to break off Austria-Hungary's South Slav provinces (shown in blue in the image below) so that they could become part of a Yugoslavia. 

South Slav provinces (Yugoslavia)

This action led to political outrage, as assassinations tend to do, and an ultimatum was sent to the Kingdom of Serbia. When the Serbs rejected some of the terms, ta-da! World War One.

Where does Assassin's Creed fit in?

I hope I'm not the only one that can see the obvious twist that Ubisoft could put on Ferdinand's assassination. The Black Hand could be a subset of the Templar Order, or the Templar Order itself, simply taking on a fresh new name.

Haytham Kenway Assassin's Creed III (3)

We've seen through the eyes of Haytham Kenway in Assassin's Creed III that the Templars perform almost identically to the Assassins. Perhaps it was the Templars that issued the assassination with a larger agenda at hand. Maybe they were framing the Assassins or someone within their ranks? 

Could the World War have been the result they were looking for? They could be trying to root out the base of the Assassins by leading the world's armies through the general location. Another possible option is that the Templars needed the world focused on a fixed point so they could stealthily operate outside of it. 

This is yet another time frame where opportunities are positively endless. Four whole years the Great War spanned. That gives the writers plenty of time to create a mystery for players, allow a generous helping of open world, trench warfare assassinating, and conclude the story. 

What to Expect

Depending on the route Ubisoft could take with this subject, expectations would be completely up in the air. We would most likely see the traditional World War template of Axis versus Allies with Assassins taking one side and Templars the other.

World War One Machine Gun

Automatic weapons are still less popular than semi-auto rifles in this period, so there wouldn't be too many guards shooting 900 bullets-per-second at players, however, the existence of more powerful ranged weapons would make stealth an even larger part of the game than it has been before. 

Trench warfare would be a staple of the game. In the off-chance that a soldier would cross into an enemy trench in war, hand-to-hand or other melee combat would be used to dispatch anyone sharing that quarter of the trench. It was much too cramped to use ranged weapons, making running through the trenches ideal for an assassin.

Atop all of this, a World War One Assassin's Creed could set the stage for a new "series" of Creed games à la Assassin's Creed II, Brotherhood, Revelations, etc. Returning from war, the United States launched into the "Roaring Twenties" where, due to prohibition, gangsters like Al Capone ruled entire cities. Soon after, the Second World War began with the uprising of Nazi Germany. But such are topics for future Assassin's Creed Ideas columns.

The Roaring Twenties 1920 

What do you think about an Assassin's Creed game set in World War One? Do you know of any issues that would arise that I missed? Perhaps you have an idea for how the story would go? Let me know in the comments section down below.

Remember to check out the first Assassin's Creed Ideas article on Ancient Egypt if you missed it, and to follow BlackTideTV on GameSkinny for weekly editions of this very series! See you next Tuesday.

Ubisoft and Apocalypse Commemorate World War I Thu, 19 Jun 2014 13:04:29 -0400 Venisia Gonzalez

Ubisoft has announced its association with CC&C of France and IDEACOM INTERNATIONAL of Canada, production agencies specialized in historical productions, as part of the creation team for Valiant Hearts: the Great War. It's an interactive adventure showcasing the graphic power of the UbiArt Framework and putting in motion the lives of touching characters lost in the trenches of World War I.

The partnership allows the development team to utilize the Apocalypse databases, specifically on World War I. This also allows a unique opportunity to enhance the game with significant photographs, providing players with the opportunity to access content, and learn more about this major chapter of history.


Valiant Hearts: The Great War is the story of friendship, love, sacrifice, tragedy, crossed destinies and of a broken love in a world torn apart. In Ubisoft's new puzzle-adventure game, you must take on the role of five different characters, including a faithful canine companion, surviving the horrors of the trenches during the Great War by solving puzzles or sneaking through enemy lines. The game is a thoughtful balance between exploration, actions and puzzles; all of these integrated into a stirring story taking place at symbolic World War I locations.

The game will be an animated comic book adventure that delivers a unique emotional tone, art style, and will have players reliving some of WWI's most historical battles like the Battle of the Marne, the Western Front, the Verdun, and the Battle of the Somme while trying to survive these life and death situations, and helping a young German soldier find his love.

The game is set to release on PC, Xbox One, Xbox 360, PS4 and PS3 for $14.99 USD on June 25th. The detailed informational content is available in-game and is conceived as part of the partnership with Apocalyspe, World War I, the iPad and Web app Apocalypse 10 Lives.