What started as rumored crossover idea, became a dream come true. The Rabbids' return from obscurity was a huge surprise, especially since they've joined forces with Mario and friends in an epically insane adventure, filled with laughs and silly escapades. Mario + Rabbids: Kingdom Battle is a turn-based strategy game, not unlike the X-COM games, in which Mario groups up with two companions, choosing from Rabbids and classic Mario characters, to restore their merged worlds back to normal.
The gameplay is so far away from Mario's usual jumping based platforming, even going so far as giving him a gun. However, the strength of the gameplay is convincing enough that it let us expand our idea of what 'good Mario games' can be. It's a well-polished adventure that looks as gorgeous as it plays. Thankfully, it shipped with enough content to satiate fans until the DLC released in October which included new Ultra Hard challenge maps, new weapons, and some co-op missions.
The wonderfully Nintendo score is composed by Grant Kirkhope, a veteran composer behind hits like Banjo-Kazooie and Donkey Kong 64. Kirkhope offers many memorable themes for a strangely memorable video game.
In what could have been a huge misstep on Nintendo's part, the risk of handing their most beloved property to Ubisoft has been a huge success. I, as well as many fans, am still trying to figure how this wasn't a complete disaster. Rabbids, huh. Who knew?