Looking to get up and running in BattleHand Heroes? This guide will get you slinging cards and building Fame faster than you can say "superhero." Learn strategies for using heroes effectively, building a solid beginning deck, and conquering the Ditko Park area.

Getting Started in BattleHand Heroes: A Beginner’s Guide

Looking to get up and running in BattleHand Heroes? This guide will get you slinging cards and building Fame faster than you can say "superhero." Learn strategies for using heroes effectively, building a solid beginning deck, and conquering the Ditko Park area.

Interested in playing BattleHand Heroes but not sure where to start? You’ve come to the right place. Once you’ve gone through the tutorial and been set loose in the world of the Heroes, it can be a little overwhelming.

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This guide will help you find efficient ways to gain XP, teach you about powerful starting cards and abilities, and introduce you to strategy within missions. Without further ado, let’s take a look at some tips that will have you blasting enemies in no time.

General BattleHand Heroes Tips

Fame Level

Your Fame level is your overall level in the game. It controls your heroes’ levels — your heroes’ levels cannot rise above your Fame level. Fame is earned by completing missions, which are either battles or other tasks within the game. You don’t automatically get Fame from completing battles; instead, you must go into the Mission Log and manually mark missions as completed to earn Fame. 

Just like Fame controls hero levels, hero levels control card levels. The level of any given card cannot be raised above the level of the hero who uses it. The different levels form a sort of chain: cards>heroes>Fame. In order for one to increase, the level above it must allow for it.

Deck Creation

Deck creation is fairly easy and well-explained within the game, but there are a few things that aren’t mentioned. You can create a maximum of three different decks of six cards for each hero, and each deck can have different cards in it. At the beginning of the game, all three decks are stocked with the same six starting cards, but they can be customized as you craft more cards.

Boosters, which are used to upgrade cards, are specific to each hero. This way, you can’t accidentally blow all your upgrades on only one hero, which is really convenient. Boosters are easily obtained in battles, so card upgrades are frequent.

XP and Resource Gain

There are a few easy ways to get a bit of XP and Fame at the beginning of the game that aren’t mentioned in the tutorial. There are several missions in the Mission Log that aren’t battles: tapping the Store button and opening the free crate, naming yourself, and logging into your Kongregate account to save your game info in the cloud all give you a small boost. There are also a variety of daily missions that can be completed to provide additional resources, including gems and bucks. 

Strategy Tips

Heroes

The first two heroes you get are Mr. Sunshine and Kitty Karma. Mr. Sunshine is more of a pure damage melee attacker, while Kitty Karma hangs back and deals ranged damage. Kitty’s forgeable cards are more healing- and shield-focused, while Mr. Sunshine’s are mostly damage and a bit of shielding.

Both of these starting heroes have useful cards. Kitty’s starting card Piercing Dart pierces shields, while Mr. Sunshine’s card Breaking Punch breaks shields entirely, so they’re both useful against enemies with shields. Mr. Sunshine’s card Double Punch allows you to punch twice at a lower power per punch, so don’t be fooled by the slightly lower power number on the card.

Mr. Sunshine also has another powerful card: Swinging Steel. Thanks to its fire alignment and high damage, it can clear out a lot of enemies quickly in the starting area Ditko Park. This strength offsets the card’s high energy requirement and allows Kitty to finish off weak enemies with her ranged attacks.

One of the best strategies is simply trying to stay alive long enough to use a hero’s superpower, particularly Mr. Sunshine’s. If it seems like enemies are too tanky or dealing too much damage, focus on healing and shielding until the powerful, multi-target Solar Flare is charged.

Enemy Arrangement

Fights will often have more than one wave of enemies, and the next wave will often attack as soon as the previous one is defeated, without room for a player action in the middle. Keep this in mind when you’re about to defeat the last enemy before the next wave.

If both heroes have enough energy to play a card, you can swap between them by pressing the arrow button on the bottom-left of the screen. This helps set up attacks in which Mr. Sunshine can deal heavy initial damage and Kitty can finish them off with a quick ranged attack.

Ditko Park

Ditko Park is the first area to conquer after the tutorial finishes. It’s home to some new enemies and new strategies, including status effects and attack-type advantages.

Enemies

Many of the enemies in Ditko Park are earth-based. Since the fire-based Mr. Sunshine does extra damage to earth enemies, it’s effective to equip a lot of offensive cards for him in this area and let Kitty handle shielding while keeping herself alive with healing. If you’re going to go this route, Mr. Sunshine’s card Swinging Steel is the most useful attack because it heavily damages multiple enemies at once.

As you move further into the park, some of the enemies become air-based, which Kitty has an advantage over. When you reach the later stages, it’s a good idea to make sure she has at least one good attack move (like Roundhouse Kick or Spinning Stick) to help take out those enemies quickly.

Some Ditko Park enemies’ attacks cause poison, which damages you over time. This can be cured with Kitty’s card Detox, which cancels all damage-over-time effects. Some enemies can also give debuffs, which can be cured with Mr. Sunshine’s Healing Sun, an early forgeable card. If you’re unsure as to what debuffs and status effects are in play, you can tap on any hero or enemy to see their remaining health and any effects present on them.

Since the enemies in Ditko Park are tankier than those in the tutorial area, it helps to have Mr. Sunshine and Kitty attack the same enemy until it dies (rather than having them attack different enemies separately). This helps with clearing matches quickly to earn end-of-battle stars, one of which is received for completing battles in a certain number of turns or less.

Higher Difficulties

Once you’ve beaten all five of Ditko Park’s battles, you can then replay them on Elite difficulty, which increases enemies’ health and the power of their attacks. Playing through the park on Elite will get you shards to forge more cards. The enemies are tankier and deal more damage, so it’s a good idea to upgrade your cards before you try Elite.

When you clear Ditko Park on Elite (which can be done without leveling at any other area), it’s a good idea to wait to clear Ditko Park on Heroic, the highest difficulty. The enemies are just too tough if you haven’t trained elsewhere.

After gaining 15 stars in Ditko Park, the area The Skytrain is unlocked, which features air-based enemies. Don’t feel the need to rush there immediately, though: the boosters gained as rewards in The Skytrain are for heroes that are not recruitable until you reach Fame level 7 and can recruit another hero.

That about sums it up for this BattleHand Heroes guide. By the time you complete Ditko Park, you should have a good feel for the game and how different cards and enemies work. Half of the fun is developing your own deck and forming your own strategies, so get out there and save the city! As always, stick with GameSkinny for more BattleHand Heroes tips and guides.


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I'm Emily, an American college student who plays video games and goes to class in her spare time. When I'm not studying, gaming, or writing...well, I'm almost always doing one of those. Read more of my work on Twitter @thepokeflute.