GameSkinny Forums


Success Stories?

posted by (Correspondent) 6 years ago

Since I've started writing for GameSkinny primarily to get some practice and build a portfolio, I wonder if anyone might have any stories to share on how posting here has helped someone's career in a tangible way.

I realize that's probably a bit of a vague request, so feel free to expand if anyone has any other insights. Something I've learned about writing for games since I started was how little I know about gaming journalism specifically: how to know if you're on the right track, the transition period between pup journalist and actually writing for a living, etc.

Since GameSkinny seems to be geared toward those of us just starting out, I'd be interested to hear the opinions of others wanting to make a career out of this.

  • Capt. Eliza Creststeel
    As for myself, I tend to ebb and flow depending on how bad my writer's block is. And it's inverse since I write screenplays and fiction. So, when I'm either stuck or can't get in a creative mode for a script, I know I can write an article here. And that's nothing against this site or other writers at all. It's simply comparing creative vs. journalism.

    It seems like in Journalism, the challenge is deciding what to focus and write about. The things are all around, so there's no excuse not to find something to write about. The next challenge is to craft that thing in a fashion that's engaging and hopefully unique.

    Creative writing is often spending a lot of time engaged with a blank screen or notepad, or listening to music or whatever stirs the muse until the idea forms whole cloth. To me, it's like crafting something from clay while journalism is like sculpting from stone. It is in the block of material, you are bringing it out for others to see. Was that too artsy fartsy?
  • Mary Yeager
    Senior Intern
    I think it was explained rather well.
  • Lacey_6683
    I would like to suggest that Gameskinny have a sort of "job forum" so people who are looking for writers can find them here. Or do we already have one?

    It should be paid because if it were free then we would have people randomly spamming in here.
  • Elijah Beahm
    Featured Columnist
    I second this idea. ModDB had a system like this and it benefitted a number of teams.
  • Fathoms_4209
    Featured Columnist
    Can't wait to see the list of success stories grow as time goes on.

    I've said it before and I'll say it again: Aspiring journalists can definitely get a leg up on the competition here at GS, and I SO wish it had been around way back when when I first started.
  • Elijah Beahm
    Featured Columnist
    Well let's hear then about how you rose through the ranks Fathoms. Other than your site links, there's very little any of us know about ye. With all your experience, certainly would provide some helpful advice.
  • Stephanie Tang
    Featured Columnist
    I'm not sure it's a shining success story, but I jumped on the GameSkinny JTP (it was just called the internship back then [April 2013]), wrote a lot, liked what I did, and now I'm a freelance writer for GameSkinny, run a separate blog, write medical website content, and co-host a weekly podcast.

    For fun stuff I've gotten press access to some pretty cool events (most notably NYCC), made contacts and gotten some kickass interviews from people in and out of industry, and received a bunch of review copies of games that I would otherwise have dropped $$ on.

    I don't make enough on writing to cover my rockstar lifestyle so I don't know if I'd call it writing for a living when I also work two other jobs, but it's the only one that I can do without pants on, and that wins mucho brownie points in my book. :) Hope that helps?
  • RobS_451
    It absolutely does! This is the kind of stuff that I'd love to see happen. I never really had any expectation to just pop up out of nowhere and be successful, but it's nice to see someone who submitted their work here and made progress in the industry (I love writing just for the sake of it, of course, but tangible returns are always appreciated.)

    One of my milestone goals is to get Press access to at least one trade show. Being eligible for review copies of games and such would definitely be a nice perk as well. That's something that no one actually discusses much, it seems: did you have to do anything specific to get those copies, or did they just start showing up once your work got to be more visible? I know GS has a system to get review copies and beta keys, but are there other tricks to getting them?
  • RobS_451
    Thanks for all the great insight everyone. I'm really enjoying the experience I'm getting from all of this, and seeing what that everyone else is putting together.

    I'm glad I finally found an outlet as well put-together and supportive as this community seems to be. I know gaming journalism can be a tricky business, and regardless of how things turn out career-wise, i expect I'll be around for a while. I know I have a few more specific beginner questions that I'll likely be putting up in their own posts later, so I'm looking forward to some interesting discussion on that as well. Thanks again, everyone!
  • Delta Squad Reaper
    GameSkinny helped me realize that I may not be the best writer, but it makes me feel accomplished noticing my work was shared and that people actually liked it. I am currently awaiting confirmation to be accepted into the Art Institute for a Bachelor's in Science of Game Art & Design. I have heard writing about games as well as making them helps both aspects. At first I kinda got down on myself, because my computer broke and family issues, so I missed the first round of JTP.

    Right now I am just writing on my own to get better. The thing is, even if I never get a solid career out of this, like I would love as it is pretty much personally needed. I have also started drawing out plans for a YouTube channel for gaming. Clips, vlogs and more. Before GameSkinny I tried writing for WordPress, but I didn't really care for the way it was.

    With GameSkinny, even though I don't have a paid job with them, it feels like I am apart of a group of co-workers..friends, maybe even a family. GameSkinny is not only a great way to start out, but it's also a great place to stay.
  • Amy White
    Former Editor in Chief
    ... Darn it, I've told people to stop cutting onions in my office.

    Thanks for sharing, DSR :)
  • GabrielKross
    Featured Columnist
    To be honest, I started out just looking for something to do to pass time. Let's face it, I was terrible. My first two weeks I had one of the lowest view-rates of all the interns. As FFXIV came closer to launch I found a smidgeon of success, and about 3 weeks into launch I decided, why not try a few guides for FFXIV? Those first two guides are still in my top three views

    So now, I still write to pass the time, but with a much larger audience. So I guess that's a success? *shrug*
  • Amy White
    Former Editor in Chief
    Thanks for sharing GK!
  • Danielle Marie
    Featured Columnist
    Hey! I'm definitely getting something great out of writing for GameSkinny. I just graduated from my college with a degree in creative advertising, and I was struggling really hard with what to focus on after graduation.

    After writing for GameSkinny I finalized my specialization in copywriting, and I plan on gaining as much experience as I can and hopefully write for a major gaming company one day!

    I'd say it's a mini success, but a success nonetheless. I hope that answered your question! I'm looking forward to seeing if anyone else plans to make a career out of it.
  • Amy White
    Former Editor in Chief
    Thanks for jumping in to share your story Danielle!
  • Amy White
    Former Editor in Chief
    Hi Rob,

    First off - welcome to GameSkinny! Thanks for asking about this. We don't have a single spot where we round up the success stories of our writers, but we agree that it would be a really excellent thing to have. We're adding one and will jump back here and link to it as soon as it's available.

    Let us know if you have any other questions, suggestions, or feedback. Listening to gamers and writers is how we make GS awesome for everyone.


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