Jonathan Blow Thinks Violent Video Games Cause Real-World Violence?

Jonathan Blow tells us his opinion on violent video games.

A recent news article about an 8 year-old boy shooting his grandmother has caused quite the stir in the gaming news world. Why? Because some of the commentators stated that the boy was influenced because he played violent video games.

Now, many people in the gaming world have continually rejected the idea that games cause children to act out and perform real world violence but game developer Jonathan Blow stated on his twitter earlier this evening, quite passive-aggressively might I add, that he thinks that violent video games might have some affect on real world violence.  Here are just some of the tweets he sent out tonight:


He is stating that video games do affect mental status in one way or another and that people should at least consider the possibility that violence in video games causes violence in real life.

Blow does bring up good points no matter if I agree with them. What do you think about Blow’s stance on violent video games? Do you agree?

Featured Columnist

Former member and Senior Intern of the JTP program, woo!

Tags violent
Published Aug. 27th 2013
  • Minge_7633
    So no one is interested in the elephant in the room? A question you really should answer only to yourself and no one else: Why would you enjoy playing a game about hurting people? Without taking any moral stand, the answer could be interesting.
  • Si_W
    I am now in my mid-40's and been gaming since the days of the ZX81. I have happily axing, shooting and killing pixellated characters for many, many years. I'm also ex-Forces, albeit a support arm rather than infantry.

    I have never thought about killing another person, and thankfully didn't have to when serving, and haven't even had been involved in a fight since my school days.

    Oh, and I've watched plenty of action films and read lots of books where there is depicted excessive and graphic violence.

    I doubt my limited story is unique.
  • [[Deleted]]
    So apparently its the games fault, or the companies fault for making the game, or the game industry in general.

    I'm just saying... what about the parents that let the kid play the game? How many times are you in best buy or wal-mart and watch as a parent gets a R or M rated game for a 7-10 year old. Why... because rather than tell the kid no and listen to the kid scream, its just easier to pick the game up and throw it in the cart.

    That and a lot (not all mind you) of parents don't take the time to look at the game, the ESRB rating or anything when purchasing them for their kids.

    But hey... you know its the games fault, not the irresponsible parent that gave the game to the kid and let him play it.

    Or maybe... just maybe somebody should have sat the kid down and explained to the kid that a games a game... its fiction.

    The game industry as a whole has more than done its part, they established the ESRB rating system, which clearly states the games "appropriateness" along with specifics like "Cartoon Violence, Drug/Alcohol use, ect, ect"

    Its like when my 14 (now 18) yr old cousin came over and wanted to play Gears of War with me. I said "uh, no, your only 14 your not supposed to be playing that game", then after the usual "I play it at so and so's all the time, and I play this and that" I finally cratered "OK... fine, we'll play it but you know its just a game right, I don't need you to go home and tell your dad its fun to chainsaw people".

    He looked at me with a blank expression and said "You know I've been playing Call of Duty with my dad since I was 8 right?.. I think I get it"

    Then theirs that moment of akward silence while the disc loads.

    "So your parents already talked to about this, huh?"

    "Talked to me about what?"

    ..... So.. right there, kids been playing violent games for 4 years and I... his cousin am the first one to bring up the fact that their just games, not real life.
  • Eagles83
    It's really easy to point to games as a scapegoat when violent crimes happen. Why is it just games? Not one reporter will come on the air and say that the shooter owned a copy of Scarface which could have affected the mental health. I don't know the circumstances behind the 8 yr old shooting incident but I play both violent and non-violent video games and it doesn't make me want to perform the same acts. I guess it is possible that it could have an affect on a child's mental health as their entire mental state is in a form of development. The one thing that I will say is that this 8 yr old shooting case shouldn't be about the video game. It should be about how the child had access to a gun and the parents allowed the child to play a mature game. This is a parenting problem and not a video game issue in general.
  • Miranda Kirk
    Featured Columnist
    I completely agree, an 8 year old should not being playing an "M" rated game. Where is the responsibility of the parents? They should have had the gun out of reach from the child in a gun safe.

New Cache - article_comments_article_7855