Journey is often considered the crown-jewel of indie games. A break-taking voyage through a scorching desert in order to reach the shining peak of the mountain ahead; a deceptively simple premise.
Journey celebrates the majesty of nature and offers-up an adventure that is as unforgettable as it is beautiful. The game clocks-in at around two hours and takes you through the full spectrum of emotions, from the awe of climbing your first dune and seeing the vista ahead, to the dread you feel when traversing the dark underground locales.
And, perhaps most importantly, along the way you might meet a friend. As you play Journey you can encounter another traveller, who joins in your trek to the mountain top. This partnership formed the core of many Journey experiences, especially when the game ends and you realise it was another player and not just an AI. In all the online gaming house I've played, none has been as unique and touching as my solitary Journey playthrough.
There's a reason Journey is revered to the extent that it is. It is a masterpiece of storytelling and visuals that manages to tug on all the right strings while not uttering a single word. When people say video games cannot be art, point them in the direction of Journey.