Worst Game Launches  Tagged Articles RSS Feed | GameSkinny.com Worst Game Launches  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Will Battlefield Ever Have a Smooth Launch? https://www.gameskinny.com/0xq0m/will-battlefield-ever-have-a-smooth-launch https://www.gameskinny.com/0xq0m/will-battlefield-ever-have-a-smooth-launch Sat, 05 Nov 2016 14:38:52 -0400 NorthwestGamer

Let me just start off by saying that I am a huge fan of Battlefield 1. I finished the campaign in the first couple days and have actively been playing online since then. There is no denying that the launch of this game has been night and day compared to the horrible launch experience we went through with Battlefield 4 in 2013 (we won't even talk about Battlefield: Hardline).

Having said that, there is still tons of room for improvement. Even playing through the campaign, which should be a lot simpler than the online, there were some pretty major bugs. On a regular basis, most notably in Through Mud and Blood, I was experiencing enemies that could not be shot (they could still be killed by explosives) and other enemies that had issues like a missing torso.

Is It Really a Big Deal?

Those types of issues may sound small, but they can become extremely frustrating when that enemy you can't shoot is the last one you need to kill to advance the mission. These were just a couple examples that became the most game-breaking throughout the story for me.

And let's not forget, that's just the campaign; the multiplayer has it's own set of issues, such as the fact that EA released Battlefield 1 and Titanfall 2 in back-to-back weeks and the entire Origin servers went down twice.

There are also some random bugs that are more fun than anything, such as this awesome fiery zeppelin twister:

Credit to EA

All in all, the truth is that the state of Battlefield 1 is not that bad. There have been lots of games that have had way less bugs at launch, such as the new Gears of War 4, but those games don't have the scale and complexity that the Battlefield games do.

One thing that I have to give credit to EA for doing, which a lot of people are writing off as a cash grab, is the Early Enlister edition. While this may have seemed like a way to get even more money from the fans, it brought the player base into the game more gradually. By doing this, EA was able to better prepare their servers to handle the load when the game launched to everybody 3 days later.

While the servers did go down twice, they have been relatively stable when they are working. So, even though it may not have been the smooth launch we are waiting for, it was certainly a large improvement from the past.

Top Six Launch Day Failures https://www.gameskinny.com/jomus/top-six-launch-day-failures https://www.gameskinny.com/jomus/top-six-launch-day-failures Wed, 06 Jul 2016 09:23:07 -0400 ChrisDeCoster

Final Fantasy XIV

The venerable Final Fantasy series is no stranger to the MMO genre, so a new MMO available for PC sounded like an excellent idea. Unfortunately for players, what they got was the worst reviewed game in the main Final Fantasy series.


Critics and fans alike trashed the game for being broken and unfinished. Beyond graphical bugs, unplayable levels of lag, and other technical issues, the game's interface, and systems were nearly incomprehensible -- a death blow for the legendarily complex MMO genre.  Making this even worse, the development team's promises to fix the game rang hollow: the game's basic engine and gameplay were too broken to fix, leading to a server shutdown less than two years later.  It returned in 2013, new and improved, as Final Fantasy XIV: A Realm Reborn, and was much better received by fans and critics alike.


What other games didn't make the best first impressions? Let us know in the comments!

The WarZ

Released late 2012, The WarZ managed to feel more incomplete than the game it so blatantly copied, DayZ, which at that stage was still a free mod.


On top of the game-breaking bugs, which would have been bad enough, the game was loaded with microtransactions, including a charge for respawning. If you didn't pay after every death, you would have to wait several hours -- a practice common in free-to-play games but unheard of in full retail releases.  


The WarZ was pulled from Steam just days after its release due to copyright issues with the film World War Z, and quietly rereleased a few moths later as Infestation: Survivor Stories -- though reviews indicate that it's still not much better.  If you've got a morbid fascination for train wrecks, it's currently on sale.

Batman: Arkham Knight

The grand finale of Rocksteady's phenomenal Arkham trilogy lost a lot of potential buyers due to the horrible launch of its PC port.  The port was not only capped at thirty frames per second but had incredibly stripped-down graphical options and more bugs than the infamously buggy Batman: Arkham Origin.  


Warner Brothers, the game's publisher, pulled the game and offered refunds to anyone who bought it, but later put it back up with minimal fixes.  At this point, it's unlikely that fans of the series will ever get a playable version of Batman's swan song on PC, and that's a shame.

World of Warcraft

As it's currently, the most popular MMO available, and has been for over a decade, it's easy to forget how disastrous the first month of World of Warcraft was.  


Like Diablo III, WOW's servers weren't ready for the number of players they saw on day one.  A lot of fans found themselves unable to play, and those that did got a slow, unresponsive mess that barely resembles that expansive, open world of Azeroth we know today.

Diablo III

Another example of a predominately single player game being hurt by forced online connectivity, Diablo III was unplayable on day one when fans overloaded the servers.


Within less than a day, Error 37 -- the message that player saw when the game failed to connect to servers -- became a meme among the Blizzard community.  Fortunately, the game was patched very early on, and fans weren't forced to wait too long to play the third installment in the series.

Half-Life 2

Despite the game's status as one of the greatest PC FPS games of all time, a lot of fans forget how infamously terrible the Half Life 2 launch was.


Despite being preloaded onto most buyers' computers long before launch day, and only needing a code from Valve's brand new Steam service, fans were unable to play the game on demand as it crashed the servers.  Even those with retail boxed copies were left out -- something almost unheard of for an entirely single player game.  


While Half-Life 2 is still considered a classic and Steam is one of the most popular gaming platforms available, first impressions weren't kind.


Zero Time Dilemma marks another time a game's launch hurt its chances at success. The much-anticipated and well-reviewed game stumbled on the first day, after the preorder bonus was damaged in transit and Amazon failed to send out physical copies on time.  Not only that, but fans are having a hard time finding physical copies anywhere -- to the point where only those who cancelled their preorders and went digital were able to play the game at launch.


But Zero Time Dilemma is far from the worst launch of all time, as those who could get their hands on it could at least play the game.  Here's a look at ten games that launched in a much sorrier state.